68std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
70 switch( aItem.
Type() )
122std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
124 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
125 std::optional<NEARABLE_GEOM> nearable;
131 [&](
const auto& geom )
203 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
205 std::vector<VECTOR2I> referenceOnlyPoints;
209 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
211 switch( item->
Type() )
221 if( !aExtensionOnly )
237 constructionDrawables.emplace_back( shape.
GetStart() );
238 constructionDrawables.emplace_back( shape.
GetEnd() );
241 referenceOnlyPoints.emplace_back( shape.
GetStart() );
242 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
248 if( !aExtensionOnly )
259 constructionDrawables.push_back( shape.
GetCenter() );
265 constructionDrawables.emplace_back( shape.
GetStart() );
266 constructionDrawables.emplace_back( shape.
GetEnd() );
269 referenceOnlyPoints.emplace_back( shape.
GetStart() );
270 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
278 constructionDrawables.push_back( shape.
GetCenter() );
292 constructionDrawables.push_back( refImg.
GetPosition() );
298 constructionDrawables.push_back( seg );
312 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
313 drawableEntries.reserve( constructionDrawables.size() );
314 for(
auto& drawable : constructionDrawables )
316 drawableEntries.emplace_back(
323 std::move( drawableEntries ),
327 if( referenceOnlyPoints.size() )
338 const int c_gridSnapEpsilon_sq = 4;
345 std::vector<VECTOR2I> points;
347 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
352 for(
const SEG& seg : testSegments )
357 points.push_back( *vec );
364 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
366 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
368 if( d_sq < min_d_sq )
378 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
380 if( d_sq < min_d_sq )
398 std::vector<VECTOR2I> points;
411 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
413 if( d_sq < min_d_sq )
423 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
425 if( d_sq < min_d_sq )
442 if( item->
HitTest( aMousePos ) )
446 double minDist = std::numeric_limits<double>::max();
447 ANCHOR* nearestOrigin =
nullptr;
454 double dist = a.Distance( aMousePos );
463 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
468 std::vector<BOARD_ITEM*>& aItems,
474 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
476 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
482 double minDist = std::numeric_limits<double>::max();
486 minDist = nearestOrigin->
Distance( aMousePos );
487 best = nearestOrigin;
492 double dist = nearestCorner->
Distance( aMousePos );
497 best = nearestCorner;
503 double dist = nearestOutline->
Distance( aMousePos );
505 if( minDist > lineSnapMinCornerDistance && dist < minDist )
506 best = nearestOutline;
509 return best ? best->
pos : aMousePos;
517 std::vector<BOARD_ITEM*> item;
522 item.push_back( aReferenceItem );
535 const std::vector<BOARD_ITEM*>& aSkip )
538 const int snapSize = 25;
545 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
551 const BOX2I visibilityHorizon =
556 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
557 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
563 const int hysteresisWorld =
565 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
566 const int snapOut = snapRange + hysteresisWorld;
573 ad->AddAnchor(
anchor.pos );
575 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
580 std::optional<int> snapDist;
583 snapDist = nearest->
Distance( aOrigin );
587 int existingDist =
m_snapItem->Distance( aOrigin );
588 if( !snapDist || existingDist < *snapDist )
589 snapDist = existingDist;
597 const auto ptIsReferenceOnly =
601 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
602 != referenceOnlyPoints.end();
605 const auto proposeConstructionForItems =
606 [&](
const std::vector<EDA_ITEM*>& aItems )
610 std::vector<BOARD_ITEM*> items;
626 items.push_back( boardItem );
635 bool snapValid =
false;
643 aOrigin, nearestGrid, snapDist, snapRange );
647 std::optional<VECTOR2I> constructionSnap =
650 if( constructionSnap )
651 snapLineSnap = *constructionSnap;
667 if( !ptIsReferenceOnly( *snapLineSnap ) )
668 return *snapLineSnap;
676 if( dist <= snapOut )
678 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
679 nearest->
Distance( aOrigin ) <= snapRange )
692 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
698 if( ptIsReferenceOnly( nearest->
pos ) )
711 if( !anchorIsConstructed )
712 proposeConstructionForItems( nearest->
items );
730 if( canActivateByHitTest )
735 const int hoverAccuracy = 0;
739 if( item->
HitTest( aOrigin, hoverAccuracy ) )
741 proposeConstructionForItems( { item } );
758 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
765 return *nearestPointOnAnElement;
804 switch( aItem->
Type() )
841 if( !
grid.overrides_enabled )
847 if(
grid.override_connected )
848 idx =
grid.override_connected_idx;
853 if(
grid.override_wires )
854 idx =
grid.override_wires_idx;
859 if(
grid.override_vias )
860 idx =
grid.override_vias_idx;
865 if(
grid.override_text )
866 idx =
grid.override_text_idx;
871 if(
grid.override_graphics )
872 idx =
grid.override_graphics_idx;
880 if( idx >= 0 && idx < (
int)
grid.grids.size() )
887std::vector<BOARD_ITEM*>
890 std::set<BOARD_ITEM*> items;
891 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
899 view->
Query( aArea, visibleItems );
901 for(
const auto& [ viewItem, layer ] : visibleItems )
903 if( !viewItem->IsBOARD_ITEM() )
919 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
926 && ( !isHighContrast || activeLayers.count( layer ) )
929 items.insert ( boardItem );
936 items.erase( aItem );
949 return {items.begin(), items.end()};
968 const VECTOR2I& aRefPos,
bool aFrom,
970 const LSET* aMatchLayers,
bool aForDrag )
972 std::vector<PCB_INTERSECTABLE> intersectables;
976 const bool computeIntersections = !aForDrag;
977 const bool computePointsOnElements = !aForDrag;
978 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
979 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
981 const auto itemIsSnappable =
991 const auto processItem =
995 if( !itemIsSnappable( item ) )
1003 if( computeIntersections || computePointsOnElements )
1005 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1007 if( !excludeGraphics
1010 intersectableGeom = GetBoardIntersectable( item );
1014 intersectableGeom = GetBoardIntersectable( item );
1017 if( intersectableGeom )
1018 intersectables.emplace_back( &item, *intersectableGeom );
1024 processItem( *item );
1036 [&](
const auto& visited )
1038 using ItemType = std::decay_t<
decltype( visited )>;
1040 if constexpr( std::is_same_v<ItemType, LINE>
1041 || std::is_same_v<ItemType, CIRCLE>
1042 || std::is_same_v<ItemType, HALF_LINE>
1043 || std::is_same_v<ItemType, SHAPE_ARC> )
1045 intersectables.emplace_back( involvedItem, visited );
1047 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1063 if( computeIntersections )
1065 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1069 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1075 if( intersectableA.
Item == intersectableB.
Item )
1078 std::vector<VECTOR2I> intersections;
1081 std::visit( visitor, intersectableB.
Geometry );
1084 for(
const VECTOR2I& intersection : intersections )
1086 std::vector<EDA_ITEM*> items = {
1087 intersectableA.
Item,
1088 intersectableB.
Item,
1101 if( computePointsOnElements )
1108 [&](
const auto& geom )
1113 intersectable.Geometry );
1125 switch( aPadStack.
Mode() )
1135 switch( aPadstackUniqueLayer )
1140 return aPadstackUniqueLayer == aRealLayer;
1145 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1146 aPadstackUniqueLayer ) );
1154 return aRealLayer == aPadstackUniqueLayer;
1171 const auto checkVisibility =
1178 bool onActiveLayer = !isHighContrast;
1179 bool isLODVisible =
false;
1183 if( !onActiveLayer && activeLayers.count( layer ) )
1184 onActiveLayer =
true;
1187 isLODVisible =
true;
1189 if( onActiveLayer && isLODVisible )
1202 auto handlePadShape =
1241 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1245 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1246 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1247 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1248 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1271 if( !outline->IsEmpty() )
1273 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1287 std::vector<TYPED_POINT2I> snap_pts;
1289 if( hole_size.
x == hole_size.
y )
1312 const auto addRectPoints =
1319 const SEG second( topRight, aBox.
GetEnd() );
1320 const SEG third( aBox.
GetEnd(), bottomLeft );
1337 const auto handleShape =
1347 const int r = ( start -
end ).EuclideanNorm();
1381 std::vector<VECTOR2I> poly;
1405 switch( aItem->
Type() )
1415 if( aSelectionFilter && !aSelectionFilter->
pads )
1424 if( !checkVisibility(
pad ) )
1427 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1430 pad->Padstack().ForEachUniqueLayer(
1435 activeHighContrastPrimaryLayer ) )
1437 handlePadShape(
pad, aLayer );
1445 if( aSelectionFilter && !aSelectionFilter->
points )
1448 if( !checkVisibility( pt ) )
1454 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1466 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1475 if( aSelectionFilter && !aSelectionFilter->
pads )
1484 if( checkVisibility( aItem ) )
1488 pad->Padstack().ForEachUniqueLayer(
1493 activeHighContrastPrimaryLayer ) )
1495 handlePadShape(
pad, aLayer );
1505 if( aSelectionFilter && !aSelectionFilter->
text )
1514 if( checkVisibility( aItem ) )
1515 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1522 if( aSelectionFilter && !aSelectionFilter->
text )
1531 if( checkVisibility( aItem ) )
1536 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1538 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1539 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1541 ->GetCornersInSequence( drawAngle )[2];
1556 if( aSelectionFilter && !aSelectionFilter->
graphics )
1565 if( checkVisibility( aItem ) )
1566 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1574 if( aSelectionFilter && !aSelectionFilter->
tracks )
1583 if( checkVisibility( aItem ) )
1600 if( aSelectionFilter && !aSelectionFilter->
points )
1603 if( checkVisibility( aItem ) )
1611 if( aSelectionFilter && !aSelectionFilter->
vias )
1620 if( checkVisibility( aItem ) )
1626 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1629 if( checkVisibility( aItem ) )
1649 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1652 if( checkVisibility( aItem ) )
1664 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1667 if( checkVisibility( aItem ) )
1676 for(
int i = 0; i < 2; i++ )
1686 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1689 if( checkVisibility( aItem ) )
1701 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1704 if( checkVisibility( aItem ) )
1716 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1719 if( checkVisibility( aItem ) )
1727 if( checkVisibility( item ) )
1734 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1737 if( checkVisibility( aItem ) )
1743 addRectPoints( bbox, *aItem );
1765 ecoord minDist = std::numeric_limits<ecoord>::max();
1766 std::vector<ANCHOR*> anchorsAtMinDistance;
1772 if( ( aFlags &
anchor.flags ) != aFlags )
1775 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1778 anchorsAtMinDistance.push_back( &
anchor );
1782 const double dist =
anchor.pos.SquaredDistance( aPos );
1784 if( dist < minDist )
1788 anchorsAtMinDistance.clear();
1789 anchorsAtMinDistance.push_back( &
anchor );
1802 const auto noRealItemsInAnchorAreInvolved = [&](
ANCHOR* aAnchor ) ->
bool
1807 if( !haveExtensions )
1815 if( !anchorIsConstructed )
1819 return !allRealAreInvolved;
1823 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
1830 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
1836 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
1843 std::optional<ecoord> distToThisItem =
1844 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
1846 if( distToThisItem )
1847 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
1852 distToNearestItem = std::min( distToNearestItem, minDist );
1854 if( distToNearestItem < minDistToItem )
1856 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
void DupPolyPointsList(std::vector< VECTOR2I > &aBuffer) const
Duplicate the list of corners in a std::vector<VECTOR2I>.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D