27 #ifndef GRAPHICSABSTRACTIONLAYER_H_ 28 #define GRAPHICSABSTRACTIONLAYER_H_ 115 virtual void DrawPolyline(
const std::deque<VECTOR2D>& aPointList ) {};
137 double aEndAngle ) {};
157 double aEndAngle,
double aWidth ) {};
172 virtual void DrawPolygon(
const std::deque<VECTOR2D>& aPointList ) {};
190 double aFilterValue = 0.0 ) {};
205 virtual bool Show(
bool aShow ) {
return true; };
347 double aRotationAngle )
361 double aRotationAngle )
369 StrokeText( aText, aPosition, aRotationAngle );
const STROKE_FONT & GetStrokeFont() const
static const int GRID_DEPTH
Depth level on which the grid is drawn.
int gridTick
Every tick line gets the double width.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
virtual void DrawGroup(int aGroupNumber)
Draw the stored group.
GAL_DRAWING_CONTEXT(GAL *aGal)
double GetMinDepth() const
Returns the minimum depth in the currently used range (the top).
virtual void DrawPolyline(const std::deque< VECTOR2D > &aPointList)
Draw a polyline.
double zoomFactor
The zoom factor.
STROKE_FONT strokeFont
Instance of object that stores information about how to draw texts.
float GetLineWidth() const
Get the line width.
VECTOR2D cursorPosition
Current cursor position (world coordinates)
virtual void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a rectangle.
void SetClearColor(const COLOR4D &aColor)
bool axesEnabled
Should the axes be drawn.
GRID_STYLE
GRID_STYLE: Type definition of the grid style.
VECTOR2D gridOffset
The grid offset to compensate cursor position.
double layerDepth
The actual layer depth.
Class CAIRO_GAL is the cairo implementation of the graphics abstraction layer.
virtual void DeleteGroup(int aGroupNumber)
Delete the group from the memory.
double GetMaxDepth() const
Returns the maximum depth in the currently used range (the bottom).
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
virtual void BitmapText(const wxString &aText, const VECTOR2D &aPosition, double aRotationAngle)
Draws a text using a bitmap font.
bool IsTextMirrored() const
double computeMinGridSpacing() const
compute minimum grid spacing from the grid settings
bool isCursorEnabled
Is the cursor enabled?
void SetCursorEnabled(bool aCursorEnabled)
Enable/disable cursor.
const COLOR4D & GetFillColor() const
Get the fill color.
bool IsFlippedX() const
Return true if flip flag for the X axis is set.
virtual void SetTextAttributes(const EDA_TEXT *aText)
Loads attributes of the given text (bold/italic/underline/mirrored and so on).
int gridMinSpacing
Minimum screen size of the grid (pixels) below which the grid is not drawn.
VECTOR2D ToScreen(const VECTOR2D &aPoint) const
Compute the point position in screen coordinates from given world coordinates.
GRID_STYLE gridStyle
Grid display style.
virtual void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, double aStartAngle, double aEndAngle)
Draw an arc.
GAL_DISPLAY_OPTIONS & options
double rotation
Rotation transformation (radians)
GAL_CONTEXT_LOCKER(GAL *aGal)
Simple RAII-handle to a subscription.
EDA_TEXT_VJUSTIFY_T m_verticalJustify
Vertical justification.
virtual void DrawPolygon(const SHAPE_POLY_SET &aPolySet)
void SetFlip(bool xAxis, bool yAxis)
Sets flipping of the screen.
virtual void DrawBitmap(const BITMAP_BASE &aBitmap)
Draw a bitmap image.
virtual bool HasTarget(RENDER_TARGET aTarget)
Returns true if the target exists.
COLOR4D fillColor
The fill color.
VECTOR2D depthRange
Range of the depth.
virtual void endUpdate()
Disables item update mode.
virtual void Transform(const MATRIX3x3D &aTransformation)
Transform the context.
MATRIX3x3D screenWorldMatrix
Screen transformation.
bool globalFlipX
Flag for X axis flipping.
virtual void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint)
Draw a line.
void SetGridOrigin(const VECTOR2D &aGridOrigin)
Set the origin point for the grid.
VECTOR2D GetTextLineSize(const UTF8 &aText) const
Compute the X and Y size of a given text.
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
EDA_TEXT_HJUSTIFY_T GetHorizontalJustify() const
Returns current text horizontal justification setting.
void SetScreenDPI(double aScreenDPI)
Set the dots per inch of the screen.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
VECTOR2D lookAtPoint
Point to be looked at in world space.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
virtual void EndGroup()
End the group.
virtual void Rotate(double aAngle)
Rotate the context.
This class handle bitmap images in KiCad.
const VECTOR2D & GetGlyphSize() const
VECTOR2D GetGridPoint(const VECTOR2D &aPoint) const
For a given point it returns the nearest point belonging to the grid in world coordinates.
A mix-in class (via multiple inheritance) that handles texts such as labels, parts,...
virtual void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor)
Changes the color used to draw the group.
static const int MIN_DEPTH
Possible depth range.
virtual RENDER_TARGET GetTarget() const
Gets the currently used target for rendering.
const VECTOR2I & GetScreenPixelSize() const
Returns GAL canvas size in pixels.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
void SetFontBold(const bool aBold)
Set bold property of current font.
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
bool GetGridSnapping() const
GRID_SNAPPING m_gridSnapping
Snapping options for the grid
bool IsFontUnderlined() const
const COLOR4D & GetStrokeColor() const
Get the stroke color.
COLOR4D cursorColor
Cursor color.
virtual void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth)
Draw a rounded segment.
bool fullscreenCursor
Shape of the cursor (fullscreen or small cross)
void OnGalDisplayOptionsChanged(const GAL_DISPLAY_OPTIONS &aOptions) override
Handler for observer settings changes.
void ResetTextAttributes()
Reset text attributes to default styling.
bool isStrokeEnabled
Are the outlines stroked ?
VECTOR2< double > VECTOR2D
virtual void SetIsFill(bool aIsFillEnabled)
Enable/disable fill.
float GetGridLineWidth() const
Get the grid line width.
void PopDepth()
Restores previously stored drawing depth for the depth stack.
COLOR4D axesColor
Color of the axes.
virtual void StrokeText(const wxString &aText, const VECTOR2D &aPosition, double aRotationAngle)
Draws a vector type text using preloaded Newstroke font.
virtual int BeginGroup()
Begin a group.
virtual void beginUpdate()
Enables item update mode.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void ClearTarget(RENDER_TARGET aTarget)
Clears the target for rendering.
virtual void unlockContext(int aClientCookie)
void SetScreenSize(const VECTOR2I &aSize)
COLOR4D strokeColor
The color of the outlines.
GAL_UPDATE_CONTEXT(GAL *aGal)
float gridLineWidth
Line width of the grid.
virtual void DrawGrid()
Draw the grid
std::stack< double > depthStack
Stored depth values.
virtual bool IsCairoEngine()
Returns true if the GAL engine is a cairo based type.
double worldUnitLength
The unit length of the world coordinates [inch].
virtual void DrawCursor(const VECTOR2D &aCursorPosition)
Draw the cursor.
double GetZoomFactor() const
Get the zoom factor.
virtual bool IsOpenGlEngine()
Returns true if the GAL engine is a OpenGL based type.
bool IsFlippedY() const
Return true if flip flag for the Y axis is set.
VECTOR2D gridOrigin
The grid origin.
void SetTextMirrored(const bool aMirrored)
Set a mirrored property of text.
struct KIGFX::GAL::TEXT_PROPERTIES textProperties
void SetCursorColor(const COLOR4D &aCursorColor)
Set the cursor color.
void SetVerticalJustify(const EDA_TEXT_VJUSTIFY_T aVerticalJustify)
Set the vertical justify for text drawing.
const COLOR4D & GetClearColor() const
MATRIX3x3D worldScreenMatrix
World transformation.
void SetFontItalic(bool aItalic)
Set italic property of current font.
virtual void DrawPolyline(const SHAPE_LINE_CHAIN &aLineChain)
void SetAxesEnabled(bool aAxesEnabled)
Enables drawing the axes.
virtual void ResizeScreen(int aWidth, int aHeight)
Resizes the canvas.
void SetGridSize(const VECTOR2D &aGridSize)
Set the grid size.
virtual void DrawPolygon(const SHAPE_LINE_CHAIN &aPolySet)
void SetWorldUnitLength(double aWorldUnitLength)
Set the unit length.
COLOR4D getCursorColor() const
Gets the actual cursor color to draw.
virtual void Flush()
Force all remaining objects to be drawn.
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
virtual void Scale(const VECTOR2D &aScale)
Scale the context.
bool IsFontItalic() const
float lineWidth
The line width.
bool isFillEnabled
Is filling of graphic objects enabled ?
virtual bool Show(bool aShow)
Shows/hides the GAL canvas.
void Draw(const UTF8 &aText, const VECTOR2D &aPosition, double aRotationAngle)
Draw a string.
const VECTOR2D & GetGridSize() const
Returns the grid size.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void ClearScreen()
Clear the screen.
VECTOR2D ToWorld(const VECTOR2D &aPoint) const
Compute the point position in world coordinates from given screen coordinates.
const VECTOR2D & GetLookAtPoint() const
Get the look at point.
void SetWorldScreenMatrix(const MATRIX3x3D &aMatrix)
Set the world <-> screen transformation matrix.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
virtual void DrawPolyline(const VECTOR2D aPointList[], int aListSize)
void SetCoarseGrid(int aInterval)
Draw every tick line wider.
void SetGlyphSize(const VECTOR2D aSize)
Set the font glyph size.
void PushDepth()
Stores current drawing depth on the depth stack.
COLOR4D gridColor
Color of the grid.
bool gridVisibility
Should the grid be shown.
virtual void Restore()
Restore the context.
virtual void DrawPolygon(const std::deque< VECTOR2D > &aPointList)
Draw a polygon.
void SetFontUnderlined(bool aUnderlined)
Main rendering target (cached)
virtual void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius)
Draw a circle using world coordinates.
void SetRotation(double aRotation)
Set the rotation angle.
bool globalFlipY
Flag for Y axis flipping.
EDA_TEXT_VJUSTIFY_T GetVerticalJustify() const
Returns current text vertical justification setting.
double worldScale
The scale factor world->screen.
VECTOR2D gridSize
The grid size.
VECTOR2I screenSize
Screen size in screen coordinates.
virtual bool IsVisible() const
Returns true if the GAL canvas is visible on the screen.
void SetZoomFactor(double aZoomFactor)
Set the zoom factor of the scene.
virtual void ChangeGroupDepth(int aGroupNumber, int aDepth)
Changes the depth (Z-axis position) of the group.
void SetGridVisibility(bool aVisibility)
Sets the visibility setting of the grid.
const VECTOR2D & GetGridOrigin() const
virtual void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, double aStartAngle, double aEndAngle, double aWidth)
Draw an arc segment.
void SetLookAtPoint(const VECTOR2D &aPoint)
Set the Point in world space to look at.
virtual void lockContext(int aClientCookie)
Private: use GAL_CONTEXT_LOCKER RAII object.
virtual void Save()
Save the context.
void SetHorizontalJustify(const EDA_TEXT_HJUSTIFY_T aHorizontalJustify)
Set the horizontal justify for text drawing.
bool GetGridVisibility() const
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
const MATRIX3x3D & GetWorldScreenMatrix() const
Get the world <-> screen transformation matrix.
VECTOR2D m_glyphSize
Size of the glyphs.
double GetRotation() const
Get the rotation angle.
double GetWorldScale() const
Get the world scale.
virtual void Translate(const VECTOR2D &aTranslation)
Translate the context.
virtual void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0)
Draw a cubic bezier spline.
virtual void SetIsStroke(bool aIsStrokeEnabled)
Enable/disable stroked outlines.
void SetDepthRange(const VECTOR2D &aDepthRange)
Set the range of the layer depth.
bool IsCursorEnabled() const
Returns information about cursor visibility.
void AdvanceDepth()
Changes the current depth to deeper, so it is possible to draw objects right beneath other.
virtual void beginDrawing()
Begin the drawing, needs to be called for every new frame.
virtual bool IsContextLocked()
Checks the state of the context lock.
virtual void SetNegativeDrawMode(bool aSetting)
Sets negative draw mode in the renderer.
virtual void DrawPolygon(const VECTOR2D aPointList[], int aListSize)
Class STROKE_FONT implements stroke font drawing.
bool forceDisplayCursor
Always show cursor.
virtual void ClearCache()
Delete all data created during caching of graphic items.
virtual bool IsInitialized() const
Returns the initialization status for the canvas.
virtual void endDrawing()
End the drawing, needs to be called for every new frame.
EDA_TEXT_HJUSTIFY_T m_horizontalJustify
Horizontal justification.
virtual void SetTarget(RENDER_TARGET aTarget)
Sets the target for rendering.
Class GAL is the abstract interface for drawing on a 2D-surface.
double screenDPI
The dots per inch of the screen.
static const int MAX_DEPTH
virtual void EnableDepthTest(bool aEnabled=false)
A color representation with 4 components: red, green, blue, alpha.