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shape_line_chain.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2013 CERN
5 * @author Tomasz Wlostowski <[email protected]>
6 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, you may find one here:
20 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
21 * or you may search the http://www.gnu.org website for the version 2 license,
22 * or you may write to the Free Software Foundation, Inc.,
23 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26#ifndef __SHAPE_LINE_CHAIN
27#define __SHAPE_LINE_CHAIN
28
29
30#include <clipper2/clipper.h>
31#include <geometry/seg.h>
32#include <geometry/shape.h>
33#include <geometry/shape_arc.h>
35#include <math/vector2d.h>
36
42{
44 {
45 m_FirstArcIdx = -1;
46 m_SecondArcIdx = -1;
47 }
48
49 CLIPPER_Z_VALUE( const std::pair<ssize_t, ssize_t> aShapeIndices, ssize_t aOffset = 0 )
50 {
51 m_FirstArcIdx = aShapeIndices.first;
52 m_SecondArcIdx = aShapeIndices.second;
53
54 auto offsetVal = [&]( ssize_t& aVal )
55 {
56 if( aVal >= 0 )
57 aVal += aOffset;
58 };
59
60 offsetVal( m_FirstArcIdx );
61 offsetVal( m_SecondArcIdx );
62 }
63
66};
67
68
82{
83public:
84 typedef std::vector<VECTOR2I>::iterator point_iter;
85 typedef std::vector<VECTOR2I>::const_iterator point_citer;
86
91 {
94
97
101
104
109
113 bool valid;
114
116 index_our( -1 ),
117 index_their( -1 ),
118 is_corner_our( false ),
119 is_corner_their( false ),
120 valid( false )
121 {
122 }
123 };
124
125
131 {
132 public:
133 POINT_INSIDE_TRACKER( const VECTOR2I& aPoint );
134
135 void AddPolyline( const SHAPE_LINE_CHAIN& aPolyline );
136 bool IsInside();
137
138 private:
139
140 bool processVertex ( const VECTOR2I& ip, const VECTOR2I& ipNext );
141
148 };
149
150 typedef std::vector<INTERSECTION> INTERSECTIONS;
151
152
158 m_closed( false ),
159 m_width( 0 )
160 {}
161
164 m_points( aShape.m_points ),
165 m_shapes( aShape.m_shapes ),
166 m_arcs( aShape.m_arcs ),
167 m_closed( aShape.m_closed ),
168 m_width( aShape.m_width ),
169 m_bbox( aShape.m_bbox )
170 {}
171
172 SHAPE_LINE_CHAIN( const std::vector<int>& aV );
173
174 SHAPE_LINE_CHAIN( const std::vector<VECTOR2I>& aV, bool aClosed = false );
175
176 SHAPE_LINE_CHAIN( const SHAPE_ARC& aArc, bool aClosed = false );
177
178 SHAPE_LINE_CHAIN( const Clipper2Lib::Path64& aPath,
179 const std::vector<CLIPPER_Z_VALUE>& aZValueBuffer,
180 const std::vector<SHAPE_ARC>& aArcBuffer );
181
183 {}
184
197 virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr,
198 VECTOR2I* aLocation = nullptr ) const override;
199
212 virtual bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
213 VECTOR2I* aLocation = nullptr ) const override;
214
224 bool ClosestPoints( const SHAPE_LINE_CHAIN& aOther, VECTOR2I& aPt0, VECTOR2I& aPt1 ) const;
225
226 static bool ClosestPoints( const point_citer& aMyStart, const point_citer& aMyEnd,
227 const point_citer& aOtherStart, const point_citer& aOtherEnd,
228 VECTOR2I& aPt0, VECTOR2I& aPt1, int64_t& aDistSq );
229
230 static bool ClosestSegments( const VECTOR2I& aMyPrevPt, const point_citer& aMyStart,
231 const point_citer& aMyEnd, const VECTOR2I& aOtherPrevPt,
232 const point_citer& aOtherStart, const point_citer& aOtherEnd,
233 VECTOR2I& aPt0, VECTOR2I& aPt1, int64_t& aDistSq );
234
246 bool ClosestSegmentsFast( const SHAPE_LINE_CHAIN& aOther, VECTOR2I& aPt0,
247 VECTOR2I& aPt1 ) const;
248
250
251 SHAPE* Clone() const override;
252
256 void Clear()
257 {
258 m_points.clear();
259 m_arcs.clear();
260 m_shapes.clear();
261 m_closed = false;
262 }
263
270 void SetClosed( bool aClosed )
271 {
272 m_closed = aClosed;
274 }
275
279 bool IsClosed() const override
280 {
281 return m_closed;
282 }
283
289 void SetWidth( int aWidth )
290 {
291 m_width = aWidth;
292 }
293
299 int Width() const
300 {
301 return m_width;
302 }
303
309 int SegmentCount() const
310 {
311 int c = m_points.size() - 1;
312
313 if( m_closed )
314 c++;
315
316 return std::max( 0, c );
317 }
318
326 int ShapeCount() const;
327
328
333
340 void Simplify( int aMaxError = 0 );
341
342 // legacy function, used by the router. Please do not remove until I'll figure out
343 // the root cause of rounding errors - Tom
344 SHAPE_LINE_CHAIN& Simplify2( bool aRemoveColinear = true );
345
351 int PointCount() const
352 {
353 return m_points.size();
354 }
355
363 SEG Segment( int aIndex ) const;
364
372 const SEG CSegment( int aIndex ) const { return Segment( aIndex ); }
373
386 int NextShape( int aPointIndex ) const;
387
394 void SetPoint( int aIndex, const VECTOR2I& aPos );
395
402 const VECTOR2I& CPoint( int aIndex ) const
403 {
404 if( aIndex < 0 )
405 aIndex += PointCount();
406 else if( aIndex >= PointCount() )
407 aIndex -= PointCount();
408
409 return m_points[aIndex];
410 }
411
412 const std::vector<VECTOR2I>& CPoints() const
413 {
414 return m_points;
415 }
416
420 const VECTOR2I& CLastPoint() const
421 {
422 return m_points[static_cast<size_t>( PointCount() ) - 1];
423 }
424
428 const std::vector<SHAPE_ARC>& CArcs() const
429 {
430 return m_arcs;
431 }
432
436 const std::vector<std::pair<ssize_t, ssize_t>>& CShapes() const
437 {
438 return m_shapes;
439 }
440
442 const BOX2I BBox( int aClearance = 0 ) const override
443 {
444 BOX2I bbox;
445 bbox.Compute( m_points );
446
447 if( aClearance != 0 || m_width != 0 )
448 bbox.Inflate( aClearance + m_width );
449
450 return bbox;
451 }
452
453 void GenerateBBoxCache() const
454 {
456
457 if( m_width != 0 )
459 }
460
461 BOX2I* GetCachedBBox() const override
462 {
463 return &m_bbox;
464 }
465
471 const SHAPE_LINE_CHAIN Reverse() const;
472
478 void ClearArcs();
479
485 long long int Length() const;
486
490 void ReservePoints( size_t aSize )
491 {
492 m_points.reserve( aSize );
493 }
494
504 void Append( int aX, int aY, bool aAllowDuplication = false )
505 {
506 VECTOR2I v( aX, aY );
507 Append( v, aAllowDuplication );
508 }
509
518 void Append( const VECTOR2I& aP, bool aAllowDuplication = false )
519 {
520 if( m_points.size() == 0 )
521 m_bbox = BOX2I( aP, VECTOR2I( 0, 0 ) );
522
523 if( m_points.size() == 0 || aAllowDuplication || CPoint( -1 ) != aP )
524 {
525 m_points.push_back( aP );
526 m_shapes.push_back( SHAPES_ARE_PT );
527 m_bbox.Merge( aP );
528 }
529 }
530
536 void Append( const SHAPE_LINE_CHAIN& aOtherLine );
537
538 void Append( const SHAPE_ARC& aArc );
539 void Append( const SHAPE_ARC& aArc, double aAccuracy );
540
541 void Insert( size_t aVertex, const VECTOR2I& aP );
542
543 void Insert( size_t aVertex, const SHAPE_ARC& aArc );
544
552 void Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP );
553
562 void Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine );
563
570 void Remove( int aStartIndex, int aEndIndex );
571
577 void Remove( int aIndex )
578 {
579 Remove( aIndex, aIndex );
580 }
581
590 void RemoveShape( int aPointIndex );
591
600 int Split( const VECTOR2I& aP, bool aExact = false );
601
608 int Find( const VECTOR2I& aP, int aThreshold = 0 ) const;
609
616 int FindSegment( const VECTOR2I& aP, int aThreshold = 1 ) const;
617
625 const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1 ) const;
626
628 {
630 m_origin( aOrigin )
631 {}
632
633 bool operator()( const INTERSECTION& aA, const INTERSECTION& aB )
634 {
635 return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
636 }
637
639 };
640
641 bool Intersects( const SHAPE_LINE_CHAIN& aChain ) const;
642
651 int Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const;
652
661 int Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp,
662 bool aExcludeColinearAndTouching = false,
663 BOX2I* aChainBBox = nullptr ) const;
664
671 int PathLength( const VECTOR2I& aP, int aIndex = -1 ) const;
672
680 bool CheckClearance( const VECTOR2I& aP, const int aDist) const;
681
687 const std::optional<INTERSECTION> SelfIntersecting() const;
688
694 const std::optional<INTERSECTION> SelfIntersectingWithArcs() const;
695
702 int NearestSegment( const VECTOR2I& aP ) const;
703
712 const VECTOR2I NearestPoint( const VECTOR2I& aP, bool aAllowInternalShapePoints = true ) const;
713
722 const VECTOR2I NearestPoint( const SEG& aSeg, int& dist ) const;
723
725 const std::string Format( bool aCplusPlus = true ) const override;
726
728 bool Parse( std::stringstream& aStream ) override;
729
730 bool operator!=( const SHAPE_LINE_CHAIN& aRhs ) const
731 {
732 if( PointCount() != aRhs.PointCount() )
733 return true;
734
735 for( int i = 0; i < PointCount(); i++ )
736 {
737 if( CPoint( i ) != aRhs.CPoint( i ) )
738 return true;
739 }
740
741 return false;
742 }
743
744 bool CompareGeometry( const SHAPE_LINE_CHAIN& aOther ) const;
745
746 void Move( const VECTOR2I& aVector ) override
747 {
748 for( auto& pt : m_points )
749 pt += aVector;
750
751 for( auto& arc : m_arcs )
752 arc.Move( aVector );
753
754 m_bbox.Move( aVector );
755 }
756
763 void Mirror( const VECTOR2I& aRef, FLIP_DIRECTION aFlipDirection );
764
770 void Mirror( const SEG& axis );
771
778 void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override;
779
780 bool IsSolid() const override
781 {
782 return false;
783 }
784
785 const VECTOR2I PointAlong( int aPathLength ) const;
786
792 double Area( bool aAbsolute = true ) const;
793
803 void Split( const VECTOR2I& aStart, const VECTOR2I& aEnd, SHAPE_LINE_CHAIN& aPre,
804 SHAPE_LINE_CHAIN& aMid, SHAPE_LINE_CHAIN& aPost ) const;
805
816 bool OffsetLine( int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError,
817 SHAPE_LINE_CHAIN& aLeft, SHAPE_LINE_CHAIN& aRight,
818 bool aSimplify = false ) const;
819
820 size_t ArcCount() const
821 {
822 return m_arcs.size();
823 }
824
828 ssize_t ArcIndex( size_t aSegment ) const
829 {
830 if( IsSharedPt( aSegment ) )
831 return m_shapes[aSegment].second;
832 else
833 return m_shapes[aSegment].first;
834 }
835
836 const SHAPE_ARC& Arc( size_t aArc ) const
837 {
838 return m_arcs[aArc];
839 }
840
846 bool IsSharedPt( size_t aIndex ) const;
847
848 bool IsPtOnArc( size_t aPtIndex ) const;
849
850 bool IsArcSegment( size_t aSegment ) const;
851
852 bool IsArcStart( size_t aIndex ) const;
853
854 bool IsArcEnd( size_t aIndex ) const;
855
856 using SHAPE::Distance;
857
858 int Distance( const VECTOR2I& aP, bool aOutlineOnly ) const
859 {
860 return sqrt( SquaredDistance( aP, aOutlineOnly ) );
861 }
862
863 virtual const VECTOR2I GetPoint( int aIndex ) const override { return CPoint(aIndex); }
864 virtual const SEG GetSegment( int aIndex ) const override { return CSegment(aIndex); }
865 virtual size_t GetPointCount() const override { return PointCount(); }
866 virtual size_t GetSegmentCount() const override { return SegmentCount(); }
867
868 void TransformToPolygon( SHAPE_POLY_SET& aBuffer, int aError,
869 ERROR_LOC aErrorLoc ) const override;
870
871protected:
872 friend class SHAPE_POLY_SET;
873
879 void convertArc( ssize_t aArcIndex );
880
893 void splitArc( ssize_t aPtIndex, bool aCoincident = false );
894
895 void amendArc( size_t aArcIndex, const VECTOR2I& aNewStart, const VECTOR2I& aNewEnd );
896
897 void amendArcStart( size_t aArcIndex, const VECTOR2I& aNewStart )
898 {
899 amendArc( aArcIndex, aNewStart, m_arcs[aArcIndex].GetP1() );
900 }
901
902 void amendArcEnd( size_t aArcIndex, const VECTOR2I& aNewEnd )
903 {
904 amendArc( aArcIndex, m_arcs[aArcIndex].GetP0(), aNewEnd );
905 }
906
910 ssize_t reversedArcIndex( size_t aSegment ) const
911 {
912 if( IsSharedPt( aSegment ) )
913 return m_shapes[aSegment].first;
914 else
915 return m_shapes[aSegment].second;
916 }
917
921 Clipper2Lib::Path64 convertToClipper2( bool aRequiredOrientation,
922 std::vector<CLIPPER_Z_VALUE> &aZValueBuffer,
923 std::vector<SHAPE_ARC> &aArcBuffer ) const;
924
928 void fixIndicesRotation();
929
934
935private:
936
937 static const ssize_t SHAPE_IS_PT;
938
939 static const std::pair<ssize_t, ssize_t> SHAPES_ARE_PT;
940
942 std::vector<VECTOR2I> m_points;
943
958 std::vector<std::pair<ssize_t, ssize_t>> m_shapes;
959
960 std::vector<SHAPE_ARC> m_arcs;
961
964
971
973 mutable BOX2I m_bbox;
974};
975
976
977#endif // __SHAPE_LINE_CHAIN
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
Definition: approximation.h:32
BOX2< VECTOR2I > BOX2I
Definition: box2.h:922
constexpr BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
Definition: box2.h:558
constexpr BOX2< Vec > & Merge(const BOX2< Vec > &aRect)
Modify the position and size of the rectangle in order to contain aRect.
Definition: box2.h:658
constexpr void Move(const Vec &aMoveVector)
Move the rectangle by the aMoveVector.
Definition: box2.h:138
void Compute(const Container &aPointList)
Compute the bounding box from a given list of points.
Definition: box2.h:109
Definition: seg.h:42
A dynamic state checking if a point lies within polygon with a dynamically built outline ( with each ...
bool processVertex(const VECTOR2I &ip, const VECTOR2I &ipNext)
void AddPolyline(const SHAPE_LINE_CHAIN &aPolyline)
SEG::ecoord SquaredDistance(const VECTOR2I &aP, bool aOutlineOnly=false) const override
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
std::vector< std::pair< ssize_t, ssize_t > > m_shapes
Array of indices that refer to the index of the shape if the point is part of a larger shape,...
const SHAPE_LINE_CHAIN Reverse() const
Reverse point order in the line chain.
void Move(const VECTOR2I &aVector) override
bool IsPtOnArc(size_t aPtIndex) const
void amendArcStart(size_t aArcIndex, const VECTOR2I &aNewStart)
void Remove(int aIndex)
Remove the aIndex-th point from the line chain.
void amendArcEnd(size_t aArcIndex, const VECTOR2I &aNewEnd)
int Width() const
Get the current width of the segments in the chain.
const SHAPE_ARC & Arc(size_t aArc) const
void splitArc(ssize_t aPtIndex, bool aCoincident=false)
Splits an arc into two arcs at aPtIndex.
void Append(const VECTOR2I &aP, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const std::optional< INTERSECTION > SelfIntersecting() const
Check if the line chain is self-intersecting.
bool Parse(std::stringstream &aStream) override
bool CheckClearance(const VECTOR2I &aP, const int aDist) const
Check if point aP is closer to (or on) an edge or vertex of the line chain.
std::vector< SHAPE_ARC > m_arcs
int Distance(const VECTOR2I &aP, bool aOutlineOnly) const
bool IsClosed() const override
virtual const VECTOR2I GetPoint(int aIndex) const override
void SetPoint(int aIndex, const VECTOR2I &aPos)
Move a point to a specific location.
const VECTOR2I PointAlong(int aPathLength) const
int Split(const VECTOR2I &aP, bool aExact=false)
Insert the point aP belonging to one of the our segments, splitting the adjacent segment in two.
SHAPE_LINE_CHAIN & operator=(const SHAPE_LINE_CHAIN &)=default
void fixIndicesRotation()
Fix indices of this chain to ensure arcs are not split between the end and start indices.
std::vector< VECTOR2I > m_points
array of vertices
void GenerateBBoxCache() const
int FindSegment(const VECTOR2I &aP, int aThreshold=1) const
Search for segment containing point aP.
int ShapeCount() const
Return the number of shapes (line segments or arcs) in this line chain.
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
ssize_t reversedArcIndex(size_t aSegment) const
Return the arc index for the given segment index, looking backwards.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
bool Intersects(const SHAPE_LINE_CHAIN &aChain) const
void Simplify(int aMaxError=0)
Simplify the line chain by removing colinear adjacent segments and duplicate vertices.
SHAPE_LINE_CHAIN()
Initialize an empty line chain.
int m_width
Width of the segments (for BBox calculations in RTree) TODO Adjust usage of SHAPE_LINE_CHAIN to accou...
virtual ~SHAPE_LINE_CHAIN()
int PointCount() const
Return the number of points (vertices) in this line chain.
bool IsArcEnd(size_t aIndex) const
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
void TransformToPolygon(SHAPE_POLY_SET &aBuffer, int aError, ERROR_LOC aErrorLoc) const override
Fills a SHAPE_POLY_SET with a polygon representation of this shape.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
Check if point aP lies closer to us than aClearance.
void ClearArcs()
Remove all arc references in the line chain, resulting in a chain formed only of straight segments.
void ReservePoints(size_t aSize)
Allocate a number of points all at once (for performance).
void mergeFirstLastPointIfNeeded()
Merge the first and last point if they are the same and this chain is closed.
bool CompareGeometry(const SHAPE_LINE_CHAIN &aOther) const
ssize_t ArcIndex(size_t aSegment) const
Return the arc index for the given segment index.
void Clear()
Remove all points from the line chain.
SEG Segment(int aIndex) const
Return a copy of the aIndex-th segment in the line chain.
BOX2I m_bbox
cached bounding box
BOX2I * GetCachedBBox() const override
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex=-1) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
bool m_closed
is the line chain closed?
const std::vector< SHAPE_ARC > & CArcs() const
const std::optional< INTERSECTION > SelfIntersectingWithArcs() const
Check if the line chain is self-intersecting.
int NearestSegment(const VECTOR2I &aP) const
Find the segment nearest the given point.
int NextShape(int aPointIndex) const
Return the vertex index of the next shape in the chain, or -1 if aPointIndex is the last shape.
double Area(bool aAbsolute=true) const
Return the area of this chain.
SHAPE_LINE_CHAIN & Simplify2(bool aRemoveColinear=true)
void amendArc(size_t aArcIndex, const VECTOR2I &aNewStart, const VECTOR2I &aNewEnd)
virtual size_t GetPointCount() const override
bool ClosestPoints(const SHAPE_LINE_CHAIN &aOther, VECTOR2I &aPt0, VECTOR2I &aPt1) const
Finds closest points between this and the other line chain.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
bool operator!=(const SHAPE_LINE_CHAIN &aRhs) const
const std::vector< std::pair< ssize_t, ssize_t > > & CShapes() const
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
std::vector< VECTOR2I >::iterator point_iter
int SegmentCount() const
Return the number of segments in this line chain.
int PathLength(const VECTOR2I &aP, int aIndex=-1) const
Compute the walk path length from the beginning of the line chain and the point aP belonging to our l...
const VECTOR2I & CLastPoint() const
Return the last point in the line chain.
void Mirror(const VECTOR2I &aRef, FLIP_DIRECTION aFlipDirection)
Mirror the line points about y or x (or both).
bool ClosestSegmentsFast(const SHAPE_LINE_CHAIN &aOther, VECTOR2I &aPt0, VECTOR2I &aPt1) const
Finds closest points between segments of this and the other line chain.
const std::string Format(bool aCplusPlus=true) const override
static bool ClosestSegments(const VECTOR2I &aMyPrevPt, const point_citer &aMyStart, const point_citer &aMyEnd, const VECTOR2I &aOtherPrevPt, const point_citer &aOtherStart, const point_citer &aOtherEnd, VECTOR2I &aPt0, VECTOR2I &aPt1, int64_t &aDistSq)
SHAPE_LINE_CHAIN(const SHAPE_LINE_CHAIN &aShape)
Clipper2Lib::Path64 convertToClipper2(bool aRequiredOrientation, std::vector< CLIPPER_Z_VALUE > &aZValueBuffer, std::vector< SHAPE_ARC > &aArcBuffer) const
Create a new Clipper2 path from the SHAPE_LINE_CHAIN in a given orientation.
static const std::pair< ssize_t, ssize_t > SHAPES_ARE_PT
void convertArc(ssize_t aArcIndex)
Convert an arc to only a point chain by removing the arc and references.
virtual size_t GetSegmentCount() const override
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
void RemoveDuplicatePoints()
Remove the duplicate points from the line chain.
size_t ArcCount() const
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
void RemoveShape(int aPointIndex)
Remove the shape at the given index from the line chain.
void Insert(size_t aVertex, const VECTOR2I &aP)
bool IsArcStart(size_t aIndex) const
void SetWidth(int aWidth)
Set the width of all segments in the chain.
bool IsSharedPt(size_t aIndex) const
Test if a point is shared between multiple shapes.
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
int Find(const VECTOR2I &aP, int aThreshold=0) const
Search for point aP.
const std::vector< VECTOR2I > & CPoints() const
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
std::vector< VECTOR2I >::const_iterator point_citer
SHAPE * Clone() const override
Return a dynamically allocated copy of the shape.
bool IsSolid() const override
static const ssize_t SHAPE_IS_PT
bool OffsetLine(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError, SHAPE_LINE_CHAIN &aLeft, SHAPE_LINE_CHAIN &aRight, bool aSimplify=false) const
Creates line chains aLeft and aRight offset to this line chain.
Represent a set of closed polygons.
An abstract shape on 2D plane.
Definition: shape.h:126
virtual int Distance(const VECTOR2I &aP) const
Returns the minimum distance from a given point to this shape.
Definition: shape.cpp:109
CORNER_STRATEGY
define how inflate transform build inflated polygon
FLIP_DIRECTION
Definition: mirror.h:27
@ SH_LINE_CHAIN
line chain (polyline)
Definition: shape.h:49
Holds information on each point of a SHAPE_LINE_CHAIN that is retrievable after an operation with Cli...
CLIPPER_Z_VALUE(const std::pair< ssize_t, ssize_t > aShapeIndices, ssize_t aOffset=0)
Represent an intersection between two line segments.
bool is_corner_their
When true, the corner [index_their] of the 'their' line lies exactly on 'our' line.
bool is_corner_our
When true, the corner [index_our] of the 'our' line lies exactly on 'their' line.
int index_our
Index of the intersecting corner/segment in the 'our' (== this) line.
VECTOR2I p
Point of intersection between our and their.
bool valid
Auxiliary flag to avoid copying intersection info to intersection refining code, used by the refining...
int index_their
index of the intersecting corner/segment in the 'their' (Intersect() method parameter) line.
compareOriginDistance(const VECTOR2I &aOrigin)
bool operator()(const INTERSECTION &aA, const INTERSECTION &aB)
VECTOR2< int32_t > VECTOR2I
Definition: vector2d.h:695