KiCad PCB EDA Suite
Loading...
Searching...
No Matches
board_adapter.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2023 Mario Luzeiro <[email protected]>
5 * Copyright (C) 2023 CERN
6 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, you may find one here:
20 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
21 * or you may search the http://www.gnu.org website for the version 2 license,
22 * or you may write to the Free Software Foundation, Inc.,
23 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26#include <gal/3d/camera.h>
27#include "board_adapter.h"
32#include <board.h>
34#include <layer_range.h>
35#include <3d_math.h>
36#include "3d_fastmath.h"
38#include <lset.h>
39#include <pgm_base.h>
41#include <wx/log.h>
42#include <pcbnew_settings.h>
43#include <advanced_config.h>
44
45
46#define DEFAULT_BOARD_THICKNESS pcbIUScale.mmToIU( 1.6 )
47#define DEFAULT_COPPER_THICKNESS pcbIUScale.mmToIU( 0.035 ) // for 35 um
48// The solder mask layer (and silkscreen) thickness
49#define DEFAULT_TECH_LAYER_THICKNESS pcbIUScale.mmToIU( 0.025 )
50// The solder paste thickness is chosen bigger than the solder mask layer
51// to be sure is covers the mask when overlapping.
52#define SOLDERPASTE_LAYER_THICKNESS pcbIUScale.mmToIU( 0.04 )
53
54
60
70
71// To be used in Raytracing render to create bevels on layer items
73
74static bool g_ColorsLoaded = false;
75
84const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
85
86
88 m_Cfg( nullptr ),
89 m_IsBoardView( true ),
90 m_MousewheelPanning( true ),
91 m_IsPreviewer( false ),
92 m_board( nullptr ),
93 m_3dModelManager( nullptr ),
96{
97 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
98
101 m_boardCenter = SFVEC3F( 0.0f );
102
103 m_boardBoundingBox.Reset();
104
105 m_TH_IDs.Clear();
106 m_TH_ODs.Clear();
107 m_viaAnnuli.Clear();
108
110
111 m_biuTo3Dunits = 1.0;
119
120 m_trackCount = 0;
121 m_viaCount = 0;
123 m_holeCount = 0;
125 m_averageTrackWidth = 0.0f;
126
127 m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
128 m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
129 m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
130 m_SolderMaskColorTop = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
131 m_SolderMaskColorBot = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
132 m_SolderPasteColor = SFVEC4F( 0.4, 0.4, 0.4, 1.0 );
133 m_SilkScreenColorTop = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
134 m_SilkScreenColorBot = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
135 m_CopperColor = SFVEC4F( 0.75, 0.61, 0.23, 1.0 );
136 m_UserDrawingsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
137 m_UserCommentsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
138 m_ECO1Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
139 m_ECO2Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
140
141 for( int ii = 0; ii < 45; ++ii )
142 m_UserDefinedLayerColor[ii] = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
143
144 m_platedPadsFront = nullptr;
145 m_platedPadsBack = nullptr;
146 m_offboardPadsFront = nullptr;
147 m_offboardPadsBack = nullptr;
148
149 m_frontPlatedCopperPolys = nullptr;
150 m_backPlatedCopperPolys = nullptr;
151
153
154 if( !g_ColorsLoaded )
155 {
156#define ADD_COLOR( list, r, g, b, a, name ) \
157 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
158
159 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
160 ADD_COLOR( g_SilkColors, 20, 51, 36, 1.0, wxT( "Green" ) );
161 ADD_COLOR( g_SilkColors, 181, 19, 21, 1.0, wxT( "Red" ) );
162 ADD_COLOR( g_SilkColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
163 ADD_COLOR( g_SilkColors, 11, 11, 11, 1.0, wxT( "Black" ) );
164 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, wxT( "White" ) );
165 ADD_COLOR( g_SilkColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
166 ADD_COLOR( g_SilkColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
167
168 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, NotSpecifiedPrm() ); // Green
169 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, wxT( "Green" ) );
170 ADD_COLOR( g_MaskColors, 91, 168, 12, 0.83, wxT( "Light Green" ) );
171 ADD_COLOR( g_MaskColors, 13, 104, 11, 0.83, wxT( "Saturated Green" ) );
172 ADD_COLOR( g_MaskColors, 181, 19, 21, 0.83, wxT( "Red" ) );
173 ADD_COLOR( g_MaskColors, 210, 40, 14, 0.83, wxT( "Light Red" ) );
174 ADD_COLOR( g_MaskColors, 239, 53, 41, 0.83, wxT( "Red/Orange" ) );
175 ADD_COLOR( g_MaskColors, 2, 59, 162, 0.83, wxT( "Blue" ) );
176 ADD_COLOR( g_MaskColors, 54, 79, 116, 0.83, wxT( "Light Blue 1" ) );
177 ADD_COLOR( g_MaskColors, 61, 85, 130, 0.83, wxT( "Light Blue 2" ) );
178 ADD_COLOR( g_MaskColors, 21, 70, 80, 0.83, wxT( "Green/Blue" ) );
179 ADD_COLOR( g_MaskColors, 11, 11, 11, 0.83, wxT( "Black" ) );
180 ADD_COLOR( g_MaskColors, 245, 245, 245, 0.83, wxT( "White" ) );
181 ADD_COLOR( g_MaskColors, 32, 2, 53, 0.83, wxT( "Purple" ) );
182 ADD_COLOR( g_MaskColors, 119, 31, 91, 0.83, wxT( "Light Purple" ) );
183 ADD_COLOR( g_MaskColors, 194, 195, 0, 0.83, wxT( "Yellow" ) );
184
185 ADD_COLOR( g_PasteColors, 128, 128, 128, 1.0, wxT( "Grey" ) );
186 ADD_COLOR( g_PasteColors, 90, 90, 90, 1.0, wxT( "Dark Grey" ) );
187 ADD_COLOR( g_PasteColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
188
189 ADD_COLOR( g_FinishColors, 184, 115, 50, 1.0, wxT( "Copper" ) );
190 ADD_COLOR( g_FinishColors, 178, 156, 0, 1.0, wxT( "Gold" ) );
191 ADD_COLOR( g_FinishColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
192 ADD_COLOR( g_FinishColors, 160, 160, 160, 1.0, wxT( "Tin" ) );
193
194 ADD_COLOR( g_BoardColors, 51, 43, 22, 0.83, wxT( "FR4 natural, dark" ) );
195 ADD_COLOR( g_BoardColors, 109, 116, 75, 0.83, wxT( "FR4 natural" ) );
196 ADD_COLOR( g_BoardColors, 252, 252, 250, 0.90, wxT( "PTFE natural" ) );
197 ADD_COLOR( g_BoardColors, 205, 130, 0, 0.68, wxT( "Polyimide" ) );
198 ADD_COLOR( g_BoardColors, 92, 17, 6, 0.90, wxT( "Phenolic natural" ) );
199 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 1" ) );
200 ADD_COLOR( g_BoardColors, 160, 123, 54, 0.83, wxT( "Brown 2" ) );
201 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 3" ) );
202 ADD_COLOR( g_BoardColors, 213, 213, 213, 1.0, wxT( "Aluminum" ) );
203
204 g_DefaultBackgroundTop = COLOR4D( 0.80, 0.80, 0.90, 1.0 );
205 g_DefaultBackgroundBot = COLOR4D( 0.40, 0.40, 0.50, 1.0 );
206
207 g_DefaultSilkscreen = COLOR4D( 0.94, 0.94, 0.94, 1.0 );
208 g_DefaultSolderMask = COLOR4D( 0.08, 0.20, 0.14, 0.83 );
209 g_DefaultSolderPaste = COLOR4D( 0.50, 0.50, 0.50, 1.0 );
210 g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
211 g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
212
213 g_DefaultComments = COLOR4D( 0.85, 0.85, 0.85, 1.0 );
214 g_DefaultECOs = COLOR4D( 0.70, 0.10, 0.10, 1.0 );
215
216 g_ColorsLoaded = true;
217 }
218#undef ADD_COLOR
219}
220
221
226
227
229{
232
233 for( int layer = F_Cu; layer < PCB_LAYER_ID_COUNT; ++layer )
234 m_BoardEditorColors[ layer ] = cs->GetColor( layer );
235}
236
237
239 const std::bitset<LAYER_3D_END>& aVisibilityFlags ) const
240{
241 wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
242
243 if( m_board && !m_board->IsLayerEnabled( aLayer ) )
244 return false;
245
246 switch( aLayer )
247 {
248 case B_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_BOTTOM );
249 case F_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_TOP );
250 case B_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
251 case F_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
252 case B_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
253 case F_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
254 case B_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_BOTTOM );
255 case F_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_TOP );
256 case B_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_BOTTOM );
257 case F_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_TOP );
258 case Dwgs_User: return aVisibilityFlags.test( LAYER_3D_USER_DRAWINGS );
259 case Cmts_User: return aVisibilityFlags.test( LAYER_3D_USER_COMMENTS );
260 case Eco1_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO1 );
261 case Eco2_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO2 );
262 default:
263 {
264 int layer3D = MapPCBLayerTo3DLayer( aLayer );
265
266 if( layer3D != UNDEFINED_LAYER )
267 return aVisibilityFlags.test( layer3D );
268
269 return m_board && m_board->IsLayerVisible( aLayer );
270 }
271 }
272}
273
274
275bool BOARD_ADAPTER::IsFootprintShown( const FOOTPRINT* aFootprint ) const
276{
277 if( m_IsPreviewer ) // In panel Preview, footprints are always shown, of course
278 return true;
279
280 if( !aFootprint )
281 return false;
282
283 const wxString variantName = m_board ? m_board->GetCurrentVariant() : wxString();
284 const bool excludedFromPos = aFootprint->GetExcludedFromPosFilesForVariant( variantName );
285 const bool dnp = aFootprint->GetDNPForVariant( variantName );
286 const auto attributes = static_cast<FOOTPRINT_ATTR_T>( aFootprint->GetAttributes() );
287
288 if( excludedFromPos )
289 {
290 if( !m_Cfg->m_Render.show_footprints_not_in_posfile )
291 return false;
292 }
293
294 if( dnp )
295 {
296 if( !m_Cfg->m_Render.show_footprints_dnp )
297 return false;
298 }
299
300 if( attributes & FP_SMD )
301 return m_Cfg->m_Render.show_footprints_insert;
302
303 if( attributes & FP_THROUGH_HOLE )
304 return m_Cfg->m_Render.show_footprints_normal;
305
306 return m_Cfg->m_Render.show_footprints_virtual;
307}
308
309
311{
312 return m_board ? m_board->GetDesignSettings().GetHolePlatingThickness()
314}
315
316
317unsigned int BOARD_ADAPTER::GetCircleSegmentCount( float aDiameter3DU ) const
318{
319 wxASSERT( aDiameter3DU > 0.0f );
320
321 return GetCircleSegmentCount( (int)( aDiameter3DU / m_biuTo3Dunits ) );
322}
323
324
325unsigned int BOARD_ADAPTER::GetCircleSegmentCount( int aDiameterBIU ) const
326{
327 wxASSERT( aDiameterBIU > 0 );
328
329 return GetArcToSegmentCount( aDiameterBIU / 2, m_board->GetDesignSettings().m_MaxError, FULL_CIRCLE );
330}
331
332
333void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
334{
335 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
336
337 if( aStatusReporter )
338 aStatusReporter->Report( _( "Build board outline" ) );
339
340 wxString msg;
341
342 const bool haveOutline = createBoardPolygon( &msg );
343
344 if( aWarningReporter )
345 {
346 if( !haveOutline )
347 aWarningReporter->Report( msg, RPT_SEVERITY_WARNING );
348 else
349 aWarningReporter->Report( wxEmptyString );
350 }
351
352 BOX2I bbbox;
353
354 if( m_board )
355 bbbox = m_board->ComputeBoundingBox( !m_board->IsFootprintHolder() && haveOutline );
356
357 // Gives a non null size to avoid issues in zoom / scale calculations
358 if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
359 bbbox.Inflate( pcbIUScale.mmToIU( 10 ) );
360
361 m_boardSize = bbbox.GetSize();
362 m_boardPos = bbbox.Centre();
363
364 wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
365
366 m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
367
368 m_copperLayersCount = m_board ? m_board->GetCopperLayerCount() : 2;
369
370 // Ensure the board has 2 sides for 3D views, because it is hard to find
371 // a *really* single side board in the true life...
372 if( m_copperLayersCount < 2 )
374
375 // Calculate the conversion to apply to all positions.
377
378 // Hack to keep "home" zoom from being too small.
