29#include <wx/wfstream.h>
30#include <wx/zstream.h>
46#include "vrml_layer.h"
62 const wxString& aFullFileName,
double aMMtoWRMLunit,
63 bool aIncludeUnspecified,
bool aIncludeDNP,
64 bool aExport3DFiles,
bool aUseRelativePaths,
65 const wxString& a3D_Subdir,
66 double aXRef,
double aYRef )
69 aFullFileName, aMMtoWRMLunit,
70 aIncludeUnspecified, aIncludeDNP,
71 aExport3DFiles, aUseRelativePaths,
72 a3D_Subdir, aXRef, aYRef );
83#define ERR_APPROX_MAX_MM 0.005
102 m_OutputPCB( nullptr )
128 COLOR4D boardBody( 0, 0, 0, 0 );
135 if( aColorName.StartsWith( wxT(
"#" ) ) )
143 if(
color.m_ColorName == aColorName )
144 return color.m_Color;
153 wxString colorName = stackupItem->GetColor();
155 switch( stackupItem->GetType() )
158 if( stackupItem->GetBrdLayerId() ==
F_SilkS )
165 if( stackupItem->GetBrdLayerId() ==
F_Mask )
176 if( boardBody ==
COLOR4D( 0, 0, 0, 0 ) )
177 boardBody = layerColor;
179 boardBody = boardBody.
Mix( layerColor, 1.0 - layerColor.
a );
181 boardBody.
a += ( 1.0 - boardBody.
a ) * layerColor.
a / 2;
190 if( boardBody ==
COLOR4D( 0, 0, 0, 0 ) )
195 if( finishName.EndsWith( wxT(
"OSP" ) ) )
199 else if( finishName.EndsWith( wxT(
"IG" ) )
200 || finishName.EndsWith( wxT(
"gold" ) ) )
204 else if( finishName.StartsWith( wxT(
"HAL" ) )
205 || finishName.StartsWith( wxT(
"HASL" ) )
206 || finishName.EndsWith( wxT(
"tin" ) )
207 || finishName.EndsWith( wxT(
"nickel" ) ) )
211 else if( finishName.EndsWith( wxT(
"silver" ) ) )
217 [](
const COLOR4D& aColor,
double aSpecular,
double aAmbient,
double aShiny )
223 spec.
r, spec.
g, spec.
b,
224 aAmbient, 1.0 - aColor.
a, aShiny );
272#define ADD_COLOR( list, r, g, b, a, name ) \
273 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
334 if( aWorldScale < 0.001 || aWorldScale > 10.0 )
335 throw( std::runtime_error(
"WorldScale out of range (valid range is 0.001 to 10.0)" ) );
349 m_holes.SetVertexOffsets( aXoff, aYoff );
377 default:
return false;
390 for(
int lcnt = 0; lcnt < 2; lcnt++ )
416 VRML_LAYER* vrmllayer[] =
422 for(
int lcnt = 0; ; lcnt++ )
424 if( vrmllayer[lcnt] ==
nullptr )
438 VRML_LAYER* aLayer,
bool aPlane,
bool aTop,
439 double aTop_z,
double aBottom_z )
442 static const char* shape_boiler[] =
449 " appearance Appearance {\n",
450 " material Material {\n",
454 " geometry IndexedFaceSet {\n",
456 " coord Coordinate {\n",
473 int marker_found = 0, lineno = 0;
475 while( marker_found < 4 )
477 if( shape_boiler[lineno] )
479 aOut_file << shape_boiler[lineno];
485 switch( marker_found )
489 std::streamsize lastPrecision = aOut_file.precision();
490 aOut_file <<
" diffuseColor " << std::setprecision(3);
495 aOut_file <<
" specularColor ";
496 aOut_file << aColor.
spec_red <<
" ";
497 aOut_file << aColor.
spec_grn <<
" ";
498 aOut_file << aColor.
spec_blu <<
"\n";
500 aOut_file <<
" emissiveColor ";
501 aOut_file << aColor.
emit_red <<
" ";
502 aOut_file << aColor.
emit_grn <<
" ";
503 aOut_file << aColor.
emit_blu <<
"\n";
505 aOut_file <<
" ambientIntensity " << aColor.
ambient <<
"\n";
506 aOut_file <<
" transparency " << aColor.
transp <<
"\n";
507 aOut_file <<
" shininess " << aColor.
shiny <<
"\n";
508 aOut_file.precision( lastPrecision );
515 aLayer->WriteVertices( aTop_z, aOut_file,
m_precision );
517 aLayer->Write3DVertices( aTop_z, aBottom_z, aOut_file,
m_precision );
525 aLayer->WriteIndices( aTop, aOut_file );
527 aLayer->Write3DIndices( aOut_file );
728 int i =
static_cast<int>( layer );
730 if( i < copper_layers )
758 for(
int icnt = 0; icnt < aOutlines.
OutlineCount(); icnt++ )
762 int seg = aVlayer->NewContour();
764 for(
int jj = 0; jj < outline.
PointCount(); jj++ )
768 throw( std::runtime_error( aVlayer->GetError() ) );
771 aVlayer->EnsureWinding( seg,
false );
780 wxLogWarning(
_(
"Board outline is malformed. Run DRC for a full analysis." ) );
791 for(
int j = 0; j < outline.
PointCount(); j++ )
809 wxLogError(
_(
"VRML Export Failed: Could not add holes to contours." ) );
819 m_holes.EnsureWinding( seg,
true );
837 via->LayerPair( &top_layer, &bottom_layer );
840 if( top_layer !=
F_Cu && bottom_layer !=
B_Cu )
846 if( hole_radius <= 0 )
863 double minSegLength = M_PI * 2.0 * hole_radius / nsides;
864 double maxSegLength = minSegLength*2.0;
866 m_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
867 m_plated_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
869 m_holes.AddCircle( x, -y, hole_radius,
true,
true );
882 double hole_drill = std::min( hole_drill_w, hole_drill_h );
896 double minSegLength = M_PI * hole_drill / nsides;
897 double maxSegLength = minSegLength*2.0;
899 m_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
900 m_plated_holes.SetArcParams( nsides*2, minSegLength, maxSegLength );
918 hole_drill_w * 2.0, hole_drill_h * 2.0,
923 m_holes.AddSlot( hole_x, -hole_y, hole_drill_w * 2.0, hole_drill_h * 2.0,
934 m_plated_holes.AddCircle( hole_x, -hole_y, hole_drill,
true,
false );
938 m_holes.AddCircle( hole_x, -hole_y, hole_drill,
true,
false );
950static void build_quat(
double x,
double y,
double z,
double a,
double q[4] )
952 double sina = sin( a / 2 );
964 rot[3] = acos( q[3] ) * 2;
966 for(
int i = 0; i < 3; i++ )
967 rot[i] = q[i] / sin( rot[3] / 2 );
976 tmp[0] = q2[3] * q1[0] + q2[0] * q1[3] + q2[1] * q1[2] - q2[2] * q1[1];
977 tmp[1] = q2[3] * q1[1] + q2[1] * q1[3] + q2[2] * q1[0] - q2[0] * q1[2];
978 tmp[2] = q2[3] * q1[2] + q2[2] * q1[3] + q2[0] * q1[1] - q2[1] * q1[0];
979 tmp[3] = q2[3] * q1[3] - q2[0] * q1[0] - q2[1] * q1[1] - q2[2] * q1[2];
995 wxCHECK( aFootprint, );
998 wxString footprintBasePath = wxEmptyString;
1014 footprintBasePath = fpRow->
GetFullURI(
true );
1034 auto sM = aFootprint->
Models().begin();
1035 auto eM = aFootprint->
Models().end();
1048 if(
nullptr == mod3d )
1059 double rotx = -sM->m_Rotation.x;
1060 double roty = -sM->m_Rotation.y;
1061 double rotz = -sM->m_Rotation.z;
1071 double q1[4], q2[4], rot[4];
1088 double offsetx = sM->m_Offset.x * offsetFactor;
1089 double offsety = sM->m_Offset.y * offsetFactor;
1090 double offsetz = sM->m_Offset.z * offsetFactor;
1106 wxCHECK( aOutputFile, );
1108 int old_precision = aOutputFile->precision();
1111 wxFileName srcFile =
1115 dstFile.SetName( srcFile.GetName() );
1116 dstFile.SetExt( wxT(
"wrl" ) );
1119 wxDateTime srcModTime = srcFile.GetModificationTime();
1120 wxDateTime destModTime = srcModTime;
1122 destModTime.SetToCurrent();
1124 if( dstFile.FileExists() )
1125 destModTime = dstFile.GetModificationTime();
1127 if( srcModTime != destModTime )
1129 wxString fileExt = srcFile.GetExt();
1130 fileExt.LowerCase();
1134 if( fileExt == wxT(
"wrl" ) )
1136 if( !wxCopyFile( srcFile.GetFullPath(), dstFile.GetFullPath() ) )
1142 else if( fileExt == wxT(
"wrz" ) )
1144 wxFileInputStream input_file_stream( srcFile.GetFullPath() );
1145 if( !input_file_stream.IsOk() || input_file_stream.GetSize() == wxInvalidSize )
1151 wxZlibInputStream zlib_input_stream( input_file_stream, wxZLIB_GZIP );
1152 wxFFileOutputStream output_file_stream( dstFile.GetFullPath() );
1153 if( !zlib_input_stream.IsOk() || !output_file_stream.IsOk() )
1155 output_file_stream.Close();
1160 output_file_stream.Write( zlib_input_stream );
1161 output_file_stream.Close();
1174 (*aOutputFile) <<
"Transform {\n";
1177 if(
std::abs( rot[3] ) > 0.0001745 )
1179 (*aOutputFile) <<
" rotation ";
1180 (*aOutputFile) << rot[0] <<
" " << rot[1] <<
" " << rot[2] <<
" " << rot[3] <<
"\n";
1183 (*aOutputFile) <<
" translation ";
1184 (*aOutputFile) << trans.
x <<
" ";
1185 (*aOutputFile) << trans.
y <<
" ";
1186 (*aOutputFile) << trans.
z <<
"\n";
1188 (*aOutputFile) <<
" scale ";
1189 (*aOutputFile) << sM->m_Scale.x <<
" ";
1190 (*aOutputFile) << sM->m_Scale.y <<
" ";
1191 (*aOutputFile) << sM->m_Scale.z <<
"\n";
1193 (*aOutputFile) <<
" children [\n Inline {\n url \"";
1197 wxFileName tmp = dstFile;
1198 tmp.SetExt( wxT(
"" ) );
1199 tmp.SetName( wxT(
"" ) );
1200 tmp.RemoveLastDir();
1201 dstFile.MakeRelativeTo( tmp.GetPath() );
1204 wxString fn = dstFile.GetFullPath();
1205 fn.Replace( wxT(
"\\" ), wxT(
"/" ) );
1206 (*aOutputFile) <<
TO_UTF8( fn ) <<
"\"\n } ]\n";
1207 (*aOutputFile) <<
" }\n";
1209 aOutputFile->precision( old_precision );
1216 if(
std::abs( rot[3] ) > 0.0001745 )
1220 modelShape->
SetScale(
SGPOINT( sM->m_Scale.x, sM->m_Scale.y, sM->m_Scale.z ) );
1241 const wxString& aFullFileName,
double aMMtoWRMLunit,
1242 bool aIncludeUnspecified,
bool aIncludeDNP,
1243 bool aExport3DFiles,
bool aUseRelativePaths,
1244 const wxString& a3D_Subdir,
1245 double aXRef,
double aYRef )
1247 if( aProject ==
nullptr )
1250 *aMessages =
_(
"No project when exporting the VRML file");
1258 wxFileName subdir( a3D_Subdir, wxT(
"" ) );
1260 m_Subdir3DFpModels = subdir.GetAbsolutePath( wxFileName( aFullFileName ).GetPath() );
1274 SetOffset( -aXRef / 2.54, aYRef / 2.54 );
1282 bool success =
true;
1313 catch(
const std::exception& e )
1316 *aMessages <<
_(
"VRML Export Failed:\n" ) <<
From_UTF8( e.what() );
1325 bool aIncludeUnspecified,
bool aIncludeDNP,
1326 bool aExport3DFiles,
bool aUseRelativePaths,
1327 const wxString& a3D_Subdir,
1328 double aXRef,
double aYRef )
1335 aIncludeUnspecified, aIncludeDNP,
1336 aExport3DFiles, aUseRelativePaths,
1337 a3D_Subdir, aXRef, aYRef );
1339 if( !msgs.IsEmpty() )
1340 wxMessageBox( msgs );
1352 throw( std::runtime_error(
"Could not create 3D model subdirectory" ) );
1357 if( output_file.fail() )
1359 std::ostringstream ostr;
1360 ostr <<
"Could not open file '" <<
TO_UTF8( aFullFileName ) <<
"'";
1361 throw( std::runtime_error( ostr.str().c_str() ) );
1364 output_file.imbue( std::locale::classic() );
1367 wxString fn = aFullFileName;
1368 fn.Replace( wxT(
"\\" ) , wxT(
"/" ) );
1369 output_file <<
"#VRML V2.0 utf8\n";
1370 output_file <<
"WorldInfo {\n";
1371 output_file <<
" title \"" <<
TO_UTF8( fn ) <<
" - Generated by Pcbnew\"\n";
1372 output_file <<
"}\n";
1373 output_file <<
"Transform {\n";
1374 output_file <<
" scale " << std::setprecision(
m_precision );
1378 output_file <<
" children [\n";
1388 output_file <<
"]\n}\n";
1395 if( colorIdx == -1 )
1421 VRML_LAYER* layer,
double top_z,
bool aTopPlane )
1423 std::vector< double > vertices;
1424 std::vector< int > idxPlane;
1426 if( !( *layer ).Get2DTriangles( vertices, idxPlane, top_z, aTopPlane ) )
1431 if( ( idxPlane.size() % 3 ) )
1433 throw( std::runtime_error(
"[BUG] index lists are not a multiple of 3 (not a triangle "
1437 std::vector< SGPOINT > vlist;
1438 size_t nvert = vertices.size() / 3;
1441 for(
size_t i = 0; i < nvert; ++i, j+= 3 )
1442 vlist.emplace_back( vertices[j], vertices[j+1], vertices[j+2] );
1451 coordIdx.
