29#ifndef SG_APPEARANCE_H
30#define SG_APPEARANCE_H
48 bool SetEmissive(
float aRVal,
float aGVal,
float aBVal );
52 bool SetDiffuse(
float aRVal,
float aGVal,
float aBVal );
56 bool SetSpecular(
float aRVal,
float aGVal,
float aBVal );
60 bool SetAmbient(
float aRVal,
float aGVal,
float aBVal );
69 bool WriteVRML( std::ostream& aFile,
bool aReuseFlag )
override;
Defines the generic material appearance of a scenegraph object.
SGNODE * FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept override
Search the tree of linked nodes and return a reference to the first node found with the given name.
bool AddRefNode(SGNODE *aNode) noexcept override
bool SetSpecular(float aRVal, float aGVal, float aBVal)
void unlinkRefNode(const SGNODE *aNode) noexcept override
Remove pointers to a referenced node.
bool AddChildNode(SGNODE *aNode) noexcept override
void unlinkChildNode(const SGNODE *aNode) noexcept override
Remove references to an owned child.
bool SetEmissive(float aRVal, float aGVal, float aBVal)
bool WriteVRML(std::ostream &aFile, bool aReuseFlag) override
Writes this node's data to a VRML file.
bool ReadCache(std::istream &aFile, SGNODE *parentNode) override
Reads binary format data from a cache file.
bool SetDiffuse(float aRVal, float aGVal, float aBVal)
bool SetAmbient(float aRVal, float aGVal, float aBVal)
bool WriteCache(std::ostream &aFile, SGNODE *parentNode) override
Write this node's data to a binary cache file.
void ReNameNodes(void) override
Rename a node and all its child nodes in preparation for write operations.
virtual bool SetParent(SGNODE *aParent, bool notify=true) override
Set the parent SGNODE of this object.
The base class of all Scene Graph nodes.