29#include <wx/wfstream.h>
30#include <wx/zstream.h>
46#include "vrml_layer.h"
62 const wxString& aFullFileName,
double aMMtoWRMLunit,
63 bool aIncludeUnspecified,
bool aIncludeDNP,
64 bool aExport3DFiles,
bool aUseRelativePaths,
65 const wxString& a3D_Subdir,
66 double aXRef,
double aYRef )
69 aFullFileName, aMMtoWRMLunit,
70 aIncludeUnspecified, aIncludeDNP,
71 aExport3DFiles, aUseRelativePaths,
72 a3D_Subdir, aXRef, aYRef );
83#define ERR_APPROX_MAX_MM 0.005
102 m_OutputPCB( nullptr )
131 COLOR4D boardBody( 0, 0, 0, 0 );
138 if( aColorName.StartsWith( wxT(
"#" ) ) )
146 if(
color.m_ColorName == aColorName )
147 return color.m_Color;
156 wxString colorName = stackupItem->GetColor();
158 switch( stackupItem->GetType() )
161 if( stackupItem->GetBrdLayerId() ==
F_SilkS )
168 if( stackupItem->GetBrdLayerId() ==
F_Mask )
179 if( boardBody ==
COLOR4D( 0, 0, 0, 0 ) )
180 boardBody = layerColor;
182 boardBody = boardBody.
Mix( layerColor, 1.0 - layerColor.
a );
184 boardBody.
a += ( 1.0 - boardBody.
a ) * layerColor.
a / 2;
193 if( boardBody ==
COLOR4D( 0, 0, 0, 0 ) )
198 if( finishName.EndsWith( wxT(
"OSP" ) ) )
202 else if( finishName.EndsWith( wxT(
"IG" ) )
203 || finishName.EndsWith( wxT(
"gold" ) ) )
207 else if( finishName.StartsWith( wxT(
"HAL" ) )
208 || finishName.StartsWith( wxT(
"HASL" ) )
209 || finishName.EndsWith( wxT(
"tin" ) )
210 || finishName.EndsWith( wxT(
"nickel" ) ) )
214 else if( finishName.EndsWith( wxT(
"silver" ) ) )
220 [](
const COLOR4D& aColor,
double aSpecular,
double aAmbient,
double aShiny )
226 spec.
r, spec.
g, spec.
b,
227 aAmbient, 1.0 - aColor.
a, aShiny );
275#define ADD_COLOR( list, r, g, b, a, name ) \
276 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
337 if( aWorldScale < 0.001 || aWorldScale > 10.0 )
338 throw( std::runtime_error(
"WorldScale out of range (valid range is 0.001 to 10.0)" ) );
352 m_holes.SetVertexOffsets( aXoff, aYoff );
380 default:
return false;
393 for(
int lcnt = 0; lcnt < 2; lcnt++ )
419 VRML_LAYER* vrmllayer[] =
425 for(
int lcnt = 0; ; lcnt++ )
427 if( vrmllayer[lcnt] ==
nullptr )
441 VRML_LAYER* aLayer,
bool aPlane,
bool aTop,
442 double aTop_z,
double aBottom_z )
445 static const char* shape_boiler[] =
452 " appearance Appearance {\n",
453 " material Material {\n",
457 " geometry IndexedFaceSet {\n",
459 " coord Coordinate {\n",
476 int marker_found = 0, lineno = 0;
478 while( marker_found < 4 )
480 if( shape_boiler[lineno] )
482 aOut_file << shape_boiler[lineno];
488 switch( marker_found )
492 std::streamsize lastPrecision = aOut_file.precision();
493 aOut_file <<
" diffuseColor " << std::setprecision(3);
498 aOut_file <<
" specularColor ";
499 aOut_file << aColor.
spec_red <<
" ";
500 aOut_file << aColor.
spec_grn <<
" ";
501 aOut_file << aColor.
spec_blu <<
"\n";
503 aOut_file <<
" emissiveColor ";
504 aOut_file << aColor.
emit_red <<
" ";
505 aOut_file << aColor.
emit_grn <<
" ";
506 aOut_file << aColor.
emit_blu <<
"\n";
508 aOut_file <<
" ambientIntensity " << aColor.
ambient <<
"\n";
509 aOut_file <<
" transparency " << aColor.
transp <<
"\n";
510 aOut_file <<
" shininess " << aColor.
shiny <<
"\n";
511 aOut_file.precision( lastPrecision );
518 aLayer->WriteVertices( aTop_z, aOut_file,
m_precision );
520 aLayer->Write3DVertices( aTop_z, aBottom_z, aOut_file,
m_precision );
528 aLayer->WriteIndices( aTop, aOut_file );
530 aLayer->Write3DIndices( aOut_file );
731 int i =
static_cast<int>( layer );
733 if( i < copper_layers )
761 for(
int icnt = 0; icnt < aOutlines.
OutlineCount(); icnt++ )
765 int seg = aVlayer->NewContour();
767 for(
int jj = 0; jj < outline.
PointCount(); jj++ )
771 throw( std::runtime_error( aVlayer->GetError() ) );
774 aVlayer->EnsureWinding( seg,
false );
783 wxLogWarning(
_(
"Board outline is malformed. Run DRC for a full analysis." ) );
794 for(
int j = 0; j < outline.
PointCount(); j++ )
812 wxLogError(
_(
"VRML Export Failed: Could not add holes to contours." ) );
822 m_holes.EnsureWinding( seg,
true );
840 via->LayerPair( &top_layer, &bottom_layer );
843 if( top_layer !=
F_Cu && bottom_layer !=
B_Cu )
849 if( hole_radius <= 0 )
866 double minSegLength = M_PI * 2.0 * hole_radius / nsides;
867 double maxSegLength = minSegLength*2.0;
869 m_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
870 m_plated_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
872 m_holes.AddCircle( x, -y, hole_radius,
true,
true );
885 double hole_drill = std::min( hole_drill_w, hole_drill_h );
899 double minSegLength = M_PI * hole_drill / nsides;
900 double maxSegLength = minSegLength*2.0;
902 m_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
903 m_plated_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
921 hole_drill_w * 2.0, hole_drill_h * 2.0,
926 m_holes.AddSlot( hole_x, -hole_y, hole_drill_w * 2.0, hole_drill_h * 2.0,
937 m_plated_holes.AddCircle( hole_x, -hole_y, hole_drill,
true,
false );
941 m_holes.AddCircle( hole_x, -hole_y, hole_drill,
true,
false );
953static void build_quat(
double x,
double y,
double z,
double a,
double q[4] )
955 double sina = sin( a / 2 );
967 rot[3] = acos( q[3] ) * 2;
969 for(
int i = 0; i < 3; i++ )
970 rot[i] = q[i] / sin( rot[3] / 2 );
979 tmp[0] = q2[3] * q1[0] + q2[0] * q1[3] + q2[1] * q1[2] - q2[2] * q1[1];
980 tmp[1] = q2[3] * q1[1] + q2[1] * q1[3] + q2[2] * q1[0] - q2[0] * q1[2];
981 tmp[2] = q2[3] * q1[2] + q2[2] * q1[3] + q2[0] * q1[1] - q2[1] * q1[0];
982 tmp[3] = q2[3] * q1[3] - q2[0] * q1[0] - q2[1] * q1[1] - q2[2] * q1[2];
998 wxCHECK( aFootprint, );
1001 wxString footprintBasePath = wxEmptyString;
1017 footprintBasePath = fpRow->
GetFullURI(
true );
1037 auto sM = aFootprint->
Models().begin();
1038 auto eM = aFootprint->
Models().end();
1051 if(
nullptr == mod3d )
1062 double rotx = -sM->m_Rotation.x;
1063 double roty = -sM->m_Rotation.y;
1064 double rotz = -sM->m_Rotation.z;
1074 double q1[4], q2[4], rot[4];
1091 double offsetx = sM->m_Offset.x * offsetFactor;
1092 double offsety = sM->m_Offset.y * offsetFactor;
1093 double offsetz = sM->m_Offset.z * offsetFactor;
1109 wxCHECK( aOutputFile, );
1111 int old_precision = aOutputFile->precision();
1114 wxFileName srcFile =
1118 dstFile.SetName( srcFile.GetName() );
1119 dstFile.SetExt( wxT(
"wrl" ) );
1122 wxDateTime srcModTime = srcFile.GetModificationTime();
1123 wxDateTime destModTime = srcModTime;
1125 destModTime.SetToCurrent();
1127 if( dstFile.FileExists() )
1128 destModTime = dstFile.GetModificationTime();
1130 if( srcModTime != destModTime )
1132 wxString fileExt = srcFile.GetExt();
1133 fileExt.LowerCase();
1137 if( fileExt == wxT(
"wrl" ) )
1139 if( !wxCopyFile( srcFile.GetFullPath(), dstFile.GetFullPath() ) )
1145 else if( fileExt == wxT(
"wrz" ) )
1147 wxFileInputStream input_file_stream( srcFile.GetFullPath() );
1148 if( !input_file_stream.IsOk() || input_file_stream.GetSize() == wxInvalidSize )
1154 wxZlibInputStream zlib_input_stream( input_file_stream, wxZLIB_GZIP );
1155 wxFFileOutputStream output_file_stream( dstFile.GetFullPath() );
1156 if( !zlib_input_stream.IsOk() || !output_file_stream.IsOk() )
1158 output_file_stream.Close();
1163 output_file_stream.Write( zlib_input_stream );
1164 output_file_stream.Close();
1177 (*aOutputFile) <<
"Transform {\n";
1180 if(
std::abs( rot[3] ) > 0.0001745 )
1182 (*aOutputFile) <<
" rotation ";
1183 (*aOutputFile) << rot[0] <<
" " << rot[1] <<
" " << rot[2] <<
" " << rot[3] <<
"\n";
1186 (*aOutputFile) <<
" translation ";
1187 (*aOutputFile) << trans.
x <<
" ";
1188 (*aOutputFile) << trans.
y <<
" ";
1189 (*aOutputFile) << trans.
z <<
"\n";
1191 (*aOutputFile) <<
" scale ";
1192 (*aOutputFile) << sM->m_Scale.x <<
" ";
1193 (*aOutputFile) << sM->m_Scale.y <<
" ";
1194 (*aOutputFile) << sM->m_Scale.z <<
"\n";
1196 (*aOutputFile) <<
" children [\n Inline {\n url \"";
1200 wxFileName tmp = dstFile;
1201 tmp.SetExt( wxT(
"" ) );
1202 tmp.SetName( wxT(
"" ) );
1203 tmp.RemoveLastDir();
1204 dstFile.MakeRelativeTo( tmp.GetPath() );
1207 wxString fn = dstFile.GetFullPath();
1208 fn.Replace( wxT(
"\\" ), wxT(
"/" ) );
1209 (*aOutputFile) <<
TO_UTF8( fn ) <<
"\"\n } ]\n";
1210 (*aOutputFile) <<
" }\n";
1212 aOutputFile->precision( old_precision );
1219 if(
std::abs( rot[3] ) > 0.0001745 )
1223 modelShape->
SetScale(
SGPOINT( sM->m_Scale.x, sM->m_Scale.y, sM->m_Scale.z ) );
1244 const wxString& aFullFileName,
double aMMtoWRMLunit,
1245 bool aIncludeUnspecified,
bool aIncludeDNP,
1246 bool aExport3DFiles,
bool aUseRelativePaths,
1247 const wxString& a3D_Subdir,
1248 double aXRef,
double aYRef )
1250 if( aProject ==
nullptr )
1253 *aMessages =
_(
"No project when exporting the VRML file");
1261 wxFileName subdir( a3D_Subdir, wxT(
"" ) );
1263 m_Subdir3DFpModels = subdir.GetAbsolutePath( wxFileName( aFullFileName ).GetPath() );
1277 SetOffset( -aXRef / 2.54, aYRef / 2.54 );
1285 bool success =
true;
1316 catch(
const std::exception& e )
1319 *aMessages <<
_(
"VRML Export Failed:\n" ) <<
From_UTF8( e.what() );
1328 bool aIncludeUnspecified,
bool aIncludeDNP,
1329 bool aExport3DFiles,
bool aUseRelativePaths,
1330 const wxString& a3D_Subdir,
1331 double aXRef,
double aYRef )
1338 aIncludeUnspecified, aIncludeDNP,
1339 aExport3DFiles, aUseRelativePaths,
1340 a3D_Subdir, aXRef, aYRef );
1342 if( !msgs.IsEmpty() )
1343 wxMessageBox( msgs );
1355 throw( std::runtime_error(
"Could not create 3D model subdirectory" ) );
1360 if( output_file.fail() )
1362 std::ostringstream ostr;
1363 ostr <<
"Could not open file '" <<
TO_UTF8( aFullFileName ) <<
"'";
1364 throw( std::runtime_error( ostr.str().c_str() ) );
1367 output_file.imbue( std::locale::classic() );
1370 wxString fn = aFullFileName;
1371 fn.Replace( wxT(
"\\" ) , wxT(
"/" ) );
1372 output_file <<
"#VRML V2.0 utf8\n";
1373 output_file <<
"WorldInfo {\n";
1374 output_file <<
" title \"" <<
TO_UTF8( fn ) <<
" - Generated by Pcbnew\"\n";
1375 output_file <<
"}\n";
1376 output_file <<
"Transform {\n";
1377 output_file <<
" scale " << std::setprecision(
m_precision );
1381 output_file <<
" children [\n";
1391 output_file <<
"]\n}\n";
1398 if( colorIdx == -1 )
1424 VRML_LAYER* layer,
double top_z,
bool aTopPlane )
1426 std::vector< double > vertices;
1427 std::vector< int > idxPlane;
1429 if( !( *layer ).Get2DTriangles( vertices, idxPlane, top_z, aTopPlane ) )
1434 if( ( idxPlane.size() % 3 ) )
1436 throw( std::runtime_error(
"[BUG] index lists are not a multiple of 3 (not a triangle "
1440 std::vector< SGPOINT > vlist;
1441 size_t nvert = vertices.size() / 3;
1444 for(
size_t i = 0; i < nvert; ++i, j+= 3 )
1445 vlist.emplace_back( vertices[j], vertices[j+1], vertices[j+2] );
1454 coordIdx.
SetIndices( idxPlane.size(), &idxPlane[0] );
1460 for(
size_t i = 0; i < nvert; ++i )
1465 for(
size_t i = 0; i < nvert; ++i )
1472 if(
nullptr != modelColor )
1483 VRML_LAYER* layer,
double top_z,
double bottom_z )
1485 std::vector< double > vertices;
1486 std::vector< int > idxPlane;
1487 std::vector< int > idxSide;
1489 if( top_z < bottom_z )
1496 if( !( *layer ).Get3DTriangles( vertices, idxPlane, idxSide, top_z, bottom_z )
1497 || idxPlane.empty() || idxSide.empty() )
1502 if( ( idxPlane.size() % 3 ) || ( idxSide.size() % 3 ) )
1504 throw( std::runtime_error(
"[BUG] index lists are not a multiple of 3 (not a "
1505 "triangle list)" ) );
1508 std::vector< SGPOINT > vlist;
1509 size_t nvert = vertices.size() / 3;
1512 for(
size_t i = 0; i < nvert; ++i, j+= 3 )
1513 vlist.emplace_back( vertices[j], vertices[j+1], vertices[j+2] );
1522 coordIdx.
SetIndices( idxPlane.size(), &idxPlane[0] );
1529 for(
size_t i = 0; i < j; ++i )
1533 for(
size_t i = 0; i < j; ++i )
1539 if(
nullptr != modelColor )
1557 std::vector< int >::iterator sI = idxSide.begin();
1558 std::vector< int >::iterator eI = idxSide.end();
defines the basic data associated with a single 3D model.
constexpr std::size_t arrayDim(T const (&)[N]) noexcept
Returns # of elements in an array.
constexpr EDA_IU_SCALE pcbIUScale
#define ADD_COLOR(list, r, g, b, a, name)
static bool g_ColorsLoaded
@ BS_ITEM_TYPE_SILKSCREEN
@ BS_ITEM_TYPE_DIELECTRIC
@ BS_ITEM_TYPE_SOLDERMASK
int GetBoardThickness() const
The full thickness of the board including copper and masks.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
wxString m_FinishType
The name of external copper finish.
Information pertinent to a Pcbnew printed circuit board.
bool GetBoardPolygonOutlines(SHAPE_POLY_SET &aOutlines, OUTLINE_ERROR_HANDLER *aErrorHandler=nullptr, bool aAllowUseArcsInPolygons=false, bool aIncludeNPTHAsOutlines=false)
Extract the board outlines and build a closed polygon from lines, arcs and circle items on edge cut l...
void ConvertBrdLayerToPolygonalContours(PCB_LAYER_ID aLayer, SHAPE_POLY_SET &aOutlines) const
Build a set of polygons which are the outlines of copper items (pads, tracks, vias,...