SetIndices( idxPlane.size(), &idxPlane[0] );
1457 for(
size_t i = 0; i < nvert; ++i )
1462 for(
size_t i = 0; i < nvert; ++i )
1469 if(
nullptr != modelColor )
1480 VRML_LAYER* layer,
double top_z,
double bottom_z )
1482 std::vector< double > vertices;
1483 std::vector< int > idxPlane;
1484 std::vector< int > idxSide;
1486 if( top_z < bottom_z )
1493 if( !( *layer ).Get3DTriangles( vertices, idxPlane, idxSide, top_z, bottom_z )
1494 || idxPlane.empty() || idxSide.empty() )
1499 if( ( idxPlane.size() % 3 ) || ( idxSide.size() % 3 ) )
1501 throw( std::runtime_error(
"[BUG] index lists are not a multiple of 3 (not a "
1502 "triangle list)" ) );
1505 std::vector< SGPOINT > vlist;
1506 size_t nvert = vertices.size() / 3;
1509 for(
size_t i = 0; i < nvert; ++i, j+= 3 )
1510 vlist.emplace_back( vertices[j], vertices[j+1], vertices[j+2] );
1519 coordIdx.
SetIndices( idxPlane.size(), &idxPlane[0] );
1526 for(
size_t i = 0; i < j; ++i )
1530 for(
size_t i = 0; i < j; ++i )
1536 if(
nullptr != modelColor )
1554 std::vector< int >::iterator sI = idxSide.begin();
1555 std::vector< int >::iterator eI = idxSide.end();
defines the basic data associated with a single 3D model.
constexpr EDA_IU_SCALE pcbIUScale
#define ADD_COLOR(list, r, g, b, a, name)
static bool g_ColorsLoaded
@ BS_ITEM_TYPE_SILKSCREEN
@ BS_ITEM_TYPE_DIELECTRIC
@ BS_ITEM_TYPE_SOLDERMASK
int GetBoardThickness() const
The full thickness of the board including copper and masks.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
wxString m_FinishType
The name of external copper finish.
Information pertinent to a Pcbnew printed circuit board.
bool GetBoardPolygonOutlines(SHAPE_POLY_SET &aOutlines, OUTLINE_ERROR_HANDLER *aErrorHandler=nullptr, bool aAllowUseArcsInPolygons=false, bool aIncludeNPTHAsOutlines=false)
Extract the board outlines and build a closed polygon from lines, arcs and circle items on edge cut l...
void ConvertBrdLayerToPolygonalContours(PCB_LAYER_ID aLayer, SHAPE_POLY_SET &aOutlines) const
Build a set of polygons which are the outlines of copper items (pads, tracks, vias,...
