KiCad PCB EDA Suite
Loading...
Searching...
No Matches
pcb_painter.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2013-2019 CERN
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * @author Tomasz Wlostowski <[email protected]>
8 * @author Maciej Suminski <[email protected]>
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License
12 * as published by the Free Software Foundation; either version 2
13 * of the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, you may find one here:
22 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
23 * or you may search the http://www.gnu.org website for the version 2 license,
24 * or you may write to the Free Software Foundation, Inc.,
25 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
26 */
27
28#include <advanced_config.h>
29#include <board.h>
31#include <pcb_track.h>
32#include <pcb_group.h>
33#include <footprint.h>
34#include <pad.h>
35#include <pcb_shape.h>
36#include <string_utils.h>
37#include <zone.h>
38#include <pcb_reference_image.h>
39#include <pcb_text.h>
40#include <pcb_textbox.h>
41#include <pcb_table.h>
42#include <pcb_tablecell.h>
43#include <pcb_marker.h>
44#include <pcb_dimension.h>
45#include <pcb_point.h>
46#include <pcb_barcode.h>
47#include <pcb_target.h>
48#include <pcb_board_outline.h>
49
50#include <layer_ids.h>
51#include <lset.h>
52#include <pcb_painter.h>
53#include <pcb_display_options.h>
59#include <pcbnew_settings.h>
61
64#include <callback_gal.h>
67#include <geometry/shape_rect.h>
69#include <geometry/roundrect.h>
73#include <geometry/shape_arc.h>
74#include <stroke_params.h>
75#include <bezier_curves.h>
76#include <kiface_base.h>
77#include <gr_text.h>
78#include <pgm_base.h>
79
80using namespace KIGFX;
81
82
84{
85 return dynamic_cast<PCBNEW_SETTINGS*>( Kiface().KifaceSettings() );
86}
87
88// Helpers for display options existing in Cvpcb and Pcbnew
89// Note, when running Cvpcb, pcbconfig() returns nullptr and viewer_settings()
90// returns the viewer options existing to Cvpcb and Pcbnew
112
113
115{
116 m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
120
121 m_trackOpacity = 1.0;
122 m_viaOpacity = 1.0;
123 m_padOpacity = 1.0;
124 m_zoneOpacity = 1.0;
125 m_imageOpacity = 1.0;
127
129
130 m_PadEditModePad = nullptr;
131
132 SetDashLengthRatio( 12 ); // From ISO 128-2
133 SetGapLengthRatio( 3 ); // From ISO 128-2
134
136
137 update();
138}
139
140
142{
144
145 // Init board layers colors:
146 for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
147 {
148 m_layerColors[i] = aSettings->GetColor( i );
149
150 // Guard: if the alpha channel is too small, the layer is not visible.
151 if( m_layerColors[i].a < 0.2 )
152 m_layerColors[i].a = 0.2;
153 }
154
155 // Init specific graphic layers colors:
156 for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
157 m_layerColors[i] = aSettings->GetColor( i );
158
159 // Colors for layers that aren't theme-able
162
163 // Netnames for copper layers
164 const COLOR4D lightLabel = aSettings->GetColor( NETNAMES_LAYER_ID_START );
165 const COLOR4D darkLabel = lightLabel.Inverted();
166
167 for( PCB_LAYER_ID layer : LSET::AllCuMask().CuStack() )
168 {
169 if( m_layerColors[layer].GetBrightness() > 0.5 )
170 m_layerColors[GetNetnameLayer( layer )] = darkLabel;
171 else
172 m_layerColors[GetNetnameLayer( layer )] = lightLabel;
173 }
174
175 if( PgmOrNull() ) // can be null if used without project (i.e. from python script)
177 else
178 m_hiContrastFactor = 1.0f - 0.8f; // default value
179
180 update();
181}
182
183
185{
190
192 m_viaOpacity = aOptions.m_ViaOpacity;
193 m_padOpacity = aOptions.m_PadOpacity;
194 m_zoneOpacity = aOptions.m_ZoneOpacity;
197}
198
199
200COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
201{
202 return GetColor( dynamic_cast<const BOARD_ITEM*>( aItem ), aLayer );
203}
204
205
206COLOR4D PCB_RENDER_SETTINGS::GetColor( const BOARD_ITEM* aItem, int aLayer ) const
207{
208 int netCode = -1;
209 int originalLayer = aLayer;
210
211 if( aLayer == LAYER_MARKER_SHADOWS )
212 return m_backgroundColor.WithAlpha( 0.6 );
213
214 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
215 return m_layerColors.at( aLayer );
216
217 // SMD pads use the copper netname layer
218 if( aLayer == LAYER_PAD_FR_NETNAMES )
219 aLayer = GetNetnameLayer( F_Cu );
220 else if( aLayer == LAYER_PAD_BK_NETNAMES )
221 aLayer = GetNetnameLayer( B_Cu );
222
223 if( IsHoleLayer( aLayer ) && m_isPrinting )
224 {
225 // Careful that we don't end up with the same colour for the annular ring and the hole
226 // when printing in B&W.
227 const PAD* pad = dynamic_cast<const PAD*>( aItem );
228 const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem );
229 int holeLayer = aLayer;
230 int annularRingLayer = UNDEFINED_LAYER;
231
232 // TODO(JE) padstacks -- this won't work, we don't know what the annular ring layer is
233 // Inserting F_Cu here for now.
234 if( pad && pad->GetAttribute() == PAD_ATTRIB::PTH )
235 annularRingLayer = F_Cu;
236 else if( via )
237 annularRingLayer = F_Cu;
238
239 if( annularRingLayer != UNDEFINED_LAYER )
240 {
241 auto it = m_layerColors.find( holeLayer );
242 auto it2 = m_layerColors.find( annularRingLayer );
243
244 if( it != m_layerColors.end() && it2 != m_layerColors.end() && it->second == it2->second )
245 aLayer = LAYER_PCB_BACKGROUND;
246 }
247 }
248
249 // Zones should pull from the copper layer
250 if( aItem && aItem->Type() == PCB_ZONE_T )
251 {
252 if( IsZoneFillLayer( aLayer ) )
253 aLayer = aLayer - LAYER_ZONE_START;
254 }
255
256 // Points use the LAYER_POINTS color for their virtual per-layer layers
257 if( IsPointsLayer( aLayer ) )
258 aLayer = LAYER_POINTS;
259
260 // Pad and via copper and clearance outlines take their color from the copper layer
261 if( IsPadCopperLayer( aLayer ) )
262 {
263 if( pcbconfig() && aItem && aItem->Type() == PCB_PAD_T )
264 {
265 const PAD* pad = static_cast<const PAD*>( aItem );
266
267 // Old-skool display for people who struggle with change
268 if( pcbconfig()->m_Display.m_UseViaColorForNormalTHPadstacks
269 && pad->GetAttribute() == PAD_ATTRIB::PTH
270 && pad->Padstack().Mode() == PADSTACK::MODE::NORMAL )
271 {
272 aLayer = LAYER_VIA_HOLES;
273 }
274 else
275 {
276 aLayer = aLayer - LAYER_PAD_COPPER_START;
277 }
278 }
279 else
280 {
281 aLayer = aLayer - LAYER_PAD_COPPER_START;
282 }
283 }
284 else if( IsViaCopperLayer( aLayer ) )
285 aLayer = aLayer - LAYER_VIA_COPPER_START;
286 else if( IsClearanceLayer( aLayer ) )
287 aLayer = aLayer - LAYER_CLEARANCE_START;
288
289 // Use via "golden copper" hole color for pad hole walls for contrast
290 else if( aLayer == LAYER_PAD_HOLEWALLS )
291 aLayer = LAYER_VIA_HOLES;
292
293 // Show via mask layers if appropriate
294 if( aLayer == LAYER_VIA_THROUGH && !m_isPrinting )
295 {
296 if( aItem && aItem->GetBoard() )
297 {
298 LSET visibleLayers = aItem->GetBoard()->GetVisibleLayers()
299 & aItem->GetBoard()->GetEnabledLayers()
300 & aItem->GetLayerSet();
301
302 if( GetActiveLayer() == F_Mask && visibleLayers.test( F_Mask ) )
303 {
304 aLayer = F_Mask;
305 }
306 else if( GetActiveLayer() == B_Mask && visibleLayers.test( B_Mask ) )
307 {
308 aLayer = B_Mask;
309 }
310 else if( ( visibleLayers & LSET::AllCuMask() ).none() )
311 {
312 if( visibleLayers.any() )
313 aLayer = visibleLayers.Seq().back();
314 }
315 }
316 }
317
318 // Normal path: get the layer base color
319 auto it = m_layerColors.find( aLayer );
320 COLOR4D color = it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
321
322 if( !aItem )
323 return color;
324
325 // Selection disambiguation
326 if( aItem->IsBrightened() )
327 return color.Brightened( m_selectFactor ).WithAlpha( 0.8 );
328
329 // Normal selection
330 if( aItem->IsSelected() )
331 {
332 // Selection for tables is done with a background wash, so pass in nullptr to GetColor()
333 // so we just get the "normal" (un-selected/un-brightened) color for the borders.
334 if( aItem->Type() != PCB_TABLE_T && aItem->Type() != PCB_TABLECELL_T )
335 {
336 auto it_selected = m_layerColorsSel.find( aLayer );
337 color = it_selected == m_layerColorsSel.end() ? color.Brightened( 0.8 ) : it_selected->second;
338 }
339 }
340
341 // Some graphic objects are BOARD_CONNECTED_ITEM, but they are seen here as
342 // actually board connected objects only if on a copper layer
343 const BOARD_CONNECTED_ITEM* conItem = nullptr;
344
345 if( aItem->IsConnected() && aItem->IsOnCopperLayer() )
346 conItem = static_cast<const BOARD_CONNECTED_ITEM*>( aItem );
347
348 // Try to obtain the netcode for the aItem
349 if( conItem )
350 netCode = conItem->GetNetCode();
351
352 bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
353 bool selected = aItem->IsSelected();
354
355 // Apply net color overrides
356 if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsCopperLayer( aLayer ) )
357 {
358 COLOR4D netColor = COLOR4D::UNSPECIFIED;
359
360 auto ii = m_netColors.find( netCode );
361
362 if( ii != m_netColors.end() )
363 netColor = ii->second;
364
365 if( netColor == COLOR4D::UNSPECIFIED )
366 {
367 const NETCLASS* nc = conItem->GetEffectiveNetClass();
368
369 if( nc->HasPcbColor() )
370 netColor = nc->GetPcbColor();
371 }
372
373 if( netColor == COLOR4D::UNSPECIFIED )
374 netColor = color;
375
376 if( selected )
377 {
378 // Selection brightening overrides highlighting
379 netColor.Brighten( m_selectFactor );
380 }
381 else if( m_highlightEnabled )
382 {
383 // Highlight brightens objects on all layers and darkens everything else for contrast
384 if( highlighted )
385 netColor.Brighten( m_highlightFactor );
386 else
387 netColor.Darken( 1.0 - m_highlightFactor );
388 }
389
390 color = netColor;
391 }
392 else if( !selected && m_highlightEnabled )
393 {
394 // Single net highlight mode
395 if( m_highlightNetcodes.contains( netCode ) )
396 {
397 auto it_hi = m_layerColorsHi.find( aLayer );
398 color = it_hi == m_layerColorsHi.end() ? color.Brightened( m_highlightFactor ) : it_hi->second;
399 }
400 else
401 {
402 auto it_dark = m_layerColorsDark.find( aLayer );
403 color = it_dark == m_layerColorsDark.end() ? color.Darkened( 1.0 - m_highlightFactor ) : it_dark->second;
404 }
405 }
406
407 // Apply high-contrast dimming
408 if( m_hiContrastEnabled && m_highContrastLayers.size() && !highlighted && !selected )
409 {
411 bool isActive = m_highContrastLayers.count( aLayer );
412 bool hide = false;
413
414 switch( originalLayer )
415 {
416 // TODO(JE) not sure if this is needed
417 case LAYER_PADS:
418 {
419 const PAD* pad = static_cast<const PAD*>( aItem );
420
421 if( pad->IsOnLayer( primary ) && !pad->FlashLayer( primary ) )
422 {
423 isActive = false;
424
425 if( IsCopperLayer( primary ) )
426 hide = true;
427 }
428
430 isActive = false;
431
432 break;
433 }
434
435 case LAYER_VIA_BLIND:
436 case LAYER_VIA_BURIED:
438 {
439 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
440
441 // Target graphic is active if the via crosses the primary layer
442 if( via->GetLayerSet().test( primary ) == 0 )
443 {
444 isActive = false;
445 hide = true;
446 }
447
448 break;
449 }
450
452 {
453 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
454
455 if( !via->FlashLayer( primary ) )
456 {
457 isActive = false;
458
459 if( IsCopperLayer( primary ) )
460 hide = true;
461 }
462
463 break;
464 }
465
469 // Pad holes are active is any physical layer is active
470 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
471 isActive = false;
472
473 break;
474
475 case LAYER_VIA_HOLES:
477 {
478 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
479
480 if( via->GetViaType() == VIATYPE::THROUGH )
481 {
482 // A through via's hole is active if any physical layer is active
483 if( LSET::PhysicalLayersMask().test( primary ) == 0 )
484 isActive = false;
485 }
486 else
487 {
488 // A blind/buried or micro via's hole is active if it crosses the primary layer
489 if( via->GetLayerSet().test( primary ) == 0 )
490 isActive = false;
491 }
492
493 break;
494 }
495
496 case LAYER_DRC_ERROR:
499 case LAYER_DRC_SHAPES:
500 isActive = true;
501 break;
502
503 default:
504 break;
505 }
506
507 if( !isActive )
508 {
509 // Graphics on Edge_Cuts layer are not fully dimmed or hidden because they are
510 // useful when working on another layer
511 // We could use a dim factor = m_hiContrastFactor, but to have a sufficient
512 // contrast whenever m_hiContrastFactor value, we clamp the factor to 0.3f
513 // (arbitray choice after tests)
514 float dim_factor_Edge_Cuts = std::max( m_hiContrastFactor, 0.3f );
515
517 || IsNetnameLayer( aLayer )
518 || hide )
519 {
520 if( originalLayer == Edge_Cuts )
521 {
523
524 if( it != m_layerColors.end() )
525 color = color.Mix( it->second, dim_factor_Edge_Cuts );
526 else
527 color = color.Mix( COLOR4D::BLACK, dim_factor_Edge_Cuts );
528 }
529 else
530 color = COLOR4D::CLEAR;
531 }
532 else
533 {
535 COLOR4D backgroundColor = it == m_layerColors.end() ? COLOR4D::BLACK : it->second;
536
537 if( originalLayer == Edge_Cuts )
538 color = color.Mix( backgroundColor, dim_factor_Edge_Cuts );
539 else
540 color = color.Mix( backgroundColor, m_hiContrastFactor );
541
542 // Reference images can't have their color mixed so just reduce the opacity a bit
543 // so they show through less
544 if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
545 color.a *= m_hiContrastFactor;
546 }
547 }
548 }
549 else if( originalLayer == LAYER_VIA_BLIND
550 || originalLayer == LAYER_VIA_BURIED
551 || originalLayer == LAYER_VIA_MICROVIA )
552 {
553 const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
554 const BOARD* board = via->GetBoard();
555 LSET visibleLayers = board->GetVisibleLayers() & board->GetEnabledLayers();
556
557 // Target graphic is visible if the via crosses a visible layer
558 if( ( via->GetLayerSet() & visibleLayers ).none() )
559 color = COLOR4D::CLEAR;
560 }
561
562 // Apply per-type opacity overrides
563 if( aItem->Type() == PCB_TRACE_T || aItem->Type() == PCB_ARC_T )
564 color.a *= m_trackOpacity;
565 else if( aItem->Type() == PCB_VIA_T )
566 color.a *= m_viaOpacity;
567 else if( aItem->Type() == PCB_PAD_T )
568 color.a *= m_padOpacity;
569 else if( aItem->Type() == PCB_ZONE_T && static_cast<const ZONE*>( aItem )->IsTeardropArea() )
570 color.a *= m_trackOpacity;
571 else if( aItem->Type() == PCB_ZONE_T )
572 color.a *= m_zoneOpacity;
573 else if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
574 color.a *= m_imageOpacity;
575 else if( aItem->Type() == PCB_SHAPE_T && static_cast<const PCB_SHAPE*>( aItem )->IsAnyFill() )
576 color.a *= m_filledShapeOpacity;
577 else if( aItem->Type() == PCB_SHAPE_T && aItem->IsOnCopperLayer() )
578 color.a *= m_trackOpacity;
579
580 if( aItem->GetForcedTransparency() > 0.0 )
581 color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
582
583 // No special modifiers enabled
584 return color;
585}
586
587
592
593
595 PAINTER( aGal ),
596 m_frameType( aFrameType ),
600{
601}
602
603
604int PCB_PAINTER::getLineThickness( int aActualThickness ) const
605{
606 // if items have 0 thickness, draw them with the outline
607 // width, otherwise respect the set value (which, no matter
608 // how small will produce something)
609 if( aActualThickness == 0 )
610 return m_pcbSettings.m_outlineWidth;
611
612 return aActualThickness;
613}
614
615
617{
618 return aPad->GetDrillShape();
619}
620
621
623{
624 SHAPE_SEGMENT segm = *aPad->GetEffectiveHoleShape().get();
625 return segm;
626}
627
628
629int PCB_PAINTER::getViaDrillSize( const PCB_VIA* aVia ) const
630{
631 return aVia->GetDrillValue();
632}
633
634
635bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
636{
637 if( !aItem->IsBOARD_ITEM() )
638 return false;
639
640 const BOARD_ITEM* item = static_cast<const BOARD_ITEM*>( aItem );
641
642 if( const BOARD* board = item->GetBoard() )
643 {
644 BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
648
649 if( item->GetParentFootprint() && !board->IsFootprintHolder() )
650 {
651 FOOTPRINT* parentFP = item->GetParentFootprint();
652
653 // Never draw footprint reference images on board
654 if( item->Type() == PCB_REFERENCE_IMAGE_T )
655 {
656 return false;
657 }
658 else if( item->GetLayerSet().count() > 1 )
659 {
660 // For multi-layer objects, exclude only those layers that are private
661 if( IsPcbLayer( aLayer ) && parentFP->GetPrivateLayers().test( aLayer ) )
662 return false;
663 }
664 else if( item->GetLayerSet().count() == 1 )
665 {
666 // For single-layer objects, exclude all layers including ancillary layers
667 // such as holes, netnames, etc.
