KiCad PCB EDA Suite
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3d_model.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2020 Oleg Endo <[email protected]>
5 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
6 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, you may find one here:
20 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
21 * or you may search the http://www.gnu.org website for the version 2 license,
22 * or you may write to the Free Software Foundation, Inc.,
23 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26#ifndef _MODEL_3D_H_
27#define _MODEL_3D_H_
28
29#include <kicad_gl/kiglad.h> // Must be included first
30
31#include <vector>
34#include <3d_enums.h>
35
36#include <wx/chartype.h>
37
39{
40public:
49 MODEL_3D( const S3DMODEL& a3DModel, MATERIAL_MODE aMaterialMode );
50
51 ~MODEL_3D();
52
56 void DrawOpaque( bool aUseSelectedMaterial, SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
57 {
58 Draw( false, 1.0f, aUseSelectedMaterial, aSelectionColor, nullptr, nullptr );
59 }
60
64 void DrawTransparent( float aOpacity, bool aUseSelectedMaterial,
65 SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
66 {
67 Draw( true, aOpacity, aUseSelectedMaterial, aSelectionColor, nullptr, nullptr );
68 }
69
75 void Draw( bool aTransparent, float aOpacity, bool aUseSelectedMaterial,
76 const SFVEC3F& aSelectionColor,
77 const glm::mat4 *aModelWorldMatrix,
78 const SFVEC3F *aCameraWorldPos ) const;
79
83 bool HasOpaqueMeshes() const { return m_have_opaque_meshes; }
84
89
93 void DrawBbox() const;
94
98 void DrawBboxes() const;
99
104 const BBOX_3D& GetBBox() const { return m_model_bbox; }
105
109 static void BeginDrawMulti( bool aUseColorInformation );
110
114 static void EndDrawMulti();
115
116private:
117 static const wxChar* m_logTrace;
118
119 // the material mode that was used to generate the rendering data.
120 // FIXME: this can be selected at run-time and does not require re-creation
121 // of the whole model objects.
123
125 std::vector<BBOX_3D> m_meshes_bbox;
126
127 // unified vertex format for mesh rendering.
128 struct VERTEX
129 {
130 glm::vec3 m_pos;
131 glm::u8vec4 m_nrm; // only 3 components used
132 glm::u8vec4 m_color; // regular color
133 glm::u8vec4 m_cad_color; // "CAD" mode rendering color
134 glm::vec2 m_tex_uv;
135 };
136
137 // vertex buffer and index buffers that include all the individual meshes
138 // lumped together.
139 GLuint m_vertex_buffer = 0;
140 GLuint m_index_buffer = 0;
141 GLenum m_index_buffer_type = GL_INVALID_ENUM;
142
143 // internal material definition
144 // all meshes are grouped by material for rendering purposes.
146 {
148 unsigned int m_render_idx_count = 0;
149
152
153 MATERIAL( const SMATERIAL& aOther ) : SMATERIAL( aOther ) { }
154 bool IsTransparent() const { return m_Transparency > FLT_EPSILON; }
155 };
156
157 std::vector<MATERIAL> m_materials;
158
159 // a model can consist of transparent and opaque parts. remember which
160 // ones are present during initial buffer and data setup. use it later
161 // during rendering.
164
165 // vertex buffer and index buffer for the bounding boxes.
166 // the first box is always the outer box, followed by inner boxes (one for each mesh).
167 static constexpr unsigned int bbox_vtx_count = 8;
168 static constexpr unsigned int bbox_idx_count = 24;
169
172 GLenum m_bbox_index_buffer_type = GL_INVALID_ENUM;
173
174 static void MakeBbox( const BBOX_3D& aBox, unsigned int aIdxOffset, VERTEX* aVtxOut,
175 GLuint* aIdxOut, const glm::vec4& aColor );
176};
177
178#endif // _MODEL_3D_H_
declared enumerations and flags
MATERIAL_MODE
Render 3d model shape materials mode.
