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This is the complete list of members for IFSG_APPEARANCE, including all inherited members.
| AddChildNode(SGNODE *aNode) | IFSG_NODE | |
| AddChildNode(IFSG_NODE &aNode) | IFSG_NODE | |
| AddRefNode(SGNODE *aNode) | IFSG_NODE | |
| AddRefNode(IFSG_NODE &aNode) | IFSG_NODE | |
| Attach(SGNODE *aNode) override | IFSG_APPEARANCE | virtual | 
| Destroy(void) | IFSG_NODE | |
| FindNode(const char *aNodeName) | IFSG_NODE | |
| GetName(void) | IFSG_NODE | |
| GetNodeType(void) const | IFSG_NODE | |
| GetNodeTypeName(S3D::SGTYPES aNodeType) const | IFSG_NODE | |
| GetParent(void) const | IFSG_NODE | |
| GetRawPtr(void) noexcept | IFSG_NODE | |
| IFSG_APPEARANCE(bool create) | IFSG_APPEARANCE | |
| IFSG_APPEARANCE(SGNODE *aParent) | IFSG_APPEARANCE | |
| IFSG_APPEARANCE(IFSG_NODE &aParent) | IFSG_APPEARANCE | |
| IFSG_NODE() | IFSG_NODE | |
| IFSG_NODE(const IFSG_NODE &aParent)=delete | IFSG_NODE | |
| m_node | IFSG_NODE | protected | 
| NewNode(SGNODE *aParent) override | IFSG_APPEARANCE | virtual | 
| NewNode(IFSG_NODE &aParent) override | IFSG_APPEARANCE | virtual | 
| operator=(const IFSG_NODE &)=delete | IFSG_NODE | |
| SetAmbient(float aRVal, float aGVal, float aBVal) | IFSG_APPEARANCE | |
| SetAmbient(const SGCOLOR *aRGBColor) | IFSG_APPEARANCE | |
| SetAmbient(const SGCOLOR &aRGBColor) | IFSG_APPEARANCE | |
| SetDiffuse(float aRVal, float aGVal, float aBVal) | IFSG_APPEARANCE | |
| SetDiffuse(const SGCOLOR *aRGBColor) | IFSG_APPEARANCE | |
| SetDiffuse(const SGCOLOR &aRGBColor) | IFSG_APPEARANCE | |
| SetEmissive(float aRVal, float aGVal, float aBVal) | IFSG_APPEARANCE | |
| SetEmissive(const SGCOLOR *aRGBColor) | IFSG_APPEARANCE | |
| SetEmissive(const SGCOLOR &aRGBColor) | IFSG_APPEARANCE | |
| SetName(const char *aName) | IFSG_NODE | |
| SetParent(SGNODE *aParent) | IFSG_NODE | |
| SetShininess(float aShininess) noexcept | IFSG_APPEARANCE | |
| SetSpecular(float aRVal, float aGVal, float aBVal) | IFSG_APPEARANCE | |
| SetSpecular(const SGCOLOR *aRGBColor) | IFSG_APPEARANCE | |
| SetSpecular(const SGCOLOR &aRGBColor) | IFSG_APPEARANCE | |
| SetTransparency(float aTransparency) noexcept | IFSG_APPEARANCE | |
| ~IFSG_NODE() | IFSG_NODE | virtual |