47                     bool aUseSelectedMaterial = 
false,
 
   56                            bool aUseSelectedMaterial = 
false,
 
define an internal structure to be used by the 3D renders
 
Manage an 8-bit channel image.
 
one 8bit-channel image definition.
 
void OglSetDiffuseMaterial(const SFVEC3F &aMaterialDiffuse, float aOpacity, bool aUseSelectedMaterial=false, SFVEC3F aSelectionColor=SFVEC3F(0.0f))
Sets only the diffuse color and keep other parameters with default values.
 
void OglGetScreenshot(wxImage &aDstImage)
Get the pixel data of current OpenGL image.
 
void OglResetTextureState()
Reset to default state the texture settings.
 
void OglSetMaterial(const SMATERIAL &aMaterial, float aOpacity, bool aUseSelectedMaterial=false, SFVEC3F aSelectionColor=SFVEC3F(0.0f))
Set OpenGL materials.
 
GLuint OglLoadTexture(const IMAGE &aImage)
Generate a new OpenGL texture.
 
void OglDrawBackground(const SFVEC4F &aTopColor, const SFVEC4F &aBotColor)