71std::optional<INTERSECTABLE_GEOM> GetBoardIntersectable(
const BOARD_ITEM& aItem )
73 switch( aItem.
Type() )
125std::optional<int64_t> FindSquareDistanceToItem(
const BOARD_ITEM& item,
const VECTOR2I& aPos )
127 std::optional<INTERSECTABLE_GEOM> intersectable = GetBoardIntersectable( item );
128 std::optional<NEARABLE_GEOM> nearable;
134 [&](
const auto& geom )
214 auto constructionItemsBatch = std::make_unique<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH>();
216 std::vector<VECTOR2I> referenceOnlyPoints;
220 std::vector<KIGFX::CONSTRUCTION_GEOM::DRAWABLE> constructionDrawables;
222 switch( item->
Type() )
232 if( !aExtensionOnly )
248 constructionDrawables.emplace_back( shape.
GetStart() );
249 constructionDrawables.emplace_back( shape.
GetEnd() );
252 referenceOnlyPoints.emplace_back( shape.
GetStart() );
253 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
259 if( !aExtensionOnly )
270 constructionDrawables.push_back( shape.
GetCenter() );
276 constructionDrawables.emplace_back( shape.
GetStart() );
277 constructionDrawables.emplace_back( shape.
GetEnd() );
280 referenceOnlyPoints.emplace_back( shape.
GetStart() );
281 referenceOnlyPoints.emplace_back( shape.
GetEnd() );
289 constructionDrawables.push_back( shape.
GetCenter() );
309 constructionDrawables.push_back( refImg.
GetPosition() );
315 constructionDrawables.push_back( seg );
329 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM::DRAWABLE_ENTRY> drawableEntries;
330 drawableEntries.reserve( constructionDrawables.size() );
331 for(
auto& drawable : constructionDrawables )
333 drawableEntries.emplace_back(
340 std::move( drawableEntries ),
344 if( referenceOnlyPoints.size() )
355 const int c_gridSnapEpsilon_sq = 4;
362 std::vector<VECTOR2I> points;
364 const SEG testSegments[] = {
SEG( aligned, aligned +
VECTOR2( 1, 0 ) ),
369 for(
const SEG& seg : testSegments )
374 points.push_back( *vec );
381 for(
const VECTOR2I& pt : { aSeg.
A, aSeg.
B } )
383 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
385 if( d_sq < min_d_sq )
395 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
397 if( d_sq < min_d_sq )
415 std::vector<VECTOR2I> points;
428 SEG::ecoord d_sq = ( pt - aPoint ).SquaredEuclideanNorm();
430 if( d_sq < min_d_sq )
440 SEG::ecoord d_sq = ( pt - aligned ).SquaredEuclideanNorm();
442 if( d_sq < min_d_sq )
455 wxLogTrace(
traceSnap,
"SnapToPad: mouse pos (%d, %d), pads count: %zu", aMousePos.
x, aMousePos.
y, aPads.size() );
460 if( item->
HitTest( aMousePos ) )
464 double minDist = std::numeric_limits<double>::max();
465 ANCHOR* nearestOrigin =
nullptr;
472 double dist = a.Distance( aMousePos );
481 return nearestOrigin ? nearestOrigin->
pos : aMousePos;
515 std::vector<BOARD_ITEM*>& aItems,
519 wxLogTrace(
traceSnap,
"BestDragOrigin: mouse pos (%d, %d), items count: %zu", aMousePos.
x, aMousePos.
y,
523 computeAnchors( aItems, aMousePos,
true, aSelectionFilter,
nullptr,
true );
525 double lineSnapMinCornerDistance =
m_toolMgr->GetView()->ToWorld( 50 );
531 double minDist = std::numeric_limits<double>::max();
535 minDist = nearestOrigin->
Distance( aMousePos );
536 best = nearestOrigin;
538 wxLogTrace(
traceSnap,
" nearest origin winning at (%d, %d), distance=%f", nearestOrigin->
pos.
x,
539 nearestOrigin->
pos.
y, minDist );
544 double dist = nearestCorner->
Distance( aMousePos );
549 best = nearestCorner;
551 wxLogTrace(
traceSnap,
" nearest corner winning at (%d, %d), distance=%f", nearestCorner->
pos.
x,
552 nearestCorner->
pos.
y, dist );
558 double dist = nearestOutline->
Distance( aMousePos );
560 if( minDist > lineSnapMinCornerDistance && dist < minDist )
562 best = nearestOutline;
564 wxLogTrace(
traceSnap,
" nearest outline winning at (%d, %d), distance=%f", nearestOutline->
pos.
x,
565 nearestOutline->
pos.
y, dist );
570 wxLogTrace(
traceSnap,
" have best: %s, returning (%d, %d)", best ?
