KiCad PCB EDA Suite
SGCOLORS Class Reference

Define an RGB color set for a scenegraph object. More...

#include <sg_colors.h>

Inheritance diagram for SGCOLORS:
SGNODE

Public Member Functions

 SGCOLORS (SGNODE *aParent)
 
virtual ~SGCOLORS ()
 
virtual bool SetParent (SGNODE *aParent, bool notify=true) override
 Set the parent SGNODE of this object. More...
 
void unlinkChildNode (const SGNODE *aNode) noexcept override
 Remove references to an owned child. More...
 
void unlinkRefNode (const SGNODE *aNode) noexcept override
 Remove pointers to a referenced node. More...
 
SGNODEFindNode (const char *aNodeName, const SGNODE *aCaller) noexcept override
 Search the tree of linked nodes and return a reference to the first node found with the given name. More...
 
bool AddRefNode (SGNODE *aNode) noexcept override
 
bool AddChildNode (SGNODE *aNode) noexcept override
 
bool GetColorList (size_t &aListSize, SGCOLOR *&aColorList)
 
void SetColorList (size_t aListSize, const SGCOLOR *aColorList)
 
void AddColor (double aRedValue, double aGreenValue, double aBlueValue)
 
void AddColor (const SGCOLOR &aColor)
 
void ReNameNodes (void) override
 Rename a node and all its child nodes in preparation for write operations. More...
 
bool WriteVRML (std::ostream &aFile, bool aReuseFlag) override
 Writes this node's data to a VRML file. More...
 
bool WriteCache (std::ostream &aFile, SGNODE *parentNode) override
 Write this node's data to a binary cache file. More...
 
bool ReadCache (std::istream &aFile, SGNODE *parentNode) override
 Reads binary format data from a cache file. More...
 
S3D::SGTYPES GetNodeType (void) const noexcept
 Return the type of this node instance. More...
 
SGNODEGetParent (void) const noexcept
 Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie. More...
 
bool SwapParent (SGNODE *aNewParent)
 Swap the ownership with the given parent. More...
 
const char * GetName (void)
 
void SetName (const char *aName)
 
const char * GetNodeTypeName (S3D::SGTYPES aNodeType) const noexcept
 
void AssociateWrapper (SGNODE **aWrapperRef) noexcept
 Associate this object with a handle to itself. More...
 
void DisassociateWrapper (SGNODE **aWrapperRef) noexcept
 Remove the association between an IFSG* wrapper object and this object. More...
 
void ResetNodeIndex (void) noexcept
 Reset the global SG* node indices in preparation for write operations. More...
 
void addNodeRef (SGNODE *aNode)
 Add a pointer to a node which references this node, but does not own. More...
 
void delNodeRef (const SGNODE *aNode)
 Remove a pointer to a node which references this node, but does not own. More...
 
bool isWritten (void) noexcept
 Return true if the object had already been written to a cache file or VRML file. More...
 

Public Attributes

std::vector< SGCOLORcolors
 

Protected Attributes

std::list< SGNODE * > m_BackPointers
 nodes which hold a reference to this. More...
 
SGNODEm_Parent
 Pointer to parent node; may be NULL for top level transform. More...
 
S3D::SGTYPES m_SGtype
 Type of Scene Graph node. More...
 
std::string m_Name
 name to use for referencing the entity by name. More...
 
bool m_written
 Set to true when the object has been written after a ReNameNodes(). More...
 

Private Attributes

SGNODE ** m_Association
 Handle to the instance held by a wrapper. More...
 

Detailed Description

Define an RGB color set for a scenegraph object.

Definition at line 38 of file sg_colors.h.

Constructor & Destructor Documentation

◆ SGCOLORS()

SGCOLORS::SGCOLORS ( SGNODE aParent)

Definition at line 33 of file sg_colors.cpp.

33 : SGNODE( aParent )
34{
36
37 if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
38 {
39 m_Parent = nullptr;
40
41 wxLogTrace( MASK_3D_SG,
42 wxT( "%s:%s:%d * [BUG] inappropriate parent to SGCOLORS (type %s)" ),
43 __FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
44 }
45 else if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
46 {
47 m_Parent->AddChildNode( this );
48 }
49}
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104
virtual bool AddChildNode(SGNODE *aNode)=0
SGNODE * m_Parent
Pointer to parent node; may be NULL for top level transform.
Definition: sg_node.h:227
SGNODE(SGNODE *aParent)
Definition: sg_node.cpp:76
S3D::SGTYPES m_SGtype
Type of Scene Graph node.
Definition: sg_node.h:228
@ SGTYPE_COLORS
Definition: sg_types.h:38
@ SGTYPE_FACESET
Definition: sg_types.h:40

References SGNODE::AddChildNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::m_SGtype, S3D::SGTYPE_COLORS, and S3D::SGTYPE_FACESET.

◆ ~SGCOLORS()

SGCOLORS::~SGCOLORS ( )
virtual

Definition at line 52 of file sg_colors.cpp.

53{
54 colors.clear();
55}
std::vector< SGCOLOR > colors
Definition: sg_colors.h:64

References colors.

Member Function Documentation

◆ AddChildNode()

bool SGCOLORS::AddChildNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 120 of file sg_colors.cpp.

121{
122 wxCHECK( aNode, false );
123
124 return false;
125}

◆ AddColor() [1/2]

void SGCOLORS::AddColor ( const SGCOLOR aColor)

Definition at line 164 of file sg_colors.cpp.

165{
166 colors.push_back( aColor );
167 return;
168}

References colors.

◆ AddColor() [2/2]

void SGCOLORS::AddColor ( double  aRedValue,
double  aGreenValue,
double  aBlueValue 
)

Definition at line 157 of file sg_colors.cpp.

158{
159 colors.emplace_back( aRedValue, aGreenValue, aBlueValue );
160 return;
161}

References colors.

◆ addNodeRef()

void SGNODE::addNodeRef ( SGNODE aNode)
inherited

Add a pointer to a node which references this node, but does not own.

Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 170 of file sg_node.cpp.

171{
172 if( nullptr == aNode )
173 return;
174
175 std::list< SGNODE* >::iterator np =
176 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
177
178 if( np != m_BackPointers.end() )
179 return;
180
181 m_BackPointers.push_back( aNode );
182}
std::list< SGNODE * > m_BackPointers
nodes which hold a reference to this.
Definition: sg_node.h:226

References SGNODE::m_BackPointers.

Referenced by SGFACESET::addNode(), SGSHAPE::addNode(), SGFACESET::ReadCache(), and SGSHAPE::ReadCache().

◆ AddRefNode()

bool SGCOLORS::AddRefNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 112 of file sg_colors.cpp.

113{
114 wxCHECK( aNode, false );
115
116 return false;
117}

◆ AssociateWrapper()

void SGNODE::AssociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Associate this object with a handle to itself.

The handle is typically held by an IFSG* wrapper and the pointer which it refers to is set to NULL upon destruction of this object. This mechanism provides a scheme by which a wrapper can be notified of the destruction of the object which it wraps.

Definition at line 207 of file sg_node.cpp.

208{
209 wxCHECK( aWrapperRef && *aWrapperRef == this, /* void */ );
210
211 // if there is an existing association then break it and emit a warning
212 // just in case the behavior is undesired
213 if( m_Association )
214 {
215 *m_Association = nullptr;
216
217 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [WARNING] association being broken with "
218 "previous wrapper" ),
219 __FILE__, __FUNCTION__, __LINE__ );
220 }
221
222 m_Association = aWrapperRef;
223}
SGNODE ** m_Association
Handle to the instance held by a wrapper.
Definition: sg_node.h:233

Referenced by S3D::AssociateSGNodeWrapper(), IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_APPEARANCE::IFSG_APPEARANCE(), IFSG_COLORS::IFSG_COLORS(), IFSG_COORDINDEX::IFSG_COORDINDEX(), IFSG_COORDS::IFSG_COORDS(), IFSG_FACESET::IFSG_FACESET(), IFSG_NORMALS::IFSG_NORMALS(), IFSG_SHAPE::IFSG_SHAPE(), IFSG_TRANSFORM::IFSG_TRANSFORM(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ delNodeRef()

void SGNODE::delNodeRef ( const SGNODE aNode)
inherited

Remove a pointer to a node which references this node, but does not own.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 185 of file sg_node.cpp.

186{
187 if( nullptr == aNode )
188 return;
189
190 std::list< SGNODE* >::iterator np =
191 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
192
193 if( np != m_BackPointers.end() )
194 {
195 m_BackPointers.erase( np );
196 return;
197 }
198
199 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] delNodeRef() did not find its target, this "
200 "node type %d, referenced node type %d" ),
201 __FILE__, __FUNCTION__, __LINE__,
202 m_SGtype,
203 aNode->GetNodeType() );
204}

References SGNODE::GetNodeType(), SGNODE::m_BackPointers, and SGNODE::m_SGtype.

Referenced by SGFACESET::unlinkNode(), SGSHAPE::unlinkNode(), SGFACESET::~SGFACESET(), and SGSHAPE::~SGSHAPE().

◆ DisassociateWrapper()

void SGNODE::DisassociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Remove the association between an IFSG* wrapper object and this object.

Definition at line 225 of file sg_node.cpp.

226{
227 if( !m_Association )
228 return;
229
230 wxCHECK( aWrapperRef, /* void */ );
231
232 wxCHECK( *aWrapperRef == *m_Association && aWrapperRef == m_Association, /* void */ );
233
234 m_Association = nullptr;
235}

Referenced by IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_NODE::Destroy(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), and IFSG_NODE::~IFSG_NODE().

◆ FindNode()

SGNODE * SGCOLORS::FindNode ( const char *  aNodeName,
const SGNODE aCaller 
)
overridevirtualnoexcept

Search the tree of linked nodes and return a reference to the first node found with the given name.

The reference is then typically added to another node via AddRefNode().

Parameters
aNodeNameis the name of the node to search for.
aCalleris a pointer to the node invoking this function.
Returns
is a valid node pointer on success, otherwise NULL.

Implements SGNODE.

Definition at line 88 of file sg_colors.cpp.

89{
90 if( nullptr == aNodeName || 0 == aNodeName[0] )
91 return nullptr;
92
93 if( !m_Name.compare( aNodeName ) )
94 return this;
95
96 return nullptr;
97}
std::string m_Name
name to use for referencing the entity by name.
Definition: sg_node.h:229

Referenced by SGFACESET::FindNode().

◆ GetColorList()

bool SGCOLORS::GetColorList ( size_t &  aListSize,
SGCOLOR *&  aColorList 
)

Definition at line 128 of file sg_colors.cpp.

129{
130 if( colors.empty() )
131 {
132 aListSize = 0;
133 aColorList = nullptr;
134 return false;
135 }
136
137 aListSize = colors.size();
138 aColorList = &colors[0];
139 return true;
140}

References colors.

Referenced by SGSHAPE::Prepare(), and SGFACESET::validate().

◆ GetName()

◆ GetNodeType()

◆ GetNodeTypeName()

const char * SGNODE::GetNodeTypeName ( S3D::SGTYPES  aNodeType) const
noexceptinherited

Definition at line 164 of file sg_node.cpp.

165{
166 return node_names[aNodeType].c_str();
167}
static const std::string node_names[S3D::SGTYPE_END+1]
Definition: sg_node.cpp:36

References node_names.

Referenced by IFSG_NODE::GetNodeTypeName(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ GetParent()

◆ isWritten()

bool SGNODE::isWritten ( void  )
inlinenoexceptinherited

Return true if the object had already been written to a cache file or VRML file.

For internal use only.

Definition at line 220 of file sg_node.h.

221 {
222 return m_written;
223 }
bool m_written
Set to true when the object has been written after a ReNameNodes().
Definition: sg_node.h:230

References SGNODE::m_written.

Referenced by SCENEGRAPH::WriteCache(), SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ ReadCache()

bool SGCOLORS::ReadCache ( std::istream &  aFile,
SGNODE parentNode 
)
overridevirtual

Reads binary format data from a cache file.

To read a cache file, open the file for reading and invoke this function from a new SCENEGRAPH node.

Implements SGNODE.

Definition at line 284 of file sg_colors.cpp.

285{
286 wxCHECK( colors.empty(), false );
287
288 size_t ncolors;
289 aFile.read( (char*) &ncolors, sizeof( size_t ) );
290 SGCOLOR tmp;
291
292 if( aFile.fail() )
293 return false;
294
295 for( size_t i = 0; i < ncolors; ++i )
296 {
297 if( !S3D::ReadColor( aFile, tmp ) || aFile.fail() )
298 return false;
299
300 colors.push_back( tmp );
301 }
302
303 return true;
304}
bool ReadColor(std::istream &aFile, SGCOLOR &aColor)
Definition: sg_helpers.cpp:295

References colors, and S3D::ReadColor().

Referenced by SGFACESET::ReadCache().

◆ ReNameNodes()

void SGCOLORS::ReNameNodes ( void  )
overridevirtual

Rename a node and all its child nodes in preparation for write operations.

Implements SGNODE.

Definition at line 171 of file sg_colors.cpp.

172{
173 m_written = false;
174
175 // rename this node
176 m_Name.clear();
177 GetName();
178}
const char * GetName(void)
Definition: sg_node.cpp:146

References SGNODE::GetName(), SGNODE::m_Name, and SGNODE::m_written.

Referenced by SGFACESET::ReNameNodes().

◆ ResetNodeIndex()

void SGNODE::ResetNodeIndex ( void  )
noexceptinherited

Reset the global SG* node indices in preparation for write operations.

Definition at line 238 of file sg_node.cpp.

239{
240 for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
241 node_counts[i] = 1;
242}
@ SGTYPE_END
Definition: sg_types.h:45
static unsigned int node_counts[S3D::SGTYPE_END]
Definition: sg_node.cpp:50

References node_counts, and S3D::SGTYPE_END.

Referenced by S3D::ResetNodeIndex(), SCENEGRAPH::WriteCache(), and S3D::WriteVRML().

◆ SetColorList()

void SGCOLORS::SetColorList ( size_t  aListSize,
const SGCOLOR aColorList 
)

Definition at line 143 of file sg_colors.cpp.

144{
145 colors.clear();
146
147 if( 0 == aListSize || nullptr == aColorList )
148 return;
149
150 for( size_t i = 0; i < aListSize; ++i )
151 colors.push_back( aColorList[i] );
152
153 return;
154}

References colors.

◆ SetName()

void SGNODE::SetName ( const char *  aName)
inherited

Definition at line 155 of file sg_node.cpp.

156{
157 if( nullptr == aName || 0 == aName[0] )
159 else
160 m_Name = aName;
161}

References getNodeName(), SGNODE::m_Name, and SGNODE::m_SGtype.

Referenced by SCENEGRAPH::ReadCache(), SGFACESET::ReadCache(), SGSHAPE::ReadCache(), and IFSG_NODE::SetName().

◆ SetParent()

bool SGCOLORS::SetParent ( SGNODE aParent,
bool  notify = true 
)
overridevirtual

Set the parent SGNODE of this object.

Parameters
aParent[in] is the desired parent node
Returns
true if the operation succeeds; false if the given node is not allowed to be a parent to the derived object.

Implements SGNODE.

Definition at line 58 of file sg_colors.cpp.

59{
60 if( nullptr != m_Parent )
61 {
62 if( aParent == m_Parent )
63 return true;
64
65 // handle the change in parents
66 if( notify )
68
69 m_Parent = nullptr;
70
71 if( nullptr == aParent )
72 return true;
73 }
74
75 // only a SGFACESET may be parent to a SGCOLORS
76 if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
77 return false;
78
79 m_Parent = aParent;
80
81 if( m_Parent )
82 m_Parent->AddChildNode( this );
83
84 return true;
85}
virtual void unlinkChildNode(const SGNODE *aNode)=0
Remove references to an owned child.

References SGNODE::AddChildNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, S3D::SGTYPE_FACESET, and SGNODE::unlinkChildNode().

Referenced by SGFACESET::addNode(), and SGFACESET::~SGFACESET().

◆ SwapParent()

bool SGNODE::SwapParent ( SGNODE aNewParent)
inherited

Swap the ownership with the given parent.

This operation may be required when reordering nodes for optimization.

Parameters
aNewParentwill become the new parent to the object; it must be the same type as the parent of this instance.

Definition at line 116 of file sg_node.cpp.

117{
118 if( aNewParent == m_Parent )
119 return true;
120
121 if( nullptr == aNewParent )
122 return false;
123
124 if( nullptr == m_Parent )
125 {
126 if( aNewParent->AddChildNode( this ) )
127 return true;
128
129 return false;
130 }
131
132 if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
133 return false;
134
135 SGNODE* oldParent = m_Parent;
136 m_Parent->unlinkChildNode( this );
137 m_Parent = nullptr;
138 aNewParent->unlinkRefNode( this );
139 aNewParent->AddChildNode( this );
140 oldParent->AddRefNode( this );
141
142 return true;
143}
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
virtual bool AddRefNode(SGNODE *aNode)=0
virtual void unlinkRefNode(const SGNODE *aNode)=0
Remove pointers to a referenced node.

References SGNODE::AddChildNode(), SGNODE::AddRefNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::unlinkChildNode(), and SGNODE::unlinkRefNode().

Referenced by SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ unlinkChildNode()

void SGCOLORS::unlinkChildNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove references to an owned child.

This is invoked by the child upon destruction to ensure that the parent has no invalid references.

Parameters
aNodeis the child which is being deleted.

Implements SGNODE.

Definition at line 100 of file sg_colors.cpp.

101{
102 wxCHECK( aCaller, /* void */ );
103}

◆ unlinkRefNode()

void SGCOLORS::unlinkRefNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove pointers to a referenced node.

This is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.

Parameters
aNodeis the node which is being deleted.

Implements SGNODE.

Definition at line 106 of file sg_colors.cpp.

107{
108 wxCHECK( aCaller, /* void */ );
109}

◆ WriteCache()

bool SGCOLORS::WriteCache ( std::ostream &  aFile,
SGNODE parentNode 
)
overridevirtual

Write this node's data to a binary cache file.

The data includes all data of children and references to children. If this function is invoked by the user, parentNode must be set to NULL in order to ensure coherent data.

Implements SGNODE.

Definition at line 239 of file sg_colors.cpp.

240{
241 if( nullptr == parentNode )
242 {
243 wxCHECK( m_Parent, false );
244
245 SGNODE* np = m_Parent;
246
247 while( nullptr != np->GetParent() )
248 np = np->GetParent();
249
250 if( np->WriteCache( aFile, nullptr ) )
251 {
252 m_written = true;
253 return true;
254 }
255
256 return false;
257 }
258
259 wxCHECK( parentNode == m_Parent, false );
260
261 if( !aFile.good() )
262 {
263 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
264 __FILE__, __FUNCTION__, __LINE__ );
265
266 return false;
267 }
268
269 aFile << "[" << GetName() << "]";
270 size_t ncolors = colors.size();
271 aFile.write( (char*)&ncolors, sizeof(size_t) );
272
273 for( size_t i = 0; i < ncolors; ++i )
274 S3D::WriteColor( aFile, colors[i] );
275
276 if( aFile.fail() )
277 return false;
278
279 m_written = true;
280 return true;
281}
virtual bool WriteCache(std::ostream &aFile, SGNODE *parentNode)=0
Write this node's data to a binary cache file.
SGNODE * GetParent(void) const noexcept
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
Definition: sg_node.cpp:110
bool WriteColor(std::ostream &aFile, const SGCOLOR &aColor)
Definition: sg_helpers.cpp:180

References colors, SGNODE::GetName(), SGNODE::GetParent(), SGNODE::m_Parent, SGNODE::m_written, SGNODE::WriteCache(), and S3D::WriteColor().

Referenced by SGFACESET::WriteCache().

◆ WriteVRML()

bool SGCOLORS::WriteVRML ( std::ostream &  aFile,
bool  aReuseFlag 
)
overridevirtual

Writes this node's data to a VRML file.

This includes all data of child and referenced nodes.

Implements SGNODE.

Definition at line 181 of file sg_colors.cpp.

182{
183 if( colors.empty() )
184 return false;
185
186 if( aReuseFlag )
187 {
188 if( !m_written )
189 {
190 aFile << "color DEF " << GetName() << " Color { color [\n ";
191 m_written = true;
192 }
193 else
194 {
195 aFile << "color USE " << GetName() << "\n";
196 return true;
197 }
198 }
199 else
200 {
201 aFile << "color Color { color [\n ";
202 }
203
204 std::string tmp;
205 size_t n = colors.size();
206 bool nline = false;
207
208 for( size_t i = 0; i < n; )
209 {
210 S3D::FormatColor( tmp, colors[i] );
211 float r,g,b;
212 colors[i].GetColor(r, g, b);
213 aFile << tmp ;
214 ++i;
215
216 if( i < n )
217 {
218 aFile << ",";
219
220 if( nline )
221 {
222 aFile << "\n ";
223 nline = false;
224 }
225 else
226 {
227 nline = true;
228 }
229
230 }
231 }
232
233 aFile << "] }\n";
234
235 return true;
236}
void FormatColor(std::string &result, const SGCOLOR &aColor)
Definition: sg_helpers.cpp:135

References colors, S3D::FormatColor(), SGNODE::GetName(), and SGNODE::m_written.

Referenced by SGFACESET::WriteVRML().

Member Data Documentation

◆ colors

std::vector< SGCOLOR > SGCOLORS::colors

◆ m_Association

SGNODE** SGNODE::m_Association
privateinherited

Handle to the instance held by a wrapper.

Definition at line 233 of file sg_node.h.

Referenced by SGNODE::SGNODE(), and SGNODE::~SGNODE().

◆ m_BackPointers

std::list< SGNODE* > SGNODE::m_BackPointers
protectedinherited

nodes which hold a reference to this.

Definition at line 226 of file sg_node.h.

Referenced by SGNODE::addNodeRef(), SGCOORDS::CalcNormals(), SGNODE::delNodeRef(), and SGNODE::~SGNODE().

◆ m_Name

◆ m_Parent

◆ m_SGtype

◆ m_written


The documentation for this class was generated from the following files: