KiCad PCB EDA Suite
bbox_3d.h
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1/*
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3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
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24
30#ifndef _BBOX_3D_H_
31#define _BBOX_3D_H_
32
33#include <plugins/3dapi/xv3d_types.h> // SFVEC2F
34
35struct RAY;
36
37
41struct BBOX_3D
42{
43public:
47 BBOX_3D();
48
54 explicit BBOX_3D( const SFVEC3F& aPbInit );
55
62 BBOX_3D( const SFVEC3F& aPbMin, const SFVEC3F& aPbMax );
63
64 ~BBOX_3D();
65
66
73 void Set( const SFVEC3F& aPbMin, const SFVEC3F& aPbMax );
74
75 void Set( const BBOX_3D& aBBox );
76
81 void Set( const SFVEC3F& aPoint );
82
88 void Union( const SFVEC3F& aPoint );
89
95 void Union( const BBOX_3D& aBBox );
96
102 void Scale( float aScale );
103
107 void ScaleNextUp();
108
112 void ScaleNextDown();
113
119 bool Intersects( const BBOX_3D& aBBox ) const;
120
126 bool Inside( const SFVEC3F& aPoint ) const;
127
133 void ApplyTransformation( glm::mat4 aTransformMatrix );
134
140 float Volume() const;
141
147 bool IsInitialized() const;
148
152 void Reset();
153
159 SFVEC3F GetCenter() const;
160
166 float GetCenter( unsigned int aAxis ) const;
167
171 SFVEC3F Offset( const SFVEC3F& p ) const;
172
176 const SFVEC3F GetExtent() const;
177
183 const SFVEC3F& Min() const { return m_min; }
184
190 const SFVEC3F& Max() const { return m_max; }
191
192
196 unsigned int MaxDimension() const;
197
201 float GetMaxDimension() const;
202
206 float SurfaceArea() const;
207
213 bool Intersect( const RAY& aRay, float* t ) const;
214
215 bool Intersect( const RAY& aRay ) const;
216
225 bool Intersect( const RAY& aRay, float* aOutHitt0, float* aOutHitt1 ) const;
226
227private:
230};
231
232#endif // _BBOX_3D_H_
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
void ScaleNextUp()
Scale a bounding box to the next float representation making it larger.
Definition: bbox_3d.cpp:194
BBOX_3D()
Create with default values a bounding box (not initialized)
Definition: bbox_3d.cpp:37
const SFVEC3F GetExtent() const
Definition: bbox_3d.cpp:145
bool Intersect(const RAY &aRay, float *t) const
Definition: bbox_3d_ray.cpp:46
void Union(const SFVEC3F &aPoint)
Recalculate the bounding box adding a point.
Definition: bbox_3d.cpp:102
SFVEC3F m_min
(12) point of the lower position of the bounding box
Definition: bbox_3d.h:228
SFVEC3F GetCenter() const
Return the center point of the bounding box.
Definition: bbox_3d.cpp:132
const SFVEC3F & Min() const
Return the minimum vertex pointer.
Definition: bbox_3d.h:183
SFVEC3F Offset(const SFVEC3F &p) const
Definition: bbox_3d.cpp:251
SFVEC3F m_max
(12) point of the higher position of the bounding box
Definition: bbox_3d.h:229
const SFVEC3F & Max() const
Return the maximum vertex pointer.
Definition: bbox_3d.h:190
void Set(const SFVEC3F &aPbMin, const SFVEC3F &aPbMax)
Set bounding box with new parameters.
Definition: bbox_3d.cpp:68
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95
void ApplyTransformation(glm::mat4 aTransformMatrix)
Apply a transformation matrix to the box points.
Definition: bbox_3d.cpp:296
unsigned int MaxDimension() const
Definition: bbox_3d.cpp:151
bool Intersects(const BBOX_3D &aBBox) const
Test if a bounding box intersects this box.
Definition: bbox_3d.cpp:218
float SurfaceArea() const
Definition: bbox_3d.cpp:174
float Volume() const
Calculate the volume of a bounding box.
Definition: bbox_3d.cpp:241
float GetMaxDimension() const
Definition: bbox_3d.cpp:167
void ScaleNextDown()
Scale a bounding box to the next float representation making it smaller.
Definition: bbox_3d.cpp:206
~BBOX_3D()
Definition: bbox_3d.cpp:56
bool IsInitialized() const
Check if this bounding box is already initialized.
Definition: bbox_3d.cpp:88
bool Inside(const SFVEC3F &aPoint) const
Check if a point is inside this bounding box.
Definition: bbox_3d.cpp:231
void Scale(float aScale)
Scales a bounding box by its center.
Definition: bbox_3d.cpp:182
Definition: ray.h:63
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44