#include <accelerator_3d.h>
Definition at line 36 of file accelerator_3d.h.
 
◆ ACCELERATOR_3D()
      
        
          | ACCELERATOR_3D::ACCELERATOR_3D  | 
          ( | 
           | ) | 
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◆ ~ACCELERATOR_3D()
  
  
      
        
          | ACCELERATOR_3D::~ACCELERATOR_3D  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ Intersect() [1/3]
  
  
      
        
          | virtual bool ACCELERATOR_3D::Intersect  | 
          ( | 
          const RAY & |           aRay,  | 
         
        
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          HITINFO & |           aHitInfo ) const | 
         
       
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pure virtual   | 
  
 
 
◆ Intersect() [2/3]
  
  
      
        
          | virtual bool ACCELERATOR_3D::Intersect  | 
          ( | 
          const RAY & |           aRay,  | 
         
        
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          HITINFO & |           aHitInfo,  | 
         
        
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          unsigned int |           aAccNodeInfo ) const | 
         
       
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pure virtual   | 
  
 
 
◆ Intersect() [3/3]
◆ IntersectP()
  
  
      
        
          | virtual bool ACCELERATOR_3D::IntersectP  | 
          ( | 
          const RAY & |           aRay,  | 
         
        
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          float |           aMaxDistance ) const | 
         
       
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pure virtual   | 
  
 
 
◆ m_bbox
The documentation for this class was generated from the following files: