71std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
73 switch( aItem.
Type() )
125std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
127 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
128 std::optional<NEARABLE_GEOM> nearable;
134 [&](
const auto& geom )
214 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
216 std::vector<VECTOR2I> referenceOnlyPoints;
220 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
222 switch( item->
Type() )
232 if( !aExtensionOnly )
248 constructionDrawables.emplace_back( shape.
GetStart() );
249 constructionDrawables.emplace_back( shape.
GetEnd() );
252 referenceOnlyPoints.emplace_back( shape.
GetStart() );
253 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
259 if( !aExtensionOnly )
270 constructionDrawables.push_back( shape.
GetCenter() );
276 constructionDrawables.emplace_back( shape.
GetStart() );
277 constructionDrawables.emplace_back( shape.
GetEnd() );
280 referenceOnlyPoints.emplace_back( shape.
GetStart() );
281 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
289 constructionDrawables.push_back( shape.
GetCenter() );
303 constructionDrawables.push_back( refImg.
GetPosition() );
309 constructionDrawables.push_back( seg );
323 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
324 drawableEntries.reserve( constructionDrawables.size() );
325 for(
auto& drawable : constructionDrawables )
327 drawableEntries.emplace_back(
334 std::move( drawableEntries ),
338 if( referenceOnlyPoints.size() )
349 const int c_gridSnapEpsilon_sq = 4;
356 std::vector<VECTOR2I> points;
358 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
363 for(
const SEG& seg : testSegments )
368 points.push_back( *vec );
375 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
377 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
379 if( d_sq < min_d_sq )
389 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
391 if( d_sq < min_d_sq )
409 std::vector<VECTOR2I> points;
422 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
424 if( d_sq < min_d_sq )
434 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
436 if( d_sq < min_d_sq )
449 wxLogTrace(
traceSnap,
"SnapToPad: mouse pos (%d, %d), pads count: %zu", aMousePos.
x, aMousePos.
y, aPads.size() );
454 if( item->
HitTest( aMousePos ) )
458 double minDist = std::numeric_limits<double>::max();
459 ANCHOR* nearestOrigin =
nullptr;
466 double dist = a.Distance( aMousePos );
475 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
509 std::vector<BOARD_ITEM*>& aItems,
513 wxLogTrace(
traceSnap,
"BestDragOrigin: mouse pos (%d, %d), items count: %zu", aMousePos.
x, aMousePos.
y,
517 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
519 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
525 double minDist = std::numeric_limits<double>::max();
529 minDist = nearestOrigin->
Distance( aMousePos );
530 best = nearestOrigin;
532 wxLogTrace(
traceSnap,
" nearest origin winning at (%d, %d), distance=%f", nearestOrigin->
pos.
x,
533 nearestOrigin->
pos.
y, minDist );
538 double dist = nearestCorner->
Distance( aMousePos );
543 best = nearestCorner;
545 wxLogTrace(
traceSnap,
" nearest corner winning at (%d, %d), distance=%f", nearestCorner->
pos.
x,
546 nearestCorner->
pos.
y, dist );
552 double dist = nearestOutline->
Distance( aMousePos );
554 if( minDist > lineSnapMinCornerDistance && dist < minDist )
556 best = nearestOutline;
558 wxLogTrace(
traceSnap,
" nearest outline winning at (%d, %d), distance=%f", nearestOutline->
pos.
x,
559 nearestOutline->
pos.
y, dist );
564 wxLogTrace(
traceSnap,
" have best: %s, returning (%d, %d)", best ?
"yes" :
"no", ret.
x, ret.
y );
573 std::vector<BOARD_ITEM*> item;
578 item.push_back( aReferenceItem );
591 const std::vector<BOARD_ITEM*>& aSkip )
593 wxLogTrace(
traceSnap,
"BestSnapAnchor: origin (%d, %d), enableSnap=%d, enableGrid=%d, enableSnapLine=%d",
597 const int snapSize = 25;
604 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
615 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
616 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
623 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
624 const int snapOut = snapRange + hysteresisWorld;
626 wxLogTrace(
traceSnap,
" snapRange=%d, snapIn=%d, snapOut=%d, hysteresis=%d",
627 snapRange, snapIn, snapOut, hysteresisWorld );
628 wxLogTrace(
traceSnap,
" visibleItems count=%zu, anchors count=%zu",
630 wxLogTrace(
traceSnap,
" nearest anchor: %s at (%d, %d), distance=%f",
631 nearest ?
"found" :
"none",
632 nearest ? nearest->
pos.
x : 0,
633 nearest ? nearest->
pos.
y : 0,
634 nearest ? nearest->
Distance( aOrigin ) : -1.0 );
635 wxLogTrace(
traceSnap,
" nearestGrid: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
642 ad->AddAnchor(
anchor.pos );
644 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
649 std::optional<int> snapDist;
652 snapDist = nearest->
Distance( aOrigin );
656 int existingDist =
m_snapItem->Distance( aOrigin );
657 if( !snapDist || existingDist < *snapDist )
658 snapDist = existingDist;
661 wxLogTrace(
traceSnap,
" snapDist: %s (value=%d)",
662 snapDist ?
"set" :
"none", snapDist ? *snapDist : -1 );
670 const auto ptIsReferenceOnly =
674 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
675 != referenceOnlyPoints.end();
678 const auto proposeConstructionForItems =
679 [&](
const std::vector<EDA_ITEM*>& aItems )
683 std::vector<BOARD_ITEM*> items;
699 items.push_back( boardItem );
708 bool snapValid =
false;
712 wxLogTrace(
traceSnap,
" Snap enabled, checking snap options..." );
717 wxLogTrace(
traceSnap,
" Checking snap lines..." );
720 aOrigin, nearestGrid, snapDist, snapRange, gridSize,
GetOrigin() );
724 std::optional<VECTOR2I> constructionSnap =
727 if( constructionSnap )
728 snapLineSnap = *constructionSnap;
734 wxLogTrace(
traceSnap,
" Snap line found at (%d, %d)",
735 snapLineSnap->x, snapLineSnap->y );
739 bool preferAnchor =
false;
740 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
743 wxLogTrace(
traceSnap,
" Preferring anchor over snap line (anchorDist=%f, snapRange=%d)",
744 nearest->
Distance( aOrigin ), snapRange );
750 wxLogTrace(
traceSnap,
" Nearest anchor at (%d, %d), distance=%f is out of range (snapRange=%d)",
757 wxLogTrace(
traceSnap,
" No nearest anchor to consider" );
773 if( !ptIsReferenceOnly( *snapLineSnap ) )
775 wxLogTrace(
traceSnap,
" RETURNING snap line point (non-reference): (%d, %d)",
776 snapLineSnap->x, snapLineSnap->y );
777 return *snapLineSnap;
781 wxLogTrace(
traceSnap,
" Snap line point is reference-only, continuing..." );
786 wxLogTrace(
traceSnap,
" Skipping snap line, will use anchor instead" );
795 wxLogTrace(
traceSnap,
" Checking existing m_snapItem, dist=%d (snapOut=%d)",
798 if( dist <= snapOut )
800 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
801 nearest->
Distance( aOrigin ) <= snapRange )
807 wxLogTrace(
traceSnap,
" RETURNING existing m_snapItem: (%d, %d)",
812 wxLogTrace(
traceSnap,
" m_snapItem too far, clearing..." );
817 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
819 wxLogTrace(
traceSnap,
" Nearest anchor within snapIn range" );
825 if( ptIsReferenceOnly( nearest->
pos ) )
827 wxLogTrace(
traceSnap,
" Nearest anchor is reference-only, setting snap line origin" );
834 wxLogTrace(
traceSnap,
" Nearest anchor accepted, constructed=%d", anchorIsConstructed );
841 if( !anchorIsConstructed )
842 proposeConstructionForItems( nearest->
items );
851 wxLogTrace(
traceSnap,
" RETURNING nearest anchor: (%d, %d)",
860 wxLogTrace(
traceSnap,
" No nearest anchor within snapIn range" );
864 if( canActivateByHitTest )
866 wxLogTrace(
traceSnap,
" Checking hit test for construction activation..." );
871 const int hoverAccuracy = 0;
875 if( item->
HitTest( aOrigin, hoverAccuracy ) )
877 wxLogTrace(
traceSnap,
" Hit item, proposing construction geometry" );
878 proposeConstructionForItems( { item } );
892 wxLogTrace(
traceSnap,
" Grid disabled, checking point-on-element snap..." );
897 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
899 wxLogTrace(
traceSnap,
" RETURNING point-on-element: (%d, %d)",
900 nearestPointOnAnElement->x, nearestPointOnAnElement->y );
907 return *nearestPointOnAnElement;
914 wxLogTrace(
traceSnap,
" RETURNING grid snap: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
948 switch( aItem->
Type() )
985 if( !
grid.overrides_enabled )
991 if(
grid.override_connected )
992 idx =
grid.override_connected_idx;
997 if(
grid.override_wires )
998 idx =
grid.override_wires_idx;
1003 if(
grid.override_vias )
1004 idx =
grid.override_vias_idx;
1009 if(
grid.override_text )
1010 idx =
grid.override_text_idx;
1015 if(
grid.override_graphics )
1016 idx =
grid.override_graphics_idx;
1024 if( idx >= 0 && idx < (
int)
grid.grids.size() )
1031std::vector<BOARD_ITEM*>
1034 std::set<BOARD_ITEM*> items;
1035 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
1043 view->
Query( aArea, visibleItems );
1045 for(
const auto& [ viewItem, layer ] : visibleItems )
1047 if( !viewItem->IsBOARD_ITEM() )
1063 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
1070 && ( !isHighContrast || activeLayers.count( layer ) )
1073 items.insert ( boardItem );
1077 std::function<void(
BOARD_ITEM* )> skipItem =
1080 items.erase( aItem );
1093 return {items.begin(), items.end()};
1112 const VECTOR2I& aRefPos,
bool aFrom,
1114 const LSET* aMatchLayers,
bool aForDrag )
1116 std::vector<PCB_INTERSECTABLE> intersectables;
1120 const bool computeIntersections = !aForDrag;
1121 const bool computePointsOnElements = !aForDrag;
1122 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
1123 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
1125 const auto itemIsSnappable =
1135 const auto processItem =
1139 if( !itemIsSnappable( item ) )
1147 if( computeIntersections || computePointsOnElements )
1149 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1151 if( !excludeGraphics
1154 intersectableGeom = GetBoardIntersectable( item );
1158 intersectableGeom = GetBoardIntersectable( item );
1161 if( intersectableGeom )
1162 intersectables.emplace_back( &item, *intersectableGeom );
1168 processItem( *item );
1180 [&](
const auto& visited )
1182 using ItemType = std::decay_t<
decltype( visited )>;
1184 if constexpr( std::is_same_v<ItemType, LINE>
1185 || std::is_same_v<ItemType, CIRCLE>
1186 || std::is_same_v<ItemType, HALF_LINE>
1187 || std::is_same_v<ItemType, SHAPE_ARC> )
1189 intersectables.emplace_back( involvedItem, visited );
1191 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1207 if( computeIntersections )
1209 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1213 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1219 if( intersectableA.
Item == intersectableB.
Item )
1222 std::vector<VECTOR2I> intersections;
1225 std::visit( visitor, intersectableB.
Geometry );
1228 for(
const VECTOR2I& intersection : intersections )
1230 std::vector<EDA_ITEM*> items = {
1231 intersectableA.
Item,
1232 intersectableB.
Item,
1245 if( computePointsOnElements )
1252 [&](
const auto& geom )
1257 intersectable.Geometry );
1269 switch( aPadStack.
Mode() )
1279 switch( aPadstackUniqueLayer )
1284 return aPadstackUniqueLayer == aRealLayer;
1289 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1290 aPadstackUniqueLayer ) );
1298 return aRealLayer == aPadstackUniqueLayer;
1315 const auto checkVisibility =
1322 bool onActiveLayer = !isHighContrast;
1323 bool isLODVisible =
false;
1327 if( !onActiveLayer && activeLayers.count( layer ) )
1328 onActiveLayer =
true;
1331 isLODVisible =
true;
1333 if( onActiveLayer && isLODVisible )
1346 auto handlePadShape =
1385 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1389 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1390 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1391 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1392 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1415 if( !outline->IsEmpty() )
1417 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1431 std::vector<TYPED_POINT2I> snap_pts;
1433 if( hole_size.
x == hole_size.
y )
1456 const auto addRectPoints =
1463 const SEG second( topRight, aBox.
GetEnd() );
1464 const SEG third( aBox.
GetEnd(), bottomLeft );
1481 const auto handleShape =
1491 const int r = ( start -
end ).EuclideanNorm();
1546 switch( aItem->
Type() )
1551 bool footprintVisible = checkVisibility( footprint );
1557 if( aSelectionFilter && !aSelectionFilter->
pads )
1566 if( !checkVisibility(
pad ) )
1569 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1572 pad->Padstack().ForEachUniqueLayer(
1577 activeHighContrastPrimaryLayer ) )
1579 handlePadShape(
pad, aLayer );
1587 if( aSelectionFilter && !aSelectionFilter->
points )
1590 if( !checkVisibility( pt ) )
1596 if( !footprintVisible )
1599 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1618 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1627 if( aSelectionFilter && !aSelectionFilter->
pads )
1636 if( checkVisibility( aItem ) )
1640 pad->Padstack().ForEachUniqueLayer(
1645 activeHighContrastPrimaryLayer ) )
1647 handlePadShape(
pad, aLayer );
1657 if( aSelectionFilter && !aSelectionFilter->
text )
1666 if( checkVisibility( aItem ) )
1667 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1674 if( aSelectionFilter && !aSelectionFilter->
text )
1683 if( checkVisibility( aItem ) )
1688 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1690 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1691 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1693 ->GetCornersInSequence( drawAngle )[2];
1708 if( aSelectionFilter && !aSelectionFilter->
graphics )
1717 if( checkVisibility( aItem ) )
1718 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1726 if( aSelectionFilter && !aSelectionFilter->
tracks )
1735 if( checkVisibility( aItem ) )
1752 if( aSelectionFilter && !aSelectionFilter->
points )
1755 if( checkVisibility( aItem ) )
1763 if( aSelectionFilter && !aSelectionFilter->
vias )
1772 if( checkVisibility( aItem ) )
1778 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1781 if( checkVisibility( aItem ) )
1801 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1804 if( checkVisibility( aItem ) )
1816 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1819 if( checkVisibility( aItem ) )
1828 for(
int i = 0; i < 2; i++ )
1838 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1841 if( checkVisibility( aItem ) )
1853 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1856 if( checkVisibility( aItem ) )
1868 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1871 if( checkVisibility( aItem ) )
1877 if( aFrom && aSelectionFilter && !aSelectionFilter->
otherItems )
1880 if( checkVisibility( aItem ) )
1886 addRectPoints( bbox, *barcode );
1894 if( checkVisibility( item ) )
1901 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1904 if( checkVisibility( aItem ) )
1910 addRectPoints( bbox, *
image );
1932 ecoord minDist = std::numeric_limits<ecoord>::max();
1933 std::vector<ANCHOR*> anchorsAtMinDistance;
1939 if( ( aFlags &
anchor.flags ) != aFlags )
1942 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1945 anchorsAtMinDistance.push_back( &
anchor );
1949 const double dist =
anchor.pos.SquaredDistance( aPos );
1951 if( dist < minDist )
1955 anchorsAtMinDistance.clear();
1956 anchorsAtMinDistance.push_back( &
anchor );
1970 auto noRealItemsInAnchorAreInvolved =
1971 [&](
ANCHOR* aAnchor ) ->
bool
1976 if( !haveExtensions )
1984 if( !anchorIsConstructed )
1988 return !allRealAreInvolved;
1992 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
1999 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
2005 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
2012 std::optional<ecoord> distToThisItem =
2013 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
2015 if( distToThisItem )
2016 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
2021 distToNearestItem = std::min( distToNearestItem, minDist );
2023 if( distToNearestItem < minDistToItem )
2025 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
Information pertinent to a Pcbnew printed circuit board.
void AddListener(BOARD_LISTENER *aListener)
Add a listener to the board to receive calls whenever something on the board has been modified.
void RemoveListener(BOARD_LISTENER *aListener)
Remove the specified listener.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
std::vector< VECTOR2I > GetPolyPoints() const
Duplicate the polygon outlines into a flat list of VECTOR2I points.
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
VECTOR2I GetOrigin() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
const SHAPE_POLY_SET & GetSymbolPoly() const
Access the cached polygon for the barcode symbol only (no text, no margins/knockout).
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
void OnBoardItemRemoved(BOARD &aBoard, BOARD_ITEM *aRemovedItem) override
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
void OnBoardItemsRemoved(BOARD &aBoard, std::vector< BOARD_ITEM * > &aBoardItems) override
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
const wxChar *const traceSnap
Flag to enable snap/grid helper debug tracing.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_FOOTPRINTS_FR
Show footprints on front.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_FOOTPRINTS_BK
Show footprints on back.
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
BARCODE class definition.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool otherItems
Anything not fitting one of the above categories.
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
std::vector< std::vector< std::string > > table
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
wxLogTrace helper definitions.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D