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SHAPE Class Referenceabstract

An abstract shape on 2D plane. More...

#include <shape.h>

Inheritance diagram for SHAPE:
SHAPE_BASE SHAPE_ARC SHAPE_CIRCLE SHAPE_COMPOUND SHAPE_LINE_CHAIN_BASE SHAPE_NULL SHAPE_POLY_SET SHAPE_RECT SHAPE_SEGMENT

Public Member Functions

 SHAPE (SHAPE_TYPE aType)
 Create an empty shape of type aType.
 
virtual ~SHAPE ()
 
virtual SHAPEClone () const
 Return a dynamically allocated copy of the shape.
 
int GetClearance (const SHAPE *aOther) const
 Return the actual minimum distance between two shapes.
 
bool IsNull () const
 Return true if the shape is a null shape.
 
virtual bool Collide (const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
 Check if the boundary of shape (this) lies closer to the point aP than aClearance, indicating a collision.
 
virtual bool Collide (const SHAPE *aShape, int aClearance, VECTOR2I *aMTV) const
 Check if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating a collision.
 
virtual bool Collide (const SHAPE *aShape, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
 
virtual bool Collide (const SEG &aSeg, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const =0
 Check if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating a collision.
 
virtual const BOX2I BBox (int aClearance=0) const =0
 Compute a bounding box of the shape, with a margin of aClearance a collision.
 
virtual VECTOR2I Centre () const
 Compute a center-of-mass of the shape.
 
virtual int Distance (const VECTOR2I &aP) const
 Returns the minimum distance from a given point to this shape.
 
virtual SEG::ecoord SquaredDistance (const VECTOR2I &aP, bool aOutlineOnly=false) const
 
virtual bool PointInside (const VECTOR2I &aPt, int aAccuracy=0, bool aUseBBoxCache=false) const
 Check if point aP lies inside a closed shape.
 
virtual void TransformToPolygon (SHAPE_POLY_SET &aBuffer, int aError, ERROR_LOC aErrorLoc) const =0
 Fills a SHAPE_POLY_SET with a polygon representation of this shape.
 
virtual void Rotate (const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 })=0
 
virtual void Move (const VECTOR2I &aVector)=0
 
virtual bool IsSolid () const =0
 
virtual bool Parse (std::stringstream &aStream)
 
virtual const std::string Format (bool aCplusPlus=true) const
 
 ~SHAPE ()
 
FACETNewFacet ()
 
SGNODECalcShape (SGNODE *aParent, SGNODE *aColor, WRL1_ORDER aVertexOrder, float aCreaseLimit=0.74317, bool isVRML2=false)
 
SHAPE_TYPE Type () const
 Return the type of the shape.
 
wxString TypeName () const
 
virtual bool HasIndexableSubshapes () const
 
virtual size_t GetIndexableSubshapeCount () const
 
virtual void GetIndexableSubshapes (std::vector< const SHAPE * > &aSubshapes) const
 

Static Public Attributes

static const int MIN_PRECISION_IU = 4
 This is the minimum precision for all the points in a shape.
 

Protected Types

typedef VECTOR2I::extended_type ecoord
 

Protected Attributes

SHAPE_TYPE m_type
 < type of our shape
 

Private Attributes

std::list< FACET * > facets
 

Detailed Description

An abstract shape on 2D plane.

Definition at line 125 of file shape.h.

Member Typedef Documentation

◆ ecoord

Definition at line 284 of file shape.h.

Constructor & Destructor Documentation

◆ SHAPE()

SHAPE::SHAPE ( SHAPE_TYPE  aType)
inline

Create an empty shape of type aType.

Definition at line 136 of file shape.h.

◆ ~SHAPE() [1/2]

SHAPE::~SHAPE ( )
inlinevirtual

Definition at line 140 of file shape.h.

◆ ~SHAPE() [2/2]

SHAPE::~SHAPE ( )

Member Function Documentation

◆ BBox()

◆ CalcShape()

◆ Centre()

virtual VECTOR2I SHAPE::Centre ( ) const
inlinevirtual

Compute a center-of-mass of the shape.

Returns
the center-of-mass point

Definition at line 232 of file shape.h.

References BBox(), and BOX2< Vec >::Centre().

Referenced by PNS::TOPOLOGY::AssembleDiffPair(), Collide(), SCH_EASYEDA_PARSER::ParseSchematic(), and pickSegment().

