45#ifdef KICAD_GAL_PROFILE 
  114        std::pair<int, int>* newGroups = 
new std::pair<int, int>[
m_groupsSize + 1];
 
 
  159            int new_layer = orig_layer;
 
  161            if( aReorderMap.count( orig_layer ) )
 
  162                new_layer = aReorderMap.at( orig_layer );
 
 
  178        for( 
int layer : aLayers )
 
  181                          wxString::Format( wxT( 
"Invalid layer number: %d" ), layer ) );
 
 
 
  254    typedef std::numeric_limits<int> coord_limits;
 
  255    double pos = coord_limits::lowest() / 2 + coord_limits::epsilon();
 
  256    double size = coord_limits::max() - coord_limits::epsilon();
 
  260    m_allItems.reset( 
new std::vector<VIEW_ITEM*> );
 
  275        l.
items          = std::make_shared<VIEW_RTREE>();
 
 
  300    if( aDrawPriority < 0 )
 
  307                  wxS( 
"Already in a different view!" ) );
 
  317    std::erase_if( layers, []( 
int layer )
 
  329    for( 
int layer : layers )
 
  332        l.
items->Insert( aItem, bbox );
 
 
  343    static int s_gcCounter = 0;
 
  349        std::vector<VIEW_ITEM*>::iterator item = 
m_allItems->end();
 
  353            && cachedIndex < 
static_cast<ssize_t
>( 
m_allItems->size() )
 
  370            if( s_gcCounter > 4096 )
 
  376                                    return it == 
nullptr;
 
  380                for( 
size_t idx = 0; idx < 
m_allItems->size(); idx++ )
 
  381                    ( *
m_allItems )[idx]->m_viewPrivData->m_cachedIndex = idx;
 
  392            l.
items->Remove( aItem, bbox );
 
  399                m_gal->DeleteGroup( prevGroup );
 
 
  410    wxCHECK( (
unsigned) aLayerId < 
m_layers.size(),  );
 
  411    wxCHECK( (
unsigned) aRequiredId < 
m_layers.size(),  );
 
  414        m_layers[aLayerId].requiredLayers.insert( aRequiredId );
 
  416        m_layers[aLayerId].requiredLayers.erase( aRequired );
 
 
  433    std::vector<VIEW_LAYER*>::const_reverse_iterator i;
 
  440        if( ( *i )->displayOnly || !( *i )->visible )
 
  444        ( *i )->items->Query( aRect, visitor );
 
  447    return aResult.size();
 
 
  459        if( i->displayOnly || !i->visible )
 
  462        i->items->Query( aRect, aFunc );
 
 
  482    return fabs( matrix.
GetScale().
x * aSize );
 
 
  507    wxASSERT_MSG( 
false, wxT( 
"This is not implemented" ) );
 
 
  513    bool recacheGroups = ( 
m_gal != nullptr );    
 
 
  546    wxCHECK( fabs(ssize.
x) > 0 && fabs(ssize.
y) > 0,  );
 
  550    double   zoom   = 1.0 / std::max( fabs( vsize.
x / ssize.
x ), fabs( vsize.
y / ssize.
y ) );
 
 
  559    wxASSERT_MSG( !aMirrorY, 
_( 
"Mirroring for Y axis is not supported yet" ) );
 
  563    m_gal->SetFlip( aMirrorX, aMirrorY );
 
 
  585    m_gal->ComputeWorldScreenMatrix();
 
 
  614    m_gal->ComputeWorldScreenMatrix();
 
 
  623    if( obscuringScreenRects.empty() )
 
  626    BOX2D          screenRect( { 0, 0 }, 
m_gal->GetScreenPixelSize() );
 
  630    for( 
const BOX2D& obscuringScreenRect : obscuringScreenRects )
 
  646    while( !unobscuredPoly.
IsEmpty() )
 
  648        unobscuredCenter = unobscuredPoly.
BBox().
Centre();
 
 
  658    m_layers[aLayer].renderingOrder = aRenderingOrder;
 
 
  666    return m_layers.at( aLayer ).renderingOrder;
 
 
  672    std::sort( aLayers.begin(), aLayers.end(),
 
  673               [
this]( 
int a, 
int b )
 
  675                   return GetLayerOrder( a ) > GetLayerOrder( b );
 
 
  682    std::map<int,VIEW_LAYER> new_map;
 
  686        auto reorder_it = aReorderMap.find( layer.id );
 
  690        if( reorder_it == aReorderMap.end() || reorder_it->second == layer.id )
 
  692            new_map.emplace( layer.id, layer );
 
  696        auto [new_it,__] = new_map.emplace( reorder_it->second, layer );
 
  697        new_it->second.id = reorder_it->second;
 
  715        std::vector<int> layers = item->ViewGetLayers();
 
 
  764    if( 
m_gal->IsVisible() )
 
  769        m_layers[aLayer].items->Query( r, visitor );
 
 
  777    if( 
m_gal->IsVisible() )
 
  791            for( 
int layer : viewData->
m_layers )
 
 
  873    std::set<unsigned int>::iterator it;
 
 
  893    std::set<unsigned int>::iterator it;
 
 
  910    if( 
m_gal->IsVisible() )
 
  924            for( 
int layer : viewData->
m_layers )
 
 
  983                           return b->viewPrivData()->m_drawPriority
 
  984                                  < a->viewPrivData()->m_drawPriority;
 
  992                           return a->viewPrivData()->m_drawPriority
 
  993                                  < b->viewPrivData()->m_drawPriority;
 
 
 
 1018            m_gal->SetTarget( l->target );
 
 1019            m_gal->SetLayerDepth( l->renderingOrder );
 
 1024                m_gal->StartDiffLayer();
 
 1025            else if( l->hasNegatives )
 
 1026                m_gal->StartNegativesLayer();
 
 1028            l->items->Query( aRect, drawFunc );
 
 1034                m_gal->EndDiffLayer();
 
 1035            else if( l->hasNegatives )
 
 1036                m_gal->EndNegativesLayer();
 
 1043                m_gal->EnableDepthTest( 
true );
 
 1044                m_gal->SetLayerDepth( l->renderingOrder );
 
 1046                l->items->Query( aRect, drawFunc );
 
 
 1060    if( 
IsCached( aLayer ) && !aImmediate )
 
 
 1087    for( 
int layer : layers )
 
 1095            m_gal->SetLayerDepth( it->second.renderingOrder );
 
 1097        draw( aItem, layer, aImmediate );
 
 
 1104    for( 
unsigned int i = 0; i < aGroup->
GetSize(); i++ )
 
 
 1132        view->Update( aItem );
 
 
 
 1150        layer.items->RemoveAll();
 
 1154    m_gal->ClearCache();
 
 
 1179#ifdef KICAD_GAL_PROFILE 
 1195#ifdef KICAD_GAL_PROFILE 
 1196    totalRealTime.
Stop();
 
 
 1204    return m_gal->GetScreenPixelSize();
 
 
 1234        layer.items->Query( r, visitor );
 
 
 1250        if( aUpdateFlags & 
LAYERS )
 
 1259    for( 
int layer : layers )
 
 1265            else if( aUpdateFlags & 
COLOR )
 
 
 1283    for( 
auto& [layer_id, layer] : 
m_layers )
 
 
 1357    for( 
int layer : layers )
 
 1365        l.
items->Remove( aItem, old_bbox );
 
 1366        l.
items->Insert( aItem, new_bbox );
 
 
 1390        l.
items->Remove( aItem, old_bbox );
 
 1396            int prevGroup = viewData->
getGroup( layer );
 
 1398            if( prevGroup >= 0 )
 
 1400                m_gal->DeleteGroup( prevGroup );
 
 1413    for( 
int layer : layers )
 
 1421        l.
items->Insert( aItem, new_bbox );
 
 
 1429    auto it = 
m_layers.find( aLayerId );
 
 1434    for( 
int layer : it->second.requiredLayers )
 
 1440        if( it2 == 
m_layers.end() || !it2->second.visible )
 
 
 1462            l.items->Query( r, visitor );
 
 
 1470    if( !
m_gal->IsVisible() || !
m_gal->IsInitialized() )
 
 1473    unsigned int cntGeomUpdate = 0;
 
 1474    bool         anyUpdated = 
false;
 
 1481        auto vpd = item->viewPrivData();
 
 1486        if( vpd->m_requiredUpdate != 
NONE )
 
 1499    double ratio = (double) cntGeomUpdate / (
double) cntTotal;
 
 1513            layer.items->RemoveAll();
 
 1521            const BOX2I bbox = item->ViewBBox();
 
 1522            item->m_viewPrivData->m_bbox = bbox;
 
 1524            std::vector<int> layers = item->ViewGetLayers();
 
 1525            item->viewPrivData()->saveLayers( layers );
 
 1527            for( 
int layer : layers )
 
 1531                wxCHECK2_MSG( it != 
m_layers.end(), 
continue, wxS( 
"Invalid layer" ) );
 
 1534                l.
items->Insert( item, bbox );
 
 1538            item->viewPrivData()->m_requiredUpdate &= ~( 
LAYERS | 
GEOMETRY );
 
 1548            if( item && item->viewPrivData() && item->viewPrivData()->m_requiredUpdate != 
NONE )
 
 1551                item->viewPrivData()->m_requiredUpdate = 
NONE;
 
 1557              cntTotal, cntGeomUpdate, (
unsigned) anyUpdated );
 
 
 1565        if( item && item->viewPrivData() )
 
 1566            item->viewPrivData()->m_requiredUpdate |= aUpdateFlags;
 
 
 1572                                        std::function<
bool( 
VIEW_ITEM* )> aCondition )
 
 1579        if( aCondition( item ) )
 
 1581            if( item->viewPrivData() )
 
 1582                item->viewPrivData()->m_requiredUpdate |= aUpdateFlags;
 
 
 1595        if( item->viewPrivData() )
 
 1596            item->viewPrivData()->m_requiredUpdate |= aItemFlagsProvider( item );
 
 
 1604    std::unique_ptr<VIEW> ret = std::make_unique<VIEW>();
 
 1607    ret->sortOrderedLayers();
 
 
 1621    if( cur_visible != aIsVisible )
 
 
 1675    return viewData && viewData->
m_view == 
this;
 
 
 1692    assert( aUpdateFlags != 
NONE );
 
 
 1700    std::shared_ptr<VIEW_OVERLAY> 
overlay = std::make_shared<VIEW_OVERLAY>();
 
 
 1731   Hide( aItem, 
false );
 
 1734   if( aTakeOwnership )
 
 
constexpr int ARC_LOW_DEF
 
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
 
constexpr void SetMaximum()
 
constexpr void SetOrigin(const Vec &pos)
 
constexpr BOX2< Vec > & Normalize()
Ensure that the height and width are positive.
 
constexpr size_type GetWidth() const
 
constexpr Vec Centre() const
 
constexpr size_type GetHeight() const
 
constexpr const SizeVec & GetSize() const
 
constexpr void SetEnd(coord_type x, coord_type y)
 
A color representation with 4 components: red, green, blue, alpha.
 
Abstract interface for drawing on a 2D-surface.
 
Contains all the knowledge about how to draw graphical object onto any particular output device.
 
Extend VIEW_ITEM by possibility of grouping items into a single object.
 
virtual unsigned int GetSize() const
Return the number of stored items.
 
virtual VIEW_ITEM * GetItem(unsigned int aIdx) const
 
bool storesGroups() const
Return information if the item uses at least one group id (ie.
 
std::vector< int > m_layers
 
int requiredUpdate() const
Return current update flag for an item.
 
int m_requiredUpdate
Flag required for updating.
 
int m_flags
Visibility flags.
 
void reorderGroups(std::unordered_map< int, int > aReorderMap)
Reorder the stored groups (to facilitate reordering of layers).
 
int m_cachedIndex
Cached index in m_allItems.
 
void deleteGroups()
Remove all of the stored group ids.
 
bool isRenderable() const
Return if the item should be drawn or not.
 
int m_drawPriority
Order to draw this item in a layer, lowest first.
 
VIEW * m_view
Current dynamic view the item is assigned to.
 
std::pair< int, int > * m_groups
layer_number:group_id pairs for each layer the item occupies.
 
int getGroup(int aLayer) const
Return number of the group id for the given layer, or -1 in case it was not cached before.
 
BOX2I m_bbox
Stores layer numbers used by the item.
 
void setGroup(int aLayer, int aGroup)
Set a group id for the item and the layer combination.
 
void saveLayers(const std::vector< int > &aLayers)
Save layers used by the item.
 
void clearUpdateFlags()
Mark an item as already updated, so it is not going to be redrawn.
 
virtual const BOX2I ViewBBox() const =0
Return the bounding box of the item covering all its layers.
 
double m_forcedTransparency
Additional transparency for diff'ing items.
 
VIEW_ITEM_DATA * viewPrivData() const
 
virtual void ViewDraw(int aLayer, VIEW *aView) const
Draw the parts of the object belonging to layer aLayer.
 
virtual std::vector< int > ViewGetLayers() const =0
Return the all the layers within the VIEW the object is painted on.
 
virtual wxString GetClass() const =0
Return the class name.
 
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
 
VIEW_ITEM_DATA * m_viewPrivData
 
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
 
void SetMirror(bool aMirrorX, bool aMirrorY)
Control the mirroring of the VIEW.
 
void ShowPreview(bool aShow=true)
 
BOX2D GetViewport() const
Return the current viewport visible area rectangle.
 
void CopySettings(const VIEW *aOtherView)
Copy layers and visibility settings from another view.
 
virtual void SetScale(double aScale, VECTOR2D aAnchor={ 0, 0 })
Set the scaling factor, zooming around a given anchor point.
 
static constexpr int TOP_LAYER_MODIFIER
Rendering order modifier for layers that are marked as top layers.
 
void draw(VIEW_ITEM *aItem, int aLayer, bool aImmediate=false)
Draw an item, but on a specified layers.
 
bool m_reverseDrawOrder
Flag to reverse the draw order when using draw priority.
 
void UpdateAllLayersOrder()
Do everything that is needed to apply the rendering order of layers.
 
void updateItemColor(VIEW_ITEM *aItem, int aLayer)
Update colors that are used for an item to be drawn.
 
void SetViewport(const BOX2D &aViewport)
Set the visible area of the VIEW.
 
void SetRequired(int aLayerId, int aRequiredId, bool aRequired=true)
Mark the aRequiredId layer as required for the aLayerId layer.
 
VECTOR2D ToScreen(const VECTOR2D &aCoord, bool aAbsolute=true) const
Convert a world space point/vector to a point/vector in screen space coordinates.
 
static bool compareRenderingOrder(VIEW_LAYER *aI, VIEW_LAYER *aJ)
Determine rendering order of layers. Used in display order sorting function.
 
int GetLayerOrder(int aLayer) const
Return rendering order of a particular layer.
 
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
 
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
 
void ClearTargets()
Clear targets that are marked as dirty.
 
virtual void EnableTopLayer(bool aEnable)
Enable or disable display of the top layer.
 
void UpdateAllLayersColor()
Apply the new coloring scheme to all layers.
 
std::shared_ptr< std::vector< VIEW_ITEM * > > m_allItems
Flat list of all items.
 
std::shared_ptr< VIEW_OVERLAY > MakeOverlay()
 
void SetGAL(GAL *aGal)
Assign a rendering device for the VIEW.
 
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
 
std::vector< VIEW_ITEM * > m_ownedItems
 
virtual void Update(const VIEW_ITEM *aItem, int aUpdateFlags) const
For dynamic VIEWs, inform the associated VIEW that the graphical representation of this item has chan...
 
void invalidateItem(VIEW_ITEM *aItem, int aUpdateFlags)
Manage dirty flags & redraw queuing when updating an item.
 
const VECTOR2I & GetScreenPixelSize() const
Return the size of the our rendering area in pixels.
 
bool HasItem(const VIEW_ITEM *aItem) const
Indicates whether or not the given item has been added to the view.
 
virtual int GetTopLayer() const
 
PAINTER * m_painter
PAINTER contains information how do draw items.
 
virtual void Redraw()
Immediately redraws the whole view.
 
void Clear()
Remove all items from the view.
 
std::set< unsigned int > m_topLayers
The set of layers that are displayed on the top.
 
bool m_enableOrderModifier
Whether to use rendering order modifier or not.
 
VECTOR2D ToWorld(const VECTOR2D &aCoord, bool aAbsolute=true) const
Converts a screen space point/vector to a point/vector in world space coordinates.
 
bool IsHiddenOnOverlay(const VIEW_ITEM *aItem) const
 
void ClearTopLayers()
Remove all layers from the on-the-top set (they are no longer displayed over the rest of layers).
 
void MarkClean()
Force redraw of view on the next rendering.
 
void updateItemGeometry(VIEW_ITEM *aItem, int aLayer)
Update all information needed to draw an item.
 
static constexpr int VIEW_MAX_LAYERS
Maximum number of layers that may be shown.
 
void updateLayers(VIEW_ITEM *aItem)
Update set of layers that an item occupies.
 
void RecacheAllItems()
Rebuild GAL display lists.
 
bool areRequiredLayersEnabled(int aLayerId) const
Check if every layer required by the aLayerId layer is enabled.
 
bool IsTargetDirty(int aTarget) const
Return true if any of layers belonging to the target or the target itself should be redrawn.
 
int m_nextDrawPriority
The next sequential drawing priority.
 
void sortOrderedLayers()
Sort m_orderedLayers when layer rendering order has changed.
 
bool m_useDrawPriority
Flag to respect draw priority when drawing items.
 
void UpdateItems()
Iterate through the list of items that asked for updating and updates them.
 
bool IsCached(int aLayer) const
Return true if the layer is cached.
 
std::pair< VIEW_ITEM *, int > LAYER_ITEM_PAIR
 
void SortLayers(std::vector< int > &aLayers) const
Change the order of given layer ids, so after sorting the order corresponds to layers rendering order...
 
void UpdateAllItems(int aUpdateFlags)
Update all items in the view according to the given flags.
 
std::unique_ptr< KIGFX::VIEW_GROUP > m_preview
 
static void OnDestroy(VIEW_ITEM *aItem)
Nasty hack, invoked by the destructor of VIEW_ITEM to auto-remove the item from the owning VIEW if th...
 
GAL * m_gal
Interface to PAINTER that is used to draw items.
 
std::map< int, VIEW_LAYER > m_layers
The set of possible displayed layers and its properties.
 
std::unique_ptr< VIEW > DataReference() const
Return a new VIEW object that shares the same set of VIEW_ITEMs and LAYERs.
 
void Hide(VIEW_ITEM *aItem, bool aHide=true, bool aHideOverlay=false)
Temporarily hide the item in the view (e.g.
 
virtual void SetTopLayer(int aLayer, bool aEnabled=true)
Set given layer to be displayed on the top or sets back the default order of layers.
 
void AddToPreview(VIEW_ITEM *aItem, bool aTakeOwnership=true)
 
void UpdateLayerColor(int aLayer)
Apply the new coloring scheme held by RENDER_SETTINGS in case that it has changed.
 
void MarkDirty()
Force redraw of view on the next rendering.
 
void SetCenter(const VECTOR2D &aCenter)
Set the center point of the VIEW (i.e.
 
std::vector< VIEW_LAYER * > m_orderedLayers
Sorted list of pointers to members of m_layers.
 
void clearGroupCache()
Clear cached GAL group numbers (ONLY numbers stored in VIEW_ITEMs, not group objects used by GAL).
 
VECTOR2D m_center
Center point of the VIEW (the point at which we are looking at).
 
void SetLayerOrder(int aLayer, int aRenderingOrder)
Set rendering order of a particular layer.
 
void MarkTargetDirty(int aTarget)
Set or clear target 'dirty' flag.
 
void updateBbox(VIEW_ITEM *aItem)
Update bounding box of an item.
 
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
 
void UpdateAllItemsConditionally(int aUpdateFlags, std::function< bool(VIEW_ITEM *)> aCondition)
Update items in the view according to the given flags and condition.
 
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
 
void ReorderLayerData(std::unordered_map< int, int > aReorderMap)
Remap the data between layer ids without invalidating that data.
 
void redrawRect(const BOX2I &aRect)
Redraw contents within rectangle aRect.
 
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
 
A small class to help profiling.
 
void Stop()
Save the time when this function was called, and set the counter stane to stop.
 
double msecs(bool aSinceLast=false)
 
Represent a set of closed polygons.
 
bool IsEmpty() const
Return true if the set is empty (no polygons at all)
 
void Deflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError)
 
void BooleanSubtract(const SHAPE_POLY_SET &b)
Perform boolean polyset difference.
 
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
 
@ ALLOW_ACUTE_CORNERS
just inflate the polygon. Acute angles create spikes
 
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
 
MATRIX3x3< double > MATRIX3x3D
 
The Cairo implementation of the graphics abstraction layer.
 
@ COLOR
Color has changed.
 
@ INITIAL_ADD
Item is being added to the view.
 
@ NONE
No updates are required.
 
@ REPAINT
Item needs to be redrawn.
 
@ APPEARANCE
Visibility flag has changed.
 
@ GEOMETRY
Position or shape has changed.
 
@ LAYERS
Layers have changed.
 
@ ALL
All except INITIAL_ADD.
 
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
 
@ TARGET_CACHED
Main rendering target (cached)
 
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
 
@ HIDDEN
Item is temporarily hidden (usually in favor of a being drawn from an overlay, such as a SELECTION).
 
@ OVERLAY_HIDDEN
Item is temporarily hidden from being drawn on an overlay.
 
@ VISIBLE
Item is visible (in general)
 
std::shared_ptr< PNS_LOG_VIEWER_OVERLAY > overlay
 
bool operator()(VIEW_ITEM *aItem)
 
CLEAR_LAYER_CACHE_VISITOR(VIEW *aView)
 
bool operator()(VIEW_ITEM *aItem)
 
DRAW_ITEM_VISITOR(VIEW *aView, int aLayer, bool aUseDrawPriority, bool aReverseDrawOrder)
 
bool foundForcedTransparent
 
int layers[VIEW_MAX_LAYERS]
 
bool drawForcedTransparent
 
std::vector< VIEW_ITEM * > drawItems
 
bool operator()(VIEW_ITEM *aItem)
 
RECACHE_ITEM_VISITOR(VIEW *aView, GAL *aGal, int aLayer)
 
bool operator()(VIEW_ITEM *aItem)
 
UPDATE_COLOR_VISITOR(int aLayer, PAINTER *aPainter, GAL *aGal)
 
UPDATE_DEPTH_VISITOR(int aLayer, int aDepth, GAL *aGal)
 
bool operator()(VIEW_ITEM *aItem)
 
bool diffLayer
Layer should be drawn differentially over lower layers.
 
int renderingOrder
Rendering order of this layer.
 
bool hasNegatives
Layer should be drawn separately to not delete lower layers.
 
bool visible
Is the layer to be rendered?
 
bool displayOnly
Is the layer display only?
 
std::shared_ptr< VIEW_RTREE > items
R-tree indexing all items on this layer.
 
RENDER_TARGET target
Where the layer should be rendered.
 
wxLogTrace helper definitions.
 
#define KI_TRACE(aWhat,...)
 
VECTOR2< int32_t > VECTOR2I
 
VECTOR2< double > VECTOR2D