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IFSG_APPEARANCE Member List

This is the complete list of members for IFSG_APPEARANCE, including all inherited members.

AddChildNode(SGNODE *aNode)IFSG_NODE
AddChildNode(IFSG_NODE &aNode)IFSG_NODE
AddRefNode(SGNODE *aNode)IFSG_NODE
AddRefNode(IFSG_NODE &aNode)IFSG_NODE
Attach(SGNODE *aNode) overrideIFSG_APPEARANCEvirtual
Destroy(void)IFSG_NODE
FindNode(const char *aNodeName)IFSG_NODE
GetName(void)IFSG_NODE
GetNodeType(void) constIFSG_NODE
GetNodeTypeName(S3D::SGTYPES aNodeType) constIFSG_NODE
GetParent(void) constIFSG_NODE
GetRawPtr(void) noexceptIFSG_NODE
IFSG_APPEARANCE(bool create)IFSG_APPEARANCE
IFSG_APPEARANCE(SGNODE *aParent)IFSG_APPEARANCE
IFSG_APPEARANCE(IFSG_NODE &aParent)IFSG_APPEARANCE
IFSG_NODE()IFSG_NODE
IFSG_NODE(const IFSG_NODE &aParent)=deleteIFSG_NODE
m_nodeIFSG_NODEprotected
NewNode(SGNODE *aParent) overrideIFSG_APPEARANCEvirtual
NewNode(IFSG_NODE &aParent) overrideIFSG_APPEARANCEvirtual
operator=(const IFSG_NODE &)=deleteIFSG_NODE
SetAmbient(float aRVal, float aGVal, float aBVal)IFSG_APPEARANCE
SetAmbient(const SGCOLOR *aRGBColor)IFSG_APPEARANCE
SetAmbient(const SGCOLOR &aRGBColor)IFSG_APPEARANCE
SetDiffuse(float aRVal, float aGVal, float aBVal)IFSG_APPEARANCE
SetDiffuse(const SGCOLOR *aRGBColor)IFSG_APPEARANCE
SetDiffuse(const SGCOLOR &aRGBColor)IFSG_APPEARANCE
SetEmissive(float aRVal, float aGVal, float aBVal)IFSG_APPEARANCE
SetEmissive(const SGCOLOR *aRGBColor)IFSG_APPEARANCE
SetEmissive(const SGCOLOR &aRGBColor)IFSG_APPEARANCE
SetName(const char *aName)IFSG_NODE
SetParent(SGNODE *aParent)IFSG_NODE
SetShininess(float aShininess) noexceptIFSG_APPEARANCE
SetSpecular(float aRVal, float aGVal, float aBVal)IFSG_APPEARANCE
SetSpecular(const SGCOLOR *aRGBColor)IFSG_APPEARANCE
SetSpecular(const SGCOLOR &aRGBColor)IFSG_APPEARANCE
SetTransparency(float aTransparency) noexceptIFSG_APPEARANCE
~IFSG_NODE()IFSG_NODEvirtual