"yes" :
"no", ret.
x, ret.
y );
579 std::vector<BOARD_ITEM*> item;
584 item.push_back( aReferenceItem );
597 const std::vector<BOARD_ITEM*>& aSkip )
599 wxLogTrace(
traceSnap,
"BestSnapAnchor: origin (%d, %d), enableSnap=%d, enableGrid=%d, enableSnapLine=%d",
603 const int snapSize = 25;
610 double snapScale =
m_toolMgr->GetView()->ToWorld( snapSize );
621 const std::vector<BOARD_ITEM*> visibleItems =
queryVisible( visibilityHorizon, aSkip );
622 computeAnchors( visibleItems, aOrigin,
false,
nullptr, &aLayers,
false );
629 const int snapIn = std::max( 0, snapRange - hysteresisWorld );
630 const int snapOut = snapRange + hysteresisWorld;
632 wxLogTrace(
traceSnap,
" snapRange=%d, snapIn=%d, snapOut=%d, hysteresis=%d",
633 snapRange, snapIn, snapOut, hysteresisWorld );
634 wxLogTrace(
traceSnap,
" visibleItems count=%zu, anchors count=%zu",
636 wxLogTrace(
traceSnap,
" nearest anchor: %s at (%d, %d), distance=%f",
637 nearest ?
"found" :
"none",
638 nearest ? nearest->
pos.
x : 0,
639 nearest ? nearest->
pos.
y : 0,
640 nearest ? nearest->
Distance( aOrigin ) : -1.0 );
641 wxLogTrace(
traceSnap,
" nearestGrid: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
648 ad->AddAnchor(
anchor.pos );
650 ad->SetNearest( nearest ?
OPT_VECTOR2I{ nearest->
pos } : std::nullopt );
655 std::optional<int> snapDist;
658 snapDist = nearest->
Distance( aOrigin );
662 int existingDist =
m_snapItem->Distance( aOrigin );
663 if( !snapDist || existingDist < *snapDist )
664 snapDist = existingDist;
667 wxLogTrace(
traceSnap,
" snapDist: %s (value=%d)",
668 snapDist ?
"set" :
"none", snapDist ? *snapDist : -1 );
676 const auto ptIsReferenceOnly =
680 return std::find( referenceOnlyPoints.begin(), referenceOnlyPoints.end(), aPt )
681 != referenceOnlyPoints.end();
684 const auto proposeConstructionForItems =
685 [&](
const std::vector<EDA_ITEM*>& aItems )
689 std::vector<BOARD_ITEM*> items;
705 items.push_back( boardItem );
714 bool snapValid =
false;
718 wxLogTrace(
traceSnap,
" Snap enabled, checking snap options..." );
723 wxLogTrace(
traceSnap,
" Checking snap lines..." );
726 aOrigin, nearestGrid, snapDist, snapRange, gridSize,
GetOrigin() );
730 std::optional<VECTOR2I> constructionSnap =
733 if( constructionSnap )
734 snapLineSnap = *constructionSnap;
740 wxLogTrace(
traceSnap,
" Snap line found at (%d, %d)",
741 snapLineSnap->x, snapLineSnap->y );
745 bool preferAnchor =
false;
746 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
749 wxLogTrace(
traceSnap,
" Preferring anchor over snap line (anchorDist=%f, snapRange=%d)",
750 nearest->
Distance( aOrigin ), snapRange );
756 wxLogTrace(
traceSnap,
" Nearest anchor at (%d, %d), distance=%f is out of range (snapRange=%d)",
763 wxLogTrace(
traceSnap,
" No nearest anchor to consider" );
779 if( !ptIsReferenceOnly( *snapLineSnap ) )
781 wxLogTrace(
traceSnap,
" RETURNING snap line point (non-reference): (%d, %d)",
782 snapLineSnap->x, snapLineSnap->y );
783 return *snapLineSnap;
787 wxLogTrace(
traceSnap,
" Snap line point is reference-only, continuing..." );
792 wxLogTrace(
traceSnap,
" Skipping snap line, will use anchor instead" );
801 wxLogTrace(
traceSnap,
" Checking existing m_snapItem, dist=%d (snapOut=%d)",
804 if( dist <= snapOut )
806 if( nearest && ptIsReferenceOnly( nearest->
pos ) &&
807 nearest->
Distance( aOrigin ) <= snapRange )
813 wxLogTrace(
traceSnap,
" RETURNING existing m_snapItem: (%d, %d)",
818 wxLogTrace(
traceSnap,
" m_snapItem too far, clearing..." );
823 if( nearest && nearest->
Distance( aOrigin ) <= snapIn )
825 wxLogTrace(
traceSnap,
" Nearest anchor within snapIn range" );
831 if( ptIsReferenceOnly( nearest->
pos ) )
833 wxLogTrace(
traceSnap,
" Nearest anchor is reference-only, setting snap line origin" );
840 wxLogTrace(
traceSnap,
" Nearest anchor accepted, constructed=%d", anchorIsConstructed );
847 if( !anchorIsConstructed )
848 proposeConstructionForItems( nearest->
items );
857 wxLogTrace(
traceSnap,
" RETURNING nearest anchor: (%d, %d)",
866 wxLogTrace(
traceSnap,
" No nearest anchor within snapIn range" );
870 if( canActivateByHitTest )
872 wxLogTrace(
traceSnap,
" Checking hit test for construction activation..." );
877 const int hoverAccuracy = 0;
881 if( item->
HitTest( aOrigin, hoverAccuracy ) )
883 wxLogTrace(
traceSnap,
" Hit item, proposing construction geometry" );
884 proposeConstructionForItems( { item } );
898 wxLogTrace(
traceSnap,
" Grid disabled, checking point-on-element snap..." );
903 if( nearestPointOnAnElement && nearestPointOnAnElement->Distance( aOrigin ) <= snapRange )
905 wxLogTrace(
traceSnap,
" RETURNING point-on-element: (%d, %d)",
906 nearestPointOnAnElement->x, nearestPointOnAnElement->y );
913 return *nearestPointOnAnElement;
920 wxLogTrace(
traceSnap,
" RETURNING grid snap: (%d, %d)", nearestGrid.
x, nearestGrid.
y );
954 switch( aItem->
Type() )
991 if( !
grid.overrides_enabled )
997 if(
grid.override_connected )
998 idx =
grid.override_connected_idx;
1003 if(
grid.override_wires )
1004 idx =
grid.override_wires_idx;
1009 if(
grid.override_vias )
1010 idx =
grid.override_vias_idx;
1015 if(
grid.override_text )
1016 idx =
grid.override_text_idx;
1021 if(
grid.override_graphics )
1022 idx =
grid.override_graphics_idx;
1030 if( idx >= 0 && idx < (
int)
grid.grids.size() )
1037std::vector<BOARD_ITEM*>
1040 std::set<BOARD_ITEM*> items;
1041 std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> visibleItems;
1049 view->
Query( aArea, visibleItems );
1051 for(
const auto& [ viewItem, layer ] : visibleItems )
1053 if( !viewItem->IsBOARD_ITEM() )
1069 if(
IsPcbLayer( layer ) && parentFP->GetPrivateLayers().test( layer ) )
1076 && ( !isHighContrast || activeLayers.count( layer ) )
1079 items.insert ( boardItem );
1083 std::function<void(
BOARD_ITEM* )> skipItem =
1086 items.erase( aItem );
1099 return {items.begin(), items.end()};
1118 const VECTOR2I& aRefPos,
bool aFrom,
1120 const LSET* aMatchLayers,
bool aForDrag )
1122 std::vector<PCB_INTERSECTABLE> intersectables;
1126 const bool computeIntersections = !aForDrag;
1127 const bool computePointsOnElements = !aForDrag;
1128 const bool excludeGraphics = aSelectionFilter && !aSelectionFilter->
graphics;
1129 const bool excludeTracks = aSelectionFilter && !aSelectionFilter->
tracks;
1131 const auto itemIsSnappable =
1141 const auto processItem =
1145 if( !itemIsSnappable( item ) )
1153 if( computeIntersections || computePointsOnElements )
1155 std::optional<INTERSECTABLE_GEOM> intersectableGeom;
1157 if( !excludeGraphics
1160 intersectableGeom = GetBoardIntersectable( item );
1164 intersectableGeom = GetBoardIntersectable( item );
1167 if( intersectableGeom )
1168 intersectables.emplace_back( &item, *intersectableGeom );
1174 processItem( *item );
1186 [&](
const auto& visited )
1188 using ItemType = std::decay_t<
decltype( visited )>;
1190 if constexpr( std::is_same_v<ItemType, LINE>
1191 || std::is_same_v<ItemType, CIRCLE>
1192 || std::is_same_v<ItemType, HALF_LINE>
1193 || std::is_same_v<ItemType, SHAPE_ARC> )
1195 intersectables.emplace_back( involvedItem, visited );
1197 else if constexpr( std::is_same_v<ItemType, VECTOR2I> )
1213 if( computeIntersections )
1215 for( std::size_t ii = 0; ii < intersectables.size(); ++ii )
1219 for( std::size_t jj = ii + 1; jj < intersectables.size(); ++jj )
1225 if( intersectableA.
Item == intersectableB.
Item )
1228 std::vector<VECTOR2I> intersections;
1231 std::visit( visitor, intersectableB.
Geometry );
1234 for(
const VECTOR2I& intersection : intersections )
1236 std::vector<EDA_ITEM*> items = {
1237 intersectableA.
Item,
1238 intersectableB.
Item,
1251 if( computePointsOnElements )
1258 [&](
const auto& geom )
1263 intersectable.Geometry );
1275 switch( aPadStack.
Mode() )
1285 switch( aPadstackUniqueLayer )
1290 return aPadstackUniqueLayer == aRealLayer;
1295 wxFAIL_MSG( wxString::Format(
"Unexpected padstack unique layer %d in FRONT_INNER_BACK mode",
1296 aPadstackUniqueLayer ) );
1304 return aRealLayer == aPadstackUniqueLayer;
1321 const auto checkVisibility =
1328 bool onActiveLayer = !isHighContrast;
1329 bool isLODVisible =
false;
1333 if( !onActiveLayer && activeLayers.count( layer ) )
1334 onActiveLayer =
true;
1337 isLODVisible =
true;
1339 if( onActiveLayer && isLODVisible )
1352 auto handlePadShape =
1391 trap_delta = aPad->
GetDelta( aLayer ) / 2;
1395 corners.
Append( -half_size.
x - trap_delta.
y, half_size.
y + trap_delta.
x );
1396 corners.
Append( half_size.
x + trap_delta.
y, half_size.
y - trap_delta.
x );
1397 corners.
Append( half_size.
x - trap_delta.
y, -half_size.
y + trap_delta.
x );
1398 corners.
Append( -half_size.
x + trap_delta.
y, -half_size.
y - trap_delta.
x );
1421 if( !outline->IsEmpty() )
1423 for(
const VECTOR2I& pt : outline->Outline( 0 ).CPoints() )
1437 std::vector<TYPED_POINT2I> snap_pts;
1439 if( hole_size.
x == hole_size.
y )
1462 const auto addRectPoints =
1469 const SEG second( topRight, aBox.
GetEnd() );
1470 const SEG third( aBox.
GetEnd(), bottomLeft );
1487 const auto handleShape =
1497 const int r = ( start -
end ).EuclideanNorm();
1577 switch( aItem->
Type() )
1582 bool footprintVisible = checkVisibility( footprint );
1588 if( aSelectionFilter && !aSelectionFilter->
pads )
1597 if( !checkVisibility(
pad ) )
1600 if( !
pad->GetBoundingBox().Contains( aRefPos ) )
1603 pad->Padstack().ForEachUniqueLayer(
1608 activeHighContrastPrimaryLayer ) )
1610 handlePadShape(
pad, aLayer );
1618 if( aSelectionFilter && !aSelectionFilter->
points )
1621 if( !checkVisibility( pt ) )
1632 if( !footprintVisible && !aFrom )
1635 if( aFrom && aSelectionFilter && !aSelectionFilter->
footprints )
1654 if( (
center - position ).SquaredEuclideanNorm() >
grid.SquaredEuclideanNorm() )
1663 if( aSelectionFilter && !aSelectionFilter->
pads )
1672 if( checkVisibility( aItem ) )
1676 pad->Padstack().ForEachUniqueLayer(
1681 activeHighContrastPrimaryLayer ) )
1683 handlePadShape(
pad, aLayer );
1693 if( aSelectionFilter && !aSelectionFilter->
text )
1702 if( checkVisibility( aItem ) )
1703 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1710 if( aSelectionFilter && !aSelectionFilter->
text )
1719 if( checkVisibility( aItem ) )
1724 VECTOR2I topLeft =
table->GetCell( 0, 0 )->GetCornersInSequence( drawAngle )[0];
1726 table->GetCell(
table->GetRowCount() - 1, 0 )->GetCornersInSequence( drawAngle )[3];
1727 VECTOR2I topRight =
table->GetCell( 0,
table->GetColCount() - 1 )->GetCornersInSequence( drawAngle )[1];
1729 ->GetCornersInSequence( drawAngle )[2];
1744 if( aSelectionFilter && !aSelectionFilter->
graphics )
1753 if( checkVisibility( aItem ) )
1754 handleShape(
static_cast<PCB_SHAPE*
>( aItem ) );
1762 if( aSelectionFilter && !aSelectionFilter->
tracks )
1771 if( checkVisibility( aItem ) )
1788 if( aSelectionFilter && !aSelectionFilter->
points )
1791 if( checkVisibility( aItem ) )
1799 if( aSelectionFilter && !aSelectionFilter->
vias )
1808 if( checkVisibility( aItem ) )
1814 if( aFrom && aSelectionFilter && !aSelectionFilter->
zones )
1817 if( checkVisibility( aItem ) )
1837 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1840 if( checkVisibility( aItem ) )
1852 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1855 if( checkVisibility( aItem ) )
1864 for(
int i = 0; i < 2; i++ )
1874 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1877 if( checkVisibility( aItem ) )
1889 if( aFrom && aSelectionFilter && !aSelectionFilter->
dimensions )
1892 if( checkVisibility( aItem ) )
1904 if( aFrom && aSelectionFilter && !aSelectionFilter->
text )
1907 if( checkVisibility( aItem ) )
1913 if( aFrom && aSelectionFilter && !aSelectionFilter->
otherItems )
1916 if( checkVisibility( aItem ) )
1922 addRectPoints( bbox, *barcode );
