54static std::unordered_set<const NODE*> allocNodes;
67 allocNodes.insert(
this );
76 wxLogTrace( wxT(
"PNS" ), wxT(
"attempting to free a node that has kids." ) );
81 if( allocNodes.find(
this ) == allocNodes.end() )
83 wxLogTrace( wxT(
"PNS" ), wxT(
"attempting to free an already-free'd node." ) );
87 allocNodes.erase(
this );
92 std::vector<const ITEM*> toDelete;
94 toDelete.reserve(
m_index->Size() );
98 if( item->BelongsTo(
this ) )
102 HOLE* hole =
static_cast<HOLE*
>( item );
115 toDelete.push_back(item);
120 toDelete.push_back(item);
130 for(
const ITEM* item : toDelete )
132 wxLogTrace( wxT(
"PNS" ), wxT(
"del item %p type %s" ), item, item->KindStr().c_str() );
151 int cl =
m_ruleResolver->Clearance( aA, aB, aUseClearanceEpsilon );
173 JOINT_MAP::iterator j;
183 wxLogTrace( wxT(
"PNS" ), wxT(
"%d items, %d joints, %d overrides" ),
245 if( !aCandidate->
OfKind(
m_ctx->options.m_kindMask ) )
249 if(
m_item == aCandidate )
252 if(
m_ctx->options.m_filter && !
m_ctx->options.m_filter( aCandidate ) )
255 if(
visit( aCandidate ) )
261 if(
m_ctx->options.m_limitCount > 0 && (
int)
m_ctx->obstacles.size() >=
m_ctx->options.m_limitCount )
281 assert( allocNodes.find(
this ) != allocNodes.end() );
296 return aObstacles.size();
306 for(
int i = 0; i < aLine->
CLine().SegmentCount(); i++ )
319 if( obstacleSet.empty() )
323 std::vector<OBSTACLE> obstacles( obstacleSet.begin(), obstacleSet.end() );
324 const int numObstacles = (int) obstacles.size();
326 const int layer = aLine->
Layer();
336 BOX2I bbox = cachedHull.BBox();
351 struct ObstacleHullData
357 std::vector<ObstacleHullData> hullData( numObstacles );
359 for(
int i = 0; i < numObstacles; i++ )
361 const OBSTACLE& obstacle = obstacles[i];
364 + aLine->
Width() / 2;
373 +
via.Diameter( aLine->
Layer() ) / 2;
375 hullData[i].viaHull = makeHull( ruleResolver->
HullCache( obstacle.
m_item,
376 viaClearance, 0, layer ) );
381 struct ObstacleResult
387 std::vector<ObstacleResult> results( numObstacles );
390 auto processObstacle = [&](
int i )
392 std::vector<SHAPE_LINE_CHAIN::INTERSECTION> ips;
393 ObstacleResult&
result = results[i];
402 int dist = linePath.
PathLength( ip.p, ip.index_their );
421 int dist = linePath.
PathLength( ip.p, ip.index_their );
436 constexpr int MIN_OBSTACLES_PER_BLOCK = 8;
437 constexpr int PARALLEL_THRESHOLD = MIN_OBSTACLES_PER_BLOCK;
439 if( numObstacles > PARALLEL_THRESHOLD )
442 std::size_t numBlocks = std::max<std::size_t>( 1, numObstacles / MIN_OBSTACLES_PER_BLOCK );
444 auto futures =
tp.submit_loop( 0, numObstacles, [&](
int i ) { processObstacle( i ); },
450 for(
int i = 0; i < numObstacles; i++ )
451 processObstacle( i );
460 for(
int i = 0; i < numObstacles; i++ )
464 nearest = obstacles[i];
468 if( results[i].dist == 0 )
474 nearest = obstacles[0];
511 const LINE* line =
static_cast<const LINE*
>( aItemA );
621 aSolid->SetOwner(
this );
662 switch( aItem->
Kind() )
691 for(
size_t i = 0; i < l.
ArcCount(); i++ )
703 auto newarc = std::make_unique< ARC >( aLine, s );
704 aLine.
Link( newarc.get() );
705 Add( std::move( newarc ),
true );
729 std::unique_ptr<SEGMENT> newseg = std::make_unique<SEGMENT>( aLine, s );
730 aLine.
Link( newseg.get() );
731 Add( std::move( newseg ),
true );
749bool NODE::Add( std::unique_ptr< SEGMENT > aSegment,
bool aAllowRedundant )
751 if( aSegment->Seg().A == aSegment->Seg().B )
753 wxLogTrace( wxT(
"PNS" ),
754 wxT(
"attempting to add a segment with same end coordinates, ignoring." ) );
778bool NODE::Add( std::unique_ptr< ARC > aArc,
bool aAllowRedundant )
803 if( edgeExclusion->Collide( aPos ) )
813 bool holeRemoved =
false;
842 m_root->m_garbageItems.insert( aItem );
881 std::vector<ITEM*> links( aJoint->
LinkList() );
893 auto range =
m_joints.equal_range( tag );
900 for(
auto f = range.first; f != range.second; ++f )
911 bool completelyErased =
false;
918 completelyErased =
true;
923 for(
ITEM* link : links )
927 else if( !completelyErased )
956 add( aNewItem.release() );
963 Add( aNewLine, aAllowRedundantSegments );
1002 switch( aItem->
Kind() )
1028 LINE* l =
static_cast<LINE*
>( aItem );
1040 if(
via->HasHole() )
1043 via->Hole()->SetOwner(
via );
1059 std::vector<LINKED_ITEM*>& segRefs = aLine.
Links();
1078 bool& aGuardHit,
bool aStopAtLockedJoints,
bool aFollowLockedSegments )
1080 bool prevReversed =
false;
1084 for(
int count = 0 ; ; ++count )
1086 const VECTOR2I p = aCurrent->
Anchor( aScanDirection ^ prevReversed );
1092 aCorners[aPos] = jt->
Pos();
1093 aSegments[aPos] = aCurrent;
1094 aArcReversed[aPos] =
false;
1098 if( ( aScanDirection && jt->
Pos() == aCurrent->
Anchor( 0 ) )
1099 || ( !aScanDirection && jt->
Pos() == aCurrent->
Anchor( 1 ) ) )
1101 aArcReversed[aPos] =
true;
1105 aPos += ( aScanDirection ? 1 : -1 );
1107 if( count && guard == p )
1109 if( aPos >= 0 && aPos < aLimit )
1110 aSegments[aPos] =
nullptr;
1118 if(
locked || aPos < 0 || aPos == aLimit )
1121 aCurrent = jt->
NextSegment( aCurrent, aFollowLockedSegments );
1126 prevReversed = ( aCurrent && jt->
Pos() == aCurrent->
Anchor( aScanDirection ) );
1132 bool aFollowLockedSegments,
bool aAllowSegmentSizeMismatch )
1134 const int MaxVerts = 1024 * 16;
1136 std::array<VECTOR2I, MaxVerts + 1> corners;
1137 std::array<LINKED_ITEM*, MaxVerts + 1> segs;
1138 std::array<bool, MaxVerts + 1> arcReversed;
1141 bool guardHit =
false;
1143 int i_start = MaxVerts / 2;
1144 int i_end = i_start + 1;
1153 followLine( aSeg,
false, i_start, MaxVerts, corners.data(), segs.data(), arcReversed.data(),
1154 guardHit, aStopAtLockedJoints, aFollowLockedSegments );
1158 followLine( aSeg,
true, i_end, MaxVerts, corners.data(), segs.data(), arcReversed.data(),
1159 guardHit, aStopAtLockedJoints, aFollowLockedSegments );
1165 bool originSet =
false;
1169 for(
int i = i_start + 1; i < i_end; i++ )
1174 if( !aAllowSegmentSizeMismatch && ( li && li->
Width() != aSeg->
Width() ) )
1180 if( li && prev_seg != li )
1184 const ARC* arc =
static_cast<const ARC*
>( li );
1193 if( li == aSeg && aOriginSegmentIndex && !originSet )
1197 *aOriginSegmentIndex = line.
PointCount() - 1;
1209 if( aOriginSegmentIndex && *aOriginSegmentIndex >= pl.
SegmentCount() )
1212 wxASSERT_MSG( pl.
SegmentCount() != 0,
"assembled line should never be empty" );
1237 JOINT j_start, j_end;
1244 if( id_end < id_start )
1245 std::swap( id_end, id_start );
1247 if( id_start >= 0 && id_end >= 0 )
1250 aLines.push_back( line );
1261 const SEGMENT* locked_seg =
nullptr;
1262 std::vector<VVIA*> vvias;
1266 JOINT joint = jointPair.second;
1275 bool prev_mask =
false;
1276 std::optional<int> prev_mask_margin;
1278 bool is_width_change =
false;
1279 bool is_locked =
false;
1295 std::optional<int> mask_margin;
1299 mask = track->HasSolderMask();
1300 mask_margin = track->GetLocalSolderMaskMargin();
1307 prev_mask_margin = mask_margin;
1309 else if( w != prev_w || mask != prev_mask || mask_margin != prev_mask_margin )
1311 is_width_change =
true;
1314 max_w = std::max( w, max_w );
1317 is_locked = t->IsLocked();
1322 if( ( is_width_change || n_seg >= 3 || is_locked ) && n_solid == 0 && n_vias == 0 )
1333 locked_seg->
Seg().
B :
1334 locked_seg->
Seg().
A;
1341 for(
auto vvia : vvias )
1360 f =
m_root->m_joints.find( tag );
1365 if( f->second.Pos() == aPos && f->second.Net() == aNet && f->second.Layers().Overlaps( aLayer ) )
1390 JOINT_MAP::iterator f =
m_joints.find( tag );
1392 std::pair<JOINT_MAP::iterator, JOINT_MAP::iterator> range;
1397 range =
m_root->m_joints.equal_range( tag );
1399 for( f = range.first; f != range.second; ++f )
1404 JOINT jt( aPos, aLayers, aNet );
1411 range =
m_joints.equal_range( tag );
1413 if( range.first ==
m_joints.end() )
1416 for( f = range.first; f != range.second; ++f )
1418 if( aLayers.
Overlaps( f->second.Layers() ) )
1420 jt.
Merge( f->second );
1434 wxLogTrace( wxT(
"PNS" ), wxT(
"joint layers %d-%d, net %d, pos %s, links: %d" ),
1438 m_tag.pos.Format().c_str(),
1465 std::unordered_set<SEGMENT*> all_segs;
1468 for( i = m_items.begin(); i != m_items.end(); i++ )
1471 all_segs.insert(
static_cast<SEGMENT*
>( *i ) );
1476 for( i =
m_root->m_items.begin(); i !=
m_root->m_items.end(); i++ )
1479 all_segs.insert(
static_cast<SEGMENT*
>(*i) );
1483 JOINT_MAP::iterator j;
1489 wxLogTrace( wxT(
"PNS" ), wxT(
"joint : %s, links : %d\n" ),
1490 j->second.GetPos().Format().c_str(), j->second.LinkCount() );
1491 JOINT::LINKED_ITEMS::const_iterator k;
1493 for( k = j->second.GetLinkList().begin(); k != j->second.GetLinkList().end(); ++k )
1495 const ITEM* m_item = *k;
1497 switch( m_item->GetKind() )
1502 wxLogTrace( wxT(
"PNS" ), wxT(
" -> seg %s %s\n" ),
1503 seg->GetSeg().A.
Format().c_str(),
1504 seg->GetSeg().B.
Format().c_str() );
1515 int lines_count = 0;
1517 while( !all_segs.empty() )
1519 SEGMENT* s = *all_segs.begin();
1522 LINE::LinkedSegments* seg_refs = l->GetLinkedSegments();
1526 wxLogTrace( wxT(
"PNS" ), wxT(
"Line: %s, net %d " ),
1527 l->GetLine().
Format().c_str(), l->GetNet() );
1530 for( std::vector<SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j )
1532 wxLogTrace( wxT(
"PNS" ), wxT(
"%s " ), (*j)->GetSeg().A.Format().c_str() );
1534 if( j + 1 == seg_refs->end() )
1535 wxLogTrace( wxT(
"PNS" ), wxT(
"%s\n" ), (*j)->GetSeg().B.Format().c_str() );
1537 all_segs.erase( *j );
1543 wxLogTrace( wxT(
"PNS" ), wxT(
"Local joints: %d, lines : %d \n" ),
1558 aAdded.reserve(
m_index->Size() );
1561 aRemoved.push_back( item );
1564 aAdded.push_back( item );
1573 for(
NODE* node : kids )
1575 node->releaseChildren();
1586 std::vector<const ITEM*> toDelete;
1591 if( !item->BelongsTo(
this ) )
1593 toDelete.push_back( item );
1602 for(
const ITEM* item : toDelete)
1648 for(
ITEM* item : *l_cur )
1650 if( item->OfKind( aKindMask ) && item->IsRoutable() )
1651 aItems.insert( item );
1661 for(
ITEM* item : *l_root )
1663 if( !
Overrides( item ) && item->OfKind( aKindMask ) && item->IsRoutable() )
1664 aItems.insert( item );
1675 item->SetRank( -1 );
1676 item->Mark( item->Marker() & ~aMarkerMask );
1683 std::vector<ITEM*> garbage;
1687 if( item->Marker() & aMarker )
1688 garbage.emplace_back( item );
1691 for(
ITEM* item : garbage )
1714 && ( (
A == a2 &&
B == b2 ) || (
A == b2 &&
B == a2 ) ) )
1743 ARC* seg2 =
static_cast<ARC*
>( item );
1749 && ( (
A == a2 &&
B == b2 ) || (
A == b2 &&
B == a2 ) ) )
1773 for( JOINT_MAP::value_type& j :
m_joints )
1775 if( !j.second.Layers().Overlaps( aLayerMask ) )
1778 if( aBox.
Contains( j.second.Pos() ) && j.second.LinkCount( aKindMask ) )
1780 aJoints.push_back( &j.second );
1788 for( JOINT_MAP::value_type& j :
m_root->m_joints )
1790 if( !
Overrides( &j.second ) && j.second.Layers().Overlaps( aLayerMask ) )
1792 if( aBox.
Contains( j.second.Pos() ) && j.second.LinkCount( aKindMask ) )
1794 aJoints.push_back( &j.second );
1813 for(
ITEM* item : *l_cur )
1815 if( item->Parent() == aParent )
1827 std::vector<ITEM*> ret;
1831 if( item->Parent() == aParent )
1832 ret.push_back( item );
1850 if( item->Net() == handle.
net && item->Layers().Overlaps(handle.
layers) )
1851 return static_cast<VIA*
>( item );
A base class derived from BOARD_ITEM for items that can be connected and have a net,...
NETINFO_ITEM * GetNet() const
Return #NET_INFO object for a given item.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual bool IsConnected() const
Returns information if the object is derived from BOARD_CONNECTED_ITEM.
constexpr coord_type GetLeft() const
constexpr bool Contains(const Vec &aPoint) const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
virtual VECTOR2I Anchor(int n) const override
const SHAPE * Shape(int aLayer) const override
Return the geometrical shape of the item.
ITEM * ParentPadVia() const override
std::list< ITEM * > NET_ITEMS_LIST
int Size() const
Returns number of items stored in the index.
void Add(ITEM *aItem)
Adds item to the spatial index.
void Add(const LINE &aLine)
std::vector< ITEM * > & Items()
const std::vector< ITEM * > & CItems() const
Base class for PNS router board items.
void SetLayers(const PNS_LAYER_RANGE &aLayers)
virtual const std::string Format() const
virtual void Unmark(int aMarker=-1) const
virtual const SHAPE * Shape(int aLayer) const
Return the geometrical shape of the item.
void SetSourceItem(BOARD_ITEM *aSourceItem)
const PNS_LAYER_RANGE & Layers() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
void SetNet(NET_HANDLE aNet)
BOARD_ITEM * GetSourceItem() const
virtual void SetRank(int aRank)
virtual int Layer() const
void SetParent(BOARD_ITEM *aParent)
bool Collide(const ITEM *aHead, const NODE *aNode, int aLayer, COLLISION_SEARCH_CONTEXT *aCtx=nullptr) const
Check for a collision (clearance violation) with between us and item aOther.
bool OfKind(int aKindMask) const
virtual VECTOR2I Anchor(int n) const
bool LayersOverlap(const ITEM *aOther) const
Return true if the set of layers spanned by aOther overlaps our layers.
virtual HOLE * Hole() const
virtual bool HasHole() const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
const std::vector< ITEM * > & LinkList() const
NET_HANDLE Net() const override
int LinkCount(int aMask=-1) const
void Lock(bool aLock=true)
void Link(ITEM *aItem)
Unlink a given board item from the joint (upon its removal from a NODE)
LINKED_ITEM * NextSegment(LINKED_ITEM *aCurrent, bool aAllowLockedSegs=false) const
HASH_TAG m_tag
< hash tag for unordered_multimap
void Merge(const JOINT &aJoint)
bool Unlink(ITEM *aItem)
For trivial joints, return the segment adjacent to (aCurrent).
const VECTOR2I & Pos() const
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
void ClipVertexRange(int aStart, int aEnd)
Return the number of corners of angles specified by mask aAngles.
const VECTOR2I & CPoint(int aIdx) const
const SHAPE_LINE_CHAIN & CLine() const
const VECTOR2I & CLastPoint() const
SHAPE_LINE_CHAIN & Line()
void SetWidth(int aWidth)
Return line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
virtual int Width() const
void Link(LINKED_ITEM *aLink)
bool IsLinked() const
Check if the segment aLink is a part of the line.
bool ContainsLink(const LINKED_ITEM *aItem) const
std::vector< LINKED_ITEM * > & Links()
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
Keep the router "world" - i.e.
NODE * Branch()
Create a lightweight copy (called branch) of self that tracks the changes (added/removed items) wrs t...
void RemoveByMarker(int aMarker)
NODE * m_root
root node of the whole hierarchy
int FindLinesBetweenJoints(const JOINT &aA, const JOINT &aB, std::vector< LINE > &aLines)
Find the joints corresponding to the ends of line aLine.
std::vector< ITEM * > ITEM_VECTOR
int GetClearance(const ITEM *aA, const ITEM *aB, bool aUseClearanceEpsilon=true) const
Return the pre-set worst case clearance between any pair of items.
void followLine(LINKED_ITEM *aCurrent, bool aScanDirection, int &aPos, int aLimit, VECTOR2I *aCorners, LINKED_ITEM **aSegments, bool *aArcReversed, bool &aGuardHit, bool aStopAtLockedJoints, bool aFollowLockedSegments)
void addSolid(SOLID *aSeg)
void Replace(ITEM *aOldItem, std::unique_ptr< ITEM > aNewItem)
Replace an item with another one.
bool Overrides(ITEM *aItem) const
void removeSegmentIndex(SEGMENT *aSeg)
void rebuildJoint(const JOINT *aJoint, const ITEM *aItem)
void GetUpdatedItems(ITEM_VECTOR &aRemoved, ITEM_VECTOR &aAdded)
Return the list of items removed and added in this branch with respect to the root branch.
void addSegment(SEGMENT *aSeg)
std::vector< std::unique_ptr< SHAPE > > m_edgeExclusions
ARC * findRedundantArc(const VECTOR2I &A, const VECTOR2I &B, const PNS_LAYER_RANGE &lr, NET_HANDLE aNet)
JOINT_MAP::value_type TagJointPair
bool QueryEdgeExclusions(const VECTOR2I &aPos) const
void doRemove(ITEM *aItem)
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
const JOINT * FindJoint(const VECTOR2I &aPos, int aLayer, NET_HANDLE aNet) const
Search for a joint at a given position, layer and belonging to given net.
void addHole(HOLE *aHole)
std::optional< OBSTACLE > OPT_OBSTACLE
void unlinkJoint(const VECTOR2I &aPos, const PNS_LAYER_RANGE &aLayers, NET_HANDLE aNet, ITEM *aWhere)
Helpers for adding/removing items.
std::unordered_set< ITEM * > m_garbageItems
void Dump(bool aLong=false)
void FindLineEnds(const LINE &aLine, JOINT &aA, JOINT &aB)
Destroy all child nodes. Applicable only to the root node.
RULE_RESOLVER * GetRuleResolver() const
Return the number of joints.
JOINT & touchJoint(const VECTOR2I &aPos, const PNS_LAYER_RANGE &aLayers, NET_HANDLE aNet)
Touch a joint and links it to an m_item.
bool Add(std::unique_ptr< SEGMENT > aSegment, bool aAllowRedundant=false)
Add an item to the current node.
int QueryJoints(const BOX2I &aBox, std::vector< JOINT * > &aJoints, PNS_LAYER_RANGE aLayerMask=PNS_LAYER_RANGE::All(), int aKindMask=ITEM::ANY_T)
std::set< OBSTACLE > OBSTACLES
const LINE AssembleLine(LINKED_ITEM *aSeg, int *aOriginSegmentIndex=nullptr, bool aStopAtLockedJoints=false, bool aFollowLockedSegments=false, bool aAllowSegmentSizeMismatch=true)
Follow the joint map to assemble a line connecting two non-trivial joints starting from segment aSeg.
INDEX * m_index
Geometric/Net index of the items.
std::unordered_set< ITEM * > m_override
hash of root's items that have been changed in this node
void AllItemsInNet(NET_HANDLE aNet, std::set< ITEM * > &aItems, int aKindMask=-1)
OPT_OBSTACLE NearestObstacle(const LINE *aLine, const COLLISION_SEARCH_OPTIONS &aOpts=COLLISION_SEARCH_OPTIONS())
Follow the line in search of an obstacle that is nearest to the starting to the line's starting point...
void LockJoint(const VECTOR2I &aPos, const ITEM *aItem, bool aLock)
void removeArcIndex(ARC *aVia)
void AddEdgeExclusion(std::unique_ptr< SHAPE > aShape)
int QueryColliding(const ITEM *aItem, OBSTACLES &aObstacles, const COLLISION_SEARCH_OPTIONS &aOpts=COLLISION_SEARCH_OPTIONS()) const
Find items colliding (closer than clearance) with the item aItem.
int m_maxClearance
worst case item-item clearance
VIA * FindViaByHandle(const VIA_HANDLE &handle) const
void removeViaIndex(VIA *aVia)
void add(ITEM *aItem, bool aAllowRedundant=false)
void removeSolidIndex(SOLID *aSeg)
int m_depth
depth of the node (number of parent nodes in the inheritance chain)
std::set< NODE * > m_children
list of nodes branched from this one
ITEM * FindItemByParent(const BOARD_ITEM *aParent)
JOINT_MAP m_joints
hash table with the joints, linking the items.
std::vector< ITEM * > FindItemsByParent(const BOARD_ITEM *aParent)
NODE * m_parent
node this node was branched from
void ClearRanks(int aMarkerMask=MK_HEAD|MK_VIOLATION)
void Remove(ARC *aArc)
Remove an item from this branch.
void Commit(NODE *aNode)
Apply the changes from a given branch (aNode) to the root branch.
RULE_RESOLVER * m_ruleResolver
Design rules resolver.
~NODE()
Return the expected clearance between items a and b.
SEGMENT * findRedundantSegment(const VECTOR2I &A, const VECTOR2I &B, const PNS_LAYER_RANGE &lr, NET_HANDLE aNet)
void linkJoint(const VECTOR2I &aPos, const PNS_LAYER_RANGE &aLayers, NET_HANDLE aNet, ITEM *aWhere)
Unlink an item from a joint.
const ITEM_SET HitTest(const VECTOR2I &aPoint) const
Find all items that contain the point aPoint.
OBSTACLE_VISITOR(const ITEM *aItem)
const NODE * m_node
node we are searching in (either root or a branch)
const ITEM * m_item
the item we are looking for collisions with
bool visit(ITEM *aCandidate)
std::optional< int > m_layerContext
void SetWorld(const NODE *aNode, const NODE *aOverride=nullptr)
const NODE * m_override
node that overrides root entries
void SetOwner(const ITEM_OWNER *aOwner)
Set the node that owns this item.
bool BelongsTo(const ITEM_OWNER *aNode) const
const ITEM_OWNER * Owner() const
Return the owner of this item, or NULL if there's none.
ROUTING_SETTINGS & Settings()
static ROUTER * GetInstance()
DIRECTION_45::CORNER_MODE GetCornerMode() const
virtual const SHAPE_LINE_CHAIN & HullCache(const ITEM *aItem, int aClearance, int aWalkaroundThickness, int aLayer)
virtual const std::string Format() const override
virtual bool HasHole() const override
virtual HOLE * Hole() const override
const VECTOR2I & Pos() const
const VECTOR2I & Pos() const
virtual HOLE * Hole() const override
virtual bool HasHole() const override
Represent a contiguous set of PCB layers.
bool Overlaps(const PNS_LAYER_RANGE &aOther) const
bool IsMultilayer() const
SHAPE_ARC Reversed() const
const VECTOR2I & GetP1() const
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
const SHAPE_ARC & Arc(size_t aArc) const
int PointCount() const
Return the number of points (vertices) in this line chain.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
int PathLength(const VECTOR2I &aP, int aIndex=-1) const
Compute the walk path length from the beginning of the line chain and the point aP belonging to our l...
void RemoveDuplicatePoints()
Remove the duplicate points from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
int Find(const VECTOR2I &aP, int aThreshold=0) const
Search for point aP.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
Push and Shove diff pair dimensions (gap) settings dialog.
void HullIntersection(const SHAPE_LINE_CHAIN &hull, const SHAPE_LINE_CHAIN &line, SHAPE_LINE_CHAIN::INTERSECTIONS &ips)
std::unique_ptr< T > ItemCast(std::unique_ptr< S > aPtr)
static std::vector< std::string > split(const std::string &aStr, const std::string &aDelim)
Split the input string into a vector of output strings.
std::set< OBSTACLE > & obstacles
bool m_useClearanceEpsilon
bool operator()(ITEM *aItem) override
HIT_VISITOR(ITEM_SET &aTab, const VECTOR2I &aPoint)
< Joints are hashed by their position, layers and net.
bool operator()(ITEM *aCandidate) override
COLLISION_SEARCH_CONTEXT * m_ctx
DEFAULT_OBSTACLE_VISITOR(COLLISION_SEARCH_CONTEXT *aCtx, const ITEM *aItem)
virtual ~DEFAULT_OBSTACLE_VISITOR()
Hold an object colliding with another object, along with some useful data about the collision.
int m_distFirst
... and the distance thereof
int m_maxFanoutWidth
worst case (largest) width of the tracks connected to the item
ITEM * m_head
Line we search collisions against.
VECTOR2I m_ipFirst
First intersection between m_head and m_hull.
ITEM * m_item
Item found to be colliding with m_head.
Represent an intersection between two line segments.
wxString result
Test unit parsing edge cases and error handling.
thread_pool & GetKiCadThreadPool()
Get a reference to the current thread pool.
BS::priority_thread_pool thread_pool
Casted dyn_cast(From aObject)
A lightweight dynamic downcast.
VECTOR2< int32_t > VECTOR2I