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Defines math related functions. More...
#include <cmath>#include <cstdint>#include <cstring>Go to the source code of this file.
Macros | |
| #define | FASTMATH_USE | 
| #define | L1_CACHE_LINE_SIZE 64 | 
| #define | INTFLOORF(s) | 
Functions | |
| float | Fast_RandFloat () | 
| int | Fast_rand (void) | 
| void | Fast_srand (unsigned int seed) | 
| uint32_t | FloatToBits (float f) | 
| This part contains some functions from the PBRT 3 source code.   | |
| float | BitsToFloat (uint32_t ui) | 
| uint64_t | FloatToBits (double f) | 
| double | BitsToFloat (uint64_t ui) | 
| float | NextFloatUp (float v) | 
| float | NextFloatDown (float v) | 
Defines math related functions.
Definition in file 3d_fastmath.h.
| #define FASTMATH_USE | 
Definition at line 39 of file 3d_fastmath.h.
| #define INTFLOORF | ( | s | ) | 
Definition at line 44 of file 3d_fastmath.h.
| #define L1_CACHE_LINE_SIZE 64 | 
Definition at line 41 of file 3d_fastmath.h.
      
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Definition at line 106 of file 3d_fastmath.h.
Referenced by NextFloatDown(), and NextFloatUp().
      
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Definition at line 126 of file 3d_fastmath.h.
| int Fast_rand | ( | void | ) | 
Definition at line 58 of file 3d_fastmath.cpp.
References s_nextRandSeed.
Referenced by POST_SHADER_SSAO::Shade().
| float Fast_RandFloat | ( | ) | 
Definition at line 45 of file 3d_fastmath.cpp.
References s_randSeed.
Referenced by RAYPACKET::RAYPACKET(), RAYPACKET_InitRays_with2DDisplacement(), and UniformRandomHemisphereDirection().
| void Fast_srand | ( | unsigned int | seed | ) | 
Definition at line 65 of file 3d_fastmath.cpp.
References s_nextRandSeed.
      
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Definition at line 116 of file 3d_fastmath.h.
      
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This part contains some functions from the PBRT 3 source code.
https://github.com/mmp/pbrt-v3/blob/master/src/core/pbrt.h
Definition at line 96 of file 3d_fastmath.h.
Referenced by NextFloatDown(), and NextFloatUp().
      
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Definition at line 157 of file 3d_fastmath.h.
References BitsToFloat(), and FloatToBits().
Referenced by LAYER_ITEM::Intersect(), LAYER_ITEM::IntersectP(), RAYSEG2D::RAYSEG2D(), RENDER_3D_RAYTRACE_BASE::Reload(), BBOX_2D::ScaleNextDown(), BBOX_3D::ScaleNextDown(), BBOX_2D::ScaleNextUp(), and BBOX_3D::ScaleNextUp().
      
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Definition at line 136 of file 3d_fastmath.h.
References BitsToFloat(), and FloatToBits().
Referenced by LAYER_ITEM::Intersect(), LAYER_ITEM::IntersectP(), RENDER_3D_RAYTRACE_BASE::Reload(), BBOX_2D::ScaleNextDown(), BBOX_3D::ScaleNextDown(), BBOX_2D::ScaleNextUp(), and BBOX_3D::ScaleNextUp().