KiCad PCB EDA Suite
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accelerator_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 2020-2020 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
29#ifndef _ACCELERATOR_3D_H_
30#define _ACCELERATOR_3D_H_
31
32#include "container_3d.h"
33#include "../raypacket.h"
34
35
37{
38public:
40 virtual ~ACCELERATOR_3D();
41
42 virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
43
44 virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo,
45 unsigned int aAccNodeInfo ) const = 0;
46
47 virtual bool Intersect( const RAYPACKET& aRayPacket,
48 HITINFO_PACKET* aHitInfoPacket ) const = 0;
49
50 virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
51
52protected:
54};
55
56#endif // _ACCELERATOR_3D_H_
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
virtual bool Intersect(const RAYPACKET &aRayPacket, HITINFO_PACKET *aHitInfoPacket) const =0
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo, unsigned int aAccNodeInfo) const =0
virtual ~ACCELERATOR_3D()
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:36
Definition: ray.h:63