int GetCopperLayerCount() const
const FOOTPRINTS & Footprints() const
const TRACKS & Tracks() const
PROJECT * GetProject() const
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
VRML_COLOR & GetColor(VRML_COLOR_INDEX aIndex)
static CUSTOM_COLORS_LIST m_MaskColors
SGNODE * m_sgmaterial[VRML_COLOR_LAST]
static CUSTOM_COLORS_LIST m_PasteColors
static KIGFX::COLOR4D m_DefaultSolderPaste
VRML_LAYER m_top_soldermask
bool GetLayer3D(int layer, VRML_LAYER **vlayer)
bool SetScale(double aWorldScale)
SGNODE * getSGColor(VRML_COLOR_INDEX colorIdx)
void ComputeLayer3D_Zpos()
EXPORTER_PCB_VRML(BOARD *aBoard)
SHAPE_POLY_SET m_pcbOutlines
VRML_LAYER m_plated_holes
void SetLayerZ(int aLayer, double aValue)
void ExportVrmlPolygonSet(VRML_LAYER *aVlayer, const SHAPE_POLY_SET &aOutlines)
void create_vrml_shell(IFSG_TRANSFORM &PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER *layer, double top_z, double bottom_z)
void write_triangle_bag(std::ostream &aOut_file, const VRML_COLOR &aColor, VRML_LAYER *aLayer, bool aPlane, bool aTop, double aTop_z, double aBottom_z)
bool m_includeUnspecified
void initStaticColorList()
std::list< SGNODE * > m_components
static KIGFX::COLOR4D m_DefaultSilkscreen
static CUSTOM_COLORS_LIST m_SilkscreenColors
void SetOffset(double aXoff, double aYoff)
double GetLayerZ(int aLayer)
bool ExportVRML_File(PROJECT *aProject, wxString *aMessages, const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Export a VRML file image of the board.
void ExportVrmlPadHole(PAD *aPad)
static CUSTOM_COLORS_LIST m_BoardColors
void create_vrml_plane(IFSG_TRANSFORM &PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER *layer, double aHeight, bool aTopPlane)
bool m_UseInlineModelsInBrdfile
wxString m_Subdir3DFpModels
static KIGFX::COLOR4D m_DefaultBoardBody
static CUSTOM_COLORS_LIST m_FinishColors
static KIGFX::COLOR4D m_DefaultSolderMask
double m_layer_z[PCB_LAYER_ID_COUNT]
bool m_UseRelPathIn3DModelFilename
void ExportVrmlFootprint(FOOTPRINT *aFootprint, std::ostream *aOutputFile)
void ExportFp3DModelsAsLinkedFile(const wxString &aFullFileName)
VRML_LAYER m_bot_soldermask
VRML_COLOR vrml_colors_list[VRML_COLOR_LAST]
void ExportVrmlSolderMask()
void writeLayers(const char *aFileName, OSTREAM *aOutputFile)
void ExportStandardLayers()
static KIGFX::COLOR4D m_DefaultSurfaceFinish
double m_BoardToVrmlScale
IFSG_TRANSFORM m_OutputPCB
void ExportVrmlViaHoles()
S3D_CACHE * m_Cache3Dmodels
Wrapper to expose an API for writing VRML files, without exposing all the many structures used in the...
EXPORTER_VRML(BOARD *aBoard)
EXPORTER_PCB_VRML * pcb_exporter
bool ExportVRML_File(PROJECT *aProject, wxString *aMessages, const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Exports the board and its footprint shapes 3D (vrml files only) as a vrml file.
wxString ResolvePath(const wxString &aFileName, const wxString &aWorkingPath, const EMBEDDED_FILES *aFiles)
Determines the full path of the given file name.
Hold a record identifying a library accessed by the appropriate footprint library #PLUGIN object in t...
const FP_LIB_TABLE_ROW * FindRow(const wxString &aNickName, bool aCheckIfEnabled=false)
Return an FP_LIB_TABLE_ROW if aNickName is found in this table or in any chained fall back table frag...
bool SetDiffuse(float aRVal, float aGVal, float aBVal)
bool SetSpecular(float aRVal, float aGVal, float aBVal)
bool SetShininess(float aShininess) noexcept
bool SetAmbient(float aRVal, float aGVal, float aBVal)
bool SetTransparency(float aTransparency) noexcept
IFSG_COORDINDEX is the wrapper for SGCOORDINDEX.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
IFSG_COORDS is the wrapper for SGCOORDS.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool SetCoordsList(size_t aListSize, const SGPOINT *aCoordsList)
bool AddCoord(double aXValue, double aYValue, double aZValue)
IFSG_FACESET is the wrapper for the SGFACESET class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool AddIndex(int aIndex)
Function AddIndex adds a single index to the list.
bool SetIndices(size_t nIndices, int *aIndexList)
Function SetIndices sets the number of indices and creates a copy of the given index data.
bool SetParent(SGNODE *aParent)
Function SetParent sets the parent SGNODE of this object.
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
void Destroy(void)
Function Destroy deletes the object held by this wrapper.
bool AddChildNode(SGNODE *aNode)
Function AddChildNode adds a node as a child owned by this node.
bool AddRefNode(SGNODE *aNode)
Function AddRefNode adds a reference to an existing node which is not owned by (not a child of) this ...
IFSG_NORMALS is the wrapper for the SGNORMALS class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool AddNormal(double aXValue, double aYValue, double aZValue)
IFSG_SHAPE is the wrapper for the SGSHAPE class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
const UTF8 & GetLibNickname() const
Return the logical library name portion of a LIB_ID.
const wxString GetFullURI(bool aSubstituted=false) const
Return the full location specifying URI for the LIB, either in original UI form or in environment var...
static LSET AllCuMask(int aCuLayerCount=MAX_CU_LAYERS)
Return a mask holding the requested number of Cu PCB_LAYER_IDs.
const VECTOR2I & GetDrillSize() const
PAD_ATTRIB GetAttribute() const
VECTOR2I GetPosition() const override
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
PAD_DRILL_SHAPE GetDrillShape() const
bool ExportVRML_File(const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Create the file(s) exporting current BOARD to a VRML file.
static FP_LIB_TABLE * PcbFootprintLibs(PROJECT *aProject)
Return the table of footprint libraries without Kiway.
static S3D_CACHE * Get3DCacheManager(PROJECT *aProject, bool updateProjDir=false)
Return a pointer to an instance of the 3D cache manager.
Container for project specific data.
SCENEGRAPH * Load(const wxString &aModelFile, const wxString &aBasePath, const EMBEDDED_FILES *aEmbeddedFiles)
Attempt to load the scene data for a model.
FILENAME_RESOLVER * GetResolver() noexcept
The base class of all Scene Graph nodes.
void SetVector(double aXVal, double aYVal, double aZVal)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
void RemoveAllContours()
Remove all outlines & holes (clears) the polygon set.
void BooleanSubtract(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Perform boolean polyset difference For aFastMode meaning, see function booleanOp.
void Fracture(POLYGON_MODE aFastMode)
Convert a set of polygons with holes to a single outline with "slits"/"fractures" connecting the oute...
void BooleanIntersection(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Perform boolean polyset intersection For aFastMode meaning, see function booleanOp.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
SHAPE_LINE_CHAIN & Hole(int aOutline, int aHole)
Return the reference to aHole-th hole in the aIndex-th outline.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
static constexpr EDA_ANGLE FULL_CIRCLE
static void build_quat(double x, double y, double z, double a, double q[4])
static void compose_quat(double q1[4], double q2[4], double qr[4])
static void from_quat(double q[4], double rot[4])
static bool g_ColorsLoaded
#define ERR_APPROX_MAX_MM
@ VRML_COLOR_TOP_SOLDMASK
@ VRML_COLOR_BOT_SOLDMASK
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
collects header files for all SG* wrappers and the API
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
SGLIB_API bool WriteVRML(const char *filename, bool overwrite, SGNODE *aTopNode, bool reuse, bool renameNodes)
Function WriteVRML writes out the given node and its subnodes to a VRML2 file.
SGLIB_API SGNODE * GetSGNodeParent(SGNODE *aNode)
SGLIB_API SGVECTOR CalcTriNorm(const SGPOINT &p1, const SGPOINT &p2, const SGPOINT &p3)
Function CalcTriNorm returns the normal vector of a triangle described by vertices p1,...
SGLIB_API void DestroyNode(SGNODE *aNode) noexcept
Function DestroyNode deletes the given SG* class node.
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
#define OPEN_OSTREAM(var, name)
#define CLOSE_STREAM(var)
wxString From_UTF8(const char *cstring)
#define TO_UTF8(wxstring)
Convert a wxString to a UTF8 encoded C string for all wxWidgets build modes.
A class to handle a custom color (predefined color) for the color picker dialog.
constexpr double IUTomm(int iu) const
constexpr int mmToIU(double mm) const
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
double DEG2RAD(double deg)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)