KiCad PCB EDA Suite
Loading...
Searching...
No Matches
board_adapter.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2022 Mario Luzeiro <[email protected]>
5 * Copyright (C) 2023 CERN
6 * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, you may find one here:
20 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
21 * or you may search the http://www.gnu.org website for the version 2 license,
22 * or you may write to the Free Software Foundation, Inc.,
23 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26#include "../3d_rendering/camera.h"
27#include "board_adapter.h"
32#include <board.h>
34#include <3d_math.h>
35#include "3d_fastmath.h"
37#include <pgm_base.h>
39#include <wx/log.h>
40#include <pcbnew_settings.h>
41#include <advanced_config.h>
42
43
44#define DEFAULT_BOARD_THICKNESS pcbIUScale.mmToIU( 1.6 )
45#define DEFAULT_COPPER_THICKNESS pcbIUScale.mmToIU( 0.035 ) // for 35 um
46// The solder mask layer (and silkscreen) thickness
47#define DEFAULT_TECH_LAYER_THICKNESS pcbIUScale.mmToIU( 0.025 )
48// The solder paste thickness is chosen bigger than the solder mask layer
49// to be sure is covers the mask when overlapping.
50#define SOLDERPASTE_LAYER_THICKNESS pcbIUScale.mmToIU( 0.04 )
51
52
58
68
69// To be used in Raytracing render to create bevels on layer items
71
72static bool g_ColorsLoaded = false;
73
82const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
83
84
86 m_Cfg( nullptr ),
87 m_IsBoardView( true ),
88 m_MousewheelPanning( true ),
89 m_IsPreviewer( false ),
90 m_board( nullptr ),
91 m_3dModelManager( nullptr ),
92 m_renderSettings( nullptr ),
93 m_colors( nullptr ),
94 m_layerZcoordTop(),
95 m_layerZcoordBottom()
96{
97 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
98
100
103 m_boardCenter = SFVEC3F( 0.0f );
104
106
107 m_TH_IDs.Clear();
108 m_TH_ODs.Clear();
110
112
113 m_biuTo3Dunits = 1.0;
119
120 m_trackCount = 0;
121 m_viaCount = 0;
123 m_holeCount = 0;
125 m_averageTrackWidth = 0.0f;
126
127 m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
128 m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
129 m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
130 m_SolderMaskColorTop = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
131 m_SolderMaskColorBot = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
132 m_SolderPasteColor = SFVEC4F( 0.4, 0.4, 0.4, 1.0 );
133 m_SilkScreenColorTop = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
134 m_SilkScreenColorBot = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
135 m_CopperColor = SFVEC4F( 0.75, 0.61, 0.23, 1.0 );
136 m_UserDrawingsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
137 m_UserCommentsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
138 m_ECO1Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
139 m_ECO2Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
140
141 m_platedPadsFront = nullptr;
142 m_platedPadsBack = nullptr;
143
144 m_frontPlatedPadPolys = nullptr;
145 m_backPlatedPadPolys = nullptr;
146
147 if( !g_ColorsLoaded )
148 {
149#define ADD_COLOR( list, r, g, b, a, name ) \
150 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
151
152 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
153 ADD_COLOR( g_SilkColors, 20, 51, 36, 1.0, wxT( "Green" ) );
154 ADD_COLOR( g_SilkColors, 181, 19, 21, 1.0, wxT( "Red" ) );
155 ADD_COLOR( g_SilkColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
156 ADD_COLOR( g_SilkColors, 11, 11, 11, 1.0, wxT( "Black" ) );
157 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, wxT( "White" ) );
158 ADD_COLOR( g_SilkColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
159 ADD_COLOR( g_SilkColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
160
161 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, NotSpecifiedPrm() ); // Green
162 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, wxT( "Green" ) );
163 ADD_COLOR( g_MaskColors, 91, 168, 12, 0.83, wxT( "Light Green" ) );
164 ADD_COLOR( g_MaskColors, 13, 104, 11, 0.83, wxT( "Saturated Green" ) );
165 ADD_COLOR( g_MaskColors, 181, 19, 21, 0.83, wxT( "Red" ) );
166 ADD_COLOR( g_MaskColors, 210, 40, 14, 0.83, wxT( "Light Red" ) );
167 ADD_COLOR( g_MaskColors, 239, 53, 41, 0.83, wxT( "Red/Orange" ) );
168 ADD_COLOR( g_MaskColors, 2, 59, 162, 0.83, wxT( "Blue" ) );
169 ADD_COLOR( g_MaskColors, 54, 79, 116, 0.83, wxT( "Light Blue 1" ) );
170 ADD_COLOR( g_MaskColors, 61, 85, 130, 0.83, wxT( "Light Blue 2" ) );
171 ADD_COLOR( g_MaskColors, 21, 70, 80, 0.83, wxT( "Green/Blue" ) );
172 ADD_COLOR( g_MaskColors, 11, 11, 11, 0.83, wxT( "Black" ) );
173 ADD_COLOR( g_MaskColors, 245, 245, 245, 0.83, wxT( "White" ) );
174 ADD_COLOR( g_MaskColors, 32, 2, 53, 0.83, wxT( "Purple" ) );
175 ADD_COLOR( g_MaskColors, 119, 31, 91, 0.83, wxT( "Light Purple" ) );
176 ADD_COLOR( g_MaskColors, 194, 195, 0, 0.83, wxT( "Yellow" ) );
177
178 ADD_COLOR( g_PasteColors, 128, 128, 128, 1.0, wxT( "Grey" ) );
179 ADD_COLOR( g_PasteColors, 90, 90, 90, 1.0, wxT( "Dark Grey" ) );
180 ADD_COLOR( g_PasteColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
181
182 ADD_COLOR( g_FinishColors, 184, 115, 50, 1.0, wxT( "Copper" ) );
183 ADD_COLOR( g_FinishColors, 178, 156, 0, 1.0, wxT( "Gold" ) );
184 ADD_COLOR( g_FinishColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
185 ADD_COLOR( g_FinishColors, 160, 160, 160, 1.0, wxT( "Tin" ) );
186
187 ADD_COLOR( g_BoardColors, 51, 43, 22, 0.83, wxT( "FR4 natural, dark" ) );
188 ADD_COLOR( g_BoardColors, 109, 116, 75, 0.83, wxT( "FR4 natural" ) );
189 ADD_COLOR( g_BoardColors, 252, 252, 250, 0.90, wxT( "PTFE natural" ) );
190 ADD_COLOR( g_BoardColors, 205, 130, 0, 0.68, wxT( "Polyimide" ) );
191 ADD_COLOR( g_BoardColors, 92, 17, 6, 0.90, wxT( "Phenolic natural" ) );
192 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 1" ) );
193 ADD_COLOR( g_BoardColors, 160, 123, 54, 0.83, wxT( "Brown 2" ) );
194 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 3" ) );
195 ADD_COLOR( g_BoardColors, 213, 213, 213, 1.0, wxT( "Aluminum" ) );
196
197 g_DefaultBackgroundTop = COLOR4D( 0.80, 0.80, 0.90, 1.0 );
198 g_DefaultBackgroundBot = COLOR4D( 0.40, 0.40, 0.50, 1.0 );
199
200 g_DefaultSilkscreen = COLOR4D( 0.94, 0.94, 0.94, 1.0 );
201 g_DefaultSolderMask = COLOR4D( 0.08, 0.20, 0.14, 0.83 );
202 g_DefaultSolderPaste = COLOR4D( 0.50, 0.50, 0.50, 1.0 );
203 g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
204 g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
205
206 g_DefaultComments = COLOR4D( 0.85, 0.85, 0.85, 1.0 );
207 g_DefaultECOs = COLOR4D( 0.70, 0.10, 0.10, 1.0 );
208
209 g_ColorsLoaded = true;
210 }
211#undef ADD_COLOR
212}
213
214
216{
218}
219
220
222{
223 wxASSERT( PgmOrNull() );
224
225 PCBNEW_SETTINGS* settings = Pgm().GetSettingsManager().GetAppSettings<PCBNEW_SETTINGS>();
226 m_colors = Pgm().GetSettingsManager().GetColorSettings( settings->m_ColorTheme );
227}
228
229
231 const std::bitset<LAYER_3D_END>& aVisibilityFlags ) const
232{
233 wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
234
235 if( m_board && !m_board->IsLayerEnabled( aLayer ) )
236 return false;
237
238 switch( aLayer )
239 {
240 case B_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_BOTTOM );
241 case F_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_TOP );
242 case B_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
243 case F_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
244 case B_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
245 case F_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
246 case B_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_BOTTOM );
247 case F_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_TOP );
248 case B_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_BOTTOM );
249 case F_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_TOP );
250 case Dwgs_User: return aVisibilityFlags.test( LAYER_3D_USER_DRAWINGS );
251 case Cmts_User: return aVisibilityFlags.test( LAYER_3D_USER_COMMENTS );
252 case Eco1_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO1 );
253 case Eco2_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO2 );
254 default: return m_board && m_board->IsLayerVisible( aLayer );
255 }
256}
257
258
260{
261 if( m_IsPreviewer ) // In panel Preview, footprints are always shown, of course
262 return true;
263
264 if( aFPAttributes & FP_EXCLUDE_FROM_POS_FILES )
265 {
267 return false;
268 }
269
270 if( aFPAttributes & FP_DNP )
271 {
273 return false;
274 }
275
276 if( aFPAttributes & FP_SMD )
278
279 if( aFPAttributes & FP_THROUGH_HOLE )
281
283}
284
285
287{
290}
291
292
293unsigned int BOARD_ADAPTER::GetCircleSegmentCount( float aDiameter3DU ) const
294{
295 wxASSERT( aDiameter3DU > 0.0f );
296
297 return GetCircleSegmentCount( (int)( aDiameter3DU / m_biuTo3Dunits ) );
298}
299
300
301unsigned int BOARD_ADAPTER::GetCircleSegmentCount( int aDiameterBIU ) const
302{
303 wxASSERT( aDiameterBIU > 0 );
304
305 return GetArcToSegmentCount( aDiameterBIU / 2, ARC_HIGH_DEF, FULL_CIRCLE );
306}
307
308
309void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
310{
311 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
312
313 if( aStatusReporter )
314 aStatusReporter->Report( _( "Build board outline" ) );
315
316 wxString msg;
317
318 const bool haveOutline = createBoardPolygon( &msg );
319
320 if( aWarningReporter )
321 {
322 if( !haveOutline )
323 aWarningReporter->Report( msg, RPT_SEVERITY_WARNING );
324 else
325 aWarningReporter->Report( wxEmptyString );
326 }
327
328 BOX2I bbbox;
329
330 if( m_board )
331 bbbox = m_board->ComputeBoundingBox( !m_board->IsFootprintHolder() && haveOutline );
332
333 // Gives a non null size to avoid issues in zoom / scale calculations
334 if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
335 bbbox.Inflate( pcbIUScale.mmToIU( 10 ) );
336
337 m_boardSize = bbbox.GetSize();
338 m_boardPos = bbbox.Centre();
339
340 wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
341
342 m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
343
345
346 // Ensure the board has 2 sides for 3D views, because it is hard to find
347 // a *really* single side board in the true life...
348 if( m_copperLayersCount < 2 )
350
351 // Calculate the conversion to apply to all positions.
353
359
360 g_BevelThickness3DU = pcbIUScale.mmToIU( ADVANCED_CFG::GetCfg().m_3DRT_BevelHeight_um / 1000.0 ) * m_biuTo3Dunits;
361
362 if( m_board )
363 {
365
366 if( bds.GetStackupDescriptor().GetCount() )
367 {
368 int thickness = 0;
369
370 for( BOARD_STACKUP_ITEM* item : bds.GetStackupDescriptor().GetList() )
371 {
372 switch( item->GetType() )
373 {
375 for( int sublayer = 0; sublayer < item->GetSublayersCount(); sublayer++ )
376 thickness += item->GetThickness( sublayer );
377 break;
378
380 if( item->GetBrdLayerId() == F_Cu )
381 m_frontCopperThickness3DU = item->GetThickness() * m_biuTo3Dunits;
382 else if( item->GetBrdLayerId() == B_Cu )
383 m_backCopperThickness3DU = item->GetThickness() * m_biuTo3Dunits;
384 else if( item->IsEnabled() )
385 thickness += item->GetThickness();
386
387 break;
388
389 default:
390 break;
391 }
392 }
393
395 }
396 }
397
398 // Init Z position of each layer
399 // calculate z position for each copper layer
400 // Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
401 // Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
402
403 // ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
404 // | | Top = Bottom + m_copperThickness
405 // |__________________________________|
406 // == == == == <- Bottom = -m_epoxyThickness / 2.0,
407 // Top = Bottom - m_copperThickness
408
409 unsigned int layer;
410
411 for( layer = 0; layer < m_copperLayersCount; ++layer )
412 {
413 // This approximates internal layer positions (because we're treating all the dielectric
414 // layers as having the same thickness). But we don't render them anyway so it doesn't
415 // really matter.
418
419 if( layer < (m_copperLayersCount / 2) )
421 else
423 }
424
425 #define layerThicknessMargin 1.1
426 const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
427
428 // Fill remaining unused copper layers and back layer zpos with -m_boardBodyThickness / 2.0
429 for( ; layer < MAX_CU_LAYERS; layer++ )
430 {
431 m_layerZcoordBottom[layer] = -( m_boardBodyThickness3DU / 2.0f );
433 }
434
435 // This is the top of the copper layer thickness.
436 const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
437 const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
438
439 // calculate z position for each non copper layer
440 // Solder mask and Solder paste have the same Z position
441 for( int layer_id = MAX_CU_LAYERS; layer_id < PCB_LAYER_ID_COUNT; ++layer_id )
442 {
443 float zposTop;
444 float zposBottom;
445
446 switch( layer_id )
447 {
448 case B_Adhes:
449 zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
450 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
451 break;
452
453 case F_Adhes:
454 zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
455 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
456 break;
457
458 case B_Mask:
459 zposBottom = zpos_copperTop_back;
460 zposTop = zpos_copperTop_back - m_nonCopperLayerThickness3DU;
461 break;
462
463 case B_Paste:
464 zposBottom = zpos_copperTop_back;
465 zposTop = zpos_copperTop_back - m_solderPasteLayerThickness3DU;
466 break;
467
468 case F_Mask:
469 zposBottom = zpos_copperTop_front;
470 zposTop = zpos_copperTop_front + m_nonCopperLayerThickness3DU;
471 break;
472
473 case F_Paste:
474 zposBottom = zpos_copperTop_front;
475 zposTop = zpos_copperTop_front + m_solderPasteLayerThickness3DU;
476 break;
477
478 case B_SilkS:
479 zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
480 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
481 break;
482
483 case F_SilkS:
484 zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
485 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
486 break;
487
488 // !TODO: review
489 default:
490 zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
491 zposBottom = zposTop - m_nonCopperLayerThickness3DU;
492 break;
493 }
494
495 m_layerZcoordTop[layer_id] = zposTop;
496 m_layerZcoordBottom[layer_id] = zposBottom;
497 }
498
500
502 0.0f );
503 boardSize /= 2.0f;
504
505 SFVEC3F boardMin = ( m_boardCenter - boardSize );
506 SFVEC3F boardMax = ( m_boardCenter + boardSize );
507
508 boardMin.z = m_layerZcoordTop[B_Adhes];
509 boardMax.z = m_layerZcoordTop[F_Adhes];
510
511 m_boardBoundingBox = BBOX_3D( boardMin, boardMax );
512
513#ifdef PRINT_STATISTICS_3D_VIEWER
514 unsigned stats_startCreateBoardPolyTime = GetRunningMicroSecs();
515#endif
516
517 if( aStatusReporter )
518 aStatusReporter->Report( _( "Create layers" ) );
519
520 createLayers( aStatusReporter );
