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KiCad PCB EDA Suite
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Define an abstract camera. More...
Go to the source code of this file.
Classes | |
struct | CAMERA_FRUSTUM |
Frustum is a implementation based on a tutorial by http://www.lighthouse3d.com/tutorials/view-frustum-culling/. More... | |
class | CAMERA |
A class used to derive camera objects from. More... | |
Enumerations | |
enum | PROJECTION_TYPE { PROJECTION_TYPE::ORTHO = 0, PROJECTION_TYPE::PERSPECTIVE } |
enum | CAMERA_INTERPOLATION { CAMERA_INTERPOLATION::LINEAR, CAMERA_INTERPOLATION::EASING_IN_OUT, CAMERA_INTERPOLATION::BEZIER } |
Define an abstract camera.
Definition in file camera.h.
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