48 switch( dir_a.Angle( dir_b ) )
101 double aCornerTolerance )
const
176 auto links = aLine->
Links();
181 for(
int i = aStartVertex; i < aEndVertex - 1; i++ )
208 if( i->second.m_isStatic )
230 if( aVertex1 < aCurrentPath.
PointCount() - 1 && !p1_in && p2_in
253 for(
int i = aVertex1; i < aVertex2; i++ )
291 LINE newPath( *aOriginLine, aCurrentPath );
292 newPath.
Line().
Replace( aVertex1, aVertex2, aReplacement );
327 for(
size_t i = 1; i <= cnt; ++i )
331 if( ipNext.
y == aP.
y )
333 if( ( ipNext.
x == aP.
x )
334 || ( ip.
y == aP.
y && ( ( ipNext.
x > aP.
x ) == ( ip.
x < aP.
x ) ) ) )
338 if( ( ip.
y < aP.
y ) != ( ipNext.
y < aP.
y ) )
348 double d =
static_cast<double>( ip.
x - aP.
x ) *
349 static_cast<double>( ipNext.
y - aP.
y ) -
350 static_cast<double>( ipNext.
x - aP.
x ) *
351 static_cast<double>( ip.
y - aP.
y );
356 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
364 double d = ( (double) ip.
x - aP.
x ) * ( (
double) ipNext.
y - aP.
y )
365 - ( (double) ipNext.
x - aP.
x ) * ( (
double) ip.
y - aP.
y );
370 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
394 std::vector<JOINT*> joints;
401 for(
JOINT* j : joints )
403 if( j->Net() == aOriginLine->
Net() )
408 bool falsePositive =
false;
410 for(
int k = 0; k < encPoly.
PointCount(); k++ )
412 if( encPoly.
CPoint(k) == j->Pos() )
414 falsePositive =
true;
435 return static_cast<bool>(
m_world->CheckColliding( aItem ) );
451 if( !c->Check( aVertex1, aVertex2, aOriginLine, aCurrentPath, aReplacement ) )
461 LINE tmp( *aLine, aOptPath );
482 int max_step = n_segs - 2;
484 if( step > max_step )
489 line = std::move( current_path );
493 bool found_anything =
false;
495 for(
int n = 0; n < n_segs - step; n++ )
505 s1opt =
SEG( s1.
A, ip );
506 s2opt =
SEG( ip, s2.
B );
515 LINE opt_track( *aLine, opt_path );
523 found_anything =
true;
530 if( !found_anything )
534 line = std::move( current_path );
561 int max_step = n_segs - 2;
563 if( step > max_step )
569 bool found_anything =
mergeStep( aLine, current_path, step );
571 if( !found_anything )
590 for(
int segIdx = 0; segIdx < line.
SegmentCount() - 1; ++segIdx )
601 line.
Remove( segIdx + 1 );
623 int rootObtuseCorners = aRoot->
CountCorners( angleMask );
699 for(
int n = 0; n < n_segs - step; n++ )
703 || aCurrentPath.
IsArcSegment(
static_cast<std::size_t
>( n ) + step ) )
715 for(
int i = 0; i < 2; i++ )
729 path[i] = aCurrentPath;
736 if( cost[0] < cost_orig && cost[0] < cost[1] )
738 else if( cost[1] < cost_orig )
744 aCurrentPath = *picked;
754 bool aPermitDiagonal )
const
769 breakouts.push_back( l );
777 bool aPermitDiagonal )
const
812 l.
Append( intersections[0].p );
814 breakouts.push_back( l );
823 bool aPermitDiagonal )
const
830 breakouts.reserve( 12 );
834 d_offset.
x = ( s.
x > s.
y ) ? ( s.
x - s.
y ) / 2 : 0;
835 d_offset.
y = ( s.
x < s.
y ) ? ( s.
y - s.
x ) / 2 : 0;
845 if( aPermitDiagonal )
847 int l = aWidth + std::min( s.
x, s.
y ) / 2;
851 breakouts.emplace_back(
853 breakouts.emplace_back(
855 breakouts.emplace_back(
857 breakouts.emplace_back(
863 breakouts.emplace_back(
865 breakouts.emplace_back(
867 breakouts.emplace_back(
869 breakouts.emplace_back(
879 bool aPermitDiagonal )
const
881 switch( aItem->
Kind() )
885 const VIA*
via =
static_cast<const VIA*
>( aItem );
894 switch( shape->
Type() )
929 const JOINT* jt =
m_world->FindJoint( aP, aLayer, aNet );
951 typedef std::tuple<int, long long int, SHAPE_LINE_CHAIN> RtVariant;
952 std::vector<RtVariant> variants;
967 int p_end = std::min( aEndVertex, std::min( 3, line.
PointCount() - 1 ) );
970 for(
int p = 1; p <= p_end; p++ )
981 for(
int diag = 0; diag < 2; diag++ )
985 breakout.CLastPoint(), line.
CPoint( p ), diag == 0 );
994 if( ang1 & ForbiddenAngles )
997 if( breakout.Length() > line.
Length() )
1003 for(
int i = p + 1; i < line.
PointCount(); i++ )
1006 LINE tmp( *aLine, v );
1012 std::get<0>( vp ) = p;
1013 std::get<1>( vp ) = breakout.Length();
1014 std::get<2>( vp ) = aEnd ? v.
Reverse() : v;
1016 variants.push_back( std::move( vp ) );
1028 long long int max_length = 0;
1033 for( RtVariant& vp : variants )
1035 LINE tmp( *aLine, std::get<2>( vp ) );
1037 long long int len = std::get<1>( vp );
1041 if( cost < min_cost || ( cost == min_cost && len > max_length ) )
1043 l_best = std::get<2>( vp );
1044 p_best = std::get<0>( vp );
1047 if( cost <= min_cost )
1048 max_length = std::max<int>( len, max_length );
1050 min_cost = std::min( cost, min_cost );
1096 opt.SetEffortLevel( aEffortLevel );
1097 opt.SetCollisionMask( -1 );
1100 opt.SetPreserveVertex( aV );
1103 return opt.Optimize( &tmp, aLine );
1119 int thr = aLine->
Width() * 10;
1126 bool endMatch =
false;
1137 if( startMatch && endMatch && len < thr )
1139 for(
int i = 0; i < 2; i++ )
1143 repl =
LINE( *aLine, l2 );
1145 if( !
m_world->CheckColliding( &repl ) )
1170 int64_t{ ( ( projOverCoupled - aVertex ).EuclideanNorm() ) } - aPair->
Width();
1187 LINE refLine ( aRefIsP ? aPair->
PLine() : aPair->
NLine(), aNewRef );
1188 LINE coupledLine ( aRefIsP ? aPair->
NLine() : aPair->
PLine(), aNewCoupled );
1190 if( refLine.
Collide( &coupledLine, aNode, refLine.
Layer() ) )
1207 int vStartIdx[1024];
1210 aCoupled, aPair, vStartIdx );
1213 int64_t bestLength = -1;
1218 for(
int i=0; i< nStarts; i++ )
1220 for(
int j = 1; j < aCoupled.
PointCount() - 1; j++ )
1230 int64_t coupledLength = aPair->
CoupledLength( aRef, bypass );
1238 newCoupled.
Replace( si, ei, bypass );
1242 if( coupledLength > bestLength &&
verifyDpBypass( aNode, aPair, aRefIsP, aRef,
1245 bestBypass = std::move( newCoupled );
1246 bestLength = coupledLength;
1254 aNewCoupled = std::move( bestBypass );
1277 int64_t clenPre = aPair->
CoupledLength( currentPath, coupledPath );
1278 int64_t budget = clenPre / 10;
1280 while( n < n_segs - step )
1294 int64_t deltaCoupled = -1, deltaUni = -1;
1296 newRef = currentPath;
1299 deltaUni = aPair->
CoupledLength ( newRef, coupledPath ) - clenPre + budget;
1303 deltaCoupled = aPair->
CoupledLength( newRef, newCoup ) - clenPre + budget;
1305 if( deltaCoupled >= 0 )
1310 aPair->
SetShape( newRef, newCoup, !aTryP );
1319 aPair->
SetShape( newRef, coupledPath, !aTryP );
1341 int max_step_p = n_segs_p - 2;
1342 int max_step_n = n_segs_n - 2;
1344 if( step_p > max_step_p )
1345 step_p = max_step_p;
1347 if( step_n > max_step_n )
1348 step_n = max_step_n;
1350 if( step_p < 1 && step_n < 1 )
1353 bool found_anything_p =
false;
1354 bool found_anything_n =
false;
1357 found_anything_p =
mergeDpStep( aPair,
true, step_p );
1360 found_anything_n =
mergeDpStep( aPair,
false, step_n );
1362 if( !found_anything_n && !found_anything_p )
1383 const int total = oc + nc;
1385 for(
int i = 0; i < total; i++)
1387 int i_next = (i + 1 == total ? 0 : i + 1);
1390 : aNew.
