KiCad PCB EDA Suite
accelerator_3d.h
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
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4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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24 
29 #ifndef _ACCELERATOR_3D_H_
30 #define _ACCELERATOR_3D_H_
31 
32 #include "container_3d.h"
33 #include "../raypacket.h"
34 
35 
37 {
38 public:
39  ACCELERATOR_3D( );
40  virtual ~ACCELERATOR_3D();
41 
42  virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
43 
44  virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo,
45  unsigned int aAccNodeInfo ) const = 0;
46 
47  virtual bool Intersect( const RAYPACKET& aRayPacket,
48  HITINFO_PACKET* aHitInfoPacket ) const = 0;
49 
50  virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
51 
52 protected:
54 };
55 
56 #endif // _ACCELERATOR_3D_H_
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
Definition: ray.h:67
virtual ~ACCELERATOR_3D()
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0