KiCad PCB EDA Suite
sg_coordindex.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015 Cirilo Bernardo <[email protected]>
5 * Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
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29{
31
32 if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
33 {
34 m_Parent->AddChildNode( this );
35 }
36}
37
38
40{
41}
42
43
44void SGCOORDINDEX::GatherCoordIndices( std::vector< int >& aIndexList )
45{
46 if( index.empty() )
47 return;
48
49 aIndexList.insert( aIndexList.end(), index.begin(), index.end() );
50}
SGCOORDINDEX(SGNODE *aParent)
void GatherCoordIndices(std::vector< int > &aIndexList)
Add all coordinate indices to the given list in preparation for a normals calculation.
virtual ~SGCOORDINDEX()
Define a generic index interface for a scenegraph object.
Definition: sg_index.h:39
std::vector< int > index
Definition: sg_index.h:95
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104
virtual bool AddChildNode(SGNODE *aNode)=0
SGNODE * m_Parent
Pointer to parent node; may be NULL for top level transform.
Definition: sg_node.h:227
S3D::SGTYPES m_SGtype
Type of Scene Graph node.
Definition: sg_node.h:228
@ SGTYPE_FACESET
Definition: sg_types.h:40
@ SGTYPE_COORDINDEX
Definition: sg_types.h:42