CPoint( nc - 1 - (i - oc) );
1392 : aNew.
CPoint( nc - 1 - (i_next - oc) );
1393 area += -(int64_t) v0.
y *
v1.x + (int64_t) v0.
x *
v1.y;
1453 initial = guide.
Length();
1475 else if ( current + step >= initial )
1484 if ( current == initial )
1490 out = std::move( snew );
1505 for(
int step = 0; step < 3; step++ )
1513 l_in = current.
Slice( i, i + 3 );
1515 for(
int dir = 0; dir <= 1; dir++ )
1517 if(
tightenSegment( dir ?
true :
false, aNode, aNewLine, l_in, l_out ) )
1520 opt.
Replace( i, i + 3, l_out );
1524 if( optArea < prevArea )
1525 current = std::move( opt );
1533 aOptimized =
LINE( aNewLine, current );
constexpr size_type GetWidth() const
constexpr size_type GetHeight() const
Represent route directions & corner angles in a 45-degree metric.
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I &aP0, const VECTOR2I &aP1, bool aStartDiagonal=false, CORNER_MODE aMode=CORNER_MODE::MITERED_45) const
Build a 2-segment line chain between points aP0 and aP1 and following 45-degree routing regime.
AngleType Angle(const DIRECTION_45 &aOther) const
Return the type of angle between directions (this) and aOther.
bool IsDiagonal() const
Returns true if the direction is diagonal (e.g.
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
bool IsObtuse(const DIRECTION_45 &aOther) const
bool IsHorizontal() const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
void Replace(const LINE &aOldLine, const LINE &aNewLine)
void Remove(const LINE &aLine)
void Add(const LINE &aLine)
static int CornerCost(const SEG &aA, const SEG &aB)
bool IsBetter(const COST_ESTIMATOR &aOther, double aLengthTolerance, double aCornerTollerace) const
Basic class for a differential pair.
const SHAPE_LINE_CHAIN & CN() const
const RANGED_NUM< int > GapConstraint() const
double CoupledLength() const
void SetShape(const SHAPE_LINE_CHAIN &aP, const SHAPE_LINE_CHAIN &aN, bool aSwapLanes=false)
const SHAPE_LINE_CHAIN & CP() const
Base class for PNS router board items.
virtual const SHAPE * Shape(int aLayer) const
Return the geometrical shape of the item.
const PNS_LAYER_RANGE & Layers() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
virtual int Layer() const
bool Collide(const ITEM *aHead, const NODE *aNode, int aLayer, COLLISION_SEARCH_CONTEXT *aCtx=nullptr) const
Check for a collision (clearance violation) with between us and item aOther.
bool OfKind(int aKindMask) const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
const std::vector< ITEM * > & LinkList() const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
const VECTOR2I & CPoint(int aIdx) const
void SetShape(const SHAPE_LINE_CHAIN &aLine)
Return the shape of the line.
const SHAPE_LINE_CHAIN & CLine() const
const VECTOR2I & CLastPoint() const
int CountCorners(int aAngles) const
SHAPE_LINE_CHAIN & Line()
const SEG CSegment(int aIdx) const
Set line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
bool IsLinked() const
Check if the segment aLink is a part of the line.
std::vector< LINKED_ITEM * > & Links()
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
Keep the router "world" - i.e.
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
std::pair< int, int > m_restrictedVertexRange
std::vector< OPT_CONSTRAINT * > m_constraints
~OPTIMIZER()
A quick shortcut to optimize a line without creating and setting up an optimizer.
bool mergeColinear(LINE *aLine)
void cacheAdd(ITEM *aItem, bool aIsStatic)
void removeCachedSegments(LINE *aLine, int aStartVertex=0, int aEndVertex=-1)
bool m_restrictAreaIsStrict
BREAKOUT_LIST computeBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
bool fanoutCleanup(LINE *aLine)
std::vector< SHAPE_LINE_CHAIN > BREAKOUT_LIST
bool mergeFull(LINE *aLine)
bool mergeStep(LINE *aLine, SHAPE_LINE_CHAIN &aCurrentLine, int step)
bool mergeDpStep(DIFF_PAIR *aPair, bool aTryP, int step)
void CacheRemove(ITEM *aItem)
bool mergeObtuse(LINE *aLine)
bool checkConstraints(int aVertex1, int aVertex2, LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement)
bool checkColliding(ITEM *aItem, bool aUpdateCache=true)
std::unordered_map< ITEM *, CACHED_ITEM > m_cacheTags
bool runSmartPads(LINE *aLine)
bool mergeDpSegments(DIFF_PAIR *aPair)
int smartPadsSingle(LINE *aLine, ITEM *aPad, bool aEnd, int aEndVertex)
ITEM * findPadOrVia(int aLayer, NET_HANDLE aNet, const VECTOR2I &aP) const
BREAKOUT_LIST rectBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
BREAKOUT_LIST customBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
BREAKOUT_LIST circleBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
VECTOR2I m_preservedVertex
static bool Optimize(LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
void addConstraint(OPT_CONSTRAINT *aConstraint)
void ClearCache(bool aStaticOnly=false)
@ LIMIT_CORNER_COUNT
Do not attempt to optimize if the resulting line's corner count is outside the predefined range.
@ SMART_PADS
Reroute pad exits.
@ FANOUT_CLEANUP
Simplify pad-pad and pad-via connections if possible.
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
@ MERGE_COLINEAR
Merge co-linear segments.
@ MERGE_OBTUSE
Reduce corner cost by merging obtuse segments.
SHAPE_INDEX_LIST< ITEM * > m_cache
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
ROUTING_SETTINGS & Settings()
static ROUTER * GetInstance()
DIRECTION_45::CORNER_MODE GetCornerMode() const
const SHAPE * Shape(int aLayer) const override
Return the geometrical shape of the item.
bool Matches(const T &aOther) const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
int Index() const
Return the index of this segment in its parent shape (applicable only to non-local segments).
int Length() const
Return the length (this).
bool ApproxParallel(const SEG &aSeg, int aDistanceThreshold=1) const
bool Collinear(const SEG &aSeg) const
Check if segment aSeg lies on the same line as (this).
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
ecoord SquaredLength() const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
EDA_ANGLE Angle(const SEG &aOther) const
Determine the smallest angle between two segments.
SHAPE_TYPE Type() const
Return the type of the shape.
const VECTOR2I GetCenter() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
const SHAPE_LINE_CHAIN Reverse() const
Reverse point order in the line chain.
bool IsPtOnArc(size_t aPtIndex) const
bool IsClosed() const override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
int PointCount() const
Return the number of points (vertices) in this line chain.
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
void Clear()
Remove all points from the line chain.
SHAPE_LINE_CHAIN & Simplify2(bool aRemoveColinear=true)
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
int SegmentCount() const
Return the number of segments in this line chain.
const VECTOR2I & CLastPoint() const
Return the last point in the line chain.
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
const VECTOR2I & GetPosition() const
const VECTOR2I GetSize() const
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
An abstract shape on 2D plane.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
static constexpr EDA_ANGLE ANGLE_0
static constexpr EDA_ANGLE ANGLE_90
static constexpr EDA_ANGLE ANGLE_45
static constexpr EDA_ANGLE ANGLE_360
Push and Shove diff pair dimensions (gap) settings dialog.
bool tightenSegment(bool dir, NODE *aNode, const LINE &cur, const SHAPE_LINE_CHAIN &in, SHAPE_LINE_CHAIN &out)
SHAPE_RECT ApproximateSegmentAsRect(const SHAPE_SEGMENT &aSeg)
int findCoupledVertices(const VECTOR2I &aVertex, const SEG &aOrigSeg, const SHAPE_LINE_CHAIN &aCoupled, DIFF_PAIR *aPair, int *aIndices)
bool coupledBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aRef, const SHAPE_LINE_CHAIN &aRefBypass, const SHAPE_LINE_CHAIN &aCoupled, SHAPE_LINE_CHAIN &aNewCoupled)
void Tighten(NODE *aNode, const SHAPE_LINE_CHAIN &aOldLine, const LINE &aNewLine, LINE &aOptimized)
bool verifyDpBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aNewRef, const SHAPE_LINE_CHAIN &aNewCoupled)
bool checkDpColliding(NODE *aNode, DIFF_PAIR *aPair, bool aIsP, const SHAPE_LINE_CHAIN &aPath)
static bool pointInside2(const SHAPE_LINE_CHAIN &aL, const VECTOR2I &aP)
Determine if a point is located within a given polygon.
static int64_t shovedArea(const SHAPE_LINE_CHAIN &aOld, const SHAPE_LINE_CHAIN &aNew)
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
@ SH_RECT
axis-aligned rectangle
@ SH_SIMPLE
simple polygon
bool operator()(ITEM *aOtherItem)
CACHE_VISITOR(const ITEM *aOurItem, NODE *aNode, int aMask)
wxString result
Test unit parsing edge cases and error handling.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Casted dyn_cast(From aObject)
A lightweight dynamic downcast.
VECTOR2< int32_t > VECTOR2I