71std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
73 switch( aItem.
Type() )
125std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
127 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
128 std::optional<NEARABLE_GEOM> nearable;
134 [&](
const auto& geom )
212 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
214 std::vector<VECTOR2I> referenceOnlyPoints;
218 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
220 switch( item->
Type() )
230 if( !aExtensionOnly )
246 constructionDrawables.emplace_back( shape.
GetStart() );
247 constructionDrawables.emplace_back( shape.
GetEnd() );
250 referenceOnlyPoints.emplace_back( shape.
GetStart() );
251 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
257 if( !aExtensionOnly )
268 constructionDrawables.push_back( shape.
GetCenter() );
274 constructionDrawables.emplace_back( shape.
GetStart() );
275 constructionDrawables.emplace_back( shape.
GetEnd() );
278 referenceOnlyPoints.emplace_back( shape.
GetStart() );
279 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
287 constructionDrawables.push_back( shape.
GetCenter() );
301 constructionDrawables.push_back( refImg.
GetPosition() );
307 constructionDrawables.push_back( seg );
321 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
322 drawableEntries.reserve( constructionDrawables.size() );
323 for(
auto& drawable : constructionDrawables )
325 drawableEntries.emplace_back(
332 std::move( drawableEntries ),
336 if( referenceOnlyPoints.size() )
347 const int c_gridSnapEpsilon_sq = 4;
354 std::vector<VECTOR2I> points;
356 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
361 for(
const SEG& seg : testSegments )
366 points.push_back( *vec );
373 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
375 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
377 if( d_sq < min_d_sq )
387 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
389 if( d_sq < min_d_sq )
407 std::vector<VECTOR2I> points;
420 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
422 if( d_sq < min_d_sq )
432 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
434 if( d_sq < min_d_sq )
447 wxLogTrace(
traceSnap,
"SnapToPad: mouse pos (%d, %d), pads count: %zu", aMousePos.
x, aMousePos.
y, aPads.size() );
452 if( item->
HitTest( aMousePos ) )
456 double minDist = std::numeric_limits<double>::max();
457 ANCHOR* nearestOrigin =
nullptr;
464 double dist = a.Distance( aMousePos );
473 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
507 std::vector<BOARD_ITEM*>& aItems,
511 wxLogTrace(
traceSnap,
"BestDragOrigin: mouse pos (%d, %d), items count: %zu", aMousePos.
x, aMousePos.
y,
515 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
517 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
523 double minDist = std::numeric_limits<double>::max();
527 minDist = nearestOrigin->
Distance( aMousePos );
528 best = nearestOrigin;
530 wxLogTrace(
traceSnap,
" nearest origin winning at (%d, %d), distance=%f", nearestOrigin->
pos.
x,
531 nearestOrigin->
pos.
y, minDist );
536 double dist = nearestCorner->
Distance( aMousePos );
541 best = nearestCorner;
543 wxLogTrace(
traceSnap,
" nearest corner winning at (%d, %d), distance=%f", nearestCorner->
pos.
x,
544 nearestCorner->
pos.
y, dist );
550 double dist = nearestOutline->
Distance( aMousePos );
552 if( minDist > lineSnapMinCornerDistance && dist < minDist )
554 best = nearestOutline;
556 wxLogTrace(
traceSnap,
" nearest outline winning at (%d, %d), distance=%f", nearestOutline->
pos.
x,
557 nearestOutline->
pos.
y, dist );
562 wxLogTrace(
traceSnap,
" have best: %s, returning (%d, %d)", best ?
"yes" :
"no", ret.
x, ret.
y );
571 std::vector<BOARD_ITEM*> item;
576 item.push_back( aReferenceItem );
589 const std::vector<BOARD_ITEM*>& aSkip )
591 wxLogTrace(
traceSnap,
"BestSnapAnchor: origin (%d, %d), enableSnap=%d, enableGrid=%d, enableSnapLine=%d",
595 const int snapSize = 25;
602 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
613 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
614 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
621 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
622 const int snapOut = snapRange + hysteresisWorld;
624 wxLogTrace(
traceSnap,
" snapRange=%d, snapIn=%d, snapOut=%d, hysteresis=%d",
625 snapRange, snapIn, snapOut, hysteresisWorld );
626 wxLogTrace(
traceSnap,
" visibleItems count=%zu, anchors count=%zu",
628 wxLogTrace(
traceSnap,
" nearest anchor: %s at (%d, %d), distance=%f",
629 nearest ?
