KiCad PCB EDA Suite
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graphics_abstraction_layer.h
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1/*
2 * This program source code file is part of KICAD, a free EDA CAD application.
3 *
4 * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * Graphics Abstraction Layer (GAL) - base class
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation; either version 2
12 * of the License, or (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 */
22
23#ifndef GRAPHICSABSTRACTIONLAYER_H_
24#define GRAPHICSABSTRACTIONLAYER_H_
25
26#include <deque>
27#include <stack>
28#include <limits>
29
30#include <math/matrix3x3.h>
31#include <math/box2.h>
33
34#include <gal/gal.h>
35#include <gal/color4d.h>
36#include <gal/cursors.h>
37#include <gal/definitions.h>
39#include <font/stroke_font.h>
40#include <geometry/eda_angle.h>
41#include <pgm_base.h>
43
45class SHAPE_POLY_SET;
46class BITMAP_BASE;
47
48namespace KIGFX
49{
50
57inline double AutoSparsePitch( double aPitch, unsigned aTick, double aThreshold )
58{
59 const unsigned mult = ( aTick > 1 ) ? aTick : 2u;
60
61 while( aPitch > 0.0 && aPitch <= aThreshold )
62 aPitch *= mult;
63
64 return aPitch;
65}
66
67
74{
75 bool unbounded = false;
77 bool axesEnabled = false;
79 bool snapCursor = false;
80 bool highlighted = false;
81
82 unsigned tick = 0;
83
86};
87
88
91constexpr double GRID_DIM_ALPHA = 0.4;
92
94constexpr double GRID_EDGE_DARKEN = 0.75;
95
97constexpr double GRID_SELECTED_BRIGHTEN = 0.5;
98
99
110class GAL_API GAL : GAL_DISPLAY_OPTIONS_OBSERVER
111{
112 // These friend declarations allow us to hide routines that should not be called. The
113 // corresponding RAII objects must be used instead.
114 friend class GAL_CONTEXT_LOCKER;
115 friend class GAL_UPDATE_CONTEXT;
117
118public:
119 // Constructor / Destructor
120 GAL( GAL_DISPLAY_OPTIONS& aOptions );
121 virtual ~GAL();
122
124 virtual bool IsInitialized() const { return true; }
125
127 virtual bool IsVisible() const { return true; }
128
130 virtual bool IsCairoEngine() { return false; }
131
133 virtual bool IsOpenGlEngine() { return false; }
134
135 // ---------------
136 // Drawing methods
137 // ---------------
138
147 virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) {};
148
158 virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
159 double aWidth ){};
160
167 virtual void DrawSegmentChain( const std::vector<VECTOR2D>& aPointList, double aWidth ){};
168 virtual void DrawSegmentChain( const SHAPE_LINE_CHAIN& aLineChain, double aWidth ){};
169
175 virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) {};
176 virtual void DrawPolyline( const std::vector<VECTOR2D>& aPointList ) {};
177 virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) {};
178 virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) {};
179
185 virtual void DrawPolylines( const std::vector<std::vector<VECTOR2D>>& aPointLists ){};
186
193 virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) {};
194
202 virtual void DrawHoleWall( const VECTOR2D& aCenterPoint, double aHoleRadius,
203 double aWallWidth ) {};
204
213 virtual void DrawArc( const VECTOR2D& aCenterPoint, double aRadius,
214 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle ){};
215
236 virtual void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
237 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle,
238 double aWidth, double aMaxError ){};
239
248 virtual void DrawEllipse( const VECTOR2D& aCenterPoint, double aMajorRadius, double aMinorRadius,
249 const EDA_ANGLE& aRotation );
250
261 virtual void DrawEllipseArc( const VECTOR2D& aCenterPoint, double aMajorRadius, double aMinorRadius,
262 const EDA_ANGLE& aRotation, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aEndAngle );
263
270 virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) {};
271
272 void DrawRectangle( const BOX2I& aRect )
273 {
274 DrawRectangle( aRect.GetOrigin(), aRect.GetEnd() );
275 }
276
280 virtual void DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth = 0, int aTotal = 1 ) {};
281
285 virtual void DrawGlyphs( const std::vector<std::unique_ptr<KIFONT::GLYPH>>& aGlyphs )
286 {
287 COLOR4D fillColor = GetFillColor();
288 COLOR4D strokeColor = GetStrokeColor();
289
290 for( size_t i = 0; i < aGlyphs.size(); i++ )
291 {
292 if( aGlyphs[i]->IsHover() )
293 {
296 }
297
298 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
299
300 if( aGlyphs[i]->IsHover() )
301 {
302 SetFillColor( fillColor );
303 SetStrokeColor( strokeColor );
304 }
305 }
306 }
307
308
314 virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) {};
315 virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) {};
316 virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet,
317 bool aStrokeTriangulation = false ) {};
318 virtual void DrawPolygon( const SHAPE_LINE_CHAIN& aPolySet ) {};
319
331 virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
332 const VECTOR2D& controlPointB, const VECTOR2D& endPoint,
333 double aFilterValue = 0.0 ) {};
334
338 virtual void DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend = 1.0 ) {};
339
340 // --------------
341 // Screen methods
342 // --------------
343
345 virtual void ResizeScreen( int aWidth, int aHeight ) {};
346
348 virtual bool Show( bool aShow ) { return true; };
349
352 {
353 return m_screenSize;
354 }
355
357 virtual int GetSwapInterval() const { return 0; };
358
360 virtual void Flush() {};
361
362 void SetClearColor( const COLOR4D& aColor )
363 {
364 m_clearColor = aColor;
365 }
366
367 const COLOR4D& GetClearColor( ) const
368 {
369 return m_clearColor;
370 }
371
377 virtual void ClearScreen() {};
378
379 // -----------------
380 // Attribute setting
381 // -----------------
382
388 virtual void SetIsFill( bool aIsFillEnabled )
389 {
390 m_isFillEnabled = aIsFillEnabled;
391 }
392
398 inline bool GetIsFill() const
399 {
400 return m_isFillEnabled;
401 }
402
408 virtual void SetIsStroke( bool aIsStrokeEnabled )
409 {
410 m_isStrokeEnabled = aIsStrokeEnabled;
411 }
412
418 inline bool GetIsStroke() const
419 {
420 return m_isStrokeEnabled;
421 }
422
428 virtual void SetFillColor( const COLOR4D& aColor )
429 {
430 m_fillColor = aColor;
431 }
432
438 inline const COLOR4D& GetFillColor() const
439 {
440 return m_fillColor;
441 }
442
448 virtual void SetStrokeColor( const COLOR4D& aColor )
449 {
450 m_strokeColor = aColor;
451 }
452
453 virtual void SetHoverColor( const COLOR4D& aColor )
454 {
455 m_hoverColor = aColor;
456 }
457
463 inline const COLOR4D& GetStrokeColor() const
464 {
465 return m_strokeColor;
466 }
467
473 virtual void SetLineWidth( float aLineWidth )
474 {
475 m_lineWidth = aLineWidth;
476 }
477
483 virtual void SetMinLineWidth( float aLineWidth )
484 {
485 m_minLineWidth = aLineWidth;
486 }
487
493 inline float GetLineWidth() const
494 {
495 return m_lineWidth;
496 }
497
503 inline float GetMinLineWidth() const
504 {
505 return m_minLineWidth;
506 }
507
516 virtual void SetLayerDepth( double aLayerDepth )
517 {
518 wxCHECK_MSG( aLayerDepth <= m_depthRange.y, /*void*/,
519 wxT( "SetLayerDepth: below minimum" ) );
520 wxCHECK_MSG( aLayerDepth >= m_depthRange.x, /*void*/,
521 wxT( "SetLayerDepth: above maximum" ) );
522
523 m_layerDepth = aLayerDepth;
524 }
525
533 inline void AdvanceDepth()
534 {
536 }
537
538 // ----
539 // Text
540 // ----
541
550 virtual void BitmapText( const wxString& aText, const VECTOR2I& aPosition,
551 const EDA_ANGLE& aAngle );
552
559 void ResetTextAttributes();
560
561 void SetGlyphSize( const VECTOR2I aSize ) { m_attributes.m_Size = aSize; }
562 const VECTOR2I& GetGlyphSize() const { return m_attributes.m_Size; }
563
564 inline void SetFontBold( const bool aBold ) { m_attributes.m_Bold = aBold; }
565 inline bool IsFontBold() const { return m_attributes.m_Bold; }
566
567 inline void SetFontItalic( bool aItalic ) { m_attributes.m_Italic = aItalic; }
568 inline bool IsFontItalic() const { return m_attributes.m_Italic; }
569
570 inline void SetFontUnderlined( bool aUnderlined ) { m_attributes.m_Underlined = aUnderlined; }
571 inline bool IsFontUnderlined() const { return m_attributes.m_Underlined; }
572
573 void SetTextMirrored( const bool aMirrored ) { m_attributes.m_Mirrored = aMirrored; }
574 bool IsTextMirrored() const { return m_attributes.m_Mirrored; }
575
576 void SetHorizontalJustify( const GR_TEXT_H_ALIGN_T aHorizontalJustify )
577 {
578 m_attributes.m_Halign = aHorizontalJustify;
579 }
580
582
583 void SetVerticalJustify( const GR_TEXT_V_ALIGN_T aVerticalJustify )
584 {
585 m_attributes.m_Valign = aVerticalJustify;
586 }
587
589
590
591 // --------------
592 // Transformation
593 // --------------
594
600 virtual void Transform( const MATRIX3x3D& aTransformation ) {};
601
607 virtual void Rotate( double aAngle ) {};
608
614 virtual void Translate( const VECTOR2D& aTranslation ) {};
615
621 virtual void Scale( const VECTOR2D& aScale ) {};
622
624 virtual void Save() {};
625
627 virtual void Restore() {};
628
629 // --------------------------------------------
630 // Group methods
631 // ---------------------------------------------
632
641 virtual int BeginGroup() { return 0; };
642
644 virtual void EndGroup() {};
645
651 virtual void DrawGroup( int aGroupNumber ) {};
652
659 virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) {};
660
667 virtual void ChangeGroupDepth( int aGroupNumber, int aDepth ) {};
668
674 virtual void DeleteGroup( int aGroupNumber ) {};
675
679 virtual void ClearCache() {};
680
681 // --------------------------------------------------------
682 // Handling the world <-> screen transformation
683 // --------------------------------------------------------
684
686 virtual void ComputeWorldScreenMatrix();
687
694 {
695 return m_worldScreenMatrix;
696 }
697
704 {
705 return m_screenWorldMatrix;
706 }
707
713 inline void SetWorldScreenMatrix( const MATRIX3x3D& aMatrix )
714 {
715 m_worldScreenMatrix = aMatrix;
716 }
717
721 BOX2D GetVisibleWorldExtents() const;
722
730 void SetWorldUnitLength( double aWorldUnitLength ) { m_worldUnitLength = aWorldUnitLength; }
731
732 double GetWorldUnitLength() const { return m_worldUnitLength; }
733
734 void SetScreenSize( const VECTOR2I& aSize ) { m_screenSize = aSize; }
735
742 void SetScreenDPI( double aScreenDPI ) { m_screenDPI = aScreenDPI; }
743 double GetScreenDPI() const { return m_screenDPI; }
744
750 void SetLookAtPoint( const VECTOR2D& aPoint ) { m_lookAtPoint = aPoint; }
751 const VECTOR2D& GetLookAtPoint() const { return m_lookAtPoint; }
752
753 void SetZoomFactor( double aZoomFactor ) { m_zoomFactor = aZoomFactor; }
754 double GetZoomFactor() const { return m_zoomFactor; }
755
759 void SetRotation( double aRotation ) { m_rotation = aRotation; }
760 double GetRotation() const { return m_rotation; }
761
770 void SetDepthRange( const VECTOR2D& aDepthRange ) { m_depthRange = aDepthRange; }
771 double GetMinDepth() const { return m_depthRange.x; }
772 double GetMaxDepth() const { return m_depthRange.y; }
773
779 double GetWorldScale() const { return m_worldScale; }
780
787 inline void SetFlip( bool xAxis, bool yAxis )
788 {
789 m_globalFlipX = xAxis;
790 m_globalFlipY = yAxis;
791 }
792
793 bool IsFlippedX() const { return m_globalFlipX; }
794 bool IsFlippedY() const { return m_globalFlipY; }
795
796 // ---------------------------
797 // Buffer manipulation methods
798 // ---------------------------
799
805 virtual void SetTarget( RENDER_TARGET aTarget ) {};
806
812 virtual RENDER_TARGET GetTarget() const { return TARGET_CACHED; };
813
819 virtual void ClearTarget( RENDER_TARGET aTarget ) {};
820
826 virtual bool HasTarget( RENDER_TARGET aTarget )
827 {
828 return true;
829 };
830
842 virtual void SetNegativeDrawMode( bool aSetting ) {};
843
851 virtual void StartDiffLayer() {};
852
858 virtual void EndDiffLayer() {};
859
868 virtual void StartNegativesLayer(){};
869
874 virtual void EndNegativesLayer(){};
875
876 // -------------
877 // Grid methods
878 // -------------
879
885 void SetGridVisibility( bool aVisibility ) { m_gridVisibility = aVisibility; }
886
887 bool GetGridVisibility() const { return m_gridVisibility; }
888
889 bool GetGridSnapping() const
890 {
891 return m_options.m_gridSnapping == KIGFX::GRID_SNAPPING::ALWAYS ||
893 }
894
900 inline void SetGridOrigin( const VECTOR2D& aGridOrigin )
901 {
902 m_gridOrigin = aGridOrigin;
903
904 if( m_gridSize.x == 0.0 || m_gridSize.y == 0.0 )
905 {
906 m_gridOffset = VECTOR2D( 0.0, 0.0);
907 }
908 else
909 {
910 m_gridOffset = VECTOR2D( (long) m_gridOrigin.x % (long) m_gridSize.x,
911 (long) m_gridOrigin.y % (long) m_gridSize.y );
912 }
913 }
914
915 inline const VECTOR2D& GetGridOrigin() const
916 {
917 return m_gridOrigin;
918 }
919
925 inline void SetGridSize( const VECTOR2D& aGridSize )
926 {
927 m_gridSize = aGridSize;
928
929 // Avoid stupid grid size values: a grid size should be >= 1 in internal units
930 m_gridSize.x = std::max( 1.0, m_gridSize.x );
931 m_gridSize.y = std::max( 1.0, m_gridSize.y );
932
933 m_gridOffset = VECTOR2D( (long) m_gridOrigin.x % (long) m_gridSize.x,
934 (long) m_gridOrigin.y % (long) m_gridSize.y );
935 }
936
942 inline const VECTOR2D& GetGridSize() const
943 {
944 return m_gridSize;
945 }
946
953 {
954 VECTOR2D gridScreenSize( m_gridSize );
955 gridScreenSize.x = std::max( 100.0, gridScreenSize.x );
956 gridScreenSize.y = std::max( 100.0, gridScreenSize.y );
957
958 double gridThreshold = computeMinGridSpacing() / m_worldScale;
959
961 gridThreshold *= 2.0;
962
963 // If we cannot display the grid density, scale down by a tick size and
964 // try again. Eventually, we get some representation of the grid
965 const double minSize = std::min( gridScreenSize.x, gridScreenSize.y );
966 const double sparsed = AutoSparsePitch( minSize, m_gridTick, gridThreshold );
967
968 if( minSize > 0.0 && sparsed != minSize )
969 gridScreenSize *= sparsed / minSize;
970
971 return gridScreenSize;
972 }
973
979 inline void SetGridColor( const COLOR4D& aGridColor )
980 {
981 m_gridColor = aGridColor;
982 }
983
989 inline void SetAxesColor( const COLOR4D& aAxesColor )
990 {
991 m_axesColor = aAxesColor;
992 }
993
997 inline void SetAxesEnabled( bool aAxesEnabled )
998 {
999 m_axesEnabled = aAxesEnabled;
1000 }
1001
1007 inline void SetCoarseGrid( int aInterval )
1008 {
1009 m_gridTick = aInterval;
1010 }
1011
1017 inline float GetGridLineWidth() const
1018 {
1019 return m_gridLineWidth;
1020 }
1021
1029 void SetGridSources( std::vector<GRID_SOURCE> aSources );
1030
1031 const std::vector<GRID_SOURCE>& GetGridSources() const { return m_gridSources; }
1032
1034 int GetCoarseGrid() const { return m_gridTick; }
1035 const COLOR4D& GetGridColor() const { return m_gridColor; }
1036
1038 virtual void DrawGrid() {};
1039
1046 VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
1047
1054 inline VECTOR2D ToWorld( const VECTOR2D& aPoint ) const
1055 {
1056 return VECTOR2D( m_screenWorldMatrix * aPoint );
1057 }
1058
1065 inline VECTOR2D ToScreen( const VECTOR2D& aPoint ) const
1066 {
1067 return VECTOR2D( m_worldScreenMatrix * aPoint );
1068 }
1069
1076 virtual bool SetNativeCursorStyle( KICURSOR aCursor, bool aHiDPI );
1077
1083 inline void SetCursorEnabled( bool aCursorEnabled )
1084 {
1085 m_isCursorEnabled = aCursorEnabled;
1086 }
1087
1093 bool IsCursorEnabled() const
1094 {
1096 }
1097
1103 inline void SetCursorColor( const COLOR4D& aCursorColor )
1104 {
1105 m_cursorColor = aCursorColor;
1106 }
1107
1113 virtual void DrawCursor( const VECTOR2D& aCursorPosition ) {};
1114
1115 virtual void EnableDepthTest( bool aEnabled = false ) {};
1116
1121 virtual bool IsContextLocked()
1122 {
1123 return false;
1124 }
1125
1126
1128 virtual void LockContext( int aClientCookie ) {}
1129
1130 virtual void UnlockContext( int aClientCookie ) {}
1131
1136
1139 virtual void BeginDrawing() {};
1140
1143 virtual void EndDrawing() {};
1144protected:
1145
1148 virtual void beginUpdate() {}
1149
1151 virtual void endUpdate() {}
1152
1153
1154
1156 inline void computeWorldScale()
1157 {
1159
1160 PGM_BASE* pgm = PgmOrNull();
1161
1162 if( pgm && pgm->GetCommonSettings() )
1164 }
1165
1171 double computeMinGridSpacing() const;
1172
1177 BOX2D gridScreenBBox( const GRID_SOURCE& aSrc ) const;
1178
1180 static const int MIN_DEPTH;
1181 static const int MAX_DEPTH;
1182
1184 static const int GRID_DEPTH;
1185
1189 COLOR4D getCursorColor() const;
1190
1191 // ---------------
1192 // Settings observer interface
1193 // ---------------
1197 void OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions ) override;
1198
1207 virtual bool updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions );
1208
1212 template <typename T>
1213 void normalize( T &a, T &b )
1214 {
1215 if( a > b )
1216 {
1217 T tmp = a;
1218 a = b;
1219 b = tmp;
1220 }
1221 }
1222
1225
1226 std::stack<double> m_depthStack;
1228
1232
1234 double m_rotation;
1238
1241
1244
1247
1252
1255
1256 // Grid settings
1269
1270 std::vector<GRID_SOURCE> m_gridSources;
1271
1272 // Cursor settings
1278
1280
1281private:
1282
1283 inline double getLayerDepth() const
1284 {
1285 return m_layerDepth;
1286 }
1287
1289
1290 friend class GAL_SCOPED_ATTRS;
1291};
1292
1293
1295{
1296public:
1298 m_gal( aGal )
1299 {
1300 m_cookie = rand();
1301 m_gal->LockContext( m_cookie );
1302 }
1303
1305 {
1306 m_gal->UnlockContext( m_cookie );
1307 }
1308
1309protected:
1312};
1313
1314
1316{
1317public:
1319 GAL_CONTEXT_LOCKER( aGal )
1320 {
1321 m_gal->beginUpdate();
1322 }
1323
1325 {
1326 m_gal->endUpdate();
1327 }
1328};
1329
1330
1332{
1333public:
1335 GAL_CONTEXT_LOCKER( aGal )
1336 {
1337 m_gal->BeginDrawing();
1338 }
1339
1340 ~GAL_DRAWING_CONTEXT() noexcept( false )
1341 {
1342 m_gal->EndDrawing();
1343 }
1344};
1345
1346
1351{
1352public:
1354 {
1361
1362 // It is not clear to me that GAL needs to save text attributes.
1363 // Only BitmapText uses it, and maybe that should be passed in
1364 // explicitly (like for Draw) - every caller of BitmapText sets
1365 // the text attributes anyway.
1366 // TEXT_ATTRS = 64,
1367
1368 // Convenience flags
1372
1374 };
1375
1381 GAL_SCOPED_ATTRS( KIGFX::GAL& aGal, int aFlags )
1382 : m_gal( aGal ), m_flags( aFlags )
1383 {
1384 // Save what we need to restore later.
1385 // These are all so cheap to copy, it's likely not worth if'ing
1386 m_strokeWidth = aGal.GetLineWidth();
1388 m_isStroke = aGal.GetIsStroke();
1389 m_fillColor = aGal.GetFillColor();
1390 m_isFill = aGal.GetIsFill();
1391 m_layerDepth = aGal.getLayerDepth();
1392 }
1393
1395 {
1396 // Restore the attributes that were saved
1397 // based on the flags that were set.
1398
1399 if( m_flags & STROKE_WIDTH )
1400 m_gal.SetLineWidth( m_strokeWidth );
1401
1402 if( m_flags & STROKE_COLOR )
1403 m_gal.SetStrokeColor( m_strokeColor );
1404
1405 if( m_flags & IS_STROKE )
1406 m_gal.SetIsStroke( m_isStroke );
1407
1408 if( m_flags & FILL_COLOR )
1409 m_gal.SetFillColor( m_fillColor );
1410
1411 if( m_flags & IS_FILL )
1412 m_gal.SetIsFill( m_isFill );
1413
1414 if( m_flags & LAYER_DEPTH )
1415 m_gal.SetLayerDepth( m_layerDepth );
1416 }
1417
1418private:
1421
1425
1428
1430};
1431
1432
1433}; // namespace KIGFX
1434
1435#endif /* GRAPHICSABSTRACTIONLAYER_H_ */
BOX2< VECTOR2I > BOX2I
Definition box2.h:927
BOX2< VECTOR2D > BOX2D
Definition box2.h:928
This class handle bitmap images in KiCad.
Definition bitmap_base.h:45
constexpr const Vec GetEnd() const
Definition box2.h:209
constexpr const Vec & GetOrigin() const
Definition box2.h:207
APPEARANCE m_Appearance
GAL(GAL_DISPLAY_OPTIONS &aOptions)
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:101
GAL_SCOPED_ATTRS(KIGFX::GAL &aGal, int aFlags)
Instantiate a GAL_SCOPED_ATTRS object, saving the current attributes of the GAL.
Abstract interface for drawing on a 2D-surface.
const VECTOR2D & GetGridOrigin() const
virtual void ResizeScreen(int aWidth, int aHeight)
Resize the canvas.
virtual void DrawPolygon(const std::deque< VECTOR2D > &aPointList)
Draw a polygon.
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
float GetGridLineWidth() const
Get the grid line width.
virtual bool Show(bool aShow)
Show/hide the GAL canvas.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
double GetScreenDPI() const
const MATRIX3x3D & GetWorldScreenMatrix() const
Get the world <-> screen transformation matrix.
bool IsCursorEnabled() const
Return information about cursor visibility.
virtual void SetIsFill(bool aIsFillEnabled)
Enable/disable fill.
friend class GAL_DRAWING_CONTEXT
COLOR4D m_hoverColor
Color for hovered (active) links.
friend class GAL_CONTEXT_LOCKER
virtual void EndDrawing()
End the drawing, needs to be called for every new frame.
virtual void StartDiffLayer()
Begins rendering of a differential layer.
bool m_isCursorEnabled
Is the cursor enabled?
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth=0, int aTotal=1)
Draw a polygon representing a font glyph.
virtual void EndDiffLayer()
Ends rendering of a differential layer.
virtual void Rotate(double aAngle)
Rotate the context.
virtual void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a rectangle.
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
void SetVerticalJustify(const GR_TEXT_V_ALIGN_T aVerticalJustify)
bool GetIsFill() const
Get the fill status.
void AdvanceDepth()
Change the current depth to deeper, so it is possible to draw objects right beneath other.
const COLOR4D & GetFillColor() const
Get the fill color.
void SetFontBold(const bool aBold)
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
void SetFontUnderlined(bool aUnderlined)
void SetHorizontalJustify(const GR_TEXT_H_ALIGN_T aHorizontalJustify)
virtual RENDER_TARGET GetTarget() const
Get the currently used target for rendering.
double GetMaxDepth() const
bool m_axesEnabled
Should the axes be drawn.
const std::vector< GRID_SOURCE > & GetGridSources() const
void SetRotation(double aRotation)
Get/set the rotation angle (in radians).
float m_gridLineWidth
Line width of the grid.
void SetFlip(bool xAxis, bool yAxis)
Sets flipping of the screen.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
virtual void Flush()
Force all remaining objects to be drawn.
virtual int GetSwapInterval() const
Return the swap interval. -1 for adaptive, 0 for disabled/unknown.
virtual void DeleteGroup(int aGroupNumber)
Delete the group from the memory.
std::stack< double > m_depthStack
Stored depth values.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
double GetZoomFactor() const
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
void OnGalDisplayOptionsChanged(const GAL_DISPLAY_OPTIONS &aOptions) override
Handler for observer settings changes.
double m_zoomFactor
The zoom factor.
virtual void Translate(const VECTOR2D &aTranslation)
Translate the context.
VECTOR2D ToScreen(const VECTOR2D &aPoint) const
Compute the point position in screen coordinates from given world coordinates.
void SetCursorEnabled(bool aCursorEnabled)
Enable/disable cursor.
void SetAxesEnabled(bool aAxesEnabled)
Enable drawing the axes.
virtual void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists)
Draw multiple polylines.
virtual bool HasTarget(RENDER_TARGET aTarget)
Return true if the target exists.
GRID_STYLE m_gridStyle
Grid display style.
void SetCursorColor(const COLOR4D &aCursorColor)
Set the cursor color.
COLOR4D m_cursorColor
Cursor color.
COLOR4D m_axesColor
Color of the axes.
int m_gridMinSpacing
Minimum screen size of the grid (pixels) below which the grid is not drawn.
void SetGridSize(const VECTOR2D &aGridSize)
Set the grid size.
const VECTOR2D & GetLookAtPoint() const
double GetRotation() const
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
bool IsFontUnderlined() const
virtual void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius)
Draw a circle using world coordinates.
virtual void Restore()
Restore the context.
float m_lineWidth
The line width.
virtual void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth)
Draw a hole wall ring.
const COLOR4D & GetStrokeColor() const
Get the stroke color.
virtual void ClearTarget(RENDER_TARGET aTarget)
Clear the target for rendering.
void SetZoomFactor(double aZoomFactor)
virtual void BeginDrawing()
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual bool IsOpenGlEngine()
Return true if the GAL engine is a OpenGL based type.
virtual int BeginGroup()
Begin a group.
TEXT_ATTRIBUTES m_attributes
static const int MIN_DEPTH
Possible depth range.
const VECTOR2D & GetGridSize() const
Return the grid size.
virtual void DrawPolygon(const VECTOR2D aPointList[], int aListSize)
virtual void SetLineWidth(float aLineWidth)
Set the line width.
double m_rotation
Rotation transformation (radians)
VECTOR2D m_gridSize
The grid size.
virtual void DrawPolygon(const SHAPE_POLY_SET &aPolySet, bool aStrokeTriangulation=false)
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
virtual void ChangeGroupDepth(int aGroupNumber, int aDepth)
Change the depth (Z-axis position) of the group.
virtual void SetHoverColor(const COLOR4D &aColor)
COLOR4D m_fillColor
The fill color.
virtual void EndNegativesLayer()
Ends rendering of a negatives layer and draws it to the main layer.
void DrawRectangle(const BOX2I &aRect)
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual void StartNegativesLayer()
Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer().
void SetTextMirrored(const bool aMirrored)
GRID_STYLE GetGridStyle() const
virtual void DrawPolyline(const std::deque< VECTOR2D > &aPointList)
Draw a polyline.
void SetCoarseGrid(int aInterval)
Draw every tick line wider.
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
virtual void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor)
Change the color used to draw the group.
virtual void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError)
Draw an arc segment.
virtual bool IsContextLocked()
Checks the state of the context lock.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
VECTOR2D m_gridOffset
The grid offset to compensate cursor position.
const COLOR4D & GetGridColor() const
Draw the grid.
virtual void SetIsStroke(bool aIsStrokeEnabled)
Enable/disable stroked outlines.
virtual void beginUpdate()
Enable item update mode.
virtual void DrawGroup(int aGroupNumber)
Draw the stored group.
double getLayerDepth() const
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
void SetLookAtPoint(const VECTOR2D &aPoint)
Get/set the Point in world space to look at.
virtual void DrawPolygon(const SHAPE_LINE_CHAIN &aPolySet)
bool GetGridVisibility() const
void SetGridOrigin(const VECTOR2D &aGridOrigin)
Set the origin point for the grid.
virtual bool IsCairoEngine()
Return true if the GAL engine is a Cairo based type.
virtual void ClearScreen()
Clear the screen.
virtual void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a line.
VECTOR2D m_gridOrigin
The grid origin.
virtual void endUpdate()
Disable item update mode.
void SetWorldUnitLength(double aWorldUnitLength)
Set the unit length.
double GetWorldUnitLength() const
virtual void DrawPolyline(const std::vector< VECTOR2D > &aPointList)
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
virtual void UnlockContext(int aClientCookie)
void SetClearColor(const COLOR4D &aColor)
void SetScreenSize(const VECTOR2I &aSize)
const COLOR4D & GetClearColor() const
virtual void DrawSegmentChain(const SHAPE_LINE_CHAIN &aLineChain, double aWidth)
static const int GRID_DEPTH
Depth level on which the grid is drawn.
virtual bool IsInitialized() const
Return the initialization status for the canvas.
float GetMinLineWidth() const
Get the minimum line width in pixels.
void SetGlyphSize(const VECTOR2I aSize)
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs)
Draw polygons representing font glyphs.
virtual void Scale(const VECTOR2D &aScale)
Scale the context.
virtual void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0)
Draw a cubic bezier spline.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
float m_minLineWidth
Minimum line width in pixels.
virtual void EndGroup()
End the group.
virtual void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle)
Draw an arc.
virtual void Transform(const MATRIX3x3D &aTransformation)
Transform the context.
virtual void SetNegativeDrawMode(bool aSetting)
Set negative draw mode in the renderer.
COLOR4D m_gridColor
Color of the grid.
VECTOR2D ToWorld(const VECTOR2D &aPoint) const
Compute the point position in world coordinates from given screen coordinates.
COLOR4D m_strokeColor
The color of the outlines.
double computeMinGridSpacing() const
Compute minimum grid spacing from the grid settings.
void SetFontItalic(bool aItalic)
bool m_isStrokeEnabled
Are the outlines stroked ?
std::vector< GRID_SOURCE > m_gridSources
Sources overlayed on the display grid.
virtual void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0)
Draw a bitmap image.
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
double GetMinDepth() const
virtual void ClearCache()
Delete all data created during caching of graphic items.
virtual void SetTarget(RENDER_TARGET aTarget)
Set the target for rendering.
virtual void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth)
Draw a rounded segment.
double m_screenDPI
The dots per inch of the screen.
virtual void DrawPolyline(const SHAPE_LINE_CHAIN &aLineChain)
const VECTOR2I & GetScreenPixelSize() const
Return GAL canvas size in pixels.
friend class GAL_UPDATE_CONTEXT
void SetGridVisibility(bool aVisibility)
Set the visibility setting of the grid.
float GetLineWidth() const
Get the line width.
virtual void Save()
Save the context.
bool m_globalFlipX
Flag for X axis flipping.
virtual void LockContext(int aClientCookie)
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
virtual void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth)
Draw a chain of rounded segments.
void SetWorldScreenMatrix(const MATRIX3x3D &aMatrix)
Set the world <-> screen transformation matrix.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
bool GetIsStroke() const
Get the stroke status.
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
virtual void DrawCursor(const VECTOR2D &aCursorPosition)
Draw the cursor.
void SetDepthRange(const VECTOR2D &aDepthRange)
Set the range of the layer depth.
double GetWorldScale() const
Get the world scale.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
virtual bool IsVisible() const
Return true if the GAL canvas is visible on the screen.
void SetScreenDPI(double aScreenDPI)
Set the dots per inch of the screen.
virtual void DrawPolyline(const VECTOR2D aPointList[], int aListSize)
virtual void EnableDepthTest(bool aEnabled=false)
bool m_forceDisplayCursor
Always show cursor.
static const int MAX_DEPTH
Container for data for KiCad programs.
Definition pgm_base.h:101
virtual COMMON_SETTINGS * GetCommonSettings() const
Definition pgm_base.cpp:546
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
Represent a set of closed polygons.
KICURSOR
Definition cursors.h:40
const int minSize
Push and Shove router track width and via size dialog.
#define GAL_API
Definition gal.h:27
MATRIX3x3< double > MATRIX3x3D
Definition matrix3x3.h:469
The Cairo implementation of the graphics abstraction layer.
Definition eda_group.h:30
constexpr double GRID_DIM_ALPHA
Opacity of the background wash laid over a selected grid item's area, to fade the grids showing throu...
GRID_STYLE
Type definition of the grid style.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ LINES
Use lines for the grid.
constexpr double GRID_SELECTED_BRIGHTEN
How far the grid being edited is lifted above its own colour.
double AutoSparsePitch(double aPitch, unsigned aTick, double aThreshold)
Multiply aPitch by aTick until it exceeds aThreshold, so a sub-threshold grid still shows every Nth l...
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
Definition definitions.h:32
@ TARGET_CACHED
Main rendering target (cached)
Definition definitions.h:33
constexpr double GRID_EDGE_DARKEN
How far the hairline round a grid's coverage sits below its own colour.
PGM_BASE * PgmOrNull()
Return a reference that can be nullptr when running a shared lib from a script, not from a kicad app.
see class PGM_BASE
Geometry of a regular grid (cartesian or polar) and the math operations for snapping and coverage tes...
Render-time projection of a grid: GRID_GEOMETRY (kind/origin/pitch/orientation/extent) plus rendering...
bool snapCursor
Participate in the cursor snap (GAL::GetGridPoint).
unsigned tick
Major-tick interval (0 = inherit default).
bool axesEnabled
Skip grid lines coincident with the world axes (only meaningful for unbounded cartesian).
bool highlighted
Render with edit-mode emphasis (selected grid).
bool unbounded
No extent; visible range derived from screen corners.
GR_TEXT_H_ALIGN_T
This is API surface mapped to common.types.HorizontalAlignment.
GR_TEXT_V_ALIGN_T
This is API surface mapped to common.types.VertialAlignment.
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:683
VECTOR2< double > VECTOR2D
Definition vector2d.h:682