668 PCB_LAYER_ID singleLayer = item->GetLayerSet().ExtractLayer();
669
670 if( parentFP->GetPrivateLayers().test( singleLayer ) )
671 return false;
672 }
673 }
674 }
675 else
676 {
679 }
680
681 // the "cast" applied in here clarifies which overloaded draw() is called
682 switch( item->Type() )
683 {
684 case PCB_TRACE_T:
685 draw( static_cast<const PCB_TRACK*>( item ), aLayer );
686 break;
687
688 case PCB_ARC_T:
689 draw( static_cast<const PCB_ARC*>( item ), aLayer );
690 break;
691
692 case PCB_VIA_T:
693 draw( static_cast<const PCB_VIA*>( item ), aLayer );
694 break;
695
696 case PCB_PAD_T:
697 draw( static_cast<const PAD*>( item ), aLayer );
698 break;
699
700 case PCB_SHAPE_T:
701 draw( static_cast<const PCB_SHAPE*>( item ), aLayer );
702 break;
703
705 draw( static_cast<const PCB_REFERENCE_IMAGE*>( item ), aLayer );
706 break;
707
708 case PCB_FIELD_T:
709 draw( static_cast<const PCB_FIELD*>( item ), aLayer );
710 break;
711
712 case PCB_TEXT_T:
713 draw( static_cast<const PCB_TEXT*>( item ), aLayer );
714 break;
715
716 case PCB_TEXTBOX_T:
717 draw( static_cast<const PCB_TEXTBOX*>( item ), aLayer );
718 break;
719
720 case PCB_TABLE_T:
721 draw( static_cast<const PCB_TABLE*>( item ), aLayer );
722 break;
723
724 case PCB_FOOTPRINT_T:
725 draw( static_cast<const FOOTPRINT*>( item ), aLayer );
726 break;
727
728 case PCB_GROUP_T:
729 draw( static_cast<const PCB_GROUP*>( item ), aLayer );
730 break;
731
732 case PCB_ZONE_T:
733 draw( static_cast<const ZONE*>( item ), aLayer );
734 break;
735
737 case PCB_DIM_CENTER_T:
738 case PCB_DIM_RADIAL_T:
740 case PCB_DIM_LEADER_T:
741 draw( static_cast<const PCB_DIMENSION_BASE*>( item ), aLayer );
742 break;
743
744 case PCB_BARCODE_T:
745 draw( static_cast<const PCB_BARCODE*>( item ), aLayer );
746 break;
747
748 case PCB_TARGET_T:
749 draw( static_cast<const PCB_TARGET*>( item ) );
750 break;
751
752 case PCB_POINT_T:
753 draw( static_cast<const PCB_POINT*>( item ), aLayer );
754 break;
755
756 case PCB_MARKER_T:
757 draw( static_cast<const PCB_MARKER*>( item ), aLayer );
758 break;
759
761 draw( static_cast<const PCB_BOARD_OUTLINE*>( item ), aLayer );
762 break;
763
764 default:
765 // Painter does not know how to draw the object
766 return false;
767 }
768
769 // Draw bounding boxes after drawing objects so they can be seen.
770 if( m_pcbSettings.GetDrawBoundingBoxes() )
771 {
772 // Show bounding boxes of painted objects for debugging.
773 BOX2I box = item->GetBoundingBox();
774
775 m_gal->SetIsFill( false );
776 m_gal->SetIsStroke( true );
777
778 if( item->Type() == PCB_FOOTPRINT_T )
779 {
780 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
781 COLOR4D( MAGENTA ) );
782 }
783 else
784 {
785 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
786 COLOR4D( 0.4, 0.4, 0.4, 1 ) );
787 }
788
789 m_gal->SetLineWidth( 1 );
790 m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
791
792 if( item->Type() == PCB_FOOTPRINT_T )
793 {
794 m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
795 COLOR4D( CYAN ) );
796
797 const FOOTPRINT* fp = static_cast<const FOOTPRINT*>( item );
798
799 if( fp )
800 {
801 const SHAPE_POLY_SET& convex = fp->GetBoundingHull();
802
803 m_gal->DrawPolyline( convex.COutline( 0 ) );
804 }
805 }
806 }
807
808 return true;
809}
810
811
812void PCB_PAINTER::draw( const PCB_TRACK* aTrack, int aLayer )
813{
814 VECTOR2I start( aTrack->GetStart() );
815 VECTOR2I end( aTrack->GetEnd() );
816 int track_width = aTrack->GetWidth();
817 COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer );
818
819 if( IsNetnameLayer( aLayer ) )
820 {
821 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
822 return;
823
824 if( aTrack->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
825 return;
826
827 SHAPE_SEGMENT trackShape( { aTrack->GetStart(), aTrack->GetEnd() }, aTrack->GetWidth() );
828 renderNetNameForSegment( trackShape, color, aTrack->GetDisplayNetname() );
829 return;
830 }
831 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
832 || aLayer == LAYER_LOCKED_ITEM_SHADOW )
833 {
834 // Draw a regular track
835 bool outline_mode = pcbconfig()
837 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
838 m_gal->SetStrokeColor( color );
839 m_gal->SetFillColor( color );
840 m_gal->SetIsStroke( outline_mode );
841 m_gal->SetIsFill( not outline_mode );
842 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
843
844 if( IsSolderMaskLayer( aLayer ) )
845 track_width = track_width + aTrack->GetSolderMaskExpansion() * 2;
846
847 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
848 track_width = track_width + m_lockedShadowMargin;
849
850 m_gal->DrawSegment( start, end, track_width );
851 }
852
853 // Clearance lines
854 if( IsClearanceLayer( aLayer ) && pcbconfig()
855 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
856 && !m_pcbSettings.m_isPrinting )
857 {
858 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
859
860 int clearance = aTrack->GetOwnClearance( copperLayerForClearance );
861
862 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
863 m_gal->SetIsFill( false );
864 m_gal->SetIsStroke( true );
865 m_gal->SetStrokeColor( color );
866 m_gal->DrawSegment( start, end, track_width + clearance * 2 );
867 }
868}
869
870
872 const wxString& aNetName ) const
873{
874 // When drawing netnames, clip the track to the viewport
875 BOX2D viewport;
876 VECTOR2D screenSize = m_gal->GetScreenPixelSize();
877 const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
878
879 viewport.SetOrigin( VECTOR2D( matrix * VECTOR2D( 0, 0 ) ) );
880 viewport.SetEnd( VECTOR2D( matrix * screenSize ) );
881 viewport.Normalize();
882
883 int num_char = aNetName.size();
884
885 // Check if the track is long enough to have a netname displayed
886 int seg_minlength = aSeg.GetWidth() * num_char;
887 SEG::ecoord seg_minlength_sq = (SEG::ecoord)seg_minlength * seg_minlength;
888
889 if( aSeg.GetSeg().SquaredLength() < seg_minlength_sq )
890 return;
891
892 double textSize = aSeg.GetWidth();
893 double penWidth = textSize / 12.0;
894 EDA_ANGLE textOrientation;
895 int num_names = 1;
896
897 VECTOR2I start = aSeg.GetSeg().A;
898 VECTOR2I end = aSeg.GetSeg().B;
899 VECTOR2D segV = end - start;
900
901 if( end.y == start.y ) // horizontal
902 {
903 textOrientation = ANGLE_HORIZONTAL;
904 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetWidth() ) );
905 }
906 else if( end.x == start.x ) // vertical
907 {
908 textOrientation = ANGLE_VERTICAL;
909 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetHeight() ) );
910 }
911 else
912 {
913 textOrientation = -EDA_ANGLE( segV );
914 textOrientation.Normalize90();
915
916 double min_size = std::min( viewport.GetWidth(), viewport.GetHeight() );
917 num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / ( M_SQRT2 * min_size ) ) );
918 }
919
920 m_gal->SetIsStroke( true );
921 m_gal->SetIsFill( false );
922 m_gal->SetStrokeColor( aColor );
923 m_gal->SetLineWidth( penWidth );
924 m_gal->SetFontBold( false );
925 m_gal->SetFontItalic( false );
926 m_gal->SetFontUnderlined( false );
927 m_gal->SetTextMirrored( false );
928 m_gal->SetGlyphSize( VECTOR2D( textSize * 0.55, textSize * 0.55 ) );
929 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
930 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
931
932 int divisions = num_names + 1;
933
934 for( int ii = 1; ii < divisions; ++ii )
935 {
936 VECTOR2I textPosition = start + segV * ( (double) ii / divisions );
937
938 if( viewport.Contains( textPosition ) )
939 m_gal->BitmapText( aNetName, textPosition, textOrientation );
940 }
941}
942
943
944void PCB_PAINTER::draw( const PCB_ARC* aArc, int aLayer )
945{
946 VECTOR2D center( aArc->GetCenter() );
947 int width = aArc->GetWidth();
948 COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer );
949 double radius = aArc->GetRadius();
950 EDA_ANGLE start_angle = aArc->GetArcAngleStart();
951 EDA_ANGLE angle = aArc->GetAngle();
952
953 if( IsNetnameLayer( aLayer ) )
954 {
955 // Ummm, yeah. Anyone fancy implementing text on a path?
956 return;
957 }
958 else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer ) || aLayer == LAYER_LOCKED_ITEM_SHADOW )
959 {
960 // Draw a regular track
961 bool outline_mode = pcbconfig()
963 && aLayer != LAYER_LOCKED_ITEM_SHADOW;
964 m_gal->SetStrokeColor( color );
965 m_gal->SetFillColor( color );
966 m_gal->SetIsStroke( outline_mode );
967 m_gal->SetIsFill( not outline_mode );
968 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
969
970 if( IsSolderMaskLayer( aLayer ) )
971 width = width + aArc->GetSolderMaskExpansion() * 2;
972
973 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
974 width = width + m_lockedShadowMargin;
975
976 m_gal->DrawArcSegment( center, radius, start_angle, angle, width, m_maxError );
977 }
978
979 // Clearance lines
980 if( IsClearanceLayer( aLayer )
981 && pcbconfig() && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
982 && !m_pcbSettings.m_isPrinting )
983 {
984 /*
985 * Showing the clearance area is not obvious for optionally-flashed pads and vias, so we
986 * choose to not display clearance lines at all on non-copper active layers. We follow
987 * the same rule for tracks to be consistent (even though they don't have the same issue).
988 */
989 const PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer();
990 const BOARD& board = *aArc->GetBoard();
991
992 if( IsCopperLayer( activeLayer ) && board.GetVisibleLayers().test( activeLayer ) )
993 {
994 int clearance = aArc->GetOwnClearance( activeLayer );
995
996 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
997 m_gal->SetIsFill( false );
998 m_gal->SetIsStroke( true );
999 m_gal->SetStrokeColor( color );
1000
1001 m_gal->DrawArcSegment( center, radius, start_angle, angle, width + clearance * 2, m_maxError );
1002 }
1003 }
1004
1005#if 0
1006 // Debug only: enable this code only to test the TransformArcToPolygon function and display the polygon
1007 // outline created by it.
1008 // arcs on F_Cu are approximated with ERROR_INSIDE, others with ERROR_OUTSIDE
1009 SHAPE_POLY_SET cornerBuffer;
1011 TransformArcToPolygon( cornerBuffer, aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), width,
1012 m_maxError, errorloc );
1013 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1014 m_gal->SetIsFill( false );
1015 m_gal->SetIsStroke( true );
1016 m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
1017 m_gal->DrawPolygon( cornerBuffer );
1018#endif
1019
1020#if 0
1021 // Debug only: enable this code only to test the arc geometry.
1022 // Draw 3 lines from arc center to arc start, arc middle, arc end to show how the arc is defined
1023 SHAPE_ARC arc( aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), m_pcbSettings.m_outlineWidth );
1024 m_gal->SetIsFill( false );
1025 m_gal->SetIsStroke( true );
1026 m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
1027 m_gal->DrawSegment( arc.GetStart(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1028 m_gal->DrawSegment( aArc->GetFocusPosition(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1029 m_gal->DrawSegment( arc.GetEnd(), arc.GetCenter(), m_pcbSettings.m_outlineWidth );
1030#endif
1031
1032#if 0
1033 // Debug only: enable this code only to test the SHAPE_ARC::ConvertToPolyline function and display the
1034 // polyline created by it.
1035 SHAPE_ARC arc( aArc->GetCenter(), aArc->GetStart(), aArc->GetAngle(), aArc->GetWidth() );
1037 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1038 m_gal->SetIsFill( false );
1039 m_gal->SetIsStroke( true );
1040 m_gal->SetStrokeColor( COLOR4D( 0.3, 0.2, 0.5, 1.0 ) );
1041
1042 for( int idx = 1; idx < arcSpine.PointCount(); idx++ )
1043 m_gal->DrawSegment( arcSpine.CPoint( idx-1 ), arcSpine.CPoint( idx ), aArc->GetWidth() );
1044#endif
1045}
1046
1047
1048void PCB_PAINTER::draw( const PCB_VIA* aVia, int aLayer )
1049{
1050 const BOARD* board = aVia->GetBoard();
1051 COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer );
1052 VECTOR2D center( aVia->GetStart() );
1053
1054 if( color == COLOR4D::CLEAR )
1055 return;
1056
1057 const int copperLayer = IsViaCopperLayer( aLayer ) ? aLayer - LAYER_VIA_COPPER_START : aLayer;
1058
1059 PCB_LAYER_ID currentLayer = ToLAYER_ID( copperLayer );
1060 PCB_LAYER_ID layerTop, layerBottom;
1061 aVia->LayerPair( &layerTop, &layerBottom );
1062
1063 // Blind/buried vias (and microvias) will use different hole and label rendering
1064 bool isBlindBuried = aVia->GetViaType() == VIATYPE::BLIND
1065 || aVia->GetViaType() == VIATYPE::BURIED
1066 || ( aVia->GetViaType() == VIATYPE::MICROVIA
1067 && ( layerTop != F_Cu || layerBottom != B_Cu ) );
1068
1069 // Draw description layer
1070 if( IsNetnameLayer( aLayer ) )
1071 {
1072 VECTOR2D position( center );
1073
1074 // Is anything that we can display enabled (netname and/or layers ids)?
1075 bool showNets = pcbconfig() && pcbconfig()->m_Display.m_NetNames != 0
1076 && !aVia->GetNetname().empty();
1077 bool showLayers = aVia->GetViaType() != VIATYPE::THROUGH;
1078
1079 if( !showNets && !showLayers )
1080 return;
1081
1082 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1083 double size = aVia->GetWidth( currentLayer );
1084
1085 // Font size limits
1086 if( size > maxSize )
1087 size = maxSize;
1088
1089 m_gal->Save();
1090 m_gal->Translate( position );
1091
1092 // Default font settings
1093 m_gal->ResetTextAttributes();
1094 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
1095 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
1096 m_gal->SetFontBold( false );
1097 m_gal->SetFontItalic( false );
1098 m_gal->SetFontUnderlined( false );
1099 m_gal->SetTextMirrored( false );
1100 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, aLayer ) );
1101 m_gal->SetIsStroke( true );
1102 m_gal->SetIsFill( false );
1103
1104 // Set the text position via position. if only one text, it is on the via position
1105 // For 2 lines, the netname is slightly below the center, and the layer IDs above
1106 // the netname
1107 VECTOR2D textpos( 0.0, 0.0 );
1108
1109 wxString netname = aVia->GetDisplayNetname();
1110
1111 PCB_LAYER_ID topLayerId = aVia->TopLayer();
1112 PCB_LAYER_ID bottomLayerId = aVia->BottomLayer();
1113 int topLayer; // The via top layer number (from 1 to copper layer count)
1114 int bottomLayer; // The via bottom layer number (from 1 to copper layer count)
1115
1116 switch( topLayerId )
1117 {
1118 case F_Cu: topLayer = 1; break;
1119 case B_Cu: topLayer = board->GetCopperLayerCount(); break;
1120 default: topLayer = (topLayerId - B_Cu)/2 + 1; break;
1121 }
1122
1123 switch( bottomLayerId )
1124 {
1125 case F_Cu: bottomLayer = 1; break;
1126 case B_Cu: bottomLayer = board->GetCopperLayerCount(); break;
1127 default: bottomLayer = (bottomLayerId - B_Cu)/2 + 1; break;
1128 }
1129
1130 wxString layerIds;
1131#if wxUSE_UNICODE_WCHAR
1132 layerIds << std::to_wstring( topLayer ) << L'-' << std::to_wstring( bottomLayer );
1133#else
1134 layerIds << std::to_string( topLayer ) << '-' << std::to_string( bottomLayer );
1135#endif
1136
1137 // a good size is set room for at least 6 chars, to be able to print 2 lines of text,
1138 // or at least 3 chars for only the netname
1139 // (The layerIds string has 5 chars max)
1140 int minCharCnt = showLayers ? 6 : 3;
1141
1142 // approximate the size of netname and layerIds text:
1143 double tsize = 1.5 * size / std::max( PrintableCharCount( netname ), minCharCnt );
1144 tsize = std::min( tsize, size );
1145
1146 // Use a smaller text size to handle interline, pen size..
1147 tsize *= 0.75;
1148 VECTOR2D namesize( tsize, tsize );
1149
1150 // For 2 lines, adjust the text pos (move it a small amount to the bottom)
1151 if( showLayers && showNets )
1152 textpos.y += ( tsize * 1.3 )/ 2;
1153
1154 m_gal->SetGlyphSize( namesize );
1155 m_gal->SetLineWidth( namesize.x / 10.0 );
1156
1157 if( showNets )
1158 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1159
1160 if( showLayers )
1161 {
1162 if( showNets )
1163 textpos.y -= tsize * 1.3;
1164
1165 m_gal->BitmapText( layerIds, textpos, ANGLE_HORIZONTAL );
1166 }
1167
1168 m_gal->Restore();
1169
1170 return;
1171 }
1172
1173 bool outline_mode = pcbconfig() && !pcbconfig()->m_Display.m_DisplayViaFill;
1174
1175 m_gal->SetStrokeColor( color );
1176 m_gal->SetFillColor( color );
1177 m_gal->SetIsStroke( true );
1178 m_gal->SetIsFill( false );
1179
1180 if( outline_mode )
1181 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1182
1183 if( aLayer == LAYER_VIA_HOLEWALLS )
1184 {
1185 double thickness =
1187 double radius = ( getViaDrillSize( aVia ) / 2.0 ) + thickness;
1188
1189 if( !outline_mode )
1190 {
1191 m_gal->SetLineWidth( thickness );
1192 radius -= thickness / 2.0;
1193 }
1194
1195 // Underpaint the hole so that there aren't artifacts at its edge
1196 m_gal->SetIsFill( true );
1197
1198 m_gal->DrawCircle( center, radius );
1199 }
1200 else if( aLayer == LAYER_VIA_HOLES )
1201 {
1202 double radius = getViaDrillSize( aVia ) / 2.0;
1203
1204 m_gal->SetIsStroke( false );
1205 m_gal->SetIsFill( true );
1206
1207 if( isBlindBuried && !m_pcbSettings.IsPrinting() )
1208 {
1209 m_gal->SetIsStroke( false );
1210 m_gal->SetIsFill( true );
1211
1212 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) );
1213 m_gal->DrawArc( center, radius, EDA_ANGLE( 180, DEGREES_T ),
1214 EDA_ANGLE( 180, DEGREES_T ) );
1215
1216 m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
1217 m_gal->DrawArc( center, radius, EDA_ANGLE( 0, DEGREES_T ),
1218 EDA_ANGLE( 180, DEGREES_T ) );
1219 }
1220 else
1221 {
1222 m_gal->DrawCircle( center, radius );
1223 }
1224
1225 }
1226 else if( ( aLayer == F_Mask && aVia->IsOnLayer( F_Mask ) )
1227 || ( aLayer == B_Mask && aVia->IsOnLayer( B_Mask ) ) )
1228 {
1229 int margin = board->GetDesignSettings().m_SolderMaskExpansion;
1230
1231 m_gal->SetIsFill( true );
1232 m_gal->SetIsStroke( false );
1233
1234 m_gal->SetLineWidth( margin );
1235 m_gal->DrawCircle( center, aVia->GetWidth( currentLayer ) / 2.0 + margin );
1236 }
1237 else if( m_pcbSettings.IsPrinting() || IsCopperLayer( currentLayer ) )
1238 {
1239 int annular_width = ( aVia->GetWidth( currentLayer ) - getViaDrillSize( aVia ) ) / 2.0;
1240 double radius = aVia->GetWidth( currentLayer ) / 2.0;
1241 bool draw = false;
1242
1243 if( m_pcbSettings.IsPrinting() )
1244 {
1245 draw = aVia->FlashLayer( m_pcbSettings.GetPrintLayers() );
1246 }
1247 else if( aVia->IsSelected() )
1248 {
1249 draw = true;
1250 }
1251 else if( aVia->FlashLayer( board->GetVisibleLayers() & board->GetEnabledLayers() ) )
1252 {
1253 draw = true;
1254 }
1255
1256 if( !aVia->FlashLayer( currentLayer ) )
1257 draw = false;
1258
1259 if( !outline_mode )
1260 {
1261 m_gal->SetLineWidth( annular_width );
1262 radius -= annular_width / 2.0;
1263 }
1264
1265 if( draw )
1266 m_gal->DrawCircle( center, radius );
1267
1268 // Draw backdrill indicators (semi-circles extending into the hole)
1269 // Drawn on copper layer so they appear above the annular ring
1270 if( !m_pcbSettings.IsPrinting() && draw )
1271 {
1272 std::optional<int> secDrill = aVia->GetSecondaryDrillSize();
1273 std::optional<int> terDrill = aVia->GetTertiaryDrillSize();
1274
1275 if( secDrill.value_or( 0 ) > 0 )
1276 {
1277 drawBackdrillIndicator( aVia, center, *secDrill,
1279 aVia->GetSecondaryDrillEndLayer() );
1280 }
1281
1282 if( terDrill.value_or( 0 ) > 0 )
1283 {
1284 drawBackdrillIndicator( aVia, center, *terDrill,
1286 aVia->GetTertiaryDrillEndLayer() );
1287 }
1288 }
1289
1290 // Draw post-machining indicator if this layer is post-machined
1291 if( !m_pcbSettings.IsPrinting() && draw )
1292 {
1293 drawPostMachiningIndicator( aVia, center, currentLayer );
1294 }
1295 }
1296 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // draw a ring around the via
1297 {
1298 m_gal->SetLineWidth( m_lockedShadowMargin );
1299
1300 m_gal->DrawCircle( center, ( aVia->GetWidth( currentLayer ) + m_lockedShadowMargin ) / 2.0 );
1301 }
1302
1303 // Clearance lines
1304 if( IsClearanceLayer( aLayer ) && pcbconfig()
1305 && pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
1306 && !m_pcbSettings.m_isPrinting )
1307 {
1308 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1309
1310 double radius;
1311
1312 if( aVia->FlashLayer( copperLayerForClearance ) )
1313 radius = aVia->GetWidth( copperLayerForClearance ) / 2.0;
1314 else
1316
1317 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1318 m_gal->SetIsFill( false );
1319 m_gal->SetIsStroke( true );
1320 m_gal->SetStrokeColor( color );
1321 m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( copperLayerForClearance ) );
1322 }
1323}
1324
1325
1326void PCB_PAINTER::draw( const PAD* aPad, int aLayer )
1327{
1328 COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer );
1329 const int copperLayer = IsPadCopperLayer( aLayer ) ? aLayer - LAYER_PAD_COPPER_START : aLayer;
1330 PCB_LAYER_ID pcbLayer = static_cast<PCB_LAYER_ID>( copperLayer );
1331
1332 if( IsNetnameLayer( aLayer ) )
1333 {
1334 PCBNEW_SETTINGS::DISPLAY_OPTIONS* displayOpts = pcbconfig() ? &pcbconfig()->m_Display : nullptr;
1335 wxString netname;
1336 wxString padNumber;
1337
1338 if( viewer_settings()->m_ViewersDisplay.m_DisplayPadNumbers )
1339 {
1340 padNumber = UnescapeString( aPad->GetNumber() );
1341
1342 if( dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1343 netname = aPad->GetPinFunction();
1344 }
1345
1346 if( displayOpts && !dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
1347 {
1348 if( displayOpts->m_NetNames == 1 || displayOpts->m_NetNames == 3 )
1349 netname = aPad->GetDisplayNetname();
1350
1351 if( aPad->IsNoConnectPad() )
1352 netname = wxT( "x" );
1353 else if( aPad->IsFreePad() )
1354 netname = wxT( "*" );
1355 }
1356
1357 if( netname.IsEmpty() && padNumber.IsEmpty() )
1358 return;
1359
1360 BOX2I padBBox = aPad->GetBoundingBox();
1361 VECTOR2D position = padBBox.Centre();
1362 VECTOR2D padsize = VECTOR2D( padBBox.GetSize() );
1363
1364 if( aPad->IsEntered() )
1365 {
1366 FOOTPRINT* fp = aPad->GetParentFootprint();
1367
1368 // Find the number box
1369 for( const BOARD_ITEM* aItem : fp->GraphicalItems() )
1370 {
1371 if( aItem->Type() == PCB_SHAPE_T )
1372 {
1373 const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
1374
1375 if( shape->IsProxyItem() && shape->GetShape() == SHAPE_T::RECTANGLE )
1376 {
1377 position = shape->GetCenter();
1378 padsize = shape->GetBotRight() - shape->GetTopLeft();
1379
1380 // We normally draw a bit outside the pad, but this will be somewhat
1381 // unexpected when the user has drawn a box.
1382 padsize *= 0.9;
1383
1384 break;
1385 }
1386 }
1387 }
1388 }
1389 else if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM )
1390 {
1391 // See if we have a number box
1392 for( const std::shared_ptr<PCB_SHAPE>& primitive : aPad->GetPrimitives( pcbLayer ) )
1393 {
1394 if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::RECTANGLE )
1395 {
1396 position = primitive->GetCenter();
1397 RotatePoint( position, aPad->GetOrientation() );
1398 position += aPad->ShapePos( pcbLayer );
1399
1400 padsize.x = abs( primitive->GetBotRight().x - primitive->GetTopLeft().x );
1401 padsize.y = abs( primitive->GetBotRight().y - primitive->GetTopLeft().y );
1402
1403 // We normally draw a bit outside the pad, but this will be somewhat
1404 // unexpected when the user has drawn a box.
1405 padsize *= 0.9;
1406
1407 break;
1408 }
1409 }
1410 }
1411
1412 if( aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1413 {
1414 // Don't allow a 45° rotation to bloat a pad's bounding box unnecessarily
1415 double limit = std::min( aPad->GetSize( pcbLayer ).x,
1416 aPad->GetSize( pcbLayer ).y ) * 1.1;
1417
1418 if( padsize.x > limit && padsize.y > limit )
1419 {
1420 padsize.x = limit;
1421 padsize.y = limit;
1422 }
1423 }
1424
1425 double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
1426 double size = padsize.y;
1427
1428 m_gal->Save();
1429 m_gal->Translate( position );
1430
1431 // Keep the size ratio for the font, but make it smaller
1432 if( padsize.x < ( padsize.y * 0.95 ) )
1433 {
1434 m_gal->Rotate( -ANGLE_90.AsRadians() );
1435 size = padsize.x;
1436 std::swap( padsize.x, padsize.y );
1437 }
1438
1439 // Font size limits
1440 if( size > maxSize )
1441 size = maxSize;
1442
1443 // Default font settings
1444 m_gal->ResetTextAttributes();
1445 m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
1446 m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
1447 m_gal->SetFontBold( false );
1448 m_gal->SetFontItalic( false );
1449 m_gal->SetFontUnderlined( false );
1450 m_gal->SetTextMirrored( false );
1451 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) );
1452 m_gal->SetIsStroke( true );
1453 m_gal->SetIsFill( false );
1454
1455 // We have already translated the GAL to be centered at the center of the pad's
1456 // bounding box
1457 VECTOR2I textpos( 0, 0 );
1458
1459 // Divide the space, to display both pad numbers and netnames and set the Y text
1460 // offset position to display 2 lines
1461 int Y_offset_numpad = 0;
1462 int Y_offset_netname = 0;
1463
1464 if( !netname.IsEmpty() && !padNumber.IsEmpty() )
1465 {
1466 // The magic numbers are defined experimentally for a better look.
1467 size = size / 2.5;
1468 Y_offset_netname = size / 1.4; // netname size is usually smaller than num pad
1469 // so the offset can be smaller
1470 Y_offset_numpad = size / 1.7;
1471 }
1472
1473 // We are using different fonts to display names, depending on the graphic
1474 // engine (OpenGL or Cairo).
1475 // Xscale_for_stroked_font adjust the text X size for cairo (stroke fonts) engine
1476 const double Xscale_for_stroked_font = 0.9;
1477
1478 if( !netname.IsEmpty() )
1479 {
1480 // approximate the size of net name text:
1481 // We use a size for at least 5 chars, to give a good look even for short names
1482 // (like VCC, GND...)
1483 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( netname )+1, 5 );
1484 tsize = std::min( tsize, size );
1485
1486 // Use a smaller text size to handle interline, pen size...
1487 tsize *= 0.85;
1488
1489 // Round and oval pads have less room to display the net name than other
1490 // (i.e RECT) shapes, so reduce the text size for these shapes
1491 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CIRCLE
1492 || aPad->GetShape( pcbLayer ) == PAD_SHAPE::OVAL )
1493 {
1494 tsize *= 0.9;
1495 }
1496
1497 VECTOR2D namesize( tsize*Xscale_for_stroked_font, tsize );
1498 textpos.y = std::min( tsize * 1.4, double( Y_offset_netname ) );
1499
1500 m_gal->SetGlyphSize( namesize );
1501 m_gal->SetLineWidth( namesize.x / 6.0 );
1502 m_gal->SetFontBold( true );
1503 m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
1504 }
1505
1506 if( !padNumber.IsEmpty() )
1507 {
1508 // approximate the size of the pad number text:
1509 // We use a size for at least 3 chars, to give a good look even for short numbers
1510 double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( padNumber ), 3 );
1511 tsize = std::min( tsize, size );
1512
1513 // Use a smaller text size to handle interline, pen size...
1514 tsize *= 0.85;
1515 tsize = std::min( tsize, size );
1516 VECTOR2D numsize( tsize*Xscale_for_stroked_font, tsize );
1517 textpos.y = -Y_offset_numpad;
1518
1519 m_gal->SetGlyphSize( numsize );
1520 m_gal->SetLineWidth( numsize.x / 6.0 );
1521 m_gal->SetFontBold( true );
1522 m_gal->BitmapText( padNumber, textpos, ANGLE_HORIZONTAL );
1523 }
1524
1525 m_gal->Restore();
1526
1527 return;
1528 }
1529 else if( aLayer == LAYER_PAD_HOLEWALLS )
1530 {
1531 m_gal->SetIsFill( true );
1532 m_gal->SetIsStroke( false );
1534 double lineWidth = widthFactor * m_holePlatingThickness;
1535 lineWidth = std::min( lineWidth, aPad->GetSizeX() / 2.0 );
1536 lineWidth = std::min( lineWidth, aPad->GetSizeY() / 2.0 );
1537
1538 m_gal->SetFillColor( color );
1539 m_gal->SetMinLineWidth( lineWidth );
1540
1541 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1542
1543 if( slot->GetSeg().A == slot->GetSeg().B ) // Circular hole
1544 {
1545 double holeRadius = slot->GetWidth() / 2.0;
1546 m_gal->DrawHoleWall( slot->GetSeg().A, holeRadius, lineWidth );
1547 }
1548 else
1549 {
1550 int holeSize = slot->GetWidth() + ( 2 * lineWidth );
1551 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B, holeSize );
1552 }
1553
1554 m_gal->SetMinLineWidth( 1.0 );
1555
1556 return;
1557 }
1558
1559 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayPadFill;
1560
1561 if( m_pcbSettings.m_ForcePadSketchModeOn )
1562 outline_mode = true;
1563
1564 bool drawShape = false;
1565
1566 if( m_pcbSettings.IsPrinting() )
1567 {
1568 drawShape = aPad->FlashLayer( m_pcbSettings.GetPrintLayers() );
1569 }
1570 else if( ( aLayer < PCB_LAYER_ID_COUNT || IsPadCopperLayer( aLayer ) )
1571 && aPad->FlashLayer( pcbLayer ) )
1572 {
1573 drawShape = true;
1574 }
1575 else if( aPad->IsSelected() )
1576 {
1577 drawShape = true;
1578 outline_mode = true;
1579 }
1580 else if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1581 {
1582 drawShape = true;
1583 outline_mode = false;
1584 }
1585
1586 // Plated holes are always filled as they use a solid BG fill to
1587 // draw the "hole" over the hole-wall segment/circle.
1588 if( outline_mode && aLayer != LAYER_PAD_PLATEDHOLES )
1589 {
1590 // Outline mode
1591 m_gal->SetIsFill( false );
1592 m_gal->SetIsStroke( true );
1593 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1594 m_gal->SetStrokeColor( color );
1595 }
1596 else
1597 {
1598 // Filled mode
1599 m_gal->SetIsFill( true );
1600 m_gal->SetIsStroke( false );
1601 m_gal->SetFillColor( color );
1602 }
1603
1604 if( aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
1605 {
1606 SHAPE_SEGMENT slot = getPadHoleShape( aPad );
1607 VECTOR2I center = slot.GetSeg().A;
1608
1609 if( slot.GetSeg().A == slot.GetSeg().B ) // Circular hole
1610 m_gal->DrawCircle( center, slot.GetWidth() / 2.0 );
1611 else
1612 m_gal->DrawSegment( slot.GetSeg().A, slot.GetSeg().B, slot.GetWidth() );
1613 }
1614 else if( drawShape )
1615 {
1616 VECTOR2I pad_size = aPad->GetSize( pcbLayer );
1617 VECTOR2I margin;
1618
1619 auto getExpansion =
1620 [&]( PCB_LAYER_ID layer )
1621 {
1622 VECTOR2I expansion;
1623
1624 switch( aLayer )
1625 {
1626 case F_Mask:
1627 case B_Mask:
1628 expansion.x = expansion.y = aPad->GetSolderMaskExpansion( layer );
1629 break;
1630
1631 case F_Paste:
1632 case B_Paste:
1633 expansion = aPad->GetSolderPasteMargin( layer );
1634 break;
1635
1636 default:
1637 expansion.x = expansion.y = 0;
1638 break;
1639 }
1640
1641 return expansion;
1642 };
1643
1644 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
1645 {
1646 LSET visibleLayers = aPad->GetBoard()->GetVisibleLayers()
1647 & aPad->GetBoard()->GetEnabledLayers()
1648 & aPad->GetLayerSet();
1649
1650 for( PCB_LAYER_ID layer : visibleLayers )
1651 margin = std::max( margin, getExpansion( layer ) );
1652
1653 margin.x += m_lockedShadowMargin / 2;
1654 margin.y += m_lockedShadowMargin / 2;
1655 }
1656 else
1657 {
1658 margin = getExpansion( pcbLayer );
1659 }
1660
1661 std::unique_ptr<PAD> dummyPad;
1662 std::shared_ptr<SHAPE_COMPOUND> shapes;
1663
1664 // Drawing components of compound shapes in outline mode produces a mess.
1665 bool simpleShapes = !outline_mode;
1666
1667 if( simpleShapes )
1668 {
1669 if( ( margin.x != margin.y && aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
1670 || ( aPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT
1671 && ( margin.x < 0 || margin.y < 0 ) ) )
1672 {
1673 // Our algorithms below (polygon inflation in particular) can't handle differential
1674 // inflation along separate axes. So for those cases we build a dummy pad instead,
1675 // and inflate it.
1676
1677 // Margin is added to both sides. If the total margin is larger than the pad
1678 // then don't display this layer
1679 if( pad_size.x + 2 * margin.x <= 0 || pad_size.y + 2 * margin.y <= 0 )
1680 return;
1681
1682 dummyPad.reset( static_cast<PAD*>( aPad->Duplicate( IGNORE_PARENT_GROUP ) ) );
1683
1684 int initial_radius = dummyPad->GetRoundRectCornerRadius( pcbLayer );
1685
1686 dummyPad->SetSize( pcbLayer, pad_size + margin + margin );
1687
1688 if( dummyPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT )
1689 {
1690 // To keep the right margin around the corners, we need to modify the corner radius.
1691 // We must have only one radius correction, so use the smallest absolute margin.
1692 int radius_margin = std::max( margin.x, margin.y ); // radius_margin is < 0
1693 dummyPad->SetRoundRectCornerRadius(
1694 pcbLayer, std::max( initial_radius + radius_margin, 0 ) );
1695 }
1696
1697 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1698 dummyPad->GetEffectiveShape( pcbLayer ) );
1699 margin.x = margin.y = 0;
1700 }
1701 else
1702 {
1703 shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
1704 aPad->GetEffectiveShape( pcbLayer ) );
1705 }
1706
1707 // The dynamic cast above will fail if the pad returned the hole shape or a null shape
1708 // instead of a SHAPE_COMPOUND, which happens if we're on a copper layer and the pad has
1709 // no shape on that layer.
1710 if( !shapes )
1711 return;
1712
1713 if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM && ( margin.x || margin.y ) )
1714 {
1715 // We can't draw as shapes because we don't know which edges are internal and which
1716 // are external (so we don't know when to apply the margin and when not to).
1717 simpleShapes = false;
1718 }
1719
1720 for( const SHAPE* shape : shapes->Shapes() )
1721 {
1722 if( !simpleShapes )
1723 break;
1724
1725 switch( shape->Type() )
1726 {
1727 case SH_SEGMENT:
1728 case SH_CIRCLE:
1729 case SH_RECT:
1730 case SH_SIMPLE:
1731 // OK so far
1732 break;
1733
1734 default:
1735 // Not OK
1736 simpleShapes = false;
1737 break;
1738 }
1739 }
1740 }
1741
1742 const auto drawOneSimpleShape =
1743 [&]( const SHAPE& aShape )
1744 {
1745 switch( aShape.Type() )
1746 {
1747 case SH_SEGMENT:
1748 {
1749 const SHAPE_SEGMENT& seg = (const SHAPE_SEGMENT&) aShape;
1750 int effectiveWidth = seg.GetWidth() + 2 * margin.x;
1751
1752 if( effectiveWidth > 0 )
1753 m_gal->DrawSegment( seg.GetSeg().A, seg.GetSeg().B, effectiveWidth );
1754
1755 break;
1756 }
1757
1758 case SH_CIRCLE:
1759 {
1760 const SHAPE_CIRCLE& circle = (const SHAPE_CIRCLE&) aShape;
1761 int effectiveRadius = circle.GetRadius() + margin.x;
1762
1763 if( effectiveRadius > 0 )
1764 m_gal->DrawCircle( circle.GetCenter(), effectiveRadius );
1765
1766 break;
1767 }
1768
1769 case SH_RECT:
1770 {
1771 const SHAPE_RECT& r = (const SHAPE_RECT&) aShape;
1772 VECTOR2I pos = r.GetPosition();
1773 VECTOR2I effectiveMargin = margin;
1774
1775 if( effectiveMargin.x < 0 )
1776 {
1777 // A negative margin just produces a smaller rect.
1778 VECTOR2I effectiveSize = r.GetSize() + effectiveMargin;
1779
1780 if( effectiveSize.x > 0 && effectiveSize.y > 0 )
1781 m_gal->DrawRectangle( pos - effectiveMargin, pos + effectiveSize );
1782 }
1783 else if( effectiveMargin.x > 0 )
1784 {
1785 // A positive margin produces a larger rect, but with rounded corners
1786 m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
1787
1788 // Use segments to produce the margin with rounded corners
1789 m_gal->DrawSegment( pos,
1790 pos + VECTOR2I( r.GetWidth(), 0 ),
1791 effectiveMargin.x * 2 );
1792 m_gal->DrawSegment( pos + VECTOR2I( r.GetWidth(), 0 ),
1793 pos + r.GetSize(),
1794 effectiveMargin.x * 2 );
1795 m_gal->DrawSegment( pos + r.GetSize(),
1796 pos + VECTOR2I( 0, r.GetHeight() ),
1797 effectiveMargin.x * 2 );
1798 m_gal->DrawSegment( pos + VECTOR2I( 0, r.GetHeight() ),
1799 pos,
1800 effectiveMargin.x * 2 );
1801 }
1802 else
1803 {
1804 m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
1805 }
1806
1807 break;
1808 }
1809
1810 case SH_SIMPLE:
1811 {
1812 const SHAPE_SIMPLE& poly = static_cast<const SHAPE_SIMPLE&>( aShape );
1813
1814 if( poly.PointCount() < 2 ) // Careful of empty pads
1815 break;
1816
1817 if( margin.x < 0 ) // The poly shape must be deflated
1818 {
1819 SHAPE_POLY_SET outline;
1820 outline.NewOutline();
1821
1822 for( int ii = 0; ii < poly.PointCount(); ++ii )
1823 outline.Append( poly.CPoint( ii ) );
1824
1826
1827 m_gal->DrawPolygon( outline );
1828 }
1829 else
1830 {
1831 m_gal->DrawPolygon( poly.Vertices() );
1832 }
1833
1834 // Now add on a rounded margin (using segments) if the margin > 0
1835 if( margin.x > 0 )
1836 {
1837 for( size_t ii = 0; ii < poly.GetSegmentCount(); ++ii )
1838 {
1839 SEG seg = poly.GetSegment( ii );
1840 m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 );
1841 }
1842 }
1843
1844 break;
1845 }
1846
1847 default:
1848 // Better not get here; we already pre-flighted the shapes...
1849 break;
1850 }
1851 };
1852
1853 if( simpleShapes )
1854 {
1855 for( const SHAPE* shape : shapes->Shapes() )
1856 drawOneSimpleShape( *shape );
1857 }
1858 else
1859 {
1860 // This is expensive. Avoid if possible.
1861 SHAPE_POLY_SET polySet;
1862 aPad->TransformShapeToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x, m_maxError, ERROR_INSIDE );
1863 m_gal->DrawPolygon( polySet );
1864 }
1865
1866 // Draw post-machining indicator if this layer is post-machined
1867 if( !m_pcbSettings.IsPrinting() && aPad->GetDrillSizeX() > 0 )
1868 {
1869 VECTOR2D holePos = aPad->GetPosition() + aPad->GetOffset( pcbLayer );
1870
1871 // Draw backdrill indicators (semi-circles extending into the hole)
1872 // Drawn on copper layer so they appear above the annular ring
1873 VECTOR2I secDrill = aPad->GetSecondaryDrillSize();
1874 VECTOR2I terDrill = aPad->GetTertiaryDrillSize();
1875
1876 if( secDrill.x > 0 )
1877 {
1878 drawBackdrillIndicator( aPad, holePos, secDrill.x,
1880 aPad->GetSecondaryDrillEndLayer() );
1881 }
1882
1883 if( terDrill.x > 0 )
1884 {
1885 drawBackdrillIndicator( aPad, holePos, terDrill.x,
1887 aPad->GetTertiaryDrillEndLayer() );
1888 }
1889
1890 drawPostMachiningIndicator( aPad, holePos, pcbLayer );
1891 }
1892 }
1893
1894 if( IsClearanceLayer( aLayer )
1895 && ( ( pcbconfig() && pcbconfig()->m_Display.m_PadClearance ) || !pcbconfig() )
1896 && !m_pcbSettings.m_isPrinting )
1897 {
1898 const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
1899
1900 if( aPad->GetAttribute() == PAD_ATTRIB::NPTH )
1901 color = m_pcbSettings.GetLayerColor( LAYER_NON_PLATEDHOLES );
1902
1903 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
1904 m_gal->SetIsStroke( true );
1905 m_gal->SetIsFill( false );
1906 m_gal->SetStrokeColor( color );
1907
1908 const int clearance = aPad->GetOwnClearance( copperLayerForClearance );
1909
1910 if( aPad->FlashLayer( copperLayerForClearance ) && clearance > 0 )
1911 {
1912 auto shape = std::dynamic_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape( pcbLayer ) );
1913
1914 if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT )
1915 {
1916 const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0];
1917 m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
1918 seg->GetWidth() + 2 * clearance );
1919 }
1920 else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE )
1921 {
1922 const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0];
1923 m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + clearance );
1924 }
1925 else
1926 {
1927 SHAPE_POLY_SET polySet;
1928
1929 // Use ERROR_INSIDE because it avoids Clipper and is therefore much faster.
1930 aPad->TransformShapeToPolygon( polySet, copperLayerForClearance, clearance,
1932
1933 if( polySet.Outline( 0 ).PointCount() > 2 ) // Careful of empty pads
1934 m_gal->DrawPolygon( polySet );
1935 }
1936 }
1937 else if( aPad->GetEffectiveHoleShape() && clearance > 0 )
1938 {
1939 std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
1940 m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B,
1941 slot->GetWidth() + 2 * clearance );
1942 }
1943 }
1944}
1945
1946
1947void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer )
1948{
1949 COLOR4D color = m_pcbSettings.GetColor( aShape, aLayer );
1951 int thickness = getLineThickness( aShape->GetWidth() );
1952 LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
1953 bool isSolidFill = aShape->IsSolidFill();
1954 bool isHatchedFill = aShape->IsHatchedFill();
1955
1956 if( lineStyle == LINE_STYLE::DEFAULT )
1957 lineStyle = LINE_STYLE::SOLID;
1958
1959 if( IsSolderMaskLayer( aLayer )
1960 && aShape->HasSolderMask()
1961 && IsExternalCopperLayer( aShape->GetLayer() ) )
1962 {
1963 lineStyle = LINE_STYLE::SOLID;
1964 thickness += aShape->GetSolderMaskExpansion() * 2;
1965
1966 if( isHatchedFill )
1967 {
1968 isSolidFill = true;
1969 isHatchedFill = false;
1970 }
1971 }
1972
1973 if( IsNetnameLayer( aLayer ) )
1974 {
1975 // Net names are shown only in board editor:
1977 return;
1978
1979 if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
1980 return;
1981
1982 if( aShape->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
1983 return;
1984
1985 const wxString& netname = aShape->GetDisplayNetname();
1986
1987 if( netname.IsEmpty() )
1988 return;
1989
1990 if( aShape->GetShape() == SHAPE_T::SEGMENT )
1991 {
1992 SHAPE_SEGMENT seg( { aShape->GetStart(), aShape->GetEnd() }, aShape->GetWidth() );
1993 renderNetNameForSegment( seg, color, netname );
1994 return;
1995 }
1996
1997 // TODO: Maybe use some of the pad code?
1998
1999 return;
2000 }
2001
2002 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2003 {
2004 color = m_pcbSettings.GetColor( aShape, aLayer );
2005 thickness = thickness + m_lockedShadowMargin;
2006
2007 // Note: on LAYER_LOCKED_ITEM_SHADOW always draw shadow shapes as continuous lines
2008 // otherwise the look is very strange and ugly
2009 lineStyle = LINE_STYLE::SOLID;
2010 }
2011
2012 if( outline_mode )
2013 {
2014 m_gal->SetIsFill( false );
2015 m_gal->SetIsStroke( true );
2016 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2017 }
2018
2019 m_gal->SetFillColor( color );
2020 m_gal->SetStrokeColor( color );
2021
2022 if( lineStyle == LINE_STYLE::SOLID || aShape->IsSolidFill() )
2023 {
2024 switch( aShape->GetShape() )
2025 {
2026 case SHAPE_T::SEGMENT:
2027 if( aShape->IsProxyItem() )
2028 {
2029 std::vector<VECTOR2I> pts;
2030 VECTOR2I offset = ( aShape->GetEnd() - aShape->GetStart() ).Perpendicular();
2031 offset = offset.Resize( thickness / 2 );
2032
2033 pts.push_back( aShape->GetStart() + offset );
2034 pts.push_back( aShape->GetStart() - offset );
2035 pts.push_back( aShape->GetEnd() - offset );
2036 pts.push_back( aShape->GetEnd() + offset );
2037
2038 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2039 m_gal->DrawLine( pts[0], pts[1] );
2040 m_gal->DrawLine( pts[1], pts[2] );
2041 m_gal->DrawLine( pts[2], pts[3] );
2042 m_gal->DrawLine( pts[3], pts[0] );
2043 m_gal->DrawLine( ( pts[0] + pts[1] ) / 2, ( pts[1] + pts[2] ) / 2 );
2044 m_gal->DrawLine( ( pts[1] + pts[2] ) / 2, ( pts[2] + pts[3] ) / 2 );
2045 m_gal->DrawLine( ( pts[2] + pts[3] ) / 2, ( pts[3] + pts[0] ) / 2 );
2046 m_gal->DrawLine( ( pts[3] + pts[0] ) / 2, ( pts[0] + pts[1] ) / 2 );
2047 }
2048 else if( outline_mode )
2049 {
2050 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
2051 }
2052 else if( lineStyle == LINE_STYLE::SOLID )
2053 {
2054 m_gal->SetIsFill( true );
2055 m_gal->SetIsStroke( false );
2056
2057 m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
2058 }
2059
2060 break;
2061
2062 case SHAPE_T::RECTANGLE:
2063 {
2064 if( aShape->GetCornerRadius() > 0 )
2065 {
2066 // Creates a normalized ROUNDRECT item
2067 // (GetRectangleWidth() and GetRectangleHeight() can be < 0 with transforms
2068 ROUNDRECT rr( SHAPE_RECT( aShape->GetStart(), aShape->GetRectangleWidth(),
2069 aShape->GetRectangleHeight() ),
2070 aShape->GetCornerRadius(), true /* normalize */ );
2071 SHAPE_POLY_SET poly;
2072 rr.TransformToPolygon( poly, aShape->GetMaxError() );
2073 SHAPE_LINE_CHAIN outline = poly.Outline( 0 );
2074
2075 if( aShape->IsProxyItem() )
2076 {
2077 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2078 m_gal->DrawPolygon( outline );
2079 }
2080 else if( outline_mode )
2081 {
2082 m_gal->DrawSegmentChain( outline, thickness );
2083 }
2084 else
2085 {
2086 m_gal->SetIsFill( true );
2087 m_gal->SetIsStroke( false );
2088
2089 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2090 {
2091 m_gal->DrawSegmentChain( outline, thickness );
2092 }
2093
2094 if( isSolidFill )
2095 {
2096 if( thickness < 0 )
2097 {
2098 SHAPE_POLY_SET deflated_shape = outline;
2099 deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS, m_maxError );
2100 m_gal->DrawPolygon( deflated_shape );
2101 }
2102 else
2103 {
2104 m_gal->DrawPolygon( outline );
2105 }
2106 }
2107 }
2108 }
2109 else
2110 {
2111 std::vector<VECTOR2I> pts = aShape->GetRectCorners();
2112
2113 if( aShape->IsProxyItem() )
2114 {
2115 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2116 m_gal->DrawLine( pts[0], pts[1] );
2117 m_gal->DrawLine( pts[1], pts[2] );
2118 m_gal->DrawLine( pts[2], pts[3] );
2119 m_gal->DrawLine( pts[3], pts[0] );
2120 m_gal->DrawLine( pts[0], pts[2] );
2121 m_gal->DrawLine( pts[1], pts[3] );
2122 }
2123 else if( outline_mode )
2124 {
2125 m_gal->DrawSegment( pts[0], pts[1], thickness );
2126 m_gal->DrawSegment( pts[1], pts[2], thickness );
2127 m_gal->DrawSegment( pts[2], pts[3], thickness );
2128 m_gal->DrawSegment( pts[3], pts[0], thickness );
2129 }
2130 else
2131 {
2132 m_gal->SetIsFill( true );
2133 m_gal->SetIsStroke( false );
2134
2135 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2136 {
2137 m_gal->DrawSegment( pts[0], pts[1], thickness );
2138 m_gal->DrawSegment( pts[1], pts[2], thickness );
2139 m_gal->DrawSegment( pts[2], pts[3], thickness );
2140 m_gal->DrawSegment( pts[3], pts[0], thickness );
2141 }
2142
2143 if( isSolidFill )
2144 {
2145 SHAPE_POLY_SET poly;
2146 poly.NewOutline();
2147
2148 for( const VECTOR2I& pt : pts )
2149 poly.Append( pt );
2150
2151 if( thickness < 0 )
2152 poly.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
2153 m_maxError );
2154
2155 m_gal->DrawPolygon( poly );
2156 }
2157 }
2158 }
2159
2160 break;
2161 }
2162
2163 case SHAPE_T::ARC:
2164 {
2165 EDA_ANGLE startAngle;
2166 EDA_ANGLE endAngle;
2167 aShape->CalcArcAngles( startAngle, endAngle );
2168
2169 if( outline_mode )
2170 {
2171 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
2172 endAngle - startAngle, thickness, m_maxError );
2173 }
2174 else if( lineStyle == LINE_STYLE::SOLID )
2175 {
2176 m_gal->SetIsFill( true );
2177 m_gal->SetIsStroke( false );
2178
2179 m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
2180 endAngle - startAngle, thickness, m_maxError );
2181 }
2182 break;
2183 }
2184
2185 case SHAPE_T::CIRCLE:
2186 if( outline_mode )
2187 {
2188 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() - thickness / 2 );
2189 m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() + thickness / 2 );
2190 }
2191 else
2192 {
2193 m_gal->SetIsFill( aShape->IsSolidFill() );
2194 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2195 m_gal->SetLineWidth( thickness );
2196
2197 int radius = aShape->GetRadius();
2198
2199 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2200 {
2201 m_gal->DrawCircle( aShape->GetStart(), radius );
2202 }
2203 else if( isSolidFill )
2204 {
2205 if( thickness < 0 )
2206 {
2207 radius += thickness / 2;
2208 radius = std::max( radius, 0 );
2209 }
2210
2211 m_gal->DrawCircle( aShape->GetStart(), radius );
2212 }
2213 }
2214 break;
2215
2216 case SHAPE_T::POLY:
2217 {
2218 SHAPE_POLY_SET& shape = const_cast<PCB_SHAPE*>( aShape )->GetPolyShape();
2219
2220 if( shape.OutlineCount() == 0 )
2221 break;
2222
2223 if( outline_mode )
2224 {
2225 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2226 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2227 }
2228 else
2229 {
2230 m_gal->SetIsFill( true );
2231 m_gal->SetIsStroke( false );
2232
2233 if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
2234 {
2235 for( int ii = 0; ii < shape.OutlineCount(); ++ii )
2236 m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
2237 }
2238
2239 if( isSolidFill )
2240 {
2241 if( thickness < 0 )
2242 {
2243 SHAPE_POLY_SET deflated_shape = shape;
2244 deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
2245 m_maxError );
2246 m_gal->DrawPolygon( deflated_shape );
2247 }
2248 else
2249 {
2250 // On Opengl, a not convex filled polygon is usually drawn by using
2251 // triangles as primitives. CacheTriangulation() can create basic triangle
2252 // primitives to draw the polygon solid shape on Opengl. GLU tessellation
2253 // is much slower, so currently we are using our tessellation.
2254 if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() )
2255 shape.CacheTriangulation( true, true );
2256
2257 m_gal->DrawPolygon( shape );
2258 }
2259 }
2260 }
2261
2262 break;
2263 }
2264
2265 case SHAPE_T::BEZIER:
2266 if( outline_mode )
2267 {
2268 std::vector<VECTOR2D> output;
2269 std::vector<VECTOR2D> pointCtrl;
2270
2271 pointCtrl.push_back( aShape->GetStart() );
2272 pointCtrl.push_back( aShape->GetBezierC1() );
2273 pointCtrl.push_back( aShape->GetBezierC2() );
2274 pointCtrl.push_back( aShape->GetEnd() );
2275
2276 BEZIER_POLY converter( pointCtrl );
2277 converter.GetPoly( output, m_maxError );
2278
2279 m_gal->DrawSegmentChain( aShape->GetBezierPoints(), thickness );
2280 }
2281 else
2282 {
2283 m_gal->SetIsFill( aShape->IsSolidFill() );
2284 m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
2285 m_gal->SetLineWidth( thickness );
2286
2287 if( aShape->GetBezierPoints().size() > 2 )
2288 {
2289 m_gal->DrawPolygon( aShape->GetBezierPoints() );
2290 }
2291 else
2292 {
2293 m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ),
2294 VECTOR2D( aShape->GetBezierC1() ),
2295 VECTOR2D( aShape->GetBezierC2() ),
2296 VECTOR2D( aShape->GetEnd() ), m_maxError );
2297 }
2298 }
2299
2300 break;
2301
2302 case SHAPE_T::UNDEFINED:
2303 break;
2304 }
2305 }
2306
2307 if( lineStyle != LINE_STYLE::SOLID )
2308 {
2309 if( !outline_mode )
2310 {
2311 m_gal->SetIsFill( true );
2312 m_gal->SetIsStroke( false );
2313 }
2314
2315 std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
2316
2317 for( SHAPE* shape : shapes )
2318 {
2319 STROKE_PARAMS::Stroke( shape, lineStyle, getLineThickness( aShape->GetWidth() ),
2321 [&]( const VECTOR2I& a, const VECTOR2I& b )
2322 {
2323 m_gal->DrawSegment( a, b, thickness );
2324 } );
2325 }
2326
2327 for( SHAPE* shape : shapes )
2328 delete shape;
2329 }
2330
2331 if( isHatchedFill )
2332 {
2333 aShape->UpdateHatching();
2334 m_gal->SetIsFill( false );
2335 m_gal->SetIsStroke( true );
2336 m_gal->SetLineWidth( aShape->GetHatchLineWidth() );
2337
2338 for( const SEG& seg : aShape->GetHatchLines() )
2339 m_gal->DrawLine( seg.A, seg.B );
2340 }
2341}
2342
2343
2344void PCB_PAINTER::strokeText( const wxString& aText, const VECTOR2I& aPosition,
2345 const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
2346{
2347 KIFONT::FONT* font = aAttrs.m_Font;
2348
2349 if( !font )
2350 font = KIFONT::FONT::GetFont( wxEmptyString, aAttrs.m_Bold, aAttrs.m_Italic );
2351
2352 m_gal->SetIsFill( font->IsOutline() );
2353 m_gal->SetIsStroke( font->IsStroke() );
2354
2355 VECTOR2I pos( aPosition );
2356 VECTOR2I fudge( KiROUND( 0.16 * aAttrs.m_StrokeWidth ), 0 );
2357
2358 RotatePoint( fudge, aAttrs.m_Angle );
2359
2360 if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && !aAttrs.m_Mirrored )
2361 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && aAttrs.m_Mirrored ) )
2362 {
2363 pos -= fudge;
2364 }
2365 else if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && !aAttrs.m_Mirrored )
2366 || ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && aAttrs.m_Mirrored ) )
2367 {
2368 pos += fudge;
2369 }
2370
2371 font->Draw( m_gal, aText, pos, aAttrs, aFontMetrics );
2372}
2373
2374
2375void PCB_PAINTER::draw( const PCB_REFERENCE_IMAGE* aBitmap, int aLayer )
2376{
2377 m_gal->Save();
2378
2379 const REFERENCE_IMAGE& refImg = aBitmap->GetReferenceImage();
2380 m_gal->Translate( refImg.GetPosition() );
2381
2382 // When the image scale factor is not 1.0, we need to modify the actual as the image scale
2383 // factor is similar to a local zoom
2384 const double img_scale = refImg.GetImageScale();
2385
2386 if( img_scale != 1.0 )
2387 m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
2388
2389 if( aBitmap->IsSelected() || aBitmap->IsBrightened() )
2390 {
2391 COLOR4D color = m_pcbSettings.GetColor( aBitmap, LAYER_ANCHOR );
2392 m_gal->SetIsStroke( true );
2393 m_gal->SetStrokeColor( color );
2394 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
2395 m_gal->SetIsFill( false );
2396
2397 // Draws a bounding box.
2398 VECTOR2D bm_size( refImg.GetSize() );
2399 // bm_size is the actual image size in UI.
2400 // but m_canvas scale was previously set to img_scale
2401 // so recalculate size relative to this image size.
2402 bm_size.x /= img_scale;
2403 bm_size.y /= img_scale;
2404 VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 );
2405 VECTOR2D end = origin + bm_size;
2406
2407 m_gal->DrawRectangle( origin, end );
2408
2409 // Hard code reference images as opaque when selected. Otherwise cached layers will
2410 // not be rendered under the selected image because cached layers are rendered after
2411 // non-cached layers (e.g. bitmaps), which will have a closer Z order.
2412 m_gal->DrawBitmap( refImg.GetImage(), 1.0 );
2413 }
2414 else
2415 m_gal->DrawBitmap( refImg.GetImage(),
2416 m_pcbSettings.GetColor( aBitmap, aBitmap->GetLayer() ).a );
2417
2418 m_gal->Restore();
2419}
2420
2421
2422void PCB_PAINTER::draw( const PCB_FIELD* aField, int aLayer )
2423{
2424 if( aField->IsVisible() )
2425 draw( static_cast<const PCB_TEXT*>( aField ), aLayer );
2426}
2427
2428
2429void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
2430{
2431 wxString resolvedText( aText->GetShownText( true ) );
2432
2433 if( resolvedText.Length() == 0 )
2434 return;
2435
2436 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2437 {
2438 const COLOR4D color = m_pcbSettings.GetColor( aText, aLayer );
2439
2440 m_gal->SetIsFill( true );
2441 m_gal->SetIsStroke( true );
2442 m_gal->SetFillColor( color );
2443 m_gal->SetStrokeColor( color );
2444 m_gal->SetLineWidth( m_lockedShadowMargin );
2445
2446 SHAPE_POLY_SET poly;
2447 aText->TransformShapeToPolygon( poly, aText->GetLayer(), 0, m_maxError, ERROR_OUTSIDE );
2448 m_gal->DrawPolygon( poly );
2449
2450 return;
2451 }
2452
2453 const KIFONT::METRICS& metrics = aText->GetFontMetrics();
2454 TEXT_ATTRIBUTES attrs = aText->GetAttributes();
2455 const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
2456 bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayTextFill;
2457
2458 KIFONT::FONT* font = aText->GetDrawFont( &m_pcbSettings );
2459
2460 m_gal->SetStrokeColor( color );
2461 m_gal->SetFillColor( color );
2462 attrs.m_Angle = aText->GetDrawRotation();
2463
2464 if( aText->IsKnockout() )
2465 {
2466 SHAPE_POLY_SET finalPoly = aText->GetKnockoutCache( font, resolvedText, m_maxError );
2467
2468 m_gal->SetIsStroke( false );
2469 m_gal->SetIsFill( true );
2470 m_gal->DrawPolygon( finalPoly );
2471 }
2472 else
2473 {
2474 if( outline_mode )
2475 attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
2476 else
2478
2479 if( m_gal->IsFlippedX() && !aText->IsSideSpecific() )
2480 {
2481 // We do not want to change the mirroring for this kind of text
2482 // on the mirrored canvas
2483 // (not mirrored is draw not mirrored and mirrored is draw mirrored)
2484 // So we need to recalculate the text position to keep it at the same position
2485 // on the canvas
2486 VECTOR2I textPos = aText->GetTextPos();
2487 VECTOR2I textWidth = VECTOR2I( aText->GetTextBox( &m_pcbSettings ).GetWidth(), 0 );
2488
2489 if( aText->GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
2490 textWidth.x = -textWidth.x;
2491 else if( aText->GetHorizJustify() == GR_TEXT_H_ALIGN_CENTER )
2492 textWidth.x = 0;
2493
2494 RotatePoint( textWidth, VECTOR2I( 0, 0 ), aText->GetDrawRotation() );
2495
2496 if( attrs.m_Mirrored )
2497 textPos -= textWidth;
2498 else
2499 textPos += textWidth;
2500
2501 attrs.m_Mirrored = !attrs.m_Mirrored;
2502 strokeText( resolvedText, textPos, attrs, metrics );
2503 return;
2504 }
2505
2506 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2507
2508 if( font->IsOutline() )
2509 cache = aText->GetRenderCache( font, resolvedText );
2510
2511 if( cache )
2512 {
2513 m_gal->SetLineWidth( attrs.m_StrokeWidth );
2514 m_gal->DrawGlyphs( *cache );
2515 }
2516 else
2517 {
2518 strokeText( resolvedText, aText->GetTextPos(), attrs, metrics );
2519 }
2520 }
2521
2522 // Draw the umbilical line for texts in footprints
2523 FOOTPRINT* fp_parent = aText->GetParentFootprint();
2524
2525 if( fp_parent && aText->IsSelected() )
2526 {
2527 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2528 m_gal->SetStrokeColor( m_pcbSettings.GetColor( nullptr, LAYER_ANCHOR ) );
2529 m_gal->DrawLine( aText->GetTextPos(), fp_parent->GetPosition() );
2530 }
2531}
2532
2533
2534void PCB_PAINTER::draw( const PCB_TEXTBOX* aTextBox, int aLayer )
2535{
2536 if( aTextBox->Type() == PCB_TABLECELL_T )
2537 {
2538 const PCB_TABLECELL* cell = static_cast<const PCB_TABLECELL*>( aTextBox );
2539
2540 if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 )
2541 return;
2542 }
2543
2544 COLOR4D color = m_pcbSettings.GetColor( aTextBox, aLayer );
2545 int thickness = getLineThickness( aTextBox->GetWidth() );
2546 LINE_STYLE lineStyle = aTextBox->GetStroke().GetLineStyle();
2547 wxString resolvedText( aTextBox->GetShownText( true ) );
2548 KIFONT::FONT* font = aTextBox->GetDrawFont( &m_pcbSettings );
2549
2550 if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
2551 {
2552 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2553
2554 m_gal->SetIsFill( true );
2555 m_gal->SetIsStroke( false );
2556 m_gal->SetFillColor( sh_color );
2557 m_gal->SetStrokeColor( sh_color );
2558
2559 // Draw the box with a larger thickness than box thickness to show
2560 // the shadow mask
2561 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2562 int line_thickness = std::max( thickness*3, pcbIUScale.mmToIU( 0.2 ) );
2563
2564 std::deque<VECTOR2D> dpts;
2565
2566 for( const VECTOR2I& pt : pts )
2567 dpts.push_back( VECTOR2D( pt ) );
2568
2569 dpts.push_back( VECTOR2D( pts[0] ) );
2570
2571 m_gal->SetIsStroke( true );
2572 m_gal->SetLineWidth( line_thickness );
2573 m_gal->DrawPolygon( dpts );
2574 }
2575
2576 m_gal->SetFillColor( color );
2577 m_gal->SetStrokeColor( color );
2578 m_gal->SetIsFill( true );
2579 m_gal->SetIsStroke( false );
2580
2581 if( aTextBox->Type() != PCB_TABLECELL_T && aTextBox->IsBorderEnabled() )
2582 {
2583 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2584 {
2585 if( thickness > 0 )
2586 {
2587 std::vector<VECTOR2I> pts = aTextBox->GetCorners();
2588
2589 for( size_t ii = 0; ii < pts.size(); ++ii )
2590 m_gal->DrawSegment( pts[ii], pts[( ii + 1 ) % pts.size()], thickness );
2591 }
2592 }
2593 else
2594 {
2595 std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
2596
2597 for( SHAPE* shape : shapes )
2598 {
2599 STROKE_PARAMS::Stroke( shape, lineStyle, thickness, &m_pcbSettings,
2600 [&]( const VECTOR2I& a, const VECTOR2I& b )
2601 {
2602 m_gal->DrawSegment( a, b, thickness );
2603 } );
2604 }
2605
2606 for( SHAPE* shape : shapes )
2607 delete shape;
2608 }
2609 }
2610
2611 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2612 {
2613 // For now, the textbox is a filled shape.
2614 // so the text drawn on LAYER_LOCKED_ITEM_SHADOW with a thick width is disabled
2615 // If enabled, the thick text position must be offsetted to be exactly on the
2616 // initial text, which is not easy, depending on its rotation and justification.
2617#if 0
2618 const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
2619 m_canvas->SetFillColor( sh_color );
2620 m_canvas->SetStrokeColor( sh_color );
2621 attrs.m_StrokeWidth += m_lockedShadowMargin;
2622#else
2623 return;
2624#endif
2625 }
2626
2627 if( aTextBox->IsKnockout() )
2628 {
2629 SHAPE_POLY_SET finalPoly;
2630 aTextBox->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
2631 finalPoly.Fracture();
2632
2633 m_gal->SetIsStroke( false );
2634 m_gal->SetIsFill( true );
2635 m_gal->DrawPolygon( finalPoly );
2636 }
2637 else
2638 {
2639 if( resolvedText.Length() == 0 )
2640 return;
2641
2642 const KIFONT::METRICS& metrics = aTextBox->GetFontMetrics();
2643 TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
2645
2646 if( m_gal->IsFlippedX() && !aTextBox->IsSideSpecific() )
2647 {
2648 attrs.m_Mirrored = !attrs.m_Mirrored;
2649 strokeText( resolvedText, aTextBox->GetDrawPos( true ), attrs, metrics );
2650 return;
2651 }
2652
2653 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
2654
2655 if( font->IsOutline() )
2656 cache = aTextBox->GetRenderCache( font, resolvedText );
2657
2658 if( cache )
2659 {
2660 m_gal->SetLineWidth( attrs.m_StrokeWidth );
2661 m_gal->DrawGlyphs( *cache );
2662 }
2663 else
2664 {
2665 strokeText( resolvedText, aTextBox->GetDrawPos(), attrs, metrics );
2666 }
2667 }
2668}
2669
2670void PCB_PAINTER::draw( const PCB_TABLE* aTable, int aLayer )
2671{
2672 if( aTable->GetCells().empty() )
2673 return;
2674
2675 for( PCB_TABLECELL* cell : aTable->GetCells() )
2676 {
2677 if( cell->GetColSpan() > 0 || cell->GetRowSpan() > 0 )
2678 draw( static_cast<PCB_TEXTBOX*>( cell ), aLayer );
2679 }
2680
2681 COLOR4D color = m_pcbSettings.GetColor( aTable, aLayer );
2682
2683 aTable->DrawBorders(
2684 [&]( const VECTOR2I& ptA, const VECTOR2I& ptB, const STROKE_PARAMS& stroke )
2685 {
2686 int lineWidth = getLineThickness( stroke.GetWidth() );
2687 LINE_STYLE lineStyle = stroke.GetLineStyle();
2688
2689 m_gal->SetIsFill( false );
2690 m_gal->SetIsStroke( true );
2691 m_gal->SetStrokeColor( color );
2692 m_gal->SetLineWidth( lineWidth );
2693
2694 if( lineStyle <= LINE_STYLE::FIRST_TYPE )
2695 {
2696 m_gal->DrawLine( ptA, ptB );
2697 }
2698 else
2699 {
2700 SHAPE_SEGMENT seg( ptA, ptB );
2701
2702 STROKE_PARAMS::Stroke( &seg, lineStyle, lineWidth, &m_pcbSettings,
2703 [&]( VECTOR2I a, VECTOR2I b )
2704 {
2705 // DrawLine has problem with 0 length lines so enforce minimum
2706 if( a == b )
2707 m_gal->DrawLine( a+1, b );
2708 else
2709 m_gal->DrawLine( a, b );
2710 } );
2711 }
2712 } );
2713
2714 // Highlight selected tablecells with a background wash.
2715 for( PCB_TABLECELL* cell : aTable->GetCells() )
2716 {
2717 if( aTable->IsSelected() || cell->IsSelected() )
2718 {
2719 std::vector<VECTOR2I> corners = cell->GetCorners();
2720 std::deque<VECTOR2D> pts;
2721
2722 pts.insert( pts.end(), corners.begin(), corners.end() );
2723
2724 m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
2725 m_gal->SetIsFill( true );
2726 m_gal->SetIsStroke( false );
2727 m_gal->DrawPolygon( pts );
2728 }
2729 }
2730}
2731
2732
2733void PCB_PAINTER::draw( const FOOTPRINT* aFootprint, int aLayer )
2734{
2735 if( aLayer == LAYER_ANCHOR )
2736 {
2737 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2738
2739 // Keep the size and width constant, not related to the scale because the anchor
2740 // is just a marker on screen
2741 double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
2742 double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width
2743
2744 // Draw anchor
2745 m_gal->SetIsFill( false );
2746 m_gal->SetIsStroke( true );
2747 m_gal->SetStrokeColor( color );
2748 m_gal->SetLineWidth( anchorThickness );
2749
2750 VECTOR2D center = aFootprint->GetPosition();
2751 m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
2752 m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
2753 }
2754
2755 if( aLayer == LAYER_LOCKED_ITEM_SHADOW && m_frameType == FRAME_PCB_EDITOR ) // happens only if locked
2756 {
2757 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2758
2759 m_gal->SetIsFill( true );
2760 m_gal->SetIsStroke( false );
2761 m_gal->SetFillColor( color );
2762
2763#if 0 // GetBoundingHull() can be very slow, especially for logos imported from graphics
2764 const SHAPE_POLY_SET& poly = aFootprint->GetBoundingHull();
2765 m_canvas->DrawPolygon( poly );
2766#else
2767 BOX2I bbox = aFootprint->GetBoundingBox( false );
2768 VECTOR2I topLeft = bbox.GetPosition();
2769 VECTOR2I botRight = bbox.GetPosition() + bbox.GetSize();
2770
2771 m_gal->DrawRectangle( topLeft, botRight );
2772
2773 // Use segments to produce a margin with rounded corners
2774 m_gal->DrawSegment( topLeft, VECTOR2I( botRight.x, topLeft.y ), m_lockedShadowMargin );
2775 m_gal->DrawSegment( VECTOR2I( botRight.x, topLeft.y ), botRight, m_lockedShadowMargin );
2776 m_gal->DrawSegment( botRight, VECTOR2I( topLeft.x, botRight.y ), m_lockedShadowMargin );
2777 m_gal->DrawSegment( VECTOR2I( topLeft.x, botRight.y ), topLeft, m_lockedShadowMargin );
2778#endif
2779 }
2780
2781 if( aLayer == LAYER_CONFLICTS_SHADOW )
2782 {
2783 const SHAPE_POLY_SET& frontpoly = aFootprint->GetCourtyard( F_CrtYd );
2784 const SHAPE_POLY_SET& backpoly = aFootprint->GetCourtyard( B_CrtYd );
2785
2786 const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
2787
2788 m_gal->SetIsFill( true );
2789 m_gal->SetIsStroke( false );
2790 m_gal->SetFillColor( color );
2791
2792 if( frontpoly.OutlineCount() > 0 )
2793 m_gal->DrawPolygon( frontpoly );
2794
2795 if( backpoly.OutlineCount() > 0 )
2796 m_gal->DrawPolygon( backpoly );
2797 }
2798}
2799
2800
2801void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer )
2802{
2803 if( aLayer == LAYER_ANCHOR )
2804 {
2805 if( aGroup->IsSelected() && !( aGroup->GetParent() && aGroup->GetParent()->IsSelected() ) )
2806 {
2807 // Selected on our own; draw enclosing box
2808 }
2809 else if( aGroup->IsEntered() )
2810 {
2811 // Entered group; draw enclosing box
2812 }
2813 else
2814 {
2815 // Neither selected nor entered; draw nothing at the group level (ie: only draw
2816 // its members)
2817 return;
2818 }
2819
2820 const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR );
2821
2822 m_gal->SetStrokeColor( color );
2823 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
2824
2825 BOX2I bbox = aGroup->GetBoundingBox();
2826 VECTOR2I topLeft = bbox.GetPosition();
2827 VECTOR2I width = VECTOR2I( bbox.GetWidth(), 0 );
2828 VECTOR2I height = VECTOR2I( 0, bbox.GetHeight() );
2829
2830 m_gal->DrawLine( topLeft, topLeft + width );
2831 m_gal->DrawLine( topLeft + width, topLeft + width + height );
2832 m_gal->DrawLine( topLeft + width + height, topLeft + height );
2833 m_gal->DrawLine( topLeft + height, topLeft );
2834
2835 wxString name = aGroup->GetName();
2836
2837 if( name.IsEmpty() )
2838 return;
2839
2840 int ptSize = 12;
2841 int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) );
2842 int unscaledSize = pcbIUScale.MilsToIU( ptSize );
2843
2844 // Scale by zoom a bit, but not too much
2845 int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3;
2846 VECTOR2I textOffset = KiROUND( width.x / 2.0, -textSize * 0.5 );
2847 VECTOR2I titleHeight = KiROUND( 0.0, textSize * 2.0 );
2848
2849 if( PrintableCharCount( name ) * textSize < bbox.GetWidth() )
2850 {
2851 m_gal->DrawLine( topLeft, topLeft - titleHeight );
2852 m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight );
2853 m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width );
2854
2855 TEXT_ATTRIBUTES attrs;
2856 attrs.m_Italic = true;
2859 attrs.m_Size = VECTOR2I( textSize, textSize );
2860 attrs.m_StrokeWidth = GetPenSizeForNormal( textSize );
2861
2862 KIFONT::FONT::GetFont()->Draw( m_gal, aGroup->GetName(), topLeft + textOffset, attrs,
2863 aGroup->GetFontMetrics() );
2864 }
2865 }
2866}
2867
2868
2869void PCB_PAINTER::draw( const ZONE* aZone, int aLayer )
2870{
2871 if( aLayer == LAYER_CONFLICTS_SHADOW )
2872 {
2873 COLOR4D color = m_pcbSettings.GetColor( aZone, aLayer );
2874
2875 m_gal->SetIsFill( true );
2876 m_gal->SetIsStroke( false );
2877 m_gal->SetFillColor( color );
2878
2879 m_gal->DrawPolygon( aZone->Outline()->Outline( 0 ) );
2880 return;
2881 }
2882
2883 /*
2884 * aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
2885 * This is used for draw ordering in the GAL.