1930 if( checkVisibility( item ) )
1937 if( aFrom && aSelectionFilter && !aSelectionFilter->
graphics )
1940 if( checkVisibility( aItem ) )
1946 addRectPoints( bbox, *
image );
1968 ecoord minDist = std::numeric_limits<ecoord>::max();
1969 std::vector<ANCHOR*> anchorsAtMinDistance;
1975 if( ( aFlags &
anchor.flags ) != aFlags )
1978 if( !anchorsAtMinDistance.empty() &&
anchor.pos == anchorsAtMinDistance.front()->pos )
1981 anchorsAtMinDistance.push_back( &
anchor );
1985 const double dist =
anchor.pos.SquaredDistance( aPos );
1987 if( dist < minDist )
1991 anchorsAtMinDistance.clear();
1992 anchorsAtMinDistance.push_back( &
anchor );
2006 auto noRealItemsInAnchorAreInvolved =
2007 [&](
ANCHOR* aAnchor ) ->
bool
2012 if( !haveExtensions )
2020 if( !anchorIsConstructed )
2024 return !allRealAreInvolved;
2028 std::erase_if( anchorsAtMinDistance, noRealItemsInAnchorAreInvolved );
2035 ecoord minDistToItem = std::numeric_limits<ecoord>::max();
2041 ecoord distToNearestItem = std::numeric_limits<ecoord>::max();
2048 std::optional<ecoord> distToThisItem =
2049 FindSquareDistanceToItem(
static_cast<const BOARD_ITEM&
>( *item ), aPos );
2051 if( distToThisItem )
2052 distToNearestItem = std::min( distToNearestItem, *distToThisItem );
2057 distToNearestItem = std::min( distToNearestItem, minDist );
2059 if( distToNearestItem < minDistToItem )
2061 minDistToItem = distToNearestItem;
constexpr EDA_IU_SCALE pcbIUScale
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
virtual VECTOR2I GetCenter() const
This defaults to the center of the bounding box if not overridden.
FOOTPRINT * GetParentFootprint() const
virtual LSET GetLayerSet() const
Return a std::bitset of all layers on which the item physically resides.
virtual void RunOnChildren(const std::function< void(BOARD_ITEM *)> &aFunction, RECURSE_MODE aMode) const
Invoke a function on all children.
Information pertinent to a Pcbnew printed circuit board.
void AddListener(BOARD_LISTENER *aListener)
Add a listener to the board to receive calls whenever something on the board has been modified.
void RemoveListener(BOARD_LISTENER *aListener)
Remove the specified listener.
static constexpr BOX2< VECTOR2I > ByCorners(const VECTOR2I &aCorner1, const VECTOR2I &aCorner2)
constexpr const Vec GetEnd() const
constexpr Vec Centre() const
constexpr const Vec GetCenter() const
constexpr coord_type GetLeft() const
constexpr const Vec & GetOrigin() const
constexpr coord_type GetRight() const
constexpr coord_type GetTop() const
constexpr coord_type GetBottom() const
Represent basic circle geometry with utility geometry functions.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
A base class for most all the KiCad significant classes used in schematics and boards.
virtual VECTOR2I GetPosition() const
KICAD_T Type() const
Returns the type of object.
virtual bool HitTest(const VECTOR2I &aPosition, int aAccuracy=0) const
Test if aPosition is inside or on the boundary of this item.
int GetEllipseMinorRadius() const
const VECTOR2I & GetEllipseCenter() const
int GetEllipseMajorRadius() const
std::vector< VECTOR2I > GetPolyPoints() const
Duplicate the polygon outlines into a flat list of VECTOR2I points.
EDA_ANGLE GetEllipseRotation() const
const VECTOR2I & GetEnd() const
Return the ending point of the graphic.
const VECTOR2I & GetStart() const
Return the starting point of the graphic.
VECTOR2I GetArcMid() const
const VECTOR2I & GetTextPos() const
std::optional< VECTOR2I > SnapToConstructionLines(const VECTOR2I &aPoint, const VECTOR2I &aNearestGrid, const VECTOR2D &aGrid, double aSnapRange) const
void addAnchor(const VECTOR2I &aPos, int aFlags, EDA_ITEM *aItem, int aPointTypes=POINT_TYPE::PT_NONE)
SNAP_MANAGER & getSnapManager()
void showConstructionGeometry(bool aShow)
VECTOR2D GetVisibleGrid() const
VECTOR2I GetOrigin() const
std::optional< ANCHOR > m_snapItem
KIGFX::ANCHOR_DEBUG * enableAndGetAnchorDebug()
Enable the anchor debug if permitted and return it.