521
522 auto to_SFVEC4F =
523 []( const COLOR4D& src )
524 {
525 return SFVEC4F( src.r, src.g, src.b, src.a );
526 };
527
528 std::map<int, COLOR4D> colors = GetLayerColors();
529
530 m_BgColorTop = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_TOP ] );
531 m_BgColorBot = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_BOTTOM ] );
532 m_SolderPasteColor = to_SFVEC4F( colors[ LAYER_3D_SOLDERPASTE ] );
533 m_SilkScreenColorBot = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_BOTTOM ] );
534 m_SilkScreenColorTop = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_TOP ] );
535 m_SolderMaskColorBot = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_BOTTOM ] );
536 m_SolderMaskColorTop = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_TOP ] );
537 m_CopperColor = to_SFVEC4F( colors[ LAYER_3D_COPPER_TOP ] );
538 m_BoardBodyColor = to_SFVEC4F( colors[ LAYER_3D_BOARD ] );
539 m_UserDrawingsColor = to_SFVEC4F( colors[ LAYER_3D_USER_DRAWINGS ] );
540 m_UserCommentsColor = to_SFVEC4F( colors[ LAYER_3D_USER_COMMENTS ] );
541 m_ECO1Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO1 ] );
542 m_ECO2Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO2 ] );
543}
544
545
546std::map<int, COLOR4D> BOARD_ADAPTER::GetDefaultColors() const
547{
548 std::map<int, COLOR4D> colors;
549
564
565 return colors;
566}
567
568
569std::map<int, COLOR4D> BOARD_ADAPTER::GetLayerColors() const
570{
571 std::map<int, COLOR4D> colors;
572
574 {
575 colors = GetDefaultColors();
576
577 if( !m_board )
578 return colors;
579
581 KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
582
583 auto findColor =
584 []( const wxString& aColorName, const CUSTOM_COLORS_LIST& aColorSet )
585 {
586 if( aColorName.StartsWith( wxT( "#" ) ) )
587 {
588 return KIGFX::COLOR4D( aColorName );
589 }
590 else
591 {
592 for( const CUSTOM_COLOR_ITEM& color : aColorSet )
593 {
594 if( color.m_ColorName == aColorName )
595 return color.m_Color;
596 }
597 }
598
599 return KIGFX::COLOR4D();
600 };
601
602 for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
603 {
604 wxString colorName = stackupItem->GetColor();
605
606 switch( stackupItem->GetType() )
607 {
609 if( stackupItem->GetBrdLayerId() == F_SilkS )
610 colors[ LAYER_3D_SILKSCREEN_TOP ] = findColor( colorName, g_SilkColors );
611 else
612 colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = findColor( colorName, g_SilkColors );
613
614 break;
615
617 if( stackupItem->GetBrdLayerId() == F_Mask )
618 colors[ LAYER_3D_SOLDERMASK_TOP ] = findColor( colorName, g_MaskColors );
619 else
620 colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = findColor( colorName, g_MaskColors );
621
622 break;
623
625 {
626 KIGFX::COLOR4D layerColor = findColor( colorName, g_BoardColors );
627
628 if( bodyColor == COLOR4D( 0, 0, 0, 0 ) )
629 bodyColor = layerColor;
630 else
631 bodyColor = bodyColor.Mix( layerColor, 1.0 - layerColor.a );
632
633 bodyColor.a += ( 1.0 - bodyColor.a ) * layerColor.a / 2;
634 break;
635 }
636
637 default:
638 break;
639 }
640 }
641
642 if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
643 colors[ LAYER_3D_BOARD ] = bodyColor;
644
645 const wxString& finishName = stackup.m_FinishType;
646
647 if( finishName.EndsWith( wxT( "OSP" ) ) )
648 {
649 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Copper" ), g_FinishColors );
650 }
651 else if( finishName.EndsWith( wxT( "IG" ) )
652 || finishName.EndsWith( wxT( "gold" ) ) )
653 {
654 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Gold" ), g_FinishColors );
655 }
656 else if( finishName.StartsWith( wxT( "HAL" ) )
657 || finishName.StartsWith( wxT( "HASL" ) )
658 || finishName.EndsWith( wxT( "tin" ) )
659 || finishName.EndsWith( wxT( "nickel" ) ) )
660 {
661 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Tin" ), g_FinishColors );
662 }
663 else if( finishName.EndsWith( wxT( "silver" ) ) )
664 {
665 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Silver" ), g_FinishColors );
666 }
667
668 SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
669 PCBNEW_SETTINGS* pcbnewSettings = mgr.GetAppSettings<PCBNEW_SETTINGS>();
670 COLOR_SETTINGS* pcbnewColors = mgr.GetColorSettings( pcbnewSettings->m_ColorTheme );
671
672 colors[ LAYER_3D_USER_DRAWINGS ] = pcbnewColors->GetColor( Dwgs_User );
673 colors[ LAYER_3D_USER_COMMENTS ] = pcbnewColors->GetColor( Cmts_User );
674 colors[ LAYER_3D_USER_ECO1 ] = pcbnewColors->GetColor( Eco1_User );
675 colors[ LAYER_3D_USER_ECO2 ] = pcbnewColors->GetColor( Eco2_User );
676 }
677 else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
678 {
679 return preset->colors;
680 }
681 else
682 {
683 COLOR_SETTINGS* settings = Pgm().GetSettingsManager().GetColorSettings();
684
685 for( const auto& [ layer, color ] : GetDefaultColors() )
686 colors[ layer ] = settings->GetColor( layer );
687 }
688
689 colors[ LAYER_3D_COPPER_BOTTOM ] = colors[ LAYER_3D_COPPER_TOP ];
690 return colors;
691}
692
693
694void BOARD_ADAPTER::SetLayerColors( const std::map<int, COLOR4D>& aColors )
695{
696 COLOR_SETTINGS* settings = Pgm().GetSettingsManager().GetColorSettings();
697
698 for( const auto& [ layer, color ] : aColors )
699 settings->SetColor( layer, color );
700}
701
702
703void BOARD_ADAPTER::SetVisibleLayers( const std::bitset<LAYER_3D_END>& aLayers )
704{
705 m_Cfg->m_Render.show_board_body = aLayers.test( LAYER_3D_BOARD );
716 m_Cfg->m_Render.show_eco1 = aLayers.test( LAYER_3D_USER_ECO1 );
717 m_Cfg->m_Render.show_eco2 = aLayers.test( LAYER_3D_USER_ECO2 );
718
724
726 m_Cfg->m_Render.show_fp_values = aLayers.test( LAYER_FP_VALUES );
727 m_Cfg->m_Render.show_fp_text = aLayers.test( LAYER_FP_TEXT );
728
731 m_Cfg->m_Render.show_axis = aLayers.test( LAYER_3D_AXES );
732}
733
734
735std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetVisibleLayers() const
736{
737 std::bitset<LAYER_3D_END> ret;
738
752
756
762
766
768 {
769 if( !m_board )
770 return ret;
771
772 ret.set( LAYER_3D_BOARD, true );
785
787 ret.set( layer, m_board->IsElementVisible( layer ) );
788 }
790 {
791 if( !m_board )
792 return ret;
793
794 const PCB_PLOT_PARAMS& plotParams = m_board->GetPlotOptions();
795 LSET layers = plotParams.GetLayerSelection() | plotParams.GetPlotOnAllLayersSelection();
796
797 ret.set( LAYER_3D_BOARD, true );
798 ret.set( LAYER_3D_COPPER_TOP, layers.test( F_Cu ) );
799 ret.set( LAYER_3D_COPPER_BOTTOM, layers.test( B_Cu ) );
800 ret.set( LAYER_3D_SILKSCREEN_TOP, layers.test( F_SilkS ) );
801 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, layers.test( B_SilkS ) );
802 ret.set( LAYER_3D_SOLDERMASK_TOP, layers.test( F_Mask ) );
803 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, layers.test( B_Mask ) );
804 ret.set( LAYER_3D_SOLDERPASTE, layers.test( F_Paste ) );
805 ret.set( LAYER_3D_ADHESIVE, layers.test( F_Adhes ) );
806 ret.set( LAYER_3D_USER_COMMENTS, layers.test( Cmts_User ) );
807 ret.set( LAYER_3D_USER_DRAWINGS, layers.test( Dwgs_User ) );
808 ret.set( LAYER_3D_USER_ECO1, layers.test( Eco1_User ) );
809 ret.set( LAYER_3D_USER_ECO2, layers.test( Eco2_User ) );
810
811 ret.set( LAYER_FP_REFERENCES, plotParams.GetPlotReference() );
812 ret.set( LAYER_FP_VALUES, plotParams.GetPlotValue() );
813 ret.set( LAYER_FP_TEXT, plotParams.GetPlotFPText() );
814 }
815 else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
816 {
817 ret = preset->layers;
818 }
819 else
820 {
834
838 }
839
840 return ret;
841}
842
843
844bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
845{
847
848 if( !m_board )
849 return false;
850
851 bool success;
852
854 {
855 if( !m_board->GetFirstFootprint() )
856 {
857 if( aErrorMsg )
858 *aErrorMsg = _( "No footprint loaded." );
859
860 return false;
861 }
862
863 // max dist from one endPt to next startPt
864 int chainingEpsilon = m_board->GetOutlinesChainingEpsilon();
865
868 chainingEpsilon );
869
870 // Make polygon strictly simple to avoid issues (especially in 3D viewer)
872
873 if( !success && aErrorMsg )
874 {
875 *aErrorMsg = _( "Footprint outline is missing or malformed. Run Footprint Checker for "
876 "a full analysis." );
877 }
878 }
879 else
880 {
882
883 if( !success && aErrorMsg )
884 *aErrorMsg = _( "Board outline is missing or malformed. Run DRC for a full analysis." );
885 }
886
887 return success;
888}
889
890
891float BOARD_ADAPTER::GetFootprintZPos( bool aIsFlipped ) const
892{
893 if( aIsFlipped )
895 else
897}
898
899
901{
902 wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
903
904 const COLOR4D color = m_colors->GetColor( aLayerId );
905
906 return SFVEC4F( color.r, color.g, color.b, color.a );
907}
908
909
911{
912 return GetColor( m_colors->GetColor( aItemId ) );
913}
914
915
917{
918 return SFVEC4F( aColor.r, aColor.g, aColor.b, aColor.a );
919}
920
921
923{
924 SFVEC2F sphericalCoord =
925 SFVEC2F( ( m_Cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
926 m_Cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
927
928 sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
929 sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
930
931 return sphericalCoord;
932}
Defines math related functions.
Defines math related functions.
int color
Definition: DXF_plotter.cpp:58
constexpr int ARC_HIGH_DEF
Definition: base_units.h:121
constexpr EDA_IU_SCALE pcbIUScale
Definition: base_units.h:109
#define SOLDERPASTE_LAYER_THICKNESS
#define ADD_COLOR(list, r, g, b, a, name)
float g_BevelThickness3DU
#define DEFAULT_TECH_LAYER_THICKNESS
#define DEFAULT_BOARD_THICKNESS
#define layerThicknessMargin
static bool g_ColorsLoaded
#define DEFAULT_COPPER_THICKNESS
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
Definition: board_adapter.h:63
@ BS_ITEM_TYPE_COPPER
Definition: board_stackup.h:43
@ BS_ITEM_TYPE_SILKSCREEN
Definition: board_stackup.h:49
@ BS_ITEM_TYPE_DIELECTRIC
Definition: board_stackup.h:44
@ BS_ITEM_TYPE_SOLDERMASK
Definition: board_stackup.h:47
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
wxString m_ColorTheme
Active color theme name.
Definition: app_settings.h:172
SFVEC4F m_BgColorTop
background top color
SFVEC4F m_ECO2Color
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
float m_solderPasteLayerThickness3DU
void createLayers(REPORTER *aStatusReporter)
VECTOR2I m_boardPos
Board center position in board internal units.
float m_backCopperThickness3DU
static KIGFX::COLOR4D g_DefaultComments
SFVEC4F m_SolderPasteColor
in realistic mode: solder paste color
static CUSTOM_COLORS_LIST g_PasteColors
BBOX_3D m_boardBoundingBox
3D bounding box of the board in 3D units.
static CUSTOM_COLORS_LIST g_FinishColors
static KIGFX::COLOR4D g_DefaultBoardBody
unsigned int m_viaCount
COLOR_SETTINGS * m_colors
bool IsFootprintShown(FOOTPRINT_ATTR_T aFPAttributes) const
Test if footprint should be displayed in relation to attributes and the flags.
static KIGFX::COLOR4D g_DefaultSolderMask
std::map< int, COLOR4D > GetLayerColors() const
std::array< float, PCB_LAYER_ID_COUNT > m_layerZcoordBottom
Bottom (Start) Z position of each layer in 3D units.
BVH_CONTAINER_2D m_TH_ODs
List of PTH outer diameters.
unsigned int m_trackCount
float m_averageTrackWidth
SHAPE_POLY_SET m_board_poly
Board outline polygon.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
SFVEC4F m_SolderMaskColorBot
in realistic mode: solder mask color ( bot )
bool m_IsPreviewer
true if the board adaptater is living in a 3D preview panel, false for the standard 3D viewer
static CUSTOM_COLORS_LIST g_MaskColors
int GetHolePlatingThickness() const noexcept
Get the hole plating thickness (NB: in BOARD UNITS!).
void InitSettings(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
Function to be called by the render when it need to reload the settings for the board.
static KIGFX::COLOR4D g_DefaultECOs
SFVEC4F m_SolderMaskColorTop
in realistic mode: solder mask color ( top )
SFVEC4F GetColor(const COLOR4D &aColor) const
float m_averageViaHoleDiameter
static KIGFX::COLOR4D g_DefaultBackgroundTop
static CUSTOM_COLORS_LIST g_SilkColors
float m_averageHoleDiameter
static KIGFX::COLOR4D g_DefaultSurfaceFinish
SFVEC4F m_CopperColor
in realistic mode: copper color
void ReloadColorSettings() noexcept
SFVEC2F GetSphericalCoord(int i) const
BVH_CONTAINER_2D * m_platedPadsBack
float GetFootprintZPos(bool aIsFlipped) const
Get the position of the footprint in 3d integer units considering if it is flipped or not.
float m_frontCopperThickness3DU
static KIGFX::COLOR4D g_DefaultSolderPaste
float m_boardBodyThickness3DU
std::array< float, PCB_LAYER_ID_COUNT > m_layerZcoordTop
Top (End) Z position of each layer in 3D units.
static CUSTOM_COLORS_LIST g_BoardColors
VECTOR2I m_boardSize
Board size in board internal units.
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
SHAPE_POLY_SET * m_backPlatedPadPolys
EDA_3D_VIEWER_SETTINGS * m_Cfg
SFVEC4F m_SilkScreenColorTop
in realistic mode: SilkScreen color ( top )
SFVEC4F m_SilkScreenColorBot
in realistic mode: SilkScreen color ( bot )
SFVEC4F GetItemColor(int aItemId) const
Get the technical color of a layer.
unsigned int GetCircleSegmentCount(float aDiameter3DU) const
float m_nonCopperLayerThickness3DU
unsigned int m_holeCount
SFVEC4F m_BoardBodyColor
in realistic mode: FR4 board color
bool createBoardPolygon(wxString *aErrorMsg)
Create the board outline polygon.
unsigned int m_copperLayersCount
std::map< int, COLOR4D > GetDefaultColors() const
BVH_CONTAINER_2D m_TH_IDs
List of PTH inner diameters.
SFVEC4F m_UserCommentsColor
static KIGFX::COLOR4D g_DefaultSilkscreen
BVH_CONTAINER_2D * m_platedPadsFront
SFVEC3F m_boardCenter
3D center position of the board in 3D units.
static KIGFX::COLOR4D g_DefaultBackgroundBot
SFVEC4F GetLayerColor(PCB_LAYER_ID aLayerId) const
Get the technical color of a layer.
bool Is3dLayerEnabled(PCB_LAYER_ID aLayer, const std::bitset< LAYER_3D_END > &aVisibilityFlags) const
Check if a layer is enabled.
SFVEC4F m_ECO1Color
BVH_CONTAINER_2D m_THAnnularRings
List of via annular rings.
SFVEC4F m_UserDrawingsColor
double m_biuTo3Dunits
Scale factor to convert board internal units to 3D units normalized between -1.0 and 1....
SFVEC4F m_BgColorBot
background bottom color
SHAPE_POLY_SET * m_frontPlatedPadPolys
Container for design settings for a BOARD object.
int GetHolePlatingThickness() const
Pad & via drills are finish size.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Definition: board_stackup.h:91
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
int GetCount() const
wxString m_FinishType
The name of external copper finish.
bool IsFootprintHolder() const
Find out if the board is being used to hold a single footprint for editing/viewing.
Definition: board.h:301
bool GetBoardPolygonOutlines(SHAPE_POLY_SET &aOutlines, OUTLINE_ERROR_HANDLER *aErrorHandler=nullptr, bool aAllowUseArcsInPolygons=false)
Extract the board outlines and build a closed polygon from lines, arcs and circle items on edge cut l...
Definition: board.cpp:2056
bool IsElementVisible(GAL_LAYER_ID aLayer) const
Test whether a given element category is visible.
Definition: board.cpp:680
bool IsLayerEnabled(PCB_LAYER_ID aLayer) const
A proxy function that calls the correspondent function in m_BoardSettings tests whether a given layer...
Definition: board.cpp:640
FOOTPRINT * GetFirstFootprint() const
Get the first footprint on the board or nullptr.
Definition: board.h:406
BOX2I ComputeBoundingBox(bool aBoardEdgesOnly=false) const
Calculate the bounding box containing all board items (or board edge segments).
Definition: board.cpp:1329
int GetCopperLayerCount() const
Definition: board.cpp:590
const PCB_PLOT_PARAMS & GetPlotOptions() const
Definition: board.h:644
int GetOutlinesChainingEpsilon()
Definition: board.h:687
bool IsLayerVisible(PCB_LAYER_ID aLayer) const
A proxy function that calls the correspondent function in m_BoardSettings tests whether a given layer...
Definition: board.cpp:620
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
Definition: board.cpp:731
coord_type GetHeight() const
Definition: box2.h:189
coord_type GetWidth() const
Definition: box2.h:188
BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
Definition: box2.h:507
Vec Centre() const
Definition: box2.h:71
const Vec & GetSize() const
Definition: box2.h:180
void Clear() override
Color settings are a bit different than most of the settings objects in that there can be more than o...
void SetColor(int aLayer, const COLOR4D &aColor)
COLOR4D GetColor(int aLayer) const
LAYER_PRESET_3D * FindPreset(const wxString &aName)
A color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:104
double r
Red component.
Definition: color4d.h:376
double g
Green component.
Definition: color4d.h:377
double a
Alpha component.
Definition: color4d.h:379
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
Definition: color4d.h:295
double b
Blue component.
Definition: color4d.h:378
LSET is a set of PCB_LAYER_IDs.
Definition: layer_ids.h:552
Parameters and options when plotting/printing a board.
LSET GetLayerSelection() const
bool GetPlotReference() const
LSET GetPlotOnAllLayersSelection() const
bool GetPlotValue() const
bool GetPlotFPText() const
A pure virtual class used to derive REPORTER objects from.
Definition: reporter.h:71
virtual REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED)=0
Report a string with a given severity.
T * GetAppSettings()
Returns a handle to the a given settings by type If the settings have already been loaded,...
COLOR_SETTINGS * GetColorSettings(const wxString &aName="user")
Retrieves a color settings object that applications can read colors from.
void RemoveAllContours()
Remove all outlines & holes (clears) the polygon set.
void Simplify(POLYGON_MODE aFastMode)
Simplify the polyset (merges overlapping polys, eliminates degeneracy/self-intersections) For aFastMo...
bool BuildFootprintPolygonOutlines(BOARD *aBoard, SHAPE_POLY_SET &aOutlines, int aErrorMax, int aChainingEpsilon, OUTLINE_ERROR_HANDLER *aErrorHandler)
This function is used to extract a board outline for a footprint view.