Definition 3d_enums.h:71
Bounding Box class definition.
define an internal structure to be used by the 3D renders
GLuint m_vertex_buffer
Definition 3d_model.h:139
void DrawBbox() const
Draw main bounding box of the model.
Definition 3d_model.cpp:571
bool m_have_opaque_meshes
Definition 3d_model.h:162
static void EndDrawMulti()
Cleanup render states after drawing multiple models.
Definition 3d_model.cpp:405
GLenum m_index_buffer_type
Definition 3d_model.h:141
MODEL_3D(const S3DMODEL &a3DModel, MATERIAL_MODE aMaterialMode)
Load a 3D model.
Definition 3d_model.cpp:90
std::vector< MATERIAL > m_materials
Definition 3d_model.h:157
static void MakeBbox(const BBOX_3D &aBox, unsigned int aIdxOffset, VERTEX *aVtxOut, GLuint *aIdxOut, const glm::vec4 &aColor)
Definition 3d_model.cpp:51
bool HasTransparentMeshes() const
Return true if have transparent mesh's to render.
Definition 3d_model.h:88
GLuint m_index_buffer
Definition 3d_model.h:140
void Draw(bool aTransparent, float aOpacity, bool aUseSelectedMaterial, const SFVEC3F &aSelectionColor, const glm::mat4 *aModelWorldMatrix, const SFVEC3F *aCameraWorldPos) const
Render the model into the current context.
Definition 3d_model.cpp:418
static void BeginDrawMulti(bool aUseColorInformation)
Set some basic render states before drawing multiple models.
Definition 3d_model.cpp:389
GLuint m_bbox_index_buffer
Definition 3d_model.h:171
static constexpr unsigned int bbox_idx_count
Definition 3d_model.h:168
MATERIAL_MODE m_materialMode
Definition 3d_model.h:122
void DrawBboxes() const
Draw individual bounding boxes of each mesh.
Definition 3d_model.cpp:590
static const wxChar * m_logTrace
Definition 3d_model.h:117
bool m_have_transparent_meshes
Definition 3d_model.h:163
std::vector< BBOX_3D > m_meshes_bbox
individual bbox for each mesh
Definition 3d_model.h:125
GLenum m_bbox_index_buffer_type
Definition 3d_model.h:172
static constexpr unsigned int bbox_vtx_count
Definition 3d_model.h:167
BBOX_3D m_model_bbox
global bounding box for this model
Definition 3d_model.h:124
GLuint m_bbox_vertex_buffer
Definition 3d_model.h:170
bool HasOpaqueMeshes() const
Return true if have opaque meshes to render.
Definition 3d_model.h:83
void DrawTransparent(float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
Definition 3d_model.h:64
void DrawOpaque(bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
Definition 3d_model.h:56
const BBOX_3D & GetBBox() const
Get the main bounding box.
Definition 3d_model.h:104
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:43
MATERIAL(const SMATERIAL &aOther)
Definition 3d_model.h:153
bool IsTransparent() const
Definition 3d_model.h:154
unsigned int m_render_idx_count
Definition 3d_model.h:148
BBOX_3D m_bbox
bounding box for this material group, used for transparent material ordering.
Definition 3d_model.h:150
unsigned int m_render_idx_buffer_offset
Definition 3d_model.h:147
glm::vec3 m_pos
Definition 3d_model.h:130
glm::vec2 m_tex_uv
Definition 3d_model.h:134
glm::u8vec4 m_cad_color
Definition 3d_model.h:133
glm::u8vec4 m_color
Definition 3d_model.h:132
glm::u8vec4 m_nrm
Definition 3d_model.h:131
Store the a model based on meshes and materials.
Definition c3dmodel.h:95
float m_Transparency
1.0 is completely transparent, 0.0 completely opaque
Definition c3dmodel.h:44
glm::vec3 SFVEC3F
Definition xv3d_types.h:44