KiCad PCB EDA Suite
Loading...
Searching...
No Matches
accelerator_3d.h
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25#ifndef _ACCELERATOR_3D_H_
26#define _ACCELERATOR_3D_H_
27
28#include "container_3d.h"
29#include "../raypacket.h"
30
31
33{
34public:
36 virtual ~ACCELERATOR_3D();
37
38 virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
39
40 virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo,
41 unsigned int aAccNodeInfo ) const = 0;
42
43 virtual bool Intersect( const RAYPACKET& aRayPacket,
44 HITINFO_PACKET* aHitInfoPacket ) const = 0;
45
46 virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
47
48protected:
50};
51
52#endif // _ACCELERATOR_3D_H_
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
virtual bool Intersect(const RAYPACKET &aRayPacket, HITINFO_PACKET *aHitInfoPacket) const =0
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo, unsigned int aAccNodeInfo) const =0
virtual ~ACCELERATOR_3D()
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:39
Stores the hit information of a ray with a point on the surface of a object.
Definition hitinfo.h:32
Definition ray.h:59