379 if( !m_board || !m_board->IsFootprintHolder() )
380 m_biuTo3Dunits *= 1.6f;
381
383
391
392 g_BevelThickness3DU = pcbIUScale.mmToIU( ADVANCED_CFG::GetCfg().m_3DRT_BevelHeight_um / 1000.0 )
394
395 if( m_board )
396 {
397 const BOARD_DESIGN_SETTINGS& bds = m_board->GetDesignSettings();
398
399 if( bds.GetStackupDescriptor().GetCount() )
400 {
401 int body_thickness = 0;
402
403 for( BOARD_STACKUP_ITEM* item : bds.GetStackupDescriptor().GetList() )
404 {
405 switch( item->GetType() )
406 {
408 for( int sublayer = 0; sublayer < item->GetSublayersCount(); sublayer++ )
409 body_thickness += item->GetThickness( sublayer );
410
411 break;
412
414 {
415 // The copper thickness must be > 0 to avoid draw issues (divide by 0 for
416 // instance). We use a minimal arbitrary value = 1 micrometer here:
417 int copper_thickness = std::max( item->GetThickness(), pcbIUScale.mmToIU( 0.001 ) );
418
419 if( item->GetBrdLayerId() == F_Cu )
420 m_frontCopperThickness3DU = copper_thickness * m_biuTo3Dunits;
421 else if( item->GetBrdLayerId() == B_Cu )
422 m_backCopperThickness3DU = copper_thickness * m_biuTo3Dunits;
423 else if( item->IsEnabled() )
424 body_thickness += copper_thickness;
425
426 break;
427 }
428
430 {
431 // The mask thickness must be > 0 to avoid draw issues (divide by 0 for
432 // instance). We use a minimal arbitrary value = 1 micrometer here:
433 int mask_thickness = std::max( item->GetThickness(), pcbIUScale.mmToIU( 0.001 ) );
434
435 if( item->GetBrdLayerId() == F_Mask )
436 m_frontMaskThickness3DU = mask_thickness * m_biuTo3Dunits;
437 else if( item->GetBrdLayerId() == B_Mask )
438 m_backMaskThickness3DU = mask_thickness * m_biuTo3Dunits;
439 }
440
441 default:
442 break;
443 }
444 }
445
446 m_boardBodyThickness3DU = body_thickness * m_biuTo3Dunits;
447 }
448 }
449
450 // Init Z position of each layer
451 // calculate z position for each copper layer
452 // Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer)
453 // (layer id = B_Cu)
454 // Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer)
455 // (layer id = F_Cu)
456
457 // ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
458 // | | Top = Bottom + m_copperThickness
459 // |__________________________________|
460 // == == == == <- Bottom = -m_epoxyThickness / 2.0,
461 // Top = Bottom - m_copperThickness
462
463 // Generate the Z position of copper layers
464 // A copper layer Z position has 2 values: its top Z position and its bottom Z position
465 for( auto layer_id : LAYER_RANGE( F_Cu, B_Cu, m_copperLayersCount ) )
466 {
467 // This approximates internal layer positions (because we're treating all the dielectric
468 // layers as having the same thickness). But we don't render them anyway so it doesn't
469 // really matter.
470 int layer_pos; // the position of the copper layer from board top to bottom
471
472 switch( layer_id )
473 {
474 case F_Cu: layer_pos = 0; break;
475 case B_Cu: layer_pos = m_copperLayersCount - 1; break;
476 default: layer_pos = ( layer_id - B_Cu )/2; break;
477 };
478
480 - ( m_boardBodyThickness3DU * layer_pos / ( m_copperLayersCount - 1 ) );
481
482 if( layer_pos < (m_copperLayersCount / 2) )
484 else
486 }
487
488 #define layerThicknessMargin 1.1
489 const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
490
491 // This is the top of the copper layer thickness.
492 const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
493 const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
494
495 // Fill not copper layers zpos
496 for( int layer = 0; layer < PCB_LAYER_ID_COUNT; layer++ )
497 {
498 PCB_LAYER_ID layer_id = ToLAYER_ID( layer );
499
500 if( IsCopperLayer( layer_id ) )
501 continue;
502
503 float zposBottom;
504 float zposTop;
505
506 switch( layer_id )
507 {
508 case B_Mask:
509 zposBottom = zpos_copperTop_back;
510 zposTop = zpos_copperTop_back - m_backMaskThickness3DU;
511 break;
512
513 case B_Paste:
514 zposBottom = zpos_copperTop_back;
515 zposTop = zpos_copperTop_back - m_solderPasteLayerThickness3DU;
516 break;
517
518 case F_Mask:
519 zposBottom = zpos_copperTop_front;
520 zposTop = zpos_copperTop_front + m_frontMaskThickness3DU;
521 break;
522
523 case F_Paste:
524 zposBottom = zpos_copperTop_front;
525 zposTop = zpos_copperTop_front + m_solderPasteLayerThickness3DU;
526 break;
527
528 case B_SilkS:
529 zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
530 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
531 break;
532
533 case F_SilkS:
534 zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
535 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
536 break;
537
538 default:
539 if( m_board->IsBackLayer( layer_id ) )
540 {
541 zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
542 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
543 }
544 else
545 {
546 zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
547 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
548 }
549 break;
550 }
551
552 m_layerZcoordTop[layer_id] = zposTop;
553 m_layerZcoordBottom[layer_id] = zposBottom;
554 }
555
557
559 boardSize /= 2.0f;
560
561 SFVEC3F boardMin = ( m_boardCenter - boardSize );
562 SFVEC3F boardMax = ( m_boardCenter + boardSize );
563
564 boardMin.z = m_layerZcoordTop[B_Adhes];
565 boardMax.z = m_layerZcoordTop[F_Adhes];
566
567 m_boardBoundingBox = BBOX_3D( boardMin, boardMax );
568
569#ifdef PRINT_STATISTICS_3D_VIEWER
570 int64_t stats_startCreateBoardPolyTime = GetRunningMicroSecs();
571#endif
572
573 if( aStatusReporter )
574 aStatusReporter->Report( _( "Create layers" ) );
575
576 createLayers( aStatusReporter );
577
578 auto to_SFVEC4F =
579 []( const COLOR4D& src )
580 {
581 return SFVEC4F( src.r, src.g, src.b, src.a );
582 };
583
584 std::map<int, COLOR4D> colors = GetLayerColors();
585
586 m_BgColorTop = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_TOP ] );
587 m_BgColorBot = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_BOTTOM ] );
588 m_SolderPasteColor = to_SFVEC4F( colors[ LAYER_3D_SOLDERPASTE ] );
589 m_SilkScreenColorBot = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_BOTTOM ] );
590 m_SilkScreenColorTop = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_TOP ] );
591 m_SolderMaskColorBot = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_BOTTOM ] );
592 m_SolderMaskColorTop = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_TOP ] );
593 m_CopperColor = to_SFVEC4F( colors[ LAYER_3D_COPPER_TOP ] );
594 m_BoardBodyColor = to_SFVEC4F( colors[ LAYER_3D_BOARD ] );
595 m_UserDrawingsColor = to_SFVEC4F( colors[ LAYER_3D_USER_DRAWINGS ] );
596 m_UserCommentsColor = to_SFVEC4F( colors[ LAYER_3D_USER_COMMENTS ] );
597 m_ECO1Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO1 ] );
598 m_ECO2Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO2 ] );
599
600 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
601 m_UserDefinedLayerColor[ layer - LAYER_3D_USER_1 ] = to_SFVEC4F( colors[ layer ] );
602}
603
604
631
632
633std::map<int, COLOR4D> BOARD_ADAPTER::GetLayerColors() const
634{
635 std::map<int, COLOR4D> colors;
636
637 if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
638 {
639 colors = preset->colors;
640 }
641 else
642 {
644
645 for( const auto& [ layer, defaultColor /* unused */ ] : GetDefaultColors() )
646 colors[ layer ] = settings->GetColor( layer );
647 }
648
649 if( m_Cfg->m_UseStackupColors && m_board )
650 {
651 const BOARD_STACKUP& stackup = m_board->GetDesignSettings().GetStackupDescriptor();
652 KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
653
654 // Can't do a const KIGFX::COLOR4D& return type here because there are temporary variables
655 auto findColor =
656 []( const wxString& aColorName,
657 const CUSTOM_COLORS_LIST& aColorSet ) -> const KIGFX::COLOR4D
658 {
659 if( aColorName.StartsWith( wxT( "#" ) ) )
660 {
661 return KIGFX::COLOR4D( aColorName );
662 }
663 else
664 {
665 for( const CUSTOM_COLOR_ITEM& color : aColorSet )
666 {
667 if( color.m_ColorName == aColorName )
668 return color.m_Color;
669 }
670 }
671
672 return KIGFX::COLOR4D();
673 };
674
675 for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
676 {
677 wxString colorName = stackupItem->GetColor();
678
679 switch( stackupItem->GetType() )
680 {
682 if( stackupItem->GetBrdLayerId() == F_SilkS )
683 colors[ LAYER_3D_SILKSCREEN_TOP ] = findColor( colorName, g_SilkColors );
684 else
685 colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = findColor( colorName, g_SilkColors );
686
687 break;
688
690 if( stackupItem->GetBrdLayerId() == F_Mask )
691 colors[ LAYER_3D_SOLDERMASK_TOP ] = findColor( colorName, g_MaskColors );
692 else
693 colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = findColor( colorName, g_MaskColors );
694
695 break;
696
698 {
699 KIGFX::COLOR4D layerColor = findColor( colorName, g_BoardColors );
700
701 if( bodyColor == COLOR4D( 0, 0, 0, 0 ) )
702 bodyColor = layerColor;
703 else
704 bodyColor = bodyColor.Mix( layerColor, 1.0 - layerColor.a );
705
706 bodyColor.a += ( 1.0 - bodyColor.a ) * layerColor.a / 2;
707 break;
708 }
709
710 default:
711 break;
712 }
713 }
714
715 if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
716 colors[ LAYER_3D_BOARD ] = bodyColor;
717
718 const wxString& finishName = stackup.m_FinishType;
719
720 if( finishName.EndsWith( wxT( "OSP" ) ) )
721 {
722 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Copper" ), g_FinishColors );
723 }
724 else if( finishName.EndsWith( wxT( "IG" ) )
725 || finishName.EndsWith( wxT( "gold" ) ) )
726 {
727 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Gold" ), g_FinishColors );
728 }
729 else if( finishName.StartsWith( wxT( "HAL" ) )
730 || finishName.StartsWith( wxT( "HASL" ) )
731 || finishName.EndsWith( wxT( "tin" ) )
732 || finishName.EndsWith( wxT( "nickel" ) ) )
733 {
734 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Tin" ), g_FinishColors );
735 }
736 else if( finishName.EndsWith( wxT( "silver" ) ) )
737 {
738 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Silver" ), g_FinishColors );
739 }
740 }
741
742 colors[ LAYER_3D_COPPER_BOTTOM ] = colors[ LAYER_3D_COPPER_TOP ];
743
744 for( const auto& [layer, val] : m_ColorOverrides )
745 colors[layer] = val;
746
747 return colors;
748}
749
750
751void BOARD_ADAPTER::SetLayerColors( const std::map<int, COLOR4D>& aColors )
752{
754
755 for( const auto& [ layer, color ] : aColors )
756 {
757 settings->SetColor( layer, color );
758
759 if( layer >= LAYER_3D_USER_1 && layer <= LAYER_3D_USER_45 )
761 }
762
763 Pgm().GetSettingsManager().SaveColorSettings( settings, "3d_viewer" );
764}
765
766
767void BOARD_ADAPTER::SetVisibleLayers( const std::bitset<LAYER_3D_END>& aLayers )
768{
769 m_Cfg->m_Render.show_board_body = aLayers.test( LAYER_3D_BOARD );
770 m_Cfg->m_Render.show_plated_barrels = aLayers.test( LAYER_3D_PLATED_BARRELS );
771 m_Cfg->m_Render.show_copper_top = aLayers.test( LAYER_3D_COPPER_TOP );
772 m_Cfg->m_Render.show_copper_bottom = aLayers.test( LAYER_3D_COPPER_BOTTOM );
773 m_Cfg->m_Render.show_silkscreen_top = aLayers.test( LAYER_3D_SILKSCREEN_TOP );
774 m_Cfg->m_Render.show_silkscreen_bottom = aLayers.test( LAYER_3D_SILKSCREEN_BOTTOM );
775 m_Cfg->m_Render.show_soldermask_top = aLayers.test( LAYER_3D_SOLDERMASK_TOP );
776 m_Cfg->m_Render.show_soldermask_bottom = aLayers.test( LAYER_3D_SOLDERMASK_BOTTOM );
777 m_Cfg->m_Render.show_solderpaste = aLayers.test( LAYER_3D_SOLDERPASTE );
778 m_Cfg->m_Render.show_adhesive = aLayers.test( LAYER_3D_ADHESIVE );
779 m_Cfg->m_Render.show_comments = aLayers.test( LAYER_3D_USER_COMMENTS );
780 m_Cfg->m_Render.show_drawings = aLayers.test( LAYER_3D_USER_DRAWINGS );
781 m_Cfg->m_Render.show_eco1 = aLayers.test( LAYER_3D_USER_ECO1 );
782 m_Cfg->m_Render.show_eco2 = aLayers.test( LAYER_3D_USER_ECO2 );
783
784 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
785 m_Cfg->m_Render.show_user[ layer - LAYER_3D_USER_1 ] = aLayers.test( layer );
786
787 m_Cfg->m_Render.show_footprints_normal = aLayers.test( LAYER_3D_TH_MODELS );
788 m_Cfg->m_Render.show_footprints_insert = aLayers.test( LAYER_3D_SMD_MODELS );
789 m_Cfg->m_Render.show_footprints_virtual = aLayers.test( LAYER_3D_VIRTUAL_MODELS );
790 m_Cfg->m_Render.show_footprints_not_in_posfile = aLayers.test( LAYER_3D_MODELS_NOT_IN_POS );
791 m_Cfg->m_Render.show_footprints_dnp = aLayers.test( LAYER_3D_MODELS_MARKED_DNP );
792
793 m_Cfg->m_Render.show_fp_references = aLayers.test( LAYER_FP_REFERENCES );
794 m_Cfg->m_Render.show_fp_values = aLayers.test( LAYER_FP_VALUES );
795 m_Cfg->m_Render.show_fp_text = aLayers.test( LAYER_FP_TEXT );
796
797 m_Cfg->m_Render.show_model_bbox = aLayers.test( LAYER_3D_BOUNDING_BOXES );
798 m_Cfg->m_Render.show_off_board_silk = aLayers.test( LAYER_3D_OFF_BOARD_SILK );
799 m_Cfg->m_Render.show_navigator = aLayers.test( LAYER_3D_NAVIGATOR );
800}
801
802
803std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetVisibleLayers() const
804{
805 std::bitset<LAYER_3D_END> ret;
806
807 if( m_IsPreviewer )
808 {
809 if( m_Cfg->m_Render.preview_show_board_body )
810 {
811 ret.set( LAYER_3D_BOARD, m_Cfg->m_Render.show_board_body );
812 ret.set( LAYER_3D_SOLDERMASK_TOP, m_Cfg->m_Render.show_soldermask_top );
813 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_Cfg->m_Render.show_soldermask_bottom );
814 ret.set( LAYER_3D_SOLDERPASTE, m_Cfg->m_Render.show_solderpaste );
815 ret.set( LAYER_3D_ADHESIVE, m_Cfg->m_Render.show_adhesive );
816 }
817
818 ret.set( LAYER_3D_PLATED_BARRELS, true );
819 ret.set( LAYER_3D_COPPER_TOP, true );
820 ret.set( LAYER_3D_COPPER_BOTTOM, true );
821 ret.set( LAYER_3D_SILKSCREEN_TOP, true );
822 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, true );
823 ret.set( LAYER_3D_USER_COMMENTS, true );
824 ret.set( LAYER_3D_USER_DRAWINGS, true );
825 ret.set( LAYER_3D_USER_ECO1, true );
826 ret.set( LAYER_3D_USER_ECO2, true );
827
828 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
829 ret.set( layer, true );
830
831 ret.set( LAYER_FP_REFERENCES, true );
832 ret.set( LAYER_FP_VALUES, true );
833 ret.set( LAYER_FP_TEXT, true );
834
835 ret.set( LAYER_3D_TH_MODELS, true );
836 ret.set( LAYER_3D_SMD_MODELS, true );
837 ret.set( LAYER_3D_VIRTUAL_MODELS, true );
838 ret.set( LAYER_3D_MODELS_NOT_IN_POS, true );
839 ret.set( LAYER_3D_MODELS_MARKED_DNP, true );
840
841 ret.set( LAYER_3D_BOUNDING_BOXES, m_Cfg->m_Render.show_model_bbox );
842 ret.set( LAYER_3D_OFF_BOARD_SILK, m_Cfg->m_Render.show_off_board_silk );
843 ret.set( LAYER_3D_NAVIGATOR, m_Cfg->m_Render.show_navigator );
844
845 return ret;
846 }
847
848 ret.set( LAYER_3D_BOARD, m_Cfg->m_Render.show_board_body );
849 ret.set( LAYER_3D_PLATED_BARRELS, m_Cfg->m_Render.show_plated_barrels );
850 ret.set( LAYER_3D_COPPER_TOP, m_Cfg->m_Render.show_copper_top );
851 ret.set( LAYER_3D_COPPER_BOTTOM, m_Cfg->m_Render.show_copper_bottom );
852 ret.set( LAYER_3D_SILKSCREEN_TOP, m_Cfg->m_Render.show_silkscreen_top );
853 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, m_Cfg->m_Render.show_silkscreen_bottom );
854 ret.set( LAYER_3D_SOLDERMASK_TOP, m_Cfg->m_Render.show_soldermask_top );
855 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_Cfg->m_Render.show_soldermask_bottom );
856 ret.set( LAYER_3D_SOLDERPASTE, m_Cfg->m_Render.show_solderpaste );
857 ret.set( LAYER_3D_ADHESIVE, m_Cfg->m_Render.show_adhesive );
858 ret.set( LAYER_3D_USER_COMMENTS, m_Cfg->m_Render.show_comments );
859 ret.set( LAYER_3D_USER_DRAWINGS, m_Cfg->m_Render.show_drawings );
860 ret.set( LAYER_3D_USER_ECO1, m_Cfg->m_Render.show_eco1 );
861 ret.set( LAYER_3D_USER_ECO2, m_Cfg->m_Render.show_eco2 );
862
863 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
864 ret.set( layer, m_Cfg->m_Render.show_user[ layer - LAYER_3D_USER_1 ] );
865
866 ret.set( LAYER_FP_REFERENCES, m_Cfg->m_Render.show_fp_references );
867 ret.set( LAYER_FP_VALUES, m_Cfg->m_Render.show_fp_values );
868 ret.set( LAYER_FP_TEXT, m_Cfg->m_Render.show_fp_text );
869
870 ret.set( LAYER_3D_TH_MODELS, m_Cfg->m_Render.show_footprints_normal );
871 ret.set( LAYER_3D_SMD_MODELS, m_Cfg->m_Render.show_footprints_insert );
872 ret.set( LAYER_3D_VIRTUAL_MODELS, m_Cfg->m_Render.show_footprints_virtual );
873 ret.set( LAYER_3D_MODELS_NOT_IN_POS, m_Cfg->m_Render.show_footprints_not_in_posfile );
874 ret.set( LAYER_3D_MODELS_MARKED_DNP, m_Cfg->m_Render.show_footprints_dnp );
875
876 ret.set( LAYER_3D_BOUNDING_BOXES, m_Cfg->m_Render.show_model_bbox );
877 ret.set( LAYER_3D_OFF_BOARD_SILK, m_Cfg->m_Render.show_off_board_silk );
878 ret.set( LAYER_3D_NAVIGATOR, m_Cfg->m_Render.show_navigator );
879
880 if( m_Cfg->m_CurrentPreset == FOLLOW_PCB )
881 {
882 if( !m_board )
883 return ret;
884
885 ret.set( LAYER_3D_BOARD, true );
886 ret.set( LAYER_3D_COPPER_TOP, m_board->IsLayerVisible( F_Cu ) );
887 ret.set( LAYER_3D_COPPER_BOTTOM, m_board->IsLayerVisible( B_Cu ) );
888 ret.set( LAYER_3D_SILKSCREEN_TOP, m_board->IsLayerVisible( F_SilkS ) );
889 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, m_board->IsLayerVisible( B_SilkS ) );
890 ret.set( LAYER_3D_SOLDERMASK_TOP, m_board->IsLayerVisible( F_Mask ) );
891 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, m_board->IsLayerVisible( B_Mask ) );
892 ret.set( LAYER_3D_SOLDERPASTE, m_board->IsLayerVisible( F_Paste ) );
893 ret.set( LAYER_3D_ADHESIVE, m_board->IsLayerVisible( F_Adhes ) );
894 ret.set( LAYER_3D_USER_COMMENTS, m_board->IsLayerVisible( Cmts_User ) );
895 ret.set( LAYER_3D_USER_DRAWINGS, m_board->IsLayerVisible( Dwgs_User ) );
896 ret.set( LAYER_3D_USER_ECO1, m_board->IsLayerVisible( Eco1_User ) );
897 ret.set( LAYER_3D_USER_ECO2, m_board->IsLayerVisible( Eco2_User ) );
898
900 ret.set( layer, m_board->IsElementVisible( layer ) );
901 }
902 else if( m_Cfg->m_CurrentPreset == FOLLOW_PLOT_SETTINGS )
903 {
904 if( !m_board )
905 return ret;
906
907 const PCB_PLOT_PARAMS& plotParams = m_board->GetPlotOptions();
908 LSET layers = plotParams.GetLayerSelection();
909
910 for( PCB_LAYER_ID commonLayer : plotParams.GetPlotOnAllLayersSequence() )
911 layers.set( commonLayer );
912
913 ret.set( LAYER_3D_BOARD, true );
914 ret.set( LAYER_3D_COPPER_TOP, layers.test( F_Cu ) );
915 ret.set( LAYER_3D_COPPER_BOTTOM, layers.test( B_Cu ) );
916 ret.set( LAYER_3D_SILKSCREEN_TOP, layers.test( F_SilkS ) );
917 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, layers.test( B_SilkS ) );
918 ret.set( LAYER_3D_SOLDERMASK_TOP, layers.test( F_Mask ) );
919 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, layers.test( B_Mask ) );
920 ret.set( LAYER_3D_SOLDERPASTE, layers.test( F_Paste ) );
921 ret.set( LAYER_3D_ADHESIVE, layers.test( F_Adhes ) );
922 ret.set( LAYER_3D_USER_COMMENTS, layers.test( Cmts_User ) );
923 ret.set( LAYER_3D_USER_DRAWINGS, layers.test( Dwgs_User ) );
924 ret.set( LAYER_3D_USER_ECO1, layers.test( Eco1_User ) );
925 ret.set( LAYER_3D_USER_ECO2, layers.test( Eco2_User ) );
926
927 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
928 ret.set( layer, layers.test( Map3DLayerToPCBLayer( layer ) ) );
929
930 ret.set( LAYER_FP_REFERENCES, plotParams.GetPlotReference() );
931 ret.set( LAYER_FP_VALUES, plotParams.GetPlotValue() );
932 ret.set( LAYER_FP_TEXT, plotParams.GetPlotFPText() );
933 }
934 else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
935 {
936 ret = preset->layers;
937 }
938
939 return ret;
940}
941
942
943std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetDefaultVisibleLayers() const
944{
945 std::bitset<LAYER_3D_END> ret;
946
947 ret.set( LAYER_3D_BOARD, true );
948 ret.set( LAYER_3D_PLATED_BARRELS, true );
949 ret.set( LAYER_3D_COPPER_TOP, true );
950 ret.set( LAYER_3D_COPPER_BOTTOM, true );
951 ret.set( LAYER_3D_SILKSCREEN_TOP, true );
952 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, true );
953 ret.set( LAYER_3D_SOLDERMASK_TOP, true );
954 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, true );
955 ret.set( LAYER_3D_SOLDERPASTE, true );
956 ret.set( LAYER_3D_ADHESIVE, true );
957 ret.set( LAYER_3D_USER_COMMENTS, false );
958 ret.set( LAYER_3D_USER_DRAWINGS, false );
959 ret.set( LAYER_3D_USER_ECO1, false );
960 ret.set( LAYER_3D_USER_ECO2, false );
961
962 for( int layer = LAYER_3D_USER_1; layer <= LAYER_3D_USER_45; ++layer )
963 ret.set( layer, false );
964
965 ret.set( LAYER_FP_REFERENCES, true );
966 ret.set( LAYER_FP_VALUES, true );
967 ret.set( LAYER_FP_TEXT, true );
968
969 ret.set( LAYER_3D_TH_MODELS, true );
970 ret.set( LAYER_3D_SMD_MODELS, true );
971 ret.set( LAYER_3D_VIRTUAL_MODELS, true );
972 ret.set( LAYER_3D_MODELS_NOT_IN_POS, false );
973 ret.set( LAYER_3D_MODELS_MARKED_DNP, false );
974
975 ret.set( LAYER_3D_BOUNDING_BOXES, false );
976 ret.set( LAYER_3D_OFF_BOARD_SILK, false );
977 ret.set( LAYER_3D_NAVIGATOR, true );
978
979 return ret;
980}
981
982
984{
985 return m_Cfg->m_Render.use_board_editor_copper_colors && !m_board->IsFootprintHolder();
986}
987
988
989bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
990{
991 m_board_poly.RemoveAllContours();
992
993 if( !m_board )
994 return false;
995
996 bool success;
997
998 if( m_board->IsFootprintHolder() )
999 {
1000 if( !m_board->GetFirstFootprint() )
1001 {
1002 if( aErrorMsg )
1003 *aErrorMsg = _( "No footprint loaded." );
1004
1005 return false;
1006 }
1007
1008 // max dist from one endPt to next startPt
1009 int chainingEpsilon = m_board->GetOutlinesChainingEpsilon();
1010
1012 m_board->GetDesignSettings().m_MaxError,
1013 chainingEpsilon );
1014 m_board_poly.Simplify();
1015
1016 if( !success && aErrorMsg )
1017 {
1018 *aErrorMsg = _( "Footprint outline is missing or malformed. Run Footprint Checker for "
1019 "a full analysis." );
1020 }
1021 }
1022 else
1023 {
1024 success = m_board->GetBoardPolygonOutlines( m_board_poly, true, nullptr, false, true );
1025
1026 if( !success && aErrorMsg )
1027 *aErrorMsg = _( "Board outline is missing or malformed. Run DRC for a full analysis." );
1028 }
1029
1030 return success;
1031}
1032
1033
1034float BOARD_ADAPTER::GetFootprintZPos( bool aIsFlipped ) const
1035{
1036 if( aIsFlipped )
1037 {
1038 if( auto it = m_layerZcoordBottom.find( B_Paste ); it != m_layerZcoordBottom.end() )
1039 return it->second;
1040 }
1041 else
1042 {
1043 if( auto it = m_layerZcoordTop.find( F_Paste ); it != m_layerZcoordTop.end() )
1044 return it->second;
1045 }
1046
1047 return 0.0;
1048}
1049
1050
1052{
1053 if( aLayerId >= LAYER_3D_USER_1 && aLayerId <= LAYER_3D_USER_45 )
1054 aLayerId = Map3DLayerToPCBLayer( aLayerId );
1055
1056 wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
1057
1058 return GetColor( m_BoardEditorColors.at( aLayerId ) );
1059}
1060
1061
1063{
1064 return SFVEC4F( aColor.r, aColor.g, aColor.b, aColor.a );
1065}
1066
1067
1069{
1070 SFVEC2F sphericalCoord = SFVEC2F( ( m_Cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
1071 m_Cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
1072
1073 sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
1074 sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
1075
1076 return sphericalCoord;
1077}
Defines math related functions.
Defines math related functions.
constexpr EDA_IU_SCALE pcbIUScale
Definition base_units.h:112
#define SOLDERPASTE_LAYER_THICKNESS
#define ADD_COLOR(list, r, g, b, a, name)
float g_BevelThickness3DU
#define DEFAULT_TECH_LAYER_THICKNESS
#define DEFAULT_BOARD_THICKNESS
#define layerThicknessMargin
static bool g_ColorsLoaded
#define DEFAULT_COPPER_THICKNESS
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
@ BS_ITEM_TYPE_COPPER
@ BS_ITEM_TYPE_SILKSCREEN
@ BS_ITEM_TYPE_DIELECTRIC
@ BS_ITEM_TYPE_SOLDERMASK
BOX2< VECTOR2I > BOX2I
Definition box2.h:922
Define an abstract camera.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
wxString m_ColorTheme
Active color theme name.
BASE_SET & set(size_t pos)
Definition base_set.h:116
std::map< int, COLOR4D > m_BoardEditorColors
list of colors used by the board editor
BVH_CONTAINER_2D * m_offboardPadsBack
SFVEC4F m_BgColorTop
background top color
SFVEC4F m_ECO2Color
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
float m_solderPasteLayerThickness3DU
SFVEC4F GetLayerColor(int aLayerId) const
Get the technical color of a layer.
std::map< PCB_LAYER_ID, float > m_layerZcoordBottom
Bottom (Start) Z pos of each layer.
S3D_CACHE * m_3dModelManager
void createLayers(REPORTER *aStatusReporter)
VECTOR2I m_boardPos
Board center position in board internal units.
float m_backCopperThickness3DU
bool GetUseBoardEditorCopperLayerColors() const
static KIGFX::COLOR4D g_DefaultComments
SFVEC4F m_SolderPasteColor
in realistic mode: solder paste color
static CUSTOM_COLORS_LIST g_PasteColors
BBOX_3D m_boardBoundingBox
3D bounding box of the board in 3D units.
static CUSTOM_COLORS_LIST g_FinishColors
static KIGFX::COLOR4D g_DefaultBoardBody
SFVEC4F m_UserDefinedLayerColor[45]
unsigned int m_viaCount
static KIGFX::COLOR4D g_DefaultSolderMask
std::map< int, COLOR4D > GetLayerColors() const
Build a color list which is used to store colors layers.
SHAPE_POLY_SET * m_frontPlatedCopperPolys
BVH_CONTAINER_2D m_TH_ODs
List of PTH outer diameters.
float m_frontMaskThickness3DU
unsigned int m_trackCount
float m_averageTrackWidth
SHAPE_POLY_SET m_board_poly
Board outline polygon.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
SFVEC4F m_SolderMaskColorBot
in realistic mode: solder mask color ( bot )
bool m_IsPreviewer
true if we're in a 3D preview panel, false for the standard 3D viewer
static CUSTOM_COLORS_LIST g_MaskColors
int GetHolePlatingThickness() const noexcept
Get the hole plating thickness (NB: in BOARD UNITS!).
void InitSettings(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
Function to be called by the render when it need to reload the settings for the board.
static KIGFX::COLOR4D g_DefaultECOs
SFVEC4F m_SolderMaskColorTop
in realistic mode: solder mask color ( top )
SFVEC4F GetColor(const COLOR4D &aColor) const
BVH_CONTAINER_2D * m_offboardPadsFront
float m_averageViaHoleDiameter
static KIGFX::COLOR4D g_DefaultBackgroundTop
static CUSTOM_COLORS_LIST g_SilkColors
float m_averageHoleDiameter
static KIGFX::COLOR4D g_DefaultSurfaceFinish
SFVEC4F m_CopperColor
in realistic mode: copper color
void ReloadColorSettings() noexcept
SFVEC2F GetSphericalCoord(int i) const
BVH_CONTAINER_2D * m_platedPadsBack
std::bitset< LAYER_3D_END > GetDefaultVisibleLayers() const
std::map< PCB_LAYER_ID, float > m_layerZcoordTop
Top (End) Z pos of each layer in 3D units.
float GetFootprintZPos(bool aIsFlipped) const
Get the position of the footprint in 3d integer units considering if it is flipped or not.
float m_frontCopperThickness3DU
float m_backMaskThickness3DU
static KIGFX::COLOR4D g_DefaultSolderPaste
float m_boardBodyThickness3DU
static CUSTOM_COLORS_LIST g_BoardColors
VECTOR2I m_boardSize
Board size in board internal units.
SHAPE_POLY_SET * m_backPlatedCopperPolys
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > m_ColorOverrides
allows to override color scheme colors
SFVEC4F m_SilkScreenColorTop
in realistic mode: SilkScreen color ( top )
SFVEC4F m_SilkScreenColorBot
in realistic mode: SilkScreen color ( bot )
bool IsFootprintShown(const FOOTPRINT *aFootprint) const
Test if footprint should be displayed in relation to attributes and the flags.
unsigned int GetCircleSegmentCount(float aDiameter3DU) const
float m_nonCopperLayerThickness3DU
unsigned int m_holeCount
BVH_CONTAINER_2D m_viaAnnuli
List of via annular rings.
SFVEC4F m_BoardBodyColor
in realistic mode: FR4 board color
bool createBoardPolygon(wxString *aErrorMsg)
Create the board outline polygon.
unsigned int m_copperLayersCount
std::map< int, COLOR4D > GetDefaultColors() const
BVH_CONTAINER_2D m_TH_IDs
List of PTH inner diameters.
SFVEC4F m_UserCommentsColor
static KIGFX::COLOR4D g_DefaultSilkscreen
BVH_CONTAINER_2D * m_platedPadsFront
SFVEC3F m_boardCenter
3D center position of the board in 3D units.
static KIGFX::COLOR4D g_DefaultBackgroundBot
bool Is3dLayerEnabled(PCB_LAYER_ID aLayer, const std::bitset< LAYER_3D_END > &aVisibilityFlags) const
Check if a layer is enabled.
SFVEC4F m_ECO1Color
SFVEC4F m_UserDrawingsColor
double m_biuTo3Dunits
Scale factor to convert board internal units to 3D units normalized between -1.0 and 1....
SFVEC4F m_BgColorBot
background bottom color
Container for design settings for a BOARD object.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
int GetCount() const
wxString m_FinishType
The name of external copper finish.
constexpr BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
Definition box2.h:558
constexpr size_type GetWidth() const
Definition box2.h:214
constexpr Vec Centre() const
Definition box2.h:97
constexpr size_type GetHeight() const
Definition box2.h:215
constexpr const SizeVec & GetSize() const
Definition box2.h:206
Color settings are a bit different than most of the settings objects in that there can be more than o...
void SetColor(int aLayer, const COLOR4D &aColor)
COLOR4D GetColor(int aLayer) const
int GetAttributes() const
Definition footprint.h:407
bool GetDNPForVariant(const wxString &aVariantName) const
Get the DNP status for a specific variant.
bool GetExcludedFromPosFilesForVariant(const wxString &aVariantName) const
Get the exclude-from-position-files status for a specific variant.
