KiCad PCB EDA Suite
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Define an abstract camera. More...
#include <gal/gal.h>
#include <plugins/3dapi/xv3d_types.h>
#include <wx/gdicmn.h>
#include <vector>
#include <3d_enums.h>
Go to the source code of this file.
Classes | |
struct | CAMERA_FRUSTUM |
Frustum is a implementation based on a tutorial by http://www.lighthouse3d.com/tutorials/view-frustum-culling/. More... | |
class | CAMERA |
A class used to derive camera objects from. More... | |
Enumerations | |
enum class | PROJECTION_TYPE { ORTHO = 0 , PERSPECTIVE } |
enum class | CAMERA_INTERPOLATION { LINEAR , EASING_IN_OUT , BEZIER } |
Define an abstract camera.
Definition in file camera.h.
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