KIGFX::SNAP_INDICATOR m_viewSnapPoint
void updateSnapPoint(const TYPED_POINT2I &aPoint)
KIGFX::ORIGIN_VIEWITEM m_viewAxis
std::vector< ANCHOR > m_anchors
View item to draw debug items for anchors.
A color representation with 4 components: red, green, blue, alpha.
COLOR4D WithAlpha(double aAlpha) const
Return a color with the same color, but the given alpha.
COLOR4D Brightened(double aFactor) const
Return a color that is brighter by a given factor, without modifying object.
virtual RENDER_SETTINGS * GetSettings()=0
Return a pointer to current settings that are going to be used when drawing items.
Container for all the knowledge about how graphical objects are drawn on any output surface/device.
const std::set< int > GetHighContrastLayers() const
Returns the set of currently high-contrast layers.
PCB_LAYER_ID GetPrimaryHighContrastLayer() const
Return the board layer which is in high-contrast mode.
const COLOR4D & GetLayerColor(int aLayer) const
Return the color used to draw a layer.
bool GetHighContrast() const
bool IsBOARD_ITEM() const
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
LSET is a set of PCB_LAYER_IDs.
static const LSET & AllLayersMask()
A PADSTACK defines the characteristics of a single or multi-layer pad, in the IPC sense of the word.
@ NORMAL
Shape is the same on all layers.
@ CUSTOM
Shapes can be defined on arbitrary layers.
@ FRONT_INNER_BACK
Up to three shapes can be defined (F_Cu, inner copper layers, B_Cu)
static constexpr PCB_LAYER_ID INNER_LAYERS
! The layer identifier to use for "inner layers" on top/inner/bottom padstacks
const VECTOR2I & GetDrillSize() const
const VECTOR2I & GetDelta(PCB_LAYER_ID aLayer) const
VECTOR2I GetPosition() const override
PAD_SHAPE GetShape(PCB_LAYER_ID aLayer) const
EDA_ANGLE GetOrientation() const
Return the rotation angle of the pad.
const std::shared_ptr< SHAPE_POLY_SET > & GetEffectivePolygon(PCB_LAYER_ID aLayer, ERROR_LOC aErrorLoc=ERROR_INSIDE) const
bool HasHole() const override
VECTOR2I ShapePos(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetSize(PCB_LAYER_ID aLayer) const
const VECTOR2I & GetMid() const
const SHAPE_POLY_SET & GetSymbolPoly() const
Access the cached polygon for the barcode symbol only (no text, no margins/knockout).
virtual const VECTOR2I & GetStart() const
The dimension's origin is the first feature point for the dimension.
virtual const VECTOR2I & GetEnd() const
For better understanding of the points that make a dimension:
const VECTOR2I & GetCrossbarStart() const
const VECTOR2I & GetCrossbarEnd() const
Mark the center of a circle or arc with a cross shape.
A leader is a dimension-like object pointing to a specific point.
A radial dimension indicates either the radius or diameter of an arc or circle.
std::vector< NEARABLE_GEOM > m_pointOnLineCandidates
void OnBoardItemRemoved(BOARD &aBoard, BOARD_ITEM *aRemovedItem) override
~PCB_GRID_HELPER() override
VECTOR2I AlignToArc(const VECTOR2I &aPoint, const SHAPE_ARC &aSeg)
VECTOR2I SnapToPad(const VECTOR2I &aMousePos, std::deque< PAD * > &aPads)
void OnBoardItemsRemoved(BOARD &aBoard, std::vector< BOARD_ITEM * > &aBoardItems) override
BOARD_ITEM * GetSnapped() const
Function GetSnapped If the PCB_GRID_HELPER has highlighted a snap point (target shown),...
VECTOR2D GetGridSize(GRID_HELPER_GRIDS aGrid) const override
Return the size of the specified grid.
VECTOR2I BestSnapAnchor(const VECTOR2I &aOrigin, BOARD_ITEM *aReferenceItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT)
Chooses the "best" snap anchor around the given point, optionally taking layers from the reference it...
VECTOR2I BestDragOrigin(const VECTOR2I &aMousePos, std::vector< BOARD_ITEM * > &aItem, GRID_HELPER_GRIDS aGrid=GRID_HELPER_GRIDS::GRID_CURRENT, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter=nullptr)
void AddConstructionItems(std::vector< BOARD_ITEM * > aItems, bool aExtensionOnly, bool aIsPersistent)
Add construction geometry for a set of board items.
ANCHOR * nearestAnchor(const VECTOR2I &aPos, int aFlags)
Find the nearest anchor point to the given position with matching flags.
MAGNETIC_SETTINGS * m_magneticSettings
GRID_HELPER_GRIDS GetItemGrid(const EDA_ITEM *aItem) const override
Get the coarsest grid that applies to an item.
