37    wxASSERT( t >= 0.0f );
 
   41    const float u = 1.0f / 6.0f;
 
   43    vertexPointer[0] = 
SFVEC3F( ( -3.0f + t ) * u, -2.0f * u, 0.0f );
 
   44    vertexPointer[1] = 
SFVEC3F( ( -3.0f + t ) * u, 2.0f * u, 0.0f );
 
   45    vertexPointer[2] = 
SFVEC3F( ( -1.0f + t ) * u, 0.0f * u, 0.0f );
 
   47    vertexPointer[3] = 
SFVEC3F( -2.0f * u, ( -3.0f + t ) * u, 0.0f );
 
   48    vertexPointer[4] = 
SFVEC3F( 2.0f * u, ( -3.0f + t ) * u, 0.0f );
 
   49    vertexPointer[5] = 
SFVEC3F( 0.0f * u, ( -1.0f + t ) * u, 0.0f );
 
   51    vertexPointer[6] = 
SFVEC3F( ( 3.0f - t ) * u, -2.0f * u, 0.0f );
 
   52    vertexPointer[7] = 
SFVEC3F( ( 3.0f - t ) * u, 2.0f * u, 0.0f );
 
   53    vertexPointer[8] = 
SFVEC3F( ( 1.0f - t ) * u, 0.0f * u, 0.0f );
 
   55    vertexPointer[9] = 
SFVEC3F( 2.0f * u, ( 3.0f - t ) * u, 0.0f );
 
   56    vertexPointer[10] = 
SFVEC3F( -2.0f * u, ( 3.0f - t ) * u, 0.0f );
 
   57    vertexPointer[11] = 
SFVEC3F( 0.0f * u, ( 1.0f - t ) * u, 0.0f );
 
   59    glDisableClientState( GL_TEXTURE_COORD_ARRAY );
 
   60    glDisableClientState( GL_COLOR_ARRAY );
 
   61    glDisableClientState( GL_NORMAL_ARRAY );
 
   62    glEnableClientState( GL_VERTEX_ARRAY );
 
   63    glVertexPointer( 3, GL_FLOAT, 0, vertexPointer );
 
   66    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
 
   68    glDrawArrays( GL_TRIANGLES, 0, 4 * 3 );
 
   70    glDisable( GL_BLEND );
 
   72    glDisableClientState( GL_VERTEX_ARRAY );
 
 
   78    wxASSERT( aScale >= 0.0f );
 
   79    wxASSERT( t >= 0.0f );
 
   86    glDisable( GL_LIGHTING );
 
   87    glDisable( GL_DEPTH_TEST );
 
   88    glDisable( GL_CULL_FACE );
 
   91    glMatrixMode( GL_PROJECTION );
 
   92    glLoadMatrixf( glm::value_ptr( 
m_camera.GetProjectionMatrix() ) );
 
   94    glMatrixMode( GL_MODELVIEW );
 
   96    glLoadMatrixf( glm::value_ptr( 
m_camera.GetViewMatrix() ) );
 
   98    glEnable( GL_COLOR_MATERIAL );
 
   99    glColor4f( 0.0f, 1.0f, 0.0f, 0.75f - t * 0.75f );
 
  102    glTranslatef( lookAtPos.x, lookAtPos.y, lookAtPos.z );
 
  104    glScalef( aScale, aScale, aScale );
 
  108    glScalef( 1.0f - t, 1.0f - t, 1.0f - t );
 
  109    glColor4f( 0.0f, 1.0f, 0.0f, 0.8f - t );
 
  112    glRotatef( t * 90.0f, 0.0f, 0.0f, 1.0f );
 
  117    glRotatef( -t * 90.0f, 0.0f, 0.0f, 1.0f );
 
 
  125    wxASSERT( aScale >= 0.0f );
 
  127    glDisable( GL_LIGHTING );
 
  128    glDisable( GL_DEPTH_TEST );
 
  129    glDisable( GL_CULL_FACE );
 
  132    glMatrixMode( GL_PROJECTION );
 
  133    glLoadMatrixf( glm::value_ptr( 
m_camera.GetProjectionMatrix() ) );
 
  135    glMatrixMode( GL_MODELVIEW );
 
  137    glLoadMatrixf( glm::value_ptr( 
m_camera.GetViewMatrix() ) );
 
  139    glEnable( GL_COLOR_MATERIAL );
 
  140    glColor4f( 0.0f, 0.667f, 0.902f, 0.75f );
 
  145    glPointSize( 16.0f );
 
  146    glEnable( GL_POINT_SMOOTH );
 
  147    glHint( GL_POINT_SMOOTH_HINT, GL_NICEST );
 
  149    glEnable( GL_BLEND );
 
  150    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
 
  152    glScalef( aScale, aScale, aScale );
 
  155    glBegin( GL_POINTS );
 
  156    glVertex3f( 0, 0, 0 );
 
  159    glDisable( GL_BLEND );
 
  160    glDisable( GL_POINT_SMOOTH );