int GetCopperLayerCount() const
const FOOTPRINTS & Footprints() const
const TRACKS & Tracks() const
PROJECT * GetProject() const
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
VRML_COLOR & GetColor(VRML_COLOR_INDEX aIndex)
static CUSTOM_COLORS_LIST m_MaskColors
SGNODE * m_sgmaterial[VRML_COLOR_LAST]
static CUSTOM_COLORS_LIST m_PasteColors
static KIGFX::COLOR4D m_DefaultSolderPaste
VRML_LAYER m_top_soldermask
bool GetLayer3D(int layer, VRML_LAYER **vlayer)
bool SetScale(double aWorldScale)
SGNODE * getSGColor(VRML_COLOR_INDEX colorIdx)
void ComputeLayer3D_Zpos()
EXPORTER_PCB_VRML(BOARD *aBoard)
SHAPE_POLY_SET m_pcbOutlines
VRML_LAYER m_plated_holes
void SetLayerZ(int aLayer, double aValue)
void ExportVrmlPolygonSet(VRML_LAYER *aVlayer, const SHAPE_POLY_SET &aOutlines)
void create_vrml_shell(IFSG_TRANSFORM &PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER *layer, double top_z, double bottom_z)
void write_triangle_bag(std::ostream &aOut_file, const VRML_COLOR &aColor, VRML_LAYER *aLayer, bool aPlane, bool aTop, double aTop_z, double aBottom_z)
bool m_includeUnspecified
void initStaticColorList()
std::list< SGNODE * > m_components
static KIGFX::COLOR4D m_DefaultSilkscreen
static CUSTOM_COLORS_LIST m_SilkscreenColors
void SetOffset(double aXoff, double aYoff)
double GetLayerZ(int aLayer)
bool ExportVRML_File(PROJECT *aProject, wxString *aMessages, const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Export a VRML file image of the board.
void ExportVrmlPadHole(PAD *aPad)
static CUSTOM_COLORS_LIST m_BoardColors
void create_vrml_plane(IFSG_TRANSFORM &PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER *layer, double aHeight, bool aTopPlane)
bool m_UseInlineModelsInBrdfile
wxString m_Subdir3DFpModels
static KIGFX::COLOR4D m_DefaultBoardBody
static CUSTOM_COLORS_LIST m_FinishColors
static KIGFX::COLOR4D m_DefaultSolderMask
bool m_UseRelPathIn3DModelFilename
void ExportVrmlFootprint(FOOTPRINT *aFootprint, std::ostream *aOutputFile)
void ExportFp3DModelsAsLinkedFile(const wxString &aFullFileName)
VRML_LAYER m_bot_soldermask
VRML_COLOR vrml_colors_list[VRML_COLOR_LAST]
void ExportVrmlSolderMask()
void writeLayers(const char *aFileName, OSTREAM *aOutputFile)
void ExportStandardLayers()
static KIGFX::COLOR4D m_DefaultSurfaceFinish
double m_BoardToVrmlScale
IFSG_TRANSFORM m_OutputPCB
void ExportVrmlViaHoles()
S3D_CACHE * m_Cache3Dmodels
Wrapper to expose an API for writing VRML files, without exposing all the many structures used in the...
EXPORTER_VRML(BOARD *aBoard)
EXPORTER_PCB_VRML * pcb_exporter
bool ExportVRML_File(PROJECT *aProject, wxString *aMessages, const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Exports the board and its footprint shapes 3D (vrml files only) as a vrml file.
wxString ResolvePath(const wxString &aFileName, const wxString &aWorkingPath, const EMBEDDED_FILES *aFiles)
Determines the full path of the given file name.
Hold a record identifying a library accessed by the appropriate footprint library #PLUGIN object in t...
const FP_LIB_TABLE_ROW * FindRow(const wxString &aNickName, bool aCheckIfEnabled=false)
Return an FP_LIB_TABLE_ROW if aNickName is found in this table or in any chained fall back table frag...
bool SetDiffuse(float aRVal, float aGVal, float aBVal)
bool SetSpecular(float aRVal, float aGVal, float aBVal)
bool SetShininess(float aShininess) noexcept
bool SetAmbient(float aRVal, float aGVal, float aBVal)
bool SetTransparency(float aTransparency) noexcept
IFSG_COORDINDEX is the wrapper for SGCOORDINDEX.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
IFSG_COORDS is the wrapper for SGCOORDS.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool SetCoordsList(size_t aListSize, const SGPOINT *aCoordsList)
bool AddCoord(double aXValue, double aYValue, double aZValue)
IFSG_FACESET is the wrapper for the SGFACESET class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool AddIndex(int aIndex)
Function AddIndex adds a single index to the list.
bool SetIndices(size_t nIndices, int *aIndexList)
Function SetIndices sets the number of indices and creates a copy of the given index data.
bool SetParent(SGNODE *aParent)
Function SetParent sets the parent SGNODE of this object.
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
void Destroy(void)
Function Destroy deletes the object held by this wrapper.
bool AddChildNode(SGNODE *aNode)
Function AddChildNode adds a node as a child owned by this node.
bool AddRefNode(SGNODE *aNode)
Function AddRefNode adds a reference to an existing node which is not owned by (not a child of) this ...
IFSG_NORMALS is the wrapper for the SGNORMALS class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
bool AddNormal(double aXValue, double aYValue, double aZValue)
IFSG_SHAPE is the wrapper for the SGSHAPE class.
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
const UTF8 & GetLibNickname() const
Return the logical library name portion of a LIB_ID.
const wxString GetFullURI(bool aSubstituted=false) const
Return the full location specifying URI for the LIB, either in original UI form or in environment var...
static LSET AllCuMask(int aCuLayerCount=MAX_CU_LAYERS)
Return a mask holding the requested number of Cu PCB_LAYER_IDs.
const VECTOR2I & GetDrillSize() const
PAD_ATTRIB GetAttribute() const
VECTOR2I GetPosition() const override
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
PAD_DRILL_SHAPE GetDrillShape() const
bool ExportVRML_File(const wxString &aFullFileName, double aMMtoWRMLunit, bool aIncludeUnspecified, bool aIncludeDNP, bool aExport3DFiles, bool aUseRelativePaths, const wxString &a3D_Subdir, double aXRef, double aYRef)
Create the file(s) exporting current BOARD to a VRML file.
static FP_LIB_TABLE * PcbFootprintLibs(PROJECT *aProject)
Return the table of footprint libraries without Kiway.
static S3D_CACHE * Get3DCacheManager(PROJECT *aProject, bool updateProjDir=false)
Return a pointer to an instance of the 3D cache manager.
Container for project specific data.
SCENEGRAPH * Load(const wxString &aModelFile, const wxString &aBasePath, const EMBEDDED_FILES *aEmbeddedFiles)
Attempt to load the scene data for a model.
FILENAME_RESOLVER * GetResolver() noexcept
The base class of all Scene Graph nodes.
void SetVector(double aXVal, double aYVal, double aZVal)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
Represent a set of closed polygons.
void RemoveAllContours()
Remove all outlines & holes (clears) the polygon set.
void BooleanSubtract(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Perform boolean polyset difference For aFastMode meaning, see function booleanOp.
void Fracture(POLYGON_MODE aFastMode)
Convert a set of polygons with holes to a single outline with "slits"/"fractures" connecting the oute...
void BooleanIntersection(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Perform boolean polyset intersection For aFastMode meaning, see function booleanOp.
int HoleCount(int aOutline) const
Returns the number of holes in a given outline.
SHAPE_LINE_CHAIN & Hole(int aOutline, int aHole)
Return the reference to aHole-th hole in the aIndex-th outline.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
static constexpr EDA_ANGLE FULL_CIRCLE
static void build_quat(double x, double y, double z, double a, double q[4])
static void compose_quat(double q1[4], double q2[4], double qr[4])
static void from_quat(double q[4], double rot[4])
static bool g_ColorsLoaded
#define ERR_APPROX_MAX_MM
@ VRML_COLOR_TOP_SOLDMASK
@ VRML_COLOR_BOT_SOLDMASK
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
collects header files for all SG* wrappers and the API
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
SGLIB_API bool WriteVRML(const char *filename, bool overwrite, SGNODE *aTopNode, bool reuse, bool renameNodes)
Function WriteVRML writes out the given node and its subnodes to a VRML2 file.
SGLIB_API SGNODE * GetSGNodeParent(SGNODE *aNode)
SGLIB_API SGVECTOR CalcTriNorm(const SGPOINT &p1, const SGPOINT &p2, const SGPOINT &p3)
Function CalcTriNorm returns the normal vector of a triangle described by vertices p1,...
SGLIB_API void DestroyNode(SGNODE *aNode) noexcept
Function DestroyNode deletes the given SG* class node.
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
#define OPEN_OSTREAM(var, name)
#define CLOSE_STREAM(var)
wxString From_UTF8(const char *cstring)
#define TO_UTF8(wxstring)
Convert a wxString to a UTF8 encoded C string for all wxWidgets build modes.
A class to handle a custom color (predefined color) for the color picker dialog.
constexpr double IUTomm(int iu) const
constexpr int mmToIU(double mm) const
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
double DEG2RAD(double deg)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)