KiCad PCB EDA Suite
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raytracing Directory Reference
Directories
directory
accelerators
directory
shapes2D
directory
shapes3D
Files
file
raytracing/create_scene.cpp
[code]
file
frustum.cpp
[code]
file
frustum.h
[code]
Implement a frustum that is used for ray packet tests.
file
hitinfo.h
[code]
file
light.h
[code]
Declare and implement light sources.
file
material.cpp
[code]
file
material.h
[code]
file
mortoncodes.cpp
[code]
Implements Morton Codes base on the implementation of Fabian “ryg” Giesen
https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
.
file
mortoncodes.h
[code]
Implements Morton Codes
https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
http://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations/
.
file
PerlinNoise.cpp
[code]
file
PerlinNoise.h
[code]
This source code comes from the project:
https://github.com/sol-prog/Perlin_Noise
.
file
ray.cpp
[code]
file
ray.h
[code]
file
raypacket.cpp
[code]
file
raypacket.h
[code]
file
render_3d_raytrace_base.cpp
[code]
file
render_3d_raytrace_base.h
[code]
file
render_3d_raytrace_gl.cpp
[code]
file
render_3d_raytrace_gl.h
[code]
file
render_3d_raytrace_ram.cpp
[code]
file
render_3d_raytrace_ram.h
[code]
src
3d-viewer
3d_rendering
raytracing
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