| 
    KiCad PCB EDA Suite
    
   | 
 
implements generic openGL functions that are common to any openGL target More...
#include <stdexcept>#include <gal/opengl/kiglew.h>#include "openGL_includes.h"#include "ogl_utils.h"Go to the source code of this file.
Functions | |
| void | OglGetScreenshot (wxImage &aDstImage) | 
| Get the pixel data of current OpenGL image.   | |
| GLuint | OglLoadTexture (const IMAGE &aImage) | 
| Generate a new OpenGL texture.   | |
| void | OglSetMaterial (const SMATERIAL &aMaterial, float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor) | 
| Set OpenGL materials.   | |
| void | OglSetDiffuseMaterial (const SFVEC3F &aMaterialDiffuse, float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor) | 
| Sets only the diffuse color and keep other parameters with default values.   | |
| void | OglDrawBackground (const SFVEC4F &aTopColor, const SFVEC4F &aBotColor) | 
| void | OglResetTextureState () | 
| Reset to default state the texture settings.   | |
implements generic openGL functions that are common to any openGL target
Definition in file ogl_utils.cpp.
Definition at line 185 of file ogl_utils.cpp.
Referenced by RENDER_3D_OPENGL::Redraw(), and RENDER_3D_RAYTRACE_GL::Redraw().
| void OglGetScreenshot | ( | wxImage & | aDstImage | ) | 
Get the pixel data of current OpenGL image.
| aDstImage | the output image. the image must be destroyed to free the data. | 
Definition at line 37 of file ogl_utils.cpp.
Referenced by EDA_3D_CANVAS::GetScreenshot().
| GLuint OglLoadTexture | ( | const IMAGE & | aImage | ) | 
Generate a new OpenGL texture.
| aImage | a image to generate the texture from. | 
Definition at line 96 of file ogl_utils.cpp.
References IMAGE::GetBuffer(), IMAGE::GetHeight(), and IMAGE::GetWidth().
Referenced by RENDER_3D_OPENGL::initializeOpenGL().
| void OglResetTextureState | ( | ) | 
Reset to default state the texture settings.
Definition at line 214 of file ogl_utils.cpp.
Referenced by RENDER_3D_OPENGL::Redraw().
| void OglSetDiffuseMaterial | ( | const SFVEC3F & | aMaterialDiffuse, | 
| float | aOpacity, | ||
| bool | aUseSelectedMaterial = false, | ||
| SFVEC3F | aSelectionColor = SFVEC3F(0.0f) ) | 
Sets only the diffuse color and keep other parameters with default values.
| aMaterialDiffuse | the diffuse color to assign to material properties. | 
Definition at line 168 of file ogl_utils.cpp.
Referenced by MODEL_3D::Draw().
| void OglSetMaterial | ( | const SMATERIAL & | aMaterial, | 
| float | aOpacity, | ||
| bool | aUseSelectedMaterial = false, | ||
| SFVEC3F | aSelectionColor = SFVEC3F(0.0f) ) | 
Set OpenGL materials.
| aMaterial | a material structure with parameters to set. | 
| aOpacity | main model opacity 0.0 full transparent, 1.0 full opaque. | 
| aUseSelectedMaterial | if material should be set for selection mode. | 
| aSelectionColor | material to use for selection in case it is enabled. | 
Definition at line 144 of file ogl_utils.cpp.
References SMATERIAL::m_Ambient, SMATERIAL::m_Diffuse, SMATERIAL::m_Emissive, SMATERIAL::m_Shininess, SMATERIAL::m_Specular, and SMATERIAL::m_Transparency.
Referenced by MODEL_3D::Draw(), RENDER_3D_OPENGL::renderBoardBody(), RENDER_3D_OPENGL::setCopperMaterial(), and RENDER_3D_OPENGL::setLayerMaterial().