KiCad PCB EDA Suite
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Directories | |
directory | accelerators |
directory | shapes2D |
directory | shapes3D |
Files | |
file | raytracing/create_scene.cpp [code] |
file | frustum.cpp [code] |
file | frustum.h [code] |
Implement a frustum that is used for ray packet tests. | |
file | hitinfo.h [code] |
file | light.h [code] |
Declare and implement light sources. | |
file | material.cpp [code] |
file | material.h [code] |
file | mortoncodes.cpp [code] |
Implements Morton Codes base on the implementation of Fabian “ryg” Giesen https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/. | |
file | mortoncodes.h [code] |
Implements Morton Codes https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ http://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations/. | |
file | PerlinNoise.cpp [code] |
file | PerlinNoise.h [code] |
This source code comes from the project: https://github.com/sol-prog/Perlin_Noise. | |
file | ray.cpp [code] |
file | ray.h [code] |
file | raypacket.cpp [code] |
file | raypacket.h [code] |
file | render_3d_raytrace.cpp [code] |
file | render_3d_raytrace.h [code] |