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graphics_abstraction_layer.h
Go to the documentation of this file.
1/*
2 * This program source code file is part of KICAD, a free EDA CAD application.
3 *
4 * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
5 * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * Graphics Abstraction Layer (GAL) - base class
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation; either version 2
12 * of the License, or (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, you may find one here:
21 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
22 * or you may search the http://www.gnu.org website for the version 2 license,
23 * or you may write to the Free Software Foundation, Inc.,
24 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
25 */
26
27#ifndef GRAPHICSABSTRACTIONLAYER_H_
28#define GRAPHICSABSTRACTIONLAYER_H_
29
30#include <deque>
31#include <stack>
32#include <limits>
33
34#include <math/matrix3x3.h>
35
36#include <gal/gal.h>
37#include <gal/color4d.h>
38#include <gal/cursors.h>
39#include <gal/definitions.h>
41#include <font/stroke_font.h>
42#include <geometry/eda_angle.h>
43
45class SHAPE_POLY_SET;
46class BITMAP_BASE;
47
48namespace KIGFX
49{
61{
62 // These friend declarations allow us to hide routines that should not be called. The
63 // corresponding RAII objects must be used instead.
64 friend class GAL_CONTEXT_LOCKER;
65 friend class GAL_UPDATE_CONTEXT;
66 friend class GAL_DRAWING_CONTEXT;
67
68public:
69 // Constructor / Destructor
70 GAL( GAL_DISPLAY_OPTIONS& aOptions );
71 virtual ~GAL();
72
74 virtual bool IsInitialized() const { return true; }
75
77 virtual bool IsVisible() const { return true; }
78
80 virtual bool IsCairoEngine() { return false; }
81
83 virtual bool IsOpenGlEngine() { return false; }
84
85 // ---------------
86 // Drawing methods
87 // ---------------
88
97 virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) {};
98
108 virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
109 double aWidth ){};
110
117 virtual void DrawSegmentChain( const std::vector<VECTOR2D>& aPointList, double aWidth ){};
118 virtual void DrawSegmentChain( const SHAPE_LINE_CHAIN& aLineChain, double aWidth ){};
119
125 virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) {};
126 virtual void DrawPolyline( const std::vector<VECTOR2D>& aPointList ) {};
127 virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) {};
128 virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) {};
129
135 virtual void DrawPolylines( const std::vector<std::vector<VECTOR2D>>& aPointLists ){};
136
143 virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) {};
144
153 virtual void DrawArc( const VECTOR2D& aCenterPoint, double aRadius,
154 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle ){};
155
174 virtual void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
175 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle,
176 double aWidth, double aMaxError ){};
177
184 virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) {};
185
186 void DrawRectangle( const BOX2I& aRect )
187 {
188 DrawRectangle( aRect.GetOrigin(), aRect.GetEnd() );
189 }
190
194 virtual void DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth = 0, int aTotal = 1 ) {};
195
199 virtual void DrawGlyphs( const std::vector<std::unique_ptr<KIFONT::GLYPH>>& aGlyphs )
200 {
201 for( size_t i = 0; i < aGlyphs.size(); i++ )
202 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
203 }
204
205
211 virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) {};
212 virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) {};
213 virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet, bool aStrokeTriangulation = false ) {};
214 virtual void DrawPolygon( const SHAPE_LINE_CHAIN& aPolySet ) {};
215
227 virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
228 const VECTOR2D& controlPointB, const VECTOR2D& endPoint,
229 double aFilterValue = 0.0 ) {};
230
234 virtual void DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend = 1.0 ) {};
235
236 // --------------
237 // Screen methods
238 // --------------
239
241 virtual void ResizeScreen( int aWidth, int aHeight ) {};
242
244 virtual bool Show( bool aShow ) { return true; };
245
248 {
249 return m_screenSize;
250 }
251
253 virtual int GetSwapInterval() const { return 0; };
254
256 virtual void Flush() {};
257
258 void SetClearColor( const COLOR4D& aColor )
259 {
260 m_clearColor = aColor;
261 }
262
263 const COLOR4D& GetClearColor( ) const
264 {
265 return m_clearColor;
266 }
267
273 virtual void ClearScreen() {};
274
275 // -----------------
276 // Attribute setting
277 // -----------------
278
284 virtual void SetIsFill( bool aIsFillEnabled )
285 {
286 m_isFillEnabled = aIsFillEnabled;
287 }
288
294 inline bool GetIsFill() const
295 {
296 return m_isFillEnabled;
297 }
298
304 virtual void SetIsStroke( bool aIsStrokeEnabled )
305 {
306 m_isStrokeEnabled = aIsStrokeEnabled;
307 }
308
314 inline bool GetIsStroke() const
315 {
316 return m_isStrokeEnabled;
317 }
318
324 virtual void SetFillColor( const COLOR4D& aColor )
325 {
326 m_fillColor = aColor;
327 }
328
334 inline const COLOR4D& GetFillColor() const
335 {
336 return m_fillColor;
337 }
338
344 virtual void SetStrokeColor( const COLOR4D& aColor )
345 {
346 m_strokeColor = aColor;
347 }
348
354 inline const COLOR4D& GetStrokeColor() const
355 {
356 return m_strokeColor;
357 }
358
364 virtual void SetLineWidth( float aLineWidth )
365 {
366 m_lineWidth = aLineWidth;
367 }
368
374 inline float GetLineWidth() const
375 {
376 return m_lineWidth;
377 }
378
387 virtual void SetLayerDepth( double aLayerDepth )
388 {
389 wxCHECK_MSG( aLayerDepth <= m_depthRange.y, /*void*/, wxT( "SetLayerDepth: below minimum" ) );
390 wxCHECK_MSG( aLayerDepth >= m_depthRange.x, /*void*/, wxT( "SetLayerDepth: above maximum" ) );
391
392 m_layerDepth = aLayerDepth;
393 }
394
402 inline void AdvanceDepth()
403 {
404 SetLayerDepth( m_layerDepth - 0.1 );
405 }
406
407 // ----
408 // Text
409 // ----
410
419 virtual void BitmapText( const wxString& aText, const VECTOR2I& aPosition,
420 const EDA_ANGLE& aAngle );
421
428 void ResetTextAttributes();
429
430 void SetGlyphSize( const VECTOR2I aSize ) { m_attributes.m_Size = aSize; }
431 const VECTOR2I& GetGlyphSize() const { return m_attributes.m_Size; }
432
433 inline void SetFontBold( const bool aBold ) { m_attributes.m_Bold = aBold; }
434 inline bool IsFontBold() const { return m_attributes.m_Bold; }
435
436 inline void SetFontItalic( bool aItalic ) { m_attributes.m_Italic = aItalic; }
437 inline bool IsFontItalic() const { return m_attributes.m_Italic; }
438
439 inline void SetFontUnderlined( bool aUnderlined ) { m_attributes.m_Underlined = aUnderlined; }
440 inline bool IsFontUnderlined() const { return m_attributes.m_Underlined; }
441
442 void SetTextMirrored( const bool aMirrored ) { m_attributes.m_Mirrored = aMirrored; }
443 bool IsTextMirrored() const { return m_attributes.m_Mirrored; }
444
445 void SetHorizontalJustify( const GR_TEXT_H_ALIGN_T aHorizontalJustify )
446 {
447 m_attributes.m_Halign = aHorizontalJustify;
448 }
449
450 GR_TEXT_H_ALIGN_T GetHorizontalJustify() const { return m_attributes.m_Halign; }
451
452 void SetVerticalJustify( const GR_TEXT_V_ALIGN_T aVerticalJustify )
453 {
454 m_attributes.m_Valign = aVerticalJustify;
455 }
456
457 GR_TEXT_V_ALIGN_T GetVerticalJustify() const { return m_attributes.m_Valign; }
458
459
460 // --------------
461 // Transformation
462 // --------------
463
469 virtual void Transform( const MATRIX3x3D& aTransformation ) {};
470
476 virtual void Rotate( double aAngle ) {};
477
483 virtual void Translate( const VECTOR2D& aTranslation ) {};
484
490 virtual void Scale( const VECTOR2D& aScale ) {};
491
493 virtual void Save() {};
494
496 virtual void Restore() {};
497
498 // --------------------------------------------
499 // Group methods
500 // ---------------------------------------------
501
510 virtual int BeginGroup() { return 0; };
511
513 virtual void EndGroup() {};
514
520 virtual void DrawGroup( int aGroupNumber ) {};
521
528 virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) {};
529
536 virtual void ChangeGroupDepth( int aGroupNumber, int aDepth ) {};
537
543 virtual void DeleteGroup( int aGroupNumber ) {};
544
548 virtual void ClearCache() {};
549
550 // --------------------------------------------------------
551 // Handling the world <-> screen transformation
552 // --------------------------------------------------------
553
555 virtual void ComputeWorldScreenMatrix();
556
563 {
564 return m_worldScreenMatrix;
565 }
566
573 {
574 return m_screenWorldMatrix;
575 }
576
582 inline void SetWorldScreenMatrix( const MATRIX3x3D& aMatrix )
583 {
584 m_worldScreenMatrix = aMatrix;
585 }
586
590 BOX2D GetVisibleWorldExtents() const;
591
599 void SetWorldUnitLength( double aWorldUnitLength ) { m_worldUnitLength = aWorldUnitLength; }
600
601 void SetScreenSize( const VECTOR2I& aSize ) { m_screenSize = aSize; }
602
609 void SetScreenDPI( double aScreenDPI ) { m_screenDPI = aScreenDPI; }
610
616 void SetLookAtPoint( const VECTOR2D& aPoint ) { m_lookAtPoint = aPoint; }
617 const VECTOR2D& GetLookAtPoint() const { return m_lookAtPoint; }
618
619 void SetZoomFactor( double aZoomFactor ) { m_zoomFactor = aZoomFactor; }
620 double GetZoomFactor() const { return m_zoomFactor; }
621
625 void SetRotation( double aRotation ) { m_rotation = aRotation; }
626 double GetRotation() const { return m_rotation; }
627
636 void SetDepthRange( const VECTOR2D& aDepthRange ) { m_depthRange = aDepthRange; }
637 double GetMinDepth() const { return m_depthRange.x; }
638 double GetMaxDepth() const { return m_depthRange.y; }
639
645 double GetWorldScale() const { return m_worldScale; }
646
653 inline void SetFlip( bool xAxis, bool yAxis )
654 {
655 m_globalFlipX = xAxis;
656 m_globalFlipY = yAxis;
657 }
658
659 bool IsFlippedX() const { return m_globalFlipX; }
660 bool IsFlippedY() const { return m_globalFlipY; }
661
662 // ---------------------------
663 // Buffer manipulation methods
664 // ---------------------------
665
671 virtual void SetTarget( RENDER_TARGET aTarget ) {};
672
678 virtual RENDER_TARGET GetTarget() const { return TARGET_CACHED; };
679
685 virtual void ClearTarget( RENDER_TARGET aTarget ) {};
686
692 virtual bool HasTarget( RENDER_TARGET aTarget )
693 {
694 return true;
695 };
696
708 virtual void SetNegativeDrawMode( bool aSetting ) {};
709
717 virtual void StartDiffLayer() {};
718
724 virtual void EndDiffLayer() {};
725
734 virtual void StartNegativesLayer(){};
735
740 virtual void EndNegativesLayer(){};
741
742 // -------------
743 // Grid methods
744 // -------------
745
751 void SetGridVisibility( bool aVisibility ) { m_gridVisibility = aVisibility; }
752
753 bool GetGridVisibility() const { return m_gridVisibility; }
754
755 bool GetGridSnapping() const
756 {
757 return m_options.m_gridSnapping == KIGFX::GRID_SNAPPING::ALWAYS ||
758 ( m_gridVisibility && m_options.m_gridSnapping == KIGFX::GRID_SNAPPING::WITH_GRID );
759 }
760
766 inline void SetGridOrigin( const VECTOR2D& aGridOrigin )
767 {
768 m_gridOrigin = aGridOrigin;
769
770 if( m_gridSize.x == 0.0 || m_gridSize.y == 0.0 )
771 {
772 m_gridOffset = VECTOR2D( 0.0, 0.0);
773 }
774 else
775 {
776 m_gridOffset = VECTOR2D( (long) m_gridOrigin.x % (long) m_gridSize.x,
777 (long) m_gridOrigin.y % (long) m_gridSize.y );
778 }
779 }
780
781 inline const VECTOR2D& GetGridOrigin() const
782 {
783 return m_gridOrigin;
784 }
785
791 inline void SetGridSize( const VECTOR2D& aGridSize )
792 {
793 m_gridSize = aGridSize;
794
795 // Avoid stupid grid size values: a grid size should be >= 1 in internal units
796 m_gridSize.x = std::max( 1.0, m_gridSize.x );
797 m_gridSize.y = std::max( 1.0, m_gridSize.y );
798
799 m_gridOffset = VECTOR2D( (long) m_gridOrigin.x % (long) m_gridSize.x,
800 (long) m_gridOrigin.y % (long) m_gridSize.y );
801 }
802
808 inline const VECTOR2D& GetGridSize() const
809 {
810 return m_gridSize;
811 }
812
819 {
820 VECTOR2D gridScreenSize( m_gridSize );
821
822 double gridThreshold = computeMinGridSpacing() / m_worldScale;
823
824 if( m_gridStyle == GRID_STYLE::SMALL_CROSS )
825 gridThreshold *= 2.0;
826
827 // If we cannot display the grid density, scale down by a tick size and
828 // try again. Eventually, we get some representation of the grid
829 while( std::min( gridScreenSize.x, gridScreenSize.y ) <= gridThreshold )
830 {
831 gridScreenSize = gridScreenSize * static_cast<double>( m_gridTick );
832 }
833
834 return gridScreenSize;
835 }
836
842 inline void SetGridColor( const COLOR4D& aGridColor )
843 {
844 m_gridColor = aGridColor;
845 }
846
852 inline void SetAxesColor( const COLOR4D& aAxesColor )
853 {
854 m_axesColor = aAxesColor;
855 }
856
860 inline void SetAxesEnabled( bool aAxesEnabled )
861 {
862 m_axesEnabled = aAxesEnabled;
863 }
864
870 inline void SetCoarseGrid( int aInterval )
871 {
872 m_gridTick = aInterval;
873 }
874
880 inline float GetGridLineWidth() const
881 {
882 return m_gridLineWidth;
883 }
884
886 virtual void DrawGrid() {};
887
894 VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
895
902 inline VECTOR2D ToWorld( const VECTOR2D& aPoint ) const
903 {
904 return VECTOR2D( m_screenWorldMatrix * aPoint );
905 }
906
913 inline VECTOR2D ToScreen( const VECTOR2D& aPoint ) const
914 {
915 return VECTOR2D( m_worldScreenMatrix * aPoint );
916 }
917
924 virtual bool SetNativeCursorStyle( KICURSOR aCursor, bool aHiDPI );
925
931 inline void SetCursorEnabled( bool aCursorEnabled )
932 {
933 m_isCursorEnabled = aCursorEnabled;
934 }
935
941 bool IsCursorEnabled() const
942 {
943 return m_isCursorEnabled || m_forceDisplayCursor;
944 }
945
951 inline void SetCursorColor( const COLOR4D& aCursorColor )
952 {
953 m_cursorColor = aCursorColor;
954 }
955
961 virtual void DrawCursor( const VECTOR2D& aCursorPosition ) {};
962
963 virtual void EnableDepthTest( bool aEnabled = false ) {};
964
969 virtual bool IsContextLocked()
970 {
971 return false;
972 }
973
974
976 virtual void LockContext( int aClientCookie ) {}
977
978 virtual void UnlockContext( int aClientCookie ) {}
979
984
987 virtual void BeginDrawing() {};
988
991 virtual void EndDrawing() {};
992protected:
993
996 virtual void beginUpdate() {}
997
999 virtual void endUpdate() {}
1000
1001
1002
1004 inline void computeWorldScale()
1005 {
1006 m_worldScale = m_screenDPI * m_worldUnitLength * m_zoomFactor;
1007 }
1008
1014 double computeMinGridSpacing() const;
1015
1017 static const int MIN_DEPTH;
1018 static const int MAX_DEPTH;
1019
1021 static const int GRID_DEPTH;
1022
1026 COLOR4D getCursorColor() const;
1027
1028 // ---------------
1029 // Settings observer interface
1030 // ---------------
1034 void OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions ) override;
1035
1044 virtual bool updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions );
1045
1049 template <typename T>
1050 void normalize( T &a, T &b )
1051 {
1052 if( a > b )
1053 {
1054 T tmp = a;
1055 a = b;
1056 b = tmp;
1057 }
1058 }
1059
1062
1063 std::stack<double> m_depthStack;
1065
1069
1071 double m_rotation;
1075
1078
1080
1083
1087
1090
1091 // Grid settings
1104
1105 // Cursor settings
1111
1113
1114private:
1115
1116 inline double getLayerDepth() const
1117 {
1118 return m_layerDepth;
1119 }
1120
1122
1123 friend class GAL_SCOPED_ATTRS;
1124};
1125
1126
1128{
1129public:
1131 m_gal( aGal )
1132 {
1133 m_cookie = rand();
1135 }
1136
1138 {
1140 }
1141
1142protected:
1145};
1146
1147
1149{
1150public:
1152 GAL_CONTEXT_LOCKER( aGal )
1153 {
1154 m_gal->beginUpdate();
1155 }
1156
1158 {
1159 m_gal->endUpdate();
1160 }
1161};
1162
1163
1165{
1166public:
1168 GAL_CONTEXT_LOCKER( aGal )
1169 {
1171 }
1172
1173 ~GAL_DRAWING_CONTEXT() noexcept( false )
1174 {
1175 m_gal->EndDrawing();
1176 }
1177};
1178
1179
1184{
1185public:
1187 {
1194
1195 // It is not clear to me that GAL needs to save text attributes.
1196 // Only BitmapText uses it, and maybe that should be passed in
1197 // explicitly (like for Draw) - every caller of BitmapText sets
1198 // the text attributes anyway.
1199 // TEXT_ATTRS = 64,
1200
1201 // Convenience flags
1205
1207 };
1208
1214 GAL_SCOPED_ATTRS( KIGFX::GAL& aGal, int aFlags )
1215 : m_gal( aGal ), m_flags( aFlags )
1216 {
1217 // Save what we need to restore later.
1218 // These are all so cheap to copy, it's likely not worth if'ing
1219 m_strokeWidth = aGal.GetLineWidth();
1221 m_isStroke = aGal.GetIsStroke();
1222 m_fillColor = aGal.GetFillColor();
1223 m_isFill = aGal.GetIsFill();
1224 m_layerDepth = aGal.getLayerDepth();
1225 }
1226
1228 {
1229 // Restore the attributes that were saved
1230 // based on the flags that were set.
1231
1232 if( m_flags & STROKE_WIDTH )
1234 if( m_flags & STROKE_COLOR )
1236 if( m_flags & IS_STROKE )
1238
1239 if( m_flags & FILL_COLOR )
1241 if( m_flags & IS_FILL )
1243
1244 if( m_flags & LAYER_DEPTH )
1246 }
1247
1248private:
1251
1255
1258
1260};
1261
1262
1263}; // namespace KIGFX
1264
1265#endif /* GRAPHICSABSTRACTIONLAYER_H_ */
This class handle bitmap images in KiCad.
Definition: bitmap_base.h:49
constexpr const Vec GetEnd() const
Definition: box2.h:212
constexpr const Vec & GetOrigin() const
Definition: box2.h:210
A color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:104
Attribute save/restore for GAL attributes.
GAL_SCOPED_ATTRS(KIGFX::GAL &aGal, int aFlags)
Instantiates a GAL_SCOPED_ATTRS object, saving the current attributes of the GAL.
Abstract interface for drawing on a 2D-surface.
const VECTOR2D & GetGridOrigin() const
virtual void ResizeScreen(int aWidth, int aHeight)
Resize the canvas.
virtual void DrawPolygon(const std::deque< VECTOR2D > &aPointList)
Draw a polygon.
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
float GetGridLineWidth() const
Get the grid line width.
virtual bool Show(bool aShow)
Show/hide the GAL canvas.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
const MATRIX3x3D & GetWorldScreenMatrix() const
Get the world <-> screen transformation matrix.
bool IsCursorEnabled() const
Return information about cursor visibility.
virtual void SetIsFill(bool aIsFillEnabled)
Enable/disable fill.
virtual void EndDrawing()
End the drawing, needs to be called for every new frame.
virtual void StartDiffLayer()
Begins rendering of a differential layer.
bool m_isCursorEnabled
Is the cursor enabled?
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth=0, int aTotal=1)
Draw a polygon representing a font glyph.
virtual void EndDiffLayer()
Ends rendering of a differential layer.
virtual void Rotate(double aAngle)
Rotate the context.
virtual void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a rectangle.
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
void SetVerticalJustify(const GR_TEXT_V_ALIGN_T aVerticalJustify)
bool GetIsFill() const
Get the fill status.
void AdvanceDepth()
Change the current depth to deeper, so it is possible to draw objects right beneath other.
const COLOR4D & GetFillColor() const
Get the fill color.
void SetFontBold(const bool aBold)
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
void SetFontUnderlined(bool aUnderlined)
void SetHorizontalJustify(const GR_TEXT_H_ALIGN_T aHorizontalJustify)
virtual RENDER_TARGET GetTarget() const
Get the currently used target for rendering.
double GetMaxDepth() const
bool m_axesEnabled
Should the axes be drawn.
void SetRotation(double aRotation)
Get/set the rotation angle (in radians).
float m_gridLineWidth
Line width of the grid.
void SetFlip(bool xAxis, bool yAxis)
Sets flipping of the screen.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
virtual void Flush()
Force all remaining objects to be drawn.
virtual int GetSwapInterval() const
Return the swap interval. -1 for adaptive, 0 for disabled/unknown.
virtual void DeleteGroup(int aGroupNumber)
Delete the group from the memory.
std::stack< double > m_depthStack
Stored depth values.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
double GetZoomFactor() const
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
double m_zoomFactor
The zoom factor.
virtual void Translate(const VECTOR2D &aTranslation)
Translate the context.
VECTOR2D ToScreen(const VECTOR2D &aPoint) const
Compute the point position in screen coordinates from given world coordinates.
void SetCursorEnabled(bool aCursorEnabled)
Enable/disable cursor.
void SetAxesEnabled(bool aAxesEnabled)
Enable drawing the axes.
virtual void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists)
Draw multiple polylines.
virtual bool HasTarget(RENDER_TARGET aTarget)
Return true if the target exists.
GRID_STYLE m_gridStyle
Grid display style.
void SetCursorColor(const COLOR4D &aCursorColor)
Set the cursor color.
COLOR4D m_cursorColor
Cursor color.
COLOR4D m_axesColor
Color of the axes.
int m_gridMinSpacing
Minimum screen size of the grid (pixels) below which the grid is not drawn.
void SetGridSize(const VECTOR2D &aGridSize)
Set the grid size.
const VECTOR2D & GetLookAtPoint() const
double GetRotation() const
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
bool IsFontUnderlined() const
virtual void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius)
Draw a circle using world coordinates.
virtual void Restore()
Restore the context.
float m_lineWidth
The line width.
const COLOR4D & GetStrokeColor() const
Get the stroke color.
virtual void ClearTarget(RENDER_TARGET aTarget)
Clear the target for rendering.
void SetZoomFactor(double aZoomFactor)
virtual void BeginDrawing()
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual bool IsOpenGlEngine()
Return true if the GAL engine is a OpenGL based type.
virtual int BeginGroup()
Begin a group.
TEXT_ATTRIBUTES m_attributes
static const int MIN_DEPTH
Possible depth range.
const VECTOR2D & GetGridSize() const
Return the grid size.
virtual void DrawPolygon(const VECTOR2D aPointList[], int aListSize)
virtual void SetLineWidth(float aLineWidth)
Set the line width.
double m_rotation
Rotation transformation (radians)
VECTOR2D m_gridSize
The grid size.
virtual void DrawGrid()
virtual void DrawPolygon(const SHAPE_POLY_SET &aPolySet, bool aStrokeTriangulation=false)
virtual void ChangeGroupDepth(int aGroupNumber, int aDepth)
Change the depth (Z-axis position) of the group.
COLOR4D m_fillColor
The fill color.
virtual void EndNegativesLayer()
Ends rendering of a negatives layer and draws it to the main layer.
void DrawRectangle(const BOX2I &aRect)
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual void StartNegativesLayer()
Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer().
void SetTextMirrored(const bool aMirrored)
virtual void DrawPolyline(const std::deque< VECTOR2D > &aPointList)
Draw a polyline.
void SetCoarseGrid(int aInterval)
Draw every tick line wider.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
virtual void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor)
Change the color used to draw the group.
virtual void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError)
Draw an arc segment.
virtual bool IsContextLocked()
Checks the state of the context lock.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
VECTOR2D m_gridOffset
The grid offset to compensate cursor position.
virtual void SetIsStroke(bool aIsStrokeEnabled)
Enable/disable stroked outlines.
virtual void beginUpdate()
Enable item update mode.
virtual void DrawGroup(int aGroupNumber)
Draw the stored group.
double getLayerDepth() const
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
void SetLookAtPoint(const VECTOR2D &aPoint)
Get/set the Point in world space to look at.
virtual void DrawPolygon(const SHAPE_LINE_CHAIN &aPolySet)
bool GetGridVisibility() const
void SetGridOrigin(const VECTOR2D &aGridOrigin)
Set the origin point for the grid.
virtual bool IsCairoEngine()
Return true if the GAL engine is a Cairo based type.
virtual void ClearScreen()
Clear the screen.
virtual void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a line.
VECTOR2D m_gridOrigin
The grid origin.
virtual void endUpdate()
Disable item update mode.
void SetWorldUnitLength(double aWorldUnitLength)
Set the unit length.
virtual void DrawPolyline(const std::vector< VECTOR2D > &aPointList)
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
virtual void UnlockContext(int aClientCookie)
void SetClearColor(const COLOR4D &aColor)
void SetScreenSize(const VECTOR2I &aSize)
const COLOR4D & GetClearColor() const
bool m_fullscreenCursor
Shape of the cursor (fullscreen or small cross)
virtual void DrawSegmentChain(const SHAPE_LINE_CHAIN &aLineChain, double aWidth)
static const int GRID_DEPTH
Depth level on which the grid is drawn.
virtual bool IsInitialized() const
Return the initialization status for the canvas.
void SetGlyphSize(const VECTOR2I aSize)
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs)
Draw polygons representing font glyphs.
virtual void Scale(const VECTOR2D &aScale)
Scale the context.
virtual void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0)
Draw a cubic bezier spline.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
bool GetGridSnapping() const
virtual void EndGroup()
End the group.
virtual void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle)
Draw an arc.
virtual void Transform(const MATRIX3x3D &aTransformation)
Transform the context.
virtual void SetNegativeDrawMode(bool aSetting)
Set negative draw mode in the renderer.
COLOR4D m_gridColor
Color of the grid.
VECTOR2D ToWorld(const VECTOR2D &aPoint) const
Compute the point position in world coordinates from given screen coordinates.
COLOR4D m_strokeColor
The color of the outlines.
void SetFontItalic(bool aItalic)
bool m_isStrokeEnabled
Are the outlines stroked ?
virtual void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0)
Draw a bitmap image.
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
double GetMinDepth() const
virtual void ClearCache()
Delete all data created during caching of graphic items.
virtual void SetTarget(RENDER_TARGET aTarget)
Set the target for rendering.
virtual void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth)
Draw a rounded segment.
double m_screenDPI
The dots per inch of the screen.
virtual void DrawPolyline(const SHAPE_LINE_CHAIN &aLineChain)
const VECTOR2I & GetScreenPixelSize() const
Return GAL canvas size in pixels.
void SetGridVisibility(bool aVisibility)
Set the visibility setting of the grid.
float GetLineWidth() const
Get the line width.
virtual void Save()
Save the context.
bool m_globalFlipX
Flag for X axis flipping.
virtual void LockContext(int aClientCookie)
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
virtual void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth)
Draw a chain of rounded segments.
void SetWorldScreenMatrix(const MATRIX3x3D &aMatrix)
Set the world <-> screen transformation matrix.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
bool GetIsStroke() const
Get the stroke status.
virtual void DrawCursor(const VECTOR2D &aCursorPosition)
Draw the cursor.
void SetDepthRange(const VECTOR2D &aDepthRange)
Set the range of the layer depth.
double GetWorldScale() const
Get the world scale.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
virtual bool IsVisible() const
Return true if the GAL canvas is visible on the screen.
void SetScreenDPI(double aScreenDPI)
Set the dots per inch of the screen.
virtual void DrawPolyline(const VECTOR2D aPointList[], int aListSize)
virtual void EnableDepthTest(bool aEnabled=false)
bool m_forceDisplayCursor
Always show cursor.
static const int MAX_DEPTH
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
Represent a set of closed polygons.
KICURSOR
Definition: cursors.h:34
#define GAL_API
Definition: gal.h:28
The Cairo implementation of the graphics abstraction layer.
Definition: color4d.cpp:247
GRID_STYLE
GRID_STYLE: Type definition of the grid style.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
Definition: definitions.h:36
@ TARGET_CACHED
Main rendering target (cached)
Definition: definitions.h:37
GR_TEXT_H_ALIGN_T
GR_TEXT_V_ALIGN_T
VECTOR2< double > VECTOR2D
Definition: vector2d.h:690