48 switch( dir_a.Angle( dir_b ) )
101 double aCornerTolerance )
const
176 auto links = aLine->
Links();
181 for(
int i = aStartVertex; i < aEndVertex - 1; i++ )
208 if( i->second.m_isStatic )
230 if( aVertex1 < aCurrentPath.
PointCount() - 1 && !p1_in && p2_in
253 for(
int i = aVertex1; i < aVertex2; i++ )
291 LINE newPath( *aOriginLine, aCurrentPath );
292 newPath.
Line().
Replace( aVertex1, aVertex2, aReplacement );
310 [](
const SEG& aS1,
const SEG& aS2 ) ->
bool
322 for(
int i = 0; i < replSegs - 1; i++ )
324 if( !isAngleOk( aReplacement.
CSegment( i ), aReplacement.
CSegment( i + 1 ) ) )
331 SEG lastReplSeg = aReplacement.
CSegment( replSegs - 1 );
335 if( !isAngleOk( aCurrentPath.
CSegment( aVertex1 - 1 ), firstReplSeg ) )
339 if( aVertex2 < pathSegs )
341 if( !isAngleOk( lastReplSeg, aCurrentPath.
CSegment( aVertex2 ) ) )
370 for(
size_t i = 1; i <= cnt; ++i )
374 if( ipNext.
y == aP.
y )
376 if( ( ipNext.
x == aP.
x )
377 || ( ip.
y == aP.
y && ( ( ipNext.
x > aP.
x ) == ( ip.
x < aP.
x ) ) ) )
381 if( ( ip.
y < aP.
y ) != ( ipNext.
y < aP.
y ) )
391 double d =
static_cast<double>( ip.
x - aP.
x ) *
392 static_cast<double>( ipNext.
y - aP.
y ) -
393 static_cast<double>( ipNext.
x - aP.
x ) *
394 static_cast<double>( ip.
y - aP.
y );
399 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
407 double d = ( (double) ip.
x - aP.
x ) * ( (
double) ipNext.
y - aP.
y )
408 - ( (double) ipNext.
x - aP.
x ) * ( (
double) ip.
y - aP.
y );
413 if( ( d > 0 ) == ( ipNext.
y > ip.
y ) )
437 std::vector<JOINT*> joints;
444 for(
JOINT* j : joints )
446 if( j->Net() == aOriginLine->
Net() )
451 bool falsePositive =
false;
453 for(
int k = 0; k < encPoly.
PointCount(); k++ )
455 if( encPoly.
CPoint(k) == j->Pos() )
457 falsePositive =
true;
478 return static_cast<bool>(
m_world->CheckColliding( aItem ) );
494 if( !c->Check( aVertex1, aVertex2, aOriginLine, aCurrentPath, aReplacement ) )
504 LINE tmp( *aLine, aOptPath );
525 int max_step = n_segs - 2;
527 if( step > max_step )
532 line = std::move( current_path );
536 bool found_anything =
false;
538 for(
int n = 0; n < n_segs - step; n++ )
548 s1opt =
SEG( s1.
A, ip );
549 s2opt =
SEG( ip, s2.
B );
558 LINE opt_track( *aLine, opt_path );
566 found_anything =
true;
573 if( !found_anything )
577 line = std::move( current_path );
604 int max_step = n_segs - 2;
606 if( step > max_step )
612 bool found_anything =
mergeStep( aLine, current_path, step );
614 if( !found_anything )
633 for(
int segIdx = 0; segIdx < line.
SegmentCount() - 1; ++segIdx )
644 line.
Remove( segIdx + 1 );
666 int rootObtuseCorners = aRoot->
CountCorners( angleMask );
742 if( aVIdx <= 0 || aVIdx >=
path.PointCount() - 1 )
745 if(
path.IsArcSegment( aVIdx - 1 ) ||
path.IsArcSegment( aVIdx ) )
748 const SEG s1 =
path.CSegment( aVIdx - 1 );
749 const SEG s2 =
path.CSegment( aVIdx );
763 double bestArea = std::numeric_limits<double>::max();
765 for(
int posture = 0; posture < 2; posture++ )
780 for(
int j = bypass.
PointCount() - 1; j >= 0; j-- )
785 if(
double area =
std::abs( loop.
Area() ); area < bestArea )
814 if(
path.IsArcSegment( anchorIdx - 1 ) ||
path.IsArcSegment( anchorIdx ) )
817 bool changed =
false;
819 if( anchorIdx >=
path.PointCount() - 1 )
837 if( anchorIdx > 0 && anchorIdx <
path.PointCount() - 1 )
865 for(
int n = 0; n < n_segs - step; n++ )
869 || aCurrentPath.
IsArcSegment(
static_cast<std::size_t
>( n ) + step ) )
881 for(
int i = 0; i < 2; i++ )
895 path[i] = aCurrentPath;
902 if( cost[0] < cost_orig && cost[0] < cost[1] )
904 else if( cost[1] < cost_orig )
910 aCurrentPath = *picked;
920 bool aPermitDiagonal )
const
935 breakouts.push_back( l );
943 bool aPermitDiagonal )
const
978 l.
Append( intersections[0].p );
980 breakouts.push_back( l );
989 bool aPermitDiagonal )
const
996 breakouts.reserve( 12 );
1000 d_offset.
x = ( s.
x > s.
y ) ? ( s.
x - s.
y ) / 2 : 0;
1001 d_offset.
y = ( s.
x < s.
y ) ? ( s.
y - s.
x ) / 2 : 0;
1011 if( aPermitDiagonal )
1013 int l = aWidth + std::min( s.
x, s.
y ) / 2;
1017 breakouts.emplace_back(
1019 breakouts.emplace_back(
1021 breakouts.emplace_back(
1023 breakouts.emplace_back(
1029 breakouts.emplace_back(
1031 breakouts.emplace_back(
1033 breakouts.emplace_back(
1035 breakouts.emplace_back(
1045 bool aPermitDiagonal )
const
1047 switch( aItem->
Kind() )
1051 const VIA*
via =
static_cast<const VIA*
>( aItem );
1060 switch( shape->
Type() )
1095 const JOINT* jt =
m_world->FindJoint( aP, aLayer, aNet );
1117 typedef std::tuple<int, long long int, SHAPE_LINE_CHAIN> RtVariant;
1118 std::vector<RtVariant> variants;
1133 int p_end = std::min( aEndVertex, std::min( 3, line.
PointCount() - 1 ) );
1136 for(
int p = 1; p <= p_end; p++ )
1147 for(
int diag = 0; diag < 2; diag++ )
1151 breakout.CLastPoint(), line.
CPoint( p ), diag == 0 );
1160 if( ang1 & ForbiddenAngles )
1163 if( breakout.Length() > line.
Length() )
1169 for(
int i = p + 1; i < line.
PointCount(); i++ )
1172 LINE tmp( *aLine, v );
1178 std::get<0>( vp ) = p;
1179 std::get<1>( vp ) = breakout.Length();
1180 std::get<2>( vp ) = aEnd ? v.
Reverse() : v;
1182 variants.push_back( std::move( vp ) );
1194 long long int max_length = 0;
1199 for( RtVariant& vp : variants )
1201 LINE tmp( *aLine, std::get<2>( vp ) );
1203 long long int len = std::get<1>( vp );
1207 if( cost < min_cost || ( cost == min_cost && len > max_length ) )
1209 l_best = std::get<2>( vp );
1210 p_best = std::get<0>( vp );
1213 if( cost <= min_cost )
1214 max_length = std::max<int>( len, max_length );
1216 min_cost = std::min( cost, min_cost );
1262 opt.SetEffortLevel( aEffortLevel );
1263 opt.SetCollisionMask( -1 );
1266 opt.SetPreserveVertex( aV );
1269 return opt.Optimize( &tmp, aLine );
1285 int thr = aLine->
Width() * 10;
1292 bool endMatch =
false;
1303 if( startMatch && endMatch && len < thr )
1305 for(
int i = 0; i < 2; i++ )
1309 repl =
LINE( *aLine, l2 );
1311 if( !
m_world->CheckColliding( &repl ) )
1335 int64_t{ ( ( projOverCoupled - aVertex ).EuclideanNorm() ) } - aPair->
Dimensions().
Width();
1352 LINE refLine ( aRefIsP ? aPair->
PLine() : aPair->
NLine(), aNewRef );
1353 LINE coupledLine ( aRefIsP ? aPair->
NLine() : aPair->
PLine(), aNewCoupled );
1355 if( refLine.
Collide( &coupledLine, aNode, refLine.
Layer() ) )
1372 int vStartIdx[1024];
1375 aCoupled, aPair, vStartIdx );
1378 int64_t bestLength = -1;
1383 for(
int i=0; i< nStarts; i++ )
1385 for(
int j = 1; j < aCoupled.
PointCount() - 1; j++ )
1396 int64_t coupledLength;
1398 std::tie(coupledLength, tmp)= aPair->
CoupledLength( aRef, bypass );
1406 newCoupled.
Replace( si, ei, bypass );
1410 if( coupledLength > bestLength &&
verifyDpBypass( aNode, aPair, aRefIsP, aRef,
1413 bestBypass = std::move( newCoupled );
1414 bestLength = coupledLength;
1422 aNewCoupled = std::move( bestBypass );
1447 std::tie(clenPre, tmp) = aPair->
CoupledLength( currentPath, coupledPath );
1448 int64_t budget = clenPre / 10;
1450 while( n < n_segs - step )
1464 int64_t deltaCoupled = -1, deltaUni = -1;
1466 newRef = currentPath;
1469 std::tie(deltaUni, tmp2) = aPair->
CoupledLength ( newRef, coupledPath );
1470 deltaUni += (- clenPre + budget);
1474 std::tie(deltaCoupled, tmp) = aPair->
CoupledLength( newRef, newCoup );
1475 deltaCoupled += (- clenPre + budget);
1477 if( deltaCoupled >= 0 )
1482 aPair->
SetShape( newRef, newCoup, !aTryP );
1491 aPair->
SetShape( newRef, coupledPath, !aTryP );
1513 int max_step_p = n_segs_p - 2;
1514 int max_step_n = n_segs_n - 2;
1516 if( step_p > max_step_p )
1517 step_p = max_step_p;
1519 if( step_n > max_step_n )
1520 step_n = max_step_n;
1522 if( step_p < 1 && step_n < 1 )
1525 bool found_anything_p =
false;
1526 bool found_anything_n =
false;
1529 found_anything_p =
mergeDpStep( aPair,
true, step_p );
1532 found_anything_n =
mergeDpStep( aPair,
false, step_n );
1534 if( !found_anything_n && !found_anything_p )
1555 const int total = oc + nc;
1557 for(
int i = 0; i < total; i++)
1559 int i_next = (i + 1 == total ? 0 : i + 1);
1562 : aNew.
CPoint( nc - 1 - (i - oc) );
1564 : aNew.
CPoint( nc - 1 - (i_next - oc) );
1565 area += -(int64_t) v0.
y *
v1.x + (int64_t) v0.
x *
v1.y;
1625 initial = guide.
Length();
1647 else if ( current + step >= initial )
1656 if ( current == initial )
1662 out = std::move( snew );
1676 for(
int step = 0; step < 3; step++ )
1684 l_in = current.
Slice( i, i + 3 );
1686 for(
int dir = 0; dir <= 1; dir++ )
1688 if(
tightenSegment( dir ?
true :
false, aNode, aNewLine, l_in, l_out ) )
1691 opt.
Replace( i, i + 3, l_out );
1695 if( optArea < prevArea )
1696 current = std::move( opt );
1704 aOptimized =
LINE( aNewLine, current );
constexpr size_type GetWidth() const
constexpr size_type GetHeight() const
Represent route directions & corner angles in a 45-degree metric.
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I &aP0, const VECTOR2I &aP1, bool aStartDiagonal=false, CORNER_MODE aMode=CORNER_MODE::MITERED_45) const
Build a 2-segment line chain between points aP0 and aP1 and following 45-degree routing regime.
AngleType Angle(const DIRECTION_45 &aOther) const
Return the type of angle between directions (this) and aOther.
AngleType
Represent kind of angle formed by vectors heading in two DIRECTION_45s.
bool IsDiagonal() const
Returns true if the direction is diagonal (e.g.
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
bool IsObtuse(const DIRECTION_45 &aOther) const
bool IsHorizontal() const
bool Matches(const T v) const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
void Replace(const LINE &aOldLine, const LINE &aNewLine)
void Remove(const LINE &aLine)
void Add(const LINE &aLine)
static int CornerCost(const SEG &aA, const SEG &aB)
bool IsBetter(const COST_ESTIMATOR &aOther, double aLengthTolerance, double aCornerTollerace) const
Basic class for a differential pair.
const SHAPE_LINE_CHAIN & CN() const
double CoupledLength() const
const DP_DIMENSIONS & Dimensions() const
void SetShape(const SHAPE_LINE_CHAIN &aP, const SHAPE_LINE_CHAIN &aN, bool aSwapLanes=false)
const SHAPE_LINE_CHAIN & CP() const
const DP_GAP_CONSTRAINT GapConstraint() const
Base class for PNS router board items.
virtual const SHAPE * Shape(int aLayer) const
Return the geometrical shape of the item.
const PNS_LAYER_RANGE & Layers() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
virtual int Layer() const
bool Collide(const ITEM *aHead, const NODE *aNode, int aLayer, COLLISION_SEARCH_CONTEXT *aCtx=nullptr) const
Check for a collision (clearance violation) with between us and item aOther.
bool OfKind(int aKindMask) const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
const std::vector< ITEM * > & LinkList() const
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
const VECTOR2I & CPoint(int aIdx) const
void SetShape(const SHAPE_LINE_CHAIN &aLine)
Return the shape of the line.
const SHAPE_LINE_CHAIN & CLine() const
const VECTOR2I & CLastPoint() const
int CountCorners(int aAngles) const
SHAPE_LINE_CHAIN & Line()
const SEG CSegment(int aIdx) const
Set line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
bool IsLinked() const
Check if the segment aLink is a part of the line.
std::vector< LINKED_ITEM * > & Links()
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
Keep the router "world" - i.e.
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
std::pair< int, int > m_restrictedVertexRange
std::vector< OPT_CONSTRAINT * > m_constraints
~OPTIMIZER()
A quick shortcut to optimize a line without creating and setting up an optimizer.
bool mergeColinear(LINE *aLine)
void cacheAdd(ITEM *aItem, bool aIsStatic)
void removeCachedSegments(LINE *aLine, int aStartVertex=0, int aEndVertex=-1)
bool m_restrictAreaIsStrict
bool dragFixCorners(LINE *aLine)
BREAKOUT_LIST computeBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
bool fanoutCleanup(LINE *aLine)
std::vector< SHAPE_LINE_CHAIN > BREAKOUT_LIST
bool mergeFull(LINE *aLine)
bool mergeStep(LINE *aLine, SHAPE_LINE_CHAIN &aCurrentLine, int step)
bool mergeDpStep(DIFF_PAIR *aPair, bool aTryP, int step)
void CacheRemove(ITEM *aItem)
bool mergeObtuse(LINE *aLine)
bool checkConstraints(int aVertex1, int aVertex2, LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement)
bool checkColliding(ITEM *aItem, bool aUpdateCache=true)
std::unordered_map< ITEM *, CACHED_ITEM > m_cacheTags
bool runSmartPads(LINE *aLine)
bool mergeDpSegments(DIFF_PAIR *aPair)
int smartPadsSingle(LINE *aLine, ITEM *aPad, bool aEnd, int aEndVertex)
bool dragFixCorner(LINE *aLine, int aVIdx)
ITEM * findPadOrVia(int aLayer, NET_HANDLE aNet, const VECTOR2I &aP) const
BREAKOUT_LIST rectBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
BREAKOUT_LIST customBreakouts(int aWidth, const ITEM *aItem, bool aPermitDiagonal) const
BREAKOUT_LIST circleBreakouts(int aWidth, const SHAPE *aShape, bool aPermitDiagonal) const
VECTOR2I m_preservedVertex
static bool Optimize(LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
void addConstraint(OPT_CONSTRAINT *aConstraint)
void ClearCache(bool aStaticOnly=false)
@ LIMIT_CORNER_COUNT
Do not attempt to optimize if the resulting line's corner count is outside the predefined range.
@ SMART_PADS
Reroute pad exits.
@ FANOUT_CLEANUP
Simplify pad-pad and pad-via connections if possible.
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
@ MERGE_COLINEAR
Merge co-linear segments.
@ MERGE_OBTUSE
Reduce corner cost by merging obtuse segments.
@ REQUIRE_OBTUSE_ANGLES
Try to prevent 90-degree or acute corners in a drag.
SHAPE_INDEX_LIST< ITEM * > m_cache
bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
virtual bool Check(int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override
ROUTING_SETTINGS & Settings()
static ROUTER * GetInstance()
DIRECTION_45::CORNER_MODE GetCornerMode() const
const SHAPE * Shape(int aLayer) const override
Return the geometrical shape of the item.
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
int Index() const
Return the index of this segment in its parent shape (applicable only to non-local segments).
int Length() const
Return the length (this).
bool ApproxParallel(const SEG &aSeg, int aDistanceThreshold=1) const
bool Collinear(const SEG &aSeg) const
Check if segment aSeg lies on the same line as (this).
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
ecoord SquaredLength() const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
EDA_ANGLE Angle(const SEG &aOther) const
Determine the smallest angle between two segments.
SHAPE_TYPE Type() const
Return the type of the shape.
const VECTOR2I GetCenter() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
const SHAPE_LINE_CHAIN Reverse() const
Reverse point order in the line chain.
bool IsPtOnArc(size_t aPtIndex) const
bool IsClosed() const override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
int PointCount() const
Return the number of points (vertices) in this line chain.
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
void Clear()
Remove all points from the line chain.
double Area(bool aAbsolute=true) const
Return the area of this chain.
SHAPE_LINE_CHAIN & Simplify2(bool aRemoveColinear=true)
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
int SegmentCount() const
Return the number of segments in this line chain.
const VECTOR2I & CLastPoint() const
Return the last point in the line chain.
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
const VECTOR2I & GetPosition() const
const VECTOR2I GetSize() const
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
const SHAPE_LINE_CHAIN & Vertices() const
Return the list of vertices defining this simple polygon.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
An abstract shape on 2D plane.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
static constexpr EDA_ANGLE ANGLE_0
static constexpr EDA_ANGLE ANGLE_90
static constexpr EDA_ANGLE ANGLE_45
static constexpr EDA_ANGLE ANGLE_360
Push and Shove diff pair dimensions (gap) settings dialog.
bool tightenSegment(bool dir, NODE *aNode, const LINE &cur, const SHAPE_LINE_CHAIN &in, SHAPE_LINE_CHAIN &out)
SHAPE_RECT ApproximateSegmentAsRect(const SHAPE_SEGMENT &aSeg)
int findCoupledVertices(const VECTOR2I &aVertex, const SEG &aOrigSeg, const SHAPE_LINE_CHAIN &aCoupled, DIFF_PAIR *aPair, int *aIndices)
bool coupledBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aRef, const SHAPE_LINE_CHAIN &aRefBypass, const SHAPE_LINE_CHAIN &aCoupled, SHAPE_LINE_CHAIN &aNewCoupled)
void Tighten(NODE *aNode, const SHAPE_LINE_CHAIN &aOldLine, const LINE &aNewLine, LINE &aOptimized)
bool verifyDpBypass(NODE *aNode, DIFF_PAIR *aPair, bool aRefIsP, const SHAPE_LINE_CHAIN &aNewRef, const SHAPE_LINE_CHAIN &aNewCoupled)
bool checkDpColliding(NODE *aNode, DIFF_PAIR *aPair, bool aIsP, const SHAPE_LINE_CHAIN &aPath)
static bool pointInside2(const SHAPE_LINE_CHAIN &aL, const VECTOR2I &aP)
Determine if a point is located within a given polygon.
static int64_t shovedArea(const SHAPE_LINE_CHAIN &aOld, const SHAPE_LINE_CHAIN &aNew)
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
@ SH_RECT
axis-aligned rectangle
@ SH_SIMPLE
simple polygon
bool operator()(ITEM *aOtherItem)
CACHE_VISITOR(const ITEM *aOurItem, NODE *aNode, int aMask)
wxString result
Test unit parsing edge cases and error handling.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Casted dyn_cast(From aObject)
A lightweight dynamic downcast.
VECTOR2< int32_t > VECTOR2I