VECTOR2I AlignToSegment(const VECTOR2I &aPoint, const SEG &aSeg)
virtual VECTOR2I Align(const VECTOR2I &aPoint, GRID_HELPER_GRIDS aGrid) const
void computeAnchors(const std::vector< BOARD_ITEM * > &aItems, const VECTOR2I &aRefPos, bool aFrom, const PCB_SELECTION_FILTER_OPTIONS *aSelectionFilter, const LSET *aLayers, bool aForDrag)
computeAnchors inserts the local anchor points in to the grid helper for the specified container of b...
std::vector< BOARD_ITEM * > queryVisible(const BOX2I &aArea, const std::vector< BOARD_ITEM * > &aSkip) const
A set of BOARD_ITEMs (i.e., without duplicates).
A PCB_POINT is a 0-dimensional point that is used to mark a position on a PCB, or more usually a foot...
Object to handle a bitmap image that can be inserted in a PCB.
const BOX2I GetBoundingBox() const override
Return the orthogonal bounding box of this object for display purposes.
REFERENCE_IMAGE & GetReferenceImage()
VECTOR2I GetCenter() const override
This defaults to the center of the bounding box if not overridden.
VECTOR2I GetPosition() const override
const VECTOR2I & GetStart() const
const VECTOR2I & GetEnd() const
A REFERENCE_IMAGE is a wrapper around a BITMAP_IMAGE that is displayed in an editor as a reference fo...
VECTOR2I GetTransformOriginOffset() const
Get the center of scaling, etc, relative to the image center (GetPosition()).
VECTOR2I GetPosition() const
BOX2I GetBoundingBox() const
ecoord SquaredDistance(const SEG &aSeg) const
VECTOR2I::extended_type ecoord
OPT_VECTOR2I IntersectLines(const SEG &aSeg) const
Compute the intersection point of lines passing through ends of (this) and aSeg.
const VECTOR2I & GetP1() const
int IntersectLine(const SEG &aSeg, std::vector< VECTOR2I > *aIpsBuffer) const
Find intersection points between this arc and aSeg, treating aSeg as an infinite line.
const VECTOR2I & GetP0() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
void Move(const VECTOR2I &aVector) override
void SetClosed(bool aClosed)
Mark the line chain as closed (i.e.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
void Rotate(const EDA_ANGLE &aAngle, const VECTOR2I &aCenter={ 0, 0 }) override
Rotate all vertices by a given angle.
virtual const SEG GetSegment(int aIndex) const override
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
virtual size_t GetSegmentCount() const override
Represent a set of closed polygons.
CONST_ITERATOR CIterateWithHoles(int aOutline) const
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
static SHAPE_SEGMENT BySizeAndCenter(const VECTOR2I &aSize, const VECTOR2I &aCenter, const EDA_ANGLE &aRotation)
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
SNAP_LINE_MANAGER & GetSnapLineManager()
CONSTRUCTION_MANAGER & GetConstructionManager()
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
Define a general 2D-vector/point.
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
static constexpr extended_type ECOORD_MAX
VECTOR2_TRAITS< int32_t >::extended_type extended_type
Handle a list of polygons defining a copper zone.
A type-safe container of any type.
static constexpr EDA_ANGLE ANGLE_90
@ RECTANGLE
Use RECTANGLE instead of RECT to avoid collision in a Windows header.
bool m_ExtensionSnapActivateOnHover
If extension snaps are enabled, 'activate' items on hover, even if not near a snap point.
bool m_EnableExtensionSnaps
Enable snap anchors based on item line extensions.
const wxChar *const traceSnap
Flag to enable snap/grid helper debug tracing.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I > INTERSECTABLE_GEOM
A variant type that can hold any of the supported geometry types for intersection calculations.
bool IsPcbLayer(int aLayer)
Test whether a layer is a valid layer for Pcbnew.
bool IsCopperLayer(int aLayerId)
Test whether a layer is a copper layer.
@ LAYER_FOOTPRINTS_FR
Show footprints on front.
@ LAYER_AUX_ITEMS
Auxiliary items (guides, rule, etc).
@ LAYER_FOOTPRINTS_BK
Show footprints on back.
@ LAYER_ANCHOR
Anchor of items having an anchor point (texts, footprints).
bool IsInnerCopperLayer(int aLayerId)
Test whether a layer is an inner (In1_Cu to In30_Cu) copper layer.
PCB_LAYER_ID
A quick note on layer IDs:
This file contains miscellaneous commonly used macros and functions.
