69std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
71 switch( aItem.
Type() )
123std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
125 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
126 std::optional<NEARABLE_GEOM> nearable;
132 [&](
const auto& geom )
210 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
212 std::vector<VECTOR2I> referenceOnlyPoints;
216 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
218 switch( item->
Type() )
228 if( !aExtensionOnly )
244 constructionDrawables.emplace_back( shape.
GetStart() );
245 constructionDrawables.emplace_back( shape.
GetEnd() );
248 referenceOnlyPoints.emplace_back( shape.
GetStart() );
249 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
255 if( !aExtensionOnly )
266 constructionDrawables.push_back( shape.
GetCenter() );
272 constructionDrawables.emplace_back( shape.
GetStart() );
273 constructionDrawables.emplace_back( shape.
GetEnd() );
276 referenceOnlyPoints.emplace_back( shape.
GetStart() );
277 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
285 constructionDrawables.push_back( shape.
GetCenter() );
299 constructionDrawables.push_back( refImg.
GetPosition() );
305 constructionDrawables.push_back( seg );
319 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
320 drawableEntries.reserve( constructionDrawables.size() );
321 for(
auto& drawable : constructionDrawables )
323 drawableEntries.emplace_back(
330 std::move( drawableEntries ),
334 if( referenceOnlyPoints.size() )
345 const int c_gridSnapEpsilon_sq = 4;
352 std::vector<VECTOR2I> points;
354 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
359 for(
const SEG& seg : testSegments )
364 points.push_back( *vec );
371 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
373 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
375 if( d_sq < min_d_sq )
385 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
387 if( d_sq < min_d_sq )
405 std::vector<VECTOR2I> points;
418 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
420 if( d_sq < min_d_sq )
430 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
432 if( d_sq < min_d_sq )
449 if( item->
HitTest( aMousePos ) )
453 double minDist = std::numeric_limits<double>::max();
454 ANCHOR* nearestOrigin =
nullptr;
461 double dist = a.Distance( aMousePos );
470 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
475 std::vector<BOARD_ITEM*>& aItems,
481 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
483 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
489 double minDist = std::numeric_limits<double>::max();
493 minDist = nearestOrigin->
Distance( aMousePos );
494 best = nearestOrigin;
499 double dist = nearestCorner->
Distance( aMousePos );
504 best = nearestCorner;
510 double dist = nearestOutline->
Distance( aMousePos );
512 if( minDist > lineSnapMinCornerDistance && dist < minDist )
513 best = nearestOutline;
516 return best ? best->
pos : aMousePos;
524 std::vector<BOARD_ITEM*> item;
529 item.push_back( aReferenceItem );
542 const std::vector<BOARD_ITEM*>& aSkip )
544 wxLogTrace(
traceSnap,
"BestSnapAnchor: origin (%d, %d), enableSnap=%d, enableGrid=%d, enableSnapLine=%d",
548 const int snapSize = 25;
555 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
561 const BOX2I visibilityHorizon =
566 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
567 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
573 const int hysteresisWorld =
575 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
576 const int snapOut = snapRange + hysteresisWorld;
578 wxLogTrace(
traceSnap,
" snapRange=%d, snapIn=%d, snapOut=%d, hysteresis=%d",
579 snapRange, snapIn, snapOut, hysteresisWorld );
580 wxLogTrace(
traceSnap,
" visibleItems count=%zu, anchors count=%zu",
582 wxLogTrace(
traceSnap,
" nearest anchor: %s at (%d, %d), distance=%f",
583 nearest ?
"found" :
"none",
584 nearest ? nearest->
pos.
x : 0,
585 nearest ? nearest->
pos.
y : 0,
586 nearest ? nearest->
Distance( aOrigin ) : -1.0 );
587 wxLogTrace(
traceSnap,
" nearestGrid: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
594 ad->AddAnchor(
anchor.pos );
596 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
601 std::optional<int> snapDist;
604 snapDist = nearest->
Distance( aOrigin );
608 int existingDist =
m_snapItem->Distance( aOrigin );
609 if( !snapDist || existingDist < *snapDist )
610 snapDist = existingDist;
613 wxLogTrace(
traceSnap,
" snapDist: %s (value=%d)",
614 snapDist ?
"set" :
"none", snapDist ? *snapDist : -1 );
622 const auto ptIsReferenceOnly =
626 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
627 != referenceOnlyPoints.end();
630 const auto proposeConstructionForItems =
631 [&](
const std::vector<EDA_ITEM*>& aItems )
635 std::vector<BOARD_ITEM*> items;
651 items.push_back( boardItem );
660 bool snapValid =
false;
664 wxLogTrace(
traceSnap,
" Snap enabled, checking snap options..." );
669 wxLogTrace(
traceSnap,
" Checking snap lines..." );
672 aOrigin, nearestGrid, snapDist, snapRange, gridSize,
GetOrigin() );
676 std::optional<VECTOR2I> constructionSnap =
679 if( constructionSnap )
680 snapLineSnap = *constructionSnap;
686 wxLogTrace(
traceSnap,
" Snap line found at (%d, %d)",
687 snapLineSnap->x, snapLineSnap->y );
691 bool preferAnchor =
false;
692 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
695 wxLogTrace(
traceSnap,
" Preferring anchor over snap line (anchorDist=%f, snapRange=%d)",
696 nearest->
Distance( aOrigin ), snapRange );
702 wxLogTrace(
traceSnap,
" Nearest anchor at (%d, %d), distance=%f is out of range (snapRange=%d)",
709 wxLogTrace(
traceSnap,
" No nearest anchor to consider" );
725 if( !ptIsReferenceOnly( *snapLineSnap ) )
727 wxLogTrace(
traceSnap,
" RETURNING snap line point (non-reference): (%d, %d)",
728 snapLineSnap->x, snapLineSnap->y );
729 return *snapLineSnap;
733 wxLogTrace(
traceSnap,
" Snap line point is reference-only, continuing..." );
738 wxLogTrace(
traceSnap,
" Skipping snap line, will use anchor instead" );
747 wxLogTrace(
traceSnap,
" Checking existing m_snapItem, dist=%d (snapOut=%d)",
750 if( dist <= snapOut )
752 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
753 nearest->
Distance( aOrigin ) <= snapRange )
759 wxLogTrace(
traceSnap,
" RETURNING existing m_snapItem: (%d, %d)",
764 wxLogTrace(
traceSnap,
" m_snapItem too far, clearing..." );
769 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
771 wxLogTrace(
traceSnap,
" Nearest anchor within snapIn range" );
777 if( ptIsReferenceOnly( nearest->
pos ) )
779 wxLogTrace(
traceSnap,
" Nearest anchor is reference-only, setting snap line origin" );
786 wxLogTrace(
traceSnap,
" Nearest anchor accepted, constructed=%d", anchorIsConstructed );
793 if( !anchorIsConstructed )
794 proposeConstructionForItems( nearest->
items );
803 wxLogTrace(
traceSnap,
" RETURNING nearest anchor: (%d, %d)",
812 wxLogTrace(
traceSnap,
" No nearest anchor within snapIn range" );
816 if( canActivateByHitTest )
818 wxLogTrace(
traceSnap,
" Checking hit test for construction activation..." );
823 const int hoverAccuracy = 0;
827 if( item->
HitTest( aOrigin, hoverAccuracy ) )
829 wxLogTrace(
traceSnap,
" Hit item, proposing construction geometry" );
830 proposeConstructionForItems( { item } );
844 wxLogTrace(
traceSnap,
" Grid disabled, checking point-on-element snap..." );
849 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
851 wxLogTrace(
traceSnap,
" RETURNING point-on-element: (%d, %d)",
852 nearestPointOnAnElement->x, nearestPointOnAnElement->y );
859 return *nearestPointOnAnElement;
866 wxLogTrace(
traceSnap,
" RETURNING grid snap: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
900 switch( aItem->
Type() )
937 if( !
grid.overrides_enabled )
943 if(
grid.override_connected )
944 idx =
grid.override_connected_idx;
949 if(
grid.override_wires )
950 idx =
grid.override_wires_idx;
955 if(
grid.override_vias )
956 idx =
grid.override_vias_idx;
961 if(
grid.override_text )
962 idx =
grid.override_text_idx;
967 if(
grid.override_graphics )
968 idx =
grid.override_graphics_idx;
976 if( idx >= 0 && idx < (
int)
grid.grids.size() )
983std::vector<BOARD_ITEM*>
986 std::set<BOARD_ITEM*> items;
987 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
995 view->
Query( aArea, visibleItems );
997 for(
const auto& [ viewItem, layer ] : visibleItems )
999 if( !viewItem->IsBOARD_ITEM() )
1015 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
1022 && ( !isHighContrast || activeLayers.count( layer ) )
1025 items.insert ( boardItem );
1029 std::function<void(
BOARD_ITEM* )> skipItem =
1032 items.erase( aItem );
1045 return {items.begin(), items.end()};
1064 const VECTOR2I& aRefPos,
bool aFrom,
1066 const LSET* aMatchLayers,
bool aForDrag )
1068 std::vector<PCB_INTERSECTABLE> intersectables;
1072 const bool computeIntersections = !aForDrag;
1073 const bool computePointsOnElements = !aForDrag;
1074 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
1075 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
1077 const auto itemIsSnappable =
1087 const auto processItem =
1091 if( !itemIsSnappable( item ) )
1099 if( computeIntersections || computePointsOnElements )
1101 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1103 if( !excludeGraphics
1106 intersectableGeom = GetBoardIntersectable( item );
1110 intersectableGeom = GetBoardIntersectable( item );
1113 if( intersectableGeom )
1114 intersectables.emplace_back( &item, *intersectableGeom );
1120 processItem( *item );
1132 [&](
const auto& visited )
1134 using ItemType = std::decay_t<
decltype( visited )>;
1136 if constexpr( std::is_same_v<ItemType, LINE>
1137 || std::is_same_v<ItemType, CIRCLE>
1138 || std::is_same_v<ItemType, HALF_LINE>
1139 || std::is_same_v<ItemType, SHAPE_ARC> )
1141 intersectables.emplace_back( involvedItem, visited );
1143 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1159 if( computeIntersections )
1161 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1165 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1171 if( intersectableA.
Item == intersectableB.
Item )
1174 std::vector<VECTOR2I> intersections;
1177 std::visit( visitor, intersectableB.
Geometry );
1180 for(
const VECTOR2I& intersection : intersections )
1182 std::vector<EDA_ITEM*> items = {
1183 intersectableA.
Item,
1184 intersectableB.
Item,
1197 if( computePointsOnElements )
1204 [&](
const auto& geom )
1209 intersectable.Geometry );
1221 switch( aPadStack.
Mode() )
1231 switch( aPadstackUniqueLayer )
1236 return aPadstackUniqueLayer == aRealLayer;
1241 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1242 aPadstackUniqueLayer ) );
1250 return aRealLayer == aPadstackUniqueLayer;
1267 const auto checkVisibility =
1274 bool onActiveLayer = !isHighContrast;
1275 bool isLODVisible =
false;
1279 if( !onActiveLayer && activeLayers.count( layer ) )
1280 onActiveLayer =
true;
1283 isLODVisible =
true;
1285 if( onActiveLayer && isLODVisible )
1298 auto handlePadShape =
1337 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1341 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1342 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1343 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1344 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1367 if( !outline->IsEmpty() )
1369 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1383 std::vector<TYPED_POINT2I> snap_pts;
1385 if( hole_size.
x == hole_size.
y )
1408 const auto addRectPoints =
1415 const SEG second( topRight, aBox.
GetEnd() );
1416 const SEG third( aBox.
GetEnd(), bottomLeft );
1433 const auto handleShape =
1443 const int r = ( start -
end ).EuclideanNorm();
1498 switch( aItem->
Type() )
1503 bool footprintVisible = checkVisibility( footprint );
1509 if( aSelectionFilter && !aSelectionFilter->
pads )
1518 if( !checkVisibility(
pad ) )
1521 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1524 pad->Padstack().ForEachUniqueLayer(
1529 activeHighContrastPrimaryLayer ) )
1531 handlePadShape(
pad, aLayer );
1539 if( aSelectionFilter && !aSelectionFilter->
points )
1542 if( !checkVisibility( pt ) )
1548 if( !footprintVisible )
1551 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1568 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1577 if( aSelectionFilter && !aSelectionFilter->
pads )
1586 if( checkVisibility( aItem ) )
1590 pad->Padstack().ForEachUniqueLayer(
1595 activeHighContrastPrimaryLayer ) )
1597 handlePadShape(
pad, aLayer );
1607 if( aSelectionFilter && !aSelectionFilter->
text )
1616 if( checkVisibility( aItem ) )
1617 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1624 if( aSelectionFilter && !aSelectionFilter->
text )
1633 if( checkVisibility( aItem ) )
1638 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1640 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1641 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1643 ->GetCornersInSequence( drawAngle )[2];
1658 if( aSelectionFilter && !aSelectionFilter->
graphics )
1667 if( checkVisibility( aItem ) )
1668 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1676 if( aSelectionFilter && !aSelectionFilter->
tracks )
1685 if( checkVisibility( aItem ) )
1702 if( aSelectionFilter && !aSelectionFilter->
points )
1705 if( checkVisibility( aItem ) )
1713 if( aSelectionFilter && !aSelectionFilter->
vias )
1722 if( checkVisibility( aItem ) )
1728 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1731 if( checkVisibility( aItem ) )
1751 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1754 if( checkVisibility( aItem ) )
1766 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1769 if( checkVisibility( aItem ) )
1778 for(
int i = 0; i < 2; i++ )
1788 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1791 if( checkVisibility( aItem ) )
1803 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1806 if( checkVisibility( aItem ) )
1818 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1821 if( checkVisibility( aItem ) )
1829 if( checkVisibility( item ) )
1836 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1839 if( checkVisibility( aItem ) )
1845 addRectPoints( bbox, *aItem );
1867 ecoord minDist = std::numeric_limits<ecoord>::max();
1868 std::vector<ANCHOR*> anchorsAtMinDistance;
1874 if( ( aFlags &
anchor.flags ) != aFlags )
1877 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1880 anchorsAtMinDistance.push_back( &
anchor );
1884 const double dist =
anchor.pos.SquaredDistance( aPos );
1886 if( dist < minDist )
1890 anchorsAtMinDistance.clear();
1891 anchorsAtMinDistance.push_back( &
anchor );
1904 const auto noRealItemsInAnchorAreInvolved = [&](
ANCHOR* aAnchor ) ->
bool
1909 if( !haveExtensions )
1917 if( !anchorIsConstructed )
1921 return !allRealAreInvolved;
1925 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
1932 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
1938 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
1945 std::optional<ecoord> distToThisItem =
1946 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
1948 if( distToThisItem )
1949 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
1954 distToNearestItem = std::min( distToNearestItem, minDist );
1956 if( distToNearestItem < minDistToItem )
1958 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
Information pertinent to a Pcbnew printed circuit board.
void AddListener(BOARD_LISTENER *aListener)
Add a listener to the board to receive calls whenever something on the board has been modified.
void RemoveListener(BOARD_LISTENER *aListener)
Remove the specified listener.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
std::vector< VECTOR2I > GetPolyPoints() const
Duplicate the polygon outlines into a flat list of VECTOR2I points.
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
VECTOR2I GetOrigin() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
const wxChar *const traceSnap
Flag to enable snap/grid helper debug tracing.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
wxLogTrace helper definitions.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D