39#include <unordered_map>
40#include <unordered_set>
44#ifdef KICAD_GAL_PROFILE
114 std::pair<int, int>* newGroups =
new std::pair<int, int>[
m_groupsSize + 1];
159 int new_layer = orig_layer;
161 if( aReorderMap.count( orig_layer ) )
162 new_layer = aReorderMap.at( orig_layer );
178 for(
int layer : aLayers )
181 wxString::Format( wxT(
"Invalid layer number: %d" ), layer ) );
257 typedef std::numeric_limits<int> coord_limits;
258 double pos = coord_limits::lowest() / 2 + coord_limits::epsilon();
259 double size = coord_limits::max() - coord_limits::epsilon();
263 m_allItems.reset(
new std::vector<VIEW_ITEM*> );
278 l.
items = std::make_shared<VIEW_RTREE>();
303 if( aDrawPriority < 0 )
312 previous->unlinkItem( aItem );
322 std::erase_if( layers, [](
int layer )
334 for(
int layer : layers )
337 l.
items->Insert( aItem, bbox );
349 std::unordered_map<int, std::vector<std::pair<VIEW_ITEM*, BOX2I>>> layerBulk;
350 std::unordered_set<VIEW_ITEM*> seen;
353 seen.reserve( aItems.size() );
360 if( !item || !seen.insert( item ).second )
365 if( !item->m_viewPrivData )
369 if(
VIEW* previous = item->m_viewPrivData->m_view )
370 previous->unlinkItem( item );
372 item->m_viewPrivData->
m_view =
this;
373 item->m_viewPrivData->m_drawPriority = drawPriority;
374 const BOX2I bbox = item->ViewBBox();
375 item->m_viewPrivData->m_bbox = bbox;
376 item->m_viewPrivData->m_cachedIndex =
m_allItems->size();
378 std::vector<int> layers = item->ViewGetLayers();
380 std::erase_if( layers, [](
int layer )
388 item->viewPrivData()->saveLayers( layers );
392 for(
int layer : layers )
393 layerBulk[layer].emplace_back( item, bbox );
397 for(
auto& [layerId, items] : layerBulk )
400 l.
items->BulkLoad( items );
424 static int s_gcCounter = 0;
430 wxLogDebug( wxT(
"VIEW::Remove: item %s belongs to a different view" ), aItem->
GetClass() );
434 std::vector<VIEW_ITEM*>::iterator item =
m_allItems->end();
438 && cachedIndex <
static_cast<ssize_t
>(
m_allItems->size() )
455 if( s_gcCounter > 4096 )
461 return it ==
nullptr;
465 for(
size_t idx = 0; idx <
m_allItems->size(); idx++ )
466 ( *
m_allItems )[idx]->m_viewPrivData->m_cachedIndex = idx;
477 l.
items->Remove( aItem, bbox );
484 m_gal->DeleteGroup( prevGroup );
495 wxCHECK( (
unsigned) aLayerId <
m_layers.size(), );
496 wxCHECK( (
unsigned) aRequiredId <
m_layers.size(), );
499 m_layers[aLayerId].requiredLayers.insert( aRequiredId );
501 m_layers[