47 switch( dir_a.Angle( dir_b ) )
100 double aCornerTolerance )
const
114 m_collisionKindMask(
ITEM::ANY_T ),
115 m_effortLevel( MERGE_SEGMENTS ),
116 m_restrictAreaIsStrict( false )
175 auto links = aLine->
Links();
180 for(
int i = aStartVertex; i < aEndVertex - 1; i++ )
207 if( i->second.m_isStatic )
231 if( aVertex1 < aCurrentPath.
PointCount() - 1 && !p1_in && p2_in
241 PNS_DBG( dbg, AddPoint, p1,
YELLOW, 1000000, wxT(
"drag-p1" ) );
242 PNS_DBG( dbg, AddPoint, p2,
YELLOW, 1000000, wxT(
"drag-p2" ) );
254 for(
int i = aVertex1; i < aVertex2; i++ )
292 LINE newPath( *aOriginLine, aCurrentPath );
293 newPath.
Line().
Replace( aVertex1, aVertex2, aReplacement );
328 for(
size_t i = 1; i <= cnt; ++i )
332 if( ipNext.
y == aP.
y )
334 if( ( ipNext.
x == aP.
x )
335 || ( ip.
y == aP.
y && ( ( ipNext.
x > aP.
x ) == ( ip.
x < aP.
x ) ) ) )
339 if( ( ip.
y < aP.
y ) != ( ipNext.
y < aP.
y ) )
349 double d =
static_cast<double>( ip.
x - aP.
x ) *
350 static_cast<double>( ipNext.
y - aP.
y ) -
351 static_cast<double>( ipNext.
x - aP.
x ) *
352 static_cast<double>( ip.
y - aP.
y );
357 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
365 double d = ( (double) ip.
x - aP.
x ) * ( (double) ipNext.
y - aP.
y )
366 - ( (double) ipNext.
x - aP.
x ) * ( (double) ip.
y - aP.
y );
371 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
395 std::vector<JOINT*> joints;
402 for(
JOINT* j : joints )
404 if( j->Net() == aOriginLine->
Net() )
409 bool falsePositive =
false;
411 for(
int k = 0; k < encPoly.
PointCount(); k++ )
413 if( encPoly.
CPoint(k) == j->Pos() )
415 falsePositive =
true;
452 if( !c->Check( aVertex1, aVertex2, aOriginLine, aCurrentPath, aReplacement ) )
462 LINE tmp( *aLine, aOptPath );
485 int max_step = n_segs - 2;
487 if( step > max_step )
496 bool found_anything =
false;
498 for(
int n = 0; n < n_segs - step; n++ )
508 s1opt =
SEG( s1.
A, ip );
509 s2opt =
SEG( ip, s2.
B );
518 LINE opt_track( *aLine, opt_path );
526 found_anything =
true;
533 if( !found_anything )
566 int max_step = n_segs - 2;
568 if( step > max_step )
574 bool found_anything =
mergeStep( aLine, current_path, step );
576 if( !found_anything )
595 for(
int segIdx = 0; segIdx < line.
SegmentCount() - 1; ++segIdx )
606 line.
Remove( segIdx + 1 );
620 PNS_DBG( dbg, AddItem, aRoot,
BLUE, 100000, wxT(
"root-line" ) );
636 int rootObtuseCorners = aRoot->
CountCorners( angleMask );
640 wxString::Format(
"opt limit-corner-count root %d maxc %d mask %x",
641 rootObtuseCorners, aLine->
SegmentCount(), angleMask ) );
663 PNS_DBG( dbg, AddShape, &r,
YELLOW, 0, wxT(
"area-constraint" ) );
712 for(
int n = 0; n < n_segs - step; n++ )
716 || aCurrentPath.
IsArcSegment(
static_cast<std::size_t
>( n ) + step ) )
728 for(
int i = 0; i < 2; i++ )
742 path[i] = aCurrentPath;
749 if( cost[0] < cost_orig && cost[0] < cost[1] )
751 else if( cost[1] < cost_orig )
757 aCurrentPath = *picked;
767 bool aPermitDiagonal )
const
782 breakouts.push_back( l );
790 bool aPermitDiagonal )
const
825 l.
Append( intersections[0].p );
827 breakouts.push_back( l );
836 bool aPermitDiagonal )
const
843 breakouts.reserve( 12 );
847 d_offset.
x = ( s.
x > s.
y ) ? ( s.
x - s.
y ) / 2 : 0;
848 d_offset.
y = ( s.
x < s.
y ) ? ( s.
y - s.
x ) / 2 : 0;
858 if( aPermitDiagonal )
860 int l = aWidth + std::min( s.
x, s.
y ) / 2;
865 breakouts.emplace_back(
867 breakouts.emplace_back(
869 breakouts.emplace_back(
871 breakouts.emplace_back(
877 breakouts.emplace_back(
879 breakouts.emplace_back(
881 breakouts.emplace_back(
883 breakouts.emplace_back(
893 bool aPermitDiagonal )
const
895 switch( aItem->
Kind() )
899 const VIA*
via =
static_cast<const VIA*
>( aItem );
908 switch( shape->
Type() )
965 typedef std::tuple<int, long long int, SHAPE_LINE_CHAIN> RtVariant;
966 std::vector<RtVariant> variants;
968 SOLID* solid = dyn_cast<SOLID*>( aPad );
981 int p_end = std::min( aEndVertex, std::min( 3, line.
PointCount() - 1 ) );
984 for(
int p = 1; p <= p_end; p++ )
995 for(
int diag = 0; diag < 2; diag++ )
999 breakout.CPoint( -1 ), line.
CPoint( p ), diag == 0 );
1008 if( ang1 & ForbiddenAngles )
1011 if( breakout.Length() > line.
Length() )
1017 for(
int i = p + 1; i < line.
PointCount(); i++ )
1020 LINE tmp( *aLine, v );
1026 std::get<0>( vp ) = p;
1027 std::get<1>( vp ) = breakout.Length();
1028 std::get<2>( vp ) = aEnd ? v.
Reverse() : v;
1030 variants.push_back( vp );
1042 long long int max_length = 0;
1047 for( RtVariant& vp : variants )
1049 LINE tmp( *aLine, std::get<2>( vp ) );
1051 long long int len = std::get<1>( vp );
1055 if( cost < min_cost || ( cost == min_cost && len > max_length ) )
1057 l_best = std::get<2>( vp );
1058 p_best = std::get<0>( vp );
1061 if( cost <= min_cost )
1062 max_length = std::max<int>( len, max_length );
1064 min_cost = std::min( cost, min_cost );
1132 int thr = aLine->
Width() * 10;
1139 bool endMatch =
false;
1150 if( startMatch && endMatch && len < thr )
1152 for(
int i = 0; i < 2; i++ )
1156 repl =
LINE( *aLine, l2 );
1183 int64_t{ ( ( projOverCoupled - aVertex ).EuclideanNorm() ) } - aPair->
Width();
1200 LINE refLine ( aRefIsP ? aPair->
PLine() : aPair->
NLine(), aNewRef );
1201 LINE coupledLine ( aRefIsP ? aPair->
NLine() : aPair->
PLine(), aNewCoupled );
1203 if( refLine.
Collide( &coupledLine, aNode, refLine.
Layer() ) )
1220 int vStartIdx[1024];
1223 aCoupled, aPair, vStartIdx );
1226 int64_t bestLength = -1;
1231 for(
int i=0; i< nStarts; i++ )
1233 for(
int j = 1; j < aCoupled.
PointCount() - 1; j++ )
1243 int64_t coupledLength = aPair->
CoupledLength( aRef, bypass );
1251 newCoupled.
Replace( si, ei, bypass );
1255 if( coupledLength > bestLength &&
verifyDpBypass( aNode, aPair, aRefIsP, aRef,
1258 bestBypass = newCoupled;
1259 bestLength = coupledLength;
1267 aNewCoupled = bestBypass;
1290 int64_t clenPre = aPair->
CoupledLength( currentPath, coupledPath );
1291 int64_t budget = clenPre / 10;
1293 while( n < n_segs - step )
1307 int64_t deltaCoupled = -1, deltaUni = -1;
1309 newRef = currentPath;
1312 deltaUni = aPair->
CoupledLength ( newRef, coupledPath ) - clenPre + budget;
1316 deltaCoupled = aPair->
CoupledLength( newRef, newCoup ) - clenPre + budget;
1318 if( deltaCoupled >= 0 )
1323 aPair->
SetShape( newRef, newCoup, !aTryP );
1332 aPair->
SetShape( newRef, coupledPath, !aTryP );
1354 int max_step_p = n_segs_p - 2;
1355 int max_step_n = n_segs_n - 2;
1357 if( step_p > max_step_p )
1358 step_p = max_step_p;
1360 if( step_n > max_step_n )
1361 step_n = max_step_n;
1363 if( step_p < 1 && step_n < 1 )
1366 bool found_anything_p =
false;
1367 bool found_anything_n =
false;
1370 found_anything_p =
mergeDpStep( aPair,
true, step_p );
1373 found_anything_n =
mergeDpStep( aPair,
false, step_n );
1375 if( !found_anything_n && !found_anything_p )
1396 const int total = oc + nc;
1398 for(
int i = 0; i < total; i++)
1400 int i_next = (i + 1 == total ? 0 : i + 1);
1403 : aNew.
CPoint( nc - 1 - (i - oc) );
1405 : aNew.
