#include <accelerator_3d.h>
Definition at line 36 of file accelerator_3d.h.
◆ ACCELERATOR_3D()
ACCELERATOR_3D::ACCELERATOR_3D |
( |
| ) |
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◆ ~ACCELERATOR_3D()
ACCELERATOR_3D::~ACCELERATOR_3D |
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| ) |
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virtual |
◆ Intersect() [1/3]
virtual bool ACCELERATOR_3D::Intersect |
( |
const RAY & |
aRay, |
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HITINFO & |
aHitInfo |
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) |
| const |
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pure virtual |
◆ Intersect() [2/3]
virtual bool ACCELERATOR_3D::Intersect |
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const RAY & |
aRay, |
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HITINFO & |
aHitInfo, |
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unsigned int |
aAccNodeInfo |
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) |
| const |
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pure virtual |
◆ Intersect() [3/3]
◆ IntersectP()
virtual bool ACCELERATOR_3D::IntersectP |
( |
const RAY & |
aRay, |
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float |
aMaxDistance |
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) |
| const |
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pure virtual |
◆ m_bbox
The documentation for this class was generated from the following files: