69 float noise(
float x,
float y,
float z )
const;
70 float noise(
float x,
float y )
const;
73 float fade(
float t )
const;
74 float lerp(
float t,
float a,
float b )
const;
75 float grad(
int hash,
float x,
float y,
float z )
const;
76 float grad(
int hash,
float x,
float y )
const;
float lerp(float t, float a, float b) const
PerlinNoise()
Initialize with the reference values for the permutation vector.
float grad(int hash, float x, float y, float z) const
float noise(float x, float y, float z) const
float fade(float t) const