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SGAPPEARANCE Class Reference

Defines the generic material appearance of a scenegraph object. More...

#include <sg_appearance.h>

Inheritance diagram for SGAPPEARANCE:
SGNODE

Public Member Functions

void unlinkChildNode (const SGNODE *aNode) noexcept override
 Remove references to an owned child. More...
 
void unlinkRefNode (const SGNODE *aNode) noexcept override
 Remove pointers to a referenced node. More...
 
 SGAPPEARANCE (SGNODE *aParent)
 
virtual ~SGAPPEARANCE ()
 
virtual bool SetParent (SGNODE *aParent, bool notify=true) override
 Set the parent SGNODE of this object. More...
 
bool SetEmissive (float aRVal, float aGVal, float aBVal)
 
bool SetEmissive (const SGCOLOR *aRGBColor)
 
bool SetEmissive (const SGCOLOR &aRGBColor)
 
bool SetDiffuse (float aRVal, float aGVal, float aBVal)
 
bool SetDiffuse (const SGCOLOR *aRGBColor)
 
bool SetDiffuse (const SGCOLOR &aRGBColor)
 
bool SetSpecular (float aRVal, float aGVal, float aBVal)
 
bool SetSpecular (const SGCOLOR *aRGBColor)
 
bool SetSpecular (const SGCOLOR &aRGBColor)
 
bool SetAmbient (float aRVal, float aGVal, float aBVal)
 
bool SetAmbient (const SGCOLOR *aRGBColor)
 
bool SetAmbient (const SGCOLOR &aRGBColor)
 
SGNODEFindNode (const char *aNodeName, const SGNODE *aCaller) noexcept override
 Search the tree of linked nodes and return a reference to the first node found with the given name. More...
 
bool AddRefNode (SGNODE *aNode) noexcept override
 
bool AddChildNode (SGNODE *aNode) noexcept override
 
void ReNameNodes (void) override
 Rename a node and all its child nodes in preparation for write operations. More...
 
bool WriteVRML (std::ostream &aFile, bool aReuseFlag) override
 Writes this node's data to a VRML file. More...
 
bool WriteCache (std::ostream &aFile, SGNODE *parentNode) override
 Write this node's data to a binary cache file. More...
 
bool ReadCache (std::istream &aFile, SGNODE *parentNode) override
 Reads binary format data from a cache file. More...
 
S3D::SGTYPES GetNodeType (void) const noexcept
 Return the type of this node instance. More...
 
SGNODEGetParent (void) const noexcept
 Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie. More...
 
bool SwapParent (SGNODE *aNewParent)
 Swap the ownership with the given parent. More...
 
const char * GetName (void)
 
void SetName (const char *aName)
 
const char * GetNodeTypeName (S3D::SGTYPES aNodeType) const noexcept
 
void AssociateWrapper (SGNODE **aWrapperRef) noexcept
 Associate this object with a handle to itself. More...
 
void DisassociateWrapper (SGNODE **aWrapperRef) noexcept
 Remove the association between an IFSG* wrapper object and this object. More...
 
void ResetNodeIndex (void) noexcept
 Reset the global SG* node indices in preparation for write operations. More...
 
void addNodeRef (SGNODE *aNode)
 Add a pointer to a node which references this node, but does not own. More...
 
void delNodeRef (const SGNODE *aNode)
 Remove a pointer to a node which references this node, but does not own. More...
 
bool isWritten (void) noexcept
 Return true if the object had already been written to a cache file or VRML file. More...
 

Public Attributes

float shininess
 
float transparency
 
SGCOLOR ambient
 
SGCOLOR diffuse
 
SGCOLOR emissive
 
SGCOLOR specular
 

Protected Attributes

std::list< SGNODE * > m_BackPointers
 nodes which hold a reference to this. More...
 
SGNODEm_Parent
 Pointer to parent node; may be NULL for top level transform. More...
 
S3D::SGTYPES m_SGtype
 Type of Scene Graph node. More...
 
std::string m_Name
 name to use for referencing the entity by name. More...
 
bool m_written
 Set to true when the object has been written after a ReNameNodes(). More...
 

Private Attributes

SGNODE ** m_Association
 Handle to the instance held by a wrapper. More...
 

Detailed Description

Defines the generic material appearance of a scenegraph object.

Definition at line 37 of file sg_appearance.h.

Constructor & Destructor Documentation

◆ SGAPPEARANCE()

SGAPPEARANCE::SGAPPEARANCE ( SGNODE aParent)

Definition at line 34 of file sg_appearance.cpp.

34 : SGNODE( aParent )
35{
37
38 // defaults in accord with VRML2.0 spec
39 ambient.SetColor( 0.05317f, 0.17879f, 0.01804f );
40 shininess = 0.2f;
41 transparency = 0.0f;
42 diffuse.SetColor( 0.8f, 0.8f, 0.8f );
43
44 if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
45 {
46 m_Parent = nullptr;
47
48 wxLogTrace( MASK_3D_SG,
49 wxT( "%s:%s:%d * [BUG] inappropriate parent to SGAPPEARANCE (type %s )" ),
50 __FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
51 }
52 else if( nullptr != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() )
53 {
54 m_Parent->AddChildNode( this );
55 }
56}
SGCOLOR diffuse
Definition: sg_appearance.h:77
SGCOLOR ambient
Definition: sg_appearance.h:76
float transparency
Definition: sg_appearance.h:75
bool SetColor(float aRedVal, float aGreenVal, float aBlueVal)
Definition: sg_base.cpp:85
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104
virtual bool AddChildNode(SGNODE *aNode)=0
SGNODE * m_Parent
Pointer to parent node; may be NULL for top level transform.
Definition: sg_node.h:227
SGNODE(SGNODE *aParent)
Definition: sg_node.cpp:76
S3D::SGTYPES m_SGtype
Type of Scene Graph node.
Definition: sg_node.h:228
@ SGTYPE_SHAPE
Definition: sg_types.h:44
@ SGTYPE_APPEARANCE
Definition: sg_types.h:37

References SGNODE::AddChildNode(), ambient, diffuse, SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::m_SGtype, SGCOLOR::SetColor(), S3D::SGTYPE_APPEARANCE, S3D::SGTYPE_SHAPE, shininess, and transparency.

◆ ~SGAPPEARANCE()

SGAPPEARANCE::~SGAPPEARANCE ( )
virtual

Definition at line 59 of file sg_appearance.cpp.

60{
61}

Member Function Documentation

◆ AddChildNode()

bool SGAPPEARANCE::AddChildNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 208 of file sg_appearance.cpp.

209{
210 wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
211
212 // This is redundant but it keeps gcc from generating a warning on debug builds.
213 return false;
214}

◆ addNodeRef()

void SGNODE::addNodeRef ( SGNODE aNode)
inherited

Add a pointer to a node which references this node, but does not own.

Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 170 of file sg_node.cpp.

171{
172 if( nullptr == aNode )
173 return;
174
175 std::list< SGNODE* >::iterator np =
176 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
177
178 if( np != m_BackPointers.end() )
179 return;
180
181 m_BackPointers.push_back( aNode );
182}
std::list< SGNODE * > m_BackPointers
nodes which hold a reference to this.
Definition: sg_node.h:226

References SGNODE::m_BackPointers.

Referenced by SGFACESET::addNode(), SGSHAPE::addNode(), SGFACESET::ReadCache(), and SGSHAPE::ReadCache().

◆ AddRefNode()

bool SGAPPEARANCE::AddRefNode ( SGNODE aNode)
overridevirtualnoexcept

Implements SGNODE.

Definition at line 199 of file sg_appearance.cpp.

200{
201 wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
202
203 // This is redundant but it keeps gcc from generating a warning on debug builds.
204 return false;
205}

◆ AssociateWrapper()

void SGNODE::AssociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Associate this object with a handle to itself.

The handle is typically held by an IFSG* wrapper and the pointer which it refers to is set to NULL upon destruction of this object. This mechanism provides a scheme by which a wrapper can be notified of the destruction of the object which it wraps.

Definition at line 207 of file sg_node.cpp.

208{
209 wxCHECK( aWrapperRef && *aWrapperRef == this, /* void */ );
210
211 // if there is an existing association then break it and emit a warning
212 // just in case the behavior is undesired
213 if( m_Association )
214 {
215 *m_Association = nullptr;
216
217 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [WARNING] association being broken with "
218 "previous wrapper" ),
219 __FILE__, __FUNCTION__, __LINE__ );
220 }
221
222 m_Association = aWrapperRef;
223}
SGNODE ** m_Association
Handle to the instance held by a wrapper.
Definition: sg_node.h:233

Referenced by S3D::AssociateSGNodeWrapper(), IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_APPEARANCE::IFSG_APPEARANCE(), IFSG_COLORS::IFSG_COLORS(), IFSG_COORDINDEX::IFSG_COORDINDEX(), IFSG_COORDS::IFSG_COORDS(), IFSG_FACESET::IFSG_FACESET(), IFSG_NORMALS::IFSG_NORMALS(), IFSG_SHAPE::IFSG_SHAPE(), IFSG_TRANSFORM::IFSG_TRANSFORM(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ delNodeRef()

void SGNODE::delNodeRef ( const SGNODE aNode)
inherited

Remove a pointer to a node which references this node, but does not own.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 185 of file sg_node.cpp.

186{
187 if( nullptr == aNode )
188 return;
189
190 std::list< SGNODE* >::iterator np =
191 std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
192
193 if( np != m_BackPointers.end() )
194 {
195 m_BackPointers.erase( np );
196 return;
197 }
198
199 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] delNodeRef() did not find its target, this "
200 "node type %d, referenced node type %d" ),
201 __FILE__, __FUNCTION__, __LINE__,
202 m_SGtype,
203 aNode->GetNodeType() );
204}

References SGNODE::GetNodeType(), SGNODE::m_BackPointers, and SGNODE::m_SGtype.

Referenced by SGFACESET::unlinkNode(), SGSHAPE::unlinkNode(), SGFACESET::~SGFACESET(), and SGSHAPE::~SGSHAPE().

◆ DisassociateWrapper()

void SGNODE::DisassociateWrapper ( SGNODE **  aWrapperRef)
noexceptinherited

Remove the association between an IFSG* wrapper object and this object.

Definition at line 225 of file sg_node.cpp.

226{
227 if( !m_Association )
228 return;
229
230 wxCHECK( aWrapperRef, /* void */ );
231
232 wxCHECK( *aWrapperRef == *m_Association && aWrapperRef == m_Association, /* void */ );
233
234 m_Association = nullptr;
235}

Referenced by IFSG_APPEARANCE::Attach(), IFSG_COLORS::Attach(), IFSG_COORDINDEX::Attach(), IFSG_COORDS::Attach(), IFSG_FACESET::Attach(), IFSG_NORMALS::Attach(), IFSG_SHAPE::Attach(), IFSG_TRANSFORM::Attach(), IFSG_NODE::Destroy(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), IFSG_TRANSFORM::NewNode(), and IFSG_NODE::~IFSG_NODE().

◆ FindNode()

SGNODE * SGAPPEARANCE::FindNode ( const char *  aNodeName,
const SGNODE aCaller 
)
overridevirtualnoexcept

Search the tree of linked nodes and return a reference to the first node found with the given name.

The reference is then typically added to another node via AddRefNode().

Parameters
aNodeNameis the name of the node to search for.
aCalleris a pointer to the node invoking this function.
Returns
is a valid node pointer on success, otherwise NULL.

Implements SGNODE.

Definition at line 173 of file sg_appearance.cpp.

174{
175 if( nullptr == aNodeName || 0 == aNodeName[0] )
176 return nullptr;
177
178 if( !m_Name.compare( aNodeName ) )
179 return this;
180
181 return nullptr;
182}
std::string m_Name
name to use for referencing the entity by name.
Definition: sg_node.h:229

Referenced by SGSHAPE::FindNode().

◆ GetName()

◆ GetNodeType()

◆ GetNodeTypeName()

const char * SGNODE::GetNodeTypeName ( S3D::SGTYPES  aNodeType) const
noexceptinherited

Definition at line 164 of file sg_node.cpp.

165{
166 return node_names[aNodeType].c_str();
167}
static const std::string node_names[S3D::SGTYPE_END+1]
Definition: sg_node.cpp:36

References node_names.

Referenced by IFSG_NODE::GetNodeTypeName(), IFSG_APPEARANCE::NewNode(), IFSG_COLORS::NewNode(), IFSG_COORDINDEX::NewNode(), IFSG_COORDS::NewNode(), IFSG_FACESET::NewNode(), IFSG_NORMALS::NewNode(), IFSG_SHAPE::NewNode(), and IFSG_TRANSFORM::NewNode().

◆ GetParent()

◆ isWritten()

bool SGNODE::isWritten ( void  )
inlinenoexceptinherited

Return true if the object had already been written to a cache file or VRML file.

For internal use only.

Definition at line 220 of file sg_node.h.

221 {
222 return m_written;
223 }
bool m_written
Set to true when the object has been written after a ReNameNodes().
Definition: sg_node.h:230

References SGNODE::m_written.

Referenced by SCENEGRAPH::WriteCache(), SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ ReadCache()

bool SGAPPEARANCE::ReadCache ( std::istream &  aFile,
SGNODE parentNode 
)
overridevirtual

Reads binary format data from a cache file.

To read a cache file, open the file for reading and invoke this function from a new SCENEGRAPH node.

Implements SGNODE.

Definition at line 350 of file sg_appearance.cpp.

351{
352 S3D::ReadColor( aFile, ambient );
353 aFile.read( (char*) &shininess, sizeof( shininess ) );
354 aFile.read( (char*) &transparency, sizeof( transparency ) );
355 S3D::ReadColor( aFile, diffuse );
356 S3D::ReadColor( aFile, emissive );
357 S3D::ReadColor( aFile, specular );
358
359 if( aFile.fail() )
360 return false;
361
362 return true;
363}
SGCOLOR specular
Definition: sg_appearance.h:79
SGCOLOR emissive
Definition: sg_appearance.h:78
bool ReadColor(std::istream &aFile, SGCOLOR &aColor)
Definition: sg_helpers.cpp:295

References ambient, diffuse, emissive, S3D::ReadColor(), shininess, specular, and transparency.

Referenced by SGSHAPE::ReadCache().

◆ ReNameNodes()

void SGAPPEARANCE::ReNameNodes ( void  )
overridevirtual

Rename a node and all its child nodes in preparation for write operations.

Implements SGNODE.

Definition at line 217 of file sg_appearance.cpp.

218{
219 m_written = false;
220
221 // rename this node
222 m_Name.clear();
223 GetName();
224}
const char * GetName(void)
Definition: sg_node.cpp:146

References SGNODE::GetName(), SGNODE::m_Name, and SGNODE::m_written.

Referenced by SGSHAPE::ReNameNodes().

◆ ResetNodeIndex()

void SGNODE::ResetNodeIndex ( void  )
noexceptinherited

Reset the global SG* node indices in preparation for write operations.

Definition at line 238 of file sg_node.cpp.

239{
240 for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
241 node_counts[i] = 1;
242}
@ SGTYPE_END
Definition: sg_types.h:45
static unsigned int node_counts[S3D::SGTYPE_END]
Definition: sg_node.cpp:50

References node_counts, and S3D::SGTYPE_END.

Referenced by S3D::ResetNodeIndex(), SCENEGRAPH::WriteCache(), and S3D::WriteVRML().

◆ SetAmbient() [1/3]

bool SGAPPEARANCE::SetAmbient ( const SGCOLOR aRGBColor)

Definition at line 167 of file sg_appearance.cpp.

168{
169 return ambient.SetColor( aRGBColor );
170}

References ambient, and SGCOLOR::SetColor().

◆ SetAmbient() [2/3]

bool SGAPPEARANCE::SetAmbient ( const SGCOLOR aRGBColor)

Definition at line 159 of file sg_appearance.cpp.

160{
161 wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
162
163 return ambient.SetColor( aRGBColor );
164}

References ambient, and SGCOLOR::SetColor().

◆ SetAmbient() [3/3]

bool SGAPPEARANCE::SetAmbient ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 153 of file sg_appearance.cpp.

154{
155 return ambient.SetColor( aRVal, aGVal, aBVal );
156}

References ambient, and SGCOLOR::SetColor().

◆ SetDiffuse() [1/3]

bool SGAPPEARANCE::SetDiffuse ( const SGCOLOR aRGBColor)

Definition at line 128 of file sg_appearance.cpp.

129{
130 return diffuse.SetColor( aRGBColor );
131}

References diffuse, and SGCOLOR::SetColor().

◆ SetDiffuse() [2/3]

bool SGAPPEARANCE::SetDiffuse ( const SGCOLOR aRGBColor)

Definition at line 120 of file sg_appearance.cpp.

121{
122 wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
123
124 return diffuse.SetColor( aRGBColor );
125}

References diffuse, and SGCOLOR::SetColor().

◆ SetDiffuse() [3/3]

bool SGAPPEARANCE::SetDiffuse ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 114 of file sg_appearance.cpp.

115{
116 return diffuse.SetColor( aRVal, aGVal, aBVal );
117}

References diffuse, and SGCOLOR::SetColor().

◆ SetEmissive() [1/3]

bool SGAPPEARANCE::SetEmissive ( const SGCOLOR aRGBColor)

Definition at line 108 of file sg_appearance.cpp.

109{
110 return emissive.SetColor( aRGBColor );
111}

References emissive, and SGCOLOR::SetColor().

◆ SetEmissive() [2/3]

bool SGAPPEARANCE::SetEmissive ( const SGCOLOR aRGBColor)

Definition at line 100 of file sg_appearance.cpp.

101{
102 wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
103
104 return emissive.SetColor( aRGBColor );
105}

References emissive, and SGCOLOR::SetColor().

◆ SetEmissive() [3/3]

bool SGAPPEARANCE::SetEmissive ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 94 of file sg_appearance.cpp.

95{
96 return emissive.SetColor( aRVal, aGVal, aBVal );
97}

References emissive, and SGCOLOR::SetColor().

◆ SetName()

void SGNODE::SetName ( const char *  aName)
inherited

Definition at line 155 of file sg_node.cpp.

156{
157 if( nullptr == aName || 0 == aName[0] )
159 else
160 m_Name = aName;
161}

References getNodeName(), SGNODE::m_Name, and SGNODE::m_SGtype.

Referenced by SCENEGRAPH::ReadCache(), SGFACESET::ReadCache(), SGSHAPE::ReadCache(), and IFSG_NODE::SetName().

◆ SetParent()

bool SGAPPEARANCE::SetParent ( SGNODE aParent,
bool  notify = true 
)
overridevirtual

Set the parent SGNODE of this object.

Parameters
aParent[in] is the desired parent node
Returns
true if the operation succeeds; false if the given node is not allowed to be a parent to the derived object.

Implements SGNODE.

Definition at line 64 of file sg_appearance.cpp.

65{
66 if( nullptr != m_Parent )
67 {
68 if( aParent == m_Parent )
69 return true;
70
71 // handle the change in parents
72 if( notify )
74
75 m_Parent = nullptr;
76
77 if( nullptr == aParent )
78 return true;
79 }
80
81 // only a SGSHAPE may be parent to a SGAPPEARANCE
82 if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
83 return false;
84
85 m_Parent = aParent;
86
87 if( m_Parent )
88 m_Parent->AddChildNode( this );
89
90 return true;
91}
virtual void unlinkChildNode(const SGNODE *aNode)=0
Remove references to an owned child.

References SGNODE::AddChildNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, S3D::SGTYPE_SHAPE, and SGNODE::unlinkChildNode().

Referenced by SGSHAPE::addNode(), and SGSHAPE::~SGSHAPE().

◆ SetSpecular() [1/3]

bool SGAPPEARANCE::SetSpecular ( const SGCOLOR aRGBColor)

Definition at line 147 of file sg_appearance.cpp.

148{
149 return specular.SetColor( aRGBColor );
150}

References SGCOLOR::SetColor(), and specular.

◆ SetSpecular() [2/3]

bool SGAPPEARANCE::SetSpecular ( const SGCOLOR aRGBColor)

Definition at line 140 of file sg_appearance.cpp.

141{
142 wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
143
144 return specular.SetColor( aRGBColor );
145}

References SGCOLOR::SetColor(), and specular.

◆ SetSpecular() [3/3]

bool SGAPPEARANCE::SetSpecular ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 134 of file sg_appearance.cpp.

135{
136 return specular.SetColor( aRVal, aGVal, aBVal );
137}

References SGCOLOR::SetColor(), and specular.

◆ SwapParent()

bool SGNODE::SwapParent ( SGNODE aNewParent)
inherited

Swap the ownership with the given parent.

This operation may be required when reordering nodes for optimization.

Parameters
aNewParentwill become the new parent to the object; it must be the same type as the parent of this instance.

Definition at line 116 of file sg_node.cpp.

117{
118 if( aNewParent == m_Parent )
119 return true;
120
121 if( nullptr == aNewParent )
122 return false;
123
124 if( nullptr == m_Parent )
125 {
126 if( aNewParent->AddChildNode( this ) )
127 return true;
128
129 return false;
130 }
131
132 if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
133 return false;
134
135 SGNODE* oldParent = m_Parent;
136 m_Parent->unlinkChildNode( this );
137 m_Parent = nullptr;
138 aNewParent->unlinkRefNode( this );
139 aNewParent->AddChildNode( this );
140 oldParent->AddRefNode( this );
141
142 return true;
143}
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
virtual bool AddRefNode(SGNODE *aNode)=0
virtual void unlinkRefNode(const SGNODE *aNode)=0
Remove pointers to a referenced node.

References SGNODE::AddChildNode(), SGNODE::AddRefNode(), SGNODE::GetNodeType(), SGNODE::m_Parent, SGNODE::unlinkChildNode(), and SGNODE::unlinkRefNode().

Referenced by SGFACESET::WriteCache(), and SGSHAPE::WriteCache().

◆ unlinkChildNode()

void SGAPPEARANCE::unlinkChildNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove references to an owned child.

This is invoked by the child upon destruction to ensure that the parent has no invalid references.

Parameters
aNodeis the child which is being deleted.

Implements SGNODE.

Definition at line 185 of file sg_appearance.cpp.

186{
187 wxCHECK_MSG( aCaller, /* void */,
188 wxT( "unexpected code branch; node should have no children or refs" ) );
189}

◆ unlinkRefNode()

void SGAPPEARANCE::unlinkRefNode ( const SGNODE aNode)
overridevirtualnoexcept

Remove pointers to a referenced node.

This is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.

Parameters
aNodeis the node which is being deleted.

Implements SGNODE.

Definition at line 192 of file sg_appearance.cpp.

193{
194 wxCHECK_MSG( aCaller, /* void */,
195 wxT( "unexpected code branch; node should have no children or refs" ) );
196}

◆ WriteCache()

bool SGAPPEARANCE::WriteCache ( std::ostream &  aFile,
SGNODE parentNode 
)
overridevirtual

Write this node's data to a binary cache file.

The data includes all data of children and references to children. If this function is invoked by the user, parentNode must be set to NULL in order to ensure coherent data.

Implements SGNODE.

Definition at line 304 of file sg_appearance.cpp.

305{
306 if( nullptr == parentNode )
307 {
308 wxCHECK_MSG( m_Parent, false, wxT( "corrupt data; m_aParent is NULL" ) );
309
310 SGNODE* np = m_Parent;
311
312 while( nullptr != np->GetParent() )
313 np = np->GetParent();
314
315 if( np->WriteCache( aFile, nullptr ) )
316 {
317 m_written = true;
318 return true;
319 }
320
321 return false;
322 }
323
324 wxCHECK_MSG( parentNode == m_Parent, false, wxT( "corrupt data; parentNode != m_aParent" ) );
325
326 if( !aFile.good() )
327 {
328 wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
329 __FILE__, __FUNCTION__, __LINE__ );
330
331 return false;
332 }
333
334 aFile << "[" << GetName() << "]";
335 S3D::WriteColor( aFile, ambient );
336 aFile.write( (char*) &shininess, sizeof( shininess ) );
337 aFile.write( (char*) &transparency, sizeof( transparency ) );
338 S3D::WriteColor( aFile, diffuse );
339 S3D::WriteColor( aFile, emissive );
340 S3D::WriteColor( aFile, specular );
341
342 if( aFile.fail() )
343 return false;
344
345 m_written = true;
346 return true;
347}
virtual bool WriteCache(std::ostream &aFile, SGNODE *parentNode)=0
Write this node's data to a binary cache file.
SGNODE * GetParent(void) const noexcept
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
Definition: sg_node.cpp:110
bool WriteColor(std::ostream &aFile, const SGCOLOR &aColor)
Definition: sg_helpers.cpp:180

References ambient, diffuse, emissive, SGNODE::GetName(), SGNODE::GetParent(), SGNODE::m_Parent, SGNODE::m_written, shininess, specular, transparency, SGNODE::WriteCache(), and S3D::WriteColor().

Referenced by SGSHAPE::WriteCache().

◆ WriteVRML()

bool SGAPPEARANCE::WriteVRML ( std::ostream &  aFile,
bool  aReuseFlag 
)
overridevirtual

Writes this node's data to a VRML file.

This includes all data of child and referenced nodes.

Implements SGNODE.

Definition at line 227 of file sg_appearance.cpp.

228{
229 if( aReuseFlag )
230 {
231 if( !m_written )
232 {
233 aFile << " appearance DEF " << GetName() << " Appearance {\n";
234 m_written = true;
235 }
236 else
237 {
238 aFile << " appearance USE " << GetName() << "\n";
239 return true;
240 }
241 }
242 else
243 {
244 aFile << " appearance Appearance {\n";
245 }
246
247 aFile << " material Material {\n";
248
249 std::string tmp;
250 float ambr, ambg, ambb;
251 ambient.GetColor( ambr, ambg, ambb );
252 float amb = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
253 diffuse.GetColor( ambr, ambg, ambb );
254 float den = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
255
256 if( den < 0.004f )
257 den = 0.004f;
258
259 amb /= den;
260
261 if( amb > 1.0f )
262 amb = 1.0f;
263
264 S3D::FormatFloat( tmp, amb );
265 aFile << " ambientIntensity " << tmp << "\n";
266
267 float red, green, blue;
268 diffuse.GetColor( red, green, blue );
269 S3D::FormatFloat( tmp, red );
270 aFile << " diffuseColor " << tmp << " ";
271 S3D::FormatFloat( tmp, green );
272 aFile << tmp << " ";
273 S3D::FormatFloat( tmp, blue);
274 aFile << tmp << "\n";
275
276 emissive.GetColor( red, green, blue );
277 S3D::FormatFloat( tmp, red );
278 aFile << " emissiveColor " << tmp << " ";
279 S3D::FormatFloat( tmp, green );
280 aFile << tmp << " ";
281 S3D::FormatFloat( tmp, blue);
282 aFile << tmp << "\n";
283
285 aFile << " shininess " << tmp << "\n";
286
287 specular.GetColor( red, green, blue );
288 S3D::FormatFloat( tmp, red );
289 aFile << " specularColor " << tmp << " ";
290 S3D::FormatFloat( tmp, green );
291 aFile << tmp << " ";
292 S3D::FormatFloat( tmp, blue);
293 aFile << tmp << "\n";
294
296 aFile << " transparency " << tmp << "\n";
297
298 aFile << "} }\n";
299
300 return true;
301}
void GetColor(float &aRedVal, float &aGreenVal, float &aBlueVal) const noexcept
Definition: sg_base.cpp:59
void FormatFloat(std::string &result, double value)
Definition: sg_helpers.cpp:37

References ambient, diffuse, emissive, S3D::FormatFloat(), SGCOLOR::GetColor(), SGNODE::GetName(), SGNODE::m_written, red, shininess, specular, and transparency.

Referenced by SGSHAPE::WriteVRML().

Member Data Documentation

◆ ambient

SGCOLOR SGAPPEARANCE::ambient

◆ diffuse

SGCOLOR SGAPPEARANCE::diffuse

◆ emissive

SGCOLOR SGAPPEARANCE::emissive

Definition at line 78 of file sg_appearance.h.

Referenced by formatMaterial(), ReadCache(), SetEmissive(), WriteCache(), and WriteVRML().

◆ m_Association

SGNODE** SGNODE::m_Association
privateinherited

Handle to the instance held by a wrapper.

Definition at line 233 of file sg_node.h.

Referenced by SGNODE::SGNODE(), and SGNODE::~SGNODE().

◆ m_BackPointers

std::list< SGNODE* > SGNODE::m_BackPointers
protectedinherited

nodes which hold a reference to this.

Definition at line 226 of file sg_node.h.

Referenced by SGNODE::addNodeRef(), SGCOORDS::CalcNormals(), SGNODE::delNodeRef(), and SGNODE::~SGNODE().

◆ m_Name

◆ m_Parent

◆ m_SGtype

◆ m_written

◆ shininess

float SGAPPEARANCE::shininess

◆ specular

SGCOLOR SGAPPEARANCE::specular

◆ transparency

float SGAPPEARANCE::transparency

The documentation for this class was generated from the following files: