57                                     SFVEC3F& aOutLightColor, 
float& aOutDistance ) 
const = 0;
 
 
   85                             SFVEC3F& aOutLightColor, 
float& aOutDistance )
 const override 
   89        aOutDistance = glm::length( vectorLight );
 
   90        aOutVectorToLight = vectorLight / aOutDistance; 
 
   94                                   m_att_exp      * aOutDistance * aOutDistance );
 
   97            aOutLightColor = 
SFVEC3F( 0.0f, 0.0f, 0.0f );
 
 
 
  135                             SFVEC3F& aOutLightColor, 
float& aOutDistance )
 const override 
  138        aOutDistance      = std::numeric_limits<float>::infinity();
 
 
 
SFVEC3F m_inv_direction
opposite direction of the light
 
SFVEC3F m_color
light color
 
void SetDirection(const SFVEC3F &aDir)
Set directional light orientation.
 
void GetLightParameters(const SFVEC3F &, SFVEC3F &aOutVectorToLight, SFVEC3F &aOutLightColor, float &aOutDistance) const override
Get parameters from this light.
 
DIRECTIONAL_LIGHT(const SFVEC3F &aDir, const SFVEC3F &aColor)
 
bool GetCastShadows() const
 
void SetCastShadows(bool aCastShadow)
 
virtual void GetLightParameters(const SFVEC3F &aHitPoint, SFVEC3F &aOutVectorToLight, SFVEC3F &aOutLightColor, float &aOutDistance) const =0
Get parameters from this light.
 
void GetLightParameters(const SFVEC3F &aHitPoint, SFVEC3F &aOutVectorToLight, SFVEC3F &aOutLightColor, float &aOutDistance) const override
Get parameters from this light.
 
POINT_LIGHT(const SFVEC3F &aPos, const SFVEC3F &aColor)