46#define DEFAULT_BOARD_THICKNESS pcbIUScale.mmToIU( 1.6 )
47#define DEFAULT_COPPER_THICKNESS pcbIUScale.mmToIU( 0.035 )
49#define DEFAULT_TECH_LAYER_THICKNESS pcbIUScale.mmToIU( 0.025 )
52#define SOLDERPASTE_LAYER_THICKNESS pcbIUScale.mmToIU( 0.04 )
97 wxLogTrace(
m_logTrace, wxT(
"BOARD_ADAPTER::BOARD_ADAPTER" ) );
141 for(
int ii = 0; ii < 45; ++ii )
156#define ADD_COLOR( list, r, g, b, a, name ) \
157 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
239 const std::bitset<LAYER_3D_END>& aVisibilityFlags )
const
267 return aVisibilityFlags.test( layer3D );
283 const wxString variantName =
m_board ?
m_board->GetCurrentVariant() : wxString();
288 if( excludedFromPos )
290 if( !
m_Cfg->m_Render.show_footprints_not_in_posfile )
296 if( !
m_Cfg->m_Render.show_footprints_dnp )
301 return m_Cfg->m_Render.show_footprints_insert;
304 return m_Cfg->m_Render.show_footprints_normal;
306 return m_Cfg->m_Render.show_footprints_virtual;
312 return m_board ?
m_board->GetDesignSettings().GetHolePlatingThickness()
319 wxASSERT( aDiameter3DU > 0.0f );
327 wxASSERT( aDiameterBIU > 0 );
335 wxLogTrace(
m_logTrace, wxT(
"BOARD_ADAPTER::InitSettings" ) );
337 if( aStatusReporter )
338 aStatusReporter->
Report(
_(
"Build board outline" ) );
344 if( aWarningReporter )
349 aWarningReporter->
Report( wxEmptyString );
355 bbbox =
m_board->ComputeBoundingBox( !
m_board->IsFootprintHolder() && haveOutline );
401 int body_thickness = 0;
405 switch( item->GetType() )
408 for(
int sublayer = 0; sublayer < item->GetSublayersCount(); sublayer++ )
409 body_thickness += item->GetThickness( sublayer );
417 int copper_thickness = std::max( item->GetThickness(),
pcbIUScale.mmToIU( 0.001 ) );
419 if( item->GetBrdLayerId() ==
F_Cu )
421 else if( item->GetBrdLayerId() ==
B_Cu )
423 else if( item->IsEnabled() )
424 body_thickness += copper_thickness;
433 int mask_thickness = std::max( item->GetThickness(),
pcbIUScale.mmToIU( 0.001 ) );
435 if( item->GetBrdLayerId() ==
F_Mask )
437 else if( item->GetBrdLayerId() ==
B_Mask )
474 case F_Cu: layer_pos = 0;
break;
476 default: layer_pos = ( layer_id -
B_Cu )/2;
break;
488 #define layerThicknessMargin 1.1
509 zposBottom = zpos_copperTop_back;
514 zposBottom = zpos_copperTop_back;
519 zposBottom = zpos_copperTop_front;
524 zposBottom = zpos_copperTop_front;
529 zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
534 zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
539 if(
m_board->IsBackLayer( layer_id ) )
541 zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
546 zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
569#ifdef PRINT_STATISTICS_3D_VIEWER
573 if( aStatusReporter )
574 aStatusReporter->
Report(
_(
"Create layers" ) );
581 return SFVEC4F( src.r, src.g, src.b, src.a );
607 std::map<int, COLOR4D> colors;
627 colors[ layer ] = settings->
GetColor( layer );
635 std::map<int, COLOR4D> colors;
639 colors = preset->colors;
646 colors[ layer ] = settings->
GetColor( layer );
656 [](
const wxString& aColorName,
659 if( aColorName.StartsWith( wxT(
"#" ) ) )
667 if( color.m_ColorName == aColorName )
668 return color.m_Color;
677 wxString colorName = stackupItem->GetColor();
679 switch( stackupItem->GetType() )
682 if( stackupItem->GetBrdLayerId() ==
F_SilkS )
690 if( stackupItem->GetBrdLayerId() ==
F_Mask )
701 if( bodyColor ==
COLOR4D( 0, 0, 0, 0 ) )
702 bodyColor = layerColor;
704 bodyColor = bodyColor.
