21#ifndef RENDER_3D_OPENGL_H
22#define RENDER_3D_OPENGL_H
53#define SIZE_OF_CIRCLE_TEXTURE 1024
66 bool Redraw(
bool aIsMoving )
override;
111 float aZtop,
float aZbot );
114 float aZtop,
float aZbot );
117 float aZtop,
float aZbot );
120 float aZtop,
float aZbot );
123 float aZtop,
float aZbot );
126 bool aSkipRenderHoles );
133 unsigned int aNr_sides_per_circle,
134 std::vector< SFVEC2F >& aInnerContourResult,
135 std::vector< SFVEC2F >& aOuterContourResult,
bool aInvertOrder );
138 float aZtop,
float aZbot,
unsigned int aNr_sides_per_circle,
139 std::shared_ptr<TRIANGLE_DISPLAY_LIST> aDstLayer );
142 float aZtop,
float aZbot,
unsigned int aNr_sides_per_circle,
143 std::shared_ptr<TRIANGLE_DISPLAY_LIST> aDstLayer,
EDA_ANGLE aAngle );
146 unsigned int aNr_sides_per_circle, std::shared_ptr<TRIANGLE_DISPLAY_LIST> aDstLayer,
150 unsigned int aNr_sides_per_circle, std::shared_ptr<TRIANGLE_DISPLAY_LIST> aDstLayer,
160 float aHoleInnerRadius,
163 float aPlatingThickness3d,
181 void load3dModels( std::stop_token aStop = std::stop_token() );
193 std::shared_ptr<MODEL_3D> aModel,
207 const FOOTPRINT* aFootprint,
bool aRenderTransparentOnly,
bool aIsSelected,
218 void renderModel(
const glm::mat4 &aCameraViewMatrix,
const MODELTORENDER &aModelToRender,
222 void get3dModelsSelected( std::list<MODELTORENDER> &aDstRenderList,
bool aGetTop,
bool aGetBot,
223 bool aRenderTransparentOnly,
bool aRenderSelectedOnly );
226 const FOOTPRINT* aFootprint,
bool aRenderTransparentOnly,
253 bool aTransparent =
false );
271 void bgWorker( std::stop_token aStop );
296 template <
typename T>
301 aDst = std::move( aVal );
304 template <
typename TMap>
305 void assignRenderMap( TMap& aMap,
const typename TMap::key_type& aKey,
typename TMap::mapped_type aVal )
308 typename TMap::mapped_type& slot = aMap[aKey];
310 slot = std::move( aVal );
313 template <
typename T>
335 std::shared_ptr<OPENGL_RENDER_LIST_DEFERRED>
m_board;
defines the basic data associated with a single 3D model.
A simplified non-intersecting 4 point polygon.
Helper class to handle information needed to display 3D board.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
A class used to derive camera objects from.
Implement a canvas based on a wxGLCanvas.
Simple non-intersecting polygon with 4 points.
RENDER_3D_BASE(BOARD_ADAPTER &aBoardAdapter, CAMERA &aCamera)
void runHitTestRebuild(std::stop_token aStop)
void renderExtrudedBodies()
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > generateHoles(const LIST_OBJECT2D &aListHolesObject2d, const SHAPE_POLY_SET &aPoly, float aZtop, float aZbot, bool aInvertFaces, const BVH_CONTAINER_2D *aThroughHoles=nullptr)
SPHERES_GIZMO::GizmoSphereSelection getSelectedGizmoSphere() const
void generateRing(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, unsigned int aNr_sides_per_circle, std::vector< SFVEC2F > &aInnerContourResult, std::vector< SFVEC2F > &aOuterContourResult, bool aInvertOrder)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_offboardPadsBack
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_microviaHoles
SHAPE_POLY_SET m_antiBoardPolys
The negative polygon representation of the board outline.
std::map< const FOOTPRINT *, std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > > m_extrudedBodyLists
void RebuildHitTestAsync()
Rebuild the raytracing hit-test scene in the background after a visibility change.
void generateViasAndPads()
GRID3D_TYPE m_lastGridType
Stores the last grid type.