PGM_BASE * PgmOrNull()
similar to PGM_BASE& Pgm(), but return a reference that can be nullptr when running a shared lib from...
Definition: cvpcb.cpp:125
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
#define _(s)
#define FOLLOW_PLOT_SETTINGS
#define FOLLOW_PCB
static constexpr EDA_ANGLE & FULL_CIRCLE
Definition: eda_angle.h:435
FOOTPRINT_ATTR_T
The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes() and FOOTPRINT::Get...
Definition: footprint.h:71
@ FP_SMD
Definition: footprint.h:73
@ FP_DNP
Definition: footprint.h:80
@ FP_EXCLUDE_FROM_POS_FILES
Definition: footprint.h:74
@ FP_THROUGH_HOLE
Definition: footprint.h:72
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
static const wxChar * m_logTrace
Trace mask used to enable or disable debug output for this class.
@ LAYER_3D_SOLDERMASK_TOP
Definition: layer_ids.h:451
@ LAYER_3D_BOUNDING_BOXES
Definition: layer_ids.h:464
@ LAYER_3D_ADHESIVE
Definition: layer_ids.h:453
@ LAYER_3D_SMD_MODELS
Definition: layer_ids.h:459
@ LAYER_3D_BACKGROUND_TOP
Definition: layer_ids.h:444
@ LAYER_3D_USER_COMMENTS
Definition: layer_ids.h:454
@ LAYER_3D_SOLDERMASK_BOTTOM
Definition: layer_ids.h:450
@ LAYER_3D_BOARD
Definition: layer_ids.h:445
@ LAYER_3D_USER_ECO1
Definition: layer_ids.h:456
@ LAYER_3D_USER_ECO2
Definition: layer_ids.h:457
@ LAYER_3D_TH_MODELS
Definition: layer_ids.h:458
@ LAYER_3D_AXES
Definition: layer_ids.h:463
@ LAYER_3D_SILKSCREEN_TOP
Definition: layer_ids.h:449
@ LAYER_3D_VIRTUAL_MODELS
Definition: layer_ids.h:460
@ LAYER_3D_MODELS_MARKED_DNP
Definition: layer_ids.h:462
@ LAYER_3D_COPPER_TOP
Definition: layer_ids.h:446
@ LAYER_3D_SOLDERPASTE
Definition: layer_ids.h:452
@ LAYER_3D_OFF_BOARD_SILK
Definition: layer_ids.h:465
@ LAYER_3D_MODELS_NOT_IN_POS
Definition: layer_ids.h:461
@ LAYER_3D_USER_DRAWINGS
Definition: layer_ids.h:455
@ LAYER_3D_COPPER_BOTTOM
Definition: layer_ids.h:447
@ LAYER_3D_BACKGROUND_BOTTOM
Definition: layer_ids.h:443
@ LAYER_3D_SILKSCREEN_BOTTOM
Definition: layer_ids.h:448
#define MAX_CU_LAYERS
Definition: layer_ids.h:141
GAL_LAYER_ID
GAL layers are "virtual" layers, i.e.
Definition: layer_ids.h:191
@ LAYER_FP_REFERENCES
show footprints references (when texts are visible)
Definition: layer_ids.h:212
@ LAYER_FP_TEXT
Definition: layer_ids.h:199
@ LAYER_FP_VALUES
show footprints values (when texts are visible)
Definition: layer_ids.h:211
PCB_LAYER_ID
A quick note on layer IDs:
Definition: layer_ids.h:60
@ B_Adhes
Definition: layer_ids.h:98
@ Dwgs_User
Definition: layer_ids.h:110
@ F_Paste
Definition: layer_ids.h:102
@ Cmts_User
Definition: layer_ids.h:111
@ F_Adhes
Definition: layer_ids.h:99
@ B_Mask
Definition: layer_ids.h:107
@ B_Cu
Definition: layer_ids.h:96
@ Eco1_User
Definition: layer_ids.h:112
@ F_Mask
Definition: layer_ids.h:108
@ B_Paste
Definition: layer_ids.h:101
@ F_SilkS
Definition: layer_ids.h:105
@ Eco2_User
Definition: layer_ids.h:113
@ B_SilkS
Definition: layer_ids.h:104
@ PCB_LAYER_ID_COUNT
Definition: layer_ids.h:138
@ F_Cu
Definition: layer_ids.h:65
see class PGM_BASE
unsigned GetRunningMicroSecs()
An alternate way to calculate an elapsed time (in microsecondes) to class PROF_COUNTER.
@ RPT_SEVERITY_WARNING
KIWAY Kiway & Pgm(), KFCTL_STANDALONE
The global Program "get" accessor.
Definition: single_top.cpp:115
wxString NotSpecifiedPrm()
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95
A class to handle a custom color (predefined color) for the color picker dialog.
constexpr int mmToIU(double mm) const
Definition: base_units.h:89
VECTOR2< int > VECTOR2I
Definition: vector2d.h:588
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
glm::vec4 SFVEC4F
Definition: xv3d_types.h:46