#define KI_FALLTHROUGH
The KI_FALLTHROUGH macro is to be used when switch statement cases should purposely fallthrough from ...
std::vector< TYPED_POINT2I > GetCircleKeyPoints(const CIRCLE &aCircle, bool aIncludeCenter)
Get key points of an CIRCLE.
std::vector< TYPED_POINT2I > GetOvalKeyPoints(const SHAPE_SEGMENT &aOval, OVAL_KEY_POINT_FLAGS aFlags)
Get a list of interesting points on an oval (rectangle with semicircular end caps)
std::array< SEG, 4 > BoxToSegs(const BOX2I &aBox)
Decompose a BOX2 into four segments.
unsigned int OVAL_KEY_POINT_FLAGS
@ GEOMETRY
Position or shape has changed.
VECTOR2I GetNearestPoint(const NEARABLE_GEOM &aGeom, const VECTOR2I &aPt)
Get the nearest point on a geometry to a given point.
std::variant< LINE, HALF_LINE, SEG, CIRCLE, SHAPE_ARC, BOX2I, VECTOR2I > NEARABLE_GEOM
A variant type that can hold any of the supported geometry types for nearest point calculations.
BARCODE class definition.
static bool PadstackUniqueLayerAppliesToLayer(const PADSTACK &aPadStack, PCB_LAYER_ID aPadstackUniqueLayer, const PCB_LAYER_ID aRealLayer)
Class to handle a set of BOARD_ITEMs.
@ PT_INTERSECTION
The point is an intersection of two (or more) items.
@ PT_CENTER
The point is the center of something.
@ PT_CORNER
The point is a corner of a polygon, rectangle, etc (you may want to infer PT_END from this)
@ PT_NONE
No specific point type.
@ PT_QUADRANT
The point is on a quadrant of a circle (N, E, S, W points).
@ PT_END
The point is at the end of a segment, arc, etc.
@ PT_MID
The point is at the middle of a segment, arc, etc.
@ PT_ON_ELEMENT
The point is somewhere on another element, but not some specific point.
std::optional< VECTOR2I > OPT_VECTOR2I
VECTOR2I::extended_type ecoord
Utility functions for working with shapes.
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< EDA_ITEM * > items
Items that are associated with this anchor (can be more than one, e.g.
double Distance(const VECTOR2I &aP) const
A visitor that visits INTERSECTABLE_GEOM variant objects with another (which is held as state: m_othe...
PCB_INTERSECTABLE(BOARD_ITEM *aItem, INTERSECTABLE_GEOM aSeg)
INTERSECTABLE_GEOM Geometry
This file contains data structures that are saved in the project file or project local settings file ...
bool otherItems
Anything not fitting one of the above categories.
bool vias
Vias (all types>
bool graphics
Graphic lines, shapes, polygons.
bool footprints
Allow selecting entire footprints.
bool text
Text (free or attached to a footprint)
bool tracks
Copper tracks.
bool dimensions
Dimension items.
std::vector< std::vector< std::string > > table
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
wxLogTrace helper definitions.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
@ PCB_SHAPE_T
class PCB_SHAPE, a segment not on copper layers
@ PCB_DIM_ORTHOGONAL_T
class PCB_DIM_ORTHOGONAL, a linear dimension constrained to x/y
@ PCB_DIM_LEADER_T
class PCB_DIM_LEADER, a leader dimension (graphic item)
@ PCB_VIA_T
class PCB_VIA, a via (like a track segment on a copper layer)
@ PCB_DIM_CENTER_T
class PCB_DIM_CENTER, a center point marking (graphic item)
@ PCB_GROUP_T
class PCB_GROUP, a set of BOARD_ITEMs
@ PCB_TEXTBOX_T
class PCB_TEXTBOX, wrapped text on a layer
@ PCB_ZONE_T
class ZONE, a copper pour area
@ PCB_TEXT_T
class PCB_TEXT, text on a layer
@ PCB_REFERENCE_IMAGE_T
class PCB_REFERENCE_IMAGE, bitmap on a layer
@ PCB_FIELD_T
class PCB_FIELD, text associated with a footprint property
@ PCB_MARKER_T
class PCB_MARKER, a marker used to show something
@ PCB_BARCODE_T
class PCB_BARCODE, a barcode (graphic item)
@ PCB_TARGET_T
class PCB_TARGET, a target (graphic item)
@ PCB_FOOTPRINT_T
class FOOTPRINT, a footprint
@ PCB_DIM_ALIGNED_T
class PCB_DIM_ALIGNED, a linear dimension (graphic item)
@ PCB_PAD_T
class PAD, a pad in a footprint
@ PCB_ARC_T
class PCB_ARC, an arc track segment on a copper layer
@ PCB_DIMENSION_T
class PCB_DIMENSION_BASE: abstract dimension meta-type
@ PCB_TABLE_T
class PCB_TABLE, table of PCB_TABLECELLs
@ PCB_POINT_T
class PCB_POINT, a 0-dimensional point
@ PCB_TRACE_T
class PCB_TRACK, a track segment (segment on a copper layer)
@ PCB_DIM_RADIAL_T
class PCB_DIM_RADIAL, a radius or diameter dimension
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D