"found" :
"none",
630 nearest ? nearest->
pos.
x : 0,
631 nearest ? nearest->
pos.
y : 0,
632 nearest ? nearest->
Distance( aOrigin ) : -1.0 );
633 wxLogTrace(
traceSnap,
" nearestGrid: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
640 ad->AddAnchor(
anchor.pos );
642 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
647 std::optional<int> snapDist;
650 snapDist = nearest->
Distance( aOrigin );
654 int existingDist =
m_snapItem->Distance( aOrigin );
655 if( !snapDist || existingDist < *snapDist )
656 snapDist = existingDist;
659 wxLogTrace(
traceSnap,
" snapDist: %s (value=%d)",
660 snapDist ?
"set" :
"none", snapDist ? *snapDist : -1 );
668 const auto ptIsReferenceOnly =
672 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
673 != referenceOnlyPoints.end();
676 const auto proposeConstructionForItems =
677 [&](
const std::vector<EDA_ITEM*>& aItems )
681 std::vector<BOARD_ITEM*> items;
697 items.push_back( boardItem );
706 bool snapValid =
false;
710 wxLogTrace(
traceSnap,
" Snap enabled, checking snap options..." );
715 wxLogTrace(
traceSnap,
" Checking snap lines..." );
718 aOrigin, nearestGrid, snapDist, snapRange, gridSize,
GetOrigin() );
722 std::optional<VECTOR2I> constructionSnap =
725 if( constructionSnap )
726 snapLineSnap = *constructionSnap;
732 wxLogTrace(
traceSnap,
" Snap line found at (%d, %d)",
733 snapLineSnap->x, snapLineSnap->y );
737 bool preferAnchor =
false;
738 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
741 wxLogTrace(
traceSnap,
" Preferring anchor over snap line (anchorDist=%f, snapRange=%d)",
742 nearest->
Distance( aOrigin ), snapRange );
748 wxLogTrace(
traceSnap,
" Nearest anchor at (%d, %d), distance=%f is out of range (snapRange=%d)",
755 wxLogTrace(
traceSnap,
" No nearest anchor to consider" );
771 if( !ptIsReferenceOnly( *snapLineSnap ) )
773 wxLogTrace(
traceSnap,
" RETURNING snap line point (non-reference): (%d, %d)",
774 snapLineSnap->x, snapLineSnap->y );
775 return *snapLineSnap;
779 wxLogTrace(
traceSnap,
" Snap line point is reference-only, continuing..." );
784 wxLogTrace(
traceSnap,
" Skipping snap line, will use anchor instead" );
793 wxLogTrace(
traceSnap,
" Checking existing m_snapItem, dist=%d (snapOut=%d)",
796 if( dist <= snapOut )
798 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
799 nearest->
Distance( aOrigin ) <= snapRange )
805 wxLogTrace(
traceSnap,
" RETURNING existing m_snapItem: (%d, %d)",
810 wxLogTrace(
traceSnap,
" m_snapItem too far, clearing..." );
815 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
817 wxLogTrace(
traceSnap,
" Nearest anchor within snapIn range" );
823 if( ptIsReferenceOnly( nearest->
pos ) )
825 wxLogTrace(
traceSnap,
" Nearest anchor is reference-only, setting snap line origin" );
832 wxLogTrace(
traceSnap,
" Nearest anchor accepted, constructed=%d", anchorIsConstructed );
839 if( !anchorIsConstructed )
840 proposeConstructionForItems( nearest->
items );
849 wxLogTrace(
traceSnap,
" RETURNING nearest anchor: (%d, %d)",
858 wxLogTrace(
traceSnap,
" No nearest anchor within snapIn range" );
862 if( canActivateByHitTest )
864 wxLogTrace(
traceSnap,
" Checking hit test for construction activation..." );
869 const int hoverAccuracy = 0;
873 if( item->
HitTest( aOrigin, hoverAccuracy ) )
875 wxLogTrace(
traceSnap,
" Hit item, proposing construction geometry" );
876 proposeConstructionForItems( { item } );
890 wxLogTrace(
traceSnap,
" Grid disabled, checking point-on-element snap..." );
895 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
897 wxLogTrace(
traceSnap,
" RETURNING point-on-element: (%d, %d)",
898 nearestPointOnAnElement->x, nearestPointOnAnElement->y );
905 return *nearestPointOnAnElement;
912 wxLogTrace(
traceSnap,
" RETURNING grid snap: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
946 switch( aItem->
Type() )
983 if( !
grid.overrides_enabled )
989 if(
grid.override_connected )
990 idx =
grid.override_connected_idx;
995 if(
grid.override_wires )
996 idx =
grid.override_wires_idx;
1001 if(
grid.override_vias )
1002 idx =
grid.override_vias_idx;
1007 if(
grid.override_text )
1008 idx =
grid.override_text_idx;
1013 if(
grid.override_graphics )
1014 idx =
grid.override_graphics_idx;
1022 if( idx >= 0 && idx < (
int)
grid.grids.size() )
1029std::vector<BOARD_ITEM*>
1032 std::set<BOARD_ITEM*> items;
1033 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
1041 view->
Query( aArea, visibleItems );
1043 for(
const auto& [ viewItem, layer ] : visibleItems )
1045 if( !viewItem->IsBOARD_ITEM() )
1061 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
1068 && ( !isHighContrast || activeLayers.count( layer ) )
1071 items.insert ( boardItem );
1075 std::function<void(
BOARD_ITEM* )> skipItem =
1078 items.erase( aItem );
1091 return {items.begin(), items.end()};
1110 const VECTOR2I& aRefPos,
bool aFrom,
1112 const LSET* aMatchLayers,
bool aForDrag )
1114 std::vector<PCB_INTERSECTABLE> intersectables;
1118 const bool computeIntersections = !aForDrag;
1119 const bool computePointsOnElements = !aForDrag;
1120 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
1121 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
1123 const auto itemIsSnappable =
1133 const auto processItem =
1137 if( !itemIsSnappable( item ) )
1145 if( computeIntersections || computePointsOnElements )
1147 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1149 if( !excludeGraphics
1152 intersectableGeom = GetBoardIntersectable( item );
1156 intersectableGeom = GetBoardIntersectable( item );
1159 if( intersectableGeom )
1160 intersectables.emplace_back( &item, *intersectableGeom );
1166 processItem( *item );
1178 [&](
const auto& visited )
1180 using ItemType = std::decay_t<
decltype( visited )>;
1182 if constexpr( std::is_same_v<ItemType, LINE>
1183 || std::is_same_v<ItemType, CIRCLE>
1184 || std::is_same_v<ItemType, HALF_LINE>
1185 || std::is_same_v<ItemType, SHAPE_ARC> )
1187 intersectables.emplace_back( involvedItem, visited );
1189 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1205 if( computeIntersections )
1207 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1211 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1217 if( intersectableA.
Item == intersectableB.
Item )
1220 std::vector<VECTOR2I> intersections;
1223 std::visit( visitor, intersectableB.
Geometry );
1226 for(
const VECTOR2I& intersection : intersections )
1228 std::vector<EDA_ITEM*> items = {
1229 intersectableA.
Item,
1230 intersectableB.
Item,
1243 if( computePointsOnElements )
1250 [&](
const auto& geom )
1255 intersectable.Geometry );
1267 switch( aPadStack.
Mode() )
1277 switch( aPadstackUniqueLayer )
1282 return aPadstackUniqueLayer == aRealLayer;
1287 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1288 aPadstackUniqueLayer ) );
1296 return aRealLayer == aPadstackUniqueLayer;
1313 const auto checkVisibility =
1320 bool onActiveLayer = !isHighContrast;
1321 bool isLODVisible =
false;
1325 if( !onActiveLayer && activeLayers.count( layer ) )
1326 onActiveLayer =
true;
1329 isLODVisible =
true;
1331 if( onActiveLayer && isLODVisible )
1344 auto handlePadShape =
1383 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1387 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1388 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1389 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1390 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1413 if( !outline->IsEmpty() )
1415 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1429 std::vector<TYPED_POINT2I> snap_pts;
1431 if( hole_size.
x == hole_size.
y )
1454 const auto addRectPoints =
1461 const SEG second( topRight, aBox.
GetEnd() );
1462 const SEG third( aBox.
GetEnd(), bottomLeft );
1479 const auto handleShape =
1489 const int r = ( start -
end ).EuclideanNorm();
1544 switch( aItem->
Type() )
1549 bool footprintVisible = checkVisibility( footprint );
1555 if( aSelectionFilter && !aSelectionFilter->
pads )
1564 if( !checkVisibility(
pad ) )
1567 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1570 pad->Padstack().ForEachUniqueLayer(
1575 activeHighContrastPrimaryLayer ) )
1577 handlePadShape(
pad, aLayer );
1585 if( aSelectionFilter && !aSelectionFilter->
points )
1588 if( !checkVisibility( pt ) )
1594 if( !footprintVisible )
1597 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1614 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1623 if( aSelectionFilter && !aSelectionFilter->
pads )
1632 if( checkVisibility( aItem ) )
1636 pad->Padstack().ForEachUniqueLayer(
1641 activeHighContrastPrimaryLayer ) )
1643 handlePadShape(
pad, aLayer );
1653 if( aSelectionFilter && !aSelectionFilter->
text )
1662 if( checkVisibility( aItem ) )
1663 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1670 if( aSelectionFilter && !aSelectionFilter->
text )
1679 if( checkVisibility( aItem ) )
1684 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1686 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1687 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1689 ->GetCornersInSequence( drawAngle )[2];
1704 if( aSelectionFilter && !aSelectionFilter->
graphics )
1713 if( checkVisibility( aItem ) )
1714 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1722 if( aSelectionFilter && !aSelectionFilter->
tracks )
1731 if( checkVisibility( aItem ) )
1748 if( aSelectionFilter && !aSelectionFilter->
points )
1751 if( checkVisibility( aItem ) )
1759 if( aSelectionFilter && !aSelectionFilter->
vias )
1768 if( checkVisibility( aItem ) )
1774 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1777 if( checkVisibility( aItem ) )
1797 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1800 if( checkVisibility( aItem ) )
1812 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1815 if( checkVisibility( aItem ) )
1824 for(
int i = 0; i < 2; i++ )
1834 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1837 if( checkVisibility( aItem ) )
1849 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1852 if( checkVisibility( aItem ) )
1864 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1867 if( checkVisibility( aItem ) )
1873 if( aFrom && aSelectionFilter && !aSelectionFilter->
otherItems )
1876 if( checkVisibility( aItem ) )
1882 addRectPoints( bbox, *barcode );
1890 if( checkVisibility( item ) )
1897 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1900 if( checkVisibility( aItem ) )
1906 addRectPoints( bbox, *
image );
1928 ecoord minDist = std::numeric_limits<ecoord>::max();
1929 std::vector<ANCHOR*> anchorsAtMinDistance;
1935 if( ( aFlags &
anchor.flags ) != aFlags )
1938 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1941 anchorsAtMinDistance.push_back( &
anchor );
1945 const double dist =
anchor.pos.SquaredDistance( aPos );
1947 if( dist < minDist )
1951 anchorsAtMinDistance.clear();
1952 anchorsAtMinDistance.push_back( &
anchor );
1966 auto noRealItemsInAnchorAreInvolved =
1967 [&](
ANCHOR* aAnchor ) ->
bool
1972 if( !haveExtensions )
1980 if( !anchorIsConstructed )
1984 return !allRealAreInvolved;
1988 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
1995 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
2001 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
2008 std::optional<ecoord> distToThisItem =
2009 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
2011 if( distToThisItem )
2012 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
2017 distToNearestItem = std::min( distToNearestItem, minDist );
2019 if( distToNearestItem < minDistToItem )
2021 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
Information pertinent to a Pcbnew printed circuit board.
void AddListener(BOARD_LISTENER *aListener)
Add a listener to the board to receive calls whenever something on the board has been modified.
void RemoveListener(BOARD_LISTENER *aListener)
Remove the specified listener.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
std::vector< VECTOR2I > GetPolyPoints() const
Duplicate the polygon outlines into a flat list of VECTOR2I points.
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
VECTOR2I GetOrigin() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
const SHAPE_POLY_SET & GetSymbolPoly() const
Access the cached polygon for the barcode symbol only (no text, no margins/knockout).
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
void OnBoardItemRemoved(BOARD &aBoard, BOARD_ITEM *aRemovedItem) override
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
void OnBoardItemsRemoved(BOARD &aBoard, std::vector< BOARD_ITEM * > &aBoardItems) override
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
const wxChar *const traceSnap
Flag to enable snap/grid helper debug tracing.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
BARCODE class definition.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool otherItems
Anything not fitting one of the above categories.
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
wxLogTrace helper definitions.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D