KiCad PCB EDA Suite
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The base class of all Scene Graph nodes. More...
#include <sg_node.h>
Public Member Functions | |
SGNODE (SGNODE *aParent) | |
virtual | ~SGNODE () |
S3D::SGTYPES | GetNodeType (void) const noexcept |
Return the type of this node instance. | |
SGNODE * | GetParent (void) const noexcept |
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie. | |
virtual bool | SetParent (SGNODE *aParent, bool notify=true)=0 |
Set the parent SGNODE of this object. | |
bool | SwapParent (SGNODE *aNewParent) |
Swap the ownership with the given parent. | |
const char * | GetName (void) |
void | SetName (const char *aName) |
const char * | GetNodeTypeName (S3D::SGTYPES aNodeType) const noexcept |
virtual SGNODE * | FindNode (const char *aNodeName, const SGNODE *aCaller)=0 |
Search the tree of linked nodes and return a reference to the first node found with the given name. | |
virtual bool | AddRefNode (SGNODE *aNode)=0 |
virtual bool | AddChildNode (SGNODE *aNode)=0 |
void | AssociateWrapper (SGNODE **aWrapperRef) noexcept |
Associate this object with a handle to itself. | |
void | DisassociateWrapper (SGNODE **aWrapperRef) noexcept |
Remove the association between an IFSG* wrapper object and this object. | |
void | ResetNodeIndex (void) noexcept |
Reset the global SG* node indices in preparation for write operations. | |
virtual void | ReNameNodes (void)=0 |
Rename a node and all its child nodes in preparation for write operations. | |
virtual bool | WriteVRML (std::ostream &aFile, bool aReuseFlag)=0 |
Writes this node's data to a VRML file. | |
virtual bool | WriteCache (std::ostream &aFile, SGNODE *parentNode)=0 |
Write this node's data to a binary cache file. | |
virtual bool | ReadCache (std::istream &aFile, SGNODE *parentNode)=0 |
Reads binary format data from a cache file. | |
virtual void | unlinkChildNode (const SGNODE *aNode)=0 |
Remove references to an owned child. | |
virtual void | unlinkRefNode (const SGNODE *aNode)=0 |
Remove pointers to a referenced node. | |
void | addNodeRef (SGNODE *aNode) |
Add a pointer to a node which references this node, but does not own. | |
void | delNodeRef (const SGNODE *aNode) |
Remove a pointer to a node which references this node, but does not own. | |
bool | isWritten (void) noexcept |
Return true if the object had already been written to a cache file or VRML file. | |
Protected Attributes | |
std::list< SGNODE * > | m_BackPointers |
nodes which hold a reference to this. | |
SGNODE * | m_Parent |
Pointer to parent node; may be NULL for top level transform. | |
S3D::SGTYPES | m_SGtype |
Type of Scene Graph node. | |
std::string | m_Name |
name to use for referencing the entity by name. | |
bool | m_written |
Set to true when the object has been written after a ReNameNodes(). | |
Private Attributes | |
SGNODE ** | m_Association |
Handle to the instance held by a wrapper. | |
SGNODE::SGNODE | ( | SGNODE * | aParent | ) |
Definition at line 76 of file sg_node.cpp.
References m_Association, m_Parent, m_SGtype, m_written, and S3D::SGTYPE_END.
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virtual |
Definition at line 85 of file sg_node.cpp.
References m_Association, m_BackPointers, m_Parent, and unlinkChildNode().
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pure virtual |
Implemented in SGAPPEARANCE, SGCOLORS, SGCOORDS, SGINDEX, SGNORMALS, SCENEGRAPH, SGFACESET, and SGSHAPE.
Referenced by IFSG_NODE::AddChildNode(), S3D::AddSGNodeChild(), SCENEGRAPH::SCENEGRAPH(), SCENEGRAPH::SetParent(), SGAPPEARANCE::SetParent(), SGCOLORS::SetParent(), SGCOORDS::SetParent(), SGFACESET::SetParent(), SGINDEX::SetParent(), SGNORMALS::SetParent(), SGSHAPE::SetParent(), SGAPPEARANCE::SGAPPEARANCE(), SGCOLORS::SGCOLORS(), SGCOORDINDEX::SGCOORDINDEX(), SGCOORDS::SGCOORDS(), SGFACESET::SGFACESET(), SGNORMALS::SGNORMALS(), SGSHAPE::SGSHAPE(), and SwapParent().
void SGNODE::addNodeRef | ( | SGNODE * | aNode | ) |
Add a pointer to a node which references this node, but does not own.
Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.
aNode | is the node holding a reference to this object. |
Definition at line 170 of file sg_node.cpp.
References m_BackPointers.
Referenced by SGFACESET::addNode(), SGSHAPE::addNode(), SGFACESET::ReadCache(), and SGSHAPE::ReadCache().
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pure virtual |
Implemented in SGAPPEARANCE, SGCOLORS, SGCOORDS, SGINDEX, SGNORMALS, SCENEGRAPH, SGFACESET, and SGSHAPE.
Referenced by IFSG_NODE::AddRefNode(), S3D::AddSGNodeRef(), and SwapParent().
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noexcept |
Associate this object with a handle to itself.
The handle is typically held by an IFSG* wrapper and the pointer which it refers to is set to NULL upon destruction of this object. This mechanism provides a scheme by which a wrapper can be notified of the destruction of the object which it wraps.
Definition at line 207 of file sg_node.cpp.
Referenced by S3D::AssociateSGNodeWrapper(), IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_APPEARANCE::IFSG_APPEARANCE(), IFSG_COLORS::IFSG_COLORS(), IFSG_COORDINDEX::IFSG_COORDINDEX(), IFSG_COORDS::IFSG_COORDS(), IFSG_FACESET::IFSG_FACESET(), IFSG_NORMALS::IFSG_NORMALS(), IFSG_SHAPE::IFSG_SHAPE(), IFSG_TRANSFORM::IFSG_TRANSFORM(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().
void SGNODE::delNodeRef | ( | const SGNODE * | aNode | ) |
Remove a pointer to a node which references this node, but does not own.
aNode | is the node holding a reference to this object. |
Definition at line 185 of file sg_node.cpp.
References GetNodeType(), m_BackPointers, and m_SGtype.
Referenced by SGFACESET::unlinkNode(), SGSHAPE::unlinkNode(), SGFACESET::~SGFACESET(), and SGSHAPE::~SGSHAPE().
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noexcept |
Remove the association between an IFSG* wrapper object and this object.
Definition at line 225 of file sg_node.cpp.
Referenced by IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_NODE::Destroy(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), and IFSG_NODE::~IFSG_NODE().
Search the tree of linked nodes and return a reference to the first node found with the given name.
The reference is then typically added to another node via AddRefNode().
aNodeName | is the name of the node to search for. |
aCaller | is a pointer to the node invoking this function. |
Implemented in SGAPPEARANCE, SGCOLORS, SGCOORDS, SGINDEX, SGNORMALS, SCENEGRAPH, SGFACESET, and SGSHAPE.
Referenced by IFSG_NODE::FindNode(), SCENEGRAPH::FindNode(), SGFACESET::FindNode(), and SGSHAPE::FindNode().
const char * SGNODE::GetName | ( | void | ) |
Definition at line 146 of file sg_node.cpp.
References getNodeName(), m_Name, and m_SGtype.
Referenced by SCENEGRAPH::addNode(), SGFACESET::addNode(), SGSHAPE::addNode(), IFSG_NODE::GetName(), SCENEGRAPH::ReNameNodes(), SGAPPEARANCE::ReNameNodes(), SGCOLORS::ReNameNodes(), SGCOORDS::ReNameNodes(), SGFACESET::ReNameNodes(), SGINDEX::ReNameNodes(), SGNORMALS::ReNameNodes(), SGSHAPE::ReNameNodes(), SCENEGRAPH::WriteCache(), SGAPPEARANCE::WriteCache(), SGCOLORS::WriteCache(), SGCOORDS::WriteCache(), SGFACESET::WriteCache(), SGINDEX::WriteCache(), SGNORMALS::WriteCache(), SGSHAPE::WriteCache(), SCENEGRAPH::WriteVRML(), SGAPPEARANCE::WriteVRML(), SGCOLORS::WriteVRML(), SGCOORDS::WriteVRML(), SGFACESET::WriteVRML(), SGNORMALS::WriteVRML(), and SGSHAPE::WriteVRML().
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noexcept |
Return the type of this node instance.
Definition at line 104 of file sg_node.cpp.
Referenced by SCENEGRAPH::addNode(), SGFACESET::addNode(), SGSHAPE::addNode(), IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), delNodeRef(), S3D::GetMatIndex(), S3D::GetModel(), IFSG_NODE::GetNodeType(), S3D::GetSGNodeType(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), SCENEGRAPH::ReadCache(), SGFACESET::ReadCache(), SGSHAPE::ReadCache(), SCENEGRAPH::SCENEGRAPH(), SCENEGRAPH::SetParent(), SGAPPEARANCE::SetParent(), SGCOLORS::SetParent(), SGCOORDS::SetParent(), SGFACESET::SetParent(), SGINDEX::SetParent(), SGNORMALS::SetParent(), SGSHAPE::SetParent(), SGAPPEARANCE::SGAPPEARANCE(), SGCOLORS::SGCOLORS(), SGCOORDINDEX::SGCOORDINDEX(), SGCOORDS::SGCOORDS(), SGFACESET::SGFACESET(), SGINDEX::SGINDEX(), SGNORMALS::SGNORMALS(), SGSHAPE::SGSHAPE(), SwapParent(), SCENEGRAPH::unlinkNode(), and S3D::WriteVRML().
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noexcept |
Definition at line 164 of file sg_node.cpp.
References node_names.
Referenced by IFSG_NODE::GetNodeTypeName(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().
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noexcept |
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
top level transform).
Definition at line 110 of file sg_node.cpp.
Referenced by IFSG_NODE::GetParent(), S3D::GetSGNodeParent(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), SCENEGRAPH::WriteCache(), SGAPPEARANCE::WriteCache(), SGCOLORS::WriteCache(), SGCOORDS::WriteCache(), SGFACESET::WriteCache(), SGINDEX::WriteCache(), SGNORMALS::WriteCache(), and SGSHAPE::WriteCache().
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inlinenoexcept |
Return true if the object had already been written to a cache file or VRML file.
For internal use only.
Definition at line 220 of file sg_node.h.
References m_written.
Referenced by SCENEGRAPH::WriteCache(), SGFACESET::WriteCache(), and SGSHAPE::WriteCache().
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pure virtual |
Reads binary format data from a cache file.
To read a cache file, open the file for reading and invoke this function from a new SCENEGRAPH node.
Implemented in SCENEGRAPH, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGFACESET, SGINDEX, SGNORMALS, and SGSHAPE.
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pure virtual |
Rename a node and all its child nodes in preparation for write operations.
Implemented in SCENEGRAPH, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGFACESET, SGINDEX, SGNORMALS, and SGSHAPE.
Referenced by S3D::RenameNodes(), and S3D::WriteVRML().
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noexcept |
Reset the global SG* node indices in preparation for write operations.
Definition at line 238 of file sg_node.cpp.
References node_counts, and S3D::SGTYPE_END.
Referenced by S3D::ResetNodeIndex(), SCENEGRAPH::WriteCache(), and S3D::WriteVRML().
void SGNODE::SetName | ( | const char * | aName | ) |
Definition at line 155 of file sg_node.cpp.
References getNodeName(), m_Name, and m_SGtype.
Referenced by SCENEGRAPH::ReadCache(), SGFACESET::ReadCache(), SGSHAPE::ReadCache(), and IFSG_NODE::SetName().
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pure virtual |
Set the parent SGNODE of this object.
aParent | [in] is the desired parent node |
Implemented in SCENEGRAPH, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGFACESET, SGINDEX, SGNORMALS, and SGSHAPE.
Referenced by IFSG_APPEARANCE::IFSG_APPEARANCE(), IFSG_COLORS::IFSG_COLORS(), IFSG_COORDINDEX::IFSG_COORDINDEX(), IFSG_COORDS::IFSG_COORDS(), IFSG_FACESET::IFSG_FACESET(), IFSG_NORMALS::IFSG_NORMALS(), IFSG_SHAPE::IFSG_SHAPE(), IFSG_TRANSFORM::IFSG_TRANSFORM(), and IFSG_NODE::SetParent().
bool SGNODE::SwapParent | ( | SGNODE * | aNewParent | ) |
Swap the ownership with the given parent.
This operation may be required when reordering nodes for optimization.
aNewParent | will become the new parent to the object; it must be the same type as the parent of this instance. |
Definition at line 116 of file sg_node.cpp.
References AddChildNode(), AddRefNode(), GetNodeType(), m_Parent, unlinkChildNode(), and unlinkRefNode().
Referenced by SGFACESET::WriteCache(), and SGSHAPE::WriteCache().
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pure virtual |
Remove references to an owned child.
This is invoked by the child upon destruction to ensure that the parent has no invalid references.
aNode | is the child which is being deleted. |
Implemented in SGINDEX, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGNORMALS, SCENEGRAPH, SGFACESET, and SGSHAPE.
Referenced by SCENEGRAPH::SetParent(), SGAPPEARANCE::SetParent(), SGCOLORS::SetParent(), SGCOORDS::SetParent(), SGFACESET::SetParent(), SGINDEX::SetParent(), SGNORMALS::SetParent(), SGSHAPE::SetParent(), SwapParent(), and ~SGNODE().
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pure virtual |
Remove pointers to a referenced node.
This is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.
aNode | is the node which is being deleted. |
Implemented in SGINDEX, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGNORMALS, SCENEGRAPH, SGFACESET, and SGSHAPE.
Referenced by SwapParent().
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pure virtual |
Write this node's data to a binary cache file.
The data includes all data of children and references to children. If this function is invoked by the user, parentNode must be set to NULL in order to ensure coherent data.
Implemented in SCENEGRAPH, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGFACESET, SGINDEX, SGNORMALS, and SGSHAPE.
Referenced by S3D::WriteCache(), SCENEGRAPH::WriteCache(), SGAPPEARANCE::WriteCache(), SGCOLORS::WriteCache(), SGCOORDS::WriteCache(), SGFACESET::WriteCache(), SGINDEX::WriteCache(), SGNORMALS::WriteCache(), and SGSHAPE::WriteCache().
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pure virtual |
Writes this node's data to a VRML file.
This includes all data of child and referenced nodes.
Implemented in SCENEGRAPH, SGAPPEARANCE, SGCOLORS, SGCOORDS, SGFACESET, SGINDEX, SGNORMALS, and SGSHAPE.
Referenced by S3D::WriteVRML().
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private |
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protected |
nodes which hold a reference to this.
Definition at line 226 of file sg_node.h.
Referenced by addNodeRef(), SGCOORDS::CalcNormals(), delNodeRef(), and ~SGNODE().
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protected |
name to use for referencing the entity by name.
Definition at line 229 of file sg_node.h.
Referenced by SCENEGRAPH::FindNode(), SGFACESET::FindNode(), SGSHAPE::FindNode(), GetName(), SCENEGRAPH::ReadCache(), SCENEGRAPH::ReNameNodes(), SGAPPEARANCE::ReNameNodes(), SGCOLORS::ReNameNodes(), SGCOORDS::ReNameNodes(), SGFACESET::ReNameNodes(), SGINDEX::ReNameNodes(), SGNORMALS::ReNameNodes(), SGSHAPE::ReNameNodes(), and SetName().
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protected |
Pointer to parent node; may be NULL for top level transform.
Definition at line 227 of file sg_node.h.
Referenced by SGCOORDS::CalcNormals(), SCENEGRAPH::FindNode(), SGFACESET::FindNode(), SGSHAPE::FindNode(), SCENEGRAPH::SCENEGRAPH(), SCENEGRAPH::SetParent(), SGAPPEARANCE::SetParent(), SGCOLORS::SetParent(), SGCOORDS::SetParent(), SGFACESET::SetParent(), SGINDEX::SetParent(), SGNORMALS::SetParent(), SGSHAPE::SetParent(), SGAPPEARANCE::SGAPPEARANCE(), SGCOLORS::SGCOLORS(), SGCOORDINDEX::SGCOORDINDEX(), SGCOORDS::SGCOORDS(), SGFACESET::SGFACESET(), SGINDEX::SGINDEX(), SGNODE(), SGNORMALS::SGNORMALS(), SGSHAPE::SGSHAPE(), SwapParent(), SCENEGRAPH::WriteCache(), SGAPPEARANCE::WriteCache(), SGCOLORS::WriteCache(), SGCOORDS::WriteCache(), SGFACESET::WriteCache(), SGINDEX::WriteCache(), SGNORMALS::WriteCache(), SGSHAPE::WriteCache(), and ~SGNODE().
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protected |
Type of Scene Graph node.
Definition at line 228 of file sg_node.h.
Referenced by delNodeRef(), GetName(), SCENEGRAPH::SCENEGRAPH(), SetName(), SGAPPEARANCE::SGAPPEARANCE(), SGCOLORS::SGCOLORS(), SGCOORDINDEX::SGCOORDINDEX(), SGCOORDS::SGCOORDS(), SGFACESET::SGFACESET(), SGNODE(), SGNORMALS::SGNORMALS(), SGSHAPE::SGSHAPE(), and SGINDEX::WriteVRML().
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protected |
Set to true when the object has been written after a ReNameNodes().
Definition at line 230 of file sg_node.h.
Referenced by isWritten(), SCENEGRAPH::ReNameNodes(), SGAPPEARANCE::ReNameNodes(), SGCOLORS::ReNameNodes(), SGCOORDS::ReNameNodes(), SGFACESET::ReNameNodes(), SGINDEX::ReNameNodes(), SGNORMALS::ReNameNodes(), SGSHAPE::ReNameNodes(), SGNODE(), SCENEGRAPH::WriteCache(), SGAPPEARANCE::WriteCache(), SGCOLORS::WriteCache(), SGCOORDS::WriteCache(), SGFACESET::WriteCache(), SGINDEX::WriteCache(), SGNORMALS::WriteCache(), SGSHAPE::WriteCache(), SCENEGRAPH::WriteVRML(), SGAPPEARANCE::WriteVRML(), SGCOLORS::WriteVRML(), SGCOORDS::WriteVRML(), SGFACESET::WriteVRML(), SGNORMALS::WriteVRML(), and SGSHAPE::WriteVRML().