KiCad PCB EDA Suite
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frustum.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
30#ifndef _FRUSTUM_H_
31#define _FRUSTUM_H_
32
33#include "shapes3D/bbox_3d.h"
34#include "ray.h"
35
36// !TODO: optimize with SSE
37//#if(GLM_ARCH != GLM_ARCH_PURE)
38#if 0
39#error not implemented
40#else
41struct FRUSTUM
42{
43public:
44 void GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft,
45 const RAY& bottomRight );
46
53 bool Intersect( const BBOX_3D& aBBox ) const;
54
55private:
58};
59#endif
60
61
62#endif // _FRUSTUM_H_
Bounding Box class definition.
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
SFVEC3F m_normals[4]
Definition: frustum.h:56
SFVEC3F m_point[4]
Definition: frustum.h:57
bool Intersect(const BBOX_3D &aBBox) const
Intersect aBBox with this frustum.
Definition: frustum.cpp:58
void GenerateFrustum(const RAY &topLeft, const RAY &topRight, const RAY &bottomLeft, const RAY &bottomRight)
Definition: frustum.cpp:37
Definition: ray.h:63
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44