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    KiCad PCB EDA Suite
    
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Define an abstract camera. More...
#include <gal/gal.h>#include <plugins/3dapi/xv3d_types.h>#include <wx/gdicmn.h>#include <vector>#include <3d_enums.h>Go to the source code of this file.
Classes | |
| struct | CAMERA_FRUSTUM | 
| Frustum is a implementation based on a tutorial by http://www.lighthouse3d.com/tutorials/view-frustum-culling/.  More... | |
| class | CAMERA | 
| A class used to derive camera objects from.  More... | |
Enumerations | |
| enum class | PROJECTION_TYPE { ORTHO = 0 , PERSPECTIVE } | 
| enum class | CAMERA_INTERPOLATION { LINEAR , EASING_IN_OUT , BEZIER } | 
Define an abstract camera.
Definition in file camera.h.
      
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