Mix( layerColor, 1.0 - layerColor.
a );
706 bodyColor.
a += ( 1.0 - bodyColor.
a ) * layerColor.
a / 2;
715 if( bodyColor !=
COLOR4D( 0, 0, 0, 0 ) )
720 if( finishName.EndsWith( wxT(
"OSP" ) ) )
724 else if( finishName.EndsWith( wxT(
"IG" ) )
725 || finishName.EndsWith( wxT(
"gold" ) ) )
729 else if( finishName.StartsWith( wxT(
"HAL" ) )
730 || finishName.StartsWith( wxT(
"HASL" ) )
731 || finishName.EndsWith( wxT(
"tin" ) )
732 || finishName.EndsWith( wxT(
"nickel" ) ) )
736 else if( finishName.EndsWith( wxT(
"silver" ) ) )
755 for(
const auto& [ layer, color ] : aColors )
805 std::bitset<LAYER_3D_END> ret;
809 if(
m_Cfg->m_Render.preview_show_board_body )
829 ret.set( layer,
true );
900 ret.set( layer,
m_board->IsElementVisible( layer ) );
911 layers.
set( commonLayer );
936 ret = preset->layers;
945 std::bitset<LAYER_3D_END> ret;
963 ret.set( layer,
false );
985 return m_Cfg->m_Render.use_board_editor_copper_colors && !
m_board->IsFootprintHolder();
998 if(
m_board->IsFootprintHolder() )
1000 if( !
m_board->GetFirstFootprint() )
1003 *aErrorMsg =
_(
"No footprint loaded." );
1009 int chainingEpsilon =
m_board->GetOutlinesChainingEpsilon();
1012 m_board->GetDesignSettings().m_MaxError,
1016 if( !success && aErrorMsg )
1018 *aErrorMsg =
_(
"Footprint outline is missing or malformed. Run Footprint Checker for "
1019 "a full analysis." );
1026 if( !success && aErrorMsg )
1027 *aErrorMsg =
_(
"Board outline is missing or malformed. Run DRC for a full analysis." );
1064 return SFVEC4F( aColor.
r, aColor.
g, aColor.
b, aColor.
a );
1070 SFVEC2F sphericalCoord =
SFVEC2F( (
m_Cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
1071 m_Cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
1073 sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
1074 sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
1076 return sphericalCoord;
Defines math related functions.
Defines math related functions.
constexpr EDA_IU_SCALE pcbIUScale
#define SOLDERPASTE_LAYER_THICKNESS
#define ADD_COLOR(list, r, g, b, a, name)
float g_BevelThickness3DU
#define DEFAULT_TECH_LAYER_THICKNESS
#define DEFAULT_BOARD_THICKNESS
#define layerThicknessMargin
static bool g_ColorsLoaded
#define DEFAULT_COPPER_THICKNESS
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
@ BS_ITEM_TYPE_SILKSCREEN
@ BS_ITEM_TYPE_DIELECTRIC
@ BS_ITEM_TYPE_SOLDERMASK
Define an abstract camera.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
wxString m_ColorTheme
Active color theme name.
BASE_SET & set(size_t pos)
std::map< int, COLOR4D > m_BoardEditorColors
list of colors used by the board editor
BVH_CONTAINER_2D * m_offboardPadsBack
SFVEC4F m_BgColorTop
background top color
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
float m_solderPasteLayerThickness3DU
SFVEC4F GetLayerColor(int aLayerId) const
Get the technical color of a layer.
std::map< PCB_LAYER_ID, float > m_layerZcoordBottom
Bottom (Start) Z pos of each layer.
S3D_CACHE * m_3dModelManager
void createLayers(REPORTER *aStatusReporter)
VECTOR2I m_boardPos
Board center position in board internal units.
float m_backCopperThickness3DU
bool GetUseBoardEditorCopperLayerColors() const
static KIGFX::COLOR4D g_DefaultComments
SFVEC4F m_SolderPasteColor
in realistic mode: solder paste color
static CUSTOM_COLORS_LIST g_PasteColors
BBOX_3D m_boardBoundingBox
3D bounding box of the board in 3D units.
static CUSTOM_COLORS_LIST g_FinishColors
static KIGFX::COLOR4D g_DefaultBoardBody
SFVEC4F m_UserDefinedLayerColor[45]
static KIGFX::COLOR4D g_DefaultSolderMask
std::map< int, COLOR4D > GetLayerColors() const
Build a color list which is used to store colors layers.
SHAPE_POLY_SET * m_frontPlatedCopperPolys
BVH_CONTAINER_2D m_TH_ODs
List of PTH outer diameters.
float m_frontMaskThickness3DU
unsigned int m_trackCount
float m_averageTrackWidth
SHAPE_POLY_SET m_board_poly
Board outline polygon.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
SFVEC4F m_SolderMaskColorBot
in realistic mode: solder mask color ( bot )
bool m_IsPreviewer
true if we're in a 3D preview panel, false for the standard 3D viewer
static CUSTOM_COLORS_LIST g_MaskColors
int GetHolePlatingThickness() const noexcept
Get the hole plating thickness (NB: in BOARD UNITS!).
void InitSettings(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
Function to be called by the render when it need to reload the settings for the board.
static KIGFX::COLOR4D g_DefaultECOs
SFVEC4F m_SolderMaskColorTop
in realistic mode: solder mask color ( top )
SFVEC4F GetColor(const COLOR4D &aColor) const
BVH_CONTAINER_2D * m_offboardPadsFront
float m_averageViaHoleDiameter
static KIGFX::COLOR4D g_DefaultBackgroundTop
static CUSTOM_COLORS_LIST g_SilkColors
float m_averageHoleDiameter
static KIGFX::COLOR4D g_DefaultSurfaceFinish
SFVEC4F m_CopperColor
in realistic mode: copper color
void ReloadColorSettings() noexcept
SFVEC2F GetSphericalCoord(int i) const
BVH_CONTAINER_2D * m_platedPadsBack
std::bitset< LAYER_3D_END > GetDefaultVisibleLayers() const
std::map< PCB_LAYER_ID, float > m_layerZcoordTop
Top (End) Z pos of each layer in 3D units.
float GetFootprintZPos(bool aIsFlipped) const
Get the position of the footprint in 3d integer units considering if it is flipped or not.
float m_frontCopperThickness3DU
float m_backMaskThickness3DU
static KIGFX::COLOR4D g_DefaultSolderPaste
float m_boardBodyThickness3DU
static CUSTOM_COLORS_LIST g_BoardColors
VECTOR2I m_boardSize
Board size in board internal units.
SHAPE_POLY_SET * m_backPlatedCopperPolys
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > m_ColorOverrides
allows to override color scheme colors
SFVEC4F m_SilkScreenColorTop
in realistic mode: SilkScreen color ( top )
SFVEC4F m_SilkScreenColorBot
in realistic mode: SilkScreen color ( bot )
bool IsFootprintShown(const FOOTPRINT *aFootprint) const
Test if footprint should be displayed in relation to attributes and the flags.
unsigned int GetCircleSegmentCount(float aDiameter3DU) const
float m_nonCopperLayerThickness3DU
BVH_CONTAINER_2D m_viaAnnuli
List of via annular rings.
SFVEC4F m_BoardBodyColor
in realistic mode: FR4 board color
bool createBoardPolygon(wxString *aErrorMsg)
Create the board outline polygon.
unsigned int m_copperLayersCount
std::map< int, COLOR4D > GetDefaultColors() const
BVH_CONTAINER_2D m_TH_IDs
List of PTH inner diameters.
SFVEC4F m_UserCommentsColor
static KIGFX::COLOR4D g_DefaultSilkscreen
BVH_CONTAINER_2D * m_platedPadsFront
SFVEC3F m_boardCenter
3D center position of the board in 3D units.
static KIGFX::COLOR4D g_DefaultBackgroundBot
bool Is3dLayerEnabled(PCB_LAYER_ID aLayer, const std::bitset< LAYER_3D_END > &aVisibilityFlags) const
Check if a layer is enabled.
SFVEC4F m_UserDrawingsColor
double m_biuTo3Dunits
Scale factor to convert board internal units to 3D units normalized between -1.0 and 1....
SFVEC4F m_BgColorBot
background bottom color
Container for design settings for a BOARD object.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
wxString m_FinishType
The name of external copper finish.
constexpr BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
constexpr size_type GetWidth() const
constexpr Vec Centre() const
constexpr size_type GetHeight() const
constexpr const SizeVec & GetSize() const
Color settings are a bit different than most of the settings objects in that there can be more than o...
void SetColor(int aLayer, const COLOR4D &aColor)
COLOR4D GetColor(int aLayer) const
A color representation with 4 components: red, green, blue, alpha.
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
LSET is a set of PCB_LAYER_IDs.
Parameters and options when plotting/printing a board.
LSEQ GetPlotOnAllLayersSequence() const
LSET GetLayerSelection() const
bool GetPlotReference() const
bool GetPlotValue() const
bool GetPlotFPText() const
virtual SETTINGS_MANAGER & GetSettingsManager() const
A pure virtual class used to derive REPORTER objects from.
virtual REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED)
Report a string with a given severity.
void SaveColorSettings(COLOR_SETTINGS *aSettings, const std::string &aNamespace="")
Safely save a COLOR_SETTINGS to disk, preserving any changes outside the given namespace.
bool BuildFootprintPolygonOutlines(BOARD *aBoard, SHAPE_POLY_SET &aOutlines, int aErrorMax, int aChainingEpsilon, OUTLINE_ERROR_HANDLER *aErrorHandler)
Extract a board outline for a footprint view.
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
#define FOLLOW_PLOT_SETTINGS
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
static const wxChar * m_logTrace
Trace mask used to enable or disable debug output for this class.
PCB_LAYER_ID Map3DLayerToPCBLayer(int aLayer)
int MapPCBLayerTo3DLayer(PCB_LAYER_ID aLayer)
@ LAYER_3D_SOLDERMASK_TOP
@ LAYER_3D_BOUNDING_BOXES
@ LAYER_3D_BACKGROUND_TOP
@ LAYER_3D_SOLDERMASK_BOTTOM
@ LAYER_3D_PLATED_BARRELS
@ LAYER_3D_SILKSCREEN_TOP
@ LAYER_3D_VIRTUAL_MODELS
@ LAYER_3D_MODELS_MARKED_DNP
@ LAYER_3D_OFF_BOARD_SILK
@ LAYER_3D_MODELS_NOT_IN_POS
@ LAYER_3D_BACKGROUND_BOTTOM
@ LAYER_3D_SILKSCREEN_BOTTOM
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
GAL_LAYER_ID
GAL layers are "virtual" layers, i.e.
@ LAYER_FP_REFERENCES
Show footprints references (when texts are visible).
@ LAYER_FP_VALUES
Show footprints values (when texts are visible).
PCB_LAYER_ID
A quick note on layer IDs:
PCB_LAYER_ID ToLAYER_ID(int aLayer)
PGM_BASE & Pgm()
The global program "get" accessor.
int64_t GetRunningMicroSecs()
An alternate way to calculate an elapsed time (in microsecondes) to class PROF_COUNTER.
COLOR_SETTINGS * GetColorSettings(const wxString &aName)
T * GetAppSettings(const char *aFilename)
wxString NotSpecifiedPrm()
Manage a bounding box defined by two SFVEC3F min max points.
A class to handle a custom color (predefined color) for the color picker dialog.
VECTOR2< int32_t > VECTOR2I