KiCad PCB EDA Suite
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stackup_predefined_prms.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
21
22#include <wx/string.h>
23#include <core/arraydim.h>
25#include <i18n_utility.h> // _HKI definition
27
28// A list of copper finish standard type names.
29// They are standard names in .gbdjob files, so avoid changing them or ensure they are
30// compatible with .gbrjob file spec.
31static wxString copperFinishType[] =
32{
33 NotSpecifiedPrm(), // Not specified, not in .gbrjob file
34 _HKI( "ENIG" ), // used in .gbrjob file
35 _HKI( "ENEPIG" ), // used in .gbrjob file
36 _HKI( "HAL SnPb" ), // used in .gbrjob file
37 _HKI( "HAL lead-free" ), // used in .gbrjob file
38 _HKI( "Hard gold" ), // used in .gbrjob file
39 _HKI( "Immersion tin" ), // used in .gbrjob file
40 _HKI( "Immersion nickel" ), // used in .gbrjob file
41 _HKI( "Immersion silver" ), // used in .gbrjob file
42 _HKI( "Immersion gold" ), // used in .gbrjob file
43 _HKI( "HT_OSP" ), // used in .gbrjob file
44 _HKI( "OSP" ), // used in .gbrjob file
45 _HKI( "None" ), // used in .gbrjob file
46 _HKI( "User defined" ) // keep this option at end
47};
48
49
50// A list of available colors for solder mask and silkscreen.
51// These names are used in .gbrjob file, so they are not fully free. Use only what is allowed in
52// .gbrjob files.
53// For other colors (user defined), the defined value is the html color syntax in .kicad_pcb files
54// and R<integer>G<integer>B<integer> in .gbrjob file.
55static std::vector<FAB_LAYER_COLOR> gbrjobColors =
56{
57 { NotSpecifiedPrm(), wxColor( 80, 80, 80 ) }, // Not specified, not in .gbrjob file
58 { _HKI( "Green" ), wxColor( 60, 150, 80 ) }, // used in .gbrjob file
59 { _HKI( "Red" ), wxColor( 128, 0, 0 ) }, // used in .gbrjob file
60 { _HKI( "Blue" ), wxColor( 0, 0, 128 ) }, // used in .gbrjob file
61 { _HKI( "Purple" ), wxColor( 80, 0, 80 ) }, // used in .gbrjob file
62 { _HKI( "Black" ), wxColor( 20, 20, 20 ) }, // used in .gbrjob file
63 { _HKI( "White" ), wxColor( 200, 200, 200 ) }, // used in .gbrjob file
64 { _HKI( "Yellow" ), wxColor( 128, 128, 0 ) }, // used in .gbrjob file
65 { _HKI( "User defined" ), wxColor( 128, 128, 128 ) } // Free; the name is a dummy name here
66};
67
68
69// These are used primarily as a source for the 3D renderer. They are written
70// as R<integer>G<integer>B<integer> to the .gbrjob file.
71static std::vector<FAB_LAYER_COLOR> dielectricColors =
72{
73 { NotSpecifiedPrm(), wxColor( 80, 80, 80, 255 ) },
74 { _HKI( "FR4 natural" ), wxColor( 109, 116, 75, 212 ) },
75 { _HKI( "PTFE natural" ), wxColor( 252, 252, 250, 230 ) },
76 { _HKI( "Polyimide" ), wxColor( 205, 130, 0, 170 ) },
77 { _HKI( "Phenolic natural" ), wxColor( 92, 17, 6, 230 ) },
78 { _HKI( "Aluminum" ), wxColor( 213, 213, 213, 255 ) },
79 { _HKI( "User defined" ), wxColor( 128, 128, 128, 212 ) }
80};
81
82
83wxArrayString GetStandardCopperFinishes( bool aTranslate )
84{
85 wxArrayString list;
86
87 for( unsigned ii = 0; ii < arrayDim( copperFinishType ); ii++ )
88 list.Add( aTranslate ? wxGetTranslation( copperFinishType[ii] ) : copperFinishType[ii] );
89
90 return list;
91}
92
93std::vector<FAB_LAYER_COLOR> dummy;
94const std::vector<FAB_LAYER_COLOR>& GetStandardColors( BOARD_STACKUP_ITEM_TYPE aType )
95{
96 switch( aType )
97 {
101 default: return dummy;
102 }
103}
104
105
107{
108 // this is the last item in list
109 return GetStandardColors( aType ).size() - 1;
110}
111
112
113bool IsColorNameNormalized( const wxString& aName )
114{
115 static std::vector<wxString> list =
116 {
117 wxT( "Green" ), wxT( "Red" ), wxT( "Blue" ),
118 wxT( "Black" ), wxT( "White" ), wxT( "Yellow" )
119 };
120
121 for( wxString& candidate : list )
122 {
123 if( candidate.CmpNoCase( aName ) == 0 )
124 return true;
125 }
126
127 return false;
128}
129
130
132{
134 return m_colorName;
135
136 return wxString::Format( wxT( "R%dG%dB%d" ),
137 int( m_color.r*255 ), int( m_color.g*255 ), int( m_color.b*255 ) );
138}
constexpr std::size_t arrayDim(T const (&)[N]) noexcept
Returns # of elements in an array.
Definition arraydim.h:27
BOARD_STACKUP_ITEM_TYPE
@ BS_ITEM_TYPE_SILKSCREEN
@ BS_ITEM_TYPE_DIELECTRIC
@ BS_ITEM_TYPE_SOLDERMASK
const wxString GetColorAsString() const
Some functions to handle hotkeys in KiCad.
#define _HKI(x)
Definition page_info.cpp:40
std::vector< FAB_LAYER_COLOR > dummy
static std::vector< FAB_LAYER_COLOR > dielectricColors
static std::vector< FAB_LAYER_COLOR > gbrjobColors
const std::vector< FAB_LAYER_COLOR > & GetStandardColors(BOARD_STACKUP_ITEM_TYPE aType)
int GetColorUserDefinedListIdx(BOARD_STACKUP_ITEM_TYPE aType)
bool IsColorNameNormalized(const wxString &aName)
wxArrayString GetStandardCopperFinishes(bool aTranslate)
static wxString copperFinishType[]
wxString NotSpecifiedPrm()
bool IsColorNameNormalized(const wxString &aName)