85    bool requestRedraw = 
false;
 
  106        if( aStatusReporter )
 
  107            aStatusReporter->
Report( 
_( 
"Loading..." ) );
 
  110        requestRedraw = 
true;
 
  111        Reload( aStatusReporter, aWarningReporter, 
false );
 
  120        requestRedraw = 
true;
 
  126    glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
 
  127    glClearDepth( 1.0f );
 
  128    glClearStencil( 0x00 );
 
  129    glClear( GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
 
  132    glPixelStorei( GL_UNPACK_ALIGNMENT, 4 );
 
  134    glDisable( GL_STENCIL_TEST );
 
  135    glDisable( GL_LIGHTING );
 
  136    glDisable( GL_COLOR_MATERIAL );
 
  137    glDisable( GL_DEPTH_TEST );
 
  138    glDisable( GL_TEXTURE_2D );
 
  139    glDisable( GL_BLEND );
 
  140    glDisable( GL_MULTISAMPLE );
 
  142    const bool was_camera_changed = 
m_camera.ParametersChanged();
 
  144    if( requestRedraw || aIsMoving || was_camera_changed )
 
  149    if( aIsMoving || was_camera_changed )
 
  159        glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 
m_pboId );
 
  162        uint8_t* ptrPBO = (uint8_t *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB,
 
  170            glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
 
  178        glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 
m_pboId );
 
  183            uint8_t* ptrPBO = (uint8_t *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB,
 
  188                render( ptrPBO, aStatusReporter );
 
  191                    requestRedraw = 
true;
 
  194                glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
 
  200            glClear( GL_COLOR_BUFFER_BIT );
 
  208    glEnable( GL_BLEND );
 
  209    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
 
  210    glEnable( GL_ALPHA_TEST );
 
  212    glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
 
  214    return requestRedraw;
 
 
  220    if( GLEW_ARB_pixel_buffer_object )
 
  236        glGenBuffersARB( 1, &
m_pboId );
 
  237        glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 
m_pboId );
 
  238        glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, 
m_pboDataSize, 0, GL_STREAM_DRAW_ARB );
 
  239        glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
 
  242                    wxT( 
"RENDER_3D_RAYTRACE_GL:: GLEW_ARB_pixel_buffer_object is supported" ) );