29#ifndef STACKUP_PREDEFINED_PRMS_H 
   30#define STACKUP_PREDEFINED_PRMS_H 
   44#define KEY_CORE wxT(  "core" ) 
   45#define KEY_PREPREG wxT( "prepreg" ) 
   47#define KEY_COPPER wxT( "copper" ) 
   53    return _HKI( 
"Not specified" );
 
 
   63#define DEFAULT_SOLDERMASK_OPACITY 0.83 
   66#define DEFAULT_EPSILON_R_SOLDERMASK 3.3 
   69#define DEFAULT_EPSILON_R_SILKSCREEN 1.0 
   93            return m_color.WithAlpha( 1.0 );
 
 
 
@ BS_ITEM_TYPE_SOLDERMASK
 
FAB_LAYER_COLOR(const wxString &aColorName, const wxColor &aColor)
 
const wxString GetColorAsString() const
 
const wxString & GetName() const
 
KIGFX::COLOR4D GetColor(BOARD_STACKUP_ITEM_TYPE aItemType) const
 
A color representation with 4 components: red, green, blue, alpha.
 
Some functions to handle hotkeys in KiCad.
 
bool IsCustomColorIdx(BOARD_STACKUP_ITEM_TYPE aType, int aIdx)
 
KIGFX::COLOR4D GetStandardColor(BOARD_STACKUP_ITEM_TYPE aType, int aIdx)
 
#define DEFAULT_SOLDERMASK_OPACITY
 
wxString NotSpecifiedPrm()
 
bool IsPrmSpecified(const wxString &aPrmValue)
 
const wxString & GetStandardColorName(BOARD_STACKUP_ITEM_TYPE aType, int aIdx)
 
const std::vector< FAB_LAYER_COLOR > & GetStandardColors(BOARD_STACKUP_ITEM_TYPE aType)
 
int GetColorUserDefinedListIdx(BOARD_STACKUP_ITEM_TYPE aType)
 
bool IsColorNameNormalized(const wxString &aName)
 
KIGFX::COLOR4D GetDefaultUserColor(BOARD_STACKUP_ITEM_TYPE aType)
 
wxArrayString GetStandardCopperFinishes(bool aTranslate)