CPoint( nc - 1 - (i_next - oc) );
1406 area += -(int64_t) v0.
y *
v1.
x + (int64_t) v0.
x *
v1.
y;
1469 initial = guide.
Length();
1491 else if ( current + step >= initial )
1500 if ( current == initial )
1524 for(
int step = 0; step < 3; step++ )
1532 l_in = current.
Slice( i, i + 3 );
1534 for(
int dir = 0; dir <= 1; dir++ )
1536 if(
tightenSegment( dir ?
true :
false, aNode, aNewLine, l_in, l_out ) )
1539 opt.
Replace( i, i + 3, l_out );
1543 if( optArea < prevArea )
1552 aOptimized =
LINE( aNewLine, current );
constexpr size_type GetWidth() const
constexpr size_type GetHeight() const
constexpr bool Contains(const Vec &aPoint) const
Represent route directions & corner angles in a 45-degree metric.
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I &aP0, const VECTOR2I &aP1, bool aStartDiagonal=false, CORNER_MODE aMode=CORNER_MODE::MITERED_45) const
Build a 2-segment line chain between points aP0 and aP1 and following 45-degree routing regime.
AngleType Angle(const DIRECTION_45 &aOther) const
Return the type of angle between directions (this) and aOther.
bool IsDiagonal() const
Returns true if the direction is diagonal (e.g.
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
bool IsObtuse(const DIRECTION_45 &aOther) const
bool IsHorizontal() const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
Calculate the cost of a given line, taking corner angles and total length into account.
static int CornerCost(const SHAPE_LINE_CHAIN &aLine)
void Replace(const LINE &aOldLine, const LINE &aNewLine)
void Remove(const LINE &aLine)
void Add(const LINE &aLine)
static int CornerCost(const SEG &aA, const SEG &aB)
bool IsBetter(const COST_ESTIMATOR &aOther, double aLengthTolerance, double aCornerTollerace) const
Basic class for a differential pair.
const SHAPE_LINE_CHAIN & CN() const
const RANGED_NUM< int > GapConstraint() const
double CoupledLength() const
void SetShape(const SHAPE_LINE_CHAIN &aP, const SHAPE_LINE_CHAIN &aN, bool aSwapLanes=false)
const SHAPE_LINE_CHAIN & CP() const
Base class for PNS router board items.
virtual const SHAPE * Shape(int aLayer) const
Return the geometrical shape of the item.
const PNS_LAYER_RANGE & Layers() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
virtual int Layer() const
bool Collide(const ITEM *aHead, const NODE *aNode, int aLayer, COLLISION_SEARCH_CONTEXT *aCtx=nullptr) const
Check for a collision (clearance violation) with between us and item aOther.
bool OfKind(int aKindMask) const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
const std::vector< ITEM * > & LinkList() const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
const VECTOR2I & CPoint(int aIdx) const
void SetShape(const SHAPE_LINE_CHAIN &aLine)
Return the shape of the line.
const SHAPE_LINE_CHAIN & CLine() const
int CountCorners(int aAngles) const
SHAPE_LINE_CHAIN & Line()
const SEG CSegment(int aIdx) const
Set line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
bool IsLinked() const
Check if the segment aLink is a part of the line.
std::vector< LINKED_ITEM * > & Links()
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
Keep the router "world" - i.e.
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
const JOINT * FindJoint(const VECTOR2I &aPos, int aLayer, NET_HANDLE aNet) const
Search for a joint at a given position, layer and belonging to given net.
int QueryJoints(const BOX2I &aBox, std::vector< JOINT * > &aJoints, PNS_LAYER_RANGE aLayerMask=PNS_LAYER_RANGE::All(), int aKindMask=ITEM::ANY_T)
Perform various optimizations of the lines being routed, attempting to make the lines shorter and les...
void SetPreserveVertex(const VECTOR2I &aV)
static bool Optimize(const LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
std::pair< int, int > m_restrictedVertexRange
std::vector< OPT_CONSTRAINT * > m_constraints
~OPTIMIZER()
A quick shortcut to optimize a line without creating and setting up an optimizer.
