KiCad PCB EDA Suite
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eda_3d_canvas.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#include <gal/opengl/kiglew.h> // Must be included first
26#include <gal/opengl/gl_utils.h>
27#include <wx/tokenzr.h>
28
29#include "../common_ogl/ogl_utils.h"
30#include "eda_3d_canvas.h"
31#include <eda_3d_viewer_frame.h>
34#include <3d_viewer_id.h>
35#include <advanced_config.h>
36#include <board.h>
37#include <reporter.h>
39#include <core/profile.h> // To use GetRunningMicroSecs or another profiling utility
40#include <bitmaps.h>
41#include <macros.h>
42#include <pgm_base.h>
45
47
48
56const wxChar* EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
57
58
59// A custom event, used to call DoRePaint during an idle time
60wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent );
61
62
63BEGIN_EVENT_TABLE( EDA_3D_CANVAS, HIDPI_GL_3D_CANVAS )
64 EVT_PAINT( EDA_3D_CANVAS::OnPaint )
65
66 // mouse events
67 EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown )
68 EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp )
69 EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp )
70 EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown)
71 EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
72 EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
73 EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
74
75 // other events
76 EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
77 EVT_CUSTOM(wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest )
78
80 EVT_SIZE( EDA_3D_CANVAS::OnResize )
81END_EVENT_TABLE()
82
83
84EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs,
85 BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera,
86 S3D_CACHE* a3DCachePointer ) :
87 HIDPI_GL_3D_CANVAS( EDA_DRAW_PANEL_GAL::GetVcSettings(), aCamera, aParent, aGLAttribs,
88 wxID_ANY, wxDefaultPosition,
89 wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ),
90 m_eventDispatcher( nullptr ),
91 m_parentStatusBar( nullptr ),
92 m_parentInfoBar( nullptr ),
93 m_glRC( nullptr ),
94 m_is_opengl_initialized( false ),
95 m_is_opengl_version_supported( true ),
96 m_editing_timeout_timer( this, wxID_HIGHEST + 1 ),
97 m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ),
98 m_render_pivot( false ),
99 m_camera_moving_speed( 1.0f ),
100 m_strtime_camera_movement( 0 ),
101 m_animation_enabled( true ),
102 m_moving_speed_multiplier( 3 ),
103 m_boardAdapter( aBoardAdapter ),
104 m_3d_render( nullptr ),
105 m_opengl_supports_raytracing( true ),
106 m_render_raytracing_was_requested( false ),
107 m_accelerator3DShapes( nullptr ),
108 m_currentRollOverItem( nullptr )
109{
110 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::EDA_3D_CANVAS" ) );
111
112 m_editing_timeout_timer.SetOwner( this );
113 Connect( m_editing_timeout_timer.GetId(), wxEVT_TIMER,
114 wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ), nullptr, this );
115
116 m_redraw_trigger_timer.SetOwner( this );
117 Connect( m_redraw_trigger_timer.GetId(), wxEVT_TIMER,
118 wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ), nullptr, this );
119
120 m_is_currently_painting.clear();
121
122 m_3d_render_raytracing = new RENDER_3D_RAYTRACE_GL( this, m_boardAdapter, m_camera );
123 m_3d_render_opengl = new RENDER_3D_OPENGL( this, m_boardAdapter, m_camera );
124
125 wxASSERT( m_3d_render_raytracing != nullptr );
126 wxASSERT( m_3d_render_opengl != nullptr );
127
128 auto busy_indicator_factory =
129 []()
130 {
131 return std::make_unique<WX_BUSY_INDICATOR>();
132 };
133
134 m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory );
135 m_3d_render_opengl->SetBusyIndicatorFactory( busy_indicator_factory );
136
137 // We always start with the opengl engine (raytracing is avoided due to very
138 // long calculation time)
139 m_3d_render = m_3d_render_opengl;
140
141 m_boardAdapter.ReloadColorSettings();
142
143 wxASSERT( a3DCachePointer != nullptr );
144 m_boardAdapter.Set3dCacheManager( a3DCachePointer );
145
146 const wxEventType events[] =
147 {
148 // Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events,
149 // especially special key like arrow keys, are handled by the GAL event dispatcher,
150 // and not sent to GUI without filtering, because they have a default action (scroll)
151 // that must not be called.
152 wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK,
153 wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK,
154 wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK,
155 wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK,
156 wxEVT_MAGNIFY,
157 wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT
158 };
159
160 for( wxEventType eventType : events )
161 Connect( eventType, wxEventHandler( EDA_3D_CANVAS::OnEvent ), nullptr, m_eventDispatcher );
162}
163
164
166{
167 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::~EDA_3D_CANVAS" ) );
168
170 m_accelerator3DShapes = nullptr;
171
173}
174
175
177{
178 if( m_glRC )
179 {
181
183 m_3d_render_raytracing = nullptr;
184
185 delete m_3d_render_opengl;
186 m_3d_render_opengl = nullptr;
187
188 // This is just a copy of a pointer, can safely be set to NULL.
189 m_3d_render = nullptr;
190
193 m_glRC = nullptr;
194 }
195}
196
197
198void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent& event )
199{
201
202 event.Skip();
203}
204
205
206void EDA_3D_CANVAS::OnResize( wxSizeEvent& event )
207{
209}
210
211
213{
214 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL" ) );
215
216 const GLenum err = glewInit();
217
218 if( GLEW_OK != err )
219 {
220 const wxString msgError = (const char*) glewGetErrorString( err );
221
222 wxLogMessage( msgError );
223
224 return false;
225 }
226 else
227 {
228 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL Using GLEW version %s" ),
229 From_UTF8( (char*) glewGetString( GLEW_VERSION ) ) );
230 }
231
232 wxString version = From_UTF8( (char *) glGetString( GL_VERSION ) );
233
234 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL version string %s." ),
235 __WXFUNCTION__, version );
236
237 // Extract OpenGL version from string. This method is used because prior to OpenGL 2,
238 // getting the OpenGL major and minor version as integers didn't exist.
239 wxString tmp;
240
241 wxStringTokenizer tokenizer( version );
242
243 if( tokenizer.HasMoreTokens() )
244 {
245 long major = 0;
246 long minor = 0;
247
248 tmp = tokenizer.GetNextToken();
249
250 tokenizer.SetString( tmp, wxString( wxT( "." ) ) );
251
252 if( tokenizer.HasMoreTokens() )
253 tokenizer.GetNextToken().ToLong( &major );
254
255 if( tokenizer.HasMoreTokens() )
256 tokenizer.GetNextToken().ToLong( &minor );
257
258 if( major < 2 || ( ( major == 2 ) && ( minor < 1 ) ) )
259 {
260 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL ray tracing not supported." ),
261 __WXFUNCTION__ );
262
263 if( GetParent() )
264 {
265 wxCommandEvent evt( wxEVT_MENU, ID_DISABLE_RAY_TRACING );
266 GetParent()->ProcessWindowEvent( evt );
267 }
268
270 }
271
272 if( ( major == 1 ) && ( minor < 5 ) )
273 {
274 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL not supported." ),
275 __WXFUNCTION__ );
276
278 }
279 }
280
283
284 return true;
285}
286
287
288void EDA_3D_CANVAS::GetScreenshot( wxImage& aDstImage )
289{
290 OglGetScreenshot( aDstImage );
291}
292
293
294void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard , S3D_CACHE* aCachePointer )
295{
296 if( aCachePointer != nullptr )
297 m_boardAdapter.Set3dCacheManager( aCachePointer );
298
299 if( aBoard != nullptr )
300 m_boardAdapter.SetBoard( aBoard );
301
303
304 if( m_3d_render )
306}
307
308
310{
312
313 if( m_3d_render )
315
317
319}
320
321
323{
325 {
326 wxString msg;
327
328 msg.Printf( wxT( "dx %3.2f" ), m_camera.GetCameraPos().x );
329 m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::X_POS ) );
330
331 msg.Printf( wxT( "dy %3.2f" ), m_camera.GetCameraPos().y );
332 m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::Y_POS ) );
333
334 msg.Printf( wxT( "zoom %3.2f" ), 1 / m_camera.GetZoom() );
335 m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::ZOOM_LEVEL ) );
336 }
337}
338
339
340void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent )
341{
342 // Please have a look at: https://lists.launchpad.net/kicad-developers/msg25149.html
343 DoRePaint();
344}
345
346
348{
349 if( m_is_currently_painting.test_and_set() )
350 return;
351
352 // SwapBuffer requires the window to be shown before calling
353 if( !IsShownOnScreen() )
354 {
355 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::DoRePaint !IsShown" ) );
357 return;
358 }
359
360 // Because the board to draw is handled by the parent viewer frame,
361 // ensure this parent is still alive. When it is closed before the viewer
362 // frame, a paint event can be generated after the parent is closed,
363 // therefore with invalid board.
364 // This is dependent of the platform.
365 // Especially on OSX, but also on Windows, it frequently happens
366 if( !GetParent()->GetParent()->IsShownOnScreen() )
367 return; // The parent board editor frame is no more alive
368
369 wxString err_messages;
370 INFOBAR_REPORTER warningReporter( m_parentInfoBar );
371 STATUSBAR_REPORTER activityReporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::ACTIVITY );
372 int64_t start_time = GetRunningMicroSecs();
373
374 // "Makes the OpenGL state that is represented by the OpenGL rendering
375 // context context current, i.e. it will be used by all subsequent OpenGL calls.
376 // This function may only be called when the window is shown on screen"
377
378 // Explicitly create a new rendering context instance for this canvas.
379 if( m_glRC == nullptr )
381
382 // CreateCtx could and does fail per sentry crash events, lets be graceful
383 if( m_glRC == nullptr )
384 {
385 warningReporter.Report( _( "OpenGL context creation error" ), RPT_SEVERITY_ERROR );
386 warningReporter.Finalize();
388 return;
389 }
390
392
393 // Set the OpenGL viewport according to the client size of this canvas.
394 // This is done here rather than in a wxSizeEvent handler because our
395 // OpenGL rendering context (and thus viewport setting) is used with
396 // multiple canvases: If we updated the viewport in the wxSizeEvent
397 // handler, changing the size of one canvas causes a viewport setting that
398 // is wrong when next another canvas is repainted.
399 wxSize clientSize = GetNativePixelSize();
400
401 const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize );
402
403 // Initialize openGL if need
405 {
406 if( !initializeOpenGL() )
407 {
410
411 return;
412 }
413
415 {
416 warningReporter.Report( _( "Your OpenGL version is not supported. Minimum required "
417 "is 1.5." ), RPT_SEVERITY_ERROR );
418
419 warningReporter.Finalize();
420 }
421 }
422
424 {
425 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
426 glClear( GL_COLOR_BUFFER_BIT );
427
428 SwapBuffers();
429
432
433 return;
434 }
435
436 // Don't attend to ray trace if OpenGL doesn't support it.
438 {
441 m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
442 }
443
444 // Check if a raytacing was requested and need to switch to raytracing mode
445 if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
446 {
447 const bool was_camera_changed = m_camera.ParametersChanged();
448
449 // It reverts back to OpenGL mode if it was requested a raytracing
450 // render of the current scene. AND the mouse / camera is moving
451 if( ( m_mouse_is_moving || m_camera_is_moving || was_camera_changed
452 || windows_size_changed )
454 {
457 }
458 }
459
460 float curtime_delta_s = 0.0f;
461
463 {
464 const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
465 curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
466 m_camera.Interpolate( curtime_delta_s );
467
468 if( curtime_delta_s > 1.0f )
469 {
470 m_render_pivot = false;
471 m_camera_is_moving = false;
472 m_mouse_was_moved = true;
473
476 }
477 else
478 {
480 }
481 }
482
483 // It will return true if the render request a new redraw
484 bool requested_redraw = false;
485
486 if( m_3d_render )
487 {
488 try
489 {
490 m_3d_render->SetCurWindowSize( clientSize );
491
492 bool reloadRaytracingForCalculations = false;
493
494 if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL
496 {
497 reloadRaytracingForCalculations = true;
498 }
499
501 &activityReporter, &warningReporter );
502
503 // Raytracer renderer is responsible for some features also used by the OpenGL
504 // renderer.
505 // FIXME: Presumably because raytracing renderer reload is called only after current
506 // renderer redraw, the old zoom value stays for a single frame. This is ugly, but only
507 // cosmetic, so I'm not fixing that for now: I don't know how to do this without
508 // reloading twice (maybe it's not too bad of an idea?) or doing a complicated
509 // refactor.
510 if( reloadRaytracingForCalculations )
511 m_3d_render_raytracing->Reload( nullptr, nullptr, true );
512 }
513 catch( std::runtime_error& )
514 {
520 return;
521 }
522 }
523
524 if( m_render_pivot )
525 {
526 const float scale = glm::min( m_camera.GetZoom(), 1.0f );
527 render_pivot( curtime_delta_s, scale );
528 }
529
530 // This will only be enabled by the 3d mouse plugin, so we can leave
531 // it as a simple if statement
533 {
534 const float scale = glm::min( m_camera.GetZoom(), 1.0f );
536 }
537
538 // "Swaps the double-buffer of this window, making the back-buffer the
539 // front-buffer and vice versa, so that the output of the previous OpenGL
540 // commands is displayed on the window."
541 SwapBuffers();
542
544
546 {
547 // Calculation time in milliseconds
548 const double calculation_time = (double)( GetRunningMicroSecs() - start_time ) / 1e3;
549
550 activityReporter.Report( wxString::Format( _( "Last render time %.0f ms" ),
551 calculation_time ) );
552 }
553
554 // This will reset the flag of camera parameters changed
556
557 warningReporter.Finalize();
558
559 if( !err_messages.IsEmpty() )
560 wxLogMessage( err_messages );
561
562 if( ( !m_camera_is_moving ) && requested_redraw )
563 {
564 m_mouse_was_moved = false;
565 Request_refresh( false );
566 }
567
569}
570
571
573{
574 m_eventDispatcher = aEventDispatcher;
575}
576
577
578void EDA_3D_CANVAS::OnEvent( wxEvent& aEvent )
579{
580 if( !m_eventDispatcher )
581 aEvent.Skip();
582 else
584
585 Refresh();
586}
587
588
589void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event )
590{
591 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnEraseBackground" ) );
592 // Do nothing, to avoid flashing.
593}
594
595
596void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
597{
598 wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseWheel" ) );
599
601
603 {
607 }
608}
609
610
611void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
612{
613 SetFocus();
614
616 return;
617
618 //m_is_moving_mouse = true;
620
621 float magnification = ( event.GetMagnification() + 1.0f );
622
623 m_camera.Zoom( magnification );
624
627}
628
629
630void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
631{
633 return; // Prevents using invalid m_3d_render_raytracing data
634
636 return;
637
638 OnMouseMoveCamera( event );
639
641 {
644 // *Do not* reactivate the timer here during the mouse move command:
645 // OnMiddleUp() will do it at the end of mouse drag/move command
646 }
647
648 if( !event.Dragging() && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
649 {
650 STATUSBAR_REPORTER reporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::HOVERED_ITEM );
652 BOARD_ITEM* rollOverItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
653
654 auto printNetInfo =
655 []( BOARD_CONNECTED_ITEM* aItem )
656 {
657 return wxString::Format( _( "Net %s\tNet class %s" ),
658 aItem->GetNet()->GetNetname(),
659 aItem->GetNet()->GetNetClass()->GetName() );
660 };
661
662 if( rollOverItem )
663 {
664 wxString msg;
665
666 if( rollOverItem != m_currentRollOverItem )
667 {
669 m_currentRollOverItem = rollOverItem;
670
672 }
673
674 switch( rollOverItem->Type() )
675 {
676 case PCB_PAD_T:
677 {
678 PAD* pad = static_cast<PAD*>( rollOverItem );
679
680 if( !pad->GetNumber().IsEmpty() )
681 msg += wxString::Format( _( "Pad %s\t" ), pad->GetNumber() );
682
683 if( pad->IsOnCopperLayer() )
684 msg += printNetInfo( pad );
685
686 break;
687 }
688
689 case PCB_FOOTPRINT_T:
690 {
691 FOOTPRINT* footprint = static_cast<FOOTPRINT*>( rollOverItem );
692 msg += footprint->GetReference();
693 break;
694 }
695
696 case PCB_TRACE_T:
697 case PCB_VIA_T:
698 case PCB_ARC_T:
699 {
700 PCB_TRACK* track = static_cast<PCB_TRACK*>( rollOverItem );
701 msg += printNetInfo( track );
702 break;
703 }
704
705 case PCB_ZONE_T:
706 {
707 ZONE* zone = static_cast<ZONE*>( rollOverItem );
708
709 if( !zone->GetZoneName().IsEmpty() )
710 {
711 if( zone->GetIsRuleArea() )
712 msg += wxString::Format( _( "Rule area %s\t" ), zone->GetZoneName() );
713 else
714 msg += wxString::Format( _( "Zone %s\t" ), zone->GetZoneName() );
715 }
716
717 if( zone->IsOnCopperLayer() )
718 msg += printNetInfo( zone );
719
720 break;
721 }
722
723 default:
724 break;
725 }
726
727 reporter.Report( msg );
728 }
729 else
730 {
732 && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
733 {
736
737 reporter.Report( wxEmptyString );
738 }
739
740 m_currentRollOverItem = nullptr;
741 }
742 }
743}
744
745
746void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent& event )
747{
748 SetFocus();
750
751 if( !event.Dragging() && ( m_3d_render_raytracing != nullptr ) )
752 {
754
755 BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
756
757 // !TODO: send a selection item to pcbnew, eg: via kiway?
758 }
759}
760
761
762void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent& event )
763{
765 return;
766
768 {
769 m_mouse_is_moving = false;
771 }
772}
773
774
775void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent& event )
776{
777 SetFocus();
779}
780
781
782void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent& event )
783{
785 return;
786
788 {
789 m_mouse_is_moving = false;
791 }
792 else
793 {
795 }
796}
797
798
799void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent& aEvent )
800{
801 if( aEvent.GetId() != m_editing_timeout_timer.GetId() )
802 {
803 aEvent.Skip();
804 return;
805 }
806
807 m_mouse_is_moving = false;
808 m_mouse_was_moved = false;
809
811}
812
813
815{
817}
818
819
821{
822 if( m_3d_render )
824}
825
826
827void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent& aEvent )
828{
829 if( aEvent.GetId() != m_redraw_trigger_timer.GetId() )
830 {
831 aEvent.Skip();
832 return;
833 }
834
835 Request_refresh( true );
836}
837
838
839void EDA_3D_CANVAS::OnRefreshRequest( wxEvent& aEvent )
840{
841 Refresh();
842}
843
844
845void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
846{
847 if( aRedrawImmediately )
848 {
849 // Just calling Refresh() does not work always
850 // Using an event to call DoRepaint ensure the repaint code will be executed,
851 // and PostEvent will take priority to other events like mouse movements, keys, etc.
852 // and is executed during the next idle time
853 wxCommandEvent redrawEvent( wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1 );
854 wxPostEvent( this, redrawEvent );
855 }
856 else
857 {
858 // Schedule a timed redraw
859 m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT );
860 }
861}
862
863
864void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot )
865{
866 wxASSERT( aMovingSpeed > FLT_EPSILON );
867
868 // Fast forward the animation if the animation is disabled
870 {
871 m_camera.Interpolate( 1.0f );
874 return;
875 }
876
877 // Map speed multiplier option to actual multiplier value
878 // [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4]
879 aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f;
880
881 m_render_pivot = aRenderPivot;
882 m_camera_moving_speed = aMovingSpeed;
883
885
888
889 m_camera_is_moving = true;
890
892}
893
894
896{
898
899 float hit_t;
900
901 // Test it with the board bounding box
902 if( m_boardAdapter.GetBBox().Intersect( mouseRay, &hit_t ) )
903 {
904 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
906 m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) );
908
910 }
911}
912
913
915{
917 return false;
918
919 const float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
920 const float arrow_moving_time_speed = 8.0f;
921
922 switch( aRequestedView )
923 {
924 case VIEW3D_TYPE::VIEW3D_PIVOT_CENTER:
926 return true;
927
928 case VIEW3D_TYPE::VIEW3D_PAN_LEFT:
929 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
931 m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
932 request_start_moving_camera( arrow_moving_time_speed, false );
933 return true;
934
935 case VIEW3D_TYPE::VIEW3D_PAN_RIGHT:
936 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
938 m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
939 request_start_moving_camera( arrow_moving_time_speed, false );
940 return true;
941
942 case VIEW3D_TYPE::VIEW3D_PAN_UP:
943 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
945 m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
946 request_start_moving_camera( arrow_moving_time_speed, false );
947 return true;
948
949 case VIEW3D_TYPE::VIEW3D_PAN_DOWN:
950 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
952 m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
953 request_start_moving_camera( arrow_moving_time_speed, false );
954 return true;
955
956 case VIEW3D_TYPE::VIEW3D_FIT_SCREEN:
957 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
960 request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 1 / 1.26f ), 1.26f ) );
961 return true;
962
963 case VIEW3D_TYPE::VIEW3D_ZOOM_IN:
964 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
966
967 if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling
969
970 return true;
971
972 case VIEW3D_TYPE::VIEW3D_ZOOM_OUT:
973 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
975
976 if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving
978
979 return true;
980
981 case VIEW3D_TYPE::VIEW3D_RIGHT:
982 case VIEW3D_TYPE::VIEW3D_LEFT:
983 case VIEW3D_TYPE::VIEW3D_FRONT:
984 case VIEW3D_TYPE::VIEW3D_BACK:
985 case VIEW3D_TYPE::VIEW3D_FLIP:
986 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
988 m_camera.ViewCommand_T1( aRequestedView );
990 return true;
991
992 case VIEW3D_TYPE::VIEW3D_TOP:
993 case VIEW3D_TYPE::VIEW3D_BOTTOM:
994 m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
996 m_camera.ViewCommand_T1( aRequestedView );
997 request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 0.5f ), 1.125f ) );
998 return true;
999
1000 default:
1001 return false;
1002 }
1003}
1004
1005
1007{
1010
1011 switch( cfg->m_Render.engine )
1012 {
1013 case RENDER_ENGINE::OPENGL: m_3d_render = m_3d_render_opengl; break;
1014 case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break;
1015 default: m_3d_render = nullptr; break;
1016 }
1017
1018 if( m_3d_render )
1020
1021 m_mouse_was_moved = false;
1022
1024}
1025
1026
1028{
1029 SFVEC3F rayOrigin;
1030 SFVEC3F rayDir;
1031
1032 // Generate a ray origin and direction based on current mouser position and camera
1033 m_camera.MakeRayAtCurrentMousePosition( rayOrigin, rayDir );
1034
1035 RAY mouseRay;
1036 mouseRay.Init( rayOrigin, rayDir );
1037
1038 return mouseRay;
1039}
VIEW3D_TYPE
Definition: 3d_enums.h:78
@ ID_CUSTOM_EVENT_1
Definition: 3d_viewer_id.h:53
@ ID_DISABLE_RAY_TRACING
Definition: 3d_viewer_id.h:51
Helper class to handle information needed to display 3D board.
Definition: board_adapter.h:73
const BBOX_3D & GetBBox() const noexcept
Get the board outling bounding box.
void ReloadColorSettings() noexcept
void SetBoard(BOARD *aBoard) noexcept
Set current board to be rendered.
EDA_3D_VIEWER_SETTINGS * m_Cfg
bool m_MousewheelPanning
void Set3dCacheManager(S3D_CACHE *aCacheMgr) noexcept
Update the cache manager pointer.
Definition: board_adapter.h:84
A base class derived from BOARD_ITEM for items that can be connected and have a net,...
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition: board_item.h:77
Information pertinent to a Pcbnew printed circuit board.
Definition: board.h:282
A class used to derive camera objects from.
Definition: camera.h:103
bool Zoom(float aFactor)
Definition: camera.cpp:597
bool Zoom_T1(float aFactor)
Definition: camera.cpp:628
virtual void Reset_T1()
Definition: camera.cpp:161
virtual void Pan_T1(const SFVEC3F &aDeltaOffsetInc)=0
virtual void Interpolate(float t)
It will update the matrix to interpolate between T0 and T1 values.
Definition: camera.cpp:703
bool SetCurWindowSize(const wxSize &aSize)
Update the windows size of the camera.
Definition: camera.cpp:570
void SetInterpolateMode(CAMERA_INTERPOLATION aInterpolateMode)
Definition: camera.h:259
float GetZoom() const
Definition: camera.h:221
void ResetXYpos_T1()
Definition: camera.cpp:502
bool ViewCommand_T1(VIEW3D_TYPE aRequestedView)
Definition: camera.cpp:110
virtual void SetT0_and_T1_current_T()
This will set T0 and T1 with the current values.
Definition: camera.cpp:689
void MakeRayAtCurrentMousePosition(SFVEC3F &aOutOrigin, SFVEC3F &aOutDirection) const
Make a ray based on the latest mouse position.
Definition: camera.cpp:461
void SetLookAtPos_T1(const SFVEC3F &aLookAtPos)
Definition: camera.h:162
const SFVEC3F & GetCameraPos() const
Definition: camera.h:169
bool ParametersChanged()
Definition: camera.cpp:721
Implement a canvas based on a wxGLCanvas.
Definition: eda_3d_canvas.h:49
RENDER_3D_OPENGL * m_3d_render_opengl
TOOL_DISPATCHER * m_eventDispatcher
void OnEvent(wxEvent &aEvent)
Used to forward events to the canvas from popups, etc.
void OnMagnify(wxMouseEvent &event)
void restart_editingTimeOut_Timer()
Reset the editing timer.
BOARD_ITEM * m_currentRollOverItem
RENDER_3D_BASE * m_3d_render
bool m_is_opengl_initialized
void OnResize(wxSizeEvent &event)
bool m_render3dmousePivot
void OnMouseWheel(wxMouseEvent &event)
WX_INFOBAR * m_parentInfoBar
wxTimer m_editing_timeout_timer
int64_t m_strtime_camera_movement
void OnLeftDown(wxMouseEvent &event)
wxGLContext * m_glRC
bool initializeOpenGL()
ACCELERATOR_3D * m_accelerator3DShapes
void OnTimerTimeout_Redraw(wxTimerEvent &event)
wxStatusBar * m_parentStatusBar
void DoRePaint()
The actual function to repaint the canvas.
int m_moving_speed_multiplier
bool m_is_opengl_version_supported
wxTimer m_redraw_trigger_timer
BOARD_ADAPTER & m_boardAdapter
void DisplayStatus()
Update the status bar with the position information.
void render3dmousePivot(float aScale)
Render the 3dmouse pivot cursor.
void OnPaint(wxPaintEvent &aEvent)
void RenderRaytracingRequest()
Request to render the current view in Raytracing mode.
void SetEventDispatcher(TOOL_DISPATCHER *aEventDispatcher)
Set a dispatcher that processes events and forwards them to tools.
bool m_render_raytracing_was_requested
float m_camera_moving_speed
bool m_animation_enabled
void OnLeftUp(wxMouseEvent &event)
void ReloadRequest(BOARD *aBoard=nullptr, S3D_CACHE *aCachePointer=nullptr)
RAY getRayAtCurrentMousePosition()
void OnCloseWindow(wxCloseEvent &event)
bool SetView3D(VIEW3D_TYPE aRequestedView)
Select a specific 3D view or operation.
void OnMiddleDown(wxMouseEvent &event)
void GetScreenshot(wxImage &aDstImage)
Request a screenshot and output it to the aDstImage.
RENDER_3D_RAYTRACE_GL * m_3d_render_raytracing
void OnMiddleUp(wxMouseEvent &event)
void render_pivot(float t, float aScale)
Render the pivot cursor.
void request_start_moving_camera(float aMovingSpeed=2.0f, bool aRenderPivot=true)
Start a camera movement.
void RenderEngineChanged()
Notify that the render engine was changed.
std::atomic_flag m_is_currently_painting
void OnRefreshRequest(wxEvent &aEvent)
void OnEraseBackground(wxEraseEvent &event)
void releaseOpenGL()
Free created targets and openGL context.
void Request_refresh(bool aRedrawImmediately=true)
Schedule a refresh update of the canvas.
bool m_opengl_supports_raytracing
void OnMouseMove(wxMouseEvent &event)
void move_pivot_based_on_cur_mouse_position()
This function hits a ray to the board and start a movement.
void OnTimerTimeout_Editing(wxTimerEvent &event)
void stop_editingTimeOut_Timer()
Stop the editing time so it will not timeout.
KICAD_T Type() const
Returns the type of object.
Definition: eda_item.h:100
const wxString & GetReference() const
Definition: footprint.h:588
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
static GL_CONTEXT_MANAGER & Get()
Return the GL_CONTEXT_MANAGER instance (singleton).
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(int aVal)
Attempts to set the OpenGL swap interval.
Definition: gl_utils.h:49
Provides basic 3D controls ( zoom, rotate, translate, ... )
static const float m_delta_move_step_factor
void OnMouseWheelCamera(wxMouseEvent &event, bool aPan)
void OnMouseMoveCamera(wxMouseEvent &event)
virtual wxSize GetNativePixelSize() const
A wrapper for reporting to a WX_INFOBAR UI element.
Definition: reporter.h:338
void Finalize()
Update the infobar with the reported text.
Definition: reporter.cpp:253
REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED) override
Report a string with a given severity.
Definition: reporter.cpp:237
Definition: pad.h:59
virtual SETTINGS_MANAGER & GetSettingsManager() const
Definition: pgm_base.h:142
virtual bool Redraw(bool aIsMoving, REPORTER *aStatusReporter=nullptr, REPORTER *aWarningReporter=nullptr)=0
Redraw the view.
virtual int GetWaitForEditingTimeOut()=0
Give the interface the time (in ms) that it should wait for editing or movements before (this works f...
void ReloadRequest()
virtual void SetCurWindowSize(const wxSize &aSize)=0
Before each render, the canvas will tell the render what is the size of its windows,...
bool IsReloadRequestPending() const
Query if there is a pending reload request.
Object to render the board using openGL.
void SetCurrentRollOverItem(BOARD_ITEM *aRollOverItem)
void Reload(REPORTER *aStatusReporter, REPORTER *aWarningReporter, bool aOnlyLoadCopperAndShapes)
BOARD_ITEM * IntersectBoardItem(const RAY &aRay)
Cache for storing the 3D shapes.
Definition: 3d_cache.h:53
T * GetAppSettings()
Returns a handle to the a given settings by type If the settings have already been loaded,...
A wrapper for reporting to a specific text location in a statusbar.
Definition: reporter.h:309
REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED) override
Report a string with a given severity.
Definition: reporter.cpp:214
virtual void DispatchWxEvent(wxEvent &aEvent)
Process wxEvents (mostly UI events), translate them to TOOL_EVENTs, and make tools handle those.
Handle a list of polygons defining a copper zone.
Definition: zone.h:72
bool GetIsRuleArea() const
Accessors to parameters used in Rule Area zones:
Definition: zone.h:710
const wxString & GetZoneName() const
Definition: zone.h:131
bool IsOnCopperLayer() const override
Definition: zone.cpp:255
#define _(s)
wxDEFINE_EVENT(wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent)
Declaration of the eda_3d_viewer class.
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
This file contains miscellaneous commonly used macros and functions.
void OglGetScreenshot(wxImage &aDstImage)
Get the pixel data of current OpenGL image.
Definition: ogl_utils.cpp:37
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
PGM_BASE & Pgm()
The global Program "get" accessor.
Definition: pgm_base.cpp:1059
see class PGM_BASE
int64_t GetRunningMicroSecs()
An alternate way to calculate an elapsed time (in microsecondes) to class PROF_COUNTER.
@ RPT_SEVERITY_ERROR
const int scale
wxString From_UTF8(const char *cstring)
bool Intersect(const RAY &aRay, float *t) const
Definition: bbox_3d_ray.cpp:46
Definition: ray.h:63
void Init(const SFVEC3F &o, const SFVEC3F &d)
Definition: ray.cpp:35
SFVEC3F at(float t) const
Definition: ray.h:84
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
Definition: typeinfo.h:97
@ PCB_ZONE_T
class ZONE, a copper pour area
Definition: typeinfo.h:107
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
Definition: typeinfo.h:86
@ PCB_PAD_T
class PAD, a pad in a footprint
Definition: typeinfo.h:87
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
Definition: typeinfo.h:98
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
Definition: typeinfo.h:96
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44