25#ifndef __SHAPE_COMPOUND_H 
   26#define __SHAPE_COMPOUND_H 
   54    const std::string 
Format( 
bool aCplusPlus = 
true ) 
const override;
 
   56    bool Collide( 
const SEG& aSeg, 
int aClearance = 0, 
int* aActual = 
nullptr,
 
   57                  VECTOR2I* aLocation = 
nullptr ) 
const override;
 
   64    bool Collide( 
const SHAPE* aShape, 
int aClearance = 0, 
int* aActual = 
nullptr,
 
   65                  VECTOR2I* aLocation = 
nullptr )
 const override 
 
   70    const std::vector<SHAPE*>& 
Shapes()
 const 
 
   75    const BOX2I BBox( 
int aClearance = 0 ) 
const override;
 
   88            std::vector<const SHAPE*> subshapes;
 
   91            for( 
const SHAPE* subshape : subshapes )
 
   92                m_shapes.push_back( subshape->Clone() );
 
 
  109            std::vector<const SHAPE*> subshapes;
 
  110            aShape->GetIndexableSubshapes( subshapes );
 
  112            for( 
const SHAPE* subshape : subshapes )
 
  113                m_shapes.push_back( subshape->Clone() );
 
  117            m_shapes.push_back( aShape->Clone() );
 
 
  155        aSubshapes.reserve( 
m_shapes.size() );
 
  156        std::copy( 
m_shapes.begin(), 
m_shapes.end(), std::back_inserter( aSubshapes ) );
 
 
 
ERROR_LOC
When approximating an arc or circle, should the error be placed on the outside or inside of the curve...
 
virtual void GetIndexableSubshapes(std::vector< const SHAPE * > &aSubshapes) const
 
bool IsSolid() const override
 
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
 
virtual void GetIndexableSubshapes(std::vector< const SHAPE * > &aSubshapes) const override
 
bool Collide(const SHAPE *aShape, int aClearance, VECTOR2I *aMTV) const override
Check if the boundary of shape (this) lies closer to the shape aShape than aClearance,...
 
bool Collide(const SHAPE *aShape, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
 
bool Collide(const SEG &aSeg, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
Check if the boundary of shape (this) lies closer to the segment aSeg than aClearance,...
 
const std::vector< SHAPE * > & Shapes() const
 
void TransformToPolygon(SHAPE_POLY_SET &aBuffer, int aError, ERROR_LOC aErrorLoc) const override
Fills a SHAPE_POLY_SET with a polygon representation of this shape.
 
virtual bool HasIndexableSubshapes() const override
 
virtual size_t GetIndexableSubshapeCount() const override
 
std::vector< SHAPE * > m_shapes
 
const std::string Format(bool aCplusPlus=true) const override
 
SHAPE_COMPOUND * Clone() const override
Return a dynamically allocated copy of the shape.
 
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
 
SHAPE * UniqueSubshape() const
 
void AddShape(std::shared_ptr< SHAPE > aShape)
 
int Distance(const SEG &aSeg) const
 
void Move(const VECTOR2I &aVector) override
 
void AddShape(SHAPE *aShape)
 
Represent a set of closed polygons.
 
Represent a simple polygon consisting of a zero-thickness closed chain of connected line segments.
 
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const
Check if the boundary of shape (this) lies closer to the point aP than aClearance,...
 
SHAPE(SHAPE_TYPE aType)
Create an empty shape of type aType.
 
virtual int Distance(const VECTOR2I &aP) const
Returns the minimum distance from a given point to this shape.
 
@ SH_COMPOUND
compound shape, consisting of multiple simple shapes
 
VECTOR2< int32_t > VECTOR2I