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IFSG_APPEARANCE Class Reference

#include <ifsg_appearance.h>

Inheritance diagram for IFSG_APPEARANCE:
IFSG_NODE

Public Member Functions

 IFSG_APPEARANCE (bool create)
 
 IFSG_APPEARANCE (SGNODE *aParent)
 
 IFSG_APPEARANCE (IFSG_NODE &aParent)
 
bool Attach (SGNODE *aNode) override
 Function Attach associates a given SGNODE* with this wrapper. More...
 
bool NewNode (SGNODE *aParent) override
 Function NewNode creates a new node to associate with this wrapper. More...
 
bool NewNode (IFSG_NODE &aParent) override
 
bool SetEmissive (float aRVal, float aGVal, float aBVal)
 
bool SetEmissive (const SGCOLOR *aRGBColor)
 
bool SetEmissive (const SGCOLOR &aRGBColor)
 
bool SetDiffuse (float aRVal, float aGVal, float aBVal)
 
bool SetDiffuse (const SGCOLOR *aRGBColor)
 
bool SetDiffuse (const SGCOLOR &aRGBColor)
 
bool SetSpecular (float aRVal, float aGVal, float aBVal)
 
bool SetSpecular (const SGCOLOR *aRGBColor)
 
bool SetSpecular (const SGCOLOR &aRGBColor)
 
bool SetAmbient (float aRVal, float aGVal, float aBVal)
 
bool SetAmbient (const SGCOLOR *aRGBColor)
 
bool SetAmbient (const SGCOLOR &aRGBColor)
 
bool SetShininess (float aShininess) noexcept
 
bool SetTransparency (float aTransparency) noexcept
 
void Destroy (void)
 Function Destroy deletes the object held by this wrapper. More...
 
SGNODEGetRawPtr (void) noexcept
 Function GetRawPtr() returns the raw internal SGNODE pointer. More...
 
S3D::SGTYPES GetNodeType (void) const
 Function GetNodeType returns the type of this node instance. More...
 
SGNODEGetParent (void) const
 Function GetParent returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie. More...
 
bool SetParent (SGNODE *aParent)
 Function SetParent sets the parent SGNODE of this object. More...
 
const char * GetName (void)
 Function GetName returns a pointer to the node name (NULL if no name assigned) More...
 
bool SetName (const char *aName)
 Function SetName sets the node's name; if the pointer passed is NULL then the node's name is erased. More...
 
const char * GetNodeTypeName (S3D::SGTYPES aNodeType) const
 Function GetNodeTypeName returns the text representation of the node type or NULL if the node somehow has an invalid type. More...
 
SGNODEFindNode (const char *aNodeName)
 Function FindNode searches the tree of linked nodes and returns a reference to the first node found with the given name. More...
 
bool AddRefNode (SGNODE *aNode)
 Function AddRefNode adds a reference to an existing node which is not owned by (not a child of) this node. More...
 
bool AddRefNode (IFSG_NODE &aNode)
 
bool AddChildNode (SGNODE *aNode)
 Function AddChildNode adds a node as a child owned by this node. More...
 
bool AddChildNode (IFSG_NODE &aNode)
 

Protected Attributes

SGNODEm_node
 

Detailed Description

Definition at line 34 of file ifsg_appearance.h.

Constructor & Destructor Documentation

◆ IFSG_APPEARANCE() [1/3]

IFSG_APPEARANCE::IFSG_APPEARANCE ( bool  create)

Definition at line 37 of file ifsg_appearance.cpp.

38 {
39  m_node = nullptr;
40 
41  if( !create )
42  return ;
43 
44  m_node = new SGAPPEARANCE( nullptr );
45 
47 }
void AssociateWrapper(SGNODE **aWrapperRef) noexcept
Associate this object with a handle to itself.
Definition: sg_node.cpp:207
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References SGNODE::AssociateWrapper(), and IFSG_NODE::m_node.

◆ IFSG_APPEARANCE() [2/3]

IFSG_APPEARANCE::IFSG_APPEARANCE ( SGNODE aParent)

Definition at line 50 of file ifsg_appearance.cpp.

51 {
52  m_node = new SGAPPEARANCE( nullptr );
53 
54  if( !m_node->SetParent( aParent ) )
55  {
56  delete m_node;
57  m_node = nullptr;
58 
59  wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
60  WrongParent );
61 
62  return;
63  }
64 
66 }
char WrongParent[]
Definition: ifsg_node.cpp:39
void AssociateWrapper(SGNODE **aWrapperRef) noexcept
Associate this object with a handle to itself.
Definition: sg_node.cpp:207
SGNODE * m_node
Definition: ifsg_node.h:57
virtual bool SetParent(SGNODE *aParent, bool notify=true)=0
Set the parent SGNODE of this object.
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References SGNODE::AssociateWrapper(), IFSG_NODE::m_node, SGNODE::SetParent(), and WrongParent.

◆ IFSG_APPEARANCE() [3/3]

IFSG_APPEARANCE::IFSG_APPEARANCE ( IFSG_NODE aParent)

Definition at line 69 of file ifsg_appearance.cpp.

70 {
71  SGNODE* pp = aParent.GetRawPtr();
72 
73 #ifdef DEBUG
74  if( ! pp )
75  {
76  wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
77  BadParent );
78  }
79 #endif
80 
81  m_node = new SGAPPEARANCE( nullptr );
82 
83  if( !m_node->SetParent( pp ) )
84  {
85  delete m_node;
86  m_node = nullptr;
87 
88  wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
89  WrongParent );
90 
91  return;
92  }
93 
95 }
char WrongParent[]
Definition: ifsg_node.cpp:39
void AssociateWrapper(SGNODE **aWrapperRef) noexcept
Associate this object with a handle to itself.
Definition: sg_node.cpp:207
SGNODE * m_node
Definition: ifsg_node.h:57
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
Definition: ifsg_node.cpp:65
char BadParent[]
Definition: ifsg_node.cpp:38
virtual bool SetParent(SGNODE *aParent, bool notify=true)=0
Set the parent SGNODE of this object.
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References SGNODE::AssociateWrapper(), BadParent, IFSG_NODE::GetRawPtr(), IFSG_NODE::m_node, SGNODE::SetParent(), and WrongParent.

Member Function Documentation

◆ AddChildNode() [1/2]

bool IFSG_NODE::AddChildNode ( SGNODE aNode)
inherited

Function AddChildNode adds a node as a child owned by this node.

Returns
true on success

Definition at line 148 of file ifsg_node.cpp.

149 {
150  wxCHECK( m_node, false );
151 
152  return m_node->AddChildNode( aNode );
153 }
SGNODE * m_node
Definition: ifsg_node.h:57
virtual bool AddChildNode(SGNODE *aNode)=0

References SGNODE::AddChildNode(), and IFSG_NODE::m_node.

Referenced by SHAPE::CalcShape(), EXPORTER_PCB_VRML::ExportVrmlFootprint(), and makeComponents().

◆ AddChildNode() [2/2]

bool IFSG_NODE::AddChildNode ( IFSG_NODE aNode)
inherited

Definition at line 156 of file ifsg_node.cpp.

157 {
158  wxCHECK( m_node, false );
159 
160  SGNODE* np = aNode.GetRawPtr();
161 
162  wxCHECK( np, false );
163 
164  return m_node->AddChildNode( np );
165 }
SGNODE * m_node
Definition: ifsg_node.h:57
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
Definition: ifsg_node.cpp:65
virtual bool AddChildNode(SGNODE *aNode)=0

References SGNODE::AddChildNode(), IFSG_NODE::GetRawPtr(), and IFSG_NODE::m_node.

◆ AddRefNode() [1/2]

bool IFSG_NODE::AddRefNode ( SGNODE aNode)
inherited

Function AddRefNode adds a reference to an existing node which is not owned by (not a child of) this node.

Returns
true on success

Definition at line 128 of file ifsg_node.cpp.

129 {
130  wxCHECK( m_node, false );
131 
132  return m_node->AddRefNode( aNode );
133 }
virtual bool AddRefNode(SGNODE *aNode)=0
SGNODE * m_node
Definition: ifsg_node.h:57

References SGNODE::AddRefNode(), and IFSG_NODE::m_node.

Referenced by SHAPE::CalcShape(), EXPORTER_PCB_VRML::ExportVrmlFootprint(), makeComponents(), and vrmlToSG().

◆ AddRefNode() [2/2]

bool IFSG_NODE::AddRefNode ( IFSG_NODE aNode)
inherited

Definition at line 136 of file ifsg_node.cpp.

137 {
138  wxCHECK( m_node, false );
139 
140  SGNODE* np = aNode.GetRawPtr();
141 
142  wxCHECK( np, false );
143 
144  return m_node->AddRefNode( np );
145 }
virtual bool AddRefNode(SGNODE *aNode)=0
SGNODE * m_node
Definition: ifsg_node.h:57
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
Definition: ifsg_node.cpp:65

References SGNODE::AddRefNode(), IFSG_NODE::GetRawPtr(), and IFSG_NODE::m_node.

◆ Attach()

bool IFSG_APPEARANCE::Attach ( SGNODE aNode)
overridevirtual

Function Attach associates a given SGNODE* with this wrapper.

Implements IFSG_NODE.

Definition at line 98 of file ifsg_appearance.cpp.

99 {
100  if( m_node )
102 
103  m_node = nullptr;
104 
105  if( !aNode )
106  return false;
107 
108  if( S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() )
109  {
110  return false;
111  }
112 
113  m_node = aNode;
115 
116  return true;
117 }
void AssociateWrapper(SGNODE **aWrapperRef) noexcept
Associate this object with a handle to itself.
Definition: sg_node.cpp:207
SGNODE * m_node
Definition: ifsg_node.h:57
void DisassociateWrapper(SGNODE **aWrapperRef) noexcept
Remove the association between an IFSG* wrapper object and this object.
Definition: sg_node.cpp:225
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104

References SGNODE::AssociateWrapper(), SGNODE::DisassociateWrapper(), SGNODE::GetNodeType(), IFSG_NODE::m_node, and S3D::SGTYPE_APPEARANCE.

Referenced by X3DSHAPE::TranslateToSG().

◆ Destroy()

void IFSG_NODE::Destroy ( void  )
inherited

Function Destroy deletes the object held by this wrapper.

Definition at line 55 of file ifsg_node.cpp.

56 {
57  if( m_node )
59 
60  delete m_node;
61  m_node = nullptr;
62 }
SGNODE * m_node
Definition: ifsg_node.h:57
void DisassociateWrapper(SGNODE **aWrapperRef) noexcept
Remove the association between an IFSG* wrapper object and this object.
Definition: sg_node.cpp:225

References SGNODE::DisassociateWrapper(), and IFSG_NODE::m_node.

Referenced by loadIDFBoard(), processSolid(), WRL1GROUP::TranslateToSG(), WRL1SEPARATOR::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), X3DSHAPE::TranslateToSG(), X3DTRANSFORM::TranslateToSG(), WRL1BASE::TranslateToSG(), WRL2BASE::TranslateToSG(), and EXPORTER_PCB_VRML::~EXPORTER_PCB_VRML().

◆ FindNode()

SGNODE * IFSG_NODE::FindNode ( const char *  aNodeName)
inherited

Function FindNode searches the tree of linked nodes and returns a reference to the first node found with the given name.

The reference is then typically added to another node via AddRefNode().

Parameters
aNodeNameis the name of the node to search for
Returns
is a valid node pointer on success, otherwise NULL

Definition at line 120 of file ifsg_node.cpp.

121 {
122  wxCHECK( m_node, nullptr );
123 
124  return m_node->FindNode( aNodeName, nullptr );
125 }
SGNODE * m_node
Definition: ifsg_node.h:57
virtual SGNODE * FindNode(const char *aNodeName, const SGNODE *aCaller)=0
Search the tree of linked nodes and return a reference to the first node found with the given name.

References SGNODE::FindNode(), and IFSG_NODE::m_node.

◆ GetName()

const char * IFSG_NODE::GetName ( void  )
inherited

Function GetName returns a pointer to the node name (NULL if no name assigned)

Definition at line 95 of file ifsg_node.cpp.

