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pcb_painter.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2013-2019 CERN
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
8 * @author Maciej Suminski <maciej.suminski@cern.ch>
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License
12 * as published by the Free Software Foundation; either version 2
13 * of the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, you may find one here:
22 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
23 * or you may search the http://www.gnu.org website for the version 2 license,
24 * or you may write to the Free Software Foundation, Inc.,
25 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28#include <advanced_config.h>
29#include <board.h>
31#include <pcb_track.h>
32#include <pcb_group.h>
33#include <footprint.h>
34#include <pad.h>
35#include <pcb_shape.h>
36#include <string_utils.h>
37#include <zone.h>
38#include <pcb_reference_image.h>
39#include <pcb_text.h>
40#include <pcb_textbox.h>
41#include <pcb_table.h>
42#include <pcb_tablecell.h>
43#include <pcb_marker.h>
44#include <pcb_dimension.h>
45#include <pcb_target.h>
46
47#include <layer_ids.h>
48#include <lset.h>
49#include <pcb_painter.h>
50#include <pcb_display_options.h>
56#include <pcbnew_settings.h>
58
61#include <callback_gal.h>
64#include <geometry/shape_rect.h>
68#include <bezier_curves.h>
69#include <kiface_base.h>
70#include <gr_text.h>
71#include <pgm_base.h>
72
73using namespace KIGFX;
74
75
77{
78 return dynamic_cast<PCBNEW_SETTINGS*>( Kiface().KifaceSettings() );
79}
80
81// Helpers for display options existing in Cvpcb and Pcbnew
82// Note, when running Cvpcb, pcbconfig() returns nullptr and viewer_settings()
83// returns the viewer options existing to Cvpcb and Pcbnew
85{
86 switch( m_frameType )
87 {
90 default:
92
96
100 case FRAME_CVPCB:
103 }
104}
105
106
108{
109 m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
110 m_ZoneDisplayMode = ZONE_DISPLAY_MODE::SHOW_FILLED;
111 m_netColorMode = NET_COLOR_MODE::RATSNEST;
112 m_ContrastModeDisplay = HIGH_CONTRAST_MODE::NORMAL;
113
114 m_trackOpacity = 1.0;
115 m_viaOpacity = 1.0;
116 m_padOpacity = 1.0;
117 m_zoneOpacity = 1.0;
118 m_imageOpacity = 1.0;
120
122
123 m_PadEditModePad = nullptr;
124
125 SetDashLengthRatio( 12 ); // From ISO 128-2
126 SetGapLengthRatio( 3 ); // From ISO 128-2
127
129
130 update();
131}
132
133
135{
137
138 // Init board layers colors:
139 for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
140 {
141 m_layerColors[i] = aSettings->GetColor( i );
142
143 // Guard: if the alpha channel is too small, the layer is not visible.
144 if( m_layerColors[i].a < 0.2 )
145 m_layerColors[i].a = 0.2;
146 }
147
148 // Init specific graphic layers colors:
149 for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
150 m_layerColors[i] = aSettings->GetColor( i );
151
152 // Colors for layers that aren't theme-able
155
156 // Netnames for copper layers
157 const COLOR4D lightLabel = aSettings->GetColor( NETNAMES_LAYER_ID_START );
158 const COLOR4D darkLabel = lightLabel.Inverted();
159
160 for( PCB_LAYER_ID layer : LSET::AllCuMask().CuStack() )
161 {
162 if( m_layerColors[layer].GetBrightness() > 0.5 )
163 m_layerColors[GetNetnameLayer( layer )] = darkLabel;
164 else
165 m_layerColors[GetNetnameLayer( layer )] = lightLabel;
166 }
167
168 if( PgmOrNull() ) // can be null if used without project (i.e. from python script)
170 else
171 m_hiContrastFactor = 1.0f - 0.8f; // default value
172
173 update();
174}
175
176
178{
179 m_hiContrastEnabled = aOptions.m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL;
183
185 m_viaOpacity = aOptions.m_ViaOpacity;
186 m_padOpacity = aOptions.m_PadOpacity;
187 m_zoneOpacity = aOptions.m_ZoneOpacity;
190}
191
192
193COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
194{
195 return GetColor( dynamic_cast<const BOARD_ITEM*>( aItem ), aLayer );
196}
197
198
199COLOR4D PCB_RENDER_SETTINGS::GetColor( const BOARD_ITEM* aItem, int aLayer ) const
200{
201 int netCode = -1;
202 int originalLayer = aLayer;
203
204 if( aLayer == LAYER_MARKER_SHADOWS )
205 return m_backgroundColor.WithAlpha( 0.6 );
206
207 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
208 return m_layerColors.at( aLayer );
209
210 // SMD pads use the copper netname layer
211 if( aLayer == LAYER_PAD_FR_NETNAMES )
212 aLayer = GetNetnameLayer( F_Cu );
213 else if( aLayer == LAYER_PAD_BK_NETNAMES )
214 aLayer = GetNetnameLayer( B_Cu );
215
216 if( IsHoleLayer( aLayer ) && m_isPrinting )
217 {
218 // Careful that we don't end up with the same colour for the annular ring and the hole
219 // when printing in B&W.
220 const PAD* pad = dynamic_cast<const PAD*>( aItem );
221 const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem );
222 int holeLayer = aLayer;
223 int annularRingLayer = UNDEFINED_LAYER;
224
225 // TODO(JE) padstacks -- this won't work, we don't know what the annular ring layer is
226 // Inserting F_Cu here for now.
227 if( pad && pad->GetAttribute() == PAD_ATTRIB::PTH )
228 annularRingLayer = F_Cu;
229 else if( via )
230 annularRingLayer = F_Cu;
231
232 if( annularRingLayer != UNDEFINED_LAYER )
233 {
234 auto it = m_layerColors.find( holeLayer );
235 auto it2 = m_layerColors.find( annularRingLayer );
236
237 if( it != m_layerColors.end() && it2 != m_layerColors.end() && it->second == it2->second )
238 aLayer = LAYER_PCB_BACKGROUND;
239 }
240 }
241
242 // Zones should pull from the copper layer
243 if( aItem && aItem->Type() == PCB_ZONE_T )
244 {
245 if( IsZoneFillLayer( aLayer ) )
246 aLayer = aLayer - LAYER_ZONE_START;
247 }
248
249 // Pad and via copper and clearance outlines take their color from the copper layer
250 if( IsPadCopperLayer( aLayer ) )
251 aLayer = aLayer - LAYER_PAD_COPPER_START;
252 else if( IsViaCopperLayer( aLayer ) )
253 aLayer = aLayer - LAYER_VIA_COPPER_START;
254 else if( IsClearanceLayer( aLayer ) )
255 aLayer = aLayer - LAYER_CLEARANCE_START;
256
257 // Use via "golden copper" hole color for pad hole walls for contrast
258 else if( aLayer == LAYER_PAD_HOLEWALLS )
259 aLayer = LAYER_VIA_HOLES;
260
261 // Show via mask layers if appropriate
262 if( aLayer == LAYER_VIA_THROUGH && !m_isPrinting )
263 {
264 if( aItem && aItem->GetBoard() )
265 {
266 LSET visibleLayers = aItem->GetBoard()->GetVisibleLayers()
267 & aItem->GetBoard()->GetEnabledLayers()
268 & aItem->GetLayerSet();
269
270 if( GetActiveLayer() == F_Mask && visibleLayers.test( F_Mask ) )
271 aLayer = F_Mask;
272 else if( GetActiveLayer() == B_Mask && visibleLayers.test( B_Mask ) )
273 aLayer = B_Mask;
274 else if( ( visibleLayers & LSET::AllCuMask() ).none() )
275 {
276 if( visibleLayers.any() )
277 aLayer = visibleLayers.Seq().back();
278 }
279 }
280 }
281
282 // Normal path: get the layer base color
283 auto it = m_layerColors.find( aLayer );
284 COLOR4D color = it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
285
286 if( !aItem )
287 return color;
288
289 // Selection disambiguation
290 if( aItem->IsBrightened() )
291 return color.Brightened( m_selectFactor ).WithAlpha( 0.8 );
292
293 // Normal selection
294 if( aItem->IsSelected() )
295 {
296 auto it_selected = m_layerColorsSel.find( aLayer );
297 color = it_selected == m_layerColorsSel.end() ? color.Brightened( 0.8 ) : it_selected->second;
298 }
299
300 // Some graphic objects are BOARD_CONNECTED_ITEM, but they are seen here as
301 // actually board connected objects only if on a copper layer
302 const BOARD_CONNECTED_ITEM* conItem = nullptr;
303
304 if( aItem->IsConnected() && aItem->IsOnCopperLayer() )
305 conItem = static_cast<const BOARD_CONNECTED_ITEM*>( aItem );
306
307 // Try to obtain the netcode for the aItem
308 if( conItem )
309 netCode = conItem->GetNetCode();
310
311 bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
312 bool selected = aItem->IsSelected();
313
314 // Apply net color overrides
315 if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsCopperLayer( aLayer ) )
316 {
317 COLOR4D netColor = COLOR4D::UNSPECIFIED;
318
319 auto ii = m_netColors.find( netCode );
320
321 if( ii != m_netColors.end() )
322 netColor = ii->second;
323
324 if( netColor == COLOR4D::UNSPECIFIED )
325 {
326 const NETCLASS* nc = conItem->GetEffectiveNetClass();
327
328 if( nc->HasPcbColor() )
329 netColor = nc->GetPcbColor();
330 }
331
332 if( netColor == COLOR4D::UNSPECIFIED )
333 netColor = color;
334
335 if( selected )
336 {
337 // Selection brightening overrides highlighting
338 netColor.Brighten( m_selectFactor );
339 }
340 else if( m_highlightEnabled )
341 {
342 // Highlight brightens objects on all layers and darkens everything else for contrast
343 if( highlighted )
344 netColor.Brighten( m_highlightFactor );
345 else
346 netColor.Darken( 1.0 - m_highlightFactor );
347 }
348
349 color = netColor;
350 }
351 else if( !selected && m_highlightEnabled )
352 {
353 // Single net highlight mode
354 if( m_highlightNetcodes.contains( netCode ) )
355 {
356 auto it_hi = m_layerColorsHi.find( aLayer );
357 color = it_hi == m_layerColorsHi.end() ? color.Brightened( m_highlightFactor ) : it_hi->second;
358 }
359 else
360 {
361 auto it_dark = m_layerColorsDark.find( aLayer );
362 color = it_dark == m_layerColorsDark.end() ? color.Darkened( 1.0 - m_highlightFactor ) : it_dark->second;
363 }
364 }
365
366 // Apply high-contrast dimming
367 if( m_hiContrastEnabled && m_highContrastLayers.size() && !highlighted && !selected )
368 {
370 bool isActive = m_highContrastLayers.count( aLayer );
371 bool hide = false;
372
373 switch( originalLayer )
374 {
375 // TODO(JE) not sure if this is needed
376 case LAYER_PADS:
377 {
378 const PAD* pad = static_cast<const PAD*>( aItem );
379
380 if( pad->IsOnLayer( primary ) && !pad->FlashLayer( primary ) )
381 {
382 isActive = false;
383
384 if( IsCopperLayer( primary ) )
385 hide = true;
386 }
387
389 isActive = false;
390
391 break;
392 }
393
394 case LAYER_VIA_BBLIND:
396 {
397 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
398
399 // Target graphic is active if the via crosses the primary layer
400 if( via->GetLayerSet().test( primary ) == 0 )
401 {
402 isActive = false;
403 hide = true;
404 }
405
406 break;
407 }
408
410 {
411 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
412
413 if( !via->FlashLayer( primary ) )
414 {
415 isActive = false;
416
417 if( IsCopperLayer( primary ) )
418 hide = true;
419 }
420
421 break;
422 }
423
427 // Pad holes are active is any physical layer is active
428 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
429 isActive = false;
430
431 break;
432
433 case LAYER_VIA_HOLES:
435 {
436 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
437
438 if( via->GetViaType() == VIATYPE::THROUGH )
439 {
440 // A through via's hole is active if any physical layer is active
441 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
442 isActive = false;
443 }
444 else
445 {
446 // A blind/buried or micro via's hole is active if it crosses the primary layer
447 if( via->GetLayerSet().test( primary ) == 0 )
448 isActive = false;
449 }
450
451 break;
452 }
453
454 case LAYER_DRC_ERROR:
457 isActive = true;
458 break;
459
460 default:
461 break;
462 }
463
464 if( !isActive )
465 {
466 // Graphics on Edge_Cuts layer are not fully dimmed or hidden because they are
467 // useful when working on another layer
468 // We could use a dim factor = m_hiContrastFactor, but to have a sufficient
469 // contrast whenever m_hiContrastFactor value, we clamp the factor to 0.3f
470 // (arbitray choice after tests)
471 float dim_factor_Edge_Cuts = std::max( m_hiContrastFactor, 0.3f );
472
473 if( m_ContrastModeDisplay == HIGH_CONTRAST_MODE::HIDDEN
474 || IsNetnameLayer( aLayer )
475 || hide )
476 {
477 if( originalLayer == Edge_Cuts )
478 {
480
481 if( it != m_layerColors.end() )
482 color = color.Mix( it->second, dim_factor_Edge_Cuts );
483 else
484 color = color.Mix( COLOR4D::BLACK, dim_factor_Edge_Cuts );
485 }
486 else
488 }
489 else
490 {
492 COLOR4D backgroundColor = it == m_layerColors.end() ? COLOR4D::BLACK : it->second;
493
494 if( originalLayer == Edge_Cuts )
495 color = color.Mix( backgroundColor, dim_factor_Edge_Cuts );
496 else
497 color = color.Mix( backgroundColor, m_hiContrastFactor );
498
499 // Reference images can't have their color mixed so just reduce the opacity a bit
500 // so they show through less
501 if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
503 }
504 }
505 }
506 else if( originalLayer == LAYER_VIA_BBLIND || originalLayer == LAYER_VIA_MICROVIA )
507 {
508 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
509 const BOARD* board = via->GetBoard();
510 LSET visibleLayers = board->GetVisibleLayers() & board->GetEnabledLayers();
511
512 // Target graphic is visible if the via crosses a visible layer
513 if( ( via->GetLayerSet() & visibleLayers ).none() )
515 }
516
517 // Apply per-type opacity overrides
518 if( aItem->Type() == PCB_TRACE_T || aItem->Type() == PCB_ARC_T )
520 else if( aItem->Type() == PCB_VIA_T )
521 color.a *= m_viaOpacity;
522 else if( aItem->Type() == PCB_PAD_T )
523 color.a *= m_padOpacity;
524 else if( aItem->Type() == PCB_ZONE_T && static_cast<const ZONE*>( aItem )->IsTeardropArea() )
526 else if( aItem->Type() == PCB_ZONE_T )
527 color.a *= m_zoneOpacity;
528 else if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
530 else if( aItem->Type() == PCB_SHAPE_T && static_cast<const PCB_SHAPE*>( aItem )->IsAnyFill() )
532 else if( aItem->Type() == PCB_SHAPE_T && aItem->IsOnCopperLayer() )
534
535 if( aItem->GetForcedTransparency() > 0.0 )
536 color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
537
538 // No special modifiers enabled
539 return color;
540}
541
542
544{
545 return pcbconfig() && pcbconfig()->m_ShowPageLimits;
546}
547
548
550 PAINTER( aGal ),
551 m_frameType( aFrameType ),
552 m_maxError( ARC_HIGH_DEF ),
553 m_holePlatingThickness( 0 ),
554 m_lockedShadowMargin( 0 )
555{
556}
557
558
559int PCB_PAINTER::getLineThickness( int aActualThickness ) const
560{
561 // if items have 0 thickness, draw them with the outline
562 // width, otherwise respect the set value (which, no matter
563 // how small will produce something)
564 if( aActualThickness == 0 )
566
567 return aActualThickness;
568}
569
570
572{
573 return aPad->GetDrillShape();
574}
575
576
578{
579 SHAPE_SEGMENT segm = *aPad->GetEffectiveHoleShape().get();
580 return segm;
581}
582
583
584int PCB_PAINTER::getViaDrillSize( const PCB_VIA* aVia ) const
585{
586 return aVia->GetDrillValue();
587}
588
589
590bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
591{
592 if( !aItem->IsBOARD_ITEM() )
593 return false;
594
595 const BOARD_ITEM* item = static_cast<const BOARD_ITEM*>( aItem );
596
597 if( const BOARD* board = item->GetBoard() )
598 {
599 BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
603
604 if( item->GetParentFootprint() && !board->IsFootprintHolder() )
605 {
606 FOOTPRINT* parentFP = item->GetParentFootprint();
607
608 // Never draw footprint reference images on board
609 if( item->Type() == PCB_REFERENCE_IMAGE_T )
610 {
611 return false;
612 }
613 else if( item->GetLayerSet().count() > 1 )
614 {
615 // For multi-layer objects, exclude only those layers that are private
616 if( IsPcbLayer( aLayer ) && parentFP->GetPrivateLayers().test( aLayer ) )
617 return false;
618 }
619 else if( item->GetLayerSet().count() == 1 )
620 {
621 // For single-layer objects, exclude all layers including ancillary layers
622 // such as holes, netnames, etc.
623 PCB_LAYER_ID singleLayer = item->GetLayerSet().ExtractLayer();
624
625 if( parentFP->GetPrivateLayers().test( singleLayer ) )
626 return false;
627 }
628 }
629 }
630 else
631 {
634 }
635
636 // the "cast" applied in here clarifies which overloaded draw() is called
637 switch( item->Type() )
638 {
639 case PCB_TRACE_T:
640 draw( static_cast<const PCB_TRACK*>( item ), aLayer );
641 break;
642
643 case PCB_ARC_T:
644 draw( static_cast<const PCB_ARC*>( item ), aLayer );
645 break;
646
647 case PCB_VIA_T:
648 draw( static_cast<const PCB_VIA*>( item ), aLayer );
649 break;
650
651 case PCB_PAD_T:
652 draw( static_cast<const PAD*>( item ), aLayer );
653 break;
654
655 case PCB_SHAPE_T:
656 draw( static_cast<const PCB_SHAPE*>( item ), aLayer );
657 break;
658
660 draw( static_cast<const PCB_REFERENCE_IMAGE*>( item ), aLayer );
661 break;
662
663 case PCB_FIELD_T:
664 draw( static_cast<const PCB_FIELD*>( item ), aLayer );
665 break;
666
667 case PCB_TEXT_T:
668 draw( static_cast<const PCB_TEXT*>( item ), aLayer );
669 break;
670
671 case PCB_TEXTBOX_T:
672 draw( static_cast<const PCB_TEXTBOX*>( item ), aLayer );
673 break;
674
675 case PCB_TABLE_T:
676 draw( static_cast<const PCB_TABLE*>( item ), aLayer );
677 break;
678
679 case PCB_FOOTPRINT_T:
680 draw( static_cast<const FOOTPRINT*>( item ), aLayer );
681 break;
682
683 case PCB_GROUP_T:
684 draw( static_cast<const PCB_GROUP*>( item ), aLayer );
685 break;
686
687 case PCB_ZONE_T:
688 draw( static_cast<const ZONE*>( item ), aLayer );
689 break;
690
692 case PCB_DIM_CENTER_T:
693 case PCB_DIM_RADIAL_T:
695 case PCB_DIM_LEADER_T:
696 draw( static_cast<const PCB_DIMENSION_BASE*>( item ), aLayer );
697 break;
698
699 case PCB_TARGET_T:
700 draw( static_cast<const PCB_TARGET*>( item ) );
701 break;
702
703 case PCB_MARKER_T:
704 draw( static_cast<const PCB_MARKER*>( item ), aLayer );
705 break;
706
707 default:
708 // Painter does not know how to draw the object
709 return false;
710 }
711
712 // Draw bounding boxes after drawing objects so they can be seen.
714 {
715 // Show bounding boxes of painted objects for debugging.
716 BOX2I box = item->GetBoundingBox();
717
718 m_gal->SetIsFill( false );
719 m_gal->SetIsStroke( true );
720
721 if( item->Type() == PCB_FOOTPRINT_T )
722 {
723 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
724 COLOR4D( MAGENTA ) );
725 }
726 else
727 {
728 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
729 COLOR4D( 0.4, 0.4, 0.4, 1 ) );
730 }
731
732 m_gal->SetLineWidth( 1 );
733 m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
734
735 if( item->Type() == PCB_FOOTPRINT_T )
736 {
737 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
738 COLOR4D( CYAN ) );
739
740 const FOOTPRINT* fp = static_cast<const FOOTPRINT*>( item );
741
742 if( fp )
743 {
744 const SHAPE_POLY_SET& convex = fp->GetBoundingHull();
745
746 m_gal->DrawPolyline( convex.COutline( 0 ) );
747 }
748 }
749 }
750
751 return true;
752}
753
754
755void PCB_PAINTER::draw( const PCB_TRACK* aTrack, int aLayer )
756{
757 VECTOR2I start( aTrack->GetStart() );
758 VECTOR2I end( aTrack->GetEnd() );
759 int track_width = aTrack->GetWidth();
760 COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer );
761
762 if( IsNetnameLayer( aLayer ) )
763 {
764 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
765 return;
766
767 if( aTrack->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
768 return;
769
770 SHAPE_SEGMENT trackShape( { aTrack->GetStart(), aTrack->GetEnd() }, aTrack->GetWidth() );
771 renderNetNameForSegment( trackShape, color, aTrack->GetDisplayNetname() );
772 return;
773 }
774 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
775 || aLayer == LAYER_LOCKED_ITEM_SHADOW )
776 {
777 // Draw a regular track
778 bool outline_mode = pcbconfig()
780 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
783 m_gal->SetIsStroke( outline_mode );
784 m_gal->SetIsFill( not outline_mode );
786
787 if( IsSolderMaskLayer( aLayer ) )
788 track_width = track_width + aTrack->GetSolderMaskExpansion() * 2;
789
790 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
791 track_width = track_width + m_lockedShadowMargin;
792
793 m_gal->DrawSegment( start, end, track_width );
794 }
795
796 // Clearance lines
797 if( IsClearanceLayer( aLayer ) && pcbconfig()
798 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
800 {
801 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
802
803 int clearance = aTrack->GetOwnClearance( copperLayerForClearance );
804
806 m_gal->SetIsFill( false );
807 m_gal->SetIsStroke( true );
809 m_gal->DrawSegment( start, end, track_width + clearance * 2 );
810 }
811}
812
813
815 const wxString& aNetName ) const
816{
817 // When drawing netnames, clip the track to the viewport
818 BOX2D viewport;
819 VECTOR2D screenSize = m_gal->GetScreenPixelSize();
820 const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
821
822 viewport.SetOrigin( VECTOR2D( matrix * VECTOR2D( 0, 0 ) ) );
823 viewport.SetEnd( VECTOR2D( matrix * screenSize ) );
824 viewport.Normalize();
825
826 int num_char = aNetName.size();
827
828 // Check if the track is long enough to have a netname displayed
829 int seg_minlength = aSeg.GetWidth() * num_char;
830 SEG::ecoord seg_minlength_sq = (SEG::ecoord)seg_minlength * seg_minlength;
831
832 if( aSeg.GetSeg().SquaredLength() < seg_minlength_sq )
833 return;
834
835 double textSize = aSeg.GetWidth();
836 double penWidth = textSize / 12.0;
837 EDA_ANGLE textOrientation;
838 int num_names = 1;
839
840 VECTOR2I start = aSeg.GetSeg().A;
841 VECTOR2I end = aSeg.GetSeg().B;
842 VECTOR2D segV = end - start;
843
844 if( end.y == start.y ) // horizontal
845 {
846 textOrientation = ANGLE_HORIZONTAL;
847 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetWidth() ) );
848 }
849 else if( end.x == start.x ) // vertical
850 {
851 textOrientation = ANGLE_VERTICAL;
852 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetHeight() ) );
853 }
854 else
855 {
856 textOrientation = -EDA_ANGLE( segV );
857 textOrientation.Normalize90();
858
859 double min_size = std::min( viewport.GetWidth(), viewport.GetHeight() );
860 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / ( M_SQRT2 * min_size ) ) );
861 }
862
863 m_gal->SetIsStroke( true );
864 m_gal->SetIsFill( false );
865 m_gal->SetStrokeColor( aColor );
866 m_gal->SetLineWidth( penWidth );
867 m_gal->SetFontBold( false );
868 m_gal->SetFontItalic( false );
869 m_gal->SetFontUnderlined( false );
870 m_gal->SetTextMirrored( false );
871 m_gal->SetGlyphSize( VECTOR2D( textSize * 0.55, textSize * 0.55 ) );
874
875 int divisions = num_names + 1;
876
877 for( int ii = 1; ii < divisions; ++ii )
878 {
879 VECTOR2I textPosition = start + segV * ( (double) ii / divisions );
880
881 if( viewport.Contains( textPosition ) )
882 m_gal->BitmapText( aNetName, textPosition, textOrientation );
883 }
884}
885
886
887void PCB_PAINTER::draw( const PCB_ARC* aArc, int aLayer )
888{
889 VECTOR2D center( aArc->GetCenter() );
890 int width = aArc->GetWidth();
891 COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer );
892 double radius = aArc->GetRadius();
893 EDA_ANGLE start_angle = aArc->GetArcAngleStart();
894 EDA_ANGLE angle = aArc->GetAngle();
895
896 if( IsNetnameLayer( aLayer ) )
897 {
898 // Ummm, yeah. Anyone fancy implementing text on a path?
899 return;
900 }
901 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
902 || aLayer == LAYER_LOCKED_ITEM_SHADOW )
903 {
904 // Draw a regular track
905 bool outline_mode = pcbconfig()
907 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
910 m_gal->SetIsStroke( outline_mode );
911 m_gal->SetIsFill( not outline_mode );
913
914 if( IsSolderMaskLayer( aLayer ) )
915 width = width + aArc->GetSolderMaskExpansion() * 2;
916
917 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
918 width = width + m_lockedShadowMargin;
919
920 m_gal->DrawArcSegment( center, radius, start_angle, angle, width, m_maxError );
921 }
922
923 // Clearance lines
924 if( IsClearanceLayer( aLayer ) && pcbconfig()
925 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
927 {
928 /*
929 * Showing the clearance area is not obvious for optionally-flashed pads and vias, so we
930 * choose to not display clearance lines at all on non-copper active layers. We follow
931 * the same rule for tracks to be consistent (even though they don't have the same issue).
932 */
933 const PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer();
934 const BOARD& board = *aArc->GetBoard();
935
936 if( IsCopperLayer( activeLayer ) && board.GetVisibleLayers().test( activeLayer ) )
937 {
938 int clearance = aArc->GetOwnClearance( activeLayer );
939
941 m_gal->SetIsFill( false );
942 m_gal->SetIsStroke( true );
944
945 m_gal->DrawArcSegment( center, radius, start_angle, angle, width + clearance * 2,
946 m_maxError );
947 }
948 }
949
950// Debug only: enable this code only to test the TransformArcToPolygon function
951// and display the polygon outline created by it.
952// arcs on F_Cu are approximated with ERROR_INSIDE, others with ERROR_OUTSIDE
953#if 0
954 SHAPE_POLY_SET cornerBuffer;
955 ERROR_LOC errorloc = aLayer == F_Cu ? ERROR_LOC::ERROR_INSIDE : ERROR_LOC::ERROR_OUTSIDE;
956 TransformArcToPolygon( cornerBuffer, aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), width,
957 m_maxError, errorloc );
959 m_gal->SetIsFill( false );
960 m_gal->SetIsStroke( true );
961 m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
962 m_gal->DrawPolygon( cornerBuffer );
963#endif
964
965// Debug only: enable this code only to test the SHAPE_ARC::ConvertToPolyline function
966// and display the polyline created by it.
967#if 0
968 SHAPE_ARC arc( aArc->GetCenter(), aArc->GetStart(), aArc->GetAngle(), aArc->GetWidth() );
971 m_gal->SetIsFill( false );
972 m_gal->SetIsStroke( true );
973 m_gal->SetStrokeColor( COLOR4D( 0.3, 0.2, 0.5, 1.0 ) );
974
975 for( int idx = 1; idx < arcSpine.PointCount(); idx++ )
976 m_gal->DrawSegment( arcSpine.CPoint( idx-1 ), arcSpine.CPoint( idx ), aArc->GetWidth() );
977#endif
978}
979
980
981void PCB_PAINTER::draw( const PCB_VIA* aVia, int aLayer )
982{
983 const BOARD* board = aVia->GetBoard();
984 COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer );
985 VECTOR2D center( aVia->GetStart() );
986
987 if( color == COLOR4D::CLEAR )
988 return;
989
990 const int copperLayer = IsViaCopperLayer( aLayer ) ? aLayer - LAYER_VIA_COPPER_START : aLayer;
991
992 PCB_LAYER_ID currentLayer = ToLAYER_ID( copperLayer );
993 PCB_LAYER_ID layerTop, layerBottom;
994 aVia->LayerPair( &layerTop, &layerBottom );
995
996 // Blind/buried vias (and microvias) will use different hole and label rendering
997 bool isBlindBuried = aVia->GetViaType() == VIATYPE::BLIND_BURIED
998 || ( aVia->GetViaType() == VIATYPE::MICROVIA
999 && ( layerTop != F_Cu || layerBottom != B_Cu ) );
1000
1001 // Draw description layer
1002 if( IsNetnameLayer( aLayer ) )
1003 {
1004 VECTOR2D position( center );
1005
1006 // Is anything that we can display enabled (netname and/or layers ids)?
1007 bool showNets = pcbconfig() && pcbconfig()->m_Display.m_NetNames != 0
1008 && !aVia->GetNetname().empty();
1009 bool showLayers = aVia->GetViaType() != VIATYPE::THROUGH;
1010
1011 if( !showNets && !showLayers )
1012 return;
1013
1014 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1015 double size = aVia->GetWidth( currentLayer );
1016
1017 // Font size limits
1018 if( size > maxSize )
1019 size = maxSize;
1020
1021 m_gal->Save();
1022 m_gal->Translate( position );
1023
1024 // Default font settings
1028 m_gal->SetFontBold( false );
1029 m_gal->SetFontItalic( false );
1030 m_gal->SetFontUnderlined( false );
1031 m_gal->SetTextMirrored( false );
1032 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, aLayer ) );
1033 m_gal->SetIsStroke( true );
1034 m_gal->SetIsFill( false );
1035
1036 // Set the text position via position. if only one text, it is on the via position
1037 // For 2 lines, the netname is slightly below the center, and the layer IDs above
1038 // the netname
1039 VECTOR2D textpos( 0.0, 0.0 );
1040
1041 wxString netname = aVia->GetDisplayNetname();
1042
1043 PCB_LAYER_ID topLayerId = aVia->TopLayer();
1044 PCB_LAYER_ID bottomLayerId = aVia->BottomLayer();
1045 int topLayer; // The via top layer number (from 1 to copper layer count)
1046 int bottomLayer; // The via bottom layer number (from 1 to copper layer count)
1047
1048 switch( topLayerId )
1049 {
1050 case F_Cu: topLayer = 1; break;
1051 case B_Cu: topLayer = board->GetCopperLayerCount(); break;
1052 default: topLayer = (topLayerId - B_Cu)/2 + 1; break;
1053 }
1054
1055 switch( bottomLayerId )
1056 {
1057 case F_Cu: bottomLayer = 1; break;
1058 case B_Cu: bottomLayer = board->GetCopperLayerCount(); break;
1059 default: bottomLayer = (bottomLayerId - B_Cu)/2 + 1; break;
1060 }
1061
1062 wxString layerIds;
1063#if wxUSE_UNICODE_WCHAR
1064 layerIds << std::to_wstring( topLayer ) << L'-' << std::to_wstring( bottomLayer );
1065#else
1066 layerIds << std::to_string( topLayer ) << '-' << std::to_string( bottomLayer );
1067#endif
1068
1069 // a good size is set room for at least 6 chars, to be able to print 2 lines of text,
1070 // or at least 3 chars for only the netname
1071 // (The layerIds string has 5 chars max)
1072 int minCharCnt = showLayers ? 6 : 3;
1073
1074 // approximate the size of netname and layerIds text:
1075 double tsize = 1.5 * size / std::max( PrintableCharCount( netname ), minCharCnt );
1076 tsize = std::min( tsize, size );
1077
1078 // Use a smaller text size to handle interline, pen size..
1079 tsize *= 0.75;
1080 VECTOR2D namesize( tsize, tsize );
1081
1082 // For 2 lines, adjust the text pos (move it a small amount to the bottom)
1083 if( showLayers && showNets )
1084 textpos.y += ( tsize * 1.3 )/ 2;
1085
1086 m_gal->SetGlyphSize( namesize );
1087 m_gal->SetLineWidth( namesize.x / 10.0 );
1088
1089 if( showNets )
1090 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1091
1092 if( showLayers )
1093 {
1094 if( showNets )
1095 textpos.y -= tsize * 1.3;
1096
1097 m_gal->BitmapText( layerIds, textpos, ANGLE_HORIZONTAL );
1098 }
1099
1100 m_gal->Restore();
1101
1102 return;
1103 }
1104
1105 bool outline_mode = pcbconfig() && !pcbconfig()->m_Display.m_DisplayViaFill;
1106
1109 m_gal->SetIsStroke( true );
1110 m_gal->SetIsFill( false );
1111
1112 if( outline_mode )
1114
1115 if( aLayer == LAYER_VIA_HOLEWALLS )
1116 {
1117 double thickness =
1119 double radius = ( getViaDrillSize( aVia ) / 2.0 ) + thickness;
1120
1121 if( !outline_mode )
1122 {
1123 m_gal->SetLineWidth( thickness );
1124 radius -= thickness / 2.0;
1125 }
1126
1127 // Underpaint the hole so that there aren't artifacts at its edge
1128 m_gal->SetIsFill( true );
1129
1131 }
1132 else if( aLayer == LAYER_VIA_HOLES )
1133 {
1134 double radius = getViaDrillSize( aVia ) / 2.0;
1135
1136 m_gal->SetIsStroke( false );
1137 m_gal->SetIsFill( true );
1138
1139 if( isBlindBuried && !m_pcbSettings.IsPrinting() )
1140 {
1141 m_gal->SetIsStroke( false );
1142 m_gal->SetIsFill( true );
1143
1144 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) );
1146 EDA_ANGLE( 180, DEGREES_T ) );
1147
1148 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
1150 EDA_ANGLE( 180, DEGREES_T ) );
1151 }
1152 else
1153 {
1155 }
1156 }
1157 else if( ( aLayer == F_Mask && aVia->IsOnLayer( F_Mask ) )
1158 || ( aLayer == B_Mask && aVia->IsOnLayer( B_Mask ) ) )
1159 {
1160 int margin = board->GetDesignSettings().m_SolderMaskExpansion;
1161
1162 m_gal->SetIsFill( true );
1163 m_gal->SetIsStroke( false );
1164
1165 m_gal->SetLineWidth( margin );
1166 m_gal->DrawCircle( center, aVia->GetWidth( currentLayer ) / 2.0 + margin );
1167 }
1168 else if( m_pcbSettings.IsPrinting() || IsCopperLayer( currentLayer ) )
1169 {
1170 int annular_width = ( aVia->GetWidth( currentLayer ) - getViaDrillSize( aVia ) ) / 2.0;
1171 double radius = aVia->GetWidth( currentLayer ) / 2.0;
1172 bool draw = false;
1173
1175 {
1177 }
1178 else if( aVia->IsSelected() )
1179 {
1180 draw = true;
1181 }
1182 else if( aVia->FlashLayer( board->GetVisibleLayers() & board->GetEnabledLayers() ) )
1183 {
1184 draw = true;
1185 }
1186
1187 if( !aVia->FlashLayer( currentLayer ) )
1188 draw = false;
1189
1190 if( !outline_mode )
1191 {
1192 m_gal->SetLineWidth( annular_width );
1193 radius -= annular_width / 2.0;
1194 }
1195
1196 if( draw )
1198 }
1199 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // draw a ring around the via
1200 {
1202
1204 ( aVia->GetWidth( currentLayer ) + m_lockedShadowMargin ) / 2.0 );
1205 }
1206
1207 // Clearance lines
1208 if( IsClearanceLayer( aLayer ) && pcbconfig()
1211 {
1212 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1213
1214 double radius;
1215
1216 if( aVia->FlashLayer( copperLayerForClearance ) )
1217 radius = aVia->GetWidth( copperLayerForClearance ) / 2.0;
1218 else
1220
1222 m_gal->SetIsFill( false );
1223 m_gal->SetIsStroke( true );
1225 m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( copperLayerForClearance ) );
1226 }
1227}
1228
1229
1230void PCB_PAINTER::draw( const PAD* aPad, int aLayer )
1231{
1232 COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer );
1233
1234 const int copperLayer = IsPadCopperLayer( aLayer ) ? aLayer - LAYER_PAD_COPPER_START : aLayer;
1235
1236 const PCB_LAYER_ID& pcbLayer = static_cast<PCB_LAYER_ID>( copperLayer );
1237
1238 if( IsNetnameLayer( aLayer ) )
1239 {
1240 PCBNEW_SETTINGS::DISPLAY_OPTIONS* displayOpts = pcbconfig() ? &pcbconfig()->m_Display : nullptr;
1241 wxString netname;
1242 wxString padNumber;
1243
1244 if( viewer_settings()->m_ViewersDisplay.m_DisplayPadNumbers )
1245 {
1246 padNumber = UnescapeString( aPad->GetNumber() );
1247
1248 if( dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1249 netname = aPad->GetPinFunction();
1250 }
1251
1252 if( displayOpts && !dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1253 {
1254 if( displayOpts->m_NetNames == 1 || displayOpts->m_NetNames == 3 )
1255 netname = aPad->GetDisplayNetname();
1256
1257 if( aPad->IsNoConnectPad() )
1258 netname = wxT( "x" );
1259 else if( aPad->IsFreePad() )
1260 netname = wxT( "*" );
1261 }
1262
1263 if( netname.IsEmpty() && padNumber.IsEmpty() )
1264 return;
1265
1266 BOX2I padBBox = aPad->GetBoundingBox();
1267 VECTOR2D position = padBBox.Centre();
1268 VECTOR2D padsize = VECTOR2D( padBBox.GetSize() );
1269
1270 if( aPad->IsEntered() )
1271 {
1272 FOOTPRINT* fp = aPad->GetParentFootprint();
1273
1274 // Find the number box
1275 for( const BOARD_ITEM* aItem : fp->GraphicalItems() )
1276 {
1277 if( aItem->Type() == PCB_SHAPE_T )
1278 {
1279 const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
1280
1281 if( shape->IsProxyItem() && shape->GetShape() == SHAPE_T::RECTANGLE )
1282 {
1283 position = shape->GetCenter();
1284 padsize = shape->GetBotRight() - shape->GetTopLeft();
1285
1286 // We normally draw a bit outside the pad, but this will be somewhat
1287 // unexpected when the user has drawn a box.
1288 padsize *= 0.9;
1289
1290 break;
1291 }
1292 }
1293 }
1294 }
1295 else if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM )
1296 {
1297 // See if we have a number box
1298 for( const std::shared_ptr<PCB_SHAPE>& primitive : aPad->GetPrimitives( pcbLayer ) )
1299 {
1300 if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::RECTANGLE )
1301 {
1302 position = primitive->GetCenter();
1303 RotatePoint( position, aPad->GetOrientation() );
1304 position += aPad->ShapePos( pcbLayer );
1305
1306 padsize.x = abs( primitive->GetBotRight().x - primitive->GetTopLeft().x );
1307 padsize.y = abs( primitive->GetBotRight().y - primitive->GetTopLeft().y );
1308
1309 // We normally draw a bit outside the pad, but this will be somewhat
1310 // unexpected when the user has drawn a box.
1311 padsize *= 0.9;
1312
1313 break;
1314 }
1315 }
1316 }
1317
1318 if( aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1319 {
1320 // Don't allow a 45° rotation to bloat a pad's bounding box unnecessarily
1321 double limit = std::min( aPad->GetSize( pcbLayer ).x,
1322 aPad->GetSize( pcbLayer ).y ) * 1.1;
1323
1324 if( padsize.x > limit && padsize.y > limit )
1325 {
1326 padsize.x = limit;
1327 padsize.y = limit;
1328 }
1329 }
1330
1331 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1332 double size = padsize.y;
1333
1334 m_gal->Save();
1335 m_gal->Translate( position );
1336
1337 // Keep the size ratio for the font, but make it smaller
1338 if( padsize.x < ( padsize.y * 0.95 ) )
1339 {
1341 size = padsize.x;
1342 std::swap( padsize.x, padsize.y );
1343 }
1344
1345 // Font size limits
1346 if( size > maxSize )
1347 size = maxSize;
1348
1349 // Default font settings
1353 m_gal->SetFontBold( false );
1354 m_gal->SetFontItalic( false );
1355 m_gal->SetFontUnderlined( false );
1356 m_gal->SetTextMirrored( false );
1357 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) );
1358 m_gal->SetIsStroke( true );
1359 m_gal->SetIsFill( false );
1360
1361 // We have already translated the GAL to be centered at the center of the pad's
1362 // bounding box
1363 VECTOR2I textpos( 0, 0 );
1364
1365 // Divide the space, to display both pad numbers and netnames and set the Y text
1366 // offset position to display 2 lines
1367 int Y_offset_numpad = 0;
1368 int Y_offset_netname = 0;
1369
1370 if( !netname.IsEmpty() && !padNumber.IsEmpty() )
1371 {
1372 // The magic numbers are defined experimentally for a better look.
1373 size = size / 2.5;
1374 Y_offset_netname = size / 1.4; // netname size is usually smaller than num pad
1375 // so the offset can be smaller
1376 Y_offset_numpad = size / 1.7;
1377 }
1378
1379 // We are using different fonts to display names, depending on the graphic
1380 // engine (OpenGL or Cairo).
1381 // Xscale_for_stroked_font adjust the text X size for cairo (stroke fonts) engine
1382 const double Xscale_for_stroked_font = 0.9;
1383
1384 if( !netname.IsEmpty() )
1385 {
1386 // approximate the size of net name text:
1387 // We use a size for at least 5 chars, to give a good look even for short names
1388 // (like VCC, GND...)
1389 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( netname )+1, 5 );
1390 tsize = std::min( tsize, size );
1391
1392 // Use a smaller text size to handle interline, pen size...
1393 tsize *= 0.85;
1394
1395 // Round and oval pads have less room to display the net name than other
1396 // (i.e RECT) shapes, so reduce the text size for these shapes
1397 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CIRCLE
1398 || aPad->GetShape( pcbLayer ) == PAD_SHAPE::OVAL )
1399 {
1400 tsize *= 0.9;
1401 }
1402
1403 VECTOR2D namesize( tsize*Xscale_for_stroked_font, tsize );
1404 textpos.y = std::min( tsize * 1.4, double( Y_offset_netname ) );
1405
1406 m_gal->SetGlyphSize( namesize );
1407 m_gal->SetLineWidth( namesize.x / 6.0 );
1408 m_gal->SetFontBold( true );
1409 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1410 }
1411
1412 if( !padNumber.IsEmpty() )
1413 {
1414 // approximate the size of the pad number text:
1415 // We use a size for at least 3 chars, to give a good look even for short numbers
1416 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( padNumber ), 3 );
1417 tsize = std::min( tsize, size );
1418
1419 // Use a smaller text size to handle interline, pen size...
1420 tsize *= 0.85;
1421 tsize = std::min( tsize, size );
1422 VECTOR2D numsize( tsize*Xscale_for_stroked_font, tsize );
1423 textpos.y = -Y_offset_numpad;
1424
1425 m_gal->SetGlyphSize( numsize );
1426 m_gal->SetLineWidth( numsize.x / 6.0 );
1427 m_gal->SetFontBold( true );
1428 m_gal->BitmapText( padNumber, textpos, ANGLE_HORIZONTAL );
1429 }
1430
1431 m_gal->Restore();
1432
1433 return;
1434 }
1435 else if( aLayer == LAYER_PAD_HOLEWALLS )
1436 {
1437 m_gal->SetIsFill( true );
1438 m_gal->SetIsStroke( false );
1440 double lineWidth = widthFactor * m_holePlatingThickness;
1441
1442 // Prevent the hole wall from being drawn too thin (at least two pixels)
1443 // or too thick (cap at the size of the pad )
1444 lineWidth = std::max( lineWidth, 2.0 / m_gal->GetWorldScale() );
1445 lineWidth = std::min( lineWidth, aPad->GetSizeX() / 2.0 );
1446 lineWidth = std::min( lineWidth, aPad->GetSizeY() / 2.0 );
1447
1449
1450 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1451 int holeSize = slot->GetWidth() + ( 2 * lineWidth );
1452
1453 if( slot->GetSeg().A == slot->GetSeg().B ) // Circular hole
1454 m_gal->DrawCircle( slot->GetSeg().A, KiROUND( holeSize / 2.0 ) );
1455 else
1456 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B, holeSize );
1457
1458 return;
1459 }
1460
1461 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayPadFill;
1462
1464 outline_mode = true;
1465
1466 bool drawShape = false;
1467
1469 {
1470 drawShape = aPad->FlashLayer( m_pcbSettings.GetPrintLayers() );
1471 }
1472 else if( ( aLayer < PCB_LAYER_ID_COUNT || IsPadCopperLayer( aLayer ) )
1473 && aPad->FlashLayer( pcbLayer ) )
1474 {
1475 drawShape = true;
1476 }
1477 else if( aPad->IsSelected() )
1478 {
1479 drawShape = true;
1480 outline_mode = true;
1481 }
1482 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1483 {
1484 drawShape = true;
1485 outline_mode = false;
1486 }
1487
1488 if( outline_mode )
1489 {
1490 // Outline mode
1491 m_gal->SetIsFill( false );
1492 m_gal->SetIsStroke( true );
1495 }
1496 else
1497 {
1498 // Filled mode
1499 m_gal->SetIsFill( true );
1500 m_gal->SetIsStroke( false );
1502 }
1503
1504 if( aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
1505 {
1506 SHAPE_SEGMENT slot = getPadHoleShape( aPad );
1507
1508 if( slot.GetSeg().A == slot.GetSeg().B ) // Circular hole
1509 m_gal->DrawCircle( slot.GetSeg().A, slot.GetWidth() / 2.0 );
1510 else
1511 m_gal->DrawSegment( slot.GetSeg().A, slot.GetSeg().B, slot.GetWidth() );
1512 }
1513 else if( drawShape )
1514 {
1515 VECTOR2I pad_size = aPad->GetSize( pcbLayer );
1516 VECTOR2I margin;
1517
1518 auto getExpansion =
1519 [&]( PCB_LAYER_ID layer )
1520 {
1521 VECTOR2I expansion;
1522
1523 switch( aLayer )
1524 {
1525 case F_Mask:
1526 case B_Mask:
1527 expansion.x = expansion.y = aPad->GetSolderMaskExpansion( layer );
1528 break;
1529
1530 case F_Paste:
1531 case B_Paste:
1532 expansion = aPad->GetSolderPasteMargin( layer );
1533 break;
1534
1535 default:
1536 expansion.x = expansion.y = 0;
1537 break;
1538 }
1539
1540 return expansion;
1541 };
1542
1543 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1544 {
1545 LSET visibleLayers = aPad->GetBoard()->GetVisibleLayers()
1546 & aPad->GetBoard()->GetEnabledLayers()
1547 & aPad->GetLayerSet();
1548
1549 for( PCB_LAYER_ID layer : visibleLayers )
1550 margin = std::max( margin, getExpansion( layer ) );
1551
1552 margin.x += m_lockedShadowMargin / 2;
1553 margin.y += m_lockedShadowMargin / 2;
1554 }
1555 else
1556 {
1557 margin = getExpansion( pcbLayer );
1558 }
1559
1560 std::unique_ptr<PAD> dummyPad;
1561 std::shared_ptr<SHAPE_COMPOUND> shapes;
1562
1563 // Drawing components of compound shapes in outline mode produces a mess.
1564 bool simpleShapes = !outline_mode;
1565
1566 if( simpleShapes )
1567 {
1568 if( ( margin.x != margin.y && aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1569 || ( aPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT
1570 && ( margin.x < 0 || margin.y < 0 ) ) )
1571 {
1572 // Our algorithms below (polygon inflation in particular) can't handle differential
1573 // inflation along separate axes. So for those cases we build a dummy pad instead,
1574 // and inflate it.
1575
1576 // Margin is added to both sides. If the total margin is larger than the pad
1577 // then don't display this layer
1578 if( pad_size.x + 2 * margin.x <= 0 || pad_size.y + 2 * margin.y <= 0 )
1579 return;
1580
1581 dummyPad.reset( static_cast<PAD*>( aPad->Duplicate() ) );
1582
1583 if( dummyPad->GetParentGroup() )
1584 dummyPad->GetParentGroup()->RemoveItem( dummyPad.get() );
1585
1586 int initial_radius = dummyPad->GetRoundRectCornerRadius( pcbLayer );
1587
1588 dummyPad->SetSize( pcbLayer, pad_size + margin + margin );
1589
1590 if( dummyPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT )
1591 {
1592 // To keep the right margin around the corners, we need to modify the corner radius.
1593 // We must have only one radius correction, so use the smallest absolute margin.
1594 int radius_margin = std::max( margin.x, margin.y ); // radius_margin is < 0
1595 dummyPad->SetRoundRectCornerRadius(
1596 pcbLayer, std::max( initial_radius + radius_margin, 0 ) );
1597 }
1598
1599 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1600 dummyPad->GetEffectiveShape( pcbLayer ) );
1601 margin.x = margin.y = 0;
1602 }
1603 else
1604 {
1605 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1606 aPad->GetEffectiveShape( pcbLayer ) );
1607 }
1608
1609 // The dynamic cast above will fail if the pad returned the hole shape or a null shape
1610 // instead of a SHAPE_COMPOUND, which happens if we're on a copper layer and the pad has
1611 // no shape on that layer.
