KiCad PCB EDA Suite
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eda_3d_canvas.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#ifndef EDA_3D_CANVAS_H
26#define EDA_3D_CANVAS_H
27
28#include <atomic>
29#include "board_adapter.h"
32#include "3d_cache/3d_cache.h"
34#include <wx/image.h>
35#include <wx/timer.h>
36
37
38class WX_INFOBAR;
39class wxStatusBar;
40class BOARD;
43
44
49{
50public:
59 EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs, BOARD_ADAPTER& aSettings,
60 CAMERA& aCamera, S3D_CACHE* a3DCachePointer );
61
63
72 void SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher );
73
74 void SetStatusBar( wxStatusBar* aStatusBar )
75 {
76 m_parentStatusBar = aStatusBar;
77 }
78
79 void SetInfoBar( WX_INFOBAR* aInfoBar )
80 {
81 m_parentInfoBar = aInfoBar;
82 }
83
84 void ReloadRequest( BOARD* aBoard = nullptr, S3D_CACHE* aCachePointer = nullptr );
85
92 {
93 if( m_3d_render )
95 else
96 return false;
97 }
98
103
108
114 void GetScreenshot( wxImage& aDstImage );
115
122 bool SetView3D( VIEW3D_TYPE aRequestedView );
123
127 void SetAnimationEnabled( bool aEnable ) { m_animation_enabled = aEnable; }
129
135 void SetMovingSpeedMultiplier( int aMultiplier ) { m_moving_speed_multiplier = aMultiplier; }
137
138 int GetProjectionMode() const { return (int) m_camera.GetProjection(); };
139 void SetProjectionMode( int aMode ) { m_camera.SetProjection( (PROJECTION_TYPE) aMode ); }
140
144 void RenderEngineChanged();
145
149 void DisplayStatus();
150
157 void Request_refresh( bool aRedrawImmediately = true );
158
162 void OnEvent( wxEvent& aEvent );
163
168
173
179 void SetRenderPivot( bool aValue ) { m_render_pivot = aValue; }
180
185 {
187 }
188
189
195 void SetRender3dmousePivot( bool aValue )
196 {
197 m_render3dmousePivot = aValue;
198 }
199
200
206 void Set3dmousePivotPos( const SFVEC3F& aPos )
207 {
208 m_3dmousePivotPos = aPos;
209 }
210
217 void DoRePaint();
218
219private:
220 // The wxPaintEvent event. mainly calls DoRePaint()
221 void OnPaint( wxPaintEvent& aEvent );
222
223 void OnEraseBackground( wxEraseEvent& event );
224
225 void OnRefreshRequest( wxEvent& aEvent );
226
227 void OnMouseWheel( wxMouseEvent& event );
228
229 void OnMagnify( wxMouseEvent& event );
230 void OnMouseMove( wxMouseEvent& event );
231 void OnLeftDown( wxMouseEvent& event );
232 void OnLeftUp( wxMouseEvent& event );
233 void OnMiddleUp( wxMouseEvent& event );
234 void OnMiddleDown( wxMouseEvent& event );
235 void OnTimerTimeout_Editing( wxTimerEvent& event );
236 void OnCloseWindow( wxCloseEvent& event );
237 void OnResize( wxSizeEvent& event );
238 void OnTimerTimeout_Redraw( wxTimerEvent& event );
239
240 DECLARE_EVENT_TABLE()
241
242
246
251
258 void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true );
259
264
271 void render_pivot( float t, float aScale );
272
278 void render3dmousePivot( float aScale );
279
283 bool initializeOpenGL();
284
288 void releaseOpenGL();
289
291
292private:
294 wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
296
297 wxGLContext* m_glRC; // Current OpenGL context
300
301 wxTimer m_editing_timeout_timer; // Expires after some time signaling that
302 // the mouse / keyboard movements are over
303 wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
304 std::atomic_flag m_is_currently_painting; // Avoid drawing twice at the same time
305
306 bool m_render_pivot; // Render the pivot while camera moving
307 float m_camera_moving_speed; // 1.0f will be 1:1
308 int64_t m_strtime_camera_movement; // Ticktime of camera movement start
309 bool m_animation_enabled; // Camera animation enabled
310 int m_moving_speed_multiplier; // Camera animation speed multiplier option
311
312 BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
316
319
320 ACCELERATOR_3D* m_accelerator3DShapes; // used for mouse over searching
321
323
324 bool m_render3dmousePivot = false; // Render the 3dmouse pivot
325 SFVEC3F m_3dmousePivotPos; // The position of the 3dmouse pivot
326
333 static const wxChar* m_logTrace;
334};
335
336
337#endif // EDA_3D_CANVAS_H
VIEW3D_TYPE
Definition: 3d_enums.h:78
PROJECTION_TYPE
Definition: camera.h:40
Helper class to handle information needed to display 3D board.
Definition: board_adapter.h:73
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition: board_item.h:77
Information pertinent to a Pcbnew printed circuit board.
Definition: board.h:282
A class used to derive camera objects from.
Definition: camera.h:103
void SetProjection(PROJECTION_TYPE aProjection)
Definition: camera.h:206
PROJECTION_TYPE GetProjection()
Definition: camera.h:205
Implement a canvas based on a wxGLCanvas.
Definition: eda_3d_canvas.h:49
int GetMovingSpeedMultiplier() const
RENDER_3D_OPENGL * m_3d_render_opengl
TOOL_DISPATCHER * m_eventDispatcher
void SetProjectionMode(int aMode)
void OnEvent(wxEvent &aEvent)
Used to forward events to the canvas from popups, etc.
void OnMagnify(wxMouseEvent &event)
void SetInfoBar(WX_INFOBAR *aInfoBar)
Definition: eda_3d_canvas.h:79
void restart_editingTimeOut_Timer()
Reset the editing timer.
void Set3dmousePivotPos(const SFVEC3F &aPos)
Set the position of the the 3dmouse pivot.
BOARD_ITEM * m_currentRollOverItem
RENDER_3D_BASE * m_3d_render
void SetAnimationEnabled(bool aEnable)
Enable or disable camera animation when switching to a pre-defined view.
bool m_is_opengl_initialized
void OnResize(wxSizeEvent &event)
bool m_render3dmousePivot
void OnMouseWheel(wxMouseEvent &event)
WX_INFOBAR * m_parentInfoBar
wxTimer m_editing_timeout_timer
int64_t m_strtime_camera_movement
RENDER_3D_BASE * GetCurrentRender() const
void OnLeftDown(wxMouseEvent &event)
int GetProjectionMode() const
wxGLContext * m_glRC
bool initializeOpenGL()
ACCELERATOR_3D * m_accelerator3DShapes
void OnTimerTimeout_Redraw(wxTimerEvent &event)
wxStatusBar * m_parentStatusBar
void DoRePaint()
The actual function to repaint the canvas.
int m_moving_speed_multiplier
SFVEC3F m_3dmousePivotPos
bool m_is_opengl_version_supported
wxTimer m_redraw_trigger_timer
BOARD_ADAPTER & m_boardAdapter
void DisplayStatus()
Update the status bar with the position information.
void render3dmousePivot(float aScale)
Render the 3dmouse pivot cursor.
void OnPaint(wxPaintEvent &aEvent)
void SetStatusBar(wxStatusBar *aStatusBar)
Definition: eda_3d_canvas.h:74
void RenderRaytracingRequest()
Request to render the current view in Raytracing mode.
void SetEventDispatcher(TOOL_DISPATCHER *aEventDispatcher)
Set a dispatcher that processes events and forwards them to tools.
bool GetRenderPivot()
Get a value indicating whether to render the pivot.
bool m_render_raytracing_was_requested
float m_camera_moving_speed
bool m_animation_enabled
bool IsReloadRequestPending() const
Query if there is a pending reload request.
Definition: eda_3d_canvas.h:91
bool GetRender3dmousePivot()
Get a value indicating whether to render the 3dmouse pivot.
void OnLeftUp(wxMouseEvent &event)
bool GetAnimationEnabled() const
void ReloadRequest(BOARD *aBoard=nullptr, S3D_CACHE *aCachePointer=nullptr)
RAY getRayAtCurrentMousePosition()
void OnCloseWindow(wxCloseEvent &event)
bool SetView3D(VIEW3D_TYPE aRequestedView)
Select a specific 3D view or operation.
void OnMiddleDown(wxMouseEvent &event)
void GetScreenshot(wxImage &aDstImage)
Request a screenshot and output it to the aDstImage.
RENDER_3D_RAYTRACE_GL * m_3d_render_raytracing
void SetMovingSpeedMultiplier(int aMultiplier)
Set the camera animation moving speed multiplier option.
void OnMiddleUp(wxMouseEvent &event)
void render_pivot(float t, float aScale)
Render the pivot cursor.
void request_start_moving_camera(float aMovingSpeed=2.0f, bool aRenderPivot=true)
Start a camera movement.
void RenderEngineChanged()
Notify that the render engine was changed.
std::atomic_flag m_is_currently_painting
void SetRender3dmousePivot(bool aValue)
Set aValue indicating whether to render the 3dmouse pivot.
void OnRefreshRequest(wxEvent &aEvent)
void OnEraseBackground(wxEraseEvent &event)
void releaseOpenGL()
Free created targets and openGL context.
void Request_refresh(bool aRedrawImmediately=true)
Schedule a refresh update of the canvas.
bool m_opengl_supports_raytracing
const BOARD_ADAPTER & GetBoardAdapter() const
Get information used to display 3D board.
void OnMouseMove(wxMouseEvent &event)
void SetRenderPivot(bool aValue)
Set aValue indicating whether to render the pivot.
void move_pivot_based_on_cur_mouse_position()
This function hits a ray to the board and start a movement.
void OnTimerTimeout_Editing(wxTimerEvent &event)
void stop_editingTimeOut_Timer()
Stop the editing time so it will not timeout.
Provides basic 3D controls ( zoom, rotate, translate, ... )
This is a base class to hold data and functions for render targets.
bool IsReloadRequestPending() const
Query if there is a pending reload request.
Object to render the board using openGL.
Cache for storing the 3D shapes.
Definition: 3d_cache.h:53
A modified version of the wxInfoBar class that allows us to:
Definition: wx_infobar.h:75
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
STL namespace.
Definition: ray.h:63
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44