KiCad PCB EDA Suite
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ifsg_appearance.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015 Cirilo Bernardo <[email protected]>
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, you may find one here:
18 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
19 * or you may search the http://www.gnu.org website for the version 2 license,
20 * or you may write to the Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
28
29#ifndef IFSG_APPEARANCE_H
30#define IFSG_APPEARANCE_H
31
33
35{
36public:
37 IFSG_APPEARANCE( bool create );
38 IFSG_APPEARANCE( SGNODE* aParent );
39 IFSG_APPEARANCE( IFSG_NODE& aParent );
40
41 bool Attach( SGNODE* aNode ) override;
42 bool NewNode( SGNODE* aParent ) override;
43 bool NewNode( IFSG_NODE& aParent ) override;
44
45 bool SetEmissive( float aRVal, float aGVal, float aBVal );
46 bool SetEmissive( const SGCOLOR* aRGBColor );
47 bool SetEmissive( const SGCOLOR& aRGBColor );
48
49 bool SetDiffuse( float aRVal, float aGVal, float aBVal );
50 bool SetDiffuse( const SGCOLOR* aRGBColor );
51 bool SetDiffuse( const SGCOLOR& aRGBColor );
52
53 bool SetSpecular( float aRVal, float aGVal, float aBVal );
54 bool SetSpecular( const SGCOLOR* aRGBColor );
55 bool SetSpecular( const SGCOLOR& aRGBColor );
56
57 bool SetAmbient( float aRVal, float aGVal, float aBVal );
58 bool SetAmbient( const SGCOLOR* aRGBColor );
59 bool SetAmbient( const SGCOLOR& aRGBColor );
60
61 bool SetShininess( float aShininess ) noexcept;
62 bool SetTransparency( float aTransparency ) noexcept;
63};
64
65#endif // IFSG_APPEARANCE_H
bool SetDiffuse(float aRVal, float aGVal, float aBVal)
bool SetEmissive(float aRVal, float aGVal, float aBVal)
bool SetSpecular(float aRVal, float aGVal, float aBVal)
bool SetShininess(float aShininess) noexcept
bool SetAmbient(float aRVal, float aGVal, float aBVal)
IFSG_APPEARANCE(bool create)
bool SetTransparency(float aTransparency) noexcept
virtual bool NewNode(SGNODE *aParent)=0
Create a new node to associate with this wrapper.
virtual bool Attach(SGNODE *aNode)=0
Associate a given SGNODE* with this wrapper.
The base class of all Scene Graph nodes.
Definition sg_node.h:75
#define SGLIB_API
Definition ifsg_defs.h:56
defines the wrapper of the base class SG_NODE