2886 * The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START )
2887 * and the visibility comes from the combination of that copper layer and LAYER_ZONES
2888 */
2889 PCB_LAYER_ID layer;
2890
2891 if( IsZoneFillLayer( aLayer ) )
2892 layer = ToLAYER_ID( aLayer - LAYER_ZONE_START );
2893 else
2894 layer = ToLAYER_ID( aLayer );
2895
2896 if( !aZone->IsOnLayer( layer ) )
2897 return;
2898
2899 COLOR4D color = m_pcbSettings.GetColor( aZone, layer );
2900 std::deque<VECTOR2D> corners;
2901 ZONE_DISPLAY_MODE displayMode = m_pcbSettings.m_ZoneDisplayMode;
2902
2903 if( aZone->IsTeardropArea() )
2904 displayMode = ZONE_DISPLAY_MODE::SHOW_FILLED;
2905
2906 // Draw the outline
2907 if( !IsZoneFillLayer( aLayer ) )
2908 {
2909 const SHAPE_POLY_SET* outline = aZone->Outline();
2910 bool allowDrawOutline = aZone->GetHatchStyle() != ZONE_BORDER_DISPLAY_STYLE::INVISIBLE_BORDER;
2911
2912 if( allowDrawOutline && !m_pcbSettings.m_isPrinting && outline && outline->OutlineCount() > 0 )
2913 {
2914 m_gal->SetStrokeColor( color.a > 0.0 ? color.WithAlpha( 1.0 ) : color );
2915 m_gal->SetIsFill( false );
2916 m_gal->SetIsStroke( true );
2917 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
2918
2919 // Draw each contour (main contour and holes)
2920
2921 /*
2922 * m_canvas->DrawPolygon( *outline );
2923 * should be enough, but currently does not work to draw holes contours in a complex
2924 * polygon so each contour is draw as a simple polygon
2925 */
2926
2927 // Draw the main contour(s?)
2928 for( int ii = 0; ii < outline->OutlineCount(); ++ii )
2929 {
2930 m_gal->DrawPolyline( outline->COutline( ii ) );
2931
2932 // Draw holes
2933 int holes_count = outline->HoleCount( ii );
2934
2935 for( int jj = 0; jj < holes_count; ++jj )
2936 m_gal->DrawPolyline( outline->CHole( ii, jj ) );
2937 }
2938
2939 // Draw hatch lines
2940 for( const SEG& hatchLine : aZone->GetHatchLines() )
2941 m_gal->DrawLine( hatchLine.A, hatchLine.B );
2942 }
2943 }
2944
2945 // Draw the filling
2946 if( IsZoneFillLayer( aLayer )
2947 && ( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED
2949 || displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ) )
2950 {
2951 const std::shared_ptr<SHAPE_POLY_SET>& polySet = aZone->GetFilledPolysList( layer );
2952
2953 if( polySet->OutlineCount() == 0 ) // Nothing to draw
2954 return;
2955
2956 m_gal->SetStrokeColor( color );
2957 m_gal->SetFillColor( color );
2958 m_gal->SetLineWidth( 0 );
2959
2960 if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED )
2961 {
2962 m_gal->SetIsFill( true );
2963 m_gal->SetIsStroke( false );
2964 }
2965 else
2966 {
2967 m_gal->SetIsFill( false );
2968 m_gal->SetIsStroke( true );
2969 }
2970
2971 // On Opengl, a not convex filled polygon is usually drawn by using triangles
2972 // as primitives. CacheTriangulation() can create basic triangle primitives to
2973 // draw the polygon solid shape on Opengl. GLU tessellation is much slower,
2974 // so currently we are using our tessellation.
2975 if( m_gal->IsOpenGlEngine() && !polySet->IsTriangulationUpToDate() )
2976 polySet->CacheTriangulation( true, true );
2977
2978 m_gal->DrawPolygon( *polySet, displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION );
2979 }
2980}
2981
2982
2983void PCB_PAINTER::draw( const PCB_BARCODE* aBarcode, int aLayer )
2984{
2985 const COLOR4D& color = m_pcbSettings.GetColor( aBarcode, aLayer );
2986
2987 m_gal->SetIsFill( true );
2988 m_gal->SetIsStroke( false );
2989 m_gal->SetFillColor( color );
2990
2991 // Draw the barcode
2992 SHAPE_POLY_SET shape;
2993
2994 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
2995 aBarcode->GetBoundingHull( shape, aBarcode->GetLayer(), m_lockedShadowMargin, m_maxError, ERROR_INSIDE );
2996 else
2997 aBarcode->TransformShapeToPolySet( shape, aBarcode->GetLayer(), 0, m_maxError, ERROR_INSIDE );
2998
2999 if( shape.OutlineCount() != 0 )
3000 m_gal->DrawPolygon( shape );
3001}
3002
3003
3004void PCB_PAINTER::draw( const PCB_DIMENSION_BASE* aDimension, int aLayer )
3005{
3006 const COLOR4D& color = m_pcbSettings.GetColor( aDimension, aLayer );
3007
3008 m_gal->SetStrokeColor( color );
3009 m_gal->SetFillColor( color );
3010 m_gal->SetIsFill( false );
3011 m_gal->SetIsStroke( true );
3012
3014
3015 if( outline_mode )
3016 m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
3017 else
3018 m_gal->SetLineWidth( getLineThickness( aDimension->GetLineThickness() ) );
3019
3020 // Draw dimension shapes
3021 // TODO(JE) lift this out
3022 for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
3023 {
3024 switch( shape->Type() )
3025 {
3026 case SH_SEGMENT:
3027 {
3028 const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
3029 m_gal->DrawLine( seg.A, seg.B );
3030 break;
3031 }
3032
3033 case SH_CIRCLE:
3034 {
3035 int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
3036 m_gal->DrawCircle( shape->Centre(), radius );
3037 break;
3038 }
3039
3040 default:
3041 break;
3042 }
3043 }
3044
3045 // Draw text
3046 wxString resolvedText = aDimension->GetShownText( true );
3047 TEXT_ATTRIBUTES attrs = aDimension->GetAttributes();
3048
3049 if( m_gal->IsFlippedX() && !aDimension->IsSideSpecific() )
3050 attrs.m_Mirrored = !attrs.m_Mirrored;
3051
3052 if( outline_mode )
3053 attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
3054 else
3056
3057 std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
3058
3059 if( aDimension->GetFont() && aDimension->GetFont()->IsOutline() )
3060 cache = aDimension->GetRenderCache( aDimension->GetFont(), resolvedText );
3061
3062 if( cache )
3063 {
3064 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : *cache )
3065 m_gal->DrawGlyph( *glyph.get() );
3066 }
3067 else
3068 {
3069 strokeText( resolvedText, aDimension->GetTextPos(), attrs, aDimension->GetFontMetrics() );
3070 }
3071}
3072
3073
3074void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
3075{
3076 const COLOR4D strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
3077 VECTOR2D position( aTarget->GetPosition() );
3078 double size, radius;
3079
3080 m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
3081 m_gal->SetStrokeColor( strokeColor );
3082 m_gal->SetIsFill( false );
3083 m_gal->SetIsStroke( true );
3084
3085 m_gal->Save();
3086 m_gal->Translate( position );
3087
3088 if( aTarget->GetShape() )
3089 {
3090 // shape x
3091 m_gal->Rotate( M_PI / 4.0 );
3092 size = 2.0 * aTarget->GetSize() / 3.0;
3093 radius = aTarget->GetSize() / 2.0;
3094 }
3095 else
3096 {
3097 // shape +
3098 size = aTarget->GetSize() / 2.0;
3099 radius = aTarget->GetSize() / 3.0;
3100 }
3101
3102 m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
3103 m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
3104 m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
3105
3106 m_gal->Restore();
3107}
3108
3109
3110void PCB_PAINTER::draw( const PCB_POINT* aPoint, int aLayer )
3111{
3112 // aLayer will be the virtual point layer (LAYER_POINT_START, ... in GAL_LAYER_ID).
3113 // This is used for draw ordering in the GAL.
3114 // The cross color comes from LAYER_POINTS and the ring color follows the point's board layer.
3115 // Visibility comes from the combination of that board layer and LAYER_POINTS.
3116
3117 double size = (double)aPoint->GetSize() / 2;
3118
3119 // Keep the width constant, not related to the scale because the anchor
3120 // is just a marker on screen, just draw in pixels
3121 double thickness = m_pcbSettings.m_outlineWidth;
3122
3123 // The general "points" colour
3124 COLOR4D crossColor = m_pcbSettings.GetColor( aPoint, LAYER_POINTS );
3125 // The colour for the ring around the point follows the "real" layer of the point
3126 COLOR4D ringColor = m_pcbSettings.GetColor( aPoint, aPoint->GetLayer() );
3127
3128 if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
3129 {
3130 thickness += m_lockedShadowMargin;
3131 crossColor = m_pcbSettings.GetColor( aPoint, aLayer );
3132 ringColor = m_pcbSettings.GetColor( aPoint, aLayer );
3133 }
3134
3135 VECTOR2D position( aPoint->GetPosition() );
3136
3137 m_gal->SetLineWidth( thickness );
3138 m_gal->SetStrokeColor( crossColor );
3139 m_gal->SetIsFill( false );
3140 m_gal->SetIsStroke( true );
3141
3142 m_gal->Save();
3143 m_gal->Translate( position );
3144
3145 // Draw as X to make it clearer when overlaid on cursor or axes
3146 m_gal->DrawLine( VECTOR2D( -size, -size ), VECTOR2D( size, size ) );
3147 m_gal->DrawLine( VECTOR2D( size, -size ), VECTOR2D( -size, size ) );
3148
3149 // Draw the circle in the layer colour
3150 m_gal->SetStrokeColor( ringColor );
3151 m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), size / 2 );
3152
3153 m_gal->Restore();
3154}
3155
3156
3157void PCB_PAINTER::draw( const PCB_MARKER* aMarker, int aLayer )
3158{
3159 // Don't paint invisible markers.
3160 // It would be nice to do this through layer dependencies but we can't do an "or" there today
3161 if( aMarker->GetBoard() && !aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) )
3162 return;
3163
3164 COLOR4D color = m_pcbSettings.GetColor( aMarker, aMarker->GetColorLayer() );
3165
3166 aMarker->SetZoom( 1.0 / sqrt( m_gal->GetZoomFactor() ) );
3167
3168 switch( aLayer )
3169 {
3171 case LAYER_DRC_ERROR:
3172 case LAYER_DRC_WARNING:
3173 {
3174 bool isShadow = aLayer == LAYER_MARKER_SHADOWS;
3175
3176 SHAPE_LINE_CHAIN polygon;
3177 aMarker->ShapeToPolygon( polygon );
3178
3179 m_gal->Save();
3180 m_gal->Translate( aMarker->GetPosition() );
3181
3182 if( isShadow )
3183 {
3184 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aMarker, LAYER_MARKER_SHADOWS ) );
3185 m_gal->SetIsStroke( true );
3186 m_gal->SetLineWidth( (float) aMarker->MarkerScale() );
3187 }
3188 else
3189 {
3190 m_gal->SetFillColor( color );
3191 m_gal->SetIsFill( true );
3192 }
3193
3194 m_gal->DrawPolygon( polygon );
3195 m_gal->Restore();
3196 break;
3197 }
3198
3199 case LAYER_DRC_SHAPES:
3200 if( !aMarker->IsBrightened() )
3201 return;
3202
3203 for( const PCB_SHAPE& shape : aMarker->GetShapes() )
3204 {
3205 if( shape.GetStroke().GetWidth() == 1.0 )
3206 {
3207 m_gal->SetIsFill( false );
3208 m_gal->SetIsStroke( true );
3209 m_gal->SetStrokeColor( WHITE );
3210 m_gal->SetLineWidth( KiROUND( aMarker->MarkerScale() / 2.0 ) );
3211
3212 if( shape.GetShape() == SHAPE_T::SEGMENT )
3213 {
3214 m_gal->DrawLine( shape.GetStart(), shape.GetEnd() );
3215 }
3216 else if( shape.GetShape() == SHAPE_T::ARC )
3217 {
3218 EDA_ANGLE startAngle, endAngle;
3219 shape.CalcArcAngles( startAngle, endAngle );
3220
3221 m_gal->DrawArc( shape.GetCenter(), shape.GetRadius(), startAngle, shape.GetArcAngle() );
3222 }
3223 }
3224 else
3225 {
3226 m_gal->SetIsFill( true );
3227 m_gal->SetIsStroke( false );
3228 m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
3229
3230 if( shape.GetShape() == SHAPE_T::SEGMENT )
3231 {
3232 m_gal->DrawSegment( shape.GetStart(), shape.GetEnd(), shape.GetWidth() );
3233 }
3234 else if( shape.GetShape() == SHAPE_T::ARC )
3235 {
3236 EDA_ANGLE startAngle, endAngle;
3237 shape.CalcArcAngles( startAngle, endAngle );
3238
3239 m_gal->DrawArcSegment( shape.GetCenter(), shape.GetRadius(), startAngle, shape.GetArcAngle(),
3240 shape.GetWidth(), ARC_HIGH_DEF );
3241 }
3242 }
3243 }
3244
3245 break;
3246 }
3247}
3248
3249
3250void PCB_PAINTER::draw( const PCB_BOARD_OUTLINE* aBoardOutline, int aLayer )
3251{
3252 if( !aBoardOutline->HasOutline() )
3253 return;
3254
3255 // aBoardOutline makes sense only for the board editor. for fp holder boards
3256 // there are no board outlines area.
3257 const BOARD* brd = aBoardOutline->GetBoard();
3258
3259 if( !brd || brd->GetBoardUse() == BOARD_USE::FPHOLDER )
3260 return;
3261
3263 m_gal->Save();
3264
3265 const COLOR4D& outlineColor = m_pcbSettings.GetColor( aBoardOutline, aLayer );
3266 m_gal->SetFillColor( outlineColor );
3267 m_gal->AdvanceDepth();
3268 m_gal->SetLineWidth( 0 );
3269 m_gal->SetIsFill( true );
3270 m_gal->SetIsStroke( false );
3271 m_gal->DrawPolygon( aBoardOutline->GetOutline() );
3272
3273 m_gal->Restore();
3274}
3275
3276
3278 int aDrillSize, PCB_LAYER_ID aStartLayer,
3279 PCB_LAYER_ID aEndLayer )
3280{
3281 double backdrillRadius = aDrillSize / 2.0;
3282 double lineWidth = std::max( backdrillRadius / 4.0, m_pcbSettings.m_outlineWidth * 2.0 );
3283
3285 m_gal->AdvanceDepth();
3286 m_gal->SetIsFill( false );
3287 m_gal->SetIsStroke( true );
3288 m_gal->SetLineWidth( lineWidth );
3289
3290 // Draw semi-circle in start layer color (top half, from 90° to 270°)
3291 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aItem, aStartLayer ) );
3292 m_gal->DrawArc( aCenter, backdrillRadius, EDA_ANGLE( 90, DEGREES_T ),
3293 EDA_ANGLE( 180, DEGREES_T ) );
3294
3295 // Draw semi-circle in end layer color (bottom half, from 270° to 90°)
3296 m_gal->SetStrokeColor( m_pcbSettings.GetColor( aItem, aEndLayer ) );
3297 m_gal->DrawArc( aCenter, backdrillRadius, EDA_ANGLE( 270, DEGREES_T ),
3298 EDA_ANGLE( 180, DEGREES_T ) );
3299}
3300
3301
3303{
3304 int size = 0;
3305
3306 // Check to see if the pad or via has a post-machining operation on this layer
3307 if( const PAD* pad = dynamic_cast<const PAD*>( aItem ) )
3308 {
3309 size = pad->GetPostMachiningKnockout( aLayer );
3310 }
3311 else if( const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem ) )
3312 {
3313 size = via->GetPostMachiningKnockout( aLayer );
3314 }
3315
3316 if( size <= 0 )
3317 return;
3318
3320 m_gal->AdvanceDepth();
3321
3322 double pmRadius = size / 2.0;
3323 // Use a line width proportional to the radius for visibility
3324 double lineWidth = std::max( pmRadius / 8.0, m_pcbSettings.m_outlineWidth * 2.0 );
3325
3326 COLOR4D layerColor = m_pcbSettings.GetColor( aItem, aLayer );
3327
3328 m_gal->SetIsFill( false );
3329 m_gal->SetIsStroke( true );
3330 m_gal->SetStrokeColor( layerColor );
3331 m_gal->SetLineWidth( lineWidth );
3332
3333 // Draw dashed circle manually with fixed number of segments for consistent appearance
3334 constexpr int NUM_DASHES = 12; // Number of dashes around the circle
3335 EDA_ANGLE dashAngle = ANGLE_360 / ( NUM_DASHES * 2 ); // Dash and gap are equal size
3336
3337 for( int i = 0; i < NUM_DASHES; ++i )
3338 {
3339 EDA_ANGLE startAngle = dashAngle * ( i * 2 );
3340 m_gal->DrawArc( aCenter, pmRadius, startAngle, dashAngle );
3341 }
3342}
3343
3344
3345const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = pcbIUScale.mmToIU( 10.0 );
const char * name
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
@ ERROR_OUTSIDE
@ ERROR_INSIDE
constexpr int ARC_HIGH_DEF
Definition base_units.h:129
constexpr EDA_IU_SCALE pcbIUScale
Definition base_units.h:112
KIFACE_BASE & Kiface()
Global KIFACE_BASE "get" accessor.
@ FPHOLDER
Definition board.h:314
@ NORMAL
Inactive layers are shown normally (no high-contrast mode)
@ HIDDEN
Inactive layers are hidden.
@ RATSNEST
Net/netclass colors are shown on ratsnest lines only.
@ ALL
Net/netclass colors are shown on all net copper.
BOX2< VECTOR2I > BOX2I
Definition box2.h:922
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
Definition box2.h:990
BOX2< VECTOR2D > BOX2D
Definition box2.h:923
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
A base class derived from BOARD_ITEM for items that can be connected and have a net,...
virtual NETCLASS * GetEffectiveNetClass() const
Return the NETCLASS for this item.
const wxString & GetDisplayNetname() const
virtual int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const
Return an item's "own" clearance in internal units.
Container for design settings for a BOARD object.
int GetHolePlatingThickness() const
Pad & via drills are finish size.
int GetLineThickness(PCB_LAYER_ID aLayer) const
Return the default graphic segment thickness from the layer class for the given layer.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition board_item.h:83
virtual PCB_LAYER_ID GetLayer() const
Return the primary layer this item is on.
Definition board_item.h:236
virtual BOARD_ITEM * Duplicate(bool addToParentGroup, BOARD_COMMIT *aCommit=nullptr) const
Create a copy of this BOARD_ITEM.
virtual bool IsConnected() const
Returns information if the object is derived from BOARD_CONNECTED_ITEM.
Definition board_item.h:138
virtual bool IsKnockout() const
Definition board_item.h:323
virtual const BOARD * GetBoard() const
Return the BOARD in which this BOARD_ITEM resides, or NULL if none.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
Definition board_item.h:256
virtual void TransformShapeToPolySet(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc, KIGFX::RENDER_SETTINGS *aRenderSettings=nullptr) const
Convert the item shape to a polyset.
Definition board_item.h:429
const KIFONT::METRICS & GetFontMetrics() const
BOARD_ITEM_CONTAINER * GetParent() const
Definition board_item.h:214
bool IsSideSpecific() const
virtual bool IsOnCopperLayer() const
Definition board_item.h:155
int GetMaxError() const
Information pertinent to a Pcbnew printed circuit board.
Definition board.h:322
BOARD_USE GetBoardUse() const
Get what the board use is.
Definition board.h:341
bool IsElementVisible(GAL_LAYER_ID aLayer) const
Test whether a given element category is visible.
Definition board.cpp:1033
const LSET & GetVisibleLayers() const
A proxy function that calls the correspondent function in m_BoardSettings.
Definition board.cpp:981
int GetCopperLayerCount() const
Definition board.cpp:919
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
Definition board.cpp:1082
const LSET & GetEnabledLayers() const
A proxy function that calls the corresponding function in m_BoardSettings.
Definition board.cpp:967
constexpr const Vec & GetPosition() const
Definition box2.h:211
constexpr const Vec GetEnd() const
Definition box2.h:212
constexpr void SetOrigin(const Vec &pos)
Definition box2.h:237
constexpr BOX2< Vec > & Normalize()
Ensure that the height and width are positive.
Definition box2.h:146
constexpr size_type GetWidth() const
Definition box2.h:214
constexpr Vec Centre() const
Definition box2.h:97
constexpr size_type GetHeight() const
Definition box2.h:215
constexpr bool Contains(const Vec &aPoint) const
Definition box2.h:168
constexpr const Vec & GetOrigin() const
Definition box2.h:210
constexpr const SizeVec & GetSize() const
Definition box2.h:206
constexpr void SetEnd(coord_type x, coord_type y)
Definition box2.h:297
Color settings are a bit different than most of the settings objects in that there can be more than o...
COLOR4D GetColor(int aLayer) const
APPEARANCE m_Appearance
EDA_ANGLE Normalize90()
Definition eda_angle.h:257
wxString GetName() const
Definition eda_group.h:51
virtual const BOX2I GetBoundingBox() const
Return the orthogonal bounding box of this object for display purposes.
Definition eda_item.cpp:110
KICAD_T Type() const
Returns the type of object.
Definition eda_item.h:110
bool IsEntered() const
Definition eda_item.h:128
bool IsSelected() const
Definition eda_item.h:127
bool IsBrightened() const
Definition eda_item.h:129
const VECTOR2I & GetBezierC2() const
Definition eda_shape.h:259
virtual VECTOR2I GetTopLeft() const
Definition eda_shape.h:247
int GetRectangleWidth() const
virtual std::vector< SHAPE * > MakeEffectiveShapes(bool aEdgeOnly=false) const
Make a set of SHAPE objects representing the EDA_SHAPE.
Definition eda_shape.h:379
void CalcArcAngles(EDA_ANGLE &aStartAngle, EDA_ANGLE &aEndAngle) const
Calc arc start and end angles such that aStartAngle < aEndAngle.
int GetRadius() const
SHAPE_T GetShape() const
Definition eda_shape.h:169
virtual VECTOR2I GetBotRight() const
Definition eda_shape.h:248
const std::vector< SEG > & GetHatchLines() const
Definition eda_shape.h:149
bool IsHatchedFill() const
Definition eda_shape.h:124
virtual int GetHatchLineWidth() const
Definition eda_shape.h:159
bool IsSolidFill() const
Definition eda_shape.h:117
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
Definition eda_shape.h:216
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
Definition eda_shape.h:174
std::vector< VECTOR2I > GetRectCorners() const
bool IsAnyFill() const
Definition eda_shape.h:112
const std::vector< VECTOR2I > & GetBezierPoints() const
Definition eda_shape.h:321
const VECTOR2I & GetBezierC1() const
Definition eda_shape.h:256
int GetRectangleHeight() const
int GetCornerRadius() const
const VECTOR2I & GetTextPos() const
Definition eda_text.h:273
virtual bool IsVisible() const
Definition eda_text.h:187
KIFONT::FONT * GetFont() const
Definition eda_text.h:247
std::vector< std::unique_ptr< KIFONT::GLYPH > > * GetRenderCache(const KIFONT::FONT *aFont, const wxString &forResolvedText, const VECTOR2I &aOffset={ 0, 0 }) const
Definition eda_text.cpp:692
BOX2I GetTextBox(const RENDER_SETTINGS *aSettings, int aLine=-1) const
Useful in multiline texts to calculate the full text or a line area (for zones filling,...
Definition eda_text.cpp:746
GR_TEXT_H_ALIGN_T GetHorizJustify() const
Definition eda_text.h:200
virtual KIFONT::FONT * GetDrawFont(const RENDER_SETTINGS *aSettings) const
Definition eda_text.cpp:656
const TEXT_ATTRIBUTES & GetAttributes() const
Definition eda_text.h:231
int GetEffectiveTextPenWidth(int aDefaultPenWidth=0) const
The EffectiveTextPenWidth uses the text thickness if > 1 or aDefaultPenWidth.
Definition eda_text.cpp:474
LSET GetPrivateLayers() const
Definition footprint.h:244
SHAPE_POLY_SET GetBoundingHull() const
Return a bounding polygon for the shapes and pads in the footprint.
const SHAPE_POLY_SET & GetCourtyard(PCB_LAYER_ID aLayer) const
Used in DRC to test the courtyard area (a complex polygon).
VECTOR2I GetPosition() const override
Definition footprint.h:325
DRAWINGS & GraphicalItems()
Definition footprint.h:307
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
APP_SETTINGS_BASE * KifaceSettings() const
Definition kiface_base.h:95
FONT is an abstract base class for both outline and stroke fonts.
Definition font.h:131
static FONT * GetFont(const wxString &aFontName=wxEmptyString, bool aBold=false, bool aItalic=false, const std::vector< wxString > *aEmbeddedFiles=nullptr, bool aForDrawingSheet=false)
Definition font.cpp:147
virtual bool IsStroke() const
Definition font.h:138
void Draw(KIGFX::GAL *aGal, const wxString &aText, const VECTOR2I &aPosition, const VECTOR2I &aCursor, const TEXT_ATTRIBUTES &aAttributes, const METRICS &aFontMetrics, std::optional< VECTOR2I > aMousePos=std::nullopt, wxString *aActiveUrl=nullptr) const
Draw a string.
Definition font.cpp:250
virtual bool IsOutline() const
Definition font.h:139
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:105
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
Definition color4d.h:312
static const COLOR4D CLEAR
Definition color4d.h:407
COLOR4D & Darken(double aFactor)
Makes the color darker by a given factor.
Definition color4d.h:227
COLOR4D Darkened(double aFactor) const
Return a color that is darker by a given factor, without modifying object.
Definition color4d.h:283
COLOR4D Inverted() const
Returns an inverted color, alpha remains the same.
Definition color4d.h:324
COLOR4D & Brighten(double aFactor)
Makes the color brighter by a given factor.
Definition color4d.h:210
static const COLOR4D WHITE
Definition color4d.h:405
double a
Alpha component.
Definition color4d.h:396
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
Definition color4d.h:269
static const COLOR4D UNSPECIFIED
For legacy support; used as a value to indicate color hasn't been set yet.
Definition color4d.h:402
static const COLOR4D BLACK
Definition color4d.h:406
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
Definition color4d.h:296
Attribute save/restore for GAL attributes.
Abstract interface for drawing on a 2D-surface.
GAL * m_gal
Instance of graphic abstraction layer that gives an interface to call commands used to draw (eg.
Definition painter.h:102
PAINTER(GAL *aGal)
Initialize this object for painting on any of the polymorphic GRAPHICS_ABSTRACTION_LAYER* derivatives...
Definition painter.cpp:33
void drawPostMachiningIndicator(const BOARD_ITEM *aItem, const VECTOR2D &aCenter, PCB_LAYER_ID aLayer)
Draw post-machining indicator (dashed circle) at the given center point.
virtual SHAPE_SEGMENT getPadHoleShape(const PAD *aPad) const
Return hole shape for a pad (internal units).
PCB_PAINTER(GAL *aGal, FRAME_T aFrameType)
int getLineThickness(int aActualThickness) const
Get the thickness to draw for a line (e.g.
void renderNetNameForSegment(const SHAPE_SEGMENT &aSeg, const COLOR4D &aColor, const wxString &aNetName) const
PCB_VIEWERS_SETTINGS_BASE * viewer_settings()
void draw(const PCB_TRACK *aTrack, int aLayer)
virtual PAD_DRILL_SHAPE getDrillShape(const PAD *aPad) const
Return drill shape of a pad.
PCB_RENDER_SETTINGS m_pcbSettings
virtual int getViaDrillSize(const PCB_VIA *aVia) const
Return drill diameter for a via (internal units).
void strokeText(const wxString &aText, const VECTOR2I &aPosition, const TEXT_ATTRIBUTES &aAttrs, const KIFONT::METRICS &aFontMetrics)
void drawBackdrillIndicator(const BOARD_ITEM *aItem, const VECTOR2D &aCenter, int aDrillSize, PCB_LAYER_ID aStartLayer, PCB_LAYER_ID aEndLayer)
Draw backdrill indicator (two semi-circles) at the given center point.
virtual bool Draw(const VIEW_ITEM *aItem, int aLayer) override
Takes an instance of VIEW_ITEM and passes it to a function that knows how to draw the item.
double m_zoneOpacity
Opacity override for filled zones.
double m_trackOpacity
Opacity override for all tracks.
double m_imageOpacity
Opacity override for user images.
double m_viaOpacity
Opacity override for all types of via.
ZONE_DISPLAY_MODE m_ZoneDisplayMode
void LoadColors(const COLOR_SETTINGS *aSettings) override
double m_padOpacity
Opacity override for SMD pads and PTHs.
void SetBackgroundColor(const COLOR4D &aColor) override
Set the background color.
COLOR4D GetColor(const VIEW_ITEM *aItem, int aLayer) const override
Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer using curr...
HIGH_CONTRAST_MODE m_ContrastModeDisplay
std::map< int, KIGFX::COLOR4D > m_netColors
Set of net codes that should not have their ratsnest displayed.
NET_COLOR_MODE m_netColorMode
Overrides for specific netclass colors.
static const double MAX_FONT_SIZE
< Maximum font size for netnames (and other dynamically shown strings)
double m_filledShapeOpacity
Opacity override for graphic shapes.
bool GetShowPageLimits() const override
void LoadDisplayOptions(const PCB_DISPLAY_OPTIONS &aOptions)
Load settings related to display options (high-contrast mode, full or outline modes for vias/pads/tra...
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
void SetGapLengthRatio(double aRatio)
PCB_LAYER_ID GetActiveLayer() const
std::map< int, COLOR4D > m_layerColorsHi
virtual void update()
Precalculates extra colors for layers (e.g.
void SetDashLengthRatio(double aRatio)
std::set< int > m_highlightNetcodes
std::map< int, COLOR4D > m_layerColorsDark
std::map< int, COLOR4D > m_layerColorsSel
std::set< int > m_highContrastLayers
std::map< int, COLOR4D > m_layerColors
bool m_hiContrastEnabled
Parameters for display modes.
An abstract base class for deriving all objects that can be added to a VIEW.
Definition view_item.h:86
bool IsBOARD_ITEM() const
Definition view_item.h:102
double GetForcedTransparency() const
Definition view_item.h:171
LSET is a set of PCB_LAYER_IDs.
Definition lset.h:37
PCB_LAYER_ID ExtractLayer() const
Find the first set PCB_LAYER_ID.
Definition lset.cpp:525
LSEQ Seq(const LSEQ &aSequence) const
Return an LSEQ from the union of this LSET and a desired sequence.
Definition lset.cpp:296
static LSET AllCuMask(int aCuLayerCount)
Return a mask holding the requested number of Cu PCB_LAYER_IDs.
Definition lset.cpp:582
static const LSET & PhysicalLayersMask()
Return a mask holding all layers which are physically realized.
Definition lset.cpp:680
int MarkerScale() const
The scaling factor to convert polygonal shape coordinates to internal units.
Definition marker_base.h:69
void ShapeToPolygon(SHAPE_LINE_CHAIN &aPolygon, int aScale=-1) const
Return the shape polygon in internal units in a SHAPE_LINE_CHAIN the coordinates are relatives to the...
A collection of nets and the parameters used to route or test these nets.
Definition netclass.h:45
COLOR4D GetPcbColor(bool aIsForSave=false) const
Definition netclass.h:189
bool HasPcbColor() const
Definition netclass.h:188
static const int UNCONNECTED
Constant that holds the "unconnected net" number (typically 0) all items "connected" to this net are ...
Definition netinfo.h:247
@ NORMAL
Shape is the same on all layers.
Definition padstack.h:171
Definition pad.h:55
int GetOwnClearance(PCB_LAYER_ID aLayer, wxString *aSource=nullptr) const override
Return the pad's "own" clearance in internal units.
Definition pad.cpp:1599
LSET GetLayerSet() const override
Return a std::bitset of all layers on which the item physically resides.
Definition pad.h:560
const std::vector< std::shared_ptr< PCB_SHAPE > > & GetPrimitives(PCB_LAYER_ID aLayer) const
Accessor to the basic shape list for custom-shaped pads.
Definition pad.h:377
int GetSizeX() const
Definition pad.h:285
bool FlashLayer(int aLayer, bool aOnlyCheckIfPermitted=false) const
Check to see whether the pad should be flashed on the specific layer.
Definition pad.cpp:408
virtual std::shared_ptr< SHAPE > GetEffectiveShape(PCB_LAYER_ID aLayer, FLASHING flashPTHPads=FLASHING::DEFAULT) const override
Some pad shapes can be complex (rounded/chamfered rectangle), even without considering custom shapes.
Definition pad.cpp:929
const BOX2I GetBoundingBox() const override
The bounding box is cached, so this will be efficient most of the time.
Definition pad.cpp:1300
PAD_ATTRIB GetAttribute() const
Definition pad.h:563
const wxString & GetPinFunction() const
Definition pad.h:148
const wxString & GetNumber() const
Definition pad.h:137
VECTOR2I GetPosition() const override
Definition pad.h:209
PCB_LAYER_ID GetTertiaryDrillEndLayer() const
Definition pad.h:545
PCB_LAYER_ID GetTertiaryDrillStartLayer() const
Definition pad.h:543
bool IsNoConnectPad() const
Definition pad.cpp:324
int GetDrillSizeX() const
Definition pad.h:319
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
Definition pad.h:196
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc=ERROR_INSIDE, bool ignoreLineWidth=false) const override
Convert the pad shape to a closed polygon.
Definition pad.cpp:2475
int GetSolderMaskExpansion(PCB_LAYER_ID aLayer) const
Definition pad.cpp:1606
const VECTOR2I & GetOffset(PCB_LAYER_ID aLayer) const
Definition pad.h:329
bool IsFreePad() const
Definition pad.cpp:330
const VECTOR2I & GetSecondaryDrillSize() const
Definition pad.h:514
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
Definition pad.h:420
PAD_DRILL_SHAPE GetDrillShape() const
Definition pad.h:437
int GetSizeY() const
Definition pad.h:296
VECTOR2I GetSolderPasteMargin(PCB_LAYER_ID aLayer) const
Usually < 0 (mask shape smaller than pad)because the margin can be dependent on the pad size,...
Definition pad.cpp:1661
PCB_LAYER_ID GetSecondaryDrillStartLayer() const
Definition pad.h:526
const VECTOR2I & GetTertiaryDrillSize() const
Definition pad.h:531
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
Definition pad.cpp:1505
std::shared_ptr< SHAPE_SEGMENT > GetEffectiveHoleShape() const override
Return a SHAPE_SEGMENT object representing the pad's hole.
Definition pad.cpp:1031
PCB_LAYER_ID GetSecondaryDrillEndLayer() const
Definition pad.h:528
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
Definition pad.h:264
DISPLAY_OPTIONS m_Display
EDA_ANGLE GetArcAngleStart() const
const VECTOR2I GetFocusPosition() const override
Similar to GetPosition() but allows items to return their visual center rather than their anchor.
Definition pcb_track.h:352
double GetRadius() const
EDA_ANGLE GetAngle() const
const VECTOR2I & GetMid() const
Definition pcb_track.h:347
virtual VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition pcb_track.h:354
void GetBoundingHull(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasOutline() const
const SHAPE_POLY_SET & GetOutline() const
Abstract dimension API.
int GetLineThickness() const
const std::vector< std::shared_ptr< SHAPE > > & GetShapes() const
double m_TrackOpacity
Opacity override for all tracks.
double m_FilledShapeOpacity
Opacity override for graphic shapes.
double m_ZoneOpacity
Opacity override for filled zone areas.
double m_ImageOpacity
Opacity override for user images.
double m_PadOpacity
Opacity override for SMD pads and PTHs.
double m_ViaOpacity
Opacity override for all types of via.
HIGH_CONTRAST_MODE m_ContrastModeDisplay
How inactive layers are displayed.
NET_COLOR_MODE m_NetColorMode
How to use color overrides on specific nets and netclasses.
ZONE_DISPLAY_MODE m_ZoneDisplayMode
A set of BOARD_ITEMs (i.e., without duplicates).
Definition pcb_group.h:53
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
void SetZoom(double aZoomFactor) const
std::vector< PCB_SHAPE > GetShapes() const
GAL_LAYER_ID GetColorLayer() const
VECTOR2I GetPosition() const override
Definition pcb_marker.h:64
PCB_VIEWERS_SETTINGS_BASE * viewer_settings()
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Definition pcb_point.h:43
int GetSize() const
Definition pcb_point.h:62
VECTOR2I GetPosition() const override
Definition pcb_point.h:59
Object to handle a bitmap image that can be inserted in a PCB.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
Definition pcb_shape.h:81
int GetWidth() const override
bool HasSolderMask() const
Definition pcb_shape.h:207
int GetSolderMaskExpansion() const
virtual std::vector< VECTOR2I > GetCorners() const
Return 4 corners for a rectangle or rotated rectangle (stored as a poly).
bool IsProxyItem() const override
Definition pcb_shape.h:116
STROKE_PARAMS GetStroke() const override
Definition pcb_shape.h:91
void UpdateHatching() const override
PCB_LAYER_ID GetLayer() const override
Return the primary layer this item is on.
Definition pcb_shape.h:71
int GetRowSpan() const
int GetColSpan() const
std::vector< PCB_TABLECELL * > GetCells() const
Definition pcb_table.h:159
void DrawBorders(const std::function< void(const VECTOR2I &aPt1, const VECTOR2I &aPt2, const STROKE_PARAMS &aStroke)> &aCallback) const
int GetShape() const
Definition pcb_target.h:58
int GetWidth() const
Definition pcb_target.h:64
int GetSize() const
Definition pcb_target.h:61
VECTOR2I GetPosition() const override
Definition pcb_target.h:55
bool IsBorderEnabled() const
Disables the border, this is done by changing the stroke internally.
void TransformTextToPolySet(SHAPE_POLY_SET &aBuffer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc) const
Function TransformTextToPolySet Convert the text to a polygonSet describing the actual character stro...
VECTOR2I GetDrawPos() const override
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
SHAPE_POLY_SET GetKnockoutCache(const KIFONT::FONT *aFont, const wxString &forResolvedText, int aMaxError) const
Definition pcb_text.cpp:509
void TransformShapeToPolygon(SHAPE_POLY_SET &aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aMaxError, ERROR_LOC aErrorLoc, bool aIgnoreLineWidth=false) const override
Convert the item shape to a closed polygon.
Definition pcb_text.cpp:631
wxString GetShownText(bool aAllowExtraText, int aDepth=0) const override
Return the string actually shown after processing of the base text.
Definition pcb_text.cpp:139
EDA_ANGLE GetDrawRotation() const override
Definition pcb_text.cpp:181
int GetSolderMaskExpansion() const
const VECTOR2I & GetStart() const
Definition pcb_track.h:154
const VECTOR2I & GetEnd() const
Definition pcb_track.h:151
virtual int GetWidth() const
Definition pcb_track.h:148
PCB_LAYER_ID BottomLayer() const
PCB_LAYER_ID GetTertiaryDrillEndLayer() const
Definition pcb_track.h:855
std::optional< int > GetTertiaryDrillSize() const
bool FlashLayer(int aLayer) const
Check to see whether the via should have a pad on the specific layer.
std::optional< int > GetSecondaryDrillSize() const
PCB_LAYER_ID GetSecondaryDrillEndLayer() const
Definition pcb_track.h:841
int GetWidth() const override
PCB_LAYER_ID GetTertiaryDrillStartLayer() const
Definition pcb_track.h:852
bool IsOnLayer(PCB_LAYER_ID aLayer) const override
Test to see if this object is on the given layer.
PCB_LAYER_ID TopLayer() const
int GetDrillValue() const
Calculate the drill value for vias (m_drill if > 0, or default drill value for the board).
VIATYPE GetViaType() const
Definition pcb_track.h:455
PCB_LAYER_ID GetSecondaryDrillStartLayer() const
Definition pcb_track.h:838
void LayerPair(PCB_LAYER_ID *top_layer, PCB_LAYER_ID *bottom_layer) const
Return the 2 layers used by the via (the via actually uses all layers between these 2 layers)
VIEWERS_DISPLAY_OPTIONS m_ViewersDisplay
virtual COMMON_SETTINGS * GetCommonSettings() const
Definition pgm_base.cpp:547
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition pgm_base.h:132
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetPosition() const
VECTOR2I GetSize() const
const BITMAP_BASE & GetImage() const
Get the underlying image.
double GetImageScale() const
A round rectangle shape, based on a rectangle and a radius.
Definition roundrect.h:36
void TransformToPolygon(SHAPE_POLY_SET &aBuffer, int aMaxError) const
Get the polygonal representation of the roundrect.
Definition roundrect.cpp:83
Definition seg.h:42
VECTOR2I A
Definition seg.h:49
VECTOR2I::extended_type ecoord
Definition seg.h:44
VECTOR2I B
Definition seg.h:50
int Length() const
Return the length (this).
Definition seg.h:343
ecoord SquaredLength() const
Definition seg.h:348
T * GetAppSettings(const char *aFilename)
Return a handle to the a given settings by type.
VECTOR2I GetEnd() const override
Definition shape_arc.h:208
const SHAPE_LINE_CHAIN ConvertToPolyline(int aMaxError=DefaultAccuracyForPCB(), int *aActualError=nullptr) const
Construct a SHAPE_LINE_CHAIN of segments from a given arc.
VECTOR2I GetStart() const override
Definition shape_arc.h:207
const VECTOR2I & GetCenter() const
int GetRadius() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
virtual void CacheTriangulation(bool aPartition=true, bool aSimplify=false)
Build a polygon triangulation, needed to draw a polygon on OpenGL and in some other calculations.
void Fracture()
Convert a set of polygons with holes to a single outline with "slits"/"fractures" connecting the oute...
void Inflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError, bool aSimplify=false)
Perform outline inflation/deflation.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
int Append(int x, int y, int aOutline=-1, int aHole=-1, bool aAllowDuplication=false)
Appends a vertex at the end of the given outline/hole (default: the last outline)
SHAPE_LINE_CHAIN & Outline(int aIndex)
Return the reference to aIndex-th outline in the set.
int NewOutline()
Creates a new empty polygon in the set and returns its index.
void Deflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError)
const SHAPE_LINE_CHAIN & CHole(int aOutline, int aHole) const
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
int GetWidth() const override
Definition shape_rect.h:185
const VECTOR2I & GetPosition() const
Definition shape_rect.h:169
const VECTOR2I GetSize() const
Definition shape_rect.h:177
int GetHeight() const
Definition shape_rect.h:193
const SEG & GetSeg() const
int GetWidth() const override
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I & CPoint(int aIndex) const
Return a const reference to a given point in the polygon.
int PointCount() const
Return the number of points (vertices) in this polygon.
virtual size_t GetSegmentCount() const override
An abstract shape on 2D plane.
Definition shape.h:126
Simple container to manage line stroke parameters.
int GetWidth() const
LINE_STYLE GetLineStyle() const
static void Stroke(const SHAPE *aShape, LINE_STYLE aLineStyle, int aWidth, const KIGFX::RENDER_SETTINGS *aRenderSettings, const std::function< void(const VECTOR2I &a, const VECTOR2I &b)> &aStroker)
GR_TEXT_H_ALIGN_T m_Halign
GR_TEXT_V_ALIGN_T m_Valign
KIFONT::FONT * m_Font
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
Definition vector2d.h:385
Handle a list of polygons defining a copper zone.
Definition zone.h:74
const std::vector< SEG > & GetHatchLines() const
Definition zone.h:767
const std::shared_ptr< SHAPE_POLY_SET > & GetFilledPolysList(PCB_LAYER_ID aLayer) const
Definition zone.h:596
SHAPE_POLY_SET * Outline()
Definition zone.h:331
virtual bool IsOnLayer(PCB_LAYER_ID) const override
Test to see if this object is on the given layer.
Definition zone.cpp:607
bool IsTeardropArea() const
Definition zone.h:676
ZONE_BORDER_DISPLAY_STYLE GetHatchStyle() const
Definition zone.h:585
@ WHITE
Definition color4d.h:48
@ MAGENTA
Definition color4d.h:60
@ CYAN
Definition color4d.h:58
void TransformArcToPolygon(SHAPE_POLY_SET &aBuffer, const VECTOR2I &aStart, const VECTOR2I &aMid, const VECTOR2I &aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc)
Convert arc to multiple straight segments.
@ CHAMFER_ALL_CORNERS
All angles are chamfered.
@ ROUND_ALL_CORNERS
All angles are rounded.
static constexpr EDA_ANGLE ANGLE_90
Definition eda_angle.h:413
@ DEGREES_T
Definition eda_angle.h:31
static constexpr EDA_ANGLE ANGLE_VERTICAL
Definition eda_angle.h:408
static constexpr EDA_ANGLE ANGLE_HORIZONTAL
Definition eda_angle.h:407
static constexpr EDA_ANGLE ANGLE_360
Definition eda_angle.h:417
#define IGNORE_PARENT_GROUP
Definition eda_item.h:55
@ UNDEFINED
Definition eda_shape.h:44
@ SEGMENT
Definition eda_shape.h:45
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
Definition eda_shape.h:46
FRAME_T
The set of EDA_BASE_FRAME derivatives, typically stored in EDA_BASE_FRAME::m_Ident.
Definition frame_type.h:33
@ FRAME_PCB_EDITOR
Definition frame_type.h:42
@ FRAME_CVPCB_DISPLAY
Definition frame_type.h:53
@ FRAME_FOOTPRINT_VIEWER
Definition frame_type.h:45
@ FRAME_FOOTPRINT_WIZARD
Definition frame_type.h:46
@ FRAME_FOOTPRINT_PREVIEW
Definition frame_type.h:48
@ FRAME_FOOTPRINT_CHOOSER
Definition frame_type.h:44
@ FRAME_FOOTPRINT_EDITOR
Definition frame_type.h:43
@ FRAME_PCB_DISPLAY3D
Definition frame_type.h:47
@ FRAME_CVPCB
Definition frame_type.h:52
a few functions useful in geometry calculations.
int GetPenSizeForNormal(int aTextSize)
Definition gr_text.cpp:61
double m_HoleWallPaintingMultiplier
What factor to use when painting via and PTH pad hole walls, so that the painted hole wall can be ove...
bool IsSolderMaskLayer(int aLayer)
Definition layer_ids.h:748
@ LAYER_PAD_FR_NETNAMES
Additional netnames layers (not associated with a PCB layer).
Definition layer_ids.h:200
@ LAYER_PAD_BK_NETNAMES
Definition layer_ids.h:201
@ LAYER_PAD_NETNAMES
Definition layer_ids.h:202
@ NETNAMES_LAYER_ID_START
Definition layer_ids.h:194
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
Definition layer_ids.h:666
bool IsPadCopperLayer(int aLayer)
Definition layer_ids.h:881
bool IsPointsLayer(int aLayer)
Definition layer_ids.h:899
int GetNetnameLayer(int aLayer)
Return a netname layer corresponding to the given layer.
Definition layer_ids.h:854
bool IsClearanceLayer(int aLayer)
Definition layer_ids.h:893
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
Definition layer_ids.h:677
@ LAYER_POINTS
PCB reference/manual snap points visibility.
Definition layer_ids.h:321
@ GAL_LAYER_ID_START
Definition layer_ids.h:229
@ LAYER_LOCKED_ITEM_SHADOW
Shadow layer for locked items.
Definition layer_ids.h:307
@ LAYER_PAD_COPPER_START
Virtual layers for pad copper on a given copper layer.
Definition layer_ids.h:337
@ LAYER_VIA_HOLEWALLS
Definition layer_ids.h:298
@ LAYER_CONFLICTS_SHADOW
Shadow layer for items flagged conflicting.
Definition layer_ids.h:310
@ LAYER_NON_PLATEDHOLES
Draw usual through hole vias.
Definition layer_ids.h:239
@ LAYER_DRC_EXCLUSION
Layer for DRC markers which have been individually excluded.
Definition layer_ids.h:304
@ LAYER_PCB_BACKGROUND
PCB background color.
Definition layer_ids.h:281
@ LAYER_DRC_SHAPES
Custom shapes for DRC markers.
Definition layer_ids.h:315
@ LAYER_PADS
Meta control for all pads opacity/visibility (color ignored).
Definition layer_ids.h:292
@ LAYER_DRC_WARNING
Layer for DRC markers with #SEVERITY_WARNING.
Definition layer_ids.h:301
@ LAYER_PAD_PLATEDHOLES
to draw pad holes (plated)
Definition layer_ids.h:271
@ GAL_LAYER_ID_END
Definition layer_ids.h:360
@ LAYER_VIA_COPPER_START
Virtual layers for via copper on a given copper layer.
Definition layer_ids.h:341
@ LAYER_CLEARANCE_START
Virtual layers for pad/via/track clearance outlines for a given copper layer.
Definition layer_ids.h:345
@ LAYER_ZONE_START
Virtual layers for stacking zones and tracks on a given copper layer.
Definition layer_ids.h:333
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
Definition layer_ids.h:248
@ LAYER_VIA_BURIED
Draw blind vias.
Definition layer_ids.h:235
@ LAYER_MARKER_SHADOWS
Shadows for DRC markers.
Definition layer_ids.h:305
@ LAYER_VIA_HOLES
Draw via holes (pad holes do not use this layer).
Definition layer_ids.h:274
@ LAYER_VIA_BLIND
Draw micro vias.
Definition layer_ids.h:234
@ LAYER_VIA_MICROVIA
Definition layer_ids.h:233
@ LAYER_VIA_THROUGH
Draw buried vias.
Definition layer_ids.h:236
@ LAYER_DRC_ERROR
Layer for DRC markers with #SEVERITY_ERROR.
Definition layer_ids.h:277
@ LAYER_PAD_HOLEWALLS
Definition layer_ids.h:297
bool IsViaCopperLayer(int aLayer)
Definition layer_ids.h:887
bool IsNetnameLayer(int aLayer)
Test whether a layer is a netname layer.
Definition layer_ids.h:869
bool IsHoleLayer(int aLayer)
Definition layer_ids.h:739
bool IsExternalCopperLayer(int aLayerId)
Test whether a layer is an external (F_Cu or B_Cu) copper layer.
Definition layer_ids.h:688
PCB_LAYER_ID
A quick note on layer IDs:
Definition layer_ids.h:60
@ F_CrtYd
Definition layer_ids.h:116
@ Edge_Cuts
Definition layer_ids.h:112
@ F_Paste
Definition layer_ids.h:104
@ B_Mask
Definition layer_ids.h:98
@ B_Cu
Definition layer_ids.h:65
@ F_Mask
Definition layer_ids.h:97
@ B_Paste
Definition layer_ids.h:105
@ F_SilkS
Definition layer_ids.h:100
@ B_CrtYd
Definition layer_ids.h:115
@ UNDEFINED_LAYER
Definition layer_ids.h:61
@ PCB_LAYER_ID_COUNT
Definition layer_ids.h:171
@ F_Cu
Definition layer_ids.h:64
bool IsZoneFillLayer(int aLayer)
Definition layer_ids.h:875
PCB_LAYER_ID ToLAYER_ID(int aLayer)
Definition lset.cpp:737
MATRIX3x3< double > MATRIX3x3D
Definition matrix3x3.h:473
The Cairo implementation of the graphics abstraction layer.
Definition eda_group.h:33
PAD_DRILL_SHAPE
The set of pad drill shapes, used with PAD::{Set,Get}DrillShape()
Definition padstack.h:69
@ NPTH
like PAD_PTH, but not plated mechanical use only, no connection allowed
Definition padstack.h:103
@ PTH
Plated through hole pad.
Definition padstack.h:98
@ ROUNDRECT
Definition padstack.h:57
BARCODE class definition.
Class to handle a set of BOARD_ITEMs.
PCBNEW_SETTINGS * pcbconfig()
@ THROUGH
Definition pcb_track.h:68
@ MICROVIA
Definition pcb_track.h:71
@ SHOW_WITH_VIA_ALWAYS
PGM_BASE & Pgm()
The global program "get" accessor.
PGM_BASE * PgmOrNull()
Return a reference that can be nullptr when running a shared lib from a script, not from a kicad app.
see class PGM_BASE
@ SH_RECT
axis-aligned rectangle
Definition shape.h:47
@ SH_CIRCLE
circle
Definition shape.h:50
@ SH_SIMPLE
simple polygon
Definition shape.h:51
@ SH_SEGMENT
line segment
Definition shape.h:48
wxString UnescapeString(const wxString &aSource)
int PrintableCharCount(const wxString &aString)
Return the number of printable (ie: non-formatting) chars.
LINE_STYLE
Dashed line types.
VECTOR2I center
int radius
VECTOR2I end
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
int clearance
@ GR_TEXT_H_ALIGN_CENTER
@ GR_TEXT_H_ALIGN_RIGHT
@ GR_TEXT_H_ALIGN_LEFT
@ GR_TEXT_V_ALIGN_BOTTOM
@ GR_TEXT_V_ALIGN_CENTER
#define M_PI
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Definition trigo.cpp:229
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
Definition typeinfo.h:88
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
Definition typeinfo.h:106
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
Definition typeinfo.h:103
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
Definition typeinfo.h:97
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
Definition typeinfo.h:104
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
Definition typeinfo.h:111
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
Definition typeinfo.h:93
@ PCB_ZONE_T
class ZONE, a copper pour area
Definition typeinfo.h:108
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
Definition typeinfo.h:92
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
Definition typeinfo.h:89
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
Definition typeinfo.h:90
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
Definition typeinfo.h:99
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
Definition typeinfo.h:101
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
Definition typeinfo.h:107
@ PCB_TABLECELL_T
class PCB_TABLECELL, PCB_TEXTBOX for use in tables
Definition typeinfo.h:95
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
Definition typeinfo.h:86
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
Definition typeinfo.h:102
@ PCB_PAD_T
class PAD, a pad in a footprint
Definition typeinfo.h:87
@ PCB_BOARD_OUTLINE_T
class PCB_BOARD_OUTLINE_T, a pcb board outline item
Definition typeinfo.h:112
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
Definition typeinfo.h:98
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
Definition typeinfo.h:94
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
Definition typeinfo.h:113
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
Definition typeinfo.h:96
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
Definition typeinfo.h:105
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:695
VECTOR2< double > VECTOR2D
Definition vector2d.h:694