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ogl_utils.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
26
27#ifndef OGL_UTILS_H_
28#define OGL_UTILS_H_
29
30#include <wx/image.h>
31#include "3d_rendering/image.h"
33
42void OglSetMaterial( const SMATERIAL& aMaterial, float aOpacity,
43 bool aUseSelectedMaterial = false,
44 SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
45
51void OglSetDiffuseMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity,
52 bool aUseSelectedMaterial = false,
53 SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
54
61GLuint OglLoadTexture( const IMAGE& aImage );
62
68void OglGetScreenshot( wxImage& aDstImage );
69
70void OglDrawBackground( const SFVEC4F& aTopColor, const SFVEC4F& aBotColor );
71
76
77#endif // OGL_UTILS_H_
define an internal structure to be used by the 3D renders
Manage an 8-bit channel image.
Definition image.h:86
one 8bit-channel image definition.
void OglSetDiffuseMaterial(const SFVEC3F &aMaterialDiffuse, float aOpacity, bool aUseSelectedMaterial=false, SFVEC3F aSelectionColor=SFVEC3F(0.0f))
Sets only the diffuse color and keep other parameters with default values.
void OglGetScreenshot(wxImage &aDstImage)
Get the pixel data of current OpenGL image.
Definition ogl_utils.cpp:32
void OglResetTextureState()
Reset to default state the texture settings.
void OglSetMaterial(const SMATERIAL &aMaterial, float aOpacity, bool aUseSelectedMaterial=false, SFVEC3F aSelectionColor=SFVEC3F(0.0f))
Set OpenGL materials.
GLuint OglLoadTexture(const IMAGE &aImage)
Generate a new OpenGL texture.
Definition ogl_utils.cpp:91
void OglDrawBackground(const SFVEC4F &aTopColor, const SFVEC4F &aBotColor)
glm::vec3 SFVEC3F
Definition xv3d_types.h:40
glm::vec4 SFVEC4F
Definition xv3d_types.h:42