26#include "../3d_fastmath.h" 
   51            aCamera.
MakeRay( 
SFVEC2I( aWindowsPosition.x + x, aWindowsPosition.y + y ),
 
   54            m_ray[i].Init( rayOrigin, rayDir );
 
 
   75                      const SFVEC2F& a2DWindowsPosDisplacementFactor )
 
   78                                           a2DWindowsPosDisplacementFactor, 
m_ray );
 
 
   85                      const SFVEC3F& aDirectionDisplacementFactor )
 
   96            aCamera.
MakeRay( 
SFVEC2I( aWindowsPosition.x + x, aWindowsPosition.y + y ),
 
  103            m_ray[i].Init( rayOrigin, glm::normalize( rayDir + randVector ) );
 
 
  116                      unsigned int aPixelMultiple )
 
  127            aCamera.
MakeRay( 
SFVEC2I( aWindowsPosition.x + x * aPixelMultiple,
 
  128                                      aWindowsPosition.y + y * aPixelMultiple),
 
  131            m_ray[i].Init( rayOrigin, rayDir );
 
 
  153                                      aWindowsPosition.y + (
float)y ),
 
  156            aRayPck[i].
Init( rayOrigin, rayDir );
 
 
  163                                            const SFVEC2F& a2DWindowsPosDisplacementFactor,
 
  175                                      aWindowsPosition.y + (
float)y +
 
  179            aRayPck[i].
Init( rayOrigin, rayDir );
 
 
A class used to derive camera objects from.
 
void MakeRay(const SFVEC2I &aWindowPos, SFVEC3F &aOutOrigin, SFVEC3F &aOutDirection) const
Make a ray based on a windows screen position.
 
static void RAYPACKET_GenerateFrustum(FRUSTUM *m_Frustum, RAY *m_ray)
 
void RAYPACKET_InitRays_with2DDisplacement(const CAMERA &aCamera, const SFVEC2F &aWindowsPosition, const SFVEC2F &a2DWindowsPosDisplacementFactor, RAY *aRayPck)
 
void RAYPACKET_InitRays(const CAMERA &aCamera, const SFVEC2F &aWindowsPosition, RAY *aRayPck)
 
#define RAYPACKET_RAYS_PER_PACKET
 
void RAYPACKET_InitRays_with2DDisplacement(const CAMERA &aCamera, const SFVEC2F &aWindowsPosition, const SFVEC2F &a2DWindowsPosDisplacementFactor, RAY *aRayPck)
 
void RAYPACKET_InitRays(const CAMERA &aCamera, const SFVEC2F &aWindowsPosition, RAY *aRayPck)
 
void GenerateFrustum(const RAY &topLeft, const RAY &topRight, const RAY &bottomLeft, const RAY &bottomRight)
 
RAY m_ray[RAYPACKET_RAYS_PER_PACKET]
 
RAYPACKET(const CAMERA &aCamera, const SFVEC2I &aWindowsPosition)
 
void Init(const SFVEC3F &o, const SFVEC3F &d)