KiCad PCB EDA Suite
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pcb_painter.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2013-2019 CERN
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * @author Tomasz Wlostowski <[email protected]>
8 * @author Maciej Suminski <[email protected]>
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License
12 * as published by the Free Software Foundation; either version 2
13 * of the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, you may find one here:
22 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
23 * or you may search the http://www.gnu.org website for the version 2 license,
24 * or you may write to the Free Software Foundation, Inc.,
25 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28#include <advanced_config.h>
29#include <board.h>
31#include <pcb_track.h>
32#include <pcb_group.h>
33#include <footprint.h>
34#include <pad.h>
35#include <pcb_shape.h>
36#include <string_utils.h>
37#include <zone.h>
38#include <pcb_reference_image.h>
39#include <pcb_text.h>
40#include <pcb_textbox.h>
41#include <pcb_table.h>
42#include <pcb_tablecell.h>
43#include <pcb_marker.h>
44#include <pcb_dimension.h>
45#include <pcb_point.h>
46#include <pcb_barcode.h>
47#include <pcb_target.h>
48#include <pcb_board_outline.h>
49
50#include <layer_ids.h>
51#include <lset.h>
52#include <pcb_painter.h>
53#include <pcb_display_options.h>
59#include <pcbnew_settings.h>
61
64#include <callback_gal.h>
67#include <geometry/shape_rect.h>
69#include <geometry/roundrect.h>
73#include <geometry/shape_arc.h>
74#include <stroke_params.h>
75#include <bezier_curves.h>
76#include <kiface_base.h>
77#include <gr_text.h>
78#include <pgm_base.h>
79
80using namespace KIGFX;
81
82
84{
85 return dynamic_cast<PCBNEW_SETTINGS*>( Kiface().KifaceSettings() );
86}
87
88// Helpers for display options existing in Cvpcb and Pcbnew
89// Note, when running Cvpcb, pcbconfig() returns nullptr and viewer_settings()
90// returns the viewer options existing to Cvpcb and Pcbnew
112
113
115{
116 m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
120
121 m_trackOpacity = 1.0;
122 m_viaOpacity = 1.0;
123 m_padOpacity = 1.0;
124 m_zoneOpacity = 1.0;
125 m_imageOpacity = 1.0;
127
129
130 m_PadEditModePad = nullptr;
131
132 SetDashLengthRatio( 12 ); // From ISO 128-2
133 SetGapLengthRatio( 3 ); // From ISO 128-2
134
136
137 update();
138}
139
140
142{
144
145 // Init board layers colors:
146 for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
147 {
148 m_layerColors[i] = aSettings->GetColor( i );
149
150 // Guard: if the alpha channel is too small, the layer is not visible.
151 if( m_layerColors[i].a < 0.2 )
152 m_layerColors[i].a = 0.2;
153 }
154
155 // Init specific graphic layers colors:
156 for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
157 m_layerColors[i] = aSettings->GetColor( i );
158
159 // Colors for layers that aren't theme-able
162
163 // Netnames for copper layers
164 const COLOR4D lightLabel = aSettings->GetColor( NETNAMES_LAYER_ID_START );
165 const COLOR4D darkLabel = lightLabel.Inverted();
166
167 for( PCB_LAYER_ID layer : LSET::AllCuMask().CuStack() )
168 {
169 if( m_layerColors[layer].GetBrightness() > 0.5 )
170 m_layerColors[GetNetnameLayer( layer )] = darkLabel;
171 else
172 m_layerColors[GetNetnameLayer( layer )] = lightLabel;
173 }
174
175 if( PgmOrNull() ) // can be null if used without project (i.e. from python script)
177 else
178 m_hiContrastFactor = 1.0f - 0.8f; // default value
179
180 update();
181}
182
183
185{
190
192 m_viaOpacity = aOptions.m_ViaOpacity;
193 m_padOpacity = aOptions.m_PadOpacity;
194 m_zoneOpacity = aOptions.m_ZoneOpacity;
197}
198
199
200COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
201{
202 return GetColor( dynamic_cast<const BOARD_ITEM*>( aItem ), aLayer );
203}
204
205
206COLOR4D PCB_RENDER_SETTINGS::GetColor( const BOARD_ITEM* aItem, int aLayer ) const
207{
208 int netCode = -1;
209 int originalLayer = aLayer;
210
211 if( aLayer == LAYER_MARKER_SHADOWS )
212 return m_backgroundColor.WithAlpha( 0.6 );
213
214 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
215 return m_layerColors.at( aLayer );
216
217 // SMD pads use the copper netname layer
218 if( aLayer == LAYER_PAD_FR_NETNAMES )
219 aLayer = GetNetnameLayer( F_Cu );
220 else if( aLayer == LAYER_PAD_BK_NETNAMES )
221 aLayer = GetNetnameLayer( B_Cu );
222
223 if( IsHoleLayer( aLayer ) && m_isPrinting )
224 {
225 // Careful that we don't end up with the same colour for the annular ring and the hole
226 // when printing in B&W.
227 const PAD* pad = dynamic_cast<const PAD*>( aItem );
228 const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem );
229 int holeLayer = aLayer;
230 int annularRingLayer = UNDEFINED_LAYER;
231
232 // TODO(JE) padstacks -- this won't work, we don't know what the annular ring layer is
233 // Inserting F_Cu here for now.
234 if( pad && pad->GetAttribute() == PAD_ATTRIB::PTH )
235 annularRingLayer = F_Cu;
236 else if( via )
237 annularRingLayer = F_Cu;
238
239 if( annularRingLayer != UNDEFINED_LAYER )
240 {
241 auto it = m_layerColors.find( holeLayer );
242 auto it2 = m_layerColors.find( annularRingLayer );
243
244 if( it != m_layerColors.end() && it2 != m_layerColors.end() && it->second == it2->second )
245 aLayer = LAYER_PCB_BACKGROUND;
246 }
247 }
248
249 // Zones should pull from the copper layer
250 if( aItem && aItem->Type() == PCB_ZONE_T )
251 {
252 if( IsZoneFillLayer( aLayer ) )
253 aLayer = aLayer - LAYER_ZONE_START;
254 }
255
256 // Pad and via copper and clearance outlines take their color from the copper layer
257 if( IsPadCopperLayer( aLayer ) )
258 {
259 if( pcbconfig() && aItem && aItem->Type() == PCB_PAD_T )
260 {
261 const PAD* pad = static_cast<const PAD*>( aItem );
262
263 // Old-skool display for people who struggle with change
264 if( pcbconfig()->m_Display.m_UseViaColorForNormalTHPadstacks
265 && pad->GetAttribute() == PAD_ATTRIB::PTH
266 && pad->Padstack().Mode() == PADSTACK::MODE::NORMAL )
267 {
268 aLayer = LAYER_VIA_HOLES;
269 }
270 else
271 {
272 aLayer = aLayer - LAYER_PAD_COPPER_START;
273 }
274 }
275 else
276 {
277 aLayer = aLayer - LAYER_PAD_COPPER_START;
278 }
279 }
280 else if( IsViaCopperLayer( aLayer ) )
281 aLayer = aLayer - LAYER_VIA_COPPER_START;
282 else if( IsClearanceLayer( aLayer ) )
283 aLayer = aLayer - LAYER_CLEARANCE_START;
284
285 // Use via "golden copper" hole color for pad hole walls for contrast
286 else if( aLayer == LAYER_PAD_HOLEWALLS )
287 aLayer = LAYER_VIA_HOLES;
288
289 // Show via mask layers if appropriate
290 if( aLayer == LAYER_VIA_THROUGH && !m_isPrinting )
291 {
292 if( aItem && aItem->GetBoard() )
293 {
294 LSET visibleLayers = aItem->GetBoard()->GetVisibleLayers()
295 & aItem->GetBoard()->GetEnabledLayers()
296 & aItem->GetLayerSet();
297
298 if( GetActiveLayer() == F_Mask && visibleLayers.test( F_Mask ) )
299 {
300 aLayer = F_Mask;
301 }
302 else if( GetActiveLayer() == B_Mask && visibleLayers.test( B_Mask ) )
303 {
304 aLayer = B_Mask;
305 }
306 else if( ( visibleLayers & LSET::AllCuMask() ).none() )
307 {
308 if( visibleLayers.any() )
309 aLayer = visibleLayers.Seq().back();
310 }
311 }
312 }
313
314 // Normal path: get the layer base color
315 auto it = m_layerColors.find( aLayer );
316 COLOR4D color = it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
317
318 if( !aItem )
319 return color;
320
321 // Selection disambiguation
322 if( aItem->IsBrightened() )
323 return color.Brightened( m_selectFactor ).WithAlpha( 0.8 );
324
325 // Normal selection
326 if( aItem->IsSelected() )
327 {
328 // Selection for tables is done with a background wash, so pass in nullptr to GetColor()
329 // so we just get the "normal" (un-selected/un-brightened) color for the borders.
330 if( aItem->Type() != PCB_TABLE_T && aItem->Type() != PCB_TABLECELL_T )
331 {
332 auto it_selected = m_layerColorsSel.find( aLayer );
333 color = it_selected == m_layerColorsSel.end() ? color.Brightened( 0.8 ) : it_selected->second;
334 }
335 }
336
337 // Some graphic objects are BOARD_CONNECTED_ITEM, but they are seen here as
338 // actually board connected objects only if on a copper layer
339 const BOARD_CONNECTED_ITEM* conItem = nullptr;
340
341 if( aItem->IsConnected() && aItem->IsOnCopperLayer() )
342 conItem = static_cast<const BOARD_CONNECTED_ITEM*>( aItem );
343
344 // Try to obtain the netcode for the aItem
345 if( conItem )
346 netCode = conItem->GetNetCode();
347
348 bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
349 bool selected = aItem->IsSelected();
350
351 // Apply net color overrides
352 if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsCopperLayer( aLayer ) )
353 {
354 COLOR4D netColor = COLOR4D::UNSPECIFIED;
355
356 auto ii = m_netColors.find( netCode );
357
358 if( ii != m_netColors.end() )
359 netColor = ii->second;
360
361 if( netColor == COLOR4D::UNSPECIFIED )
362 {
363 const NETCLASS* nc = conItem->GetEffectiveNetClass();
364
365 if( nc->HasPcbColor() )
366 netColor = nc->GetPcbColor();
367 }
368
369 if( netColor == COLOR4D::UNSPECIFIED )
370 netColor = color;
371
372 if( selected )
373 {
374 // Selection brightening overrides highlighting
375 netColor.Brighten( m_selectFactor );
376 }
377 else if( m_highlightEnabled )
378 {
379 // Highlight brightens objects on all layers and darkens everything else for contrast
380 if( highlighted )
381 netColor.Brighten( m_highlightFactor );
382 else
383 netColor.Darken( 1.0 - m_highlightFactor );
384 }
385
386 color = netColor;
387 }
388 else if( !selected && m_highlightEnabled )
389 {
390 // Single net highlight mode
391 if( m_highlightNetcodes.contains( netCode ) )
392 {
393 auto it_hi = m_layerColorsHi.find( aLayer );
394 color = it_hi == m_layerColorsHi.end() ? color.Brightened( m_highlightFactor ) : it_hi->second;
395 }
396 else
397 {
398 auto it_dark = m_layerColorsDark.find( aLayer );
399 color = it_dark == m_layerColorsDark.end() ? color.Darkened( 1.0 - m_highlightFactor ) : it_dark->second;
400 }
401 }
402
403 // Apply high-contrast dimming
404 if( m_hiContrastEnabled && m_highContrastLayers.size() && !highlighted && !selected )
405 {
407 bool isActive = m_highContrastLayers.count( aLayer );
408 bool hide = false;
409
410 switch( originalLayer )
411 {
412 // TODO(JE) not sure if this is needed
413 case LAYER_PADS:
414 {
415 const PAD* pad = static_cast<const PAD*>( aItem );
416
417 if( pad->IsOnLayer( primary ) && !pad->FlashLayer( primary ) )
418 {
419 isActive = false;
420
421 if( IsCopperLayer( primary ) )
422 hide = true;
423 }
424
426 isActive = false;
427
428 break;
429 }
430
431 case LAYER_VIA_BLIND:
432 case LAYER_VIA_BURIED:
434 {
435 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
436
437 // Target graphic is active if the via crosses the primary layer
438 if( via->GetLayerSet().test( primary ) == 0 )
439 {
440 isActive = false;
441 hide = true;
442 }
443
444 break;
445 }
446
448 {
449 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
450
451 if( !via->FlashLayer( primary ) )
452 {
453 isActive = false;
454
455 if( IsCopperLayer( primary ) )
456 hide = true;
457 }
458
459 break;
460 }
461
465 // Pad holes are active is any physical layer is active
466 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
467 isActive = false;
468
469 break;
470
471 case LAYER_VIA_HOLES:
473 {
474 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
475
476 if( via->GetViaType() == VIATYPE::THROUGH )
477 {
478 // A through via's hole is active if any physical layer is active
479 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
480 isActive = false;
481 }
482 else
483 {
484 // A blind/buried or micro via's hole is active if it crosses the primary layer
485 if( via->GetLayerSet().test( primary ) == 0 )
486 isActive = false;
487 }
488
489 break;
490 }
491
492 case LAYER_DRC_ERROR:
495 case LAYER_DRC_SHAPES:
496 isActive = true;
497 break;
498
499 default:
500 break;
501 }
502
503 if( !isActive )
504 {
505 // Graphics on Edge_Cuts layer are not fully dimmed or hidden because they are
506 // useful when working on another layer
507 // We could use a dim factor = m_hiContrastFactor, but to have a sufficient
508 // contrast whenever m_hiContrastFactor value, we clamp the factor to 0.3f
509 // (arbitray choice after tests)
510 float dim_factor_Edge_Cuts = std::max( m_hiContrastFactor, 0.3f );
511
513 || IsNetnameLayer( aLayer )
514 || hide )
515 {
516 if( originalLayer == Edge_Cuts )
517 {
519
520 if( it != m_layerColors.end() )
521 color = color.Mix( it->second, dim_factor_Edge_Cuts );
522 else
523 color = color.Mix( COLOR4D::BLACK, dim_factor_Edge_Cuts );
524 }
525 else
526 color = COLOR4D::CLEAR;
527 }
528 else
529 {
531 COLOR4D backgroundColor = it == m_layerColors.end() ? COLOR4D::BLACK : it->second;
532
533 if( originalLayer == Edge_Cuts )
534 color = color.Mix( backgroundColor, dim_factor_Edge_Cuts );
535 else
536 color = color.Mix( backgroundColor, m_hiContrastFactor );
537
538 // Reference images can't have their color mixed so just reduce the opacity a bit
539 // so they show through less
540 if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
541 color.a *= m_hiContrastFactor;
542 }
543 }
544 }
545 else if( originalLayer == LAYER_VIA_BLIND
546 || originalLayer == LAYER_VIA_BURIED
547 || originalLayer == LAYER_VIA_MICROVIA )
548 {
549 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
550 const BOARD* board = via->GetBoard();
551 LSET visibleLayers = board->GetVisibleLayers() & board->GetEnabledLayers();
552
553 // Target graphic is visible if the via crosses a visible layer
554 if( ( via->GetLayerSet() & visibleLayers ).none() )
555 color = COLOR4D::CLEAR;
556 }
557
558 // Apply per-type opacity overrides
559 if( aItem->Type() == PCB_TRACE_T || aItem->Type() == PCB_ARC_T )
560 color.a *= m_trackOpacity;
561 else if( aItem->Type() == PCB_VIA_T )
562 color.a *= m_viaOpacity;
563 else if( aItem->Type() == PCB_PAD_T )
564 color.a *= m_padOpacity;
565 else if( aItem->Type() == PCB_ZONE_T && static_cast<const ZONE*>( aItem )->IsTeardropArea() )
566 color.a *= m_trackOpacity;
567 else if( aItem->Type() == PCB_ZONE_T )
568 color.a *= m_zoneOpacity;
569 else if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
570 color.a *= m_imageOpacity;
571 else if( aItem->Type() == PCB_SHAPE_T && static_cast<const PCB_SHAPE*>( aItem )->IsAnyFill() )
572 color.a *= m_filledShapeOpacity;
573 else if( aItem->Type() == PCB_SHAPE_T && aItem->IsOnCopperLayer() )
574 color.a *= m_trackOpacity;
575
576 if( aItem->GetForcedTransparency() > 0.0 )
577 color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
578
579 // No special modifiers enabled
580 return color;
581}
582
583
588
589
591 PAINTER( aGal ),
592 m_frameType( aFrameType ),
596{
597}
598
599
600int PCB_PAINTER::getLineThickness( int aActualThickness ) const
601{
602 // if items have 0 thickness, draw them with the outline
603 // width, otherwise respect the set value (which, no matter
604 // how small will produce something)
605 if( aActualThickness == 0 )
606 return m_pcbSettings.m_outlineWidth;
607
608 return aActualThickness;
609}
610
611
613{
614 return aPad->GetDrillShape();
615}
616
617
619{
620 SHAPE_SEGMENT segm = *aPad->GetEffectiveHoleShape().get();
621 return segm;
622}
623
624
625int PCB_PAINTER::getViaDrillSize( const PCB_VIA* aVia ) const
626{
627 return aVia->GetDrillValue();
628}
629
630
631bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
632{
633 if( !aItem->IsBOARD_ITEM() )
634 return false;
635
636 const BOARD_ITEM* item = static_cast<const BOARD_ITEM*>( aItem );
637
638 if( const BOARD* board = item->GetBoard() )
639 {
640 BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
644
645 if( item->GetParentFootprint() && !board->IsFootprintHolder() )
646 {
647 FOOTPRINT* parentFP = item->GetParentFootprint();
648
649 // Never draw footprint reference images on board
650 if( item->Type() == PCB_REFERENCE_IMAGE_T )
651 {
652 return false;
653 }
654 else if( item->GetLayerSet().count() > 1 )
655 {
656 // For multi-layer objects, exclude only those layers that are private
657 if( IsPcbLayer( aLayer ) && parentFP->GetPrivateLayers().test( aLayer ) )
658 return false;
659 }
660 else if( item->GetLayerSet().count() == 1 )
661 {
662 // For single-layer objects, exclude all layers including ancillary layers
663 // such as holes, netnames, etc.
664 PCB_LAYER_ID singleLayer = item->GetLayerSet().ExtractLayer();
665
666 if( parentFP->GetPrivateLayers().test( singleLayer ) )
667 return false;
668 }
669 }
670 }
671 else
672 {
675 }
676
677 // the "cast" applied in here clarifies which overloaded draw() is called
678 switch( item->Type() )
679 {
680 case PCB_TRACE_T:
681 draw( static_cast<const PCB_TRACK*>( item ), aLayer );
682 break;
683
684 case PCB_ARC_T:
685 draw( static_cast<const PCB_ARC*>( item ), aLayer );
686 break;
687
688 case PCB_VIA_T:
689 draw( static_cast<const PCB_VIA*>( item ), aLayer );
690 break;
691
692 case PCB_PAD_T:
693 draw( static_cast<const PAD*>( item ), aLayer );
694 break;
695
696 case PCB_SHAPE_T:
697 draw( static_cast<const PCB_SHAPE*>( item ), aLayer );
698 break;
699
701 draw( static_cast<const PCB_REFERENCE_IMAGE*>( item ), aLayer );
702 break;
703
704 case PCB_FIELD_T:
705 draw( static_cast<const PCB_FIELD*>( item ), aLayer );
706 break;
707
708 case PCB_TEXT_T:
709 draw( static_cast<const PCB_TEXT*>( item ), aLayer );
710 break;
711
712 case PCB_TEXTBOX_T:
713 draw( static_cast<const PCB_TEXTBOX*>( item ), aLayer );
714 break;
715
716 case PCB_TABLE_T:
717 draw( static_cast<const PCB_TABLE*>( item ), aLayer );
718 break;
719
720 case PCB_FOOTPRINT_T:
721 draw( static_cast<const FOOTPRINT*>( item ), aLayer );
722 break;
723
724 case PCB_GROUP_T:
725 draw( static_cast<const PCB_GROUP*>( item ), aLayer );
726 break;
727
728 case PCB_ZONE_T:
729 draw( static_cast<const ZONE*>( item ), aLayer );
730 break;
731
733 case PCB_DIM_CENTER_T:
734 case PCB_DIM_RADIAL_T:
736 case PCB_DIM_LEADER_T:
737 draw( static_cast<const PCB_DIMENSION_BASE*>( item ), aLayer );
738 break;
739
740 case PCB_BARCODE_T:
741 draw( static_cast<const PCB_BARCODE*>( item ), aLayer );
742 break;
743
744 case PCB_TARGET_T:
745 draw( static_cast<const PCB_TARGET*>( item ) );
746 break;
747
748 case PCB_POINT_T:
749 draw( static_cast<const PCB_POINT*>( item ), aLayer );
750 break;
751
752 case PCB_MARKER_T:
753 draw( static_cast<const PCB_MARKER*>( item ), aLayer );
754 break;
755
757 draw( static_cast<const PCB_BOARD_OUTLINE*>( item ), aLayer );
758 break;
759
760 default:
761 // Painter does not know how to draw the object
762 return false;
763 }
764
765 // Draw bounding boxes after drawing objects so they can be seen.
766 if( m_pcbSettings.GetDrawBoundingBoxes() )
767 {
768 // Show bounding boxes of painted objects for debugging.
769 BOX2I box = item->GetBoundingBox();
770
771 m_gal->SetIsFill( false );
772 m_gal->SetIsStroke( true );
773
774 if( item->Type() == PCB_FOOTPRINT_T )
775 {
776 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
777 COLOR4D( MAGENTA ) );
778 }
779 else
780 {
781 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
782 COLOR4D( 0.4, 0.4, 0.4, 1 ) );
783 }
784
785 m_gal->SetLineWidth( 1 );
786 m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
787
788 if( item->Type() == PCB_FOOTPRINT_T )
789 {
790 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
791 COLOR4D( CYAN ) );
792
793 const FOOTPRINT* fp = static_cast<const FOOTPRINT*>( item );
794
795 if( fp )
796 {
797 const SHAPE_POLY_SET& convex = fp->GetBoundingHull();
798
799 m_gal->DrawPolyline( convex.COutline( 0 ) );
800 }
801 }
802 }
803
804 return true;
805}
806
807
808void PCB_PAINTER::draw( const PCB_TRACK* aTrack, int aLayer )
809{
810 VECTOR2I start( aTrack->GetStart() );
811 VECTOR2I end( aTrack->GetEnd() );
812 int track_width = aTrack->GetWidth();
813 COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer );
814
815 if( IsNetnameLayer( aLayer ) )
816 {
817 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
818 return;
819
820 if( aTrack->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
821 return;
822
823 SHAPE_SEGMENT trackShape( { aTrack->GetStart(), aTrack->GetEnd() }, aTrack->GetWidth() );
824 renderNetNameForSegment( trackShape, color, aTrack->GetDisplayNetname() );
825 return;
826 }
827 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
828 || aLayer == LAYER_LOCKED_ITEM_SHADOW )
829 {
830 // Draw a regular track
831 bool outline_mode = pcbconfig()
833 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
834 m_gal->SetStrokeColor( color );
835 m_gal->SetFillColor( color );
836 m_gal->SetIsStroke( outline_mode );
837 m_gal->SetIsFill( not outline_mode );
838 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
839
840 if( IsSolderMaskLayer( aLayer ) )
841 track_width = track_width + aTrack->GetSolderMaskExpansion() * 2;
842
843 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
844 track_width = track_width + m_lockedShadowMargin;
845
846 m_gal->DrawSegment( start, end, track_width );
847 }
848
849 // Clearance lines
850 if( IsClearanceLayer( aLayer ) && pcbconfig()
851 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
852 && !m_pcbSettings.m_isPrinting )
853 {
854 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
855
856 int clearance = aTrack->GetOwnClearance( copperLayerForClearance );
857
858 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
859 m_gal->SetIsFill( false );
860 m_gal->SetIsStroke( true );
861 m_gal->SetStrokeColor( color );
862 m_gal->DrawSegment( start, end, track_width + clearance * 2 );
863 }
864}
865
866
868 const wxString& aNetName ) const
869{
870 // When drawing netnames, clip the track to the viewport
871 BOX2D viewport;
872 VECTOR2D screenSize = m_gal->GetScreenPixelSize();
873 const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
874
875 viewport.SetOrigin( VECTOR2D( matrix * VECTOR2D( 0, 0 ) ) );
876 viewport.SetEnd( VECTOR2D( matrix * screenSize ) );
877 viewport.Normalize();
878
879 int num_char = aNetName.size();
880
881 // Check if the track is long enough to have a netname displayed
882 int seg_minlength = aSeg.GetWidth() * num_char;
883 SEG::ecoord seg_minlength_sq = (SEG::ecoord)seg_minlength * seg_minlength;
884
885 if( aSeg.GetSeg().SquaredLength() < seg_minlength_sq )
886 return;
887
888 double textSize = aSeg.GetWidth();
889 double penWidth = textSize / 12.0;
890 EDA_ANGLE textOrientation;
891 int num_names = 1;
892
893 VECTOR2I start = aSeg.GetSeg().A;
894 VECTOR2I end = aSeg.GetSeg().B;
895 VECTOR2D segV = end - start;
896
897 if( end.y == start.y ) // horizontal
898 {
899 textOrientation = ANGLE_HORIZONTAL;
900 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetWidth() ) );
901 }
902 else if( end.x == start.x ) // vertical
903 {
904 textOrientation = ANGLE_VERTICAL;
905 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetHeight() ) );
906 }
907 else
908 {
909 textOrientation = -EDA_ANGLE( segV );
910 textOrientation.Normalize90();
911
912 double min_size = std::min( viewport.GetWidth(), viewport.GetHeight() );
913 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / ( M_SQRT2 * min_size ) ) );
914 }
915
916 m_gal->SetIsStroke( true );
917 m_gal->SetIsFill( false );
918 m_gal->SetStrokeColor( aColor );
919 m_gal->SetLineWidth( penWidth );
920 m_gal->SetFontBold( false );
921 m_gal->SetFontItalic( false );
922 m_gal->SetFontUnderlined( false );
923 m_gal->SetTextMirrored( false );
924 m_gal->SetGlyphSize( VECTOR2D( textSize * 0.55, textSize * 0.55 ) );
925 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
926 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
927
928 int divisions = num_names + 1;
929
930 for( int ii = 1; ii < divisions; ++ii )
931 {
932 VECTOR2I textPosition = start + segV * ( (double) ii / divisions );
933
934 if( viewport.Contains( textPosition ) )
935 m_gal->BitmapText( aNetName, textPosition, textOrientation );
936 }
937}
938
939
940void PCB_PAINTER::draw( const PCB_ARC* aArc, int aLayer )
941{
942 VECTOR2D center( aArc->GetCenter() );
943 int width = aArc->GetWidth();
944 COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer );
945 double radius = aArc->GetRadius();
946 EDA_ANGLE start_angle = aArc->GetArcAngleStart();
947 EDA_ANGLE angle = aArc->GetAngle();
948
949 if( IsNetnameLayer( aLayer ) )
950 {
951 // Ummm, yeah. Anyone fancy implementing text on a path?
952 return;
953 }
954 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer ) || aLayer == LAYER_LOCKED_ITEM_SHADOW )
955 {
956 // Draw a regular track
957 bool outline_mode = pcbconfig()
959 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
960 m_gal->SetStrokeColor( color );
961 m_gal->SetFillColor( color );
962 m_gal->SetIsStroke( outline_mode );
963 m_gal->SetIsFill( not outline_mode );
964 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
965
966 if( IsSolderMaskLayer( aLayer ) )
967 width = width + aArc->GetSolderMaskExpansion() * 2;
968
969 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
970 width = width + m_lockedShadowMargin;
971
972 m_gal->DrawArcSegment( center, radius, start_angle, angle, width, m_maxError );
973 }
974
975 // Clearance lines
976 if( IsClearanceLayer( aLayer )
977 && pcbconfig() && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
978 && !m_pcbSettings.m_isPrinting )
979 {
980 /*
981 * Showing the clearance area is not obvious for optionally-flashed pads and vias, so we
982 * choose to not display clearance lines at all on non-copper active layers. We follow
983 * the same rule for tracks to be consistent (even though they don't have the same issue).
984 */
985 const PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer();
986 const BOARD& board = *aArc->GetBoard();
987
988 if( IsCopperLayer( activeLayer ) && board.GetVisibleLayers().test( activeLayer ) )
989 {
990 int clearance = aArc->GetOwnClearance( activeLayer );
991
992 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
993 m_gal->SetIsFill( false );
994 m_gal->SetIsStroke( true );
995 m_gal->SetStrokeColor( color );
996
997 m_gal->DrawArcSegment( center, radius, start_angle, angle, width + clearance * 2, m_maxError );
998 }
999 }
1000
1001#if 0
1002 // Debug only: enable this code only to test the TransformArcToPolygon function and display the polygon
1003 // outline created by it.
1004 // arcs on F_Cu are approximated with ERROR_INSIDE, others with ERROR_OUTSIDE
1005 SHAPE_POLY_SET cornerBuffer;
1007 TransformArcToPolygon( cornerBuffer, aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), width,
1008 m_maxError, errorloc );
1009 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1010 m_gal->SetIsFill( false );
1011 m_gal->SetIsStroke( true );
1012 m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
1013 m_gal->DrawPolygon( cornerBuffer );
1014#endif
1015
1016#if 0
1017 // Debug only: enable this code only to test the arc geometry.
1018 // Draw 3 lines from arc center to arc start, arc middle, arc end to show how the arc is defined
1019 SHAPE_ARC arc( aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), m_pcbSettings.m_outlineWidth );
1020 m_gal->SetIsFill( false );
1021 m_gal->SetIsStroke( true );
1022 m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
1023 m_gal->DrawSegment( arc.GetStart(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1024 m_gal->DrawSegment( aArc->GetFocusPosition(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1025 m_gal->DrawSegment( arc.GetEnd(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1026#endif
1027
1028#if 0
1029 // Debug only: enable this code only to test the SHAPE_ARC::ConvertToPolyline function and display the
1030 // polyline created by it.
1031 SHAPE_ARC arc( aArc->GetCenter(), aArc->GetStart(), aArc->GetAngle(), aArc->GetWidth() );
1033 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1034 m_gal->SetIsFill( false );
1035 m_gal->SetIsStroke( true );
1036 m_gal->SetStrokeColor( COLOR4D( 0.3, 0.2, 0.5, 1.0 ) );
1037
1038 for( int idx = 1; idx < arcSpine.PointCount(); idx++ )
1039 m_gal->DrawSegment( arcSpine.CPoint( idx-1 ), arcSpine.CPoint( idx ), aArc->GetWidth() );
1040#endif
1041}
1042
1043
1044void PCB_PAINTER::draw( const PCB_VIA* aVia, int aLayer )
1045{
1046 const BOARD* board = aVia->GetBoard();
1047 COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer );
1048 VECTOR2D center( aVia->GetStart() );
1049
1050 if( color == COLOR4D::CLEAR )
1051 return;
1052
1053 const int copperLayer = IsViaCopperLayer( aLayer ) ? aLayer - LAYER_VIA_COPPER_START : aLayer;
1054
1055 PCB_LAYER_ID currentLayer = ToLAYER_ID( copperLayer );
1056 PCB_LAYER_ID layerTop, layerBottom;
1057 aVia->LayerPair( &layerTop, &layerBottom );
1058
1059 // Blind/buried vias (and microvias) will use different hole and label rendering
1060 bool isBlindBuried = aVia->GetViaType() == VIATYPE::BLIND
1061 || aVia->GetViaType() == VIATYPE::BURIED
1062 || ( aVia->GetViaType() == VIATYPE::MICROVIA
1063 && ( layerTop != F_Cu || layerBottom != B_Cu ) );
1064
1065 // Draw description layer
1066 if( IsNetnameLayer( aLayer ) )
1067 {
1068 VECTOR2D position( center );
1069
1070 // Is anything that we can display enabled (netname and/or layers ids)?
1071 bool showNets = pcbconfig() && pcbconfig()->m_Display.m_NetNames != 0
1072 && !aVia->GetNetname().empty();
1073 bool showLayers = aVia->GetViaType() != VIATYPE::THROUGH;
1074
1075 if( !showNets && !showLayers )
1076 return;
1077
1078 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1079 double size = aVia->GetWidth( currentLayer );
1080
1081 // Font size limits
1082 if( size > maxSize )
1083 size = maxSize;
1084
1085 m_gal->Save();
1086 m_gal->Translate( position );
1087
1088 // Default font settings
1089 m_gal->ResetTextAttributes();
1090 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
1091 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
1092 m_gal->SetFontBold( false );
1093 m_gal->SetFontItalic( false );
1094 m_gal->SetFontUnderlined( false );
1095 m_gal->SetTextMirrored( false );
1096 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, aLayer ) );
1097 m_gal->SetIsStroke( true );
1098 m_gal->SetIsFill( false );
1099
1100 // Set the text position via position. if only one text, it is on the via position
1101 // For 2 lines, the netname is slightly below the center, and the layer IDs above
1102 // the netname
1103 VECTOR2D textpos( 0.0, 0.0 );
1104
1105 wxString netname = aVia->GetDisplayNetname();
1106
1107 PCB_LAYER_ID topLayerId = aVia->TopLayer();
1108 PCB_LAYER_ID bottomLayerId = aVia->BottomLayer();
1109 int topLayer; // The via top layer number (from 1 to copper layer count)
1110 int bottomLayer; // The via bottom layer number (from 1 to copper layer count)
1111
1112 switch( topLayerId )
1113 {
1114 case F_Cu: topLayer = 1; break;
1115 case B_Cu: topLayer = board->GetCopperLayerCount(); break;
1116 default: topLayer = (topLayerId - B_Cu)/2 + 1; break;
1117 }
1118
1119 switch( bottomLayerId )
1120 {
1121 case F_Cu: bottomLayer = 1; break;
1122 case B_Cu: bottomLayer = board->GetCopperLayerCount(); break;
1123 default: bottomLayer = (bottomLayerId - B_Cu)/2 + 1; break;
1124 }
1125
1126 wxString layerIds;
1127#if wxUSE_UNICODE_WCHAR
1128 layerIds << std::to_wstring( topLayer ) << L'-' << std::to_wstring( bottomLayer );
1129#else
1130 layerIds << std::to_string( topLayer ) << '-' << std::to_string( bottomLayer );
1131#endif
1132
1133 // a good size is set room for at least 6 chars, to be able to print 2 lines of text,
1134 // or at least 3 chars for only the netname
1135 // (The layerIds string has 5 chars max)
1136 int minCharCnt = showLayers ? 6 : 3;
1137
1138 // approximate the size of netname and layerIds text:
1139 double tsize = 1.5 * size / std::max( PrintableCharCount( netname ), minCharCnt );
1140 tsize = std::min( tsize, size );
1141
1142 // Use a smaller text size to handle interline, pen size..
1143 tsize *= 0.75;
1144 VECTOR2D namesize( tsize, tsize );
1145
1146 // For 2 lines, adjust the text pos (move it a small amount to the bottom)
1147 if( showLayers && showNets )
1148 textpos.y += ( tsize * 1.3 )/ 2;
1149
1150 m_gal->SetGlyphSize( namesize );
1151 m_gal->SetLineWidth( namesize.x / 10.0 );
1152
1153 if( showNets )
1154 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1155
1156 if( showLayers )
1157 {
1158 if( showNets )
1159 textpos.y -= tsize * 1.3;
1160
1161 m_gal->BitmapText( layerIds, textpos, ANGLE_HORIZONTAL );
1162 }
1163
1164 m_gal->Restore();
1165
1166 return;
1167 }
1168
1169 bool outline_mode = pcbconfig() && !pcbconfig()->m_Display.m_DisplayViaFill;
1170
1171 m_gal->SetStrokeColor( color );
1172 m_gal->SetFillColor( color );
1173 m_gal->SetIsStroke( true );
1174 m_gal->SetIsFill( false );
1175
1176 if( outline_mode )
1177 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1178
1179 if( aLayer == LAYER_VIA_HOLEWALLS )
1180 {
1181 double thickness =
1183 double radius = ( getViaDrillSize( aVia ) / 2.0 ) + thickness;
1184
1185 if( !outline_mode )
1186 {
1187 m_gal->SetLineWidth( thickness );
1188 radius -= thickness / 2.0;
1189 }
1190
1191 // Underpaint the hole so that there aren't artifacts at its edge
1192 m_gal->SetIsFill( true );
1193
1194 m_gal->DrawCircle( center, radius );
1195 }
1196 else if( aLayer == LAYER_VIA_HOLES )
1197 {
1198 double radius = getViaDrillSize( aVia ) / 2.0;
1199
1200 m_gal->SetIsStroke( false );
1201 m_gal->SetIsFill( true );
1202
1203 if( isBlindBuried && !m_pcbSettings.IsPrinting() )
1204 {
1205 m_gal->SetIsStroke( false );
1206 m_gal->SetIsFill( true );
1207
1208 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) );
1209 m_gal->DrawArc( center, radius, EDA_ANGLE( 180, DEGREES_T ),
1210 EDA_ANGLE( 180, DEGREES_T ) );
1211
1212 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
1213 m_gal->DrawArc( center, radius, EDA_ANGLE( 0, DEGREES_T ),
1214 EDA_ANGLE( 180, DEGREES_T ) );
1215 }
1216 else
1217 {
1218 m_gal->DrawCircle( center, radius );
1219 }
1220
1221 }
1222 else if( ( aLayer == F_Mask && aVia->IsOnLayer( F_Mask ) )
1223 || ( aLayer == B_Mask && aVia->IsOnLayer( B_Mask ) ) )
1224 {
1225 int margin = board->GetDesignSettings().m_SolderMaskExpansion;
1226
1227 m_gal->SetIsFill( true );
1228 m_gal->SetIsStroke( false );
1229
1230 m_gal->SetLineWidth( margin );
1231 m_gal->DrawCircle( center, aVia->GetWidth( currentLayer ) / 2.0 + margin );
1232 }
1233 else if( m_pcbSettings.IsPrinting() || IsCopperLayer( currentLayer ) )
1234 {
1235 int annular_width = ( aVia->GetWidth( currentLayer ) - getViaDrillSize( aVia ) ) / 2.0;
1236 double radius = aVia->GetWidth( currentLayer ) / 2.0;
1237 bool draw = false;
1238
1239 if( m_pcbSettings.IsPrinting() )
1240 {
1241 draw = aVia->FlashLayer( m_pcbSettings.GetPrintLayers() );
1242 }
1243 else if( aVia->IsSelected() )
1244 {
1245 draw = true;
1246 }
1247 else if( aVia->FlashLayer( board->GetVisibleLayers() & board->GetEnabledLayers() ) )
1248 {
1249 draw = true;
1250 }
1251
1252 if( !aVia->FlashLayer( currentLayer ) )
1253 draw = false;
1254
1255 if( !outline_mode )
1256 {
1257 m_gal->SetLineWidth( annular_width );
1258 radius -= annular_width / 2.0;
1259 }
1260
1261 if( draw )
1262 m_gal->DrawCircle( center, radius );
1263
1264 // Draw backdrill indicators (semi-circles extending into the hole)
1265 // Drawn on copper layer so they appear above the annular ring
1266 if( !m_pcbSettings.IsPrinting() && draw )
1267 {
1268 std::optional<int> secDrill = aVia->GetSecondaryDrillSize();
1269 std::optional<int> terDrill = aVia->GetTertiaryDrillSize();
1270
1271 if( secDrill.value_or( 0 ) > 0 )
1272 {
1273 drawBackdrillIndicator( aVia, center, *secDrill,
1275 aVia->GetSecondaryDrillEndLayer() );
1276 }
1277
1278 if( terDrill.value_or( 0 ) > 0 )
1279 {
1280 drawBackdrillIndicator( aVia, center, *terDrill,
1282 aVia->GetTertiaryDrillEndLayer() );
1283 }
1284 }
1285
1286 // Draw post-machining indicator if this layer is post-machined
1287 if( !m_pcbSettings.IsPrinting() && draw )
1288 {
1289 drawPostMachiningIndicator( aVia, center, currentLayer );
1290 }
1291 }
1292 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // draw a ring around the via
1293 {
1294 m_gal->SetLineWidth( m_lockedShadowMargin );
1295
1296 m_gal->DrawCircle( center, ( aVia->GetWidth( currentLayer ) + m_lockedShadowMargin ) / 2.0 );
1297 }
1298
1299 // Clearance lines
1300 if( IsClearanceLayer( aLayer ) && pcbconfig()
1301 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
1302 && !m_pcbSettings.m_isPrinting )
1303 {
1304 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1305
1306 double radius;
1307
1308 if( aVia->FlashLayer( copperLayerForClearance ) )
1309 radius = aVia->GetWidth( copperLayerForClearance ) / 2.0;
1310 else
1312
1313 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1314 m_gal->SetIsFill( false );
1315 m_gal->SetIsStroke( true );
1316 m_gal->SetStrokeColor( color );
1317 m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( copperLayerForClearance ) );
1318 }
1319}
1320
1321
1322void PCB_PAINTER::draw( const PAD* aPad, int aLayer )
1323{
1324 COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer );
1325 const int copperLayer = IsPadCopperLayer( aLayer ) ? aLayer - LAYER_PAD_COPPER_START : aLayer;
1326 PCB_LAYER_ID pcbLayer = static_cast<PCB_LAYER_ID>( copperLayer );
1327
1328 if( IsNetnameLayer( aLayer ) )
1329 {
1330 PCBNEW_SETTINGS::DISPLAY_OPTIONS* displayOpts = pcbconfig() ? &pcbconfig()->m_Display : nullptr;
1331 wxString netname;
1332 wxString padNumber;
1333
1334 if( viewer_settings()->m_ViewersDisplay.m_DisplayPadNumbers )
1335 {
1336 padNumber = UnescapeString( aPad->GetNumber() );
1337
1338 if( dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1339 netname = aPad->GetPinFunction();
1340 }
1341
1342 if( displayOpts && !dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1343 {
1344 if( displayOpts->m_NetNames == 1 || displayOpts->m_NetNames == 3 )
1345 netname = aPad->GetDisplayNetname();
1346
1347 if( aPad->IsNoConnectPad() )
1348 netname = wxT( "x" );
1349 else if( aPad->IsFreePad() )
1350 netname = wxT( "*" );
1351 }
1352
1353 if( netname.IsEmpty() && padNumber.IsEmpty() )
1354 return;
1355
1356 BOX2I padBBox = aPad->GetBoundingBox();
1357 VECTOR2D position = padBBox.Centre();
1358 VECTOR2D padsize = VECTOR2D( padBBox.GetSize() );
1359
1360 if( aPad->IsEntered() )
1361 {
1362 FOOTPRINT* fp = aPad->GetParentFootprint();
1363
1364 // Find the number box
1365 for( const BOARD_ITEM* aItem : fp->GraphicalItems() )
1366 {
1367 if( aItem->Type() == PCB_SHAPE_T )
1368 {
1369 const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
1370
1371 if( shape->IsProxyItem() && shape->GetShape() == SHAPE_T::RECTANGLE )
1372 {
1373 position = shape->GetCenter();
1374 padsize = shape->GetBotRight() - shape->GetTopLeft();
1375
1376 // We normally draw a bit outside the pad, but this will be somewhat
1377 // unexpected when the user has drawn a box.
1378 padsize *= 0.9;
1379
1380 break;
1381 }
1382 }
1383 }
1384 }
1385 else if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM )
1386 {
1387 // See if we have a number box
1388 for( const std::shared_ptr<PCB_SHAPE>& primitive : aPad->GetPrimitives( pcbLayer ) )
1389 {
1390 if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::RECTANGLE )
1391 {
1392 position = primitive->GetCenter();
1393 RotatePoint( position, aPad->GetOrientation() );
1394 position += aPad->ShapePos( pcbLayer );
1395
1396 padsize.x = abs( primitive->GetBotRight().x - primitive->GetTopLeft().x );
1397 padsize.y = abs( primitive->GetBotRight().y - primitive->GetTopLeft().y );
1398
1399 // We normally draw a bit outside the pad, but this will be somewhat
1400 // unexpected when the user has drawn a box.
1401 padsize *= 0.9;
1402
1403 break;
1404 }
1405 }
1406 }
1407
1408 if( aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1409 {
1410 // Don't allow a 45° rotation to bloat a pad's bounding box unnecessarily
1411 double limit = std::min( aPad->GetSize( pcbLayer ).x,
1412 aPad->GetSize( pcbLayer ).y ) * 1.1;
1413
1414 if( padsize.x > limit && padsize.y > limit )
1415 {
1416 padsize.x = limit;
1417 padsize.y = limit;
1418 }
1419 }
1420
1421 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1422 double size = padsize.y;
1423
1424 m_gal->Save();
1425 m_gal->Translate( position );
1426
1427 // Keep the size ratio for the font, but make it smaller
1428 if( padsize.x < ( padsize.y * 0.95 ) )
1429 {
1430 m_gal->Rotate( -ANGLE_90.AsRadians() );
1431 size = padsize.x;
1432 std::swap( padsize.x, padsize.y );
1433 }
1434
1435 // Font size limits
1436 if( size > maxSize )
1437 size = maxSize;
1438
1439 // Default font settings
1440 m_gal->ResetTextAttributes();
1441 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
1442 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
1443 m_gal->SetFontBold( false );
1444 m_gal->SetFontItalic( false );
1445 m_gal->SetFontUnderlined( false );
1446 m_gal->SetTextMirrored( false );
1447 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) );
1448 m_gal->SetIsStroke( true );
1449 m_gal->SetIsFill( false );
1450
1451 // We have already translated the GAL to be centered at the center of the pad's
1452 // bounding box
1453 VECTOR2I textpos( 0, 0 );
1454
1455 // Divide the space, to display both pad numbers and netnames and set the Y text
1456 // offset position to display 2 lines
1457 int Y_offset_numpad = 0;
1458 int Y_offset_netname = 0;
1459
1460 if( !netname.IsEmpty() && !padNumber.IsEmpty() )
1461 {
1462 // The magic numbers are defined experimentally for a better look.
1463 size = size / 2.5;
1464 Y_offset_netname = size / 1.4; // netname size is usually smaller than num pad
1465 // so the offset can be smaller
1466 Y_offset_numpad = size / 1.7;
1467 }
1468
1469 // We are using different fonts to display names, depending on the graphic
1470 // engine (OpenGL or Cairo).
1471 // Xscale_for_stroked_font adjust the text X size for cairo (stroke fonts) engine
1472 const double Xscale_for_stroked_font = 0.9;
1473
1474 if( !netname.IsEmpty() )
1475 {
1476 // approximate the size of net name text:
1477 // We use a size for at least 5 chars, to give a good look even for short names
1478 // (like VCC, GND...)
1479 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( netname )+1, 5 );
1480 tsize = std::min( tsize, size );
1481
1482 // Use a smaller text size to handle interline, pen size...
1483 tsize *= 0.85;
1484
1485 // Round and oval pads have less room to display the net name than other
1486 // (i.e RECT) shapes, so reduce the text size for these shapes
1487 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CIRCLE
1488 || aPad->GetShape( pcbLayer ) == PAD_SHAPE::OVAL )
1489 {
1490 tsize *= 0.9;
1491 }
1492
1493 VECTOR2D namesize( tsize*Xscale_for_stroked_font, tsize );
1494 textpos.y = std::min( tsize * 1.4, double( Y_offset_netname ) );
1495
1496 m_gal->SetGlyphSize( namesize );
1497 m_gal->SetLineWidth( namesize.x / 6.0 );
1498 m_gal->SetFontBold( true );
1499 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1500 }
1501
1502 if( !padNumber.IsEmpty() )
1503 {
1504 // approximate the size of the pad number text:
1505 // We use a size for at least 3 chars, to give a good look even for short numbers
1506 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( padNumber ), 3 );
1507 tsize = std::min( tsize, size );
1508
1509 // Use a smaller text size to handle interline, pen size...
1510 tsize *= 0.85;
1511 tsize = std::min( tsize, size );
1512 VECTOR2D numsize( tsize*Xscale_for_stroked_font, tsize );
1513 textpos.y = -Y_offset_numpad;
1514
1515 m_gal->SetGlyphSize( numsize );
1516 m_gal->SetLineWidth( numsize.x / 6.0 );
1517 m_gal->SetFontBold( true );
1518 m_gal->BitmapText( padNumber, textpos, ANGLE_HORIZONTAL );
1519 }
1520
1521 m_gal->Restore();
1522
1523 return;
1524 }
1525 else if( aLayer == LAYER_PAD_HOLEWALLS )
1526 {
1527 m_gal->SetIsFill( true );
1528 m_gal->SetIsStroke( false );
1530 double lineWidth = widthFactor * m_holePlatingThickness;
1531 lineWidth = std::min( lineWidth, aPad->GetSizeX() / 2.0 );
1532 lineWidth = std::min( lineWidth, aPad->GetSizeY() / 2.0 );
1533
1534 m_gal->SetFillColor( color );
1535 m_gal->SetMinLineWidth( lineWidth );
1536
1537 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1538
1539 if( slot->GetSeg().A == slot->GetSeg().B ) // Circular hole
1540 {
1541 double holeRadius = slot->GetWidth() / 2.0;
1542 m_gal->DrawHoleWall( slot->GetSeg().A, holeRadius, lineWidth );
1543 }
1544 else
1545 {
1546 int holeSize = slot->GetWidth() + ( 2 * lineWidth );
1547 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B, holeSize );
1548 }
1549
1550 m_gal->SetMinLineWidth( 1.0 );
1551
1552 return;
1553 }
1554
1555 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayPadFill;
1556
1557 if( m_pcbSettings.m_ForcePadSketchModeOn )
1558 outline_mode = true;
1559
1560 bool drawShape = false;
1561
1562 if( m_pcbSettings.IsPrinting() )
1563 {
1564 drawShape = aPad->FlashLayer( m_pcbSettings.GetPrintLayers() );
1565 }
1566 else if( ( aLayer < PCB_LAYER_ID_COUNT || IsPadCopperLayer( aLayer ) )
1567 && aPad->FlashLayer( pcbLayer ) )
1568 {
1569 drawShape = true;
1570 }
1571 else if( aPad->IsSelected() )
1572 {
1573 drawShape = true;
1574 outline_mode = true;
1575 }
1576 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1577 {
1578 drawShape = true;
1579 outline_mode = false;
1580 }
1581
1582 // Plated holes are always filled as they use a solid BG fill to
1583 // draw the "hole" over the hole-wall segment/circle.
1584 if( outline_mode && aLayer != LAYER_PAD_PLATEDHOLES )
1585 {
1586 // Outline mode
1587 m_gal->SetIsFill( false );
1588 m_gal->SetIsStroke( true );
1589 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1590 m_gal->SetStrokeColor( color );
1591 }
1592 else
1593 {
1594 // Filled mode
1595 m_gal->SetIsFill( true );
1596 m_gal->SetIsStroke( false );
1597 m_gal->SetFillColor( color );
1598 }
1599
1600 if( aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
1601 {
1602 SHAPE_SEGMENT slot = getPadHoleShape( aPad );
1603 VECTOR2I center = slot.GetSeg().A;
1604
1605 if( slot.GetSeg().A == slot.GetSeg().B ) // Circular hole
1606 m_gal->DrawCircle( center, slot.GetWidth() / 2.0 );
1607 else
1608 m_gal->DrawSegment( slot.GetSeg().A, slot.GetSeg().B, slot.GetWidth() );
1609 }
1610 else if( drawShape )
1611 {
1612 VECTOR2I pad_size = aPad->GetSize( pcbLayer );
1613 VECTOR2I margin;
1614
1615 auto getExpansion =
1616 [&]( PCB_LAYER_ID layer )
1617 {
1618 VECTOR2I expansion;
1619
1620 switch( aLayer )
1621 {
1622 case F_Mask:
1623 case B_Mask:
1624 expansion.x = expansion.y = aPad->GetSolderMaskExpansion( layer );
1625 break;
1626
1627 case F_Paste:
1628 case B_Paste:
1629 expansion = aPad->GetSolderPasteMargin( layer );
1630 break;
1631
1632 default:
1633 expansion.x = expansion.y = 0;
1634 break;
1635 }
1636
1637 return expansion;
1638 };
1639
1640 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1641 {
1642 LSET visibleLayers = aPad->GetBoard()->GetVisibleLayers()
1643 & aPad->GetBoard()->GetEnabledLayers()
1644 & aPad->GetLayerSet();
1645
1646 for( PCB_LAYER_ID layer : visibleLayers )
1647 margin = std::max( margin, getExpansion( layer ) );
1648
1649 margin.x += m_lockedShadowMargin / 2;
1650 margin.y += m_lockedShadowMargin / 2;
1651 }
1652 else
1653 {
1654 margin = getExpansion( pcbLayer );
1655 }
1656
1657 std::unique_ptr<PAD> dummyPad;
1658 std::shared_ptr<SHAPE_COMPOUND> shapes;
1659
1660 // Drawing components of compound shapes in outline mode produces a mess.
1661 bool simpleShapes = !outline_mode;
1662
1663 if( simpleShapes )
1664 {
1665 if( ( margin.x != margin.y && aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1666 || ( aPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT
1667 && ( margin.x < 0 || margin.y < 0 ) ) )
1668 {
1669 // Our algorithms below (polygon inflation in particular) can't handle differential
1670 // inflation along separate axes. So for those cases we build a dummy pad instead,
1671 // and inflate it.
1672
1673 // Margin is added to both sides. If the total margin is larger than the pad
1674 // then don't display this layer
1675 if( pad_size.x + 2 * margin.x <= 0 || pad_size.y + 2 * margin.y <= 0 )
1676 return;
1677
1678 dummyPad.reset( static_cast<PAD*>( aPad->Duplicate( IGNORE_PARENT_GROUP ) ) );
1679
1680 int initial_radius = dummyPad->GetRoundRectCornerRadius( pcbLayer );
1681
1682 dummyPad->SetSize( pcbLayer, pad_size + margin + margin );
1683
1684 if( dummyPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT )
1685 {
1686 // To keep the right margin around the corners, we need to modify the corner radius.
1687 // We must have only one radius correction, so use the smallest absolute margin.
1688 int radius_margin = std::max( margin.x, margin.y ); // radius_margin is < 0
1689 dummyPad->SetRoundRectCornerRadius(
1690 pcbLayer, std::max( initial_radius + radius_margin, 0 ) );
1691 }
1692
1693 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1694 dummyPad->GetEffectiveShape( pcbLayer ) );
1695 margin.x = margin.y = 0;
1696 }
1697 else
1698 {
1699 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1700 aPad->GetEffectiveShape( pcbLayer ) );
1701 }
1702
1703 // The dynamic cast above will fail if the pad returned the hole shape or a null shape
1704 // instead of a SHAPE_COMPOUND, which happens if we're on a copper layer and the pad has
1705 // no shape on that layer.
1706 if( !shapes )
1707 return;
1708
1709 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM && ( margin.x || margin.y ) )
1710 {
1711 // We can't draw as shapes because we don't know which edges are internal and which
1712 // are external (so we don't know when to apply the margin and when not to).
1713 simpleShapes = false;
1714 }
1715
1716 for( const SHAPE* shape : shapes->Shapes() )
1717 {
1718 if( !simpleShapes )
1719 break;
1720
1721 switch( shape->Type() )
1722 {
1723 case SH_SEGMENT:
1724 case SH_CIRCLE:
1725 case SH_RECT:
1726 case SH_SIMPLE:
1727 // OK so far
1728 break;
1729
1730 default:
1731 // Not OK
1732 simpleShapes = false;
1733 break;
1734 }
1735 }
1736 }
1737
1738 const auto drawOneSimpleShape =
1739 [&]( const SHAPE& aShape )
1740 {
1741 switch( aShape.Type() )
1742 {
1743 case SH_SEGMENT:
1744 {
1745 const SHAPE_SEGMENT& seg = (const SHAPE_SEGMENT&) aShape;
1746 int effectiveWidth = seg.GetWidth() + 2 * margin.x;
1747
1748 if( effectiveWidth > 0 )
1749 m_gal->DrawSegment( seg.GetSeg().A, seg.GetSeg().B, effectiveWidth );
1750
1751 break;
1752 }
1753
1754 case SH_CIRCLE:
1755 {
1756 const SHAPE_CIRCLE& circle = (const SHAPE_CIRCLE&) aShape;
1757 int effectiveRadius = circle.GetRadius() + margin.x;
1758
1759 if( effectiveRadius > 0 )
1760 m_gal->DrawCircle( circle.GetCenter(), effectiveRadius );
1761
1762 break;
1763 }
1764
1765 case SH_RECT:
1766 {
1767 const SHAPE_RECT& r = (const SHAPE_RECT&) aShape;
1768 VECTOR2I pos = r.GetPosition();
1769 VECTOR2I effectiveMargin = margin;
1770
1771 if( effectiveMargin.x < 0 )
1772 {
1773 // A negative margin just produces a smaller rect.
1774 VECTOR2I effectiveSize = r.GetSize() + effectiveMargin;
1775
1776 if( effectiveSize.x > 0 && effectiveSize.y > 0 )
1777 m_gal->DrawRectangle( pos - effectiveMargin, pos + effectiveSize );
1778 }
1779 else if( effectiveMargin.x > 0 )
1780 {
1781 // A positive margin produces a larger rect, but with rounded corners
1782 m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
1783
1784 // Use segments to produce the margin with rounded corners
1785 m_gal->DrawSegment( pos,
1786 pos + VECTOR2I( r.GetWidth(), 0 ),
1787 effectiveMargin.x * 2 );
1788 m_gal->DrawSegment( pos + VECTOR2I( r.GetWidth(), 0 ),
1789 pos + r.GetSize(),
1790 effectiveMargin.x * 2 );
1791 m_gal->DrawSegment( pos + r.GetSize(),
1792 pos + VECTOR2I( 0, r.GetHeight() ),
1793 effectiveMargin.x * 2 );
1794 m_gal->DrawSegment( pos + VECTOR2I( 0, r.GetHeight() ),
1795 pos,
1796 effectiveMargin.x * 2 );
1797 }
1798 else
1799 {
1800 m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
1801 }
1802
1803 break;
1804 }
1805
1806 case SH_SIMPLE:
1807 {
1808 const SHAPE_SIMPLE& poly = static_cast<const SHAPE_SIMPLE&>( aShape );
1809
1810 if( poly.PointCount() < 2 ) // Careful of empty pads
1811 break;
1812
1813 if( margin.x < 0 ) // The poly shape must be deflated
1814 {
1815 SHAPE_POLY_SET outline;
1816 outline.NewOutline();
1817
1818 for( int ii = 0; ii < poly.PointCount(); ++ii )
1819 outline.Append( poly.CPoint( ii ) );
1820
1822
1823 m_gal->DrawPolygon( outline );
1824 }
1825 else
1826 {
1827 m_gal->DrawPolygon( poly.Vertices() );
1828 }
1829
1830 // Now add on a rounded margin (using segments) if the margin > 0
1831 if( margin.x > 0 )
1832 {
1833 for( size_t ii = 0; ii < poly.GetSegmentCount(); ++ii )
1834 {
1835 SEG seg = poly.GetSegment( ii );
1836 m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 );
1837 }
1838 }
1839
1840 break;
1841 }
1842
1843 default:
1844 // Better not get here; we already pre-flighted the shapes...
1845 break;
1846 }
1847 };
1848
1849 if( simpleShapes )
1850 {
1851 for( const SHAPE* shape : shapes->Shapes() )
1852 drawOneSimpleShape( *shape );
1853 }
1854 else
1855 {
1856 // This is expensive. Avoid if possible.
1857 SHAPE_POLY_SET polySet;
1858 aPad->TransformShapeToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x, m_maxError, ERROR_INSIDE );
1859 m_gal->DrawPolygon( polySet );
1860 }
1861
1862 // Draw post-machining indicator if this layer is post-machined
1863 if( !m_pcbSettings.IsPrinting() && aPad->GetDrillSizeX() > 0 )
1864 {
1865 VECTOR2D holePos = aPad->GetPosition() + aPad->GetOffset( pcbLayer );
1866
1867 // Draw backdrill indicators (semi-circles extending into the hole)
1868 // Drawn on copper layer so they appear above the annular ring
1869 VECTOR2I secDrill = aPad->GetSecondaryDrillSize();
1870 VECTOR2I terDrill = aPad->GetTertiaryDrillSize();
1871
1872 if( secDrill.x > 0 )
1873 {
1874 drawBackdrillIndicator( aPad, holePos, secDrill.x,
1876 aPad->GetSecondaryDrillEndLayer() );
1877 }
1878
1879 if( terDrill.x > 0 )
1880 {
1881 drawBackdrillIndicator( aPad, holePos, terDrill.x,
1883 aPad->GetTertiaryDrillEndLayer() );
1884 }
1885
1886 drawPostMachiningIndicator( aPad, holePos, pcbLayer );
1887 }
1888 }
1889
1890 if( IsClearanceLayer( aLayer )
1891 && ( ( pcbconfig() && pcbconfig()->m_Display.m_PadClearance ) || !pcbconfig() )
1892 && !m_pcbSettings.m_isPrinting )
1893 {
1894 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1895
1896 if( aPad->GetAttribute() == PAD_ATTRIB::NPTH )
1897 color = m_pcbSettings.GetLayerColor( LAYER_NON_PLATEDHOLES );
1898
1899 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1900 m_gal->SetIsStroke( true );
1901 m_gal->SetIsFill( false );
1902 m_gal->SetStrokeColor( color );
1903
1904 const int clearance = aPad->GetOwnClearance( copperLayerForClearance );
1905
1906 if( aPad->FlashLayer( copperLayerForClearance ) && clearance > 0 )
1907 {
1908 auto shape = std::dynamic_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape( pcbLayer ) );
1909
1910 if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT )
1911 {
1912 const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0];
1913 m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
1914 seg->GetWidth() + 2 * clearance );
1915 }
1916 else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE )
1917 {
1918 const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0];
1919 m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + clearance );
1920 }
1921 else
1922 {
1923 SHAPE_POLY_SET polySet;
1924
1925 // Use ERROR_INSIDE because it avoids Clipper and is therefore much faster.
1926 aPad->TransformShapeToPolygon( polySet, copperLayerForClearance, clearance,
1928
1929 if( polySet.Outline( 0 ).PointCount() > 2 ) // Careful of empty pads
1930 m_gal->DrawPolygon( polySet );
1931 }
1932 }
1933 else if( aPad->GetEffectiveHoleShape() && clearance > 0 )
1934 {
1935 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1936 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B,
1937 slot->GetWidth() + 2 * clearance );
1938 }
1939 }
1940}
1941
1942
1943void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer )
1944{
1945 COLOR4D color = m_pcbSettings.GetColor( aShape, aLayer );
1947 int thickness = getLineThickness( aShape->GetWidth() );
1948 LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
1949 bool isSolidFill = aShape->IsSolidFill();
1950 bool isHatchedFill = aShape->IsHatchedFill();
1951
1952 if( lineStyle == LINE_STYLE::DEFAULT )
1953 lineStyle = LINE_STYLE::SOLID;
1954
1955 if( IsSolderMaskLayer( aLayer )
1956 && aShape->HasSolderMask()
1957 && IsExternalCopperLayer( aShape->GetLayer() ) )
1958 {
1959 lineStyle = LINE_STYLE::SOLID;
1960 thickness += aShape->GetSolderMaskExpansion() * 2;
1961
1962 if( isHatchedFill )
1963 {
1964 isSolidFill = true;
1965 isHatchedFill = false;
1966 }
1967 }
1968
1969 if( IsNetnameLayer( aLayer ) )
1970 {
1971 // Net names are shown only in board editor:
1973 return;
1974
1975 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
1976 return;
1977
1978 if( aShape->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
1979 return;
1980
1981 const wxString& netname = aShape->GetDisplayNetname();
1982
1983 if( netname.IsEmpty() )
1984 return;
1985
1986 if( aShape->GetShape() == SHAPE_T::SEGMENT )
1987 {
1988 SHAPE_SEGMENT seg( { aShape->GetStart(), aShape->GetEnd() }, aShape->GetWidth() );
1989 renderNetNameForSegment( seg, color, netname );
1990 return;
1991 }
1992
1993 // TODO: Maybe use some of the pad code?
1994
1995 return;
1996 }
1997
1998 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1999 {
2000 color = m_pcbSettings.GetColor( aShape, aLayer );
2001 thickness = thickness + m_lockedShadowMargin;
2002
2003 // Note: on LAYER_LOCKED_ITEM_SHADOW always draw shadow shapes as continuous lines
2004 // otherwise the look is very strange and ugly
2005 lineStyle = LINE_STYLE::SOLID;
2006 }
2007
2008 if( outline_mode )
2009 {
2010 m_gal->SetIsFill( false );
2011 m_gal->SetIsStroke( true );
2012 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2013 }
2014
2015 m_gal->SetFillColor( color );
2016 m_gal->SetStrokeColor( color );
2017
2018 if( lineStyle == LINE_STYLE::SOLID || aShape->IsSolidFill() )
2019 {
2020 switch( aShape->GetShape() )
2021 {
2022 case SHAPE_T::SEGMENT:
2023 if( aShape->IsProxyItem() )
2024 {
2025 std::vector<VECTOR2I> pts;
2026 VECTOR2I offset = ( aShape->GetEnd() - aShape->GetStart() ).Perpendicular();
2027 offset = offset.Resize( thickness / 2 );
2028
2029 pts.push_back( aShape->GetStart() + offset );
2030 pts.push_back( aShape->GetStart() - offset );
2031 pts.push_back( aShape->GetEnd() - offset );
2032 pts.push_back( aShape->GetEnd() + offset );
2033
2034 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2035 m_gal->DrawLine( pts[0], pts[1] );
2036 m_gal->DrawLine( pts[1], pts[2] );
2037 m_gal->DrawLine( pts[2], pts[3] );
2038 m_gal->DrawLine( pts[3], pts[0] );
2039 m_gal->DrawLine( ( pts[0] + pts[1] ) / 2, ( pts[1] + pts[2] ) / 2 );
2040 m_gal->DrawLine( ( pts[1] + pts[2] ) / 2, ( pts[2] + pts[3] ) / 2 );
2041 m_gal->DrawLine( ( pts[2] + pts[3] ) / 2, ( pts[3] + pts[0] ) / 2 );
2042 m_gal->DrawLine( ( pts[3] + pts[0] ) / 2, ( pts[0] + pts[1] ) / 2 );
2043 }
2044 else if( outline_mode )
2045 {
2046 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
2047 }
2048 else if( lineStyle == LINE_STYLE::SOLID )
2049 {
2050 m_gal->SetIsFill( true );
2051 m_gal->SetIsStroke( false );
2052
2053 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
2054 }
2055
2056 break;
2057
2058 case SHAPE_T::RECTANGLE:
2059 {
2060 if( aShape->GetCornerRadius() > 0 )
2061 {
2062 // Creates a normalized ROUNDRECT item
2063 // (GetRectangleWidth() and GetRectangleHeight() can be < 0 with transforms
2064 ROUNDRECT rr( SHAPE_RECT( aShape->GetStart(), aShape->GetRectangleWidth(),
2065 aShape->GetRectangleHeight() ),
2066 aShape->GetCornerRadius(), true /* normalize */ );
2067 SHAPE_POLY_SET poly;
2068 rr.TransformToPolygon( poly, aShape->GetMaxError() );
2069 SHAPE_LINE_CHAIN outline = poly.Outline( 0 );
2070
2071 if( aShape->IsProxyItem() )
2072 {
2073 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2074 m_gal->DrawPolygon( outline );
2075 }
2076 else if( outline_mode )
2077 {
2078 m_gal->DrawSegmentChain( outline, thickness );
2079 }
2080 else
2081 {
2082 m_gal->SetIsFill( true );
2083 m_gal->SetIsStroke( false );
2084
2085 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2086 {
2087 m_gal->DrawSegmentChain( outline, thickness );
2088 }
2089
2090 if( isSolidFill )
2091 {
2092 if( thickness < 0 )
2093 {
2094 SHAPE_POLY_SET deflated_shape = outline;
2095 deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS, m_maxError );
2096 m_gal->DrawPolygon( deflated_shape );
2097 }
2098 else
2099 {
2100 m_gal->DrawPolygon( outline );
2101 }
2102 }
2103 }
2104 }
2105 else
2106 {
2107 std::vector<VECTOR2I> pts = aShape->GetRectCorners();
2108
2109 if( aShape->IsProxyItem() )
2110 {
2111 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2112 m_gal->DrawLine( pts[0], pts[1] );
2113 m_gal->DrawLine( pts[1], pts[2] );
2114 m_gal->DrawLine( pts[2], pts[3] );
2115 m_gal->DrawLine( pts[3], pts[0] );
2116 m_gal->DrawLine( pts[0], pts[2] );
2117 m_gal->DrawLine( pts[1], pts[3] );
2118 }
2119 else if( outline_mode )
2120 {
2121 m_gal->DrawSegment( pts[0], pts[1], thickness );
2122 m_gal->DrawSegment( pts[1], pts[2], thickness );
2123 m_gal->DrawSegment( pts[2], pts[3], thickness );
2124 m_gal->DrawSegment( pts[3], pts[0], thickness );
2125 }
2126 else
2127 {
2128 m_gal->SetIsFill( true );
2129 m_gal->SetIsStroke( false );
2130
2131 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2132 {
2133 m_gal->DrawSegment( pts[0], pts[1], thickness );
2134 m_gal->DrawSegment( pts[1], pts[2], thickness );
2135 m_gal->DrawSegment( pts[2], pts[3], thickness );
2136 m_gal->DrawSegment( pts[3], pts[0], thickness );
2137 }
2138
2139 if( isSolidFill )
2140 {
2141 SHAPE_POLY_SET poly;
2142 poly.NewOutline();
2143
2144 for( const VECTOR2I& pt : pts )
2145 poly.Append( pt );
2146
2147 if( thickness < 0 )
2148 poly.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
2149 m_maxError );
2150
2151 m_gal->DrawPolygon( poly );
2152 }
2153 }
2154 }
2155
2156 break;
2157 }
2158
2159 case SHAPE_T::ARC:
2160 {
2161 EDA_ANGLE startAngle;
2162 EDA_ANGLE endAngle;
2163 aShape->CalcArcAngles( startAngle, endAngle );
2164
2165 if( outline_mode )
2166 {
2167 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
2168 endAngle - startAngle, thickness, m_maxError );
2169 }
2170 else if( lineStyle == LINE_STYLE::SOLID )
2171 {
2172 m_gal->SetIsFill( true );
2173 m_gal->SetIsStroke( false );
2174
2175 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
2176 endAngle - startAngle, thickness, m_maxError );
2177 }
2178 break;
2179 }
2180
2181 case SHAPE_T::CIRCLE:
2182 if( outline_mode )
2183 {
2184 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() - thickness / 2 );
2185 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() + thickness / 2 );
2186 }
2187 else
2188 {
2189 m_gal->SetIsFill( aShape->IsSolidFill() );
2190 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2191 m_gal->SetLineWidth( thickness );
2192
2193 int radius = aShape->GetRadius();
2194
2195 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2196 {
2197 m_gal->DrawCircle( aShape->GetStart(), radius );
2198 }
2199 else if( isSolidFill )
2200 {
2201 if( thickness < 0 )
2202 {
2203 radius += thickness / 2;
2204 radius = std::max( radius, 0 );
2205 }
2206
2207 m_gal->DrawCircle( aShape->GetStart(), radius );
2208 }
2209 }
2210 break;
2211
2212 case SHAPE_T::POLY:
2213 {
2214 SHAPE_POLY_SET& shape = const_cast<PCB_SHAPE*>( aShape )->GetPolyShape();
2215
2216 if( shape.OutlineCount() == 0 )
2217 break;
2218
2219 if( outline_mode )
2220 {
2221 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2222 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2223 }
2224 else
2225 {
2226 m_gal->SetIsFill( true );
2227 m_gal->SetIsStroke( false );
2228
2229 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2230 {
2231 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2232 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2233 }
2234
2235 if( isSolidFill )
2236 {
2237 if( thickness < 0 )
2238 {
2239 SHAPE_POLY_SET deflated_shape = shape;
2240 deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
2241 m_maxError );
2242 m_gal->DrawPolygon( deflated_shape );
2243 }
2244 else
2245 {
2246 // On Opengl, a not convex filled polygon is usually drawn by using
2247 // triangles as primitives. CacheTriangulation() can create basic triangle
2248 // primitives to draw the polygon solid shape on Opengl. GLU tessellation
2249 // is much slower, so currently we are using our tessellation.
2250 if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() )
2251 shape.CacheTriangulation( true, true );
2252
2253 m_gal->DrawPolygon( shape );
2254 }
2255 }
2256 }
2257
2258 break;
2259 }
2260
2261 case SHAPE_T::BEZIER:
2262 if( outline_mode )
2263 {
2264 std::vector<VECTOR2D> output;
2265 std::vector<VECTOR2D> pointCtrl;
2266
2267 pointCtrl.push_back( aShape->GetStart() );
2268 pointCtrl.push_back( aShape->GetBezierC1() );
2269 pointCtrl.push_back( aShape->GetBezierC2() );
2270 pointCtrl.push_back( aShape->GetEnd() );
2271
2272 BEZIER_POLY converter( pointCtrl );
2273 converter.GetPoly( output, m_maxError );
2274
2275 m_gal->DrawSegmentChain( aShape->GetBezierPoints(), thickness );
2276 }
2277 else
2278 {
2279 m_gal->SetIsFill( aShape->IsSolidFill() );
2280 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2281 m_gal->SetLineWidth( thickness );
2282
2283 if( aShape->GetBezierPoints().size() > 2 )
2284 {
2285 m_gal->DrawPolygon( aShape->GetBezierPoints() );
2286 }
2287 else
2288 {
2289 m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ),
2290 VECTOR2D( aShape->GetBezierC1() ),
2291 VECTOR2D( aShape->GetBezierC2() ),
2292 VECTOR2D( aShape->GetEnd() ), m_maxError );
2293 }
2294 }
2295
2296 break;
2297
2298 case SHAPE_T::UNDEFINED:
2299 break;
2300 }
2301 }
2302
2303 if( lineStyle != LINE_STYLE::SOLID )
2304 {
2305 if( !outline_mode )
2306 {
2307 m_gal->SetIsFill( true );
2308 m_gal->SetIsStroke( false );
2309 }
2310
2311 std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
2312
2313 for( SHAPE* shape : shapes )
2314 {
2315 STROKE_PARAMS::Stroke( shape, lineStyle, getLineThickness( aShape->GetWidth() ),
2317 [&]( const VECTOR2I& a, const VECTOR2I& b )
2318 {
2319 m_gal->DrawSegment( a, b, thickness );
2320 } );
2321 }
2322
2323 for( SHAPE* shape : shapes )
2324 delete shape;
2325 }
2326
2327 if( isHatchedFill )
2328 {
2329 m_gal->SetIsStroke( false );
2330 m_gal->SetIsFill( true );
2331 m_gal->DrawPolygon( aShape->GetHatching() );
2332 }
2333}
2334
2335
2336void PCB_PAINTER::strokeText( const wxString& aText, const VECTOR2I& aPosition,
2337 const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
2338{
2339 KIFONT::FONT* font = aAttrs.m_Font;
2340
2341 if( !font )
2342 font = KIFONT::FONT::GetFont( wxEmptyString, aAttrs.m_Bold, aAttrs.m_Italic );
2343
2344 m_gal->SetIsFill( font->IsOutline() );
2345 m_gal->SetIsStroke( font->IsStroke() );
2346
2347 VECTOR2I pos( aPosition );
2348 VECTOR2I fudge( KiROUND( 0.16 * aAttrs.m_StrokeWidth ), 0 );
2349
2350 RotatePoint( fudge, aAttrs.m_Angle );
2351
2352 if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && !aAttrs.m_Mirrored )
2353 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && aAttrs.m_Mirrored ) )
2354 {
2355 pos -= fudge;
2356 }
2357 else if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && !aAttrs.m_Mirrored )
2358 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && aAttrs.m_Mirrored ) )
2359 {
2360 pos += fudge;
2361 }
2362
2363 font->Draw( m_gal, aText, pos, aAttrs, aFontMetrics );
2364}
2365
2366
2367void PCB_PAINTER::draw( const PCB_REFERENCE_IMAGE* aBitmap, int aLayer )
2368{
2369 m_gal->Save();
2370
2371 const REFERENCE_IMAGE& refImg = aBitmap->GetReferenceImage();
2372 m_gal->Translate( refImg.GetPosition() );
2373
2374 // When the image scale factor is not 1.0, we need to modify the actual as the image scale
2375 // factor is similar to a local zoom
2376 const double img_scale = refImg.GetImageScale();
2377
2378 if( img_scale != 1.0 )
2379 m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
2380
2381 if( aBitmap->IsSelected() || aBitmap->IsBrightened() )
2382 {
2383 COLOR4D color = m_pcbSettings.GetColor( aBitmap, LAYER_ANCHOR );
2384 m_gal->SetIsStroke( true );
2385 m_gal->SetStrokeColor( color );
2386 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
2387 m_gal->SetIsFill( false );
2388
2389 // Draws a bounding box.
2390 VECTOR2D bm_size( refImg.GetSize() );
2391 // bm_size is the actual image size in UI.
2392 // but m_canvas scale was previously set to img_scale
2393 // so recalculate size relative to this image size.
2394 bm_size.x /= img_scale;
2395 bm_size.y /= img_scale;
2396 VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 );
2397 VECTOR2D end = origin + bm_size;
2398
2399 m_gal->DrawRectangle( origin, end );
2400
2401 // Hard code reference images as opaque when selected. Otherwise cached layers will
2402 // not be rendered under the selected image because cached layers are rendered after
2403 // non-cached layers (e.g. bitmaps), which will have a closer Z order.
2404 m_gal->DrawBitmap( refImg.GetImage(), 1.0 );
2405 }
2406 else
2407 m_gal->DrawBitmap( refImg.GetImage(),
2408 m_pcbSettings.GetColor( aBitmap, aBitmap->GetLayer() ).a );
2409
2410 m_gal->Restore();
2411}
2412
2413
2414void PCB_PAINTER::draw( const PCB_FIELD* aField, int aLayer )
2415{
2416 if( aField->IsVisible() )
2417 draw( static_cast<const PCB_TEXT*>( aField ), aLayer );
2418}
2419
2420
2421void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
2422{
2423 wxString resolvedText( aText->GetShownText( true ) );
2424
2425 if( resolvedText.Length() == 0 )
2426 return;
2427
2428 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2429 {
2430 const COLOR4D color = m_pcbSettings.GetColor( aText, aLayer );
2431
2432 m_gal->SetIsFill( true );
2433 m_gal->SetIsStroke( true );
2434 m_gal->SetFillColor( color );
2435 m_gal->SetStrokeColor( color );
2436 m_gal->SetLineWidth( m_lockedShadowMargin );
2437
2438 SHAPE_POLY_SET poly;
2439 aText->TransformShapeToPolygon( poly, aText->GetLayer(), 0, m_maxError, ERROR_OUTSIDE );
2440 m_gal->DrawPolygon( poly );
2441
2442 return;
2443 }
2444
2445 const KIFONT::METRICS& metrics = aText->GetFontMetrics();
2446 TEXT_ATTRIBUTES attrs = aText->GetAttributes();
2447 const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
2448 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayTextFill;
2449
2450 KIFONT::FONT* font = aText->GetDrawFont( &m_pcbSettings );
2451
2452 m_gal->SetStrokeColor( color );
2453 m_gal->SetFillColor( color );
2454 attrs.m_Angle = aText->GetDrawRotation();
2455
2456 if( aText->IsKnockout() )
2457 {
2458 SHAPE_POLY_SET finalPoly = aText->GetKnockoutCache( font, resolvedText, m_maxError );
2459
2460 m_gal->SetIsStroke( false );
2461 m_gal->SetIsFill( true );
2462 m_gal->DrawPolygon( finalPoly );
2463 }
2464 else
2465 {
2466 if( outline_mode )
2467 attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
2468 else
2470
2471 if( m_gal->IsFlippedX() && !aText->IsSideSpecific() )
2472 {
2473 // We do not want to change the mirroring for this kind of text
2474 // on the mirrored canvas
2475 // (not mirrored is draw not mirrored and mirrored is draw mirrored)
2476 // So we need to recalculate the text position to keep it at the same position
2477 // on the canvas
2478 VECTOR2I textPos = aText->GetTextPos();
2479 VECTOR2I textWidth = VECTOR2I( aText->GetTextBox( &m_pcbSettings ).GetWidth(), 0 );
2480
2481 if( aText->GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
2482 textWidth.x = -textWidth.x;
2483 else if( aText->GetHorizJustify() == GR_TEXT_H_ALIGN_CENTER )
2484 textWidth.x = 0;
2485
2486 RotatePoint( textWidth, VECTOR2I( 0, 0 ), aText->GetDrawRotation() );
2487
2488 if( attrs.m_Mirrored )
2489 textPos -= textWidth;
2490 else
2491 textPos += textWidth;
2492
2493 attrs.m_Mirrored = !attrs.m_Mirrored;
2494 strokeText( resolvedText, textPos, attrs, metrics );
2495 return;
2496 }
2497
2498 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2499
2500 if( font->IsOutline() )
2501 cache = aText->GetRenderCache( font, resolvedText );
2502
2503 if( cache )
2504 {
2505 m_gal->SetLineWidth( attrs.m_StrokeWidth );
2506 m_gal->DrawGlyphs( *cache );
2507 }
2508 else
2509 {
2510 strokeText( resolvedText, aText->GetTextPos(), attrs, metrics );
2511 }
2512 }
2513
2514 // Draw the umbilical line for texts in footprints
2515 FOOTPRINT* fp_parent = aText->GetParentFootprint();
2516
2517 if( fp_parent && aText->IsSelected() )
2518 {
2519 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2520 m_gal->SetStrokeColor( m_pcbSettings.GetColor( nullptr, LAYER_ANCHOR ) );
2521 m_gal->DrawLine( aText->GetTextPos(), fp_parent->GetPosition() );
2522 }
2523}
2524
2525
2526void PCB_PAINTER::draw( const PCB_TEXTBOX* aTextBox, int aLayer )
2527{
2528 if( aTextBox->Type() == PCB_TABLECELL_T )
2529 {
2530 const PCB_TABLECELL* cell = static_cast<const PCB_TABLECELL*>( aTextBox );
2531
2532 if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 )
2533 return;
2534 }
2535
2536 COLOR4D color = m_pcbSettings.GetColor( aTextBox, aLayer );
2537 int thickness = getLineThickness( aTextBox->GetWidth() );
2538 LINE_STYLE lineStyle = aTextBox->GetStroke().GetLineStyle();
2539 wxString resolvedText( aTextBox->GetShownText( true ) );
2540 KIFONT::FONT* font = aTextBox->GetDrawFont( &m_pcbSettings );
2541
2542 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2543 {
2544 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2545
2546 m_gal->SetIsFill( true );
2547 m_gal->SetIsStroke( false );
2548 m_gal->SetFillColor( sh_color );
2549 m_gal->SetStrokeColor( sh_color );
2550
2551 // Draw the box with a larger thickness than box thickness to show
2552 // the shadow mask
2553 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2554 int line_thickness = std::max( thickness*3, pcbIUScale.mmToIU( 0.2 ) );
2555
2556 std::deque<VECTOR2D> dpts;
2557
2558 for( const VECTOR2I& pt : pts )
2559 dpts.push_back( VECTOR2D( pt ) );
2560
2561 dpts.push_back( VECTOR2D( pts[0] ) );
2562
2563 m_gal->SetIsStroke( true );
2564 m_gal->SetLineWidth( line_thickness );
2565 m_gal->DrawPolygon( dpts );
2566 }
2567
2568 m_gal->SetFillColor( color );
2569 m_gal->SetStrokeColor( color );
2570 m_gal->SetIsFill( true );
2571 m_gal->SetIsStroke( false );
2572
2573 if( aTextBox->Type() != PCB_TABLECELL_T && aTextBox->IsBorderEnabled() )
2574 {
2575 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2576 {
2577 if( thickness > 0 )
2578 {
2579 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2580
2581 for( size_t ii = 0; ii < pts.size(); ++ii )
2582 m_gal->DrawSegment( pts[ii], pts[( ii + 1 ) % pts.size()], thickness );
2583 }
2584 }
2585 else
2586 {
2587 std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
2588
2589 for( SHAPE* shape : shapes )
2590 {
2591 STROKE_PARAMS::Stroke( shape, lineStyle, thickness, &m_pcbSettings,
2592 [&]( const VECTOR2I& a, const VECTOR2I& b )
2593 {
2594 m_gal->DrawSegment( a, b, thickness );
2595 } );
2596 }
2597
2598 for( SHAPE* shape : shapes )
2599 delete shape;
2600 }
2601 }
2602
2603 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2604 {
2605 // For now, the textbox is a filled shape.
2606 // so the text drawn on LAYER_LOCKED_ITEM_SHADOW with a thick width is disabled
2607 // If enabled, the thick text position must be offsetted to be exactly on the
2608 // initial text, which is not easy, depending on its rotation and justification.
2609#if 0
2610 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2611 m_canvas->SetFillColor( sh_color );
2612 m_canvas->SetStrokeColor( sh_color );
2613 attrs.m_StrokeWidth += m_lockedShadowMargin;
2614#else
2615 return;
2616#endif
2617 }
2618
2619 if( aTextBox->IsKnockout() )
2620 {
2621 SHAPE_POLY_SET finalPoly;
2622 aTextBox->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
2623 finalPoly.Fracture();
2624
2625 m_gal->SetIsStroke( false );
2626 m_gal->SetIsFill( true );
2627 m_gal->DrawPolygon( finalPoly );
2628 }
2629 else
2630 {
2631 if( resolvedText.Length() == 0 )
2632 return;
2633
2634 const KIFONT::METRICS& metrics = aTextBox->GetFontMetrics();
2635 TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
2637
2638 if( m_gal->IsFlippedX() && !aTextBox->IsSideSpecific() )
2639 {
2640 attrs.m_Mirrored = !attrs.m_Mirrored;
2641 strokeText( resolvedText, aTextBox->GetDrawPos( true ), attrs, metrics );
2642 return;
2643 }
2644
2645 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2646
2647 if( font->IsOutline() )
2648 cache = aTextBox->GetRenderCache( font, resolvedText );
2649
2650 if( cache )
2651 {
2652 m_gal->SetLineWidth( attrs.m_StrokeWidth );
2653 m_gal->DrawGlyphs( *cache );
2654 }
2655 else
2656 {
2657 strokeText( resolvedText, aTextBox->GetDrawPos(), attrs, metrics );
2658 }
2659 }
2660}
2661
2662void PCB_PAINTER::draw( const PCB_TABLE* aTable, int aLayer )
2663{
2664 if( aTable->GetCells().empty() )
2665 return;
2666
2667 for( PCB_TABLECELL* cell : aTable->GetCells() )
2668 {
2669 if( cell->GetColSpan() > 0 || cell->GetRowSpan() > 0 )
2670 draw( static_cast<PCB_TEXTBOX*>( cell ), aLayer );
2671 }
2672
2673 COLOR4D color = m_pcbSettings.GetColor( aTable, aLayer );
2674
2675 aTable->DrawBorders(
2676 [&]( const VECTOR2I& ptA, const VECTOR2I& ptB, const STROKE_PARAMS& stroke )
2677 {
2678 int lineWidth = getLineThickness( stroke.GetWidth() );
2679 LINE_STYLE lineStyle = stroke.GetLineStyle();
2680
2681 m_gal->SetIsFill( false );
2682 m_gal->SetIsStroke( true );
2683 m_gal->SetStrokeColor( color );
2684 m_gal->SetLineWidth( lineWidth );
2685
2686 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2687 {
2688 m_gal->DrawLine( ptA, ptB );
2689 }
2690 else
2691 {
2692 SHAPE_SEGMENT seg( ptA, ptB );
2693
2694 STROKE_PARAMS::Stroke( &seg, lineStyle, lineWidth, &m_pcbSettings,
2695 [&]( VECTOR2I a, VECTOR2I b )
2696 {
2697 // DrawLine has problem with 0 length lines so enforce minimum
2698 if( a == b )
2699 m_gal->DrawLine( a+1, b );
2700 else
2701 m_gal->DrawLine( a, b );
2702 } );
2703 }
2704 } );
2705
2706 // Highlight selected tablecells with a background wash.
2707 for( PCB_TABLECELL* cell : aTable->GetCells() )
2708 {
2709 if( aTable->IsSelected() || cell->IsSelected() )
2710 {
2711 std::vector<VECTOR2I> corners = cell->GetCorners();
2712 std::deque<VECTOR2D> pts;
2713
2714 pts.insert( pts.end(), corners.begin(), corners.end() );
2715
2716 m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
2717 m_gal->SetIsFill( true );
2718 m_gal->SetIsStroke( false );
2719 m_gal->DrawPolygon( pts );
2720 }
2721 }
2722}
2723
2724
2725void PCB_PAINTER::draw( const FOOTPRINT* aFootprint, int aLayer )
2726{
2727 if( aLayer == LAYER_ANCHOR )
2728 {
2729 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2730
2731 // Keep the size and width constant, not related to the scale because the anchor
2732 // is just a marker on screen
2733 double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
2734 double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width
2735
2736 // Draw anchor
2737 m_gal->SetIsFill( false );
2738 m_gal->SetIsStroke( true );
2739 m_gal->SetStrokeColor( color );
2740 m_gal->SetLineWidth( anchorThickness );
2741
2742 VECTOR2D center = aFootprint->GetPosition();
2743 m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
2744 m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
2745 }
2746
2747 if( aLayer == LAYER_LOCKED_ITEM_SHADOW && m_frameType == FRAME_PCB_EDITOR ) // happens only if locked
2748 {
2749 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2750
2751 m_gal->SetIsFill( true );
2752 m_gal->SetIsStroke( false );
2753 m_gal->SetFillColor( color );
2754
2755#if 0 // GetBoundingHull() can be very slow, especially for logos imported from graphics
2756 const SHAPE_POLY_SET& poly = aFootprint->GetBoundingHull();
2757 m_canvas->DrawPolygon( poly );
2758#else
2759 BOX2I bbox = aFootprint->GetBoundingBox( false );
2760 VECTOR2I topLeft = bbox.GetPosition();
2761 VECTOR2I botRight = bbox.GetPosition() + bbox.GetSize();
2762
2763 m_gal->DrawRectangle( topLeft, botRight );
2764
2765 // Use segments to produce a margin with rounded corners
2766 m_gal->DrawSegment( topLeft, VECTOR2I( botRight.x, topLeft.y ), m_lockedShadowMargin );
2767 m_gal->DrawSegment( VECTOR2I( botRight.x, topLeft.y ), botRight, m_lockedShadowMargin );
2768 m_gal->DrawSegment( botRight, VECTOR2I( topLeft.x, botRight.y ), m_lockedShadowMargin );
2769 m_gal->DrawSegment( VECTOR2I( topLeft.x, botRight.y ), topLeft, m_lockedShadowMargin );
2770#endif
2771 }
2772
2773 if( aLayer == LAYER_CONFLICTS_SHADOW )
2774 {
2775 const SHAPE_POLY_SET& frontpoly = aFootprint->GetCourtyard( F_CrtYd );
2776 const SHAPE_POLY_SET& backpoly = aFootprint->GetCourtyard( B_CrtYd );
2777
2778 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2779
2780 m_gal->SetIsFill( true );
2781 m_gal->SetIsStroke( false );
2782 m_gal->SetFillColor( color );
2783
2784 if( frontpoly.OutlineCount() > 0 )
2785 m_gal->DrawPolygon( frontpoly );
2786
2787 if( backpoly.OutlineCount() > 0 )
2788 m_gal->DrawPolygon( backpoly );
2789 }
2790}
2791
2792
2793void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer )
2794{
2795 if( aLayer == LAYER_ANCHOR )
2796 {
2797 if( aGroup->IsSelected() && !( aGroup->GetParent() && aGroup->GetParent()->IsSelected() ) )
2798 {
2799 // Selected on our own; draw enclosing box
2800 }
2801 else if( aGroup->IsEntered() )
2802 {
2803 // Entered group; draw enclosing box
2804 }
2805 else
2806 {
2807 // Neither selected nor entered; draw nothing at the group level (ie: only draw
2808 // its members)
2809 return;
2810 }
2811
2812 const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR );
2813
2814 m_gal->SetStrokeColor( color );
2815 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
2816
2817 BOX2I bbox = aGroup->GetBoundingBox();
2818 VECTOR2I topLeft = bbox.GetPosition();
2819 VECTOR2I width = VECTOR2I( bbox.GetWidth(), 0 );
2820 VECTOR2I height = VECTOR2I( 0, bbox.GetHeight() );
2821
2822 m_gal->DrawLine( topLeft, topLeft + width );
2823 m_gal->DrawLine( topLeft + width, topLeft + width + height );
2824 m_gal->DrawLine( topLeft + width + height, topLeft + height );
2825 m_gal->DrawLine( topLeft + height, topLeft );
2826
2827 wxString name = aGroup->GetName();
2828
2829 if( name.IsEmpty() )
2830 return;
2831
2832 int ptSize = 12;
2833 int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) );
2834 int unscaledSize = pcbIUScale.MilsToIU( ptSize );
2835
2836 // Scale by zoom a bit, but not too much
2837 int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3;
2838 VECTOR2I textOffset = KiROUND( width.x / 2.0, -textSize * 0.5 );
2839 VECTOR2I titleHeight = KiROUND( 0.0, textSize * 2.0 );
2840
2841 if( PrintableCharCount( name ) * textSize < bbox.GetWidth() )
2842 {
2843 m_gal->DrawLine( topLeft, topLeft - titleHeight );
2844 m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight );
2845 m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width );
2846
2847 TEXT_ATTRIBUTES attrs;
2848 attrs.m_Italic = true;
2851 attrs.m_Size = VECTOR2I( textSize, textSize );
2852 attrs.m_StrokeWidth = GetPenSizeForNormal( textSize );
2853
2854 KIFONT::FONT::GetFont()->Draw( m_gal, aGroup->GetName(), topLeft + textOffset, attrs,
2855 aGroup->GetFontMetrics() );
2856 }
2857 }
2858}
2859
2860
2861void PCB_PAINTER::draw( const ZONE* aZone, int aLayer )
2862{
2863 if( aLayer == LAYER_CONFLICTS_SHADOW )
2864 {
2865 COLOR4D color = m_pcbSettings.GetColor( aZone, aLayer );
2866
2867 m_gal->SetIsFill( true );
2868 m_gal->SetIsStroke( false );
2869 m_gal->SetFillColor( color );
2870
2871 m_gal->DrawPolygon( aZone->Outline()->Outline( 0 ) );
2872 return;
2873 }
2874
2875 /*
2876 * aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
2877 * This is used for draw ordering in the GAL.
2878 * The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START )
2879 * and the visibility comes from the combination of that copper layer and LAYER_ZONES
2880 */
2881 PCB_LAYER_ID layer;
2882
2883 if( IsZoneFillLayer( aLayer ) )
2884 layer = ToLAYER_ID( aLayer - LAYER_ZONE_START );
2885 else
2886 layer = ToLAYER_ID( aLayer );
2887
2888 if( !aZone->IsOnLayer( layer ) )
2889 return;
2890
2891 COLOR4D color = m_pcbSettings.GetColor( aZone, layer );
2892 std::deque<VECTOR2D> corners;
2893 ZONE_DISPLAY_MODE displayMode = m_pcbSettings.m_ZoneDisplayMode;
2894
2895 if( aZone->IsTeardropArea() )
2896 displayMode = ZONE_DISPLAY_MODE::SHOW_FILLED;
2897
2898 // Draw the outline
2899 if( !IsZoneFillLayer( aLayer ) )
2900 {
2901 const SHAPE_POLY_SET* outline = aZone->Outline();
2902 bool allowDrawOutline = aZone->GetHatchStyle() != ZONE_BORDER_DISPLAY_STYLE::INVISIBLE_BORDER;
2903
2904 if( allowDrawOutline && !m_pcbSettings.m_isPrinting && outline && outline->OutlineCount() > 0 )
2905 {
2906 m_gal->SetStrokeColor( color.a > 0.0 ? color.WithAlpha( 1.0 ) : color );
2907 m_gal->SetIsFill( false );
2908 m_gal->SetIsStroke( true );
2909 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2910
2911 // Draw each contour (main contour and holes)
2912
2913 /*
2914 * m_canvas->DrawPolygon( *outline );
2915 * should be enough, but currently does not work to draw holes contours in a complex
2916 * polygon so each contour is draw as a simple polygon
2917 */
2918
2919 // Draw the main contour(s?)
2920 for( int ii = 0; ii < outline->OutlineCount(); ++ii )
2921 {
2922 m_gal->DrawPolyline( outline->COutline( ii ) );
2923
2924 // Draw holes
2925 int holes_count = outline->HoleCount( ii );
2926
2927 for( int jj = 0; jj < holes_count; ++jj )
2928 m_gal->DrawPolyline( outline->CHole( ii, jj ) );
2929 }
2930
2931 // Draw hatch lines
2932 for( const SEG& hatchLine : aZone->GetHatchLines() )
2933 m_gal->DrawLine( hatchLine.A, hatchLine.B );
2934 }
2935 }
2936
2937 // Draw the filling
2938 if( IsZoneFillLayer( aLayer )
2939 && ( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED
2941 || displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ) )
2942 {
2943 const std::shared_ptr<SHAPE_POLY_SET>& polySet = aZone->GetFilledPolysList( layer );
2944
2945 if( polySet->OutlineCount() == 0 ) // Nothing to draw
2946 return;
2947
2948 m_gal->SetStrokeColor( color );
2949 m_gal->SetFillColor( color );
2950 m_gal->SetLineWidth( 0 );
2951
2952 if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED )
2953 {
2954 m_gal->SetIsFill( true );
2955 m_gal->SetIsStroke( false );
2956 }
2957 else
2958 {
2959 m_gal->SetIsFill( false );
2960 m_gal->SetIsStroke( true );
2961 }
2962
2963 // On Opengl, a not convex filled polygon is usually drawn by using triangles
2964 // as primitives. CacheTriangulation() can create basic triangle primitives to
2965 // draw the polygon solid shape on Opengl. GLU tessellation is much slower,
2966 // so currently we are using our tessellation.
2967 if( m_gal->IsOpenGlEngine() && !polySet->IsTriangulationUpToDate() )
2968 polySet->CacheTriangulation( true, true );
2969
2970 m_gal->DrawPolygon( *polySet, displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION );
2971 }
2972}
2973
2974
2975void PCB_PAINTER::draw( const PCB_BARCODE* aBarcode, int aLayer )
2976{
2977 const COLOR4D& color = m_pcbSettings.GetColor( aBarcode, aLayer );
2978
2979 m_gal->SetIsFill( true );
2980 m_gal->SetIsStroke( false );
2981 m_gal->SetFillColor( color );
2982
2983 // Draw the barcode
2984 SHAPE_POLY_SET shape;
2985
2986 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2987 aBarcode->GetBoundingHull( shape, aBarcode->GetLayer(), m_lockedShadowMargin, m_maxError, ERROR_INSIDE );
2988 else
2989 aBarcode->TransformShapeToPolySet( shape, aBarcode->GetLayer(), 0, m_maxError, ERROR_INSIDE );
2990
2991 if( shape.OutlineCount() != 0 )
2992 m_gal->DrawPolygon( shape );
2993}
2994
2995
2996void PCB_PAINTER::draw( const PCB_DIMENSION_BASE* aDimension, int aLayer )
2997{
2998 const COLOR4D& color = m_pcbSettings.GetColor( aDimension, aLayer );
2999
3000 m_gal->SetStrokeColor( color );
3001 m_gal->SetFillColor( color );
3002 m_gal->SetIsFill( false );
3003 m_gal->SetIsStroke( true );
3004
3006
3007 if( outline_mode )
3008 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
3009 else
3010 m_gal->SetLineWidth( getLineThickness( aDimension->GetLineThickness() ) );
3011
3012 // Draw dimension shapes
3013 // TODO(JE) lift this out
3014 for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
3015 {
3016 switch( shape->Type() )
3017 {
3018 case SH_SEGMENT:
3019 {
3020 const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
3021 m_gal->DrawLine( seg.A, seg.B );
3022 break;
3023 }
3024
3025 case SH_CIRCLE:
3026 {
3027 int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
3028 m_gal->DrawCircle( shape->Centre(), radius );
3029 break;
3030 }
3031
3032 default:
3033 break;
3034 }
3035 }
3036
3037 // Draw text
3038 wxString resolvedText = aDimension->GetShownText( true );
3039 TEXT_ATTRIBUTES attrs = aDimension->GetAttributes();
3040
3041 if( m_gal->IsFlippedX() && !aDimension->IsSideSpecific() )
3042 attrs.m_Mirrored = !attrs.m_Mirrored;
3043
3044 if( outline_mode )
3045 attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
3046 else
3048
3049 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
3050
3051 if( aDimension->GetFont() && aDimension->GetFont()->IsOutline() )
3052 cache = aDimension->GetRenderCache( aDimension->GetFont(), resolvedText );
3053
3054 if( cache )
3055 {
3056 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : *cache )
3057 m_gal->DrawGlyph( *glyph.get() );
3058 }
3059 else
3060 {
3061 strokeText( resolvedText, aDimension->GetTextPos(), attrs, aDimension->GetFontMetrics() );
3062 }
3063}
3064
3065
3066void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
3067{
3068 const COLOR4D strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
3069 VECTOR2D position( aTarget->GetPosition() );
3070 double size, radius;
3071
3072 m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
3073 m_gal->SetStrokeColor( strokeColor );
3074 m_gal->SetIsFill( false );
3075 m_gal->SetIsStroke( true );
3076
3077 m_gal->Save();
3078 m_gal->Translate( position );
3079
3080 if( aTarget->GetShape() )
3081 {
3082 // shape x
3083 m_gal->Rotate( M_PI / 4.0 );
3084 size = 2.0 * aTarget->GetSize() / 3.0;
3085 radius = aTarget->GetSize() / 2.0;
3086 }
3087 else
3088 {
3089 // shape +
3090 size = aTarget->GetSize() / 2.0;
3091 radius = aTarget->GetSize() / 3.0;
3092 }
3093
3094 m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
3095 m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
3096 m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
3097
3098 m_gal->Restore();
3099}
3100
3101
3102void PCB_PAINTER::draw( const PCB_POINT* aPoint, int aLayer )
3103{
3104 // aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
3105 // This is used for draw ordering in the GAL.
3106 // The color for the point comes from the associated copper layer ( aLayer - LAYER_POINT_START )
3107 // and the visibility comes from the combination of that copper layer and LAYER_POINT
3108
3109 double size = (double)aPoint->GetSize() / 2;
3110
3111 // Keep the width constant, not related to the scale because the anchor
3112 // is just a marker on screen, just draw in pixels
3113 double thickness = m_pcbSettings.m_outlineWidth;
3114
3115 // The general "points" colour
3116 COLOR4D crossColor = m_pcbSettings.GetColor( aPoint, LAYER_POINTS );
3117 // The colour for the ring around the point follows the "real" layer of the point
3118 COLOR4D ringColor = m_pcbSettings.GetColor( aPoint, aPoint->GetLayer() );
3119
3120 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
3121 {
3122 thickness += m_lockedShadowMargin;
3123 crossColor = m_pcbSettings.GetColor( aPoint, aLayer );
3124 ringColor = m_pcbSettings.GetColor( aPoint, aLayer );
3125 }
3126
3127 VECTOR2D position( aPoint->GetPosition() );
3128
3129 m_gal->SetLineWidth( thickness );
3130 m_gal->SetStrokeColor( crossColor );
3131 m_gal->SetIsFill( false );
3132 m_gal->SetIsStroke( true );
3133
3134 m_gal->Save();
3135 m_gal->Translate( position );
3136
3137 // Draw as X to make it clearer when overlaid on cursor or axes
3138 m_gal->DrawLine( VECTOR2D( -size, -size ), VECTOR2D( size, size ) );
3139 m_gal->DrawLine( VECTOR2D( size, -size ), VECTOR2D( -size, size ) );
3140
3141 // Draw the circle in the layer colour
3142 m_gal->SetStrokeColor( ringColor );
3143 m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), size / 2 );
3144
3145 m_gal->Restore();
3146}
3147
3148
3149void PCB_PAINTER::draw( const PCB_MARKER* aMarker, int aLayer )
3150{
3151 // Don't paint invisible markers.
3152 // It would be nice to do this through layer dependencies but we can't do an "or" there today
3153 if( aMarker->GetBoard() && !aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) )
3154 return;
3155
3156 COLOR4D color = m_pcbSettings.GetColor( aMarker, aMarker->GetColorLayer() );
3157
3158 aMarker->SetZoom( 1.0 / sqrt( m_gal->GetZoomFactor() ) );
3159
3160 switch( aLayer )
3161 {
3163 case LAYER_DRC_ERROR:
3164 case LAYER_DRC_WARNING:
3165 {
3166 bool isShadow = aLayer == LAYER_MARKER_SHADOWS;
3167
3168 SHAPE_LINE_CHAIN polygon;
3169 aMarker->ShapeToPolygon( polygon );
3170
3171 m_gal->Save();
3172 m_gal->Translate( aMarker->GetPosition() );
3173
3174 if( isShadow )
3175 {
3176 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aMarker, LAYER_MARKER_SHADOWS ) );
3177 m_gal->SetIsStroke( true );
3178 m_gal->SetLineWidth( (float) aMarker->MarkerScale() );
3179 }
3180 else
3181 {
3182 m_gal->SetFillColor( color );
3183 m_gal->SetIsFill( true );
3184 }
3185
3186 m_gal->DrawPolygon( polygon );
3187 m_gal->Restore();
3188 break;
3189 }
3190
3191 case LAYER_DRC_SHAPES:
3192 if( !aMarker->IsBrightened() )
3193 return;
3194
3195 for( const PCB_SHAPE& shape : aMarker->GetShapes() )
3196 {
3197 if( shape.GetStroke().GetWidth() == 1.0 )
3198 {
3199 m_gal->SetIsFill( false );
3200 m_gal->SetIsStroke( true );
3201 m_gal->SetStrokeColor( WHITE );
3202 m_gal->SetLineWidth( KiROUND( aMarker->MarkerScale() / 2.0 ) );
3203
3204 if( shape.GetShape() == SHAPE_T::SEGMENT )
3205 {
3206 m_gal->DrawLine( shape.GetStart(), shape.GetEnd() );
3207 }
3208 else if( shape.GetShape() == SHAPE_T::ARC )
3209 {
3210 EDA_ANGLE startAngle, endAngle;
3211 shape.CalcArcAngles( startAngle, endAngle );
3212
3213 m_gal->DrawArc( shape.GetCenter(), shape.GetRadius(), startAngle, shape.GetArcAngle() );
3214 }
3215 }
3216 else
3217 {
3218 m_gal->SetIsFill( true );
3219 m_gal->SetIsStroke( false );
3220 m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
3221
3222 if( shape.GetShape() == SHAPE_T::SEGMENT )
3223 {
3224 m_gal->DrawSegment( shape.GetStart(), shape.GetEnd(), shape.GetWidth() );
3225 }
3226 else if( shape.GetShape() == SHAPE_T::ARC )
3227 {
3228 EDA_ANGLE startAngle, endAngle;
3229 shape.CalcArcAngles( startAngle, endAngle );
3230
3231 m_gal->DrawArcSegment( shape.GetCenter(), shape.GetRadius(), startAngle, shape.GetArcAngle(),
3232 shape.GetWidth(), ARC_HIGH_DEF );
3233 }
3234 }
3235 }
3236
3237 break;
3238 }
3239}
3240
3241
3242void PCB_PAINTER::draw( const PCB_BOARD_OUTLINE* aBoardOutline, int aLayer )
3243{
3244 if( !aBoardOutline->HasOutline() )
3245 return;
3246
3247 // aBoardOutline makes sense only for the board editor. for fp holder boards
3248 // there are no board outlines area.
3249 const BOARD* brd = aBoardOutline->GetBoard();
3250
3251 if( !brd || brd->GetBoardUse() == BOARD_USE::FPHOLDER )
3252 return;
3253
3255 m_gal->Save();
3256
3257 const COLOR4D& outlineColor = m_pcbSettings.GetColor( aBoardOutline, aLayer );
3258 m_gal->SetFillColor( outlineColor );
3259 m_gal->AdvanceDepth();
3260 m_gal->SetLineWidth( 0 );
3261 m_gal->SetIsFill( true );
3262 m_gal->SetIsStroke( false );
3263 m_gal->DrawPolygon( aBoardOutline->GetOutline() );
3264
3265 m_gal->Restore();
3266}
3267
3268
3270 int aDrillSize, PCB_LAYER_ID aStartLayer,
3271 PCB_LAYER_ID aEndLayer )
3272{
3273 double backdrillRadius = aDrillSize / 2.0;
3274 double lineWidth = std::max( backdrillRadius / 4.0, m_pcbSettings.m_outlineWidth * 2.0 );
3275
3277 m_gal->AdvanceDepth();
3278 m_gal->SetIsFill( false );
3279 m_gal->SetIsStroke( true );
3280 m_gal->SetLineWidth( lineWidth );
3281
3282 // Draw semi-circle in start layer color (top half, from 90° to 270°)
3283 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aItem, aStartLayer ) );
3284 m_gal->DrawArc( aCenter, backdrillRadius, EDA_ANGLE( 90, DEGREES_T ),
3285 EDA_ANGLE( 180, DEGREES_T ) );
3286
3287 // Draw semi-circle in end layer color (bottom half, from 270° to 90°)
3288 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aItem, aEndLayer ) );
3289 m_gal->DrawArc( aCenter, backdrillRadius, EDA_ANGLE( 270, DEGREES_T ),
3290 EDA_ANGLE( 180, DEGREES_T ) );
3291}
3292
3293
3295{
3296 int size = 0;
3297
3298 // Check to see if the pad or via has a post-machining operation on this layer
3299 if( const PAD* pad = dynamic_cast<const PAD*>( aItem ) )
3300 {
3301 size = pad->GetPostMachiningKnockout( aLayer );
3302 }
3303 else if( const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem ) )
3304 {
3305 size = via->GetPostMachiningKnockout( aLayer );
3306 }
3307
3308 if( size <= 0 )
3309 return;
3310
3312 m_gal->AdvanceDepth();
3313
3314 double pmRadius = size / 2.0;
3315 // Use a line width proportional to the radius for visibility
3316 double lineWidth = std::max( pmRadius / 8.0, m_pcbSettings.m_outlineWidth * 2.0 );
3317
3318 COLOR4D layerColor = m_pcbSettings.GetColor( aItem, aLayer );
3319
3320 m_gal->SetIsFill( false );
3321 m_gal->SetIsStroke( true );
3322 m_gal->SetStrokeColor( layerColor );
3323 m_gal->SetLineWidth( lineWidth );
3324
3325 // Draw dashed circle manually with fixed number of segments for consistent appearance
3326 constexpr int NUM_DASHES = 12; // Number of dashes around the circle
3327 EDA_ANGLE dashAngle = ANGLE_360 / ( NUM_DASHES * 2 ); // Dash and gap are equal size
3328
3329 for( int i = 0; i < NUM_DASHES; ++i )
3330 {
3331 EDA_ANGLE startAngle = dashAngle * ( i * 2 );
3332 m_gal->DrawArc( aCenter, pmRadius, startAngle, dashAngle );
3333 }
3334}
3335
3336
3337const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = pcbIUScale.mmToIU( 10.0 );
const char * name
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
@ ERROR_OUTSIDE
@ ERROR_INSIDE
constexpr int ARC_HIGH_DEF
Definition base_units.h:129
constexpr EDA_IU_SCALE pcbIUScale
Definition base_units.h:112
KIFACE_BASE & Kiface()
Global KIFACE_BASE "get" accessor.
@ FPHOLDER
Definition board.h:314
@ NORMAL
Inactive layers are shown normally (no high-contrast mode)
@ HIDDEN
Inactive layers are hidden.
@ RATSNEST
Net/netclass colors are shown on ratsnest lines only.
@ ALL
Net/netclass colors are shown on all net copper.
BOX2< VECTOR2I > BOX2I
Definition box2.h:922
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
Definition box2.h:990
BOX2< VECTOR2D > BOX2D
Definition box2.h:923
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
A base class derived from BOARD_ITEM for items that can be connected and have a net,...
virtual NETCLASS * GetEffectiveNetClass() const
Return the NETCLASS for this item.
const wxString & GetDisplayNetname() const
virtual int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const
Return an item's "own" clearance in internal units.
Container for design settings for a BOARD object.
int GetHolePlatingThickness() const
Pad & via drills are finish size.
int GetLineThickness(PCB_LAYER_ID aLayer) const
Return the default graphic segment thickness from the layer class for the given layer.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition board_item.h:83
virtual PCB_LAYER_ID GetLayer() const
Return the primary layer this item is on.
Definition board_item.h:236
virtual BOARD_ITEM * Duplicate(bool addToParentGroup, BOARD_COMMIT *aCommit=nullptr) const
Create a copy of this BOARD_ITEM.
virtual bool IsConnected() const
Returns information if the object is derived from BOARD_CONNECTED_ITEM.
Definition board_item.h:138
virtual bool IsKnockout() const
Definition board_item.h:323
virtual const BOARD * GetBoard() const
Return the BOARD in which this BOARD_ITEM resides, or NULL if none.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
Definition board_item.h:256
virtual void TransformShapeToPolySet(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc, KIGFX::RENDER_SETTINGS *aRenderSettings=nullptr) const
Convert the item shape to a polyset.
Definition board_item.h:429
const KIFONT::METRICS & GetFontMetrics() const
BOARD_ITEM_CONTAINER * GetParent() const
Definition board_item.h:214
bool IsSideSpecific() const
virtual bool IsOnCopperLayer() const
Definition board_item.h:155
int GetMaxError() const
Information pertinent to a Pcbnew printed circuit board.
Definition board.h:322
BOARD_USE GetBoardUse() const
Get what the board use is.
Definition board.h:341
bool IsElementVisible(GAL_LAYER_ID aLayer) const
Test whether a given element category is visible.
Definition board.cpp:1020
const LSET & GetVisibleLayers() const
A proxy function that calls the correspondent function in m_BoardSettings.
Definition board.cpp:968
int GetCopperLayerCount() const
Definition board.cpp:906
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
Definition board.cpp:1069
const LSET & GetEnabledLayers() const
A proxy function that calls the corresponding function in m_BoardSettings.
Definition board.cpp:954
constexpr const Vec & GetPosition() const
Definition box2.h:211
constexpr const Vec GetEnd() const
Definition box2.h:212
constexpr void SetOrigin(const Vec &pos)
Definition box2.h:237
constexpr BOX2< Vec > & Normalize()
Ensure that the height and width are positive.
Definition box2.h:146
constexpr size_type GetWidth() const
Definition box2.h:214
constexpr Vec Centre() const
Definition box2.h:97
constexpr size_type GetHeight() const
Definition box2.h:215
constexpr bool Contains(const Vec &aPoint) const
Definition box2.h:168
constexpr const Vec & GetOrigin() const
Definition box2.h:210
constexpr const SizeVec & GetSize() const
Definition box2.h:206
constexpr void SetEnd(coord_type x, coord_type y)
Definition box2.h:297
Color settings are a bit different than most of the settings objects in that there can be more than o...
COLOR4D GetColor(int aLayer) const
APPEARANCE m_Appearance
EDA_ANGLE Normalize90()
Definition eda_angle.h:257
wxString GetName() const
Definition eda_group.h:51
virtual const BOX2I GetBoundingBox() const
Return the orthogonal bounding box of this object for display purposes.
Definition eda_item.cpp:110
KICAD_T Type() const
Returns the type of object.
Definition eda_item.h:110
bool IsEntered() const
Definition eda_item.h:128
bool IsSelected() const
Definition eda_item.h:127
bool IsBrightened() const
Definition eda_item.h:129
const VECTOR2I & GetBezierC2() const
Definition eda_shape.h:258
virtual VECTOR2I GetTopLeft() const
Definition eda_shape.h:246
const SHAPE_POLY_SET & GetHatching() const
Definition eda_shape.h:148
int GetRectangleWidth() const
virtual std::vector< SHAPE * > MakeEffectiveShapes(bool aEdgeOnly=false) const
Make a set of SHAPE objects representing the EDA_SHAPE.
Definition eda_shape.h:378
void CalcArcAngles(EDA_ANGLE &aStartAngle, EDA_ANGLE &aEndAngle) const
Calc arc start and end angles such that aStartAngle < aEndAngle.
int GetRadius() const
SHAPE_T GetShape() const
Definition eda_shape.h:168
virtual VECTOR2I GetBotRight() const
Definition eda_shape.h:247
bool IsHatchedFill() const
Definition eda_shape.h:124
bool IsSolidFill() const
Definition eda_shape.h:117
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
Definition eda_shape.h:215
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
Definition eda_shape.h:173
std::vector< VECTOR2I > GetRectCorners() const
bool IsAnyFill() const
Definition eda_shape.h:112
const std::vector< VECTOR2I > & GetBezierPoints() const
Definition eda_shape.h:320
const VECTOR2I & GetBezierC1() const
Definition eda_shape.h:255
int GetRectangleHeight() const
int GetCornerRadius() const
const VECTOR2I & GetTextPos() const
Definition eda_text.h:273
virtual bool IsVisible() const
Definition eda_text.h:187
KIFONT::FONT * GetFont() const
Definition eda_text.h:247
std::vector< std::unique_ptr< KIFONT::GLYPH > > * GetRenderCache(const KIFONT::FONT *aFont, const wxString &forResolvedText, const VECTOR2I &aOffset={ 0, 0 }) const
Definition eda_text.cpp:691
BOX2I GetTextBox(const RENDER_SETTINGS *aSettings, int aLine=-1) const
Useful in multiline texts to calculate the full text or a line area (for zones filling,...
Definition eda_text.cpp:745
GR_TEXT_H_ALIGN_T GetHorizJustify() const
Definition eda_text.h:200
virtual KIFONT::FONT * GetDrawFont(const RENDER_SETTINGS *aSettings) const
Definition eda_text.cpp:655
const TEXT_ATTRIBUTES & GetAttributes() const
Definition eda_text.h:231
int GetEffectiveTextPenWidth(int aDefaultPenWidth=0) const
The EffectiveTextPenWidth uses the text thickness if > 1 or aDefaultPenWidth.
Definition eda_text.cpp:473
LSET GetPrivateLayers() const
Definition footprint.h:164
SHAPE_POLY_SET GetBoundingHull() const
Return a bounding polygon for the shapes and pads in the footprint.
const SHAPE_POLY_SET & GetCourtyard(PCB_LAYER_ID aLayer) const
Used in DRC to test the courtyard area (a complex polygon).
VECTOR2I GetPosition() const override
Definition footprint.h:245
DRAWINGS & GraphicalItems()
Definition footprint.h:227
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
APP_SETTINGS_BASE * KifaceSettings() const
Definition kiface_base.h:95
FONT is an abstract base class for both outline and stroke fonts.
Definition font.h:131
static FONT * GetFont(const wxString &aFontName=wxEmptyString, bool aBold=false, bool aItalic=false, const std::vector< wxString > *aEmbeddedFiles=nullptr, bool aForDrawingSheet=false)
Definition font.cpp:147
virtual bool IsStroke() const
Definition font.h:138
void Draw(KIGFX::GAL *aGal, const wxString &aText, const VECTOR2I &aPosition, const VECTOR2I &aCursor, const TEXT_ATTRIBUTES &aAttributes, const METRICS &aFontMetrics) const
Draw a string.
Definition font.cpp:250
virtual bool IsOutline() const
Definition font.h:139
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:105
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
Definition color4d.h:312
static const COLOR4D CLEAR
Definition color4d.h:404
COLOR4D & Darken(double aFactor)
Makes the color darker by a given factor.
Definition color4d.h:227
COLOR4D Darkened(double aFactor) const
Return a color that is darker by a given factor, without modifying object.
Definition color4d.h:283
COLOR4D Inverted() const
Returns an inverted color, alpha remains the same.
Definition color4d.h:324
COLOR4D & Brighten(double aFactor)
Makes the color brighter by a given factor.
Definition color4d.h:210
static const COLOR4D WHITE
Definition color4d.h:402
double a
Alpha component.
Definition color4d.h:396
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
Definition color4d.h:269
static const COLOR4D UNSPECIFIED
For legacy support; used as a value to indicate color hasn't been set yet.
Definition color4d.h:399
static const COLOR4D BLACK
Definition color4d.h:403
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
Definition color4d.h:296
Attribute save/restore for GAL attributes.
Abstract interface for drawing on a 2D-surface.
GAL * m_gal
Instance of graphic abstraction layer that gives an interface to call commands used to draw (eg.
Definition painter.h:102
PAINTER(GAL *aGal)
Initialize this object for painting on any of the polymorphic GRAPHICS_ABSTRACTION_LAYER* derivatives...
Definition painter.cpp:33
void drawPostMachiningIndicator(const BOARD_ITEM *aItem, const VECTOR2D &aCenter, PCB_LAYER_ID aLayer)
Draw post-machining indicator (dashed circle) at the given center point.
virtual SHAPE_SEGMENT getPadHoleShape(const PAD *aPad) const
Return hole shape for a pad (internal units).
PCB_PAINTER(GAL *aGal, FRAME_T aFrameType)
int getLineThickness(int aActualThickness) const
Get the thickness to draw for a line (e.g.
void renderNetNameForSegment(const SHAPE_SEGMENT &aSeg, const COLOR4D &aColor, const wxString &aNetName) const
PCB_VIEWERS_SETTINGS_BASE * viewer_settings()
void draw(const PCB_TRACK *aTrack, int aLayer)
virtual PAD_DRILL_SHAPE getDrillShape(const PAD *aPad) const
Return drill shape of a pad.
PCB_RENDER_SETTINGS m_pcbSettings
virtual int getViaDrillSize(const PCB_VIA *aVia) const
Return drill diameter for a via (internal units).
void strokeText(const wxString &aText, const VECTOR2I &aPosition, const TEXT_ATTRIBUTES &aAttrs, const KIFONT::METRICS &aFontMetrics)
void drawBackdrillIndicator(const BOARD_ITEM *aItem, const VECTOR2D &aCenter, int aDrillSize, PCB_LAYER_ID aStartLayer, PCB_LAYER_ID aEndLayer)
Draw backdrill indicator (two semi-circles) at the given center point.
virtual bool Draw(const VIEW_ITEM *aItem, int aLayer) override
Takes an instance of VIEW_ITEM and passes it to a function that knows how to draw the item.
double m_zoneOpacity
Opacity override for filled zones.
double m_trackOpacity
Opacity override for all tracks.
double m_imageOpacity
Opacity override for user images.
double m_viaOpacity
Opacity override for all types of via.
ZONE_DISPLAY_MODE m_ZoneDisplayMode
void LoadColors(const COLOR_SETTINGS *aSettings) override
double m_padOpacity
Opacity override for SMD pads and PTHs.
void SetBackgroundColor(const COLOR4D &aColor) override
Set the background color.
COLOR4D GetColor(const VIEW_ITEM *aItem, int aLayer) const override
Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer using curr...
HIGH_CONTRAST_MODE m_ContrastModeDisplay
std::map< int, KIGFX::COLOR4D > m_netColors
Set of net codes that should not have their ratsnest displayed.
NET_COLOR_MODE m_netColorMode
Overrides for specific netclass colors.
static const double MAX_FONT_SIZE
< Maximum font size for netnames (and other dynamically shown strings)
double m_filledShapeOpacity
Opacity override for graphic shapes.
bool GetShowPageLimits() const override
void LoadDisplayOptions(const PCB_DISPLAY_OPTIONS &aOptions)
Load settings related to display options (high-contrast mode, full or outline modes for vias/pads/tra...
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
void SetGapLengthRatio(double aRatio)
PCB_LAYER_ID GetActiveLayer() const
std::map< int, COLOR4D > m_layerColorsHi
virtual void update()
Precalculates extra colors for layers (e.g.
void SetDashLengthRatio(double aRatio)
std::set< int > m_highlightNetcodes
std::map< int, COLOR4D > m_layerColorsDark
std::map< int, COLOR4D > m_layerColorsSel
std::set< int > m_highContrastLayers
std::map< int, COLOR4D > m_layerColors
bool m_hiContrastEnabled
Parameters for display modes.
An abstract base class for deriving all objects that can be added to a VIEW.
Definition view_item.h:86
bool IsBOARD_ITEM() const
Definition view_item.h:102
double GetForcedTransparency() const
Definition view_item.h:171
LSET is a set of PCB_LAYER_IDs.
Definition lset.h:37
PCB_LAYER_ID ExtractLayer() const
Find the first set PCB_LAYER_ID.
Definition lset.cpp:525
LSEQ Seq(const LSEQ &aSequence) const
Return an LSEQ from the union of this LSET and a desired sequence.
Definition lset.cpp:296
static LSET AllCuMask(int aCuLayerCount)
Return a mask holding the requested number of Cu PCB_LAYER_IDs.
Definition lset.cpp:582
static const LSET & PhysicalLayersMask()
Return a mask holding all layers which are physically realized.
Definition lset.cpp:680
int MarkerScale() const
The scaling factor to convert polygonal shape coordinates to internal units.
Definition marker_base.h:69
void ShapeToPolygon(SHAPE_LINE_CHAIN &aPolygon, int aScale=-1) const
Return the shape polygon in internal units in a SHAPE_LINE_CHAIN the coordinates are relatives to the...
A collection of nets and the parameters used to route or test these nets.
Definition netclass.h:45
COLOR4D GetPcbColor(bool aIsForSave=false) const
Definition netclass.h:189
bool HasPcbColor() const
Definition netclass.h:188
static const int UNCONNECTED
Constant that holds the "unconnected net" number (typically 0) all items "connected" to this net are ...
Definition netinfo.h:247
@ NORMAL
Shape is the same on all layers.
Definition padstack.h:171
Definition pad.h:55
int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const override
Return the pad's "own" clearance in internal units.
Definition pad.cpp:1586
LSET GetLayerSet() const override
Return a std::bitset of all layers on which the item physically resides.
Definition pad.h:555
const std::vector< std::shared_ptr< PCB_SHAPE > > & GetPrimitives(PCB_LAYER_ID aLayer) const
Accessor to the basic shape list for custom-shaped pads.
Definition pad.h:372
int GetSizeX() const
Definition pad.h:280
bool FlashLayer(int aLayer, bool aOnlyCheckIfPermitted=false) const
Check to see whether the pad should be flashed on the specific layer.
Definition pad.cpp:410
virtual std::shared_ptr< SHAPE > GetEffectiveShape(PCB_LAYER_ID aLayer, FLASHING flashPTHPads=FLASHING::DEFAULT) const override
Some pad shapes can be complex (rounded/chamfered rectangle), even without considering custom shapes.
Definition pad.cpp:931
const BOX2I GetBoundingBox() const override
The bounding box is cached, so this will be efficient most of the time.
Definition pad.cpp:1302
PAD_ATTRIB GetAttribute() const
Definition pad.h:558
const wxString & GetPinFunction() const
Definition pad.h:148
const wxString & GetNumber() const
Definition pad.h:137
VECTOR2I GetPosition() const override
Definition pad.h:209
PCB_LAYER_ID GetTertiaryDrillEndLayer() const
Definition pad.h:540
PCB_LAYER_ID GetTertiaryDrillStartLayer() const
Definition pad.h:538
bool IsNoConnectPad() const
Definition pad.cpp:326
int GetDrillSizeX() const
Definition pad.h:314
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
Definition pad.h:196
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc=ERROR_INSIDE, bool ignoreLineWidth=false) const override
Convert the pad shape to a closed polygon.
Definition pad.cpp:2481
int GetSolderMaskExpansion(PCB_LAYER_ID aLayer) const
Definition pad.cpp:1612
const VECTOR2I & GetOffset(PCB_LAYER_ID aLayer) const
Definition pad.h:324
bool IsFreePad() const
Definition pad.cpp:332
const VECTOR2I & GetSecondaryDrillSize() const
Definition pad.h:509
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
Definition pad.h:415
PAD_DRILL_SHAPE GetDrillShape() const
Definition pad.h:432
int GetSizeY() const
Definition pad.h:291
VECTOR2I GetSolderPasteMargin(PCB_LAYER_ID aLayer) const
Usually < 0 (mask shape smaller than pad)because the margin can be dependent on the pad size,...
Definition pad.cpp:1667
PCB_LAYER_ID GetSecondaryDrillStartLayer() const
Definition pad.h:521
const VECTOR2I & GetTertiaryDrillSize() const
Definition pad.h:526
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
Definition pad.cpp:1503
std::shared_ptr< SHAPE_SEGMENT > GetEffectiveHoleShape() const override
Return a SHAPE_SEGMENT object representing the pad's hole.
Definition pad.cpp:1033
PCB_LAYER_ID GetSecondaryDrillEndLayer() const
Definition pad.h:523
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
Definition pad.h:264
DISPLAY_OPTIONS m_Display
EDA_ANGLE GetArcAngleStart() const
const VECTOR2I GetFocusPosition() const override
Similar to GetPosition() but allows items to return their visual center rather than their anchor.
Definition pcb_track.h:352
double GetRadius() const
EDA_ANGLE GetAngle() const
const VECTOR2I & GetMid() const
Definition pcb_track.h:347
virtual VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition pcb_track.h:354
void GetBoundingHull(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasOutline() const
const SHAPE_POLY_SET & GetOutline() const
Abstract dimension API.
int GetLineThickness() const
const std::vector< std::shared_ptr< SHAPE > > & GetShapes() const
double m_TrackOpacity
Opacity override for all tracks.
double m_FilledShapeOpacity
Opacity override for graphic shapes.
double m_ZoneOpacity
Opacity override for filled zone areas.
double m_ImageOpacity
Opacity override for user images.
double m_PadOpacity
Opacity override for SMD pads and PTHs.
double m_ViaOpacity
Opacity override for all types of via.
HIGH_CONTRAST_MODE m_ContrastModeDisplay
How inactive layers are displayed.
NET_COLOR_MODE m_NetColorMode
How to use color overrides on specific nets and netclasses.
ZONE_DISPLAY_MODE m_ZoneDisplayMode
A set of BOARD_ITEMs (i.e., without duplicates).
Definition pcb_group.h:53
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
void SetZoom(double aZoomFactor) const
std::vector< PCB_SHAPE > GetShapes() const
GAL_LAYER_ID GetColorLayer() const
VECTOR2I GetPosition() const override
Definition pcb_marker.h:64
PCB_VIEWERS_SETTINGS_BASE * viewer_settings()
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Definition pcb_point.h:43
int GetSize() const
Definition pcb_point.h:62
VECTOR2I GetPosition() const override
Definition pcb_point.h:59
Object to handle a bitmap image that can be inserted in a PCB.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition pcb_shape.h:81
int GetWidth() const override
bool HasSolderMask() const
Definition pcb_shape.h:207
int GetSolderMaskExpansion() const
virtual std::vector< VECTOR2I > GetCorners() const
Return 4 corners for a rectangle or rotated rectangle (stored as a poly).
bool IsProxyItem() const override
Definition pcb_shape.h:116
STROKE_PARAMS GetStroke() const override
Definition pcb_shape.h:91
PCB_LAYER_ID GetLayer() const override
Return the primary layer this item is on.
Definition pcb_shape.h:71
int GetRowSpan() const
int GetColSpan() const
std::vector< PCB_TABLECELL * > GetCells() const
Definition pcb_table.h:159
void DrawBorders(const std::function< void(const VECTOR2I &aPt1, const VECTOR2I &aPt2, const STROKE_PARAMS &aStroke)> &aCallback) const
int GetShape() const
Definition pcb_target.h:58
int GetWidth() const
Definition pcb_target.h:64
int GetSize() const
Definition pcb_target.h:61
VECTOR2I GetPosition() const override
Definition pcb_target.h:55
bool IsBorderEnabled() const
Disables the border, this is done by changing the stroke internally.
void TransformTextToPolySet(SHAPE_POLY_SET &aBuffer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc) const
Function TransformTextToPolySet Convert the text to a polygonSet describing the actual character stro...
VECTOR2I GetDrawPos() const override
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
SHAPE_POLY_SET GetKnockoutCache(const KIFONT::FONT *aFont, const wxString &forResolvedText, int aMaxError) const
Definition pcb_text.cpp:509
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc, bool aIgnoreLineWidth=false) const override
Convert the item shape to a closed polygon.
Definition pcb_text.cpp:631
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
Definition pcb_text.cpp:139
EDA_ANGLE GetDrawRotation() const override
Definition pcb_text.cpp:181
int GetSolderMaskExpansion() const
const VECTOR2I & GetStart() const
Definition pcb_track.h:154
const VECTOR2I & GetEnd() const
Definition pcb_track.h:151
virtual int GetWidth() const
Definition pcb_track.h:148
PCB_LAYER_ID BottomLayer() const
PCB_LAYER_ID GetTertiaryDrillEndLayer() const
Definition pcb_track.h:855
std::optional< int > GetTertiaryDrillSize() const
bool FlashLayer(int aLayer) const
Check to see whether the via should have a pad on the specific layer.
std::optional< int > GetSecondaryDrillSize() const
PCB_LAYER_ID GetSecondaryDrillEndLayer() const
Definition pcb_track.h:841
int GetWidth() const override
PCB_LAYER_ID GetTertiaryDrillStartLayer() const
Definition pcb_track.h:852
bool IsOnLayer(PCB_LAYER_ID aLayer) const override
Test to see if this object is on the given layer.
PCB_LAYER_ID TopLayer() const
int GetDrillValue() const
Calculate the drill value for vias (m_drill if > 0, or default drill value for the board).
VIATYPE GetViaType() const
Definition pcb_track.h:455
PCB_LAYER_ID GetSecondaryDrillStartLayer() const
Definition pcb_track.h:838
void LayerPair(PCB_LAYER_ID *top_layer, PCB_LAYER_ID *bottom_layer) const
Return the 2 layers used by the via (the via actually uses all layers between these 2 layers)
VIEWERS_DISPLAY_OPTIONS m_ViewersDisplay
virtual COMMON_SETTINGS * GetCommonSettings() const
Definition pgm_base.cpp:537
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition pgm_base.h:129
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetPosition() const
VECTOR2I GetSize() const
const BITMAP_BASE & GetImage() const
Get the underlying image.
double GetImageScale() const
A round rectangle shape, based on a rectangle and a radius.
Definition roundrect.h:36
void TransformToPolygon(SHAPE_POLY_SET &aBuffer, int aMaxError) const
Get the polygonal representation of the roundrect.
Definition roundrect.cpp:81
Definition seg.h:42
VECTOR2I A
Definition seg.h:49
VECTOR2I::extended_type ecoord
Definition seg.h:44
VECTOR2I B
Definition seg.h:50
int Length() const
Return the length (this).
Definition seg.h:343
ecoord SquaredLength() const
Definition seg.h:348
T * GetAppSettings(const char *aFilename)
Return a handle to the a given settings by type.
VECTOR2I GetEnd() const override
Definition shape_arc.h:208
const SHAPE_LINE_CHAIN ConvertToPolyline(int aMaxError=DefaultAccuracyForPCB(), int *aActualError=nullptr) const
Construct a SHAPE_LINE_CHAIN of segments from a given arc.
VECTOR2I GetStart() const override
Definition shape_arc.h:207
const VECTOR2I & GetCenter() const
int GetRadius() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
virtual void CacheTriangulation(bool aPartition=true, bool aSimplify=false)
Build a polygon triangulation, needed to draw a polygon on OpenGL and in some other calculations.
void Fracture()
Convert a set of polygons with holes to a single outline with "slits"/"fractures" connecting the oute...
void Inflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError, bool aSimplify=false)
Perform outline inflation/deflation.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
int Append(int x, int y, int aOutline=-1, int aHole=-1, bool aAllowDuplication=false)
Appends a vertex at the end of the given outline/hole (default: the last outline)
SHAPE_LINE_CHAIN & Outline(int aIndex)
Return the reference to aIndex-th outline in the set.
int NewOutline()
Creates a new empty polygon in the set and returns its index.
void Deflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError)
const SHAPE_LINE_CHAIN & CHole(int aOutline, int aHole) const
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
int GetWidth() const override
Definition shape_rect.h:185
const VECTOR2I & GetPosition() const
Definition shape_rect.h:169
const VECTOR2I GetSize() const
Definition shape_rect.h:177
int GetHeight() const
Definition shape_rect.h:193
const SEG & GetSeg() const
int GetWidth() const override
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I & CPoint(int aIndex) const
Return a const reference to a given point in the polygon.
int PointCount() const
Return the number of points (vertices) in this polygon.
virtual size_t GetSegmentCount() const override
An abstract shape on 2D plane.
Definition shape.h:126
Simple container to manage line stroke parameters.
int GetWidth() const
LINE_STYLE GetLineStyle() const
static void Stroke(const SHAPE *aShape, LINE_STYLE aLineStyle, int aWidth, const KIGFX::RENDER_SETTINGS *aRenderSettings, const std::function< void(const VECTOR2I &a, const VECTOR2I &b)> &aStroker)
GR_TEXT_H_ALIGN_T m_Halign
GR_TEXT_V_ALIGN_T m_Valign
KIFONT::FONT * m_Font
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
Definition vector2d.h:385
Handle a list of polygons defining a copper zone.
Definition zone.h:74
const std::vector< SEG > & GetHatchLines() const
Definition zone.h:767
const std::shared_ptr< SHAPE_POLY_SET > & GetFilledPolysList(PCB_LAYER_ID aLayer) const
Definition zone.h:596
SHAPE_POLY_SET * Outline()
Definition zone.h:331
virtual bool IsOnLayer(PCB_LAYER_ID) const override
Test to see if this object is on the given layer.
Definition zone.cpp:607
bool IsTeardropArea() const
Definition zone.h:676
ZONE_BORDER_DISPLAY_STYLE GetHatchStyle() const
Definition zone.h:585
@ WHITE
Definition color4d.h:48
@ MAGENTA
Definition color4d.h:60
@ CYAN
Definition color4d.h:58
void TransformArcToPolygon(SHAPE_POLY_SET &aBuffer, const VECTOR2I &aStart, const VECTOR2I &aMid, const VECTOR2I &aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc)
Convert arc to multiple straight segments.
@ CHAMFER_ALL_CORNERS
All angles are chamfered.
@ ROUND_ALL_CORNERS
All angles are rounded.
static constexpr EDA_ANGLE ANGLE_90
Definition eda_angle.h:413
@ DEGREES_T
Definition eda_angle.h:31
static constexpr EDA_ANGLE ANGLE_VERTICAL
Definition eda_angle.h:408
static constexpr EDA_ANGLE ANGLE_HORIZONTAL
Definition eda_angle.h:407
static constexpr EDA_ANGLE ANGLE_360
Definition eda_angle.h:417
#define IGNORE_PARENT_GROUP
Definition eda_item.h:55
@ UNDEFINED
Definition eda_shape.h:44
@ SEGMENT
Definition eda_shape.h:45
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
Definition eda_shape.h:46
FRAME_T
The set of EDA_BASE_FRAME derivatives, typically stored in EDA_BASE_FRAME::m_Ident.
Definition frame_type.h:33
@ FRAME_PCB_EDITOR
Definition frame_type.h:42
@ FRAME_CVPCB_DISPLAY
Definition frame_type.h:53
@ FRAME_FOOTPRINT_VIEWER
Definition frame_type.h:45
@ FRAME_FOOTPRINT_WIZARD
Definition frame_type.h:46
@ FRAME_FOOTPRINT_PREVIEW
Definition frame_type.h:48
@ FRAME_FOOTPRINT_CHOOSER
Definition frame_type.h:44
@ FRAME_FOOTPRINT_EDITOR
Definition frame_type.h:43
@ FRAME_PCB_DISPLAY3D
Definition frame_type.h:47
@ FRAME_CVPCB
Definition frame_type.h:52
a few functions useful in geometry calculations.
int GetPenSizeForNormal(int aTextSize)
Definition gr_text.cpp:61
double m_HoleWallPaintingMultiplier
What factor to use when painting via and PTH pad hole walls, so that the painted hole wall can be ove...
bool IsSolderMaskLayer(int aLayer)
Definition layer_ids.h:748
@ LAYER_PAD_FR_NETNAMES
Additional netnames layers (not associated with a PCB layer).
Definition layer_ids.h:200
@ LAYER_PAD_BK_NETNAMES
Definition layer_ids.h:201
@ LAYER_PAD_NETNAMES
Definition layer_ids.h:202
@ NETNAMES_LAYER_ID_START
Definition layer_ids.h:194
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
Definition layer_ids.h:666
bool IsPadCopperLayer(int aLayer)
Definition layer_ids.h:881
int GetNetnameLayer(int aLayer)
Return a netname layer corresponding to the given layer.
Definition layer_ids.h:854
bool IsClearanceLayer(int aLayer)
Definition layer_ids.h:893
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
Definition layer_ids.h:677
@ LAYER_POINTS
PCB reference/manual snap points visibility.
Definition layer_ids.h:321
@ GAL_LAYER_ID_START
Definition layer_ids.h:229
@ LAYER_LOCKED_ITEM_SHADOW
Shadow layer for locked items.
Definition layer_ids.h:307
@ LAYER_PAD_COPPER_START
Virtual layers for pad copper on a given copper layer.
Definition layer_ids.h:337
@ LAYER_VIA_HOLEWALLS
Definition layer_ids.h:298
@ LAYER_CONFLICTS_SHADOW
Shadow layer for items flagged conflicting.
Definition layer_ids.h:310
@ LAYER_NON_PLATEDHOLES
Draw usual through hole vias.
Definition layer_ids.h:239
@ LAYER_DRC_EXCLUSION
Layer for DRC markers which have been individually excluded.
Definition layer_ids.h:304
@ LAYER_PCB_BACKGROUND
PCB background color.
Definition layer_ids.h:281
@ LAYER_DRC_SHAPES
Custom shapes for DRC markers.
Definition layer_ids.h:315
@ LAYER_PADS
Meta control for all pads opacity/visibility (color ignored).
Definition layer_ids.h:292
@ LAYER_DRC_WARNING
Layer for DRC markers with #SEVERITY_WARNING.
Definition layer_ids.h:301
@ LAYER_PAD_PLATEDHOLES
to draw pad holes (plated)
Definition layer_ids.h:271
@ GAL_LAYER_ID_END
Definition layer_ids.h:360
@ LAYER_VIA_COPPER_START
Virtual layers for via copper on a given copper layer.
Definition layer_ids.h:341
@ LAYER_CLEARANCE_START
Virtual layers for pad/via/track clearance outlines for a given copper layer.
Definition layer_ids.h:345
@ LAYER_ZONE_START
Virtual layers for stacking zones and tracks on a given copper layer.
Definition layer_ids.h:333
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
Definition layer_ids.h:248
@ LAYER_VIA_BURIED
Draw blind vias.
Definition layer_ids.h:235
@ LAYER_MARKER_SHADOWS
Shadows for DRC markers.
Definition layer_ids.h:305
@ LAYER_VIA_HOLES
Draw via holes (pad holes do not use this layer).
Definition layer_ids.h:274
@ LAYER_VIA_BLIND
Draw micro vias.
Definition layer_ids.h:234
@ LAYER_VIA_MICROVIA
Definition layer_ids.h:233
@ LAYER_VIA_THROUGH
Draw buried vias.
Definition layer_ids.h:236
@ LAYER_DRC_ERROR
Layer for DRC markers with #SEVERITY_ERROR.
Definition layer_ids.h:277
@ LAYER_PAD_HOLEWALLS
Definition layer_ids.h:297
bool IsViaCopperLayer(int aLayer)
Definition layer_ids.h:887
bool IsNetnameLayer(int aLayer)
Test whether a layer is a netname layer.
Definition layer_ids.h:869
bool IsHoleLayer(int aLayer)
Definition layer_ids.h:739
bool IsExternalCopperLayer(int aLayerId)
Test whether a layer is an external (F_Cu or B_Cu) copper layer.
Definition layer_ids.h:688
PCB_LAYER_ID
A quick note on layer IDs:
Definition layer_ids.h:60
@ F_CrtYd
Definition layer_ids.h:116
@ Edge_Cuts
Definition layer_ids.h:112
@ F_Paste
Definition layer_ids.h:104
@ B_Mask
Definition layer_ids.h:98
@ B_Cu
Definition layer_ids.h:65
@ F_Mask
Definition layer_ids.h:97
@ B_Paste
Definition layer_ids.h:105
@ F_SilkS
Definition layer_ids.h:100
@ B_CrtYd
Definition layer_ids.h:115
@ UNDEFINED_LAYER
Definition layer_ids.h:61
@ PCB_LAYER_ID_COUNT
Definition layer_ids.h:171
@ F_Cu
Definition layer_ids.h:64
bool IsZoneFillLayer(int aLayer)
Definition layer_ids.h:875
PCB_LAYER_ID ToLAYER_ID(int aLayer)
Definition lset.cpp:737
MATRIX3x3< double > MATRIX3x3D
Definition matrix3x3.h:473
The Cairo implementation of the graphics abstraction layer.
Definition eda_group.h:33
PAD_DRILL_SHAPE
The set of pad drill shapes, used with PAD::{Set,Get}DrillShape()
Definition padstack.h:69
@ NPTH
like PAD_PTH, but not plated mechanical use only, no connection allowed
Definition padstack.h:103
@ PTH
Plated through hole pad.
Definition padstack.h:98
@ ROUNDRECT
Definition padstack.h:57
BARCODE class definition.
Class to handle a set of BOARD_ITEMs.
PCBNEW_SETTINGS * pcbconfig()
@ THROUGH
Definition pcb_track.h:68
@ MICROVIA
Definition pcb_track.h:71
@ SHOW_WITH_VIA_ALWAYS
PGM_BASE & Pgm()
The global program "get" accessor.
Definition pgm_base.cpp:946
PGM_BASE * PgmOrNull()
Return a reference that can be nullptr when running a shared lib from a script, not from a kicad app.
Definition pgm_base.cpp:954
see class PGM_BASE
@ SH_RECT
axis-aligned rectangle
Definition shape.h:47
@ SH_CIRCLE
circle
Definition shape.h:50
@ SH_SIMPLE
simple polygon
Definition shape.h:51
@ SH_SEGMENT
line segment
Definition shape.h:48
wxString UnescapeString(const wxString &aSource)
int PrintableCharCount(const wxString &aString)
Return the number of printable (ie: non-formatting) chars.
LINE_STYLE
Dashed line types.
VECTOR2I center
int radius
VECTOR2I end
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
int clearance
@ GR_TEXT_H_ALIGN_CENTER
@ GR_TEXT_H_ALIGN_RIGHT
@ GR_TEXT_H_ALIGN_LEFT
@ GR_TEXT_V_ALIGN_BOTTOM
@ GR_TEXT_V_ALIGN_CENTER
#define M_PI
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Definition trigo.cpp:229
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
Definition typeinfo.h:88
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
Definition typeinfo.h:106
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
Definition typeinfo.h:103
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
Definition typeinfo.h:97
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
Definition typeinfo.h:104
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
Definition typeinfo.h:111
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
Definition typeinfo.h:93
@ PCB_ZONE_T
class ZONE, a copper pour area
Definition typeinfo.h:108
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
Definition typeinfo.h:92
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
Definition typeinfo.h:89
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
Definition typeinfo.h:90
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
Definition typeinfo.h:99
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
Definition typeinfo.h:101
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
Definition typeinfo.h:107
@ PCB_TABLECELL_T
class PCB_TABLECELL, PCB_TEXTBOX for use in tables
Definition typeinfo.h:95
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
Definition typeinfo.h:86
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
Definition typeinfo.h:102
@ PCB_PAD_T
class PAD, a pad in a footprint
Definition typeinfo.h:87
@ PCB_BOARD_OUTLINE_T
class PCB_BOARD_OUTLINE_T, a pcb board outline item
Definition typeinfo.h:112
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
Definition typeinfo.h:98
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
Definition typeinfo.h:94
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
Definition typeinfo.h:113
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
Definition typeinfo.h:96
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
Definition typeinfo.h:105
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:695
VECTOR2< double > VECTOR2D
Definition vector2d.h:694