1612 if( !shapes )
1613 return;
1614
1615 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM && ( margin.x || margin.y ) )
1616 {
1617 // We can't draw as shapes because we don't know which edges are internal and which
1618 // are external (so we don't know when to apply the margin and when not to).
1619 simpleShapes = false;
1620 }
1621
1622 for( const SHAPE* shape : shapes->Shapes() )
1623 {
1624 if( !simpleShapes )
1625 break;
1626
1627 switch( shape->Type() )
1628 {
1629 case SH_SEGMENT:
1630 case SH_CIRCLE:
1631 case SH_RECT:
1632 case SH_SIMPLE:
1633 // OK so far
1634 break;
1635
1636 default:
1637 // Not OK
1638 simpleShapes = false;
1639 break;
1640 }
1641 }
1642 }
1643
1644 const auto drawOneSimpleShape = [&]( const SHAPE& aShape )
1645 {
1646 switch( aShape.Type() )
1647 {
1648 case SH_SEGMENT:
1649 {
1650 const SHAPE_SEGMENT& seg = (const SHAPE_SEGMENT&) aShape;
1651 int effectiveWidth = seg.GetWidth() + 2 * margin.x;
1652
1653 if( effectiveWidth > 0 )
1654 m_gal->DrawSegment( seg.GetSeg().A, seg.GetSeg().B, effectiveWidth );
1655
1656 break;
1657 }
1658
1659 case SH_CIRCLE:
1660 {
1661 const SHAPE_CIRCLE& circle = (const SHAPE_CIRCLE&) aShape;
1662 int effectiveRadius = circle.GetRadius() + margin.x;
1663
1664 if( effectiveRadius > 0 )
1665 m_gal->DrawCircle( circle.GetCenter(), effectiveRadius );
1666
1667 break;
1668 }
1669
1670 case SH_RECT:
1671 {
1672 const SHAPE_RECT& r = (const SHAPE_RECT&) aShape;
1673 VECTOR2I pos = r.GetPosition();
1674 VECTOR2I effectiveMargin = margin;
1675
1676 if( effectiveMargin.x < 0 )
1677 {
1678 // A negative margin just produces a smaller rect.
1679 VECTOR2I effectiveSize = r.GetSize() + effectiveMargin;
1680
1681 if( effectiveSize.x > 0 && effectiveSize.y > 0 )
1682 m_gal->DrawRectangle( pos - effectiveMargin, pos + effectiveSize );
1683 }
1684 else if( effectiveMargin.x > 0 )
1685 {
1686 // A positive margin produces a larger rect, but with rounded corners
1688
1689 // Use segments to produce the margin with rounded corners
1690 m_gal->DrawSegment( pos,
1691 pos + VECTOR2I( r.GetWidth(), 0 ),
1692 effectiveMargin.x * 2 );
1693 m_gal->DrawSegment( pos + VECTOR2I( r.GetWidth(), 0 ),
1694 pos + r.GetSize(),
1695 effectiveMargin.x * 2 );
1696 m_gal->DrawSegment( pos + r.GetSize(),
1697 pos + VECTOR2I( 0, r.GetHeight() ),
1698 effectiveMargin.x * 2 );
1699 m_gal->DrawSegment( pos + VECTOR2I( 0, r.GetHeight() ),
1700 pos,
1701 effectiveMargin.x * 2 );
1702 }
1703 else
1704 {
1706 }
1707
1708 break;
1709 }
1710
1711 case SH_SIMPLE:
1712 {
1713 const SHAPE_SIMPLE& poly = static_cast<const SHAPE_SIMPLE&>( aShape );
1714
1715 if( poly.PointCount() < 2 ) // Careful of empty pads
1716 break;
1717
1718 if( margin.x < 0 ) // The poly shape must be deflated
1719 {
1720 SHAPE_POLY_SET outline;
1721 outline.NewOutline();
1722
1723 for( int ii = 0; ii < poly.PointCount(); ++ii )
1724 outline.Append( poly.CPoint( ii ) );
1725
1726 outline.Deflate( -margin.x, CORNER_STRATEGY::CHAMFER_ALL_CORNERS, m_maxError );
1727
1728 m_gal->DrawPolygon( outline );
1729 }
1730 else
1731 {
1732 m_gal->DrawPolygon( poly.Vertices() );
1733 }
1734
1735 // Now add on a rounded margin (using segments) if the margin > 0
1736 if( margin.x > 0 )
1737 {
1738 for( size_t ii = 0; ii < poly.GetSegmentCount(); ++ii )
1739 {
1740 SEG seg = poly.GetSegment( ii );
1741 m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 );
1742 }
1743 }
1744
1745 break;
1746 }
1747
1748 default:
1749 // Better not get here; we already pre-flighted the shapes...
1750 break;
1751 }
1752 };
1753
1754 if( simpleShapes )
1755 {
1756 for( const SHAPE* shape : shapes->Shapes() )
1757 {
1758 drawOneSimpleShape( *shape );
1759 }
1760 }
1761 else
1762 {
1763 // This is expensive. Avoid if possible.
1764 SHAPE_POLY_SET polySet;
1765 aPad->TransformShapeToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x, m_maxError,
1766 ERROR_INSIDE );
1767 m_gal->DrawPolygon( polySet );
1768 }
1769 }
1770
1771 if( IsClearanceLayer( aLayer )
1772 && ( ( pcbconfig() && pcbconfig()->m_Display.m_PadClearance ) || !pcbconfig() )
1774 {
1775 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1776
1777 if( aPad->GetAttribute() == PAD_ATTRIB::NPTH )
1779
1781 m_gal->SetIsStroke( true );
1782 m_gal->SetIsFill( false );
1784
1785 const int clearance = aPad->GetOwnClearance( copperLayerForClearance );
1786
1787 if( aPad->FlashLayer( copperLayerForClearance ) && clearance > 0 )
1788 {
1789 auto shape = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1790 aPad->GetEffectiveShape( pcbLayer ) );
1791
1792 if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT )
1793 {
1794 const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0];
1795 m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
1796 seg->GetWidth() + 2 * clearance );
1797 }
1798 else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE )
1799 {
1800 const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0];
1802 }
1803 else
1804 {
1805 SHAPE_POLY_SET polySet;
1806
1807 // Use ERROR_INSIDE because it avoids Clipper and is therefore much faster.
1808 aPad->TransformShapeToPolygon( polySet, copperLayerForClearance, clearance,
1810
1811 if( polySet.Outline( 0 ).PointCount() > 2 ) // Careful of empty pads
1812 m_gal->DrawPolygon( polySet );
1813 }
1814 }
1815 else if( aPad->GetEffectiveHoleShape() && clearance > 0 )
1816 {
1817 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1818 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B,
1819 slot->GetWidth() + 2 * clearance );
1820 }
1821 }
1822}
1823
1824
1825void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer )
1826{
1827 COLOR4D color = m_pcbSettings.GetColor( aShape, aLayer );
1829 int thickness = getLineThickness( aShape->GetWidth() );
1830 LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
1831
1832 if( lineStyle == LINE_STYLE::DEFAULT )
1833 lineStyle = LINE_STYLE::SOLID;
1834
1835 if( IsSolderMaskLayer( aLayer )
1836 && aShape->HasSolderMask()
1837 && IsExternalCopperLayer( aShape->GetLayer() ) )
1838 {
1839 lineStyle = LINE_STYLE::SOLID;
1840 thickness += aShape->GetSolderMaskExpansion() * 2;
1841 }
1842
1843 if( IsNetnameLayer( aLayer ) )
1844 {
1845 // Net names are shown only in board editor:
1846 if( m_frameType != FRAME_T::FRAME_PCB_EDITOR )
1847 return;
1848
1849 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
1850 return;
1851
1852 if( aShape->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
1853 return;
1854
1855 const wxString& netname = aShape->GetDisplayNetname();
1856
1857 if( netname.IsEmpty() )
1858 return;
1859
1860 if( aShape->GetShape() == SHAPE_T::SEGMENT )
1861 {
1862 SHAPE_SEGMENT seg( { aShape->GetStart(), aShape->GetEnd() }, aShape->GetWidth() );
1863 renderNetNameForSegment( seg, color, netname );
1864 return;
1865 }
1866
1867 // TODO: Maybe use some of the pad code?
1868
1869 return;
1870 }
1871
1872 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1873 {
1874 color = m_pcbSettings.GetColor( aShape, aLayer );
1875 thickness = thickness + m_lockedShadowMargin;
1876
1877 // Note: on LAYER_LOCKED_ITEM_SHADOW always draw shadow shapes as continuous lines
1878 // otherwise the look is very strange and ugly
1879 lineStyle = LINE_STYLE::SOLID;
1880 }
1881
1882 if( outline_mode )
1883 {
1884 m_gal->SetIsFill( false );
1885 m_gal->SetIsStroke( true );
1887 }
1888
1891
1892 if( lineStyle == LINE_STYLE::SOLID || aShape->IsSolidFill() )
1893 {
1894 switch( aShape->GetShape() )
1895 {
1896 case SHAPE_T::SEGMENT:
1897 if( aShape->IsProxyItem() )
1898 {
1899 std::vector<VECTOR2I> pts;
1900 VECTOR2I offset = ( aShape->GetEnd() - aShape->GetStart() ).Perpendicular();
1901 offset = offset.Resize( thickness / 2 );
1902
1903 pts.push_back( aShape->GetStart() + offset );
1904 pts.push_back( aShape->GetStart() - offset );
1905 pts.push_back( aShape->GetEnd() - offset );
1906 pts.push_back( aShape->GetEnd() + offset );
1907
1909 m_gal->DrawLine( pts[0], pts[1] );
1910 m_gal->DrawLine( pts[1], pts[2] );
1911 m_gal->DrawLine( pts[2], pts[3] );
1912 m_gal->DrawLine( pts[3], pts[0] );
1913 m_gal->DrawLine( ( pts[0] + pts[1] ) / 2, ( pts[1] + pts[2] ) / 2 );
1914 m_gal->DrawLine( ( pts[1] + pts[2] ) / 2, ( pts[2] + pts[3] ) / 2 );
1915 m_gal->DrawLine( ( pts[2] + pts[3] ) / 2, ( pts[3] + pts[0] ) / 2 );
1916 m_gal->DrawLine( ( pts[3] + pts[0] ) / 2, ( pts[0] + pts[1] ) / 2 );
1917 }
1918 else if( outline_mode )
1919 {
1920 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
1921 }
1922 else if( lineStyle == LINE_STYLE::SOLID )
1923 {
1924 m_gal->SetIsFill( true );
1925 m_gal->SetIsStroke( false );
1926
1927 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
1928 }
1929
1930 break;
1931
1932 case SHAPE_T::RECTANGLE:
1933 {
1934 std::vector<VECTOR2I> pts = aShape->GetRectCorners();
1935
1936 if( aShape->IsProxyItem() )
1937 {
1939 m_gal->DrawLine( pts[0], pts[1] );
1940 m_gal->DrawLine( pts[1], pts[2] );
1941 m_gal->DrawLine( pts[2], pts[3] );
1942 m_gal->DrawLine( pts[3], pts[0] );
1943 m_gal->DrawLine( pts[0], pts[2] );
1944 m_gal->DrawLine( pts[1], pts[3] );
1945 }
1946 else if( outline_mode )
1947 {
1948 m_gal->DrawSegment( pts[0], pts[1], thickness );
1949 m_gal->DrawSegment( pts[1], pts[2], thickness );
1950 m_gal->DrawSegment( pts[2], pts[3], thickness );
1951 m_gal->DrawSegment( pts[3], pts[0], thickness );
1952 }
1953 else
1954 {
1955 m_gal->SetIsFill( true );
1956 m_gal->SetIsStroke( false );
1957
1958 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
1959 {
1960 m_gal->DrawSegment( pts[0], pts[1], thickness );
1961 m_gal->DrawSegment( pts[1], pts[2], thickness );
1962 m_gal->DrawSegment( pts[2], pts[3], thickness );
1963 m_gal->DrawSegment( pts[3], pts[0], thickness );
1964 }
1965
1966 if( aShape->IsSolidFill() )
1967 {
1968 SHAPE_POLY_SET poly;
1969 poly.NewOutline();
1970
1971 for( const VECTOR2I& pt : pts )
1972 poly.Append( pt );
1973
1974 if( thickness < 0 )
1975 {
1976 poly.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
1977 m_maxError );
1978 }
1979
1980 m_gal->DrawPolygon( poly );
1981 }
1982 }
1983
1984 break;
1985 }
1986
1987 case SHAPE_T::ARC:
1988 {
1989 EDA_ANGLE startAngle;
1990 EDA_ANGLE endAngle;
1991 aShape->CalcArcAngles( startAngle, endAngle );
1992
1993 if( outline_mode )
1994 {
1995 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
1996 endAngle - startAngle, thickness, m_maxError );
1997 }
1998 else if( lineStyle == LINE_STYLE::SOLID )
1999 {
2000 m_gal->SetIsFill( true );
2001 m_gal->SetIsStroke( false );
2002
2003 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
2004 endAngle - startAngle, thickness, m_maxError );
2005 }
2006 break;
2007 }
2008
2009 case SHAPE_T::CIRCLE:
2010 if( outline_mode )
2011 {
2012 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() - thickness / 2 );
2013 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() + thickness / 2 );
2014 }
2015 else
2016 {
2017 m_gal->SetIsFill( aShape->IsSolidFill() );
2018 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2019 m_gal->SetLineWidth( thickness );
2020
2021 int radius = aShape->GetRadius();
2022
2023 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2024 {
2025 m_gal->DrawCircle( aShape->GetStart(), radius );
2026 }
2027 else if( aShape->IsSolidFill() )
2028 {
2029 if( thickness < 0 )
2030 {
2031 radius += thickness / 2;
2032 radius = std::max( radius, 0 );
2033 }
2034
2035 m_gal->DrawCircle( aShape->GetStart(), radius );
2036 }
2037 }
2038 break;
2039
2040 case SHAPE_T::POLY:
2041 {
2042 SHAPE_POLY_SET& shape = const_cast<PCB_SHAPE*>( aShape )->GetPolyShape();
2043
2044 if( shape.OutlineCount() == 0 )
2045 break;
2046
2047 if( outline_mode )
2048 {
2049 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2050 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2051 }
2052 else
2053 {
2054 m_gal->SetIsFill( true );
2055 m_gal->SetIsStroke( false );
2056
2057 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2058 {
2059 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2060 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2061 }
2062
2063 if( aShape->IsSolidFill() )
2064 {
2065 if( thickness < 0 )
2066 {
2067 SHAPE_POLY_SET deflated_shape = shape;
2068 deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
2069 m_maxError );
2070 m_gal->DrawPolygon( deflated_shape );
2071 }
2072 else
2073 {
2074 // On Opengl, a not convex filled polygon is usually drawn by using
2075 // triangles as primitives. CacheTriangulation() can create basic triangle
2076 // primitives to draw the polygon solid shape on Opengl. GLU tessellation
2077 // is much slower, so currently we are using our tessellation.
2078 if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() )
2079 shape.CacheTriangulation( true, true );
2080
2081 m_gal->DrawPolygon( shape );
2082 }
2083 }
2084 }
2085
2086 break;
2087 }
2088
2089 case SHAPE_T::BEZIER:
2090 if( outline_mode )
2091 {
2092 std::vector<VECTOR2D> output;
2093 std::vector<VECTOR2D> pointCtrl;
2094
2095 pointCtrl.push_back( aShape->GetStart() );
2096 pointCtrl.push_back( aShape->GetBezierC1() );
2097 pointCtrl.push_back( aShape->GetBezierC2() );
2098 pointCtrl.push_back( aShape->GetEnd() );
2099
2100 BEZIER_POLY converter( pointCtrl );
2101 converter.GetPoly( output, m_maxError );
2102
2103 m_gal->DrawSegmentChain( aShape->GetBezierPoints(), thickness );
2104 }
2105 else
2106 {
2107 m_gal->SetIsFill( aShape->IsSolidFill() );
2108 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2109 m_gal->SetLineWidth( thickness );
2110
2111 if( aShape->GetBezierPoints().size() > 2 )
2112 {
2113 m_gal->DrawPolygon( aShape->GetBezierPoints() );
2114 }
2115 else
2116 {
2117 m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ),
2118 VECTOR2D( aShape->GetBezierC1() ),
2119 VECTOR2D( aShape->GetBezierC2() ),
2120 VECTOR2D( aShape->GetEnd() ), m_maxError );
2121 }
2122 }
2123
2124 break;
2125
2126 case SHAPE_T::UNDEFINED:
2127 break;
2128 }
2129 }
2130
2131 if( lineStyle != LINE_STYLE::SOLID )
2132 {
2133 if( !outline_mode )
2134 {
2135 m_gal->SetIsFill( true );
2136 m_gal->SetIsStroke( false );
2137 }
2138
2139 std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
2140
2141 for( SHAPE* shape : shapes )
2142 {
2143 STROKE_PARAMS::Stroke( shape, lineStyle, getLineThickness( aShape->GetWidth() ),
2145 [&]( const VECTOR2I& a, const VECTOR2I& b )
2146 {
2147 m_gal->DrawSegment( a, b, thickness );
2148 } );
2149 }
2150
2151 for( SHAPE* shape : shapes )
2152 delete shape;
2153 }
2154
2155 if( aShape->IsHatchedFill() )
2156 {
2157 m_gal->SetIsStroke( false );
2158 m_gal->SetIsFill( true );
2159 m_gal->DrawPolygon( aShape->GetHatching() );
2160 }
2161}
2162
2163
2164void PCB_PAINTER::strokeText( const wxString& aText, const VECTOR2I& aPosition,
2165 const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
2166{
2167 KIFONT::FONT* font = aAttrs.m_Font;
2168
2169 if( !font )
2170 font = KIFONT::FONT::GetFont( wxEmptyString, aAttrs.m_Bold, aAttrs.m_Italic );
2171
2172 m_gal->SetIsFill( font->IsOutline() );
2173 m_gal->SetIsStroke( font->IsStroke() );
2174
2175 VECTOR2I pos( aPosition );
2176 VECTOR2I fudge( KiROUND( 0.16 * aAttrs.m_StrokeWidth ), 0 );
2177
2178 RotatePoint( fudge, aAttrs.m_Angle );
2179
2180 if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && !aAttrs.m_Mirrored )
2181 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && aAttrs.m_Mirrored ) )
2182 {
2183 pos -= fudge;
2184 }
2185 else if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && !aAttrs.m_Mirrored )
2186 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && aAttrs.m_Mirrored ) )
2187 {
2188 pos += fudge;
2189 }
2190
2191 font->Draw( m_gal, aText, pos, aAttrs, aFontMetrics );
2192}
2193
2194
2195void PCB_PAINTER::draw( const PCB_REFERENCE_IMAGE* aBitmap, int aLayer )
2196{
2197 m_gal->Save();
2198
2199 const REFERENCE_IMAGE& refImg = aBitmap->GetReferenceImage();
2200 m_gal->Translate( refImg.GetPosition() );
2201
2202 // When the image scale factor is not 1.0, we need to modify the actual as the image scale
2203 // factor is similar to a local zoom
2204 const double img_scale = refImg.GetImageScale();
2205
2206 if( img_scale != 1.0 )
2207 m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
2208
2209 if( aBitmap->IsSelected() || aBitmap->IsBrightened() )
2210 {
2212 m_gal->SetIsStroke( true );
2215 m_gal->SetIsFill( false );
2216
2217 // Draws a bounding box.
2218 VECTOR2D bm_size( refImg.GetSize() );
2219 // bm_size is the actual image size in UI.
2220 // but m_gal scale was previously set to img_scale
2221 // so recalculate size relative to this image size.
2222 bm_size.x /= img_scale;
2223 bm_size.y /= img_scale;
2224 VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 );
2225 VECTOR2D end = origin + bm_size;
2226
2227 m_gal->DrawRectangle( origin, end );
2228
2229 // Hard code reference images as opaque when selected. Otherwise cached layers will
2230 // not be rendered under the selected image because cached layers are rendered after
2231 // non-cached layers (e.g. bitmaps), which will have a closer Z order.
2232 m_gal->DrawBitmap( refImg.GetImage(), 1.0 );
2233 }
2234 else
2235 m_gal->DrawBitmap( refImg.GetImage(),
2236 m_pcbSettings.GetColor( aBitmap, aBitmap->GetLayer() ).a );
2237
2238 m_gal->Restore();
2239}
2240
2241
2242void PCB_PAINTER::draw( const PCB_FIELD* aField, int aLayer )
2243{
2244 if( aField->IsVisible() )
2245 draw( static_cast<const PCB_TEXT*>( aField ), aLayer );
2246}
2247
2248
2249void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
2250{
2251 wxString resolvedText( aText->GetShownText( true ) );
2252
2253 if( resolvedText.Length() == 0 )
2254 return;
2255
2256 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2257 {
2258 const COLOR4D color = m_pcbSettings.GetColor( aText, aLayer );
2259
2260 m_gal->SetIsFill( true );
2261 m_gal->SetIsStroke( true );
2265
2266 SHAPE_POLY_SET poly;
2267 aText->TransformShapeToPolygon( poly, aText->GetLayer(), 0, m_maxError, ERROR_OUTSIDE );
2268 m_gal->DrawPolygon( poly );
2269
2270 return;
2271 }
2272
2273 const KIFONT::METRICS& metrics = aText->GetFontMetrics();
2274 TEXT_ATTRIBUTES attrs = aText->GetAttributes();
2275 const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
2276 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayTextFill;
2277
2278 KIFONT::FONT* font = aText->GetFont();
2279
2280 if( !font )
2281 {
2283 aText->IsItalic() );
2284 }
2285
2288 attrs.m_Angle = aText->GetDrawRotation();
2289
2290 if( aText->IsKnockout() )
2291 {
2292 SHAPE_POLY_SET finalPoly;
2293 aText->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
2294 finalPoly.Fracture();
2295
2296 m_gal->SetIsStroke( false );
2297 m_gal->SetIsFill( true );
2298 m_gal->DrawPolygon( finalPoly );
2299 }
2300 else
2301 {
2302 if( outline_mode )
2304 else
2306
2307 if( m_gal->IsFlippedX() && !aText->IsSideSpecific() )
2308 {
2309 VECTOR2I textPos = aText->GetTextPos();
2310 VECTOR2I textWidth = VECTOR2I( aText->GetTextBox().GetWidth(), 0 );
2311 RotatePoint( textWidth, VECTOR2I( 0, 0 ), aText->GetDrawRotation() );
2312
2313 if( attrs.m_Mirrored )
2314 textPos -= textWidth;
2315 else
2316 textPos += textWidth;
2317
2318 attrs.m_Mirrored = !attrs.m_Mirrored;
2319 strokeText( resolvedText, textPos, attrs, metrics );
2320 return;
2321 }
2322
2323 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2324
2325 if( font->IsOutline() )
2326 cache = aText->GetRenderCache( font, resolvedText );
2327
2328 if( cache )
2329 {
2331 m_gal->DrawGlyphs( *cache );
2332 }
2333 else
2334 {
2335 strokeText( resolvedText, aText->GetTextPos(), attrs, metrics );
2336 }
2337 }
2338
2339 // Draw the umbilical line for texts in footprints
2340 FOOTPRINT* fp_parent = aText->GetParentFootprint();
2341
2342 if( fp_parent && aText->IsSelected() )
2343 {
2346 m_gal->DrawLine( aText->GetTextPos(), fp_parent->GetPosition() );
2347 }
2348}
2349
2350
2351void PCB_PAINTER::draw( const PCB_TEXTBOX* aTextBox, int aLayer )
2352{
2353 if( aTextBox->Type() == PCB_TABLECELL_T )
2354 {
2355 const PCB_TABLECELL* cell = static_cast<const PCB_TABLECELL*>( aTextBox );
2356
2357 if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 )
2358 return;
2359 }
2360
2361 COLOR4D color = m_pcbSettings.GetColor( aTextBox, aLayer );
2362 int thickness = getLineThickness( aTextBox->GetWidth() );
2363 LINE_STYLE lineStyle = aTextBox->GetStroke().GetLineStyle();
2364 wxString resolvedText( aTextBox->GetShownText( true ) );
2365
2366 KIFONT::FONT* font = aTextBox->GetFont();
2367
2368 if( !font )
2369 {
2371 aTextBox->IsItalic() );
2372 }
2373
2374 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2375 {
2376 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2377
2378 m_gal->SetIsFill( true );
2379 m_gal->SetIsStroke( false );
2380 m_gal->SetFillColor( sh_color );
2381 m_gal->SetStrokeColor( sh_color );
2382
2383 // Draw the box with a larger thickness than box thickness to show
2384 // the shadow mask
2385 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2386 int line_thickness = std::max( thickness*3, pcbIUScale.mmToIU( 0.2 ) );
2387
2388 std::deque<VECTOR2D> dpts;
2389
2390 for( const VECTOR2I& pt : pts )
2391 dpts.push_back( VECTOR2D( pt ) );
2392
2393 dpts.push_back( VECTOR2D( pts[0] ) );
2394
2395 m_gal->SetIsStroke( true );
2396 m_gal->SetLineWidth( line_thickness );
2397 m_gal->DrawPolygon( dpts );
2398 }
2399
2400 if( aTextBox->Type() == PCB_TABLECELL_T )
2401 {
2402 // Selection for tables is done with a background wash, so pass in nullptr to GetColor()
2403 // so we just get the "normal" (un-selected/un-brightened) color for the borders.
2404 color = m_pcbSettings.GetColor( nullptr, aLayer );
2405 }
2406
2409 m_gal->SetIsFill( true );
2410 m_gal->SetIsStroke( false );
2411
2412 if( aTextBox->Type() != PCB_TABLECELL_T && aTextBox->IsBorderEnabled() )
2413 {
2414 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2415 {
2416 if( thickness > 0 )
2417 {
2418 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2419
2420 for( size_t ii = 0; ii < pts.size(); ++ii )
2421 m_gal->DrawSegment( pts[ii], pts[( ii + 1 ) % pts.size()], thickness );
2422 }
2423 }
2424 else
2425 {
2426 std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
2427
2428 for( SHAPE* shape : shapes )
2429 {
2430 STROKE_PARAMS::Stroke( shape, lineStyle, thickness, &m_pcbSettings,
2431 [&]( const VECTOR2I& a, const VECTOR2I& b )
2432 {
2433 m_gal->DrawSegment( a, b, thickness );
2434 } );
2435 }
2436
2437 for( SHAPE* shape : shapes )
2438 delete shape;
2439 }
2440 }
2441
2442 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2443 {
2444 // For now, the textbox is a filled shape.
2445 // so the text drawn on LAYER_LOCKED_ITEM_SHADOW with a thick width is disabled
2446 // If enabled, the thick text position must be offsetted to be exactly on the
2447 // initial text, which is not easy, depending on its rotation and justification.
2448#if 0
2449 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2450 m_gal->SetFillColor( sh_color );
2451 m_gal->SetStrokeColor( sh_color );
2452 attrs.m_StrokeWidth += m_lockedShadowMargin;
2453#else
2454 return;
2455#endif
2456 }
2457
2458 if( aTextBox->IsKnockout() )
2459 {
2460 SHAPE_POLY_SET finalPoly;
2461 aTextBox->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
2462 finalPoly.Fracture();
2463
2464 m_gal->SetIsStroke( false );
2465 m_gal->SetIsFill( true );
2466 m_gal->DrawPolygon( finalPoly );
2467 }
2468 else
2469 {
2470 if( resolvedText.Length() == 0 )
2471 return;
2472
2473 const KIFONT::METRICS& metrics = aTextBox->GetFontMetrics();
2474 TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
2476
2477 if( m_gal->IsFlippedX() && !aTextBox->IsSideSpecific() )
2478 {
2479 attrs.m_Mirrored = !attrs.m_Mirrored;
2480 strokeText( resolvedText, aTextBox->GetDrawPos( true ), attrs, metrics );
2481 return;
2482 }
2483
2484 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2485
2486 if( font->IsOutline() )
2487 cache = aTextBox->GetRenderCache( font, resolvedText );
2488
2489 if( cache )
2490 {
2492 m_gal->DrawGlyphs( *cache );
2493 }
2494 else
2495 {
2496 strokeText( resolvedText, aTextBox->GetDrawPos(), attrs, metrics );
2497 }
2498 }
2499}
2500
2501void PCB_PAINTER::draw( const PCB_TABLE* aTable, int aLayer )
2502{
2503 if( aTable->GetCells().empty() )
2504 return;
2505
2506 for( PCB_TABLECELL* cell : aTable->GetCells() )
2507 {
2508 if( cell->GetColSpan() > 0 || cell->GetRowSpan() > 0 )
2509 draw( static_cast<PCB_TEXTBOX*>( cell ), aLayer );
2510 }
2511
2512 // Selection for tables is done with a background wash, so pass in nullptr to GetColor()
2513 // so we just get the "normal" (un-selected/un-brightened) color for the borders.
2514 COLOR4D color = m_pcbSettings.GetColor( nullptr, aLayer );
2515
2516 aTable->DrawBorders(
2517 [&]( const VECTOR2I& ptA, const VECTOR2I& ptB, const STROKE_PARAMS& stroke )
2518 {
2519 int lineWidth = getLineThickness( stroke.GetWidth() );
2520 LINE_STYLE lineStyle = stroke.GetLineStyle();
2521
2522 m_gal->SetIsFill( false );
2523 m_gal->SetIsStroke( true );
2525 m_gal->SetLineWidth( lineWidth );
2526
2527 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2528 {
2529 m_gal->DrawLine( ptA, ptB );
2530 }
2531 else
2532 {
2533 SHAPE_SEGMENT seg( ptA, ptB );
2534
2535 STROKE_PARAMS::Stroke( &seg, lineStyle, lineWidth, &m_pcbSettings,
2536 [&]( VECTOR2I a, VECTOR2I b )
2537 {
2538 // DrawLine has problem with 0 length lines so enforce minimum
2539 if( a == b )
2540 m_gal->DrawLine( a+1, b );
2541 else
2542 m_gal->DrawLine( a, b );
2543 } );
2544 }
2545 } );
2546
2547 // Highlight selected tablecells with a background wash.
2548 for( PCB_TABLECELL* cell : aTable->GetCells() )
2549 {
2550 if( aTable->IsSelected() || cell->IsSelected() )
2551 {
2552 std::vector<VECTOR2I> corners = cell->GetCorners();
2553 std::deque<VECTOR2D> pts;
2554
2555 pts.insert( pts.end(), corners.begin(), corners.end() );
2556
2557 m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
2558 m_gal->SetIsFill( true );
2559 m_gal->SetIsStroke( false );
2560 m_gal->DrawPolygon( pts );
2561 }
2562 }
2563}
2564
2565
2566void PCB_PAINTER::draw( const FOOTPRINT* aFootprint, int aLayer )
2567{
2568 if( aLayer == LAYER_ANCHOR )
2569 {
2570 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2571
2572 // Keep the size and width constant, not related to the scale because the anchor
2573 // is just a marker on screen
2574 double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
2575 double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width
2576
2577 // Draw anchor
2578 m_gal->SetIsFill( false );
2579 m_gal->SetIsStroke( true );
2581 m_gal->SetLineWidth( anchorThickness );
2582
2583 VECTOR2D center = aFootprint->GetPosition();
2584 m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
2585 m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
2586 }
2587
2588 if( aLayer == LAYER_LOCKED_ITEM_SHADOW && m_frameType == FRAME_PCB_EDITOR ) // happens only if locked
2589 {
2590 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2591
2592 m_gal->SetIsFill( true );
2593 m_gal->SetIsStroke( false );
2595
2596#if 0 // GetBoundingHull() can be very slow, especially for logos imported from graphics
2597 const SHAPE_POLY_SET& poly = aFootprint->GetBoundingHull();
2598 m_gal->DrawPolygon( poly );
2599#else
2600 BOX2I bbox = aFootprint->GetBoundingBox( false );
2601 VECTOR2I topLeft = bbox.GetPosition();
2602 VECTOR2I botRight = bbox.GetPosition() + bbox.GetSize();
2603
2604 m_gal->DrawRectangle( topLeft, botRight );
2605
2606 // Use segments to produce a margin with rounded corners
2607 m_gal->DrawSegment( topLeft, VECTOR2I( botRight.x, topLeft.y ), m_lockedShadowMargin );
2608 m_gal->DrawSegment( VECTOR2I( botRight.x, topLeft.y ), botRight, m_lockedShadowMargin );
2609 m_gal->DrawSegment( botRight, VECTOR2I( topLeft.x, botRight.y ), m_lockedShadowMargin );
2610 m_gal->DrawSegment( VECTOR2I( topLeft.x, botRight.y ), topLeft, m_lockedShadowMargin );
2611#endif
2612 }
2613
2614 if( aLayer == LAYER_CONFLICTS_SHADOW )
2615 {
2616 const SHAPE_POLY_SET& frontpoly = aFootprint->GetCourtyard( F_CrtYd );
2617 const SHAPE_POLY_SET& backpoly = aFootprint->GetCourtyard( B_CrtYd );
2618
2619 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2620
2621 m_gal->SetIsFill( true );
2622 m_gal->SetIsStroke( false );
2624
2625 if( frontpoly.OutlineCount() > 0 )
2626 m_gal->DrawPolygon( frontpoly );
2627
2628 if( backpoly.OutlineCount() > 0 )
2629 m_gal->DrawPolygon( backpoly );
2630 }
2631}
2632
2633
2634void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer )
2635{
2636 if( aLayer == LAYER_ANCHOR )
2637 {
2638 if( aGroup->IsSelected() && !( aGroup->GetParent() && aGroup->GetParent()->IsSelected() ) )
2639 {
2640 // Selected on our own; draw enclosing box
2641 }
2642 else if( aGroup->IsEntered() )
2643 {
2644 // Entered group; draw enclosing box
2645 }
2646 else
2647 {
2648 // Neither selected nor entered; draw nothing at the group level (ie: only draw
2649 // its members)
2650 return;
2651 }
2652
2653 const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR );
2654
2657
2658 BOX2I bbox = aGroup->GetBoundingBox();
2659 VECTOR2I topLeft = bbox.GetPosition();
2660 VECTOR2I width = VECTOR2I( bbox.GetWidth(), 0 );
2661 VECTOR2I height = VECTOR2I( 0, bbox.GetHeight() );
2662
2663 m_gal->DrawLine( topLeft, topLeft + width );
2664 m_gal->DrawLine( topLeft + width, topLeft + width + height );
2665 m_gal->DrawLine( topLeft + width + height, topLeft + height );
2666 m_gal->DrawLine( topLeft + height, topLeft );
2667
2668 wxString name = aGroup->GetName();
2669
2670 if( name.IsEmpty() )
2671 return;
2672
2673 int ptSize = 12;
2674 int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) );
2675 int unscaledSize = pcbIUScale.MilsToIU( ptSize );
2676
2677 // Scale by zoom a bit, but not too much
2678 int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3;
2679 VECTOR2I textOffset = VECTOR2I( width.x / 2, -KiROUND( textSize * 0.5 ) );
2680 VECTOR2I titleHeight = VECTOR2I( 0, KiROUND( textSize * 2.0 ) );
2681
2682 if( PrintableCharCount( name ) * textSize < bbox.GetWidth() )
2683 {
2684 m_gal->DrawLine( topLeft, topLeft - titleHeight );
2685 m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight );
2686 m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width );
2687
2688 TEXT_ATTRIBUTES attrs;
2689 attrs.m_Italic = true;
2692 attrs.m_Size = VECTOR2I( textSize, textSize );
2693 attrs.m_StrokeWidth = GetPenSizeForNormal( textSize );
2694
2695 KIFONT::FONT::GetFont()->Draw( m_gal, aGroup->GetName(), topLeft + textOffset, attrs,
2696 aGroup->GetFontMetrics() );
2697 }
2698 }
2699}
2700
2701
2702void PCB_PAINTER::draw( const ZONE* aZone, int aLayer )
2703{
2704 if( aLayer == LAYER_CONFLICTS_SHADOW )
2705 {
2706 COLOR4D color = m_pcbSettings.GetColor( aZone, aLayer );
2707
2708 m_gal->SetIsFill( true );
2709 m_gal->SetIsStroke( false );
2711
2712 m_gal->DrawPolygon( aZone->Outline()->Outline( 0 ) );
2713 return;
2714 }
2715
2716 /*
2717 * aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
2718 * This is used for draw ordering in the GAL.
2719 * The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START )
2720 * and the visibility comes from the combination of that copper layer and LAYER_ZONES
2721 */
2722 PCB_LAYER_ID layer;
2723
2724 if( IsZoneFillLayer( aLayer ) )
2725 layer = ToLAYER_ID( aLayer - LAYER_ZONE_START );
2726 else
2727 layer = ToLAYER_ID( aLayer );
2728
2729 if( !aZone->IsOnLayer( layer ) )
2730 return;
2731
2732 COLOR4D color = m_pcbSettings.GetColor( aZone, layer );
2733 std::deque<VECTOR2D> corners;
2735
2736 // Draw the outline
2737 if( !IsZoneFillLayer( aLayer ) )
2738 {
2739 const SHAPE_POLY_SET* outline = aZone->Outline();
2740 bool allowDrawOutline = aZone->GetHatchStyle() != ZONE_BORDER_DISPLAY_STYLE::INVISIBLE_BORDER;
2741
2742 if( allowDrawOutline && !m_pcbSettings.m_isPrinting && outline && outline->OutlineCount() > 0 )
2743 {
2744 m_gal->SetStrokeColor( color.a > 0.0 ? color.WithAlpha( 1.0 ) : color );
2745 m_gal->SetIsFill( false );
2746 m_gal->SetIsStroke( true );
2748
2749 // Draw each contour (main contour and holes)
2750
2751 /*
2752 * m_gal->DrawPolygon( *outline );
2753 * should be enough, but currently does not work to draw holes contours in a complex
2754 * polygon so each contour is draw as a simple polygon
2755 */
2756
2757 // Draw the main contour(s?)
2758 for( int ii = 0; ii < outline->OutlineCount(); ++ii )
2759 {
2760 m_gal->DrawPolyline( outline->COutline( ii ) );
2761
2762 // Draw holes
2763 int holes_count = outline->HoleCount( ii );
2764
2765 for( int jj = 0; jj < holes_count; ++jj )
2766 m_gal->DrawPolyline( outline->CHole( ii, jj ) );
2767 }
2768
2769 // Draw hatch lines
2770 for( const SEG& hatchLine : aZone->GetHatchLines() )
2771 m_gal->DrawLine( hatchLine.A, hatchLine.B );
2772 }
2773 }
2774
2775 // Draw the filling
2776 if( IsZoneFillLayer( aLayer )
2777 && ( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED
2778 || displayMode == ZONE_DISPLAY_MODE::SHOW_FRACTURE_BORDERS
2779 || displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ) )
2780 {
2781 const std::shared_ptr<SHAPE_POLY_SET>& polySet = aZone->GetFilledPolysList( layer );
2782
2783 if( polySet->OutlineCount() == 0 ) // Nothing to draw
2784 return;
2785
2788 m_gal->SetLineWidth( 0 );
2789
2790 if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED )
2791 {
2792 m_gal->SetIsFill( true );
2793 m_gal->SetIsStroke( false );
2794 }
2795 else
2796 {
2797 m_gal->SetIsFill( false );
2798 m_gal->SetIsStroke( true );
2799 }
2800
2801 // On Opengl, a not convex filled polygon is usually drawn by using triangles
2802 // as primitives. CacheTriangulation() can create basic triangle primitives to
2803 // draw the polygon solid shape on Opengl. GLU tessellation is much slower,
2804 // so currently we are using our tessellation.
2805 if( m_gal->IsOpenGlEngine() && !polySet->IsTriangulationUpToDate() )
2806 polySet->CacheTriangulation( true, true );
2807
2808 m_gal->DrawPolygon( *polySet, displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION );
2809 }
2810}
2811
2812
2813void PCB_PAINTER::draw( const PCB_DIMENSION_BASE* aDimension, int aLayer )
2814{
2815 const COLOR4D& color = m_pcbSettings.GetColor( aDimension, aLayer );
2816
2819 m_gal->SetIsFill( false );
2820 m_gal->SetIsStroke( true );
2821
2823
2824 if( outline_mode )
2826 else
2828
2829 // Draw dimension shapes
2830 // TODO(JE) lift this out
2831 for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
2832 {
2833 switch( shape->Type() )
2834 {
2835 case SH_SEGMENT:
2836 {
2837 const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
2838 m_gal->DrawLine( seg.A, seg.B );
2839 break;
2840 }
2841
2842 case SH_CIRCLE:
2843 {
2844 int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
2845 m_gal->DrawCircle( shape->Centre(), radius );
2846 break;
2847 }
2848
2849 default:
2850 break;
2851 }
2852 }
2853
2854 // Draw text
2855 wxString resolvedText = aDimension->GetShownText( true );
2856 TEXT_ATTRIBUTES attrs = aDimension->GetAttributes();
2857
2858 if( m_gal->IsFlippedX() && !aDimension->IsSideSpecific() )
2859 attrs.m_Mirrored = !attrs.m_Mirrored;
2860
2861 if( outline_mode )
2863 else
2865
2866 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2867
2868 if( aDimension->GetFont() && aDimension->GetFont()->IsOutline() )
2869 cache = aDimension->GetRenderCache( aDimension->GetFont(), resolvedText );
2870
2871 if( cache )
2872 {
2873 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : *cache )
2874 m_gal->DrawGlyph( *glyph.get() );
2875 }
2876 else
2877 {
2878 strokeText( resolvedText, aDimension->GetTextPos(), attrs, aDimension->GetFontMetrics() );
2879 }
2880}
2881
2882
2883void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
2884{
2885 const COLOR4D& strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
2886 VECTOR2D position( aTarget->GetPosition() );
2887 double size, radius;
2888
2889 m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
2890 m_gal->SetStrokeColor( strokeColor );
2891 m_gal->SetIsFill( false );
2892 m_gal->SetIsStroke( true );
2893
2894 m_gal->Save();
2895 m_gal->Translate( position );
2896
2897 if( aTarget->GetShape() )
2898 {
2899 // shape x
2900 m_gal->Rotate( M_PI / 4.0 );
2901 size = 2.0 * aTarget->GetSize() / 3.0;
2902 radius = aTarget->GetSize() / 2.0;
2903 }
2904 else
2905 {
2906 // shape +
2907 size = aTarget->GetSize() / 2.0;
2908 radius = aTarget->GetSize() / 3.0;
2909 }
2910
2911 m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
2912 m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
2913 m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
2914
2915 m_gal->Restore();
2916}
2917
2918
2919void PCB_PAINTER::draw( const PCB_MARKER* aMarker, int aLayer )
2920{
2921 switch( aLayer )
2922 {
2924 case LAYER_DRC_ERROR:
2925 case LAYER_DRC_WARNING:
2926 {
2927 bool isShadow = aLayer == LAYER_MARKER_SHADOWS;
2928
2929 // Don't paint invisible markers.
2930 // It would be nice to do this through layer dependencies but we can't do an "or" there today
2931 if( aMarker->GetBoard()
2932 && !aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) )
2933 return;
2934
2935 const_cast<PCB_MARKER*>( aMarker )->SetZoom( 1.0 / sqrt( m_gal->GetZoomFactor() ) );
2936
2937 SHAPE_LINE_CHAIN polygon;
2938 aMarker->ShapeToPolygon( polygon );
2939
2941 : aMarker->GetColorLayer() );
2942
2943 m_gal->Save();
2944 m_gal->Translate( aMarker->GetPosition() );
2945
2946 if( isShadow )
2947 {
2949 m_gal->SetIsStroke( true );
2950 m_gal->SetLineWidth( aMarker->MarkerScale() );
2951 }
2952 else
2953 {
2955 m_gal->SetIsFill( true );
2956 }
2957
2958 m_gal->DrawPolygon( polygon );
2959 m_gal->Restore();
2960 return;
2961 }
2962 case LAYER_DRC_SHAPE1:
2963 case LAYER_DRC_SHAPE2:
2964 {
2965 if( !aMarker->IsBrightened() )
2966 return;
2967
2968 int arc_to_seg_error = gerbIUScale.mmToIU( 0.005 ); // Allow 5 microns
2969 m_gal->SetLineWidth( aMarker->MarkerScale() );
2970
2971 for( auto& shape :
2972 aLayer == LAYER_DRC_SHAPE1 ? aMarker->GetShapes1() : aMarker->GetShapes2() )
2973 {
2974 m_gal->SetIsFill( shape.IsSolidFill() );
2975 m_gal->SetIsStroke( aLayer == LAYER_DRC_SHAPE1 ? true : false );
2976 m_gal->SetStrokeColor( shape.GetLineColor() );
2977 m_gal->SetFillColor( shape.GetFillColor() );
2978
2979 switch( shape.GetShape() )
2980 {
2981 case SHAPE_T::SEGMENT:
2982 m_gal->DrawSegment( shape.GetStart(), shape.GetEnd(), shape.GetWidth() );
2983 break;
2984 case SHAPE_T::ARC:
2985 {
2986 EDA_ANGLE startAngle, endAngle;
2987 shape.CalcArcAngles( startAngle, endAngle );
2988 m_gal->DrawArcSegment( shape.GetCenter(), shape.GetRadius(), startAngle,
2989 shape.GetArcAngle(), shape.GetWidth(), arc_to_seg_error );
2990 break;
2991 }
2992 default: break;
2993 }
2994 }
2995 }
2996 }
2997}
2998
2999
int color
Definition: DXF_plotter.cpp:60
const char * name
Definition: DXF_plotter.cpp:59
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
Definition: approximation.h:32
@ ERROR_OUTSIDE
Definition: approximation.h:33
@ ERROR_INSIDE
Definition: approximation.h:34
constexpr int ARC_HIGH_DEF
Definition: base_units.h:120
constexpr EDA_IU_SCALE pcbIUScale
Definition: base_units.h:108
constexpr EDA_IU_SCALE gerbIUScale
Definition: base_units.h:107
KIFACE_BASE & Kiface()
Global KIFACE_BASE "get" accessor.
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
Definition: box2.h:990
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
Definition: bezier_curves.h:38
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
A base class derived from BOARD_ITEM for items that can be connected and have a net,...
virtual NETCLASS * GetEffectiveNetClass() const
Return the NETCLASS for this item.
const wxString & GetDisplayNetname() const
virtual int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const
Return an item's "own" clearance in internal units.
Container for design settings for a BOARD object.
int GetHolePlatingThickness() const
Pad & via drills are finish size.
int GetLineThickness(PCB_LAYER_ID aLayer) const
Return the default graphic segment thickness from the layer class for the given layer.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition: board_item.h:78
virtual PCB_LAYER_ID GetLayer() const
Return the primary layer this item is on.
Definition: board_item.h:229
virtual bool IsConnected() const
Returns information if the object is derived from BOARD_CONNECTED_ITEM.
Definition: board_item.h:131
virtual bool IsKnockout() const
Definition: board_item.h:316
virtual BOARD_ITEM * Duplicate() const
Create a copy of this BOARD_ITEM.
Definition: board_item.cpp:244
virtual const BOARD * GetBoard() const
Return the BOARD in which this BOARD_ITEM resides, or NULL if none.
Definition: board_item.cpp:48
FOOTPRINT * GetParentFootprint() const
Definition: board_item.cpp:299
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
Definition: board_item.h:249
const KIFONT::METRICS & GetFontMetrics() const
Definition: board_item.cpp:101
BOARD_ITEM_CONTAINER * GetParent() const
Definition: board_item.h:207
bool IsSideSpecific() const
Definition: board_item.cpp:150
virtual bool IsOnCopperLayer() const
Definition: board_item.h:148
Information pertinent to a Pcbnew printed circuit board.
Definition: board.h:297
bool IsElementVisible(GAL_LAYER_ID aLayer) const
Test whether a given element category is visible.
Definition: board.cpp:895
const LSET & GetVisibleLayers() const
A proxy function that calls the correspondent function in m_BoardSettings.
Definition: board.cpp:843
int GetCopperLayerCount() const
Definition: board.cpp:781
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
Definition: board.cpp:946
const LSET & GetEnabledLayers() const
A proxy function that calls the corresponding function in m_BoardSettings.
Definition: board.cpp:829
constexpr const Vec & GetPosition() const
Definition: box2.h:211
constexpr const Vec GetEnd() const
Definition: box2.h:212
constexpr void SetOrigin(const Vec &pos)
Definition: box2.h:237
constexpr BOX2< Vec > & Normalize()
Ensure that the height and width are positive.
Definition: box2.h:146
constexpr size_type GetWidth() const
Definition: box2.h:214
constexpr Vec Centre() const
Definition: box2.h:97
constexpr size_type GetHeight() const
Definition: box2.h:215
constexpr bool Contains(const Vec &aPoint) const
Definition: box2.h:168
constexpr const Vec & GetOrigin() const
Definition: box2.h:210
constexpr const SizeVec & GetSize() const
Definition: box2.h:206
constexpr void SetEnd(coord_type x, coord_type y)
Definition: box2.h:297
Color settings are a bit different than most of the settings objects in that there can be more than o...
COLOR4D GetColor(int aLayer) const
APPEARANCE m_Appearance
EDA_ANGLE Normalize90()
Definition: eda_angle.h:249
double AsRadians() const
Definition: eda_angle.h:117
wxString GetName() const
Definition: eda_group.h:50
virtual const BOX2I GetBoundingBox() const
Return the orthogonal bounding box of this object for display purposes.
Definition: eda_item.cpp:84
KICAD_T Type() const
Returns the type of object.
Definition: eda_item.h:108
bool IsEntered() const
Definition: eda_item.h:121
bool IsSelected() const
Definition: eda_item.h:120
bool IsBrightened() const
Definition: eda_item.h:122
const VECTOR2I & GetBezierC2() const
Definition: eda_shape.h:258
virtual VECTOR2I GetTopLeft() const
Definition: eda_shape.h:246
const SHAPE_POLY_SET & GetHatching() const
Definition: eda_shape.cpp:569
virtual std::vector< SHAPE * > MakeEffectiveShapes(bool aEdgeOnly=false) const
Make a set of SHAPE objects representing the EDA_SHAPE.
Definition: eda_shape.h:379
void CalcArcAngles(EDA_ANGLE &aStartAngle, EDA_ANGLE &aEndAngle) const
Calc arc start and end angles such that aStartAngle < aEndAngle.
Definition: eda_shape.cpp:945
int GetRadius() const
Definition: eda_shape.cpp:961
SHAPE_T GetShape() const
Definition: eda_shape.h:168
virtual VECTOR2I GetBotRight() const
Definition: eda_shape.h:247
bool IsHatchedFill() const
Definition: eda_shape.h:124
bool IsSolidFill() const
Definition: eda_shape.h:117
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
Definition: eda_shape.h:215
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
Definition: eda_shape.h:173
std::vector< VECTOR2I > GetRectCorners() const
Definition: eda_shape.cpp:1544
const std::vector< VECTOR2I > & GetBezierPoints() const
Definition: eda_shape.h:320
const VECTOR2I & GetBezierC1() const
Definition: eda_shape.h:255
const VECTOR2I & GetTextPos() const
Definition: eda_text.h:260
bool IsItalic() const
Definition: eda_text.h:156
virtual bool IsVisible() const
Definition: eda_text.h:174
KIFONT::FONT * GetFont() const
Definition: eda_text.h:234
BOX2I GetTextBox(int aLine=-1) const
Useful in multiline texts to calculate the full text or a line area (for zones filling,...
Definition: eda_text.cpp:723
std::vector< std::unique_ptr< KIFONT::GLYPH > > * GetRenderCache(const KIFONT::FONT *aFont, const wxString &forResolvedText, const VECTOR2I &aOffset={ 0, 0 }) const
Definition: eda_text.cpp:664
const TEXT_ATTRIBUTES & GetAttributes() const
Definition: eda_text.h:218
int GetEffectiveTextPenWidth(int aDefaultPenWidth=0) const
The EffectiveTextPenWidth uses the text thickness if > 1 or aDefaultPenWidth.
Definition: eda_text.cpp:458
bool IsBold() const
Definition: eda_text.h:171
LSET GetPrivateLayers() const
Definition: footprint.h:151
SHAPE_POLY_SET GetBoundingHull() const
Return a bounding polygon for the shapes and pads in the footprint.
Definition: footprint.cpp:1531
const SHAPE_POLY_SET & GetCourtyard(PCB_LAYER_ID aLayer) const
Used in DRC to test the courtyard area (a complex polygon).
Definition: footprint.cpp:2972
VECTOR2I GetPosition() const override
Definition: footprint.h:229
DRAWINGS & GraphicalItems()
Definition: footprint.h:214
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
Definition: footprint.cpp:1336
APP_SETTINGS_BASE * KifaceSettings() const
Definition: kiface_base.h:95
FONT is an abstract base class for both outline and stroke fonts.
Definition: font.h:131
static FONT * GetFont(const wxString &aFontName=wxEmptyString, bool aBold=false, bool aItalic=false, const std::vector< wxString > *aEmbeddedFiles=nullptr, bool aForDrawingSheet=false)
Definition: font.cpp:147
virtual bool IsStroke() const
Definition: font.h:138
void Draw(KIGFX::GAL *aGal, const wxString &aText, const VECTOR2I &aPosition, const VECTOR2I &aCursor, const TEXT_ATTRIBUTES &aAttributes, const METRICS &aFontMetrics) const
Draw a string.
Definition: font.cpp:250
virtual bool IsOutline() const
Definition: font.h:139
A color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:104
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
Definition: color4d.h:311
static const COLOR4D CLEAR
Definition: color4d.h:403
COLOR4D & Darken(double aFactor)
Makes the color darker by a given factor.
Definition: color4d.h:226
COLOR4D Inverted() const
Returns an inverted color, alpha remains the same.
Definition: color4d.h:323
COLOR4D & Brighten(double aFactor)
Makes the color brighter by a given factor.
Definition: color4d.h:209
static const COLOR4D WHITE
Definition: color4d.h:401
double a
Alpha component.
Definition: color4d.h:395
static const COLOR4D UNSPECIFIED
For legacy support; used as a value to indicate color hasn't been set yet.
Definition: color4d.h:398
static const COLOR4D BLACK
Definition: color4d.h:402
Abstract interface for drawing on a 2D-surface.
virtual void DrawPolygon(const std::deque< VECTOR2D > &aPointList)
Draw a polygon.
virtual void SetIsFill(bool aIsFillEnabled)
Enable/disable fill.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth=0, int aTotal=1)
Draw a polygon representing a font glyph.
virtual void Rotate(double aAngle)
Rotate the context.
virtual void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a rectangle.
void SetVerticalJustify(const GR_TEXT_V_ALIGN_T aVerticalJustify)
void SetFontBold(const bool aBold)
void SetFontUnderlined(bool aUnderlined)
void SetHorizontalJustify(const GR_TEXT_H_ALIGN_T aHorizontalJustify)
double GetZoomFactor() const
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual void Translate(const VECTOR2D &aTranslation)
Translate the context.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
virtual void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius)
Draw a circle using world coordinates.
virtual void Restore()
Restore the context.
virtual bool IsOpenGlEngine()
Return true if the GAL engine is a OpenGL based type.
void ResetTextAttributes()
Reset text attributes to default styling.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
void SetTextMirrored(const bool aMirrored)
virtual void DrawPolyline(const std::deque< VECTOR2D > &aPointList)
Draw a polyline.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
virtual void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError)
Draw an arc segment.
virtual void SetIsStroke(bool aIsStrokeEnabled)
Enable/disable stroked outlines.
virtual void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a line.
void SetGlyphSize(const VECTOR2I aSize)
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs)
Draw polygons representing font glyphs.
virtual void Scale(const VECTOR2D &aScale)
Scale the context.
virtual void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0)
Draw a cubic bezier spline.
virtual void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle)
Draw an arc.
void SetFontItalic(bool aItalic)
virtual void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0)
Draw a bitmap image.
virtual void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth)
Draw a rounded segment.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
const VECTOR2I & GetScreenPixelSize() const
Return GAL canvas size in pixels.
virtual void Save()
Save the context.
virtual void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth)
Draw a chain of rounded segments.
double GetWorldScale() const
Get the world scale.
Contains all the knowledge about how to draw graphical object onto any particular output device.
Definition: painter.h:59
GAL * m_gal
Instance of graphic abstraction layer that gives an interface to call commands used to draw (eg.
Definition: painter.h:102
virtual SHAPE_SEGMENT getPadHoleShape(const PAD *aPad) const
Return hole shape for a pad (internal units).
PCB_PAINTER(GAL *aGal, FRAME_T aFrameType)
int getLineThickness(int aActualThickness) const
Get the thickness to draw for a line (e.g.
void renderNetNameForSegment(const SHAPE_SEGMENT &aSeg, const COLOR4D &aColor, const wxString &aNetName) const
PCB_VIEWERS_SETTINGS_BASE * viewer_settings()
Definition: pcb_painter.cpp:84
void draw(const PCB_TRACK *aTrack, int aLayer)
virtual PAD_DRILL_SHAPE getDrillShape(const PAD *aPad) const
Return drill shape of a pad.
PCB_RENDER_SETTINGS m_pcbSettings
Definition: pcb_painter.h:244
virtual int getViaDrillSize(const PCB_VIA *aVia) const
Return drill diameter for a via (internal units).
void strokeText(const wxString &aText, const VECTOR2I &aPosition, const TEXT_ATTRIBUTES &aAttrs, const KIFONT::METRICS &aFontMetrics)
virtual bool Draw(const VIEW_ITEM *aItem, int aLayer) override
Takes an instance of VIEW_ITEM and passes it to a function that knows how to draw the item.
double m_zoneOpacity
Opacity override for filled zones.
Definition: pcb_painter.h:171
double m_trackOpacity
Opacity override for all tracks.
Definition: pcb_painter.h:168
double m_imageOpacity
Opacity override for user images.
Definition: pcb_painter.h:172
double m_viaOpacity
Opacity override for all types of via.
Definition: pcb_painter.h:169
ZONE_DISPLAY_MODE m_ZoneDisplayMode
Definition: pcb_painter.h:146
void LoadColors(const COLOR_SETTINGS *aSettings) override
double m_padOpacity
Opacity override for SMD pads and PTHs.
Definition: pcb_painter.h:170
void SetBackgroundColor(const COLOR4D &aColor) override
Set the background color.
Definition: pcb_painter.h:125
COLOR4D GetColor(const VIEW_ITEM *aItem, int aLayer) const override
Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer using curr...
HIGH_CONTRAST_MODE m_ContrastModeDisplay
Definition: pcb_painter.h:147
std::map< int, KIGFX::COLOR4D > m_netColors
Set of net codes that should not have their ratsnest displayed.
Definition: pcb_painter.h:162
NET_COLOR_MODE m_netColorMode
Overrides for specific netclass colors.
Definition: pcb_painter.h:156
static const double MAX_FONT_SIZE
< Maximum font size for netnames (and other dynamically shown strings)
Definition: pcb_painter.h:153
double m_filledShapeOpacity
Opacity override for graphic shapes.
Definition: pcb_painter.h:173
bool GetShowPageLimits() const override
void LoadDisplayOptions(const PCB_DISPLAY_OPTIONS &aOptions)
Load settings related to display options (high-contrast mode, full or outline modes for vias/pads/tra...
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
void SetGapLengthRatio(double aRatio)
const wxString & GetDefaultFont() const
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
PCB_LAYER_ID GetActiveLayer() const
std::map< int, COLOR4D > m_layerColorsHi
virtual void update()
Precalculates extra colors for layers (e.g.
void SetDashLengthRatio(double aRatio)
std::set< int > m_highlightNetcodes
std::map< int, COLOR4D > m_layerColorsDark
std::map< int, COLOR4D > m_layerColorsSel
std::set< int > m_highContrastLayers
std::map< int, COLOR4D > m_layerColors
bool m_hiContrastEnabled
Parameters for display modes.
bool GetDrawBoundingBoxes() const
An abstract base class for deriving all objects that can be added to a VIEW.
Definition: view_item.h:86
bool IsBOARD_ITEM() const
Definition: view_item.h:102
double GetForcedTransparency() const
Definition: view_item.h:165
LSET is a set of PCB_LAYER_IDs.
Definition: lset.h:37
PCB_LAYER_ID ExtractLayer() const
Find the first set PCB_LAYER_ID.
Definition: lset.cpp:526
static LSET AllCuMask(int aCuLayerCount=MAX_CU_LAYERS)
Return a mask holding the requested number of Cu PCB_LAYER_IDs.
Definition: lset.cpp:572
LSEQ Seq(const LSEQ &aSequence) const
Return an LSEQ from the union of this LSET and a desired sequence.
Definition: lset.cpp:297
static const LSET & PhysicalLayersMask()
Return a mask holding all layers which are physically realized.
Definition: lset.cpp:657
int MarkerScale() const
The scaling factor to convert polygonal shape coordinates to internal units.
Definition: marker_base.h:69
void ShapeToPolygon(SHAPE_LINE_CHAIN &aPolygon, int aScale=-1) const
Return the shape polygon in internal units in a SHAPE_LINE_CHAIN the coordinates are relatives to the...
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
Definition: matrix3x3.h:295
A collection of nets and the parameters used to route or test these nets.
Definition: netclass.h:45
COLOR4D GetPcbColor(bool aIsForSave=false) const
Definition: netclass.h:186
bool HasPcbColor() const
Definition: netclass.h:185
static const int UNCONNECTED
Constant that holds the "unconnected net" number (typically 0) all items "connected" to this net are ...
Definition: netinfo.h:381
Definition: pad.h:54
int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const override
Return the pad's "own" clearance in internal units.
Definition: pad.cpp:1133
LSET GetLayerSet() const override
Return a std::bitset of all layers on which the item physically resides.
Definition: pad.h:437
const std::vector< std::shared_ptr< PCB_SHAPE > > & GetPrimitives(PCB_LAYER_ID aLayer) const
Accessor to the basic shape list for custom-shaped pads.
Definition: pad.h:365
int GetSizeX() const
Definition: pad.h:280
bool FlashLayer(int aLayer, bool aOnlyCheckIfPermitted=false) const
Check to see whether the pad should be flashed on the specific layer.
Definition: pad.cpp:355
virtual std::shared_ptr< SHAPE > GetEffectiveShape(PCB_LAYER_ID aLayer, FLASHING flashPTHPads=FLASHING::DEFAULT) const override
Some pad shapes can be complex (rounded/chamfered rectangle), even without considering custom shapes.
Definition: pad.cpp:525
const BOX2I GetBoundingBox() const override
The bounding box is cached, so this will be efficient most of the time.
Definition: pad.cpp:849
PAD_ATTRIB GetAttribute() const
Definition: pad.h:440
const wxString & GetPinFunction() const
Definition: pad.h:147
const wxString & GetNumber() const
Definition: pad.h:136
bool IsNoConnectPad() const
Definition: pad.cpp:271
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
Definition: pad.h:195
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc=ERROR_INSIDE, bool ignoreLineWidth=false) const override
Convert the pad shape to a closed polygon.
Definition: pad.cpp:1967
int GetSolderMaskExpansion(PCB_LAYER_ID aLayer) const
Definition: pad.cpp:1159
bool IsFreePad() const
Definition: pad.cpp:277
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
Definition: pad.h:408
PAD_DRILL_SHAPE GetDrillShape() const
Definition: pad.h:422
int GetSizeY() const
Definition: pad.h:291
VECTOR2I GetSolderPasteMargin(PCB_LAYER_ID aLayer) const
Usually < 0 (mask shape smaller than pad)because the margin can be dependent on the pad size,...
Definition: pad.cpp:1205
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
Definition: pad.cpp:1050
std::shared_ptr< SHAPE_SEGMENT > GetEffectiveHoleShape() const override
Return a SHAPE_SEGMENT object representing the pad's hole.
Definition: pad.cpp:582
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
Definition: pad.h:264
DISPLAY_OPTIONS m_Display
EDA_ANGLE GetArcAngleStart() const
Definition: pcb_track.cpp:2064
double GetRadius() const
Definition: pcb_track.cpp:2047
EDA_ANGLE GetAngle() const
Definition: pcb_track.cpp:2054
const VECTOR2I & GetMid() const
Definition: pcb_track.h:337
virtual VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition: pcb_track.h:344
Abstract dimension API.
int GetLineThickness() const
const std::vector< std::shared_ptr< SHAPE > > & GetShapes() const
double m_TrackOpacity
Opacity override for all tracks.
double m_FilledShapeOpacity
Opacity override for graphic shapes.
double m_ZoneOpacity
Opacity override for filled zone areas.
double m_ImageOpacity
Opacity override for user images.
double m_PadOpacity
Opacity override for SMD pads and PTHs.
double m_ViaOpacity
Opacity override for all types of via.
HIGH_CONTRAST_MODE m_ContrastModeDisplay
How inactive layers are displayed.
NET_COLOR_MODE m_NetColorMode
How to use color overrides on specific nets and netclasses.
ZONE_DISPLAY_MODE m_ZoneDisplayMode
A set of BOARD_ITEMs (i.e., without duplicates).
Definition: pcb_group.h:53
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
Definition: pcb_group.cpp:286
std::vector< PCB_SHAPE > GetShapes1() const
Definition: pcb_marker.h:146
GAL_LAYER_ID GetColorLayer() const
Definition: pcb_marker.cpp:323
VECTOR2I GetPosition() const override
Definition: pcb_marker.h:69
std::vector< PCB_SHAPE > GetShapes2() const
Definition: pcb_marker.h:147
Object to handle a bitmap image that can be inserted in a PCB.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition: pcb_shape.h:81
int GetWidth() const override
Definition: pcb_shape.cpp:375
bool HasSolderMask() const
Definition: pcb_shape.h:188
int GetSolderMaskExpansion() const
Definition: pcb_shape.cpp:188
virtual std::vector< VECTOR2I > GetCorners() const
Return 4 corners for a rectangle or rotated rectangle (stored as a poly).
Definition: pcb_shape.cpp:433
bool IsProxyItem() const override
Definition: pcb_shape.h:116
STROKE_PARAMS GetStroke() const override
Definition: pcb_shape.h:91
PCB_LAYER_ID GetLayer() const override
Return the primary layer this item is on.
Definition: pcb_shape.h:71
int GetRowSpan() const
Definition: pcb_tablecell.h:65
int GetColSpan() const
Definition: pcb_tablecell.h:62
std::vector< PCB_TABLECELL * > GetCells() const
Definition: pcb_table.h:150
void DrawBorders(const std::function< void(const VECTOR2I &aPt1, const VECTOR2I &aPt2, const STROKE_PARAMS &aStroke)> &aCallback) const
Definition: pcb_table.cpp:239
int GetShape() const
Definition: pcb_target.h:58
int GetWidth() const
Definition: pcb_target.h:64
int GetSize() const
Definition: pcb_target.h:61
VECTOR2I GetPosition() const override
Definition: pcb_target.h:55
bool IsBorderEnabled() const
Disables the border, this is done by changing the stroke internally.
void TransformTextToPolySet(SHAPE_POLY_SET &aBuffer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc) const
Function TransformTextToPolySet Convert the text to a polygonSet describing the actual character stro...
VECTOR2I GetDrawPos() const override
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc, bool aIgnoreLineWidth=false) const override
Convert the item shape to a closed polygon.
Definition: pcb_text.cpp:577
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
Definition: pcb_text.cpp:140
void TransformTextToPolySet(SHAPE_POLY_SET &aBuffer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc) const
Function TransformTextToPolySet Convert the text to a polygonSet describing the actual character stro...
Definition: pcb_text.cpp:514
EDA_ANGLE GetDrawRotation() const override
Definition: pcb_text.cpp:182
int GetSolderMaskExpansion() const
Definition: pcb_track.cpp:1116
const VECTOR2I & GetStart() const
Definition: pcb_track.h:152
const VECTOR2I & GetEnd() const
Definition: pcb_track.h:149
virtual int GetWidth() const
Definition: pcb_track.h:146
PCB_LAYER_ID BottomLayer() const
Definition: pcb_track.cpp:1368
bool FlashLayer(int aLayer) const
Check to see whether the via should have a pad on the specific layer.
Definition: pcb_track.cpp:1399
int GetWidth() const override
Definition: pcb_track.cpp:380
bool IsOnLayer(PCB_LAYER_ID aLayer) const override
Test to see if this object is on the given layer.
Definition: pcb_track.cpp:1155
PCB_LAYER_ID TopLayer() const
Definition: pcb_track.cpp:1362
int GetDrillValue() const
Calculate the drill value for vias (m_drill if > 0, or default drill value for the board).
Definition: pcb_track.cpp:634
VIATYPE GetViaType() const
Definition: pcb_track.h:443
void LayerPair(PCB_LAYER_ID *top_layer, PCB_LAYER_ID *bottom_layer) const
Return the 2 layers used by the via (the via actually uses all layers between these 2 layers)
Definition: pcb_track.cpp:1340
VIEWERS_DISPLAY_OPTIONS m_ViewersDisplay
virtual COMMON_SETTINGS * GetCommonSettings() const
Definition: pgm_base.cpp:687
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition: pgm_base.h:125
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetPosition() const
VECTOR2I GetSize() const
const BITMAP_BASE & GetImage() const
Get the underlying image.
double GetImageScale() const
Definition: seg.h:42
VECTOR2I A
Definition: seg.h:49
VECTOR2I::extended_type ecoord
Definition: seg.h:44
VECTOR2I B
Definition: seg.h:50
int Length() const
Return the length (this).
Definition: seg.h:333
ecoord SquaredLength() const
Definition: seg.h:338
T * GetAppSettings(const char *aFilename)
Return a handle to the a given settings by type.
const SHAPE_LINE_CHAIN ConvertToPolyline(double aAccuracy=DefaultAccuracyForPCB(), double *aEffectiveAccuracy=nullptr) const
Construct a SHAPE_LINE_CHAIN of segments from a given arc.
Definition: shape_arc.cpp:886
int GetRadius() const
Definition: shape_circle.h:118
const VECTOR2I GetCenter() const
Definition: shape_circle.h:123
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
virtual void CacheTriangulation(bool aPartition=true, bool aSimplify=false)
Build a polygon triangulation, needed to draw a polygon on OpenGL and in some other calculations.
void Fracture()
Convert a set of polygons with holes to a single outline with "slits"/"fractures" connecting the oute...
void Inflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError, bool aSimplify=false)
Perform outline inflation/deflation.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
int Append(int x, int y, int aOutline=-1, int aHole=-1, bool aAllowDuplication=false)
Appends a vertex at the end of the given outline/hole (default: the last outline)
SHAPE_LINE_CHAIN & Outline(int aIndex)
Return the reference to aIndex-th outline in the set.
int NewOutline()
Creates a new empty polygon in the set and returns its index.
void Deflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError)
const SHAPE_LINE_CHAIN & CHole(int aOutline, int aHole) const
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
const VECTOR2I & GetPosition() const
Definition: shape_rect.h:160
const VECTOR2I GetSize() const
Definition: shape_rect.h:168
int GetWidth() const
Definition: shape_rect.h:176
int GetHeight() const
Definition: shape_rect.h:184
const SEG & GetSeg() const
int GetWidth() const
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
Definition: shape_simple.h:42
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
Definition: shape_simple.h:124
virtual const SEG GetSegment(int aIndex) const override
Definition: shape_simple.h:174
const VECTOR2I & CPoint(int aIndex) const
Return a const reference to a given point in the polygon.
Definition: shape_simple.h:102
int PointCount() const
Return the number of points (vertices) in this polygon.
Definition: shape_simple.h:88
virtual size_t GetSegmentCount() const override
Definition: shape_simple.h:176
An abstract shape on 2D plane.
Definition: shape.h:126
Simple container to manage line stroke parameters.
Definition: stroke_params.h:94
int GetWidth() const
LINE_STYLE GetLineStyle() const
static void Stroke(const SHAPE *aShape, LINE_STYLE aLineStyle, int aWidth, const KIGFX::RENDER_SETTINGS *aRenderSettings, const std::function< void(const VECTOR2I &a, const VECTOR2I &b)> &aStroker)
GR_TEXT_H_ALIGN_T m_Halign
GR_TEXT_V_ALIGN_T m_Valign
KIFONT::FONT * m_Font
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
Definition: vector2d.h:385
Handle a list of polygons defining a copper zone.
Definition: zone.h:74
const std::vector< SEG > & GetHatchLines() const
Definition: zone.h:830
const std::shared_ptr< SHAPE_POLY_SET > & GetFilledPolysList(PCB_LAYER_ID aLayer) const
Definition: zone.h:648
SHAPE_POLY_SET * Outline()
Definition: zone.h:368
virtual bool IsOnLayer(PCB_LAYER_ID) const override
Test to see if this object is on the given layer.
Definition: zone.cpp:642
ZONE_BORDER_DISPLAY_STYLE GetHatchStyle() const
Definition: zone.h:637
@ MAGENTA
Definition: color4d.h:60
@ CYAN
Definition: color4d.h:58
void TransformArcToPolygon(SHAPE_POLY_SET &aBuffer, const VECTOR2I &aStart, const VECTOR2I &aMid, const VECTOR2I &aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc)
Convert arc to multiple straight segments.
static constexpr EDA_ANGLE ANGLE_90
Definition: eda_angle.h:403
@ DEGREES_T
Definition: eda_angle.h:31
static constexpr EDA_ANGLE ANGLE_VERTICAL
Definition: eda_angle.h:398
static constexpr EDA_ANGLE ANGLE_HORIZONTAL
Definition: eda_angle.h:397
FRAME_T
The set of EDA_BASE_FRAME derivatives, typically stored in EDA_BASE_FRAME::m_Ident.
Definition: frame_type.h:33
@ FRAME_PCB_EDITOR
Definition: frame_type.h:42
@ FRAME_CVPCB_DISPLAY
Definition: frame_type.h:53
@ FRAME_FOOTPRINT_VIEWER
Definition: frame_type.h:45
@ FRAME_FOOTPRINT_WIZARD
Definition: frame_type.h:46
@ FRAME_FOOTPRINT_PREVIEW
Definition: frame_type.h:48
@ FRAME_FOOTPRINT_CHOOSER
Definition: frame_type.h:44
@ FRAME_FOOTPRINT_EDITOR
Definition: frame_type.h:43
@ FRAME_PCB_DISPLAY3D
Definition: frame_type.h:47
@ FRAME_CVPCB
Definition: frame_type.h:52
a few functions useful in geometry calculations.
int GetPenSizeForNormal(int aTextSize)
Definition: gr_text.cpp:60
double m_HoleWallPaintingMultiplier
What factor to use when painting via and PTH pad hole walls, so that the painted hole wall can be ove...
bool IsSolderMaskLayer(int aLayer)
Definition: layer_ids.h:733
@ LAYER_PAD_FR_NETNAMES
Additional netnames layers (not associated with a PCB layer).
Definition: layer_ids.h:200
@ LAYER_PAD_BK_NETNAMES
Definition: layer_ids.h:201
@ LAYER_PAD_NETNAMES
Definition: layer_ids.h:202
@ NETNAMES_LAYER_ID_START
Definition: layer_ids.h:194
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
Definition: layer_ids.h:652
bool IsPadCopperLayer(int aLayer)
Definition: layer_ids.h:866
int GetNetnameLayer(int aLayer)
Return a netname layer corresponding to the given layer.
Definition: layer_ids.h:839
bool IsClearanceLayer(int aLayer)
Definition: layer_ids.h:878
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
Definition: layer_ids.h:663
@ GAL_LAYER_ID_START
Definition: layer_ids.h:229
@ LAYER_LOCKED_ITEM_SHADOW
Shadow layer for locked items.
Definition: layer_ids.h:306
@ LAYER_PAD_COPPER_START
Virtual layers for pad copper on a given copper layer.
Definition: layer_ids.h:331
@ LAYER_VIA_HOLEWALLS
Definition: layer_ids.h:297
@ LAYER_CONFLICTS_SHADOW
Shadow layer for items flagged conflicting.
Definition: layer_ids.h:309
@ LAYER_DRC_SHAPE1
Custom shape for DRC marker.
Definition: layer_ids.h:314
@ LAYER_NON_PLATEDHOLES
Draw usual through hole vias.
Definition: layer_ids.h:238
@ LAYER_DRC_EXCLUSION
Layer for DRC markers which have been individually excluded.
Definition: layer_ids.h:303
@ LAYER_PCB_BACKGROUND
PCB background color.
Definition: layer_ids.h:280
@ LAYER_PADS
Meta control for all pads opacity/visibility (color ignored).
Definition: layer_ids.h:291
@ LAYER_DRC_WARNING
Layer for DRC markers with #SEVERITY_WARNING.
Definition: layer_ids.h:300
@ LAYER_PAD_PLATEDHOLES
to draw pad holes (plated)
Definition: layer_ids.h:270
@ GAL_LAYER_ID_END
Definition: layer_ids.h:350
@ LAYER_VIA_COPPER_START
Virtual layers for via copper on a given copper layer.
Definition: layer_ids.h:335
@ LAYER_CLEARANCE_START
Virtual layers for pad/via/track clearance outlines for a given copper layer.
Definition: layer_ids.h:339
@ LAYER_DRC_SHAPE2
Custom shape for DRC marker.
Definition: layer_ids.h:315
@ LAYER_ZONE_START
Virtual layers for stacking zones and tracks on a given copper layer.
Definition: layer_ids.h:327
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
Definition: layer_ids.h:247
@ LAYER_MARKER_SHADOWS
Shadows for DRC markers.
Definition: layer_ids.h:304
@ LAYER_VIA_HOLES
Draw via holes (pad holes do not use this layer).
Definition: layer_ids.h:273
@ LAYER_VIA_MICROVIA
Definition: layer_ids.h:233
@ LAYER_VIA_THROUGH
Draw blind/buried vias.
Definition: layer_ids.h:235
@ LAYER_DRC_ERROR
Layer for DRC markers with #SEVERITY_ERROR.
Definition: layer_ids.h:276
@ LAYER_VIA_BBLIND
Draw micro vias.
Definition: layer_ids.h:234
@ LAYER_PAD_HOLEWALLS
Definition: layer_ids.h:296
bool IsViaCopperLayer(int aLayer)
Definition: layer_ids.h:872
bool IsNetnameLayer(int aLayer)
Test whether a layer is a netname layer.
Definition: layer_ids.h:854
bool IsHoleLayer(int aLayer)
Definition: layer_ids.h:724
bool IsExternalCopperLayer(int aLayerId)
Test whether a layer is an external (F_Cu or B_Cu) copper layer.
Definition: layer_ids.h:674
PCB_LAYER_ID
A quick note on layer IDs:
Definition: layer_ids.h:60
@ F_CrtYd
Definition: layer_ids.h:116
@ Edge_Cuts
Definition: layer_ids.h:112
@ F_Paste
Definition: layer_ids.h:104
@ B_Mask
Definition: layer_ids.h:98
@ B_Cu
Definition: layer_ids.h:65
@ F_Mask
Definition: layer_ids.h:97
@ B_Paste
Definition: layer_ids.h:105
@ F_SilkS
Definition: layer_ids.h:100
@ B_CrtYd
Definition: layer_ids.h:115
@ UNDEFINED_LAYER
Definition: layer_ids.h:61
@ PCB_LAYER_ID_COUNT
Definition: layer_ids.h:171
@ F_Cu
Definition: layer_ids.h:64
bool IsZoneFillLayer(int aLayer)
Definition: layer_ids.h:860
PCB_LAYER_ID ToLAYER_ID(int aLayer)
Definition: lset.cpp:721
The Cairo implementation of the graphics abstraction layer.
Definition: eda_group.h:32
PAD_DRILL_SHAPE
The set of pad drill shapes, used with PAD::{Set,Get}DrillShape()
Definition: padstack.h:69
Class to handle a set of BOARD_ITEMs.
PCBNEW_SETTINGS * pcbconfig()
Definition: pcb_painter.cpp:76
@ SHOW_WITH_VIA_ALWAYS
PGM_BASE & Pgm()
The global program "get" accessor.
Definition: pgm_base.cpp:1071
PGM_BASE * PgmOrNull()
Return a reference that can be nullptr when running a shared lib from a script, not from a kicad app.
Definition: pgm_base.cpp:1079
see class PGM_BASE
@ SH_RECT
axis-aligned rectangle
Definition: shape.h:47
@ SH_CIRCLE
circle
Definition: shape.h:50
@ SH_SIMPLE
simple polygon
Definition: shape.h:51
@ SH_SEGMENT
line segment
Definition: shape.h:48
wxString UnescapeString(const wxString &aSource)
int PrintableCharCount(const wxString &aString)
Return the number of printable (ie: non-formatting) chars.
LINE_STYLE
Dashed line types.
Definition: stroke_params.h:46
constexpr int MilsToIU(int mils) const
Definition: base_units.h:93
constexpr int mmToIU(double mm) const
Definition: base_units.h:88
TRACK_CLEARANCE_MODE m_TrackClearance
VECTOR2I center
int radius
VECTOR2I end
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
int clearance
@ GR_TEXT_H_ALIGN_CENTER
@ GR_TEXT_H_ALIGN_RIGHT
@ GR_TEXT_H_ALIGN_LEFT
@ GR_TEXT_V_ALIGN_BOTTOM
@ GR_TEXT_V_ALIGN_CENTER
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Definition: trigo.cpp:229
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
Definition: typeinfo.h:88
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
Definition: typeinfo.h:105
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
Definition: typeinfo.h:102
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
Definition: typeinfo.h:97
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
Definition: typeinfo.h:103
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
Definition: typeinfo.h:110
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
Definition: typeinfo.h:93
@ PCB_ZONE_T
class ZONE, a copper pour area
Definition: typeinfo.h:107
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
Definition: typeinfo.h:92
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
Definition: typeinfo.h:89
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
Definition: typeinfo.h:90
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
Definition: typeinfo.h:99
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
Definition: typeinfo.h:106
@ PCB_TABLECELL_T
class PCB_TABLECELL, PCB_TEXTBOX for use in tables
Definition: typeinfo.h:95
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
Definition: typeinfo.h:86
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
Definition: typeinfo.h:101
@ PCB_PAD_T
class PAD, a pad in a footprint
Definition: typeinfo.h:87
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
Definition: typeinfo.h:98
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
Definition: typeinfo.h:94
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
Definition: typeinfo.h:96
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
Definition: typeinfo.h:104
VECTOR2< int32_t > VECTOR2I
Definition: vector2d.h:695
VECTOR2< double > VECTOR2D
Definition: vector2d.h:694