KiCad PCB EDA Suite
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board_adapter.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2023 Mario Luzeiro <[email protected]>
5 * Copyright (C) 2023 CERN
6 * Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, you may find one here:
20 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
21 * or you may search the http://www.gnu.org website for the version 2 license,
22 * or you may write to the Free Software Foundation, Inc.,
23 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26#include <gal/3d/camera.h>
27#include "board_adapter.h"
32#include <board.h>
34#include <3d_math.h>
35#include "3d_fastmath.h"
37#include <lset.h>
38#include <pgm_base.h>
40#include <wx/log.h>
41#include <pcbnew_settings.h>
42#include <advanced_config.h>
43
44
45#define DEFAULT_BOARD_THICKNESS pcbIUScale.mmToIU( 1.6 )
46#define DEFAULT_COPPER_THICKNESS pcbIUScale.mmToIU( 0.035 ) // for 35 um
47// The solder mask layer (and silkscreen) thickness
48#define DEFAULT_TECH_LAYER_THICKNESS pcbIUScale.mmToIU( 0.025 )
49// The solder paste thickness is chosen bigger than the solder mask layer
50// to be sure is covers the mask when overlapping.
51#define SOLDERPASTE_LAYER_THICKNESS pcbIUScale.mmToIU( 0.04 )
52
53
59
69
70// To be used in Raytracing render to create bevels on layer items
72
73static bool g_ColorsLoaded = false;
74
83const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
84
85
87 m_Cfg( nullptr ),
88 m_IsBoardView( true ),
89 m_MousewheelPanning( true ),
90 m_IsPreviewer( false ),
91 m_board( nullptr ),
92 m_3dModelManager( nullptr ),
93 m_colors( nullptr ),
94 m_layerZcoordTop(),
95 m_layerZcoordBottom()
96{
97 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
98
100
103 m_boardCenter = SFVEC3F( 0.0f );
104
106
107 m_TH_IDs.Clear();
108 m_TH_ODs.Clear();
110
112
113 m_biuTo3Dunits = 1.0;
119
120 m_trackCount = 0;
121 m_viaCount = 0;
123 m_holeCount = 0;
125 m_averageTrackWidth = 0.0f;
126
127 m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
128 m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
129 m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
130 m_SolderMaskColorTop = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
131 m_SolderMaskColorBot = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
132 m_SolderPasteColor = SFVEC4F( 0.4, 0.4, 0.4, 1.0 );
133 m_SilkScreenColorTop = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
134 m_SilkScreenColorBot = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
135 m_CopperColor = SFVEC4F( 0.75, 0.61, 0.23, 1.0 );
136 m_UserDrawingsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
137 m_UserCommentsColor = SFVEC4F( 0.85, 0.85, 0.85, 1.0 );
138 m_ECO1Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
139 m_ECO2Color = SFVEC4F( 0.70, 0.10, 0.10, 1.0 );
140
141 m_platedPadsFront = nullptr;
142 m_platedPadsBack = nullptr;
143 m_offboardPadsFront = nullptr;
144 m_offboardPadsBack = nullptr;
145
148 m_frontPlatedCopperPolys = nullptr;
149 m_backPlatedCopperPolys = nullptr;
150
151 if( !g_ColorsLoaded )
152 {
153#define ADD_COLOR( list, r, g, b, a, name ) \
154 list.emplace_back( r/255.0, g/255.0, b/255.0, a, name )
155
156 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
157 ADD_COLOR( g_SilkColors, 20, 51, 36, 1.0, wxT( "Green" ) );
158 ADD_COLOR( g_SilkColors, 181, 19, 21, 1.0, wxT( "Red" ) );
159 ADD_COLOR( g_SilkColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
160 ADD_COLOR( g_SilkColors, 11, 11, 11, 1.0, wxT( "Black" ) );
161 ADD_COLOR( g_SilkColors, 245, 245, 245, 1.0, wxT( "White" ) );
162 ADD_COLOR( g_SilkColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
163 ADD_COLOR( g_SilkColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
164
165 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, NotSpecifiedPrm() ); // Green
166 ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, wxT( "Green" ) );
167 ADD_COLOR( g_MaskColors, 91, 168, 12, 0.83, wxT( "Light Green" ) );
168 ADD_COLOR( g_MaskColors, 13, 104, 11, 0.83, wxT( "Saturated Green" ) );
169 ADD_COLOR( g_MaskColors, 181, 19, 21, 0.83, wxT( "Red" ) );
170 ADD_COLOR( g_MaskColors, 210, 40, 14, 0.83, wxT( "Light Red" ) );
171 ADD_COLOR( g_MaskColors, 239, 53, 41, 0.83, wxT( "Red/Orange" ) );
172 ADD_COLOR( g_MaskColors, 2, 59, 162, 0.83, wxT( "Blue" ) );
173 ADD_COLOR( g_MaskColors, 54, 79, 116, 0.83, wxT( "Light Blue 1" ) );
174 ADD_COLOR( g_MaskColors, 61, 85, 130, 0.83, wxT( "Light Blue 2" ) );
175 ADD_COLOR( g_MaskColors, 21, 70, 80, 0.83, wxT( "Green/Blue" ) );
176 ADD_COLOR( g_MaskColors, 11, 11, 11, 0.83, wxT( "Black" ) );
177 ADD_COLOR( g_MaskColors, 245, 245, 245, 0.83, wxT( "White" ) );
178 ADD_COLOR( g_MaskColors, 32, 2, 53, 0.83, wxT( "Purple" ) );
179 ADD_COLOR( g_MaskColors, 119, 31, 91, 0.83, wxT( "Light Purple" ) );
180 ADD_COLOR( g_MaskColors, 194, 195, 0, 0.83, wxT( "Yellow" ) );
181
182 ADD_COLOR( g_PasteColors, 128, 128, 128, 1.0, wxT( "Grey" ) );
183 ADD_COLOR( g_PasteColors, 90, 90, 90, 1.0, wxT( "Dark Grey" ) );
184 ADD_COLOR( g_PasteColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
185
186 ADD_COLOR( g_FinishColors, 184, 115, 50, 1.0, wxT( "Copper" ) );
187 ADD_COLOR( g_FinishColors, 178, 156, 0, 1.0, wxT( "Gold" ) );
188 ADD_COLOR( g_FinishColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
189 ADD_COLOR( g_FinishColors, 160, 160, 160, 1.0, wxT( "Tin" ) );
190
191 ADD_COLOR( g_BoardColors, 51, 43, 22, 0.83, wxT( "FR4 natural, dark" ) );
192 ADD_COLOR( g_BoardColors, 109, 116, 75, 0.83, wxT( "FR4 natural" ) );
193 ADD_COLOR( g_BoardColors, 252, 252, 250, 0.90, wxT( "PTFE natural" ) );
194 ADD_COLOR( g_BoardColors, 205, 130, 0, 0.68, wxT( "Polyimide" ) );
195 ADD_COLOR( g_BoardColors, 92, 17, 6, 0.90, wxT( "Phenolic natural" ) );
196 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 1" ) );
197 ADD_COLOR( g_BoardColors, 160, 123, 54, 0.83, wxT( "Brown 2" ) );
198 ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 3" ) );
199 ADD_COLOR( g_BoardColors, 213, 213, 213, 1.0, wxT( "Aluminum" ) );
200
201 g_DefaultBackgroundTop = COLOR4D( 0.80, 0.80, 0.90, 1.0 );
202 g_DefaultBackgroundBot = COLOR4D( 0.40, 0.40, 0.50, 1.0 );
203
204 g_DefaultSilkscreen = COLOR4D( 0.94, 0.94, 0.94, 1.0 );
205 g_DefaultSolderMask = COLOR4D( 0.08, 0.20, 0.14, 0.83 );
206 g_DefaultSolderPaste = COLOR4D( 0.50, 0.50, 0.50, 1.0 );
207 g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
208 g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
209
210 g_DefaultComments = COLOR4D( 0.85, 0.85, 0.85, 1.0 );
211 g_DefaultECOs = COLOR4D( 0.70, 0.10, 0.10, 1.0 );
212
213 g_ColorsLoaded = true;
214 }
215#undef ADD_COLOR
216}
217
218
220{
222}
223
224
226{
227 wxCHECK( PgmOrNull(), /* void */ );
228
229 PCBNEW_SETTINGS* cfg = nullptr;
230
231 try
232 {
234 }
235 catch( const std::runtime_error& e )
236 {
237 wxFAIL_MSG( e.what() );
238 }
239
240 if( cfg )
241 {
243 }
244}
245
246
248 const std::bitset<LAYER_3D_END>& aVisibilityFlags ) const
249{
250 wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
251
252 if( m_board && !m_board->IsLayerEnabled( aLayer ) )
253 return false;
254
255 switch( aLayer )
256 {
257 case B_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_BOTTOM );
258 case F_Cu: return aVisibilityFlags.test( LAYER_3D_COPPER_TOP );
259 case B_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
260 case F_Adhes: return aVisibilityFlags.test( LAYER_3D_ADHESIVE );
261 case B_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
262 case F_Paste: return aVisibilityFlags.test( LAYER_3D_SOLDERPASTE );
263 case B_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_BOTTOM );
264 case F_SilkS: return aVisibilityFlags.test( LAYER_3D_SILKSCREEN_TOP );
265 case B_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_BOTTOM );
266 case F_Mask: return aVisibilityFlags.test( LAYER_3D_SOLDERMASK_TOP );
267 case Dwgs_User: return aVisibilityFlags.test( LAYER_3D_USER_DRAWINGS );
268 case Cmts_User: return aVisibilityFlags.test( LAYER_3D_USER_COMMENTS );
269 case Eco1_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO1 );
270 case Eco2_User: return aVisibilityFlags.test( LAYER_3D_USER_ECO2 );
271 default: return m_board && m_board->IsLayerVisible( aLayer );
272 }
273}
274
275
277{
278 if( m_IsPreviewer ) // In panel Preview, footprints are always shown, of course
279 return true;
280
281 if( aFPAttributes & FP_EXCLUDE_FROM_POS_FILES )
282 {
284 return false;
285 }
286
287 if( aFPAttributes & FP_DNP )
288 {
290 return false;
291 }
292
293 if( aFPAttributes & FP_SMD )
295
296 if( aFPAttributes & FP_THROUGH_HOLE )
298
300}
301
302
304{
307}
308
309
310unsigned int BOARD_ADAPTER::GetCircleSegmentCount( float aDiameter3DU ) const
311{
312 wxASSERT( aDiameter3DU > 0.0f );
313
314 return GetCircleSegmentCount( (int)( aDiameter3DU / m_biuTo3Dunits ) );
315}
316
317
318unsigned int BOARD_ADAPTER::GetCircleSegmentCount( int aDiameterBIU ) const
319{
320 wxASSERT( aDiameterBIU > 0 );
321
322 return GetArcToSegmentCount( aDiameterBIU / 2, ARC_HIGH_DEF, FULL_CIRCLE );
323}
324
325
326void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
327{
328 wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
329
330 if( aStatusReporter )
331 aStatusReporter->Report( _( "Build board outline" ) );
332
333 wxString msg;
334
335 const bool haveOutline = createBoardPolygon( &msg );
336
337 if( aWarningReporter )
338 {
339 if( !haveOutline )
340 aWarningReporter->Report( msg, RPT_SEVERITY_WARNING );
341 else
342 aWarningReporter->Report( wxEmptyString );
343 }
344
345 BOX2I bbbox;
346
347 if( m_board )
348 bbbox = m_board->ComputeBoundingBox( !m_board->IsFootprintHolder() && haveOutline, false );
349
350 // Gives a non null size to avoid issues in zoom / scale calculations
351 if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
352 bbbox.Inflate( pcbIUScale.mmToIU( 10 ) );
353
354 m_boardSize = bbbox.GetSize();
355 m_boardPos = bbbox.Centre();
356
357 wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
358
359 m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
360
362
363 // Ensure the board has 2 sides for 3D views, because it is hard to find
364 // a *really* single side board in the true life...
365 if( m_copperLayersCount < 2 )
367
368 // Calculate the conversion to apply to all positions.
370
371 // Hack to keep "home" zoom from being too small.
372 if( !m_board || !m_board->IsFootprintHolder() )
373 m_biuTo3Dunits *= 1.6f;
374
380
381 g_BevelThickness3DU = pcbIUScale.mmToIU( ADVANCED_CFG::GetCfg().m_3DRT_BevelHeight_um / 1000.0 ) * m_biuTo3Dunits;
382
383 if( m_board )
384 {
386
387 if( bds.GetStackupDescriptor().GetCount() )
388 {
389 int thickness = 0;
390
391 for( BOARD_STACKUP_ITEM* item : bds.GetStackupDescriptor().GetList() )
392 {
393 switch( item->GetType() )
394 {
396 for( int sublayer = 0; sublayer < item->GetSublayersCount(); sublayer++ )
397 thickness += item->GetThickness( sublayer );
398 break;
399
401 {
402 // The copper thickness must be > 0 to avoid draw issues (divide by 0 for instance)
403 // We use a minimal arbitrary value = 1 micrometer here:
404 int copper_thickness = std::max( item->GetThickness(), pcbIUScale.mmToIU( 0.001 ) );
405
406 if( item->GetBrdLayerId() == F_Cu )
407 m_frontCopperThickness3DU = copper_thickness * m_biuTo3Dunits;
408 else if( item->GetBrdLayerId() == B_Cu )
409 m_backCopperThickness3DU = copper_thickness * m_biuTo3Dunits;
410 else if( item->IsEnabled() )
411 thickness += copper_thickness;
412 }
413 break;
414
415 default:
416 break;
417 }
418 }
419
421 }
422 }
423
424 // Init Z position of each layer
425 // calculate z position for each copper layer
426 // Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
427 // Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
428
429 // ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
430 // | | Top = Bottom + m_copperThickness
431 // |__________________________________|
432 // == == == == <- Bottom = -m_epoxyThickness / 2.0,
433 // Top = Bottom - m_copperThickness
434
435 unsigned int layer;
436
437 for( layer = 0; layer < m_copperLayersCount; ++layer )
438 {
439 // This approximates internal layer positions (because we're treating all the dielectric
440 // layers as having the same thickness). But we don't render them anyway so it doesn't
441 // really matter.
444
445 if( layer < (m_copperLayersCount / 2) )
447 else
449 }
450
451 #define layerThicknessMargin 1.1
452 const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
453
454 // Fill remaining unused copper layers and back layer zpos with -m_boardBodyThickness / 2.0
455 for( ; layer < MAX_CU_LAYERS; layer++ )
456 {
457 m_layerZcoordBottom[layer] = -( m_boardBodyThickness3DU / 2.0f );
459 }
460
461 // This is the top of the copper layer thickness.
462 const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
463 const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
464
465 // calculate z position for each non copper layer
466 // Solder mask and Solder paste have the same Z position
467 for( int layer_id = MAX_CU_LAYERS; layer_id < PCB_LAYER_ID_COUNT; ++layer_id )
468 {
469 float zposTop;
470 float zposBottom;
471
472 switch( layer_id )
473 {
474 case B_Adhes:
475 zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
476 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
477 break;
478
479 case F_Adhes:
480 zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
481 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
482 break;
483
484 case B_Mask:
485 zposBottom = zpos_copperTop_back;
486 zposTop = zpos_copperTop_back - m_nonCopperLayerThickness3DU;
487 break;
488
489 case B_Paste:
490 zposBottom = zpos_copperTop_back;
491 zposTop = zpos_copperTop_back - m_solderPasteLayerThickness3DU;
492 break;
493
494 case F_Mask:
495 zposBottom = zpos_copperTop_front;
496 zposTop = zpos_copperTop_front + m_nonCopperLayerThickness3DU;
497 break;
498
499 case F_Paste:
500 zposBottom = zpos_copperTop_front;
501 zposTop = zpos_copperTop_front + m_solderPasteLayerThickness3DU;
502 break;
503
504 case B_SilkS:
505 zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
506 zposTop = zposBottom - m_nonCopperLayerThickness3DU;
507 break;
508
509 case F_SilkS:
510 zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
511 zposTop = zposBottom + m_nonCopperLayerThickness3DU;
512 break;
513
514 default:
515 zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
516 zposBottom = zposTop - m_nonCopperLayerThickness3DU;
517 break;
518 }
519
520 m_layerZcoordTop[layer_id] = zposTop;
521 m_layerZcoordBottom[layer_id] = zposBottom;
522 }
523
525
527 0.0f );
528 boardSize /= 2.0f;
529
530 SFVEC3F boardMin = ( m_boardCenter - boardSize );
531 SFVEC3F boardMax = ( m_boardCenter + boardSize );
532
533 boardMin.z = m_layerZcoordTop[B_Adhes];
534 boardMax.z = m_layerZcoordTop[F_Adhes];
535
536 m_boardBoundingBox = BBOX_3D( boardMin, boardMax );
537
538#ifdef PRINT_STATISTICS_3D_VIEWER
539 int64_t stats_startCreateBoardPolyTime = GetRunningMicroSecs();
540#endif
541
542 if( aStatusReporter )
543 aStatusReporter->Report( _( "Create layers" ) );
544
545 createLayers( aStatusReporter );
546
547 auto to_SFVEC4F =
548 []( const COLOR4D& src )
549 {
550 return SFVEC4F( src.r, src.g, src.b, src.a );
551 };
552
553 std::map<int, COLOR4D> colors = GetLayerColors();
554
555 m_BgColorTop = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_TOP ] );
556 m_BgColorBot = to_SFVEC4F( colors[ LAYER_3D_BACKGROUND_BOTTOM ] );
557 m_SolderPasteColor = to_SFVEC4F( colors[ LAYER_3D_SOLDERPASTE ] );
558 m_SilkScreenColorBot = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_BOTTOM ] );
559 m_SilkScreenColorTop = to_SFVEC4F( colors[ LAYER_3D_SILKSCREEN_TOP ] );
560 m_SolderMaskColorBot = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_BOTTOM ] );
561 m_SolderMaskColorTop = to_SFVEC4F( colors[ LAYER_3D_SOLDERMASK_TOP ] );
562 m_CopperColor = to_SFVEC4F( colors[ LAYER_3D_COPPER_TOP ] );
563 m_BoardBodyColor = to_SFVEC4F( colors[ LAYER_3D_BOARD ] );
564 m_UserDrawingsColor = to_SFVEC4F( colors[ LAYER_3D_USER_DRAWINGS ] );
565 m_UserCommentsColor = to_SFVEC4F( colors[ LAYER_3D_USER_COMMENTS ] );
566 m_ECO1Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO1 ] );
567 m_ECO2Color = to_SFVEC4F( colors[ LAYER_3D_USER_ECO2 ] );
568}
569
570
571std::map<int, COLOR4D> BOARD_ADAPTER::GetDefaultColors() const
572{
573 std::map<int, COLOR4D> colors;
574
589
590 return colors;
591}
592
593
594std::map<int, COLOR4D> BOARD_ADAPTER::GetLayerColors() const
595{
596 std::map<int, COLOR4D> colors;
597
599 {
600 colors = preset->colors;
601 }
602 else
603 {
605
606 for( const auto& [ layer, defaultColor /* unused */ ] : GetDefaultColors() )
607 colors[ layer ] = settings->GetColor( layer );
608 }
609
611 {
613 KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
614
615 auto findColor =
616 []( const wxString& aColorName, const CUSTOM_COLORS_LIST& aColorSet )
617 {
618 if( aColorName.StartsWith( wxT( "#" ) ) )
619 {
620 return KIGFX::COLOR4D( aColorName );
621 }
622 else
623 {
624 for( const CUSTOM_COLOR_ITEM& color : aColorSet )
625 {
626 if( color.m_ColorName == aColorName )
627 return color.m_Color;
628 }
629 }
630
631 return KIGFX::COLOR4D();
632 };
633
634 for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
635 {
636 wxString colorName = stackupItem->GetColor();
637
638 switch( stackupItem->GetType() )
639 {
641 if( stackupItem->GetBrdLayerId() == F_SilkS )
642 colors[ LAYER_3D_SILKSCREEN_TOP ] = findColor( colorName, g_SilkColors );
643 else
644 colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = findColor( colorName, g_SilkColors );
645
646 break;
647
649 if( stackupItem->GetBrdLayerId() == F_Mask )
650 colors[ LAYER_3D_SOLDERMASK_TOP ] = findColor( colorName, g_MaskColors );
651 else
652 colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = findColor( colorName, g_MaskColors );
653
654 break;
655
657 {
658 KIGFX::COLOR4D layerColor = findColor( colorName, g_BoardColors );
659
660 if( bodyColor == COLOR4D( 0, 0, 0, 0 ) )
661 bodyColor = layerColor;
662 else
663 bodyColor = bodyColor.Mix( layerColor, 1.0 - layerColor.a );
664
665 bodyColor.a += ( 1.0 - bodyColor.a ) * layerColor.a / 2;
666 break;
667 }
668
669 default:
670 break;
671 }
672 }
673
674 if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
675 colors[ LAYER_3D_BOARD ] = bodyColor;
676
677 const wxString& finishName = stackup.m_FinishType;
678
679 if( finishName.EndsWith( wxT( "OSP" ) ) )
680 {
681 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Copper" ), g_FinishColors );
682 }
683 else if( finishName.EndsWith( wxT( "IG" ) )
684 || finishName.EndsWith( wxT( "gold" ) ) )
685 {
686 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Gold" ), g_FinishColors );
687 }
688 else if( finishName.StartsWith( wxT( "HAL" ) )
689 || finishName.StartsWith( wxT( "HASL" ) )
690 || finishName.EndsWith( wxT( "tin" ) )
691 || finishName.EndsWith( wxT( "nickel" ) ) )
692 {
693 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Tin" ), g_FinishColors );
694 }
695 else if( finishName.EndsWith( wxT( "silver" ) ) )
696 {
697 colors[ LAYER_3D_COPPER_TOP ] = findColor( wxT( "Silver" ), g_FinishColors );
698 }
699 }
700
701 colors[ LAYER_3D_COPPER_BOTTOM ] = colors[ LAYER_3D_COPPER_TOP ];
702
703 for( const auto& [layer, val] : m_ColorOverrides )
704 colors[layer] = val;
705
706 return colors;
707}
708
709
710void BOARD_ADAPTER::SetLayerColors( const std::map<int, COLOR4D>& aColors )
711{
713
714 for( const auto& [ layer, color ] : aColors )
715 settings->SetColor( layer, color );
716
717 Pgm().GetSettingsManager().SaveColorSettings( settings, "3d_viewer" );
718}
719
720
721void BOARD_ADAPTER::SetVisibleLayers( const std::bitset<LAYER_3D_END>& aLayers )
722{
723 m_Cfg->m_Render.show_board_body = aLayers.test( LAYER_3D_BOARD );
734 m_Cfg->m_Render.show_eco1 = aLayers.test( LAYER_3D_USER_ECO1 );
735 m_Cfg->m_Render.show_eco2 = aLayers.test( LAYER_3D_USER_ECO2 );
736
742
744 m_Cfg->m_Render.show_fp_values = aLayers.test( LAYER_FP_VALUES );
745 m_Cfg->m_Render.show_fp_text = aLayers.test( LAYER_FP_TEXT );
746
749 m_Cfg->m_Render.show_axis = aLayers.test( LAYER_3D_AXES );
750}
751
752
753std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetVisibleLayers() const
754{
755 std::bitset<LAYER_3D_END> ret;
756
770
774
780
784
786 {
787 if( !m_board )
788 return ret;
789
790 ret.set( LAYER_3D_BOARD, true );
803
805 ret.set( layer, m_board->IsElementVisible( layer ) );
806 }
808 {
809 if( !m_board )
810 return ret;
811
812 const PCB_PLOT_PARAMS& plotParams = m_board->GetPlotOptions();
813 LSET layers = plotParams.GetLayerSelection() | plotParams.GetPlotOnAllLayersSelection();
814
815 ret.set( LAYER_3D_BOARD, true );
816 ret.set( LAYER_3D_COPPER_TOP, layers.test( F_Cu ) );
817 ret.set( LAYER_3D_COPPER_BOTTOM, layers.test( B_Cu ) );
818 ret.set( LAYER_3D_SILKSCREEN_TOP, layers.test( F_SilkS ) );
819 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, layers.test( B_SilkS ) );
820 ret.set( LAYER_3D_SOLDERMASK_TOP, layers.test( F_Mask ) );
821 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, layers.test( B_Mask ) );
822 ret.set( LAYER_3D_SOLDERPASTE, layers.test( F_Paste ) );
823 ret.set( LAYER_3D_ADHESIVE, layers.test( F_Adhes ) );
824 ret.set( LAYER_3D_USER_COMMENTS, layers.test( Cmts_User ) );
825 ret.set( LAYER_3D_USER_DRAWINGS, layers.test( Dwgs_User ) );
826 ret.set( LAYER_3D_USER_ECO1, layers.test( Eco1_User ) );
827 ret.set( LAYER_3D_USER_ECO2, layers.test( Eco2_User ) );
828
829 ret.set( LAYER_FP_REFERENCES, plotParams.GetPlotReference() );
830 ret.set( LAYER_FP_VALUES, plotParams.GetPlotValue() );
831 ret.set( LAYER_FP_TEXT, plotParams.GetPlotFPText() );
832 }
833 else if( LAYER_PRESET_3D* preset = m_Cfg->FindPreset( m_Cfg->m_CurrentPreset ) )
834 {
835 ret = preset->layers;
836 }
837 else
838 {
852
856 }
857
858 return ret;
859}
860
861
862std::bitset<LAYER_3D_END> BOARD_ADAPTER::GetDefaultVisibleLayers() const
863{
864 std::bitset<LAYER_3D_END> ret;
865
866 ret.set( LAYER_3D_BOARD, true );
867 ret.set( LAYER_3D_COPPER_TOP, true );
868 ret.set( LAYER_3D_COPPER_BOTTOM, true );
869 ret.set( LAYER_3D_SILKSCREEN_TOP, true );
870 ret.set( LAYER_3D_SILKSCREEN_BOTTOM, true );
871 ret.set( LAYER_3D_SOLDERMASK_TOP, true );
872 ret.set( LAYER_3D_SOLDERMASK_BOTTOM, true );
873 ret.set( LAYER_3D_SOLDERPASTE, true );
874 ret.set( LAYER_3D_ADHESIVE, true );
875 ret.set( LAYER_3D_USER_COMMENTS, false );
876 ret.set( LAYER_3D_USER_DRAWINGS, false );
877 ret.set( LAYER_3D_USER_ECO1, false );
878 ret.set( LAYER_3D_USER_ECO2, false );
879
880 ret.set( LAYER_FP_REFERENCES, true );
881 ret.set( LAYER_FP_VALUES, true );
882 ret.set( LAYER_FP_TEXT, true );
883
884 ret.set( LAYER_3D_TH_MODELS, true );
885 ret.set( LAYER_3D_SMD_MODELS, true );
886 ret.set( LAYER_3D_VIRTUAL_MODELS, true );
887 ret.set( LAYER_3D_MODELS_NOT_IN_POS, false );
888 ret.set( LAYER_3D_MODELS_MARKED_DNP, false );
889
890 ret.set( LAYER_3D_BOUNDING_BOXES, false );
891 ret.set( LAYER_3D_OFF_BOARD_SILK, false );
892 ret.set( LAYER_3D_AXES, true );
893
894 return ret;
895}
896
897
898bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
899{
901
902 if( !m_board )
903 return false;
904
905 bool success;
906
908 {
909 if( !m_board->GetFirstFootprint() )
910 {
911 if( aErrorMsg )
912 *aErrorMsg = _( "No footprint loaded." );
913
914 return false;
915 }
916
917 // max dist from one endPt to next startPt
918 int chainingEpsilon = m_board->GetOutlinesChainingEpsilon();
919
922 chainingEpsilon );
923
924 // Make polygon strictly simple to avoid issues (especially in 3D viewer)
926
927 if( !success && aErrorMsg )
928 {
929 *aErrorMsg = _( "Footprint outline is missing or malformed. Run Footprint Checker for "
930 "a full analysis." );
931 }
932 }
933 else
934 {
935 success = m_board->GetBoardPolygonOutlines( m_board_poly, nullptr, false, true );
936
937 if( !success && aErrorMsg )
938 *aErrorMsg = _( "Board outline is missing or malformed. Run DRC for a full analysis." );
939 }
940
941 return success;
942}
943
944
945float BOARD_ADAPTER::GetFootprintZPos( bool aIsFlipped ) const
946{
947 if( aIsFlipped )
949 else
951}
952
953
955{
956 wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
957
958 const COLOR4D color = m_colors->GetColor( aLayerId );
959
960 return SFVEC4F( color.r, color.g, color.b, color.a );
961}
962
963
965{
966 return GetColor( m_colors->GetColor( aItemId ) );
967}
968
969
971{
972 return SFVEC4F( aColor.r, aColor.g, aColor.b, aColor.a );
973}
974
975
977{
978 SFVEC2F sphericalCoord =
979 SFVEC2F( ( m_Cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
980 m_Cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
981
982 sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
983 sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
984
985 return sphericalCoord;
986}
Defines math related functions.