bool mergeColinear(LINE *aLine)
void cacheAdd(ITEM *aItem, bool aIsStatic)
void removeCachedSegments(LINE *aLine, int aStartVertex=0, int aEndVertex=-1)
bool m_restrictAreaIsStrict
BREAKOUT_LIST computeBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
bool fanoutCleanup(LINE *aLine)
std::vector< SHAPE_LINE_CHAIN > BREAKOUT_LIST
bool mergeFull(LINE *aLine)
bool mergeStep(LINE *aLine, SHAPE_LINE_CHAIN &aCurrentLine, int step)
bool mergeDpStep(DIFF_PAIR *aPair, bool aTryP, int step)
void CacheRemove(ITEM *aItem)
bool mergeObtuse(LINE *aLine)
void SetCollisionMask(int aMask)
bool checkConstraints(int aVertex1, int aVertex2, LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement)
bool checkColliding(ITEM *aItem, bool aUpdateCache=true)
std::unordered_map< ITEM *, CACHED_ITEM > m_cacheTags
bool runSmartPads(LINE *aLine)
bool mergeDpSegments(DIFF_PAIR *aPair)
int smartPadsSingle(LINE *aLine, ITEM *aPad, bool aEnd, int aEndVertex)
ITEM * findPadOrVia(int aLayer, NET_HANDLE aNet, const VECTOR2I &aP) const
void SetEffortLevel(int aEffort)
BREAKOUT_LIST rectBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
BREAKOUT_LIST customBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
BREAKOUT_LIST circleBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
VECTOR2I m_preservedVertex
void addConstraint(OPT_CONSTRAINT *aConstraint)
void ClearCache(bool aStaticOnly=false)
@ LIMIT_CORNER_COUNT
Do not attempt to optimize if the resulting line's corner count is outside the predefined range.
@ SMART_PADS
Reroute pad exits.
@ FANOUT_CLEANUP
Simplify pad-pad and pad-via connections if possible.
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
@ MERGE_COLINEAR
Merge co-linear segments.
@ MERGE_OBTUSE
Reduce corner cost by merging obtuse segments.
SHAPE_INDEX_LIST< ITEM * > m_cache
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual DEBUG_DECORATOR * GetDebugDecorator()=0
ROUTER_IFACE * GetInterface() const
ROUTING_SETTINGS & Settings()
static ROUTER * GetInstance()
DIRECTION_45::CORNER_MODE GetCornerMode() const
const SHAPE * Shape(int aLayer) const override
Return the geometrical shape of the item.
bool Matches(const T &aOther) const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
int Index() const
Return the index of this segment in its parent shape (applicable only to non-local segments).
int Length() const
Return the length (this).
bool ApproxParallel(const SEG &aSeg, int aDistanceThreshold=1) const
bool Collinear(const SEG &aSeg) const
Check if segment aSeg lies on the same line as (this).
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
ecoord SquaredLength() const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
EDA_ANGLE Angle(const SEG &aOther) const
Determine the smallest angle between two segments.
SHAPE_TYPE Type() const
Return the type of the shape.
const VECTOR2I GetCenter() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
const SHAPE_LINE_CHAIN Reverse() const
Reverse point order in the line chain.
bool IsPtOnArc(size_t aPtIndex) const
bool IsClosed() const override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
int PointCount() const
Return the number of points (vertices) in this line chain.
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
void Clear()
Remove all points from the line chain.
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex=-1) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
SHAPE_LINE_CHAIN & Simplify2(bool aRemoveColinear=true)
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
const VECTOR2I & GetPosition() const
const VECTOR2I GetSize() const
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
An abstract shape on 2D plane.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
static constexpr EDA_ANGLE ANGLE_0
static constexpr EDA_ANGLE ANGLE_90
static constexpr EDA_ANGLE ANGLE_45
static constexpr EDA_ANGLE ANGLE_360
Push and Shove diff pair dimensions (gap) settings dialog.
bool tightenSegment(bool dir, NODE *aNode, const LINE &cur, const SHAPE_LINE_CHAIN &in, SHAPE_LINE_CHAIN &out)
SHAPE_RECT ApproximateSegmentAsRect(const SHAPE_SEGMENT &aSeg)
int findCoupledVertices(const VECTOR2I &aVertex, const SEG &aOrigSeg, const SHAPE_LINE_CHAIN &aCoupled, DIFF_PAIR *aPair, int *aIndices)
bool coupledBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aRef, const SHAPE_LINE_CHAIN &aRefBypass, const SHAPE_LINE_CHAIN &aCoupled, SHAPE_LINE_CHAIN &aNewCoupled)
void Tighten(NODE *aNode, const SHAPE_LINE_CHAIN &aOldLine, const LINE &aNewLine, LINE &aOptimized)
bool verifyDpBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aNewRef, const SHAPE_LINE_CHAIN &aNewCoupled)
bool checkDpColliding(NODE *aNode, DIFF_PAIR *aPair, bool aIsP, const SHAPE_LINE_CHAIN &aPath)
static bool pointInside2(const SHAPE_LINE_CHAIN &aL, const VECTOR2I &aP)
Determine if a point is located within a given polygon.
static int64_t shovedArea(const SHAPE_LINE_CHAIN &aOld, const SHAPE_LINE_CHAIN &aNew)
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
#define PNS_DBG(dbg, method,...)
@ SH_RECT
axis-aligned rectangle
@ SH_SIMPLE
simple polygon
bool operator()(ITEM *aOtherItem)
CACHE_VISITOR(const ITEM *aOurItem, NODE *aNode, int aMask)
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
VECTOR2< int32_t > VECTOR2I