KiCad PCB EDA Suite
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sg_node.h File Reference
#include <iostream>
#include <string>
#include <list>
#include <vector>
#include <map>
#include <glm/glm.hpp>
#include "plugins/3dapi/c3dmodel.h"
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"

Go to the source code of this file.

Classes

struct  S3D::MATLIST
 
class  SGNODE
 The base class of all Scene Graph nodes. More...
 

Namespaces

namespace  S3D
 

Functions

char const * S3D::GetNodeTypeName (S3D::SGTYPES aType) noexcept
 Return the name of the given type of node.
 
bool S3D::GetMatIndex (MATLIST &aList, SGNODE *aNode, int &aIndex)
 
void S3D::INIT_SMATERIAL (SMATERIAL &aMaterial)
 
void S3D::INIT_SMESH (SMESH &aMesh) noexcept
 
void S3D::INIT_S3DMODEL (S3DMODEL &aModel) noexcept
 
void S3D::FREE_SMESH (SMESH &aMesh) noexcept
 
void S3D::FREE_S3DMODEL (S3DMODEL &aModel)