KiCad PCB EDA Suite
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filled_circle_2d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
29#ifndef _FILLED_CIRCLE_2D_H_
30#define _FILLED_CIRCLE_2D_H_
31
32#include "object_2d.h"
33
35{
36public:
37 FILLED_CIRCLE_2D( const SFVEC2F& aCenter, float aRadius, const BOARD_ITEM& aBoardItem );
38
39 float GetRadius() const { return m_radius; }
40 const SFVEC2F& GetCenter() const { return m_center; }
41 float GetRadiusSquared() const { return m_radius_squared; }
42
43 bool Overlaps( const BBOX_2D& aBBox ) const override;
44 bool Intersects( const BBOX_2D& aBBox ) const override;
45 bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
46 INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
47 bool IsPointInside( const SFVEC2F& aPoint ) const override;
48
49private:
51 float m_radius;
53};
54
55
56#endif // _FILLED_CIRCLE_2D_H_
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
Definition: board_item.h:80
bool Overlaps(const BBOX_2D &aBBox) const override
Test if the box overlaps the object.
bool IsPointInside(const SFVEC2F &aPoint) const override
INTERSECTION_RESULT IsBBoxInside(const BBOX_2D &aBBox) const override
Test this object if it's completely outside, intersects, or is completely inside aBBox.
bool Intersects(const BBOX_2D &aBBox) const override
a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅)
float GetRadiusSquared() const
bool Intersect(const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut) const override
const SFVEC2F & GetCenter() const
float GetRadius() const
INTERSECTION_RESULT
Definition: object_2d.h:37
Manage a bounding box defined by two SFVEC2F min max points.
Definition: bbox_2d.h:42
Definition: ray.h:106
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42