|
KiCad PCB EDA Suite
|
Define an abstract camera. More...
#include <gal/gal.h>#include <plugins/3dapi/xv3d_types.h>#include <wx/gdicmn.h>#include <vector>#include <3d_enums.h>Go to the source code of this file.
Classes | |
| struct | CAMERA_FRUSTUM |
| Frustum is a implementation based on a tutorial by http://www.lighthouse3d.com/tutorials/view-frustum-culling/. More... | |
| class | CAMERA |
| A class used to derive camera objects from. More... | |
Enumerations | |
| enum class | PROJECTION_TYPE { ORTHO = 0 , PERSPECTIVE } |
| enum class | CAMERA_INTERPOLATION { LINEAR , EASING_IN_OUT , BEZIER } |
Define an abstract camera.
Definition in file camera.h.
|
strong |
|
strong |