◆ Clone()

virtual SHAPE * SHAPE::Clone ( ) const
inlinevirtual

◆ Collide() [1/4]

virtual bool SHAPE::Collide ( const SEG aSeg,
int  aClearance = 0,
int *  aActual = nullptr,
VECTOR2I aLocation = nullptr 
) const
pure virtual

Check if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating a collision.

Parameters
aActual[out] an optional pointer to an int to be updated with the actual distance int the event of a collision.
aLocation[out] an option pointer to a point to store a nearby location in the event of a collision.
Returns
true, if there is a collision.

Implemented in SHAPE_LINE_CHAIN_BASE, SHAPE_ARC, SHAPE_CIRCLE, SHAPE_COMPOUND, SHAPE_LINE_CHAIN, SHAPE_NULL, SHAPE_POLY_SET, SHAPE_RECT, SHAPE_SEGMENT, and SHAPE_SIMPLE.

◆ Collide() [2/4]

bool SHAPE::Collide ( const SHAPE aShape,
int  aClearance,
VECTOR2I aMTV 
) const
virtual

Check if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating a collision.

Parameters
aShapeshape to check collision against
aClearanceminimum clearance
aMTV[out] minimum translation vector
aActual[out] an optional pointer to an int to store the actual distance in the event of a collision.
aLocation[out] an option pointer to a point to store a nearby location in the event of a collision.
Returns
true, if there is a collision.

Reimplemented in SHAPE_COMPOUND, SHAPE_RECT, and SHAPE_SEGMENT.

Definition at line 1172 of file shape_collisions.cpp.

References collideShapes().

◆ Collide() [3/4]

bool SHAPE::Collide ( const SHAPE aShape,
int  aClearance = 0,
int *  aActual = nullptr,
VECTOR2I aLocation = nullptr 
) const
virtual

Reimplemented in SHAPE_ARC, SHAPE_COMPOUND, SHAPE_POLY_SET, SHAPE_RECT, and SHAPE_SEGMENT.

Definition at line 1178 of file shape_collisions.cpp.

References collideShapes().

◆ Collide() [4/4]

virtual bool SHAPE::Collide ( const VECTOR2I aP,
int  aClearance = 0,
int *  aActual = nullptr,
VECTOR2I aLocation = nullptr 
) const
inlinevirtual

◆ Distance()

int SHAPE::Distance ( const VECTOR2I aP) const
virtual

Returns the minimum distance from a given point to this shape.

Always returns zero if the point is inside a closed shape and aOutlineOnly is false.

Parameters
aPis the point to test
Returns
the distance from the shape to aP

Reimplemented in SHAPE_COMPOUND, and SHAPE_LINE_CHAIN.

Definition at line 108 of file shape.cpp.

References SquaredDistance().

◆ Format()

const std::string SHAPE::Format ( bool  aCplusPlus = true) const
virtual

◆ GetClearance()

int SHAPE::GetClearance ( const SHAPE aOther) const

Return the actual minimum distance between two shapes.

Return values
distancein IU

POLY_SETs contain a bunch of polygons that are triangulated. But there are way more triangles than necessary for collision detection. Triangles check three vertices each but for the outline, we only need one. These are also fractured, so we don't need to worry about holes

Definition at line 54 of file shape.cpp.

References SHAPE_POLY_SET::COutline(), SHAPE_BASE::GetIndexableSubshapeCount(), SHAPE_BASE::GetIndexableSubshapes(), SHAPE_POLY_SET::OutlineCount(), and SHAPE_BASE::Type().

◆ GetIndexableSubshapeCount()

virtual size_t SHAPE_BASE::GetIndexableSubshapeCount ( ) const
inlinevirtualinherited

Reimplemented in SHAPE_COMPOUND, and SHAPE_POLY_SET.

Definition at line 113 of file shape.h.

Referenced by GetClearance().

◆ GetIndexableSubshapes()

virtual void SHAPE_BASE::GetIndexableSubshapes ( std::vector< const SHAPE * > &  aSubshapes) const
inlinevirtualinherited

Reimplemented in SHAPE_COMPOUND, and SHAPE_POLY_SET.

Definition at line 115 of file shape.h.

Referenced by SHAPE_COMPOUND::AddShape(), GetClearance(), and ROUTER_PREVIEW_ITEM::ViewDraw().

◆ HasIndexableSubshapes()

virtual bool SHAPE_BASE::HasIndexableSubshapes ( ) const
inlinevirtualinherited

Reimplemented in SHAPE_COMPOUND, and SHAPE_POLY_SET.

Definition at line 108 of file shape.h.

Referenced by ROUTER_PREVIEW_ITEM::ViewDraw().

◆ IsNull()

bool SHAPE::IsNull ( ) const
inline

Return true if the shape is a null shape.

Return values
trueif null :-)

Definition at line 166 of file shape.h.

References SHAPE_BASE::m_type, and SH_NULL.

◆ IsSolid()

◆ Move()

◆ NewFacet()

FACET * SHAPE::NewFacet ( )

◆ Parse()

bool SHAPE::Parse ( std::stringstream &  aStream)
virtual

Reimplemented in SHAPE_LINE_CHAIN, and SHAPE_POLY_SET.

Definition at line 39 of file shape.cpp.

◆ PointInside()

bool SHAPE::PointInside ( const VECTOR2I aPt,
int  aAccuracy = 0,
bool  aUseBBoxCache = false 
) const
virtual

Check if point aP lies inside a closed shape.

Always returns false if this shape is not closed.

Parameters
aPtpoint to check
aUseBBoxCachegives better performance if the bounding box caches have been generated.
Returns
true if the point is inside the shape (edge is not treated as being inside).

Reimplemented in SHAPE_LINE_CHAIN_BASE, and SHAPE_POLY_SET.

Definition at line 126 of file shape.cpp.

References SHAPE_POLY_SET::COutline(), ERROR_INSIDE, SHAPE_POLY_SET::OutlineCount(), SHAPE_LINE_CHAIN_BASE::PointInside(), and TransformToPolygon().

◆ Rotate()

virtual void SHAPE::Rotate ( const EDA_ANGLE aAngle,
const VECTOR2I aCenter = { 0, 0 } 
)
pure virtual
Parameters
aCenteris the rotation center.
aAnglerotation angle.

Implemented in SHAPE_ARC, SHAPE_CIRCLE, SHAPE_COMPOUND, SHAPE_LINE_CHAIN, SHAPE_NULL, SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI, SHAPE_POLY_SET, SHAPE_RECT, SHAPE_SEGMENT, and SHAPE_SIMPLE.

◆ SquaredDistance()

SEG::ecoord SHAPE::SquaredDistance ( const VECTOR2I aP,
bool  aOutlineOnly = false 
) const
virtual

◆ TransformToPolygon()

virtual void SHAPE::TransformToPolygon ( SHAPE_POLY_SET aBuffer,
int  aError,
ERROR_LOC  aErrorLoc 
) const
pure virtual

Fills a SHAPE_POLY_SET with a polygon representation of this shape.

Parameters
aBuffer[out] will be filled with the polygonal representation of this shape.
aErrorcontrols the maximum allowed deviation when converting rounded shapes to segments
aErrorLoccontrols where the error is placed when approximating rounded shapes

Implemented in SHAPE_LINE_CHAIN_BASE, SHAPE_ARC, SHAPE_CIRCLE, SHAPE_COMPOUND, SHAPE_LINE_CHAIN, SHAPE_NULL, SHAPE_POLY_SET, SHAPE_RECT, SHAPE_SEGMENT, and SHAPE_SIMPLE.

Referenced by PointInside(), and SquaredDistance().

◆ Type()

◆ TypeName()

wxString SHAPE_BASE::TypeName ( ) const
inlineinherited

Definition at line 103 of file shape.h.

References SHAPE_BASE::m_type, and SHAPE_TYPE_asString().

Referenced by Collide().

Member Data Documentation

◆ facets

std::list< FACET* > SHAPE::facets
private

Definition at line 143 of file wrlfacet.h.

Referenced by CalcShape(), and NewFacet().

◆ m_type

SHAPE_TYPE SHAPE_BASE::m_type
protectedinherited

< type of our shape

Definition at line 119 of file shape.h.

Referenced by Format(), IsNull(), SHAPE_BASE::Type(), and SHAPE_BASE::TypeName().

◆ MIN_PRECISION_IU

const int SHAPE::MIN_PRECISION_IU = 4
static

This is the minimum precision for all the points in a shape.

Definition at line 131 of file shape.h.

Referenced by BOOST_AUTO_TEST_CASE(), DIRECTION_45::BuildInitialTrace(), CompareLength(), CIRCLE::Contains(), EDIT_TOOL::FilletTracks(), CIRCLE::IntersectLine(), and LINE_FILLET_ROUTINE::ProcessLinePair().


The documentation for this class was generated from the following files: