69std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
71 switch( aItem.
Type() )
123std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
125 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
126 std::optional<NEARABLE_GEOM> nearable;
132 [&](
const auto& geom )
204 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
206 std::vector<VECTOR2I> referenceOnlyPoints;
210 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
212 switch( item->
Type() )
222 if( !aExtensionOnly )
238 constructionDrawables.emplace_back( shape.
GetStart() );
239 constructionDrawables.emplace_back( shape.
GetEnd() );
242 referenceOnlyPoints.emplace_back( shape.
GetStart() );
243 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
249 if( !aExtensionOnly )
260 constructionDrawables.push_back( shape.
GetCenter() );
266 constructionDrawables.emplace_back( shape.
GetStart() );
267 constructionDrawables.emplace_back( shape.
GetEnd() );
270 referenceOnlyPoints.emplace_back( shape.
GetStart() );
271 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
279 constructionDrawables.push_back( shape.
GetCenter() );
293 constructionDrawables.push_back( refImg.
GetPosition() );
299 constructionDrawables.push_back( seg );
313 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
314 drawableEntries.reserve( constructionDrawables.size() );
315 for(
auto& drawable : constructionDrawables )
317 drawableEntries.emplace_back(
324 std::move( drawableEntries ),
328 if( referenceOnlyPoints.size() )
339 const int c_gridSnapEpsilon_sq = 4;
346 std::vector<VECTOR2I> points;
348 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
353 for(
const SEG& seg : testSegments )
358 points.push_back( *vec );
365 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
367 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
369 if( d_sq < min_d_sq )
379 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
381 if( d_sq < min_d_sq )
399 std::vector<VECTOR2I> points;
412 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
414 if( d_sq < min_d_sq )
424 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
426 if( d_sq < min_d_sq )
443 if( item->
HitTest( aMousePos ) )
447 double minDist = std::numeric_limits<double>::max();
448 ANCHOR* nearestOrigin =
nullptr;
455 double dist = a.Distance( aMousePos );
464 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
469 std::vector<BOARD_ITEM*>& aItems,
475 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
477 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
483 double minDist = std::numeric_limits<double>::max();
487 minDist = nearestOrigin->
Distance( aMousePos );
488 best = nearestOrigin;
493 double dist = nearestCorner->
Distance( aMousePos );
498 best = nearestCorner;
504 double dist = nearestOutline->
Distance( aMousePos );
506 if( minDist > lineSnapMinCornerDistance && dist < minDist )
507 best = nearestOutline;
510 return best ? best->
pos : aMousePos;
518 std::vector<BOARD_ITEM*> item;
523 item.push_back( aReferenceItem );
536 const std::vector<BOARD_ITEM*>& aSkip )
538 wxLogTrace(
traceSnap,
"BestSnapAnchor: origin (%d, %d), enableSnap=%d, enableGrid=%d, enableSnapLine=%d",
542 const int snapSize = 25;
549 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
555 const BOX2I visibilityHorizon =
560 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
561 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
567 const int hysteresisWorld =
569 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
570 const int snapOut = snapRange + hysteresisWorld;
572 wxLogTrace(
traceSnap,
" snapRange=%d, snapIn=%d, snapOut=%d, hysteresis=%d",
573 snapRange, snapIn, snapOut, hysteresisWorld );
574 wxLogTrace(
traceSnap,
" visibleItems count=%zu, anchors count=%zu",
576 wxLogTrace(
traceSnap,
" nearest anchor: %s at (%d, %d), distance=%f",
577 nearest ?
"found" :
"none",
578 nearest ? nearest->
pos.
x : 0,
579 nearest ? nearest->
pos.
y : 0,
580 nearest ? nearest->
Distance( aOrigin ) : -1.0 );
581 wxLogTrace(
traceSnap,
" nearestGrid: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
588 ad->AddAnchor(
anchor.pos );
590 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
595 std::optional<int> snapDist;
598 snapDist = nearest->
Distance( aOrigin );
602 int existingDist =
m_snapItem->Distance( aOrigin );
603 if( !snapDist || existingDist < *snapDist )
604 snapDist = existingDist;
607 wxLogTrace(
traceSnap,
" snapDist: %s (value=%d)",
608 snapDist ?
"set" :
"none", snapDist ? *snapDist : -1 );
616 const auto ptIsReferenceOnly =
620 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
621 != referenceOnlyPoints.end();
624 const auto proposeConstructionForItems =
625 [&](
const std::vector<EDA_ITEM*>& aItems )
629 std::vector<BOARD_ITEM*> items;
645 items.push_back( boardItem );
654 bool snapValid =
false;
658 wxLogTrace(
traceSnap,
" Snap enabled, checking snap options..." );
663 wxLogTrace(
traceSnap,
" Checking snap lines..." );
666 aOrigin, nearestGrid, snapDist, snapRange, gridSize,
GetOrigin() );
670 std::optional<VECTOR2I> constructionSnap =
673 if( constructionSnap )
674 snapLineSnap = *constructionSnap;
680 wxLogTrace(
traceSnap,
" Snap line found at (%d, %d)",
681 snapLineSnap->x, snapLineSnap->y );
685 bool preferAnchor =
false;
686 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
689 wxLogTrace(
traceSnap,
" Preferring anchor over snap line (anchorDist=%f, snapRange=%d)",
690 nearest->
Distance( aOrigin ), snapRange );
696 wxLogTrace(
traceSnap,
" Nearest anchor at (%d, %d), distance=%f is out of range (snapRange=%d)",
703 wxLogTrace(
traceSnap,
" No nearest anchor to consider" );
719 if( !ptIsReferenceOnly( *snapLineSnap ) )
721 wxLogTrace(
traceSnap,
" RETURNING snap line point (non-reference): (%d, %d)",
722 snapLineSnap->x, snapLineSnap->y );
723 return *snapLineSnap;
727 wxLogTrace(
traceSnap,
" Snap line point is reference-only, continuing..." );
732 wxLogTrace(
traceSnap,
" Skipping snap line, will use anchor instead" );
741 wxLogTrace(
traceSnap,
" Checking existing m_snapItem, dist=%d (snapOut=%d)",
744 if( dist <= snapOut )
746 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
747 nearest->
Distance( aOrigin ) <= snapRange )
753 wxLogTrace(
traceSnap,
" RETURNING existing m_snapItem: (%d, %d)",
758 wxLogTrace(
traceSnap,
" m_snapItem too far, clearing..." );
763 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
765 wxLogTrace(
traceSnap,
" Nearest anchor within snapIn range" );
771 if( ptIsReferenceOnly( nearest->
pos ) )
773 wxLogTrace(
traceSnap,
" Nearest anchor is reference-only, setting snap line origin" );
780 wxLogTrace(
traceSnap,
" Nearest anchor accepted, constructed=%d", anchorIsConstructed );
787 if( !anchorIsConstructed )
788 proposeConstructionForItems( nearest->
items );
797 wxLogTrace(
traceSnap,
" RETURNING nearest anchor: (%d, %d)",
806 wxLogTrace(
traceSnap,
" No nearest anchor within snapIn range" );
810 if( canActivateByHitTest )
812 wxLogTrace(
traceSnap,
" Checking hit test for construction activation..." );
817 const int hoverAccuracy = 0;
821 if( item->
HitTest( aOrigin, hoverAccuracy ) )
823 wxLogTrace(
traceSnap,
" Hit item, proposing construction geometry" );
824 proposeConstructionForItems( { item } );
838 wxLogTrace(
traceSnap,
" Grid disabled, checking point-on-element snap..." );
843 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
845 wxLogTrace(
traceSnap,
" RETURNING point-on-element: (%d, %d)",
846 nearestPointOnAnElement->x, nearestPointOnAnElement->y );
853 return *nearestPointOnAnElement;
860 wxLogTrace(
traceSnap,
" RETURNING grid snap: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
894 switch( aItem->
Type() )
931 if( !
grid.overrides_enabled )
937 if(
grid.override_connected )
938 idx =
grid.override_connected_idx;
943 if(
grid.override_wires )
944 idx =
grid.override_wires_idx;
949 if(
grid.override_vias )
950 idx =
grid.override_vias_idx;
955 if(
grid.override_text )
956 idx =
grid.override_text_idx;
961 if(
grid.override_graphics )
962 idx =
grid.override_graphics_idx;
970 if( idx >= 0 && idx < (
int)
grid.grids.size() )
977std::vector<BOARD_ITEM*>
980 std::set<BOARD_ITEM*> items;
981 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
989 view->
Query( aArea, visibleItems );
991 for(
const auto& [ viewItem, layer ] : visibleItems )
993 if( !viewItem->IsBOARD_ITEM() )
1009 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
1016 && ( !isHighContrast || activeLayers.count( layer ) )
1019 items.insert ( boardItem );
1023 std::function<void(
BOARD_ITEM* )> skipItem =
1026 items.erase( aItem );
1039 return {items.begin(), items.end()};
1058 const VECTOR2I& aRefPos,
bool aFrom,
1060 const LSET* aMatchLayers,
bool aForDrag )
1062 std::vector<PCB_INTERSECTABLE> intersectables;
1066 const bool computeIntersections = !aForDrag;
1067 const bool computePointsOnElements = !aForDrag;
1068 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
1069 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
1071 const auto itemIsSnappable =
1081 const auto processItem =
1085 if( !itemIsSnappable( item ) )
1093 if( computeIntersections || computePointsOnElements )
1095 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1097 if( !excludeGraphics
1100 intersectableGeom = GetBoardIntersectable( item );
1104 intersectableGeom = GetBoardIntersectable( item );
1107 if( intersectableGeom )
1108 intersectables.emplace_back( &item, *intersectableGeom );
1114 processItem( *item );
1126 [&](
const auto& visited )
1128 using ItemType = std::decay_t<
decltype( visited )>;
1130 if constexpr( std::is_same_v<ItemType, LINE>
1131 || std::is_same_v<ItemType, CIRCLE>
1132 || std::is_same_v<ItemType, HALF_LINE>
1133 || std::is_same_v<ItemType, SHAPE_ARC> )
1135 intersectables.emplace_back( involvedItem, visited );
1137 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1153 if( computeIntersections )
1155 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1159 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1165 if( intersectableA.
Item == intersectableB.
Item )
1168 std::vector<VECTOR2I> intersections;
1171 std::visit( visitor, intersectableB.
Geometry );
1174 for(
const VECTOR2I& intersection : intersections )
1176 std::vector<EDA_ITEM*> items = {
1177 intersectableA.
Item,
1178 intersectableB.
Item,
1191 if( computePointsOnElements )
1198 [&](
const auto& geom )
1203 intersectable.Geometry );
1215 switch( aPadStack.
Mode() )
1225 switch( aPadstackUniqueLayer )
1230 return aPadstackUniqueLayer == aRealLayer;
1235 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1236 aPadstackUniqueLayer ) );
1244 return aRealLayer == aPadstackUniqueLayer;
1261 const auto checkVisibility =
1268 bool onActiveLayer = !isHighContrast;
1269 bool isLODVisible =
false;
1273 if( !onActiveLayer && activeLayers.count( layer ) )
1274 onActiveLayer =
true;
1277 isLODVisible =
true;
1279 if( onActiveLayer && isLODVisible )
1292 auto handlePadShape =
1331 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1335 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1336 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1337 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1338 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1361 if( !outline->IsEmpty() )
1363 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1377 std::vector<TYPED_POINT2I> snap_pts;
1379 if( hole_size.
x == hole_size.
y )
1402 const auto addRectPoints =
1409 const SEG second( topRight, aBox.
GetEnd() );
1410 const SEG third( aBox.
GetEnd(), bottomLeft );
1427 const auto handleShape =
1437 const int r = ( start -
end ).EuclideanNorm();
1492 switch( aItem->
Type() )
1502 if( aSelectionFilter && !aSelectionFilter->
pads )
1511 if( !checkVisibility(
pad ) )
1514 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1517 pad->Padstack().ForEachUniqueLayer(
1522 activeHighContrastPrimaryLayer ) )
1524 handlePadShape(
pad, aLayer );
1532 if( aSelectionFilter && !aSelectionFilter->
points )
1535 if( !checkVisibility( pt ) )
1541 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1553 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1562 if( aSelectionFilter && !aSelectionFilter->
pads )
1571 if( checkVisibility( aItem ) )
1575 pad->Padstack().ForEachUniqueLayer(
1580 activeHighContrastPrimaryLayer ) )
1582 handlePadShape(
pad, aLayer );
1592 if( aSelectionFilter && !aSelectionFilter->
text )
1601 if( checkVisibility( aItem ) )
1602 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1609 if( aSelectionFilter && !aSelectionFilter->
text )
1618 if( checkVisibility( aItem ) )
1623 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1625 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1626 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1628 ->GetCornersInSequence( drawAngle )[2];
1643 if( aSelectionFilter && !aSelectionFilter->
graphics )
1652 if( checkVisibility( aItem ) )
1653 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1661 if( aSelectionFilter && !aSelectionFilter->
tracks )
1670 if( checkVisibility( aItem ) )
1687 if( aSelectionFilter && !aSelectionFilter->
points )
1690 if( checkVisibility( aItem ) )
1698 if( aSelectionFilter && !aSelectionFilter->
vias )
1707 if( checkVisibility( aItem ) )
1713 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1716 if( checkVisibility( aItem ) )
1736 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1739 if( checkVisibility( aItem ) )
1751 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1754 if( checkVisibility( aItem ) )
1763 for(
int i = 0; i < 2; i++ )
1773 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1776 if( checkVisibility( aItem ) )
1788 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1791 if( checkVisibility( aItem ) )
1803 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1806 if( checkVisibility( aItem ) )
1814 if( checkVisibility( item ) )
1821 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1824 if( checkVisibility( aItem ) )
1830 addRectPoints( bbox, *aItem );
1852 ecoord minDist = std::numeric_limits<ecoord>::max();
1853 std::vector<ANCHOR*> anchorsAtMinDistance;
1859 if( ( aFlags &
anchor.flags ) != aFlags )
1862 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1865 anchorsAtMinDistance.push_back( &
anchor );
1869 const double dist =
anchor.pos.SquaredDistance( aPos );
1871 if( dist < minDist )
1875 anchorsAtMinDistance.clear();
1876 anchorsAtMinDistance.push_back( &
anchor );
1889 const auto noRealItemsInAnchorAreInvolved = [&](
ANCHOR* aAnchor ) ->
bool
1894 if( !haveExtensions )
1902 if( !anchorIsConstructed )
1906 return !allRealAreInvolved;
1910 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
1917 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
1923 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
1930 std::optional<ecoord> distToThisItem =
1931 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
1933 if( distToThisItem )
1934 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
1939 distToNearestItem = std::min( distToNearestItem, minDist );
1941 if( distToNearestItem < minDistToItem )
1943 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
std::vector< VECTOR2I > GetPolyPoints() const
Duplicate the polygon outlines into a flat list of VECTOR2I points.
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
VECTOR2I GetOrigin() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
const wxChar *const traceSnap
Flag to enable snap/grid helper debug tracing.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
wxLogTrace helper definitions.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D