25#ifndef HIDPI_GL_3D_CANVAS_H
26#define HIDPI_GL_3D_CANVAS_H
45 const wxGLAttributes& aGLAttribs, wxWindowID
id = wxID_ANY,
46 const wxPoint& pos = wxDefaultPosition,
47 const wxSize& size = wxDefaultSize,
long style = 0,
48 const wxString&
name = wxGLCanvasName,
49 const wxPalette& palette = wxNullPalette );
64 void OnMouseMoveCamera( wxMouseEvent& event );
65 void OnMouseWheelCamera( wxMouseEvent& event,
bool aPan );
Define an abstract camera.
A class used to derive camera objects from.
static const float m_delta_move_step_factor
HIDPI_GL_3D_CANVAS(const KIGFX::VC_SETTINGS &aVcSettings, CAMERA &aCamera, wxWindow *parent, const wxGLAttributes &aGLAttribs, wxWindowID id=wxID_ANY, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=0, const wxString &name=wxGLCanvasName, const wxPalette &palette=wxNullPalette)
CAMERA * GetCamera()
Get the canvas camera.
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.