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KiCad PCB EDA Suite
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Directories | |
| accelerators | |
| shapes2D | |
| shapes3D | |
Files | |
| create_scene.cpp | |
| frustum.cpp | |
| frustum.h | |
| Implement a frustum that is used for ray packet tests. | |
| hitinfo.h | |
| light.h | |
| Declare and implement light sources. | |
| material.cpp | |
| material.h | |
| mortoncodes.cpp | |
| Implements Morton Codes base on the implementation of Fabian “ryg” Giesen https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/. | |
| mortoncodes.h | |
| Implements Morton Codes https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ http://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations/. | |
| PerlinNoise.cpp | |
| PerlinNoise.h | |
| This source code comes from the project: https://github.com/sol-prog/Perlin_Noise. | |
| ray.cpp | |
| ray.h | |
| raypacket.cpp | |
| raypacket.h | |
| render_3d_raytrace_base.cpp | |
| render_3d_raytrace_base.h | |
| render_3d_raytrace_gl.cpp | |
| render_3d_raytrace_gl.h | |
| render_3d_raytrace_ram.cpp | |
| render_3d_raytrace_ram.h | |