37    RING_2D( 
const SFVEC2F& aCenter, 
float aInnerRadius, 
float aOuterRadius,
 
 
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
 
OBJECT_2D(OBJECT_2D_TYPE aObjType, const BOARD_ITEM &aBoardItem)
 
bool Intersects(const BBOX_2D &aBBox) const override
a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅)
 
float GetOuterRadius() const
 
float GetInnerRadius() const
 
const SFVEC2F & GetCenter() const
 
RING_2D(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, const BOARD_ITEM &aBoardItem)
 
bool Overlaps(const BBOX_2D &aBBox) const override
Test if the box overlaps the object.
 
bool Intersect(const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut) const override
 
INTERSECTION_RESULT IsBBoxInside(const BBOX_2D &aBBox) const override
Test this object if it's completely outside, intersects, or is completely inside aBBox.
 
float m_inner_radius_squared
 
float GetInnerRadiusSquared() const
 
float GetOuterRadiusSquared() const
 
bool IsPointInside(const SFVEC2F &aPoint) const override
 
float m_outer_radius_squared
 
Manage a bounding box defined by two SFVEC2F min max points.