KiCad PCB EDA Suite
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3d_model.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2020 Oleg Endo <[email protected]>
5 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
6 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <https://www.gnu.org/licenses/>.
20 */
21
22#ifndef _MODEL_3D_H_
23#define _MODEL_3D_H_
24
25#include <kicad_gl/kiglad.h> // Must be included first
26
27#include <vector>
30#include <3d_enums.h>
31
32#include <wx/chartype.h>
33
35{
36public:
45 MODEL_3D( const S3DMODEL& a3DModel, MATERIAL_MODE aMaterialMode );
46
47 ~MODEL_3D();
48
52 void DrawOpaque( bool aUseSelectedMaterial, SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
53 {
54 Draw( false, 1.0f, aUseSelectedMaterial, aSelectionColor, nullptr, nullptr );
55 }
56
60 void DrawTransparent( float aOpacity, bool aUseSelectedMaterial,
61 SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
62 {
63 Draw( true, aOpacity, aUseSelectedMaterial, aSelectionColor, nullptr, nullptr );
64 }
65
71 void Draw( bool aTransparent, float aOpacity, bool aUseSelectedMaterial,
72 const SFVEC3F& aSelectionColor,
73 const glm::mat4 *aModelWorldMatrix,
74 const SFVEC3F *aCameraWorldPos ) const;
75
79 bool HasOpaqueMeshes() const { return m_have_opaque_meshes; }
80
85
89 void DrawBbox() const;
90
94 void DrawBboxes() const;
95
100 const BBOX_3D& GetBBox() const { return m_model_bbox; }
101
105 static void BeginDrawMulti( bool aUseColorInformation );
106
110 static void EndDrawMulti();
111
112private:
113 static const wxChar* m_logTrace;
114
115 // the material mode that was used to generate the rendering data.
116 // FIXME: this can be selected at run-time and does not require re-creation
117 // of the whole model objects.
119
121 std::vector<BBOX_3D> m_meshes_bbox;
122
123 // unified vertex format for mesh rendering.
124 struct VERTEX
125 {
126 glm::vec3 m_pos;
127 glm::u8vec4 m_nrm; // only 3 components used
128 glm::u8vec4 m_color; // regular color
129 glm::u8vec4 m_cad_color; // "CAD" mode rendering color
130 glm::vec2 m_tex_uv;
131 };
132
133 // vertex buffer and index buffers that include all the individual meshes
134 // lumped together.
135 GLuint m_vertex_buffer = 0;
136 GLuint m_index_buffer = 0;
137 GLenum m_index_buffer_type = GL_INVALID_ENUM;
138
139 // internal material definition
140 // all meshes are grouped by material for rendering purposes.
142 {
144 unsigned int m_render_idx_count = 0;
145
148
149 MATERIAL( const SMATERIAL& aOther ) : SMATERIAL( aOther ) { }
150 bool IsTransparent() const { return m_Transparency > FLT_EPSILON; }
151 };
152
153 std::vector<MATERIAL> m_materials;
154
155 // a model can consist of transparent and opaque parts. remember which
156 // ones are present during initial buffer and data setup. use it later
157 // during rendering.
160
161 // vertex buffer and index buffer for the bounding boxes.
162 // the first box is always the outer box, followed by inner boxes (one for each mesh).
163 static constexpr unsigned int bbox_vtx_count = 8;
164 static constexpr unsigned int bbox_idx_count = 24;
165
168 GLenum m_bbox_index_buffer_type = GL_INVALID_ENUM;
169
170 static void MakeBbox( const BBOX_3D& aBox, unsigned int aIdxOffset, VERTEX* aVtxOut,
171 GLuint* aIdxOut, const glm::vec4& aColor );
172};
173
174#endif // _MODEL_3D_H_
declared enumerations and flags
MATERIAL_MODE
Render 3d model shape materials mode.
Definition 3d_enums.h:67
Bounding Box class definition.
define an internal structure to be used by the 3D renders
GLuint m_vertex_buffer
Definition 3d_model.h:135
void DrawBbox() const
Draw main bounding box of the model.
Definition 3d_model.cpp:567
bool m_have_opaque_meshes
Definition 3d_model.h:158
static void EndDrawMulti()
Cleanup render states after drawing multiple models.
Definition 3d_model.cpp:401
GLenum m_index_buffer_type
Definition 3d_model.h:137
MODEL_3D(const S3DMODEL &a3DModel, MATERIAL_MODE aMaterialMode)
Load a 3D model.
Definition 3d_model.cpp:86
std::vector< MATERIAL > m_materials
Definition 3d_model.h:153
static void MakeBbox(const BBOX_3D &aBox, unsigned int aIdxOffset, VERTEX *aVtxOut, GLuint *aIdxOut, const glm::vec4 &aColor)
Definition 3d_model.cpp:47
bool HasTransparentMeshes() const
Return true if have transparent mesh's to render.
Definition 3d_model.h:84
GLuint m_index_buffer
Definition 3d_model.h:136
void Draw(bool aTransparent, float aOpacity, bool aUseSelectedMaterial, const SFVEC3F &aSelectionColor, const glm::mat4 *aModelWorldMatrix, const SFVEC3F *aCameraWorldPos) const
Render the model into the current context.
Definition 3d_model.cpp:414
static void BeginDrawMulti(bool aUseColorInformation)
Set some basic render states before drawing multiple models.
Definition 3d_model.cpp:385
GLuint m_bbox_index_buffer
Definition 3d_model.h:167
static constexpr unsigned int bbox_idx_count
Definition 3d_model.h:164
MATERIAL_MODE m_materialMode
Definition 3d_model.h:118
void DrawBboxes() const
Draw individual bounding boxes of each mesh.
Definition 3d_model.cpp:586
static const wxChar * m_logTrace
Definition 3d_model.h:113
bool m_have_transparent_meshes
Definition 3d_model.h:159
std::vector< BBOX_3D > m_meshes_bbox
individual bbox for each mesh
Definition 3d_model.h:121
GLenum m_bbox_index_buffer_type
Definition 3d_model.h:168
static constexpr unsigned int bbox_vtx_count
Definition 3d_model.h:163
BBOX_3D m_model_bbox
global bounding box for this model
Definition 3d_model.h:120
GLuint m_bbox_vertex_buffer
Definition 3d_model.h:166
bool HasOpaqueMeshes() const
Return true if have opaque meshes to render.
Definition 3d_model.h:79
void DrawTransparent(float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
Definition 3d_model.h:60
void DrawOpaque(bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
Definition 3d_model.h:52
const BBOX_3D & GetBBox() const
Get the main bounding box.
Definition 3d_model.h:100
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:39
MATERIAL(const SMATERIAL &aOther)
Definition 3d_model.h:149
bool IsTransparent() const
Definition 3d_model.h:150
unsigned int m_render_idx_count
Definition 3d_model.h:144
BBOX_3D m_bbox
bounding box for this material group, used for transparent material ordering.
Definition 3d_model.h:146
unsigned int m_render_idx_buffer_offset
Definition 3d_model.h:143
glm::vec3 m_pos
Definition 3d_model.h:126
glm::vec2 m_tex_uv
Definition 3d_model.h:130
glm::u8vec4 m_cad_color
Definition 3d_model.h:129
glm::u8vec4 m_color
Definition 3d_model.h:128
glm::u8vec4 m_nrm
Definition 3d_model.h:127
Store the a model based on meshes and materials.
Definition c3dmodel.h:91
float m_Transparency
1.0 is completely transparent, 0.0 completely opaque
Definition c3dmodel.h:40
glm::vec3 SFVEC3F
Definition xv3d_types.h:40