30#ifndef _POLYGON_4PT_2D_H_
31#define _POLYGON_4PT_2D_H_
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Simple non-intersecting polygon with 4 points.
const SFVEC2F & GetV3() const
bool Intersect(const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut) const override
bool Intersects(const BBOX_2D &aBBox) const override
a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅)
const SFVEC2F & GetV0() const
SFVEC2F m_precalc_slope[4]
const SFVEC2F & GetN1() const
const SFVEC2F & GetV1() const
bool IsPointInside(const SFVEC2F &aPoint) const override
const SFVEC2F & GetN0() const
INTERSECTION_RESULT IsBBoxInside(const BBOX_2D &aBBox) const override
Test this object if it's completely outside, intersects, or is completely inside aBBox.
const SFVEC2F & GetN2() const
const SFVEC2F & GetV2() const
const SFVEC2F & GetN3() const
bool Overlaps(const BBOX_2D &aBBox) const override
Test if the box overlaps the object.
Manage a bounding box defined by two SFVEC2F min max points.