26#ifndef __SHAPE_CIRCLE_H
27#define __SHAPE_CIRCLE_H
70 const BOX2I BBox(
int aClearance = 0 )
const override
77 bool Collide(
const SEG& aSeg,
int aClearance = 0,
int* aActual =
nullptr,
78 VECTOR2I* aLocation =
nullptr )
const override
84 if( dist_sq == 0 || dist_sq <
SEG::Square( minDist ) )
138 virtual const std::string
Format(
bool aCplusPlus =
true )
const override;
Represent basic circle geometry with utility geometry functions.
VECTOR2I Center
Public to make access simpler.
int Radius
Public to make access simpler.
const VECTOR2I NearestPoint(const VECTOR2I &aP) const
Compute a point on the segment (this) that is closest to point aP.
static SEG::ecoord Square(int a)
bool IsSolid() const override
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
const CIRCLE GetCircle() const
SHAPE_CIRCLE(const SHAPE_CIRCLE &aOther)
SHAPE_CIRCLE(const VECTOR2I &aCenter, int aRadius)
bool Collide(const SEG &aSeg, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
Check if the boundary of shape (this) lies closer to the segment aSeg than aClearance,...
const VECTOR2I GetCenter() const
void TransformToPolygon(SHAPE_POLY_SET &aBuffer, int aError, ERROR_LOC aErrorLoc) const override
Fills a SHAPE_POLY_SET with a polygon representation of this shape.
SHAPE_CIRCLE(const CIRCLE &aCircle)
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
SHAPE * Clone() const override
Return a dynamically allocated copy of the shape.
void SetRadius(int aRadius)
virtual const std::string Format(bool aCplusPlus=true) const override
SHAPE_CIRCLE & operator=(const SHAPE_CIRCLE &)=default
void Move(const VECTOR2I &aVector) override
void SetCenter(const VECTOR2I &aCenter)
Represent a set of closed polygons.
An abstract shape on 2D plane.
VECTOR2I::extended_type ecoord
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)