std::tuple< int, int, int, int > getGizmoViewport() const
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_viaFrontCover
void renderOpaqueModels(const glm::mat4 &aCameraViewMatrix)
void Load3dModelsIfNeeded()
Load footprint models if they are not already loaded, i.e.
void StopBgWorker() override
Request stop and join any in-progress background loading.
void generate3dGrid(GRID3D_TYPE aGridType)
Create a 3D grid to an OpenGL display list.
void setLightFront(bool enabled)
std::shared_ptr< MODEL_3D > m_placeholderModel
bool Redraw(bool aIsMoving) override
Redraw the view.
MAP_OGL_DISP_LISTS m_layers
MAP_OGL_DISP_LISTS m_innerLayerHoles
void appendRenderTriangleList(std::shared_ptr< TRIANGLE_DISPLAY_LIST > aTriangles)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_postMachinePlugs
Board material plugs for backdrill/counterbore/countersink.
RENDER_3D_OPENGL(EDA_3D_CANVAS *aCanvas, BOARD_ADAPTER &aAdapter, CAMERA &aCamera)
std::atomic< bool > m_hitTestDirty
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_offboardPadsFront
MAP_OGL_DISP_LISTS m_outerLayerHoles
BOARD_ITEM * m_currentRollOverItem
void renderBoardBody(bool aSkipRenderHoles)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > generateEmptyLayerList(PCB_LAYER_ID aLayer)
std::map< std::vector< float >, glm::mat4 > m_3dModelMatrixMap
void generateDisk(const SFVEC2F &aCenter, float aRadius, float aZ, unsigned int aNr_sides_per_circle, std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer, bool aTop)
void SetCurrentRollOverItem(BOARD_ITEM *aRollOverItem)
std::recursive_mutex m_renderMutex
void generateDimple(const SFVEC2F &aCenter, float aRadius, float aZ, float aDepth, unsigned int aNr_sides_per_circle, std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer, bool aTop)
LIST_TRIANGLES m_triangles
store pointers so can be deleted latter
void assignRenderMap(TMap &aMap, const typename TMap::key_type &aKey, typename TMap::mapped_type aVal)
bool appendPostMachiningGeometry(std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer, const SFVEC2F &aHoleCenter, PAD_DRILL_POST_MACHINING_MODE aMode, int aSizeIU, int aDepthIU, float aHoleInnerRadius, float aZSurface, bool aIsFront, float aPlatingThickness3d, float aUnitScale, float *aZEnd)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_platedPadsFront
void setLayerMaterial(PCB_LAYER_ID aLayerID)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_platedPadsBack
void generateViaCovers(float aPlatingThickness3d, float aUnitScale)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_board
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_boardWithHoles
void retireRenderPtr(std::shared_ptr< T > &aPtr)
void resetSelectedGizmoSphere()
void load3dModels(std::stop_token aStop=std::stop_token())
Load footprint models from the cache and load it to deferred openGL lists (MODEL_3D_DEFERRED) objects...
struct RENDER_3D_OPENGL::@136145154067207014164113243162246125147361200233 m_materials
void createPlaceholderModel()
void renderModel(const glm::mat4 &aCameraViewMatrix, const MODELTORENDER &aModelToRender, const SFVEC3F &aSelColor, const SFVEC3F *aCameraWorldPos)
int GetWaitForEditingTimeOut() override
Give the interface the time (in ms) that it should wait for editing or movements before (this works f...
SMATERIAL m_NonPlatedCopper
void generateInvCone(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, float aZtop, float aZbot, unsigned int aNr_sides_per_circle, std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer, EDA_ANGLE aAngle)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_antiBoard
void generatePlatedHoleShells(int aPlatingThickness, float aUnitScale)
std::map< wxString, std::shared_ptr< MODEL_3D_DEFERRED > > m_3dModelMap
void renderSolderMaskLayer(PCB_LAYER_ID aLayerID, float aZPos, bool aShowThickness, bool aSkipRenderHoles)
void renderTransparentModels(const glm::mat4 &aCameraViewMatrix)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_outerThroughHoles
void get3dModelsSelected(std::list< MODELTORENDER > &aDstRenderList, bool aGetTop, bool aGetBot, bool aRenderTransparentOnly, bool aRenderSelectedOnly)
void releaseRetiredRenderPtrs()
std::atomic< bool > m_bgWorkerBusy
void setPlatedCopperAndDepthOffset(PCB_LAYER_ID aLayer_id)
void updateGizmoSelection(glm::mat4 aCameraRotationMatrix)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > generateLayerList(const BVH_CONTAINER_2D *aContainer, const SHAPE_POLY_SET *aPolyList, PCB_LAYER_ID aLayer, const BVH_CONTAINER_2D *aThroughHoles=nullptr)
std::map< const FOOTPRINT *, std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > > m_extrudedPadLists
void getLayerZPos(PCB_LAYER_ID aLayerID, float &aOutZtop, float &aOutZbot) const
void SetCurWindowSize(const wxSize &aSize) override
Before each render, the canvas will tell the render what is the size of its windows,...
void bgWorker(std::stop_token aStop)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_padHoles
void renderPlaceholderForFootprint(std::list< MODELTORENDER > &aDstRenderList, const glm::mat4 &aFpMatrix, const FOOTPRINT *aFootprint, bool aRenderTransparentOnly, bool aIsSelected, float aOpacity)
std::vector< std::shared_ptr< void > > m_retiredRenderPtrs
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > createBoard(const SHAPE_POLY_SET &aBoardPoly, const BVH_CONTAINER_2D *aThroughHoles=nullptr, bool aTransparent=false)
SPHERES_GIZMO * m_spheres_gizmo
void JoinBgWorker() override
Block until any in-progress background loading has finished.
void generateViaBarrels(float aPlatingThickness3d, float aUnitScale)
void addTopAndBottomTriangles(std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDst, const SFVEC2F &v0, const SFVEC2F &v1, const SFVEC2F &v2, float top, float bot)
std::jthread m_bgWorkerThread
GLuint m_grid
oGL list that stores current grid
void get3dModelsFromFootprint(std::list< MODELTORENDER > &aDstRenderList, const FOOTPRINT *aFootprint, bool aRenderTransparentOnly, bool aIsSelected)
void assignRenderPtr(std::shared_ptr< T > &aDst, std::shared_ptr< T > aVal)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_outerViaThroughHoles
void handleGizmoMouseInput(int mouseX, int mouseY)
void setLightBottom(bool enabled)
void setGizmoViewport(int x, int y, int width, int height)
void addObjectTriangles(const RING_2D *aRing, std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer, float aZtop, float aZbot)
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_outerThroughHoleRings
void backfillPostMachine()
Create ring-shaped plugs for holes that have backdrill or post-machining.
std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > m_viaBackCover
void generateCylinder(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, float aZtop, float aZbot, unsigned int aNr_sides_per_circle, std::shared_ptr< TRIANGLE_DISPLAY_LIST > aDstLayer)
void setLightTop(bool enabled)
Represent a set of closed polygons.
Renders a set of colored spheres in 3D space that act as a directional orientation gizmo.
GizmoSphereSelection
Enum to indicate which sphere (direction) is selected.
std::list< OBJECT_2D * > LIST_OBJECT2D
PCB_LAYER_ID
A quick note on layer IDs:
PAD_DRILL_POST_MACHINING_MODE
std::map< PCB_LAYER_ID, std::shared_ptr< OPENGL_RENDER_LIST_DEFERRED > > MAP_OGL_DISP_LISTS
std::list< std::shared_ptr< TRIANGLE_DISPLAY_LIST > > LIST_TRIANGLES
glm::mat4 m_modelWorldMat
MODELTORENDER(glm::mat4 aModelWorldMat, std::shared_ptr< MODEL_3D > aModel, float aOpacity, bool aIsTransparent, bool aIsSelected)
std::shared_ptr< MODEL_3D > m_model
KIBIS top(path, &reporter)