KiCad PCB EDA Suite
frustum.h
Go to the documentation of this file.
1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
30 #ifndef _FRUSTUM_H_
31 #define _FRUSTUM_H_
32 
33 #include "shapes3D/bbox_3d.h"
34 #include "ray.h"
35 
36 // !TODO: optimize with SSE
37 //#if(GLM_ARCH != GLM_ARCH_PURE)
38 #if 0
39 #error not implemented
40 #else
41 struct FRUSTUM
42 {
43 public:
44  void GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft,
45  const RAY& bottomRight );
46 
53  bool Intersect( const BBOX_3D& aBBox ) const;
54 
55 private:
58 };
59 #endif
60 
61 
62 #endif // _FRUSTUM_H_
SFVEC3F m_normals[4]
Definition: frustum.h:56
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
Definition: ray.h:67
SFVEC3F m_point[4]
Definition: frustum.h:57
bool Intersect(const BBOX_3D &aBBox) const
Intersect aBBox with this frustum.
Definition: frustum.cpp:62
Bounding Box class definition.
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
void GenerateFrustum(const RAY &topLeft, const RAY &topRight, const RAY &bottomLeft, const RAY &bottomRight)
Definition: frustum.cpp:41