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:105
double r
Red component.
Definition color4d.h:393
double g
Green component.
Definition color4d.h:394
double a
Alpha component.
Definition color4d.h:396
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
Definition color4d.h:296
double b
Blue component.
Definition color4d.h:395
LSET is a set of PCB_LAYER_IDs.
Definition lset.h:37
Parameters and options when plotting/printing a board.
LSEQ GetPlotOnAllLayersSequence() const
LSET GetLayerSelection() const
bool GetPlotReference() const
bool GetPlotValue() const
bool GetPlotFPText() const
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition pgm_base.h:132
A pure virtual class used to derive REPORTER objects from.
Definition reporter.h:73
virtual REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED)
Report a string with a given severity.
Definition reporter.h:102
void SaveColorSettings(COLOR_SETTINGS *aSettings, const std::string &aNamespace="")
Safely save a COLOR_SETTINGS to disk, preserving any changes outside the given namespace.
bool BuildFootprintPolygonOutlines(BOARD *aBoard, SHAPE_POLY_SET &aOutlines, int aErrorMax, int aChainingEpsilon, OUTLINE_ERROR_HANDLER *aErrorHandler)
Extract a board outline for a footprint view.
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
#define _(s)
#define FOLLOW_PLOT_SETTINGS
#define FOLLOW_PCB
static constexpr EDA_ANGLE FULL_CIRCLE
Definition eda_angle.h:409
FOOTPRINT_ATTR_T
The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes() and FOOTPRINT::Get...
Definition footprint.h:81
@ FP_SMD
Definition footprint.h:83
@ FP_THROUGH_HOLE
Definition footprint.h:82
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
static const wxChar * m_logTrace
Trace mask used to enable or disable debug output for this class.
PCB_LAYER_ID Map3DLayerToPCBLayer(int aLayer)
Definition layer_id.cpp:268
int MapPCBLayerTo3DLayer(PCB_LAYER_ID aLayer)
Definition layer_id.cpp:334
@ LAYER_3D_USER_1
Definition layer_ids.h:567
@ LAYER_3D_SOLDERMASK_TOP
Definition layer_ids.h:560
@ LAYER_3D_NAVIGATOR
Definition layer_ids.h:617
@ LAYER_3D_BOUNDING_BOXES
Definition layer_ids.h:618
@ LAYER_3D_ADHESIVE
Definition layer_ids.h:562
@ LAYER_3D_SMD_MODELS
Definition layer_ids.h:613
@ LAYER_3D_BACKGROUND_TOP
Definition layer_ids.h:553
@ LAYER_3D_USER_COMMENTS
Definition layer_ids.h:563
@ LAYER_3D_SOLDERMASK_BOTTOM
Definition layer_ids.h:559
@ LAYER_3D_BOARD
Definition layer_ids.h:554
@ LAYER_3D_PLATED_BARRELS
Definition layer_ids.h:620
@ LAYER_3D_USER_ECO1
Definition layer_ids.h:565
@ LAYER_3D_USER_ECO2
Definition layer_ids.h:566
@ LAYER_3D_TH_MODELS
Definition layer_ids.h:612
@ LAYER_3D_SILKSCREEN_TOP
Definition layer_ids.h:558
@ LAYER_3D_VIRTUAL_MODELS
Definition layer_ids.h:614
@ LAYER_3D_MODELS_MARKED_DNP
Definition layer_ids.h:616
@ LAYER_3D_COPPER_TOP
Definition layer_ids.h:555
@ LAYER_3D_SOLDERPASTE
Definition layer_ids.h:561
@ LAYER_3D_OFF_BOARD_SILK
Definition layer_ids.h:619
@ LAYER_3D_MODELS_NOT_IN_POS
Definition layer_ids.h:615
@ LAYER_3D_USER_45
Definition layer_ids.h:611
@ LAYER_3D_USER_DRAWINGS
Definition layer_ids.h:564
@ LAYER_3D_COPPER_BOTTOM
Definition layer_ids.h:556
@ LAYER_3D_BACKGROUND_BOTTOM
Definition layer_ids.h:552
@ LAYER_3D_SILKSCREEN_BOTTOM
Definition layer_ids.h:557
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
Definition layer_ids.h:677
GAL_LAYER_ID
GAL layers are "virtual" layers, i.e.
Definition layer_ids.h:228
@ LAYER_FP_REFERENCES
Show footprints references (when texts are visible).
Definition layer_ids.h:266
@ LAYER_FP_TEXT
Definition layer_ids.h:240
@ LAYER_FP_VALUES
Show footprints values (when texts are visible).
Definition layer_ids.h:263
PCB_LAYER_ID
A quick note on layer IDs:
Definition layer_ids.h:60
@ B_Adhes
Definition layer_ids.h:103
@ Dwgs_User
Definition layer_ids.h:107
@ F_Paste
Definition layer_ids.h:104
@ Cmts_User
Definition layer_ids.h:108
@ F_Adhes
Definition layer_ids.h:102
@ B_Mask
Definition layer_ids.h:98
@ B_Cu
Definition layer_ids.h:65
@ Eco1_User
Definition layer_ids.h:109
@ F_Mask
Definition layer_ids.h:97
@ B_Paste
Definition layer_ids.h:105
@ F_SilkS
Definition layer_ids.h:100
@ UNDEFINED_LAYER
Definition layer_ids.h:61
@ Eco2_User
Definition layer_ids.h:110
@ B_SilkS
Definition layer_ids.h:101
@ PCB_LAYER_ID_COUNT
Definition layer_ids.h:171
@ F_Cu
Definition layer_ids.h:64
PCB_LAYER_ID ToLAYER_ID(int aLayer)
Definition lset.cpp:737
PGM_BASE & Pgm()
The global program "get" accessor.
see class PGM_BASE
int64_t GetRunningMicroSecs()
An alternate way to calculate an elapsed time (in microsecondes) to class PROF_COUNTER.
@ RPT_SEVERITY_WARNING
#define DEFAULT_THEME
COLOR_SETTINGS * GetColorSettings(const wxString &aName)
T * GetAppSettings(const char *aFilename)
wxString NotSpecifiedPrm()
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:43
A class to handle a custom color (predefined color) for the color picker dialog.
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:695
glm::vec2 SFVEC2F
Definition xv3d_types.h:42
glm::vec3 SFVEC3F
Definition xv3d_types.h:44
glm::vec4 SFVEC4F
Definition xv3d_types.h:46