Defines math related functions.
int color
Definition: DXF_plotter.cpp:58
constexpr int ARC_HIGH_DEF
Definition: base_units.h:120
constexpr EDA_IU_SCALE pcbIUScale
Definition: base_units.h:108
#define SOLDERPASTE_LAYER_THICKNESS
#define ADD_COLOR(list, r, g, b, a, name)
float g_BevelThickness3DU
#define DEFAULT_TECH_LAYER_THICKNESS
#define DEFAULT_BOARD_THICKNESS
#define layerThicknessMargin
static bool g_ColorsLoaded
#define DEFAULT_COPPER_THICKNESS
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
Definition: board_adapter.h:66
@ BS_ITEM_TYPE_COPPER
Definition: board_stackup.h:45
@ BS_ITEM_TYPE_SILKSCREEN
Definition: board_stackup.h:51
@ BS_ITEM_TYPE_DIELECTRIC
Definition: board_stackup.h:46
@ BS_ITEM_TYPE_SOLDERMASK
Definition: board_stackup.h:49
Define an abstract camera.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
wxString m_ColorTheme
Active color theme name.
Definition: app_settings.h:175
BASE_SET & set(size_t pos=std::numeric_limits< size_t >::max(), bool value=true)
Definition: base_set.h:61
bool test(size_t pos) const
Definition: base_set.h:47
BVH_CONTAINER_2D * m_offboardPadsBack
SFVEC4F m_BgColorTop
background top color
SFVEC4F m_ECO2Color
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
float m_solderPasteLayerThickness3DU
void createLayers(REPORTER *aStatusReporter)
VECTOR2I m_boardPos
Board center position in board internal units.
float m_backCopperThickness3DU
static KIGFX::COLOR4D g_DefaultComments
SFVEC4F m_SolderPasteColor
in realistic mode: solder paste color
static CUSTOM_COLORS_LIST g_PasteColors
BBOX_3D m_boardBoundingBox
3D bounding box of the board in 3D units.
static CUSTOM_COLORS_LIST g_FinishColors
static KIGFX::COLOR4D g_DefaultBoardBody
unsigned int m_viaCount
COLOR_SETTINGS * m_colors
bool IsFootprintShown(FOOTPRINT_ATTR_T aFPAttributes) const
Test if footprint should be displayed in relation to attributes and the flags.
static KIGFX::COLOR4D g_DefaultSolderMask
std::map< int, COLOR4D > GetLayerColors() const
std::array< float, PCB_LAYER_ID_COUNT > m_layerZcoordBottom
Bottom (Start) Z position of each layer in 3D units.
SHAPE_POLY_SET * m_frontPlatedCopperPolys
BVH_CONTAINER_2D m_TH_ODs
List of PTH outer diameters.
SHAPE_POLY_SET * m_frontPlatedPadAndGraphicPolys
unsigned int m_trackCount
float m_averageTrackWidth
SHAPE_POLY_SET m_board_poly
Board outline polygon.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
SFVEC4F m_SolderMaskColorBot
in realistic mode: solder mask color ( bot )
bool m_IsPreviewer
true if we're in a 3D preview panel, false for the standard 3D viewer
static CUSTOM_COLORS_LIST g_MaskColors
int GetHolePlatingThickness() const noexcept
Get the hole plating thickness (NB: in BOARD UNITS!).
void InitSettings(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
Function to be called by the render when it need to reload the settings for the board.
static KIGFX::COLOR4D g_DefaultECOs
SFVEC4F m_SolderMaskColorTop
in realistic mode: solder mask color ( top )
SFVEC4F GetColor(const COLOR4D &aColor) const
BVH_CONTAINER_2D * m_offboardPadsFront
float m_averageViaHoleDiameter
static KIGFX::COLOR4D g_DefaultBackgroundTop
static CUSTOM_COLORS_LIST g_SilkColors
float m_averageHoleDiameter
static KIGFX::COLOR4D g_DefaultSurfaceFinish
SFVEC4F m_CopperColor
in realistic mode: copper color
void ReloadColorSettings() noexcept
SFVEC2F GetSphericalCoord(int i) const
BVH_CONTAINER_2D * m_platedPadsBack
std::bitset< LAYER_3D_END > GetDefaultVisibleLayers() const
float GetFootprintZPos(bool aIsFlipped) const
Get the position of the footprint in 3d integer units considering if it is flipped or not.
float m_frontCopperThickness3DU
static KIGFX::COLOR4D g_DefaultSolderPaste
float m_boardBodyThickness3DU
std::array< float, PCB_LAYER_ID_COUNT > m_layerZcoordTop
Top (End) Z position of each layer in 3D units.
static CUSTOM_COLORS_LIST g_BoardColors
VECTOR2I m_boardSize
Board size in board internal units.
SHAPE_POLY_SET * m_backPlatedCopperPolys
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > m_ColorOverrides
allows to override color scheme colors
SFVEC4F m_SilkScreenColorTop
in realistic mode: SilkScreen color ( top )
SFVEC4F m_SilkScreenColorBot
in realistic mode: SilkScreen color ( bot )
SFVEC4F GetItemColor(int aItemId) const
Get the technical color of a layer.
unsigned int GetCircleSegmentCount(float aDiameter3DU) const
float m_nonCopperLayerThickness3DU
unsigned int m_holeCount
BVH_CONTAINER_2D m_viaAnnuli
List of via annular rings.
SFVEC4F m_BoardBodyColor
in realistic mode: FR4 board color
bool createBoardPolygon(wxString *aErrorMsg)
Create the board outline polygon.
unsigned int m_copperLayersCount
std::map< int, COLOR4D > GetDefaultColors() const
BVH_CONTAINER_2D m_TH_IDs
List of PTH inner diameters.
SFVEC4F m_UserCommentsColor
static KIGFX::COLOR4D g_DefaultSilkscreen
BVH_CONTAINER_2D * m_platedPadsFront
SFVEC3F m_boardCenter
3D center position of the board in 3D units.
SHAPE_POLY_SET * m_backPlatedPadAndGraphicPolys
static KIGFX::COLOR4D g_DefaultBackgroundBot
SFVEC4F GetLayerColor(PCB_LAYER_ID aLayerId) const
Get the technical color of a layer.
bool Is3dLayerEnabled(PCB_LAYER_ID aLayer, const std::bitset< LAYER_3D_END > &aVisibilityFlags) const
Check if a layer is enabled.
SFVEC4F m_ECO1Color
SFVEC4F m_UserDrawingsColor
double m_biuTo3Dunits
Scale factor to convert board internal units to 3D units normalized between -1.0 and 1....
SFVEC4F m_BgColorBot
background bottom color
Container for design settings for a BOARD object.
int GetHolePlatingThickness() const
Pad & via drills are finish size.
BOARD_STACKUP & GetStackupDescriptor()
Manage one layer needed to make a physical board.
Definition: board_stackup.h:96
Manage layers needed to make a physical board.
const std::vector< BOARD_STACKUP_ITEM * > & GetList() const
int GetCount() const
wxString m_FinishType
The name of external copper finish.
bool GetBoardPolygonOutlines(SHAPE_POLY_SET &aOutlines, OUTLINE_ERROR_HANDLER *aErrorHandler=nullptr, bool aAllowUseArcsInPolygons=false, bool aIncludeNPTHAsOutlines=false)
Extract the board outlines and build a closed polygon from lines, arcs and circle items on edge cut l...
Definition: board.cpp:2473
bool IsFootprintHolder() const
Find out if the board is being used to hold a single footprint for editing/viewing.
Definition: board.h:319
bool IsElementVisible(GAL_LAYER_ID aLayer) const
Test whether a given element category is visible.
Definition: board.cpp:823
BOX2I ComputeBoundingBox(bool aBoardEdgesOnly=false, bool aIncludeHiddenText=false) const
Calculate the bounding box containing all board items (or board edge segments).
Definition: board.cpp:1652
bool IsLayerEnabled(PCB_LAYER_ID aLayer) const
A proxy function that calls the correspondent function in m_BoardSettings tests whether a given layer...
Definition: board.cpp:783
FOOTPRINT * GetFirstFootprint() const
Get the first footprint on the board or nullptr.
Definition: board.h:447
int GetCopperLayerCount() const
Definition: board.cpp:733
const PCB_PLOT_PARAMS & GetPlotOptions() const
Definition: board.h:685
int GetOutlinesChainingEpsilon()
Definition: board.h:732
bool IsLayerVisible(PCB_LAYER_ID aLayer) const
A proxy function that calls the correspondent function in m_BoardSettings tests whether a given layer...
Definition: board.cpp:763
BOARD_DESIGN_SETTINGS & GetDesignSettings() const
Definition: board.cpp:874
const SizeVec & GetSize() const
Definition: box2.h:196
size_type GetHeight() const
Definition: box2.h:205
size_type GetWidth() const
Definition: box2.h:204
BOX2< Vec > & Inflate(coord_type dx, coord_type dy)
Inflates the rectangle horizontally by dx and vertically by dy.
Definition: box2.h:541
Vec Centre() const
Definition: box2.h:87
void Clear() override
Color settings are a bit different than most of the settings objects in that there can be more than o...
void SetColor(int aLayer, const COLOR4D &aColor)
COLOR4D GetColor(int aLayer) const
LAYER_PRESET_3D * FindPreset(const wxString &aName)
A color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:104
double r
Red component.
Definition: color4d.h:392
double g
Green component.
Definition: color4d.h:393
double a
Alpha component.
Definition: color4d.h:395
COLOR4D Mix(const COLOR4D &aColor, double aFactor) const
Return a color that is mixed with the input by a factor.
Definition: color4d.h:295
double b
Blue component.
Definition: color4d.h:394
LSET is a set of PCB_LAYER_IDs.
Definition: lset.h:35
Parameters and options when plotting/printing a board.
LSET GetLayerSelection() const
bool GetPlotReference() const
LSET GetPlotOnAllLayersSelection() const
bool GetPlotValue() const
bool GetPlotFPText() const
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition: pgm_base.h:142
A pure virtual class used to derive REPORTER objects from.
Definition: reporter.h:71
virtual REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED)=0
Report a string with a given severity.
T * GetAppSettings()
Returns a handle to the a given settings by type If the settings have already been loaded,...
COLOR_SETTINGS * GetColorSettings(const wxString &aName="user")
Retrieves a color settings object that applications can read colors from.
void SaveColorSettings(COLOR_SETTINGS *aSettings, const std::string &aNamespace="")
Safely saves a COLOR_SETTINGS to disk, preserving any changes outside the given namespace.
void RemoveAllContours()
Remove all outlines & holes (clears) the polygon set.
void Simplify(POLYGON_MODE aFastMode)
Simplify the polyset (merges overlapping polys, eliminates degeneracy/self-intersections) For aFastMo...
bool BuildFootprintPolygonOutlines(BOARD *aBoard, SHAPE_POLY_SET &aOutlines, int aErrorMax, int aChainingEpsilon, OUTLINE_ERROR_HANDLER *aErrorHandler)
Extract a board outline for a footprint view.
std::vector< CUSTOM_COLOR_ITEM > CUSTOM_COLORS_LIST
#define _(s)
#define FOLLOW_PLOT_SETTINGS
#define FOLLOW_PCB
static constexpr EDA_ANGLE FULL_CIRCLE
Definition: eda_angle.h:399
FOOTPRINT_ATTR_T
The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes() and FOOTPRINT::Get...
Definition: footprint.h:73
@ FP_SMD
Definition: footprint.h:75
@ FP_DNP
Definition: footprint.h:82
@ FP_EXCLUDE_FROM_POS_FILES
Definition: footprint.h:76
@ FP_THROUGH_HOLE
Definition: footprint.h:74
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
static const wxChar * m_logTrace
Trace mask used to enable or disable debug output for this class.
@ LAYER_3D_SOLDERMASK_TOP
Definition: layer_ids.h:461
@ LAYER_3D_BOUNDING_BOXES
Definition: layer_ids.h:474
@ LAYER_3D_ADHESIVE
Definition: layer_ids.h:463
@ LAYER_3D_SMD_MODELS
Definition: layer_ids.h:469
@ LAYER_3D_BACKGROUND_TOP
Definition: layer_ids.h:454
@ LAYER_3D_USER_COMMENTS
Definition: layer_ids.h:464
@ LAYER_3D_SOLDERMASK_BOTTOM
Definition: layer_ids.h:460
@ LAYER_3D_BOARD
Definition: layer_ids.h:455
@ LAYER_3D_USER_ECO1
Definition: layer_ids.h:466
@ LAYER_3D_USER_ECO2
Definition: layer_ids.h:467
@ LAYER_3D_TH_MODELS
Definition: layer_ids.h:468
@ LAYER_3D_AXES
Definition: layer_ids.h:473
@ LAYER_3D_SILKSCREEN_TOP
Definition: layer_ids.h:459
@ LAYER_3D_VIRTUAL_MODELS
Definition: layer_ids.h:470
@ LAYER_3D_MODELS_MARKED_DNP
Definition: layer_ids.h:472
@ LAYER_3D_COPPER_TOP
Definition: layer_ids.h:456
@ LAYER_3D_SOLDERPASTE
Definition: layer_ids.h:462
@ LAYER_3D_OFF_BOARD_SILK
Definition: layer_ids.h:475
@ LAYER_3D_MODELS_NOT_IN_POS
Definition: layer_ids.h:471
@ LAYER_3D_USER_DRAWINGS
Definition: layer_ids.h:465
@ LAYER_3D_COPPER_BOTTOM
Definition: layer_ids.h:457
@ LAYER_3D_BACKGROUND_BOTTOM
Definition: layer_ids.h:453
@ LAYER_3D_SILKSCREEN_BOTTOM
Definition: layer_ids.h:458
#define MAX_CU_LAYERS
Definition: layer_ids.h:142
GAL_LAYER_ID
GAL layers are "virtual" layers, i.e.
Definition: layer_ids.h:194
@ LAYER_FP_REFERENCES
show footprints references (when texts are visible)
Definition: layer_ids.h:215
@ LAYER_FP_TEXT
Definition: layer_ids.h:202
@ LAYER_FP_VALUES
show footprints values (when texts are visible)
Definition: layer_ids.h:214
PCB_LAYER_ID
A quick note on layer IDs:
Definition: layer_ids.h:60
@ B_Adhes
Definition: layer_ids.h:97
@ Dwgs_User
Definition: layer_ids.h:109
@ F_Paste
Definition: layer_ids.h:101
@ Cmts_User
Definition: layer_ids.h:110
@ F_Adhes
Definition: layer_ids.h:98
@ B_Mask
Definition: layer_ids.h:106
@ B_Cu
Definition: layer_ids.h:95
@ Eco1_User
Definition: layer_ids.h:111
@ F_Mask
Definition: layer_ids.h:107
@ B_Paste
Definition: layer_ids.h:100
@ F_SilkS
Definition: layer_ids.h:104
@ Eco2_User
Definition: layer_ids.h:112
@ B_SilkS
Definition: layer_ids.h:103
@ PCB_LAYER_ID_COUNT
Definition: layer_ids.h:137
@ F_Cu
Definition: layer_ids.h:64
PGM_BASE & Pgm()
The global Program "get" accessor.
Definition: pgm_base.cpp:1059
PGM_BASE * PgmOrNull()
similar to PGM_BASE& Pgm(), but return a reference that can be nullptr when running a shared lib from...
Definition: pgm_base.cpp:1066
see class PGM_BASE
int64_t GetRunningMicroSecs()
An alternate way to calculate an elapsed time (in microsecondes) to class PROF_COUNTER.
@ RPT_SEVERITY_WARNING
wxString NotSpecifiedPrm()
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:43
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95
A class to handle a custom color (predefined color) for the color picker dialog.
constexpr int mmToIU(double mm) const
Definition: base_units.h:88
VECTOR2< int32_t > VECTOR2I
Definition: vector2d.h:673
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
glm::vec4 SFVEC4F
Definition: xv3d_types.h:46