KiCad PCB EDA Suite
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Directories | |
accelerators | |
shapes2D | |
shapes3D | |
Files | |
create_scene.cpp | |
frustum.cpp | |
frustum.h | |
Implement a frustum that is used for ray packet tests. | |
hitinfo.h | |
light.h | |
Declare and implement light sources. | |
material.cpp | |
material.h | |
mortoncodes.cpp | |
Implements Morton Codes base on the implementation of Fabian “ryg” Giesen https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/. | |
mortoncodes.h | |
Implements Morton Codes https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ http://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations/. | |
PerlinNoise.cpp | |
PerlinNoise.h | |
This source code comes from the project: https://github.com/sol-prog/Perlin_Noise. | |
ray.cpp | |
ray.h | |
raypacket.cpp | |
raypacket.h | |
render_3d_raytrace_base.cpp | |
render_3d_raytrace_base.h | |
render_3d_raytrace_gl.cpp | |
render_3d_raytrace_gl.h | |
render_3d_raytrace_ram.cpp | |
render_3d_raytrace_ram.h | |