96 {
97  wxCHECK( m_node, nullptr );
98 
99  return m_node->GetName();
100 }
SGNODE * m_node
Definition: ifsg_node.h:57
const char * GetName(void)
Definition: sg_node.cpp:146

References SGNODE::GetName(), and IFSG_NODE::m_node.

◆ GetNodeType()

S3D::SGTYPES IFSG_NODE::GetNodeType ( void  ) const
inherited

Function GetNodeType returns the type of this node instance.

Definition at line 71 of file ifsg_node.cpp.

72 {
73  wxCHECK( m_node, S3D::SGTYPE_END );
74 
75  return m_node->GetNodeType();
76 }
SGNODE * m_node
Definition: ifsg_node.h:57
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104

References SGNODE::GetNodeType(), IFSG_NODE::m_node, and S3D::SGTYPE_END.

◆ GetNodeTypeName()

const char * IFSG_NODE::GetNodeTypeName ( S3D::SGTYPES  aNodeType) const
inherited

Function GetNodeTypeName returns the text representation of the node type or NULL if the node somehow has an invalid type.

Definition at line 112 of file ifsg_node.cpp.

113 {
114  wxCHECK( m_node, nullptr );
115 
116  return m_node->GetNodeTypeName( aNodeType );
117 }
SGNODE * m_node
Definition: ifsg_node.h:57
const char * GetNodeTypeName(S3D::SGTYPES aNodeType) const noexcept
Definition: sg_node.cpp:164

References SGNODE::GetNodeTypeName(), and IFSG_NODE::m_node.

◆ GetParent()

SGNODE * IFSG_NODE::GetParent ( void  ) const
inherited

Function GetParent returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.

top level transform).

Definition at line 79 of file ifsg_node.cpp.

80 {
81  wxCHECK( m_node, nullptr );
82 
83  return m_node->GetParent();
84 }
SGNODE * m_node
Definition: ifsg_node.h:57
SGNODE * GetParent(void) const noexcept
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
Definition: sg_node.cpp:110

References SGNODE::GetParent(), and IFSG_NODE::m_node.

Referenced by makeComponents().

◆ GetRawPtr()

◆ NewNode() [1/2]

bool IFSG_APPEARANCE::NewNode ( SGNODE aParent)
overridevirtual

Function NewNode creates a new node to associate with this wrapper.

Implements IFSG_NODE.

Definition at line 120 of file ifsg_appearance.cpp.

121 {
122  if( m_node )
124 
125  m_node = new SGAPPEARANCE( aParent );
126 
127  if( aParent != m_node->GetParent() )
128  {
129  wxLogTrace( MASK_3D_SG,
130  wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGAPPEARANCE" ),
131  __FILE__, __FUNCTION__, __LINE__,
132  aParent->GetNodeTypeName( aParent->GetNodeType() ) );
133 
134  delete m_node;
135  m_node = nullptr;
136  return false;
137  }
138 
140 
141  return true;
142 }
void AssociateWrapper(SGNODE **aWrapperRef) noexcept
Associate this object with a handle to itself.
Definition: sg_node.cpp:207
SGNODE * m_node
Definition: ifsg_node.h:57
void DisassociateWrapper(SGNODE **aWrapperRef) noexcept
Remove the association between an IFSG* wrapper object and this object.
Definition: sg_node.cpp:225
const char * GetNodeTypeName(S3D::SGTYPES aNodeType) const noexcept
Definition: sg_node.cpp:164
SGNODE * GetParent(void) const noexcept
Returns a pointer to the parent SGNODE of this object or NULL if the object has no parent (ie.
Definition: sg_node.cpp:110
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37
S3D::SGTYPES GetNodeType(void) const noexcept
Return the type of this node instance.
Definition: sg_node.cpp:104

References SGNODE::AssociateWrapper(), SGNODE::DisassociateWrapper(), SGNODE::GetNodeType(), SGNODE::GetNodeTypeName(), SGNODE::GetParent(), and IFSG_NODE::m_node.

Referenced by NewNode().

◆ NewNode() [2/2]

bool IFSG_APPEARANCE::NewNode ( IFSG_NODE aParent)
overridevirtual

Implements IFSG_NODE.

Definition at line 145 of file ifsg_appearance.cpp.

146 {
147  SGNODE* np = aParent.GetRawPtr();
148 
149  wxCHECK( np, false );
150 
151  return NewNode( np );
152 }
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
SGNODE * GetRawPtr(void) noexcept
Function GetRawPtr() returns the raw internal SGNODE pointer.
Definition: ifsg_node.cpp:65
bool NewNode(SGNODE *aParent) override
Function NewNode creates a new node to associate with this wrapper.

References IFSG_NODE::GetRawPtr(), and NewNode().

◆ SetAmbient() [1/3]

bool IFSG_APPEARANCE::SetAmbient ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 227 of file ifsg_appearance.cpp.

228 {
229  wxCHECK( m_node, false );
230 
231  return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRVal, aGVal, aBVal );
232 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

Referenced by WRL1MATERIAL::GetAppearance(), DATA::GetColor(), EXPORTER_PCB_VRML::getSGColor(), WRL2MATERIAL::TranslateToSG(), and X3DAPP::TranslateToSG().

◆ SetAmbient() [2/3]

bool IFSG_APPEARANCE::SetAmbient ( const SGCOLOR aRGBColor)

Definition at line 235 of file ifsg_appearance.cpp.

236 {
237  wxCHECK( m_node, false );
238 
239  return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRGBColor );
240 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetAmbient() [3/3]

bool IFSG_APPEARANCE::SetAmbient ( const SGCOLOR aRGBColor)

Definition at line 243 of file ifsg_appearance.cpp.

244 {
245  wxCHECK( m_node, false );
246 
247  return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRGBColor );
248 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetDiffuse() [1/3]

bool IFSG_APPEARANCE::SetDiffuse ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 179 of file ifsg_appearance.cpp.

180 {
181  wxCHECK( m_node, false );
182 
183  return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRVal, aGVal, aBVal );
184 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

Referenced by WRL1MATERIAL::GetAppearance(), getColor(), DATA::GetColor(), EXPORTER_PCB_VRML::getSGColor(), WRL2APPEARANCE::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), and X3DAPP::TranslateToSG().

◆ SetDiffuse() [2/3]

bool IFSG_APPEARANCE::SetDiffuse ( const SGCOLOR aRGBColor)

Definition at line 187 of file ifsg_appearance.cpp.

188 {
189  wxCHECK( m_node, false );
190 
191  return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRGBColor );
192 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetDiffuse() [3/3]

bool IFSG_APPEARANCE::SetDiffuse ( const SGCOLOR aRGBColor)

Definition at line 195 of file ifsg_appearance.cpp.

196 {
197  wxCHECK( m_node, false );
198 
199  return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRGBColor );
200 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetEmissive() [1/3]

bool IFSG_APPEARANCE::SetEmissive ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 155 of file ifsg_appearance.cpp.

156 {
157  wxCHECK( m_node, false );
158 
159  return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRVal, aGVal, aBVal );
160 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

Referenced by WRL1MATERIAL::GetAppearance(), WRL2APPEARANCE::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), and X3DAPP::TranslateToSG().

◆ SetEmissive() [2/3]

bool IFSG_APPEARANCE::SetEmissive ( const SGCOLOR aRGBColor)

Definition at line 163 of file ifsg_appearance.cpp.

164 {
165  wxCHECK( m_node, false );
166 
167  return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRGBColor );
168 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetEmissive() [3/3]

bool IFSG_APPEARANCE::SetEmissive ( const SGCOLOR aRGBColor)

Definition at line 171 of file ifsg_appearance.cpp.

172 {
173  wxCHECK( m_node, false );
174 
175  return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRGBColor );
176 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetName()

bool IFSG_NODE::SetName ( const char *  aName)
inherited

Function SetName sets the node's name; if the pointer passed is NULL then the node's name is erased.

Returns
true on success

Definition at line 103 of file ifsg_node.cpp.

104 {
105  wxCHECK( m_node, false );
106 
107  m_node->SetName( aName );
108  return true;
109 }
SGNODE * m_node
Definition: ifsg_node.h:57
void SetName(const char *aName)
Definition: sg_node.cpp:155

References IFSG_NODE::m_node, and SGNODE::SetName().

◆ SetParent()

bool IFSG_NODE::SetParent ( SGNODE aParent)
inherited

Function SetParent sets the parent SGNODE of this object.

Parameters
aParent[in] is the desired parent node
Returns
true if the operation succeeds; false if the given node is not allowed to be a parent to the derived object

Definition at line 87 of file ifsg_node.cpp.

88 {
89  wxCHECK( m_node, false );
90 
91  return m_node->SetParent( aParent );
92 }
SGNODE * m_node
Definition: ifsg_node.h:57
virtual bool SetParent(SGNODE *aParent, bool notify=true)=0
Set the parent SGNODE of this object.

References IFSG_NODE::m_node, and SGNODE::SetParent().

Referenced by processFace(), and EXPORTER_PCB_VRML::~EXPORTER_PCB_VRML().

◆ SetShininess()

bool IFSG_APPEARANCE::SetShininess ( float  aShininess)
noexcept

Definition at line 251 of file ifsg_appearance.cpp.

252 {
253  wxCHECK( m_node, false );
254 
255  if( aShininess < 0 || aShininess > 1.0 )
256  {
257  wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] shininess out of range [0..1]" ),
258  __FILE__, __FUNCTION__, __LINE__ );
259 
260  return false;
261  }
262 
263  ( (SGAPPEARANCE*) m_node )->shininess = aShininess;
264 
265  return true;
266 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

Referenced by WRL1MATERIAL::GetAppearance(), getColor(), DATA::GetColor(), EXPORTER_PCB_VRML::getSGColor(), WRL2APPEARANCE::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), and X3DAPP::TranslateToSG().

◆ SetSpecular() [1/3]

bool IFSG_APPEARANCE::SetSpecular ( float  aRVal,
float  aGVal,
float  aBVal 
)

Definition at line 203 of file ifsg_appearance.cpp.

204 {
205  wxCHECK( m_node, false );
206 
207  return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRVal, aGVal, aBVal );
208 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

Referenced by WRL1MATERIAL::GetAppearance(), getColor(), DATA::GetColor(), EXPORTER_PCB_VRML::getSGColor(), WRL2APPEARANCE::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), and X3DAPP::TranslateToSG().

◆ SetSpecular() [2/3]

bool IFSG_APPEARANCE::SetSpecular ( const SGCOLOR aRGBColor)

Definition at line 211 of file ifsg_appearance.cpp.

212 {
213  wxCHECK( m_node, false );
214 
215  return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRGBColor );
216 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetSpecular() [3/3]

bool IFSG_APPEARANCE::SetSpecular ( const SGCOLOR aRGBColor)

Definition at line 219 of file ifsg_appearance.cpp.

220 {
221  wxCHECK( m_node, false );
222 
223  return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRGBColor );
224 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

References IFSG_NODE::m_node.

◆ SetTransparency()

bool IFSG_APPEARANCE::SetTransparency ( float  aTransparency)
noexcept

Definition at line 269 of file ifsg_appearance.cpp.

270 {
271  wxCHECK( m_node, false );
272 
273  if( aTransparency < 0 || aTransparency > 1.0 )
274  {
275  wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] transparency out of range [0..1]" ),
276  __FILE__, __FUNCTION__, __LINE__ );
277 
278  return false;
279  }
280 
281  ( (SGAPPEARANCE*) m_node )->transparency = aTransparency;
282 
283  return true;
284 }
SGNODE * m_node
Definition: ifsg_node.h:57
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:37

Referenced by WRL1MATERIAL::GetAppearance(), EXPORTER_PCB_VRML::getSGColor(), WRL2MATERIAL::TranslateToSG(), WRL2APPEARANCE::TranslateToSG(), and X3DAPP::TranslateToSG().

Member Data Documentation

◆ m_node

SGNODE* IFSG_NODE::m_node
protectedinherited

The documentation for this class was generated from the following files: