KiCad PCB EDA Suite
SGNORMALS Class Reference

Define a set of vertex normals for a scene graph object. More...

#include <sg_normals.h>

Inheritance diagram for SGNORMALS:
SGNODE

Public Member Functions

 SGNORMALS (SGNODE *aParent)
 
virtual ~SGNORMALS ()
 
virtual bool SetParent (SGNODE *aParent, bool notify=true) override
 Set the parent SGNODE of this object. More...
 
SGNODEFindNode (const char *aNodeName, const SGNODE *aCaller) noexcept override
 Search the tree of linked nodes and return a reference to the first node found with the given name. More...
 
bool AddRefNode (SGNODE *aNode) noexcept override
 
bool AddChildNode (SGNODE *aNode) noexcept override
 
bool GetNormalList (size_t &aListSize, SGVECTOR *&aNormalList)
 
void SetNormalList (size_t aListSize, const SGVECTOR *aNormalList)
 
void AddNormal (double aXValue, double aYValue, double aZValue)
 
void AddNormal (const SGVECTOR &aNormal)
 
void ReNameNodes (void) override
 Rename a node and all its child nodes in preparation for write operations. More...
 
bool WriteVRML (std::ostream &aFile, bool aReuseFlag) override
 Writes this node's data to a VRML file. More...
 
bool WriteCache (std::ostream &aFile, SGNODE *parentNode) override
 Write this node's data to a binary cache file. More...
 
bool ReadCache (std::istream &aFile, SGNODE *parentNode) override
 Reads binary format data from a cache file. More...
 
void unlinkChildNode (const SGNODE *aNode) noexcept override
 Remove references to an owned child. More...
 
void unlinkRefNode (const SGNODE *aNode) noexcept override
 Remove pointers to a referenced node. More...
 
S3D::SGTYPES GetNodeType (void) const noexcept
 Return the type of this node instance. More...
 
SGNODEGetParent (void) const noexcept
 Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie. More...
 
bool SwapParent (SGNODE *aNewParent)
 Swap the ownership with the given parent. More...
 
const char * GetName (void)
 
void SetName (const char *aName)
 
const char * GetNodeTypeName (S3D::SGTYPES aNodeType) const noexcept
 
void AssociateWrapper (SGNODE **aWrapperRef) noexcept
 Associate this object with a handle to itself. More...
 
void DisassociateWrapper (SGNODE **aWrapperRef) noexcept
 Remove the association between an IFSG* wrapper object and this object. More...
 
void ResetNodeIndex (void) noexcept
 Reset the global SG* node indices in preparation for write operations. More...
 
void addNodeRef (SGNODE *aNode)
 Add a pointer to a node which references this node, but does not own. More...
 
void delNodeRef (const SGNODE *aNode)
 Remove a pointer to a node which references this node, but does not own. More...
 
bool isWritten (void) noexcept
 Return true if the object had already been written to a cache file or VRML file. More...
 

Public Attributes

std::vector< SGVECTORnorms
 

Protected Attributes

std::list< SGNODE * > m_BackPointers
 nodes which hold a reference to this. More...
 
SGNODEm_Parent
 Pointer to parent node; may be NULL for top level transform. More...
 
S3D::SGTYPES m_SGtype
 Type of Scene Graph node. More...
 
std::string m_Name
 name to use for referencing the entity by name. More...
 
bool m_written
 Set to true when the object has been written after a ReNameNodes(). More...
 

Private Attributes

SGNODE ** m_Association
 Handle to the instance held by a wrapper. More...
 

Detailed Description

Define a set of vertex normals for a scene graph object.

Definition at line 38 of file sg_normals.h.

Constructor & Destructor Documentation

◆ SGNORMALS()

SGNORMALS::SGNORMALS ( SGNODE aParent)

Definition at line 33 of file sg_normals.cpp.

33 : SGNODE( aParent )
34{
36
37 if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
38 {
39 m_Parent = nullptr;
40
41 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGNORMALS "
42 "(type %d)" ),
43 __FILE__, __FUNCTION__, __LINE__,
44 aParent->GetNodeType() );
45 }
46 else if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
47 {
48 m_Parent->AddChildNode( this );
49 }
50}
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104
virtual bool AddChildNode(SGNODE *aNode)=0
SGNODE * m_Parent
Pointer to parent node; may be NULL for top level transform.
Definition: sg_node.h:227
SGNODE(SGNODE *aParent)
Definition: sg_node.cpp:76
S3D::SGTYPES m_SGtype
Type of Scene Graph node.
Definition: sg_node.h:228
@ SGTYPE_FACESET
Definition: sg_types.h:40
@ SGTYPE_NORMALS
Definition: sg_types.h:43

References SGNODE::AddChildNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::m_SGtype, S3D::SGTYPE_FACESET, and S3D::SGTYPE_NORMALS.

◆ ~SGNORMALS()

SGNORMALS::~SGNORMALS ( )
virtual

Definition at line 53 of file sg_normals.cpp.

54{
55 norms.clear();
56}
std::vector< SGVECTOR > norms
Definition: sg_normals.h:64

References norms.

Member Function Documentation

◆ AddChildNode()

bool SGNORMALS::AddChildNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 121 of file sg_normals.cpp.

122{
123 wxCHECK( false, false );
124
125 return false;
126}

◆ addNodeRef()

void SGNODE::addNodeRef ( SGNODE aNode)
inherited

Add a pointer to a node which references this node, but does not own.

Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 170 of file sg_node.cpp.

171{
172 if( nullptr == aNode )
173 return;
174
175 std::list< SGNODE* >::iterator np =
176 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
177
178 if( np != m_BackPointers.end() )
179 return;
180
181 m_BackPointers.push_back( aNode );
182}
std::list< SGNODE * > m_BackPointers
nodes which hold a reference to this.
Definition: sg_node.h:226

References SGNODE::m_BackPointers.

Referenced by SGFACESET::addNode(), SGSHAPE::addNode(), SGFACESET::ReadCache(), and SGSHAPE::ReadCache().

◆ AddNormal() [1/2]

void SGNORMALS::AddNormal ( const SGVECTOR aNormal)

Definition at line 162 of file sg_normals.cpp.

163{
164 norms.push_back( aNormal );
165}

References norms.

◆ AddNormal() [2/2]

void SGNORMALS::AddNormal ( double  aXValue,
double  aYValue,
double  aZValue 
)

Definition at line 156 of file sg_normals.cpp.

157{
158 norms.emplace_back( aXValue, aYValue, aZValue );
159}

References norms.

◆ AddRefNode()

bool SGNORMALS::AddRefNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 113 of file sg_normals.cpp.

114{
115 wxCHECK( false, false );
116
117 return false;
118}

◆ AssociateWrapper()

void SGNODE::AssociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Associate this object with a handle to itself.

The handle is typically held by an IFSG* wrapper and the pointer which it refers to is set to NULL upon destruction of this object. This mechanism provides a scheme by which a wrapper can be notified of the destruction of the object which it wraps.

Definition at line 207 of file sg_node.cpp.

208{
209 wxCHECK( aWrapperRef && *aWrapperRef == this, /* void */ );
210
211 // if there is an existing association then break it and emit a warning
212 // just in case the behavior is undesired
213 if( m_Association )
214 {
215 *m_Association = nullptr;
216
217 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [WARNING] association being broken with "
218 "previous wrapper" ),
219 __FILE__, __FUNCTION__, __LINE__ );
220 }
221
222 m_Association = aWrapperRef;
223}
SGNODE ** m_Association
Handle to the instance held by a wrapper.
Definition: sg_node.h:233

Referenced by S3D::AssociateSGNodeWrapper(), IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_APPEARANCE::IFSG_APPEARANCE(), IFSG_COLORS::IFSG_COLORS(), IFSG_COORDINDEX::IFSG_COORDINDEX(), IFSG_COORDS::IFSG_COORDS(), IFSG_FACESET::IFSG_FACESET(), IFSG_NORMALS::IFSG_NORMALS(), IFSG_SHAPE::IFSG_SHAPE(), IFSG_TRANSFORM::IFSG_TRANSFORM(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ delNodeRef()

void SGNODE::delNodeRef ( const SGNODE aNode)
inherited

Remove a pointer to a node which references this node, but does not own.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 185 of file sg_node.cpp.

186{
187 if( nullptr == aNode )
188 return;
189
190 std::list< SGNODE* >::iterator np =
191 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
192
193 if( np != m_BackPointers.end() )
194 {
195 m_BackPointers.erase( np );
196 return;
197 }
198
199 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] delNodeRef() did not find its target, this "
200 "node type %d, referenced node type %d" ),
201 __FILE__, __FUNCTION__, __LINE__,
202 m_SGtype,
203 aNode->GetNodeType() );
204}

References SGNODE::GetNodeType(), SGNODE::m_BackPointers, and SGNODE::m_SGtype.

Referenced by SGFACESET::unlinkNode(), SGSHAPE::unlinkNode(), SGFACESET::~SGFACESET(), and SGSHAPE::~SGSHAPE().

◆ DisassociateWrapper()

void SGNODE::DisassociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Remove the association between an IFSG* wrapper object and this object.

Definition at line 225 of file sg_node.cpp.

226{
227 if( !m_Association )
228 return;
229
230 wxCHECK( aWrapperRef, /* void */ );
231
232 wxCHECK( *aWrapperRef == *m_Association && aWrapperRef == m_Association, /* void */ );
233
234 m_Association = nullptr;
235}

Referenced by IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_NODE::Destroy(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), and IFSG_NODE::~IFSG_NODE().

◆ FindNode()

SGNODE * SGNORMALS::FindNode ( const char *  aNodeName,
const SGNODE aCaller 
)
overridevirtualnoexcept

Search the tree of linked nodes and return a reference to the first node found with the given name.

The reference is then typically added to another node via AddRefNode().

Parameters
aNodeNameis the name of the node to search for.
aCalleris a pointer to the node invoking this function.
Returns
is a valid node pointer on success, otherwise NULL.

Implements SGNODE.

Definition at line 89 of file sg_normals.cpp.

90{
91 if( nullptr == aNodeName || 0 == aNodeName[0] )
92 return nullptr;
93
94 if( !m_Name.compare( aNodeName ) )
95 return this;
96
97 return nullptr;
98}
std::string m_Name
name to use for referencing the entity by name.
Definition: sg_node.h:229

Referenced by SGFACESET::FindNode().

◆ GetName()

◆ GetNodeType()

◆ GetNodeTypeName()

const char * SGNODE::GetNodeTypeName ( S3D::SGTYPES  aNodeType) const
noexceptinherited

Definition at line 164 of file sg_node.cpp.

165{
166 return node_names[aNodeType].c_str();
167}
static const std::string node_names[S3D::SGTYPE_END+1]
Definition: sg_node.cpp:36

References node_names.

Referenced by IFSG_NODE::GetNodeTypeName(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ GetNormalList()

bool SGNORMALS::GetNormalList ( size_t &  aListSize,
SGVECTOR *&  aNormalList 
)

Definition at line 129 of file sg_normals.cpp.

130{
131 if( norms.empty() )
132 {
133 aListSize = 0;
134 aNormalList = nullptr;
135 return false;
136 }
137
138 aListSize = norms.size();
139 aNormalList = &norms[0];
140 return true;
141}

References norms.

Referenced by SGSHAPE::Prepare(), and SGFACESET::validate().

◆ GetParent()

◆ isWritten()

bool SGNODE::isWritten ( void  )
inlinenoexceptinherited

Return true if the object had already been written to a cache file or VRML file.

For internal use only.

Definition at line 220 of file sg_node.h.

221 {
222 return m_written;
223 }
bool m_written
Set to true when the object has been written after a ReNameNodes().
Definition: sg_node.h:230

References SGNODE::m_written.

Referenced by SCENEGRAPH::WriteCache(), SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ ReadCache()

bool SGNORMALS::ReadCache ( std::istream &  aFile,
SGNODE parentNode 
)
overridevirtual

Reads binary format data from a cache file.

To read a cache file, open the file for reading and invoke this function from a new SCENEGRAPH node.

Implements SGNODE.

Definition at line 279 of file sg_normals.cpp.

280{
281 wxCHECK( norms.empty(), false );
282
283 size_t npts;
284 aFile.read( (char*) &npts, sizeof( size_t ) );
285 SGVECTOR tmp;
286
287 if( aFile.fail() )
288 return false;
289
290 for( size_t i = 0; i < npts; ++i )
291 {
292 if( !S3D::ReadVector( aFile, tmp ) || aFile.fail() )
293 return false;
294
295 norms.push_back( tmp );
296 }
297
298 return true;
299}
bool ReadVector(std::istream &aFile, SGVECTOR &aVector)
Definition: sg_helpers.cpp:280

References norms, and S3D::ReadVector().

Referenced by SGFACESET::ReadCache().

◆ ReNameNodes()

void SGNORMALS::ReNameNodes ( void  )
overridevirtual

Rename a node and all its child nodes in preparation for write operations.

Implements SGNODE.

Definition at line 168 of file sg_normals.cpp.

169{
170 m_written = false;
171
172 // rename this node
173 m_Name.clear();
174 GetName();
175}
const char * GetName(void)
Definition: sg_node.cpp:146

References SGNODE::GetName(), SGNODE::m_Name, and SGNODE::m_written.

Referenced by SGFACESET::ReNameNodes().

◆ ResetNodeIndex()

void SGNODE::ResetNodeIndex ( void  )
noexceptinherited

Reset the global SG* node indices in preparation for write operations.

Definition at line 238 of file sg_node.cpp.

239{
240 for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
241 node_counts[i] = 1;
242}
@ SGTYPE_END
Definition: sg_types.h:45
static unsigned int node_counts[S3D::SGTYPE_END]
Definition: sg_node.cpp:50

References node_counts, and S3D::SGTYPE_END.

Referenced by S3D::ResetNodeIndex(), SCENEGRAPH::WriteCache(), and S3D::WriteVRML().

◆ SetName()

void SGNODE::SetName ( const char *  aName)
inherited

Definition at line 155 of file sg_node.cpp.

156{
157 if( nullptr == aName || 0 == aName[0] )
159 else
160 m_Name = aName;
161}

References getNodeName(), SGNODE::m_Name, and SGNODE::m_SGtype.

Referenced by SCENEGRAPH::ReadCache(), SGFACESET::ReadCache(), SGSHAPE::ReadCache(), and IFSG_NODE::SetName().

◆ SetNormalList()

void SGNORMALS::SetNormalList ( size_t  aListSize,
const SGVECTOR aNormalList 
)

Definition at line 144 of file sg_normals.cpp.

145{
146 norms.clear();
147
148 if( 0 == aListSize || nullptr == aNormalList )
149 return;
150
151 for( int i = 0; i < (int)aListSize; ++i )
152 norms.push_back( aNormalList[i] );
153}

References norms.

◆ SetParent()

bool SGNORMALS::SetParent ( SGNODE aParent,
bool  notify = true 
)
overridevirtual

Set the parent SGNODE of this object.

Parameters
aParent[in] is the desired parent node
Returns
true if the operation succeeds; false if the given node is not allowed to be a parent to the derived object.

Implements SGNODE.

Definition at line 59 of file sg_normals.cpp.

60{
61 if( nullptr != m_Parent )
62 {
63 if( aParent == m_Parent )
64 return true;
65
66 // handle the change in parents
67 if( notify )
69
70 m_Parent = nullptr;
71
72 if( nullptr == aParent )
73 return true;
74 }
75
76 // only a SGFACESET may be parent to a SGNORMALS
77 if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
78 return false;
79
80 m_Parent = aParent;
81
82 if( m_Parent )
83 m_Parent->AddChildNode( this );
84
85 return true;
86}
virtual void unlinkChildNode(const SGNODE *aNode)=0
Remove references to an owned child.

References SGNODE::AddChildNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, S3D::SGTYPE_FACESET, and SGNODE::unlinkChildNode().

Referenced by SGFACESET::addNode(), and SGFACESET::~SGFACESET().

◆ SwapParent()

bool SGNODE::SwapParent ( SGNODE aNewParent)
inherited

Swap the ownership with the given parent.

This operation may be required when reordering nodes for optimization.

Parameters
aNewParentwill become the new parent to the object; it must be the same type as the parent of this instance.

Definition at line 116 of file sg_node.cpp.

117{
118 if( aNewParent == m_Parent )
119 return true;
120
121 if( nullptr == aNewParent )
122 return false;
123
124 if( nullptr == m_Parent )
125 {
126 if( aNewParent->AddChildNode( this ) )
127 return true;
128
129 return false;
130 }
131
132 if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
133 return false;
134
135 SGNODE* oldParent = m_Parent;
136 m_Parent->unlinkChildNode( this );
137 m_Parent = nullptr;
138 aNewParent->unlinkRefNode( this );
139 aNewParent->AddChildNode( this );
140 oldParent->AddRefNode( this );
141
142 return true;
143}
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
virtual bool AddRefNode(SGNODE *aNode)=0
virtual void unlinkRefNode(const SGNODE *aNode)=0
Remove pointers to a referenced node.

References SGNODE::AddChildNode(), SGNODE::AddRefNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::unlinkChildNode(), and SGNODE::unlinkRefNode().

Referenced by SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ unlinkChildNode()

void SGNORMALS::unlinkChildNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove references to an owned child.

This is invoked by the child upon destruction to ensure that the parent has no invalid references.

Parameters
aNodeis the child which is being deleted.

Implements SGNODE.

Definition at line 101 of file sg_normals.cpp.

102{
103 wxCHECK( false, /* void */ );
104}

◆ unlinkRefNode()

void SGNORMALS::unlinkRefNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove pointers to a referenced node.

This is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.

Parameters
aNodeis the node which is being deleted.

Implements SGNODE.

Definition at line 107 of file sg_normals.cpp.

108{
109 wxCHECK( false, /* void */ );
110}

◆ WriteCache()

bool SGNORMALS::WriteCache ( std::ostream &  aFile,
SGNODE parentNode 
)
overridevirtual

Write this node's data to a binary cache file.

The data includes all data of children and references to children. If this function is invoked by the user, parentNode must be set to NULL in order to ensure coherent data.

Implements SGNODE.

Definition at line 234 of file sg_normals.cpp.

235{
236 if( nullptr == parentNode )
237 {
238 wxCHECK( m_Parent, false );
239
240 SGNODE* np = m_Parent;
241
242 while( nullptr != np->GetParent() )
243 np = np->GetParent();
244
245 if( np->WriteCache( aFile, nullptr ) )
246 {
247 m_written = true;
248 return true;
249 }
250
251 return false;
252 }
253
254 wxCHECK( parentNode == m_Parent, false );
255
256 if( !aFile.good() )
257 {
258 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
259 __FILE__, __FUNCTION__, __LINE__ );
260
261 return false;
262 }
263
264 aFile << "[" << GetName() << "]";
265 size_t npts = norms.size();
266 aFile.write( (char*)&npts, sizeof(size_t) );
267
268 for( size_t i = 0; i < npts; ++i )
269 S3D::WriteVector( aFile, norms[i] );
270
271 if( aFile.fail() )
272 return false;
273
274 m_written = true;
275 return true;
276}
virtual bool WriteCache(std::ostream &aFile, SGNODE *parentNode)=0
Write this node's data to a binary cache file.
SGNODE * GetParent(void) const noexcept
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
Definition: sg_node.cpp:110
bool WriteVector(std::ostream &aFile, const SGVECTOR &aVector)
Definition: sg_helpers.cpp:165

References SGNODE::GetName(), SGNODE::GetParent(), SGNODE::m_Parent, SGNODE::m_written, norms, SGNODE::WriteCache(), and S3D::WriteVector().

Referenced by SGFACESET::WriteCache().

◆ WriteVRML()

bool SGNORMALS::WriteVRML ( std::ostream &  aFile,
bool  aReuseFlag 
)
overridevirtual

Writes this node's data to a VRML file.

This includes all data of child and referenced nodes.

Implements SGNODE.

Definition at line 178 of file sg_normals.cpp.

179{
180 if( norms.empty() )
181 return false;
182
183 if( aReuseFlag )
184 {
185 if( !m_written )
186 {
187 aFile << " normal DEF " << GetName() << " Normal { vector [\n ";
188 m_written = true;
189 }
190 else
191 {
192 aFile << " normal USE " << GetName() << "\n";
193 return true;
194 }
195 }
196 else
197 {
198 aFile << " normal Normal { vector [\n ";
199 }
200
201 std::string tmp;
202 size_t n = norms.size();
203 bool nline = false;
204
205 for( size_t i = 0; i < n; )
206 {
207 S3D::FormatVector( tmp, norms[i] );
208 aFile << tmp ;
209 ++i;
210
211 if( i < n )
212 {
213 aFile << ",";
214
215 if( nline )
216 {
217 aFile << "\n ";
218 nline = false;
219 }
220 else
221 {
222 nline = true;
223 }
224
225 }
226 }
227
228 aFile << "] }\n";
229
230 return true;
231}
void FormatVector(std::string &result, const SGVECTOR &aVector)
Definition: sg_helpers.cpp:118

References S3D::FormatVector(), SGNODE::GetName(), SGNODE::m_written, and norms.

Referenced by SGFACESET::WriteVRML().

Member Data Documentation

◆ m_Association

SGNODE** SGNODE::m_Association
privateinherited

Handle to the instance held by a wrapper.

Definition at line 233 of file sg_node.h.

Referenced by SGNODE::SGNODE(), and SGNODE::~SGNODE().

◆ m_BackPointers

std::list< SGNODE* > SGNODE::m_BackPointers
protectedinherited

nodes which hold a reference to this.

Definition at line 226 of file sg_node.h.

Referenced by SGNODE::addNodeRef(), SGCOORDS::CalcNormals(), SGNODE::delNodeRef(), and SGNODE::~SGNODE().

◆ m_Name

◆ m_Parent

◆ m_SGtype

◆ m_written

◆ norms


The documentation for this class was generated from the following files: