32#include <unordered_set>
43#define ATOMIC_TABLES true
55 std::shared_ptr<SHAPE> aParentShape =
nullptr ) :
63 std::shared_ptr<SHAPE> aParentShape =
nullptr ) :
65 shape( aShape.get() ),
98 Insert( aItem, aLayer, aLayer, aWorstClearance, aAtomicTables );
106 int aWorstClearance,
bool aAtomicTables =
false )
109 assert( !
m_tree.count( aTargetLayer ) &&
"Insert after Build() is silently wrong" );
119 std::vector<const SHAPE*> subshapes;
122 wxCHECK2_MSG( shape,
return, wxT(
"Item does not have a valid shape for this layer" ) );
124 if( shape->HasIndexableSubshapes() )
125 shape->GetIndexableSubshapes( subshapes );
127 subshapes.push_back( shape.get() );
129 for(
const SHAPE* subshape : subshapes )
131 if(
dynamic_cast<const SHAPE_NULL*
>( subshape ) )
134 BOX2I bbox = subshape->BBox();
136 bbox.
Inflate( aWorstClearance );
138 const int mmin[2] = { bbox.
GetX(), bbox.
GetY() };
142 m_owned.push_back( itemShape );
143 m_builders[aTargetLayer].Add( mmin, mmax, itemShape );
150 BOX2I bbox = hole->BBox();
152 bbox.
Inflate( aWorstClearance );
154 const int mmin[2] = { bbox.
GetX(), bbox.
GetY() };
158 m_owned.push_back( itemShape );
159 m_builders[aTargetLayer].Add( mmin, mmax, itemShape );
171 m_tree[layer] = builder.Build();
191 std::function<
bool(
BOARD_ITEM*)> aFilter =
nullptr )
const
196 int min[2] = { box.
GetX(), box.
GetY() };
204 if( !aFilter || aFilter( aItem->parent ) )
208 if( aRefShape->
Collide( aItem->shape, aClearance, &
actual ) )
218 if(
auto it =
m_tree.find( aTargetLayer ); it !=
m_tree.end() )
219 it->second.Search( min, max, visit );
230 std::function<
bool(
BOARD_ITEM* )> aFilter =
nullptr,
231 std::function<
bool(
BOARD_ITEM* )> aVisitor =
nullptr,
232 int aClearance = 0 )
const
237 std::unordered_set<BOARD_ITEM*> collidingCompounds;
241 std::unordered_map<BOARD_ITEM*, bool> filterResults;
246 int min[2] = { box.
GetX(), box.
GetY() };
256 if( aItem->parent == aRefItem )
259 if( collidingCompounds.find( aItem->parent ) != collidingCompounds.end() )
263 auto it = filterResults.find( aItem->parent );
265 if( it == filterResults.end() )
267 filtered = aFilter && !aFilter( aItem->parent );
268 filterResults[ aItem->parent ] = filtered;
272 filtered = it->second;
278 wxCHECK( aItem->shape,
false );
280 if( refShape->Collide( aItem->shape, aClearance ) )
282 collidingCompounds.insert( aItem->parent );
286 return aVisitor( aItem->parent );
292 if(
auto it =
m_tree.find( aTargetLayer ); it !=
m_tree.end() )
293 it->second.Search( min, max, visit );
305 int* aActual,
VECTOR2I* aPos )
const
310 int min[2] = { bbox.
GetX(), bbox.
GetY() };
313 bool collision =
false;
323 if( aRefShape->
Collide( aItem->shape, aClearance, &curActual, &curPos ) )
341 if(
auto it =
m_tree.find( aLayer ); it !=
m_tree.end() )
342 it->second.Search( min, max, visit );
347 *aActual = std::max( 0,
actual );
365 int min[2] = { aBox.
GetX(), aBox.
GetY() };
367 bool collision =
false;
375 const SHAPE* shape = aItem->shape;
387 for(
int ii = 0; ii < (int) tri->GetSegmentCount(); ++ii )
389 if( outline.
Collide( tri->GetSegment( ii ) ) )
397 if( tri->PointInside( outline.
CPoint( 0 ) ) )
409 if( aRefShape->
Collide( aItem->shape, 0 ) )
418 auto it =
m_tree.find( aLayer );
424 it->second.Search( min, max, polyVisitor );
426 it->second.Search( min, max, visitor );
440 std::unordered_set<BOARD_ITEM*> retval;
441 int min[2] = { aPt.
x - aClearance, aPt.
y - aClearance };
442 int max[2] = { aPt.
x + aClearance, aPt.
y + aClearance };
447 retval.insert( aItem->parent );
451 auto it =
m_tree.find( aLayer );
454 it->second.Search( min, max, visitor );
478 std::function<
bool(
int,
int )> aProgressReporter )
const
480 std::vector<PAIR_INFO> pairsToVisit;
489 BOX2I box = refItem->shape->BBox();
492 int min[2] = { box.
GetX(), box.
GetY() };
499 if( aItemToTest->parent == refItem->parent )
502 pairsToVisit.emplace_back( layerPair, refItem, aItemToTest );
506 auto it =
m_tree.find( targetLayer );
509 it->second.Search( min, max, visit );
516 std::unordered_map<PTR_PTR_CACHE_KEY, int> collidingCompounds;
519 int count = pairsToVisit.size();
521 for(
const PAIR_INFO& pair : pairsToVisit )
523 if( !aProgressReporter( progress++, count ) )
530 if(
static_cast<void*
>( a ) >
static_cast<void*
>( b ) )
534 if( collidingCompounds.count( { a, b } ) )
537 bool collisionDetected =
false;
539 if( !aVisitor( pair.layerPair, pair.refItem, pair.testItem, &collisionDetected ) )
542 if( collisionDetected )
543 collidingCompounds[ { a, b } ] = 1;
584 int min[2] = { aRect.
GetX(), aRect.
GetY() };
593 aTree.
Search( min, max, collector );
598 std::vector<ITEM_WITH_SHAPE*>::iterator
begin() {
return m_items.begin(); }
599 std::vector<ITEM_WITH_SHAPE*>::iterator
end() {
return m_items.end(); }
604 auto it =
m_tree.find( aLayer );
612 auto it =
m_tree.find( aLayer );
618 auto it =
m_tree.find( aLayer );
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual std::shared_ptr< SHAPE > GetEffectiveShape(PCB_LAYER_ID aLayer=UNDEFINED_LAYER, FLASHING aFlash=FLASHING::DEFAULT) const
Some pad shapes can be complex (rounded/chamfered rectangle), even without considering custom shapes.
BOARD_ITEM_CONTAINER * GetParent() const
virtual std::shared_ptr< SHAPE_SEGMENT > GetEffectiveHoleShape() const
virtual bool HasHole() const
constexpr BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
constexpr coord_type GetY() const
constexpr coord_type GetX() const
constexpr coord_type GetRight() const
constexpr coord_type GetBottom() const
DRC_LAYER OnLayer(PCB_LAYER_ID aLayer) const
size_t size() const
Return the number of items in the tree.
int QueryColliding(BOARD_ITEM *aRefItem, PCB_LAYER_ID aRefLayer, PCB_LAYER_ID aTargetLayer, std::function< bool(BOARD_ITEM *)> aFilter=nullptr, std::function< bool(BOARD_ITEM *)> aVisitor=nullptr, int aClearance=0) const
This is a fast test which essentially does bounding-box overlap given a worst-case clearance.
typename drc_rtree::Builder drc_rtree_builder
void Insert(BOARD_ITEM *aItem, PCB_LAYER_ID aRefLayer, PCB_LAYER_ID aTargetLayer, int aWorstClearance, bool aAtomicTables=false)
Insert an item into the tree on a particular layer with a worst clearance.
bool CheckColliding(SHAPE *aRefShape, PCB_LAYER_ID aTargetLayer, int aClearance=0, std::function< bool(BOARD_ITEM *)> aFilter=nullptr) const
DRC_LAYER Overlapping(PCB_LAYER_ID aLayer, const BOX2I &aRect) const
KIRTREE::PACKED_RTREE< ITEM_WITH_SHAPE *, int, 2 > drc_rtree
std::unordered_set< BOARD_ITEM * > GetObjectsAt(const VECTOR2I &aPt, PCB_LAYER_ID aLayer, int aClearance=0)
Gets the BOARD_ITEMs that overlap the specified point/layer.
bool QueryColliding(const BOX2I &aBox, SHAPE *aRefShape, PCB_LAYER_ID aLayer) const
Quicker version of above that just reports a raw yes/no.
void clear()
Remove all items from the RTree.
std::pair< PCB_LAYER_ID, PCB_LAYER_ID > LAYER_PAIR
std::map< int, drc_rtree_builder > m_builders
DRC_LAYER Overlapping(PCB_LAYER_ID aLayer, const VECTOR2I &aPoint, int aAccuracy=0) const
int QueryCollidingPairs(DRC_RTREE *aRefTree, std::vector< LAYER_PAIR > aLayerPairs, std::function< bool(const LAYER_PAIR &, ITEM_WITH_SHAPE *, ITEM_WITH_SHAPE *, bool *aCollision)> aVisitor, int aMaxClearance, std::function< bool(int, int)> aProgressReporter) const
std::vector< ITEM_WITH_SHAPE * > m_owned
void Build()
Finalize all pending inserts by bulk-building packed R-trees from the staged items.
bool QueryColliding(const BOX2I &aBox, SHAPE *aRefShape, PCB_LAYER_ID aLayer, int aClearance, int *aActual, VECTOR2I *aPos) const
This one is for tessellated items.
std::map< int, drc_rtree > m_tree
void Insert(BOARD_ITEM *aItem, PCB_LAYER_ID aLayer, int aWorstClearance=0, bool aAtomicTables=false)
Insert an item into the tree on a particular layer with an optional worst clearance.
virtual const BOX2I GetBoundingBox() const
Return the orthogonal bounding box of this object for display purposes.
KICAD_T Type() const
Returns the type of object.
virtual bool IsVisible() const
Static (immutable) packed R-tree built via Hilbert-curve bulk loading.
int Search(const ELEMTYPE aMin[NUMDIMS], const ELEMTYPE aMax[NUMDIMS], VISITOR &aVisitor) const
Search for all items whose bounding boxes overlap the query rectangle.
SHAPE_TYPE Type() const
Return the type of the shape.
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
Check if point aP lies closer to us than aClearance.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
SHAPE_LINE_CHAIN & Outline(int aIndex)
Return the reference to aIndex-th outline in the set.
int OutlineCount() const
Return the number of outlines in the set.
An abstract shape on 2D plane.
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
virtual const BOX2I BBox(int aClearance=0) const =0
Compute a bounding box of the shape, with a margin of aClearance a collision.
PCB_LAYER_ID
A quick note on layer IDs:
@ SH_POLY_SET_TRIANGLE
a single triangle belonging to a POLY_SET triangulation
The DRC_LAYER struct provides a layer-specific auto-range iterator to the RTree.
DRC_LAYER(const drc_rtree &aTree, const BOX2I &aRect)
DRC_LAYER(const drc_rtree &aTree)
std::vector< ITEM_WITH_SHAPE * >::iterator begin()
std::vector< ITEM_WITH_SHAPE * > m_items
std::vector< ITEM_WITH_SHAPE * >::iterator end()
ITEM_WITH_SHAPE(BOARD_ITEM *aParent, const SHAPE *aShape, std::shared_ptr< SHAPE > aParentShape=nullptr)
std::shared_ptr< SHAPE > parentShape
ITEM_WITH_SHAPE(BOARD_ITEM *aParent, const std::shared_ptr< SHAPE > &aShape, std::shared_ptr< SHAPE > aParentShape=nullptr)
std::shared_ptr< SHAPE > shapeStorage
ITEM_WITH_SHAPE * refItem
PAIR_INFO(LAYER_PAIR aPair, ITEM_WITH_SHAPE *aRef, ITEM_WITH_SHAPE *aTest)
ITEM_WITH_SHAPE * testItem
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_TABLECELL_T
class PCB_TABLECELL, PCB_TEXTBOX for use in tables
@ PCB_PAD_T
class PAD, a pad in a footprint
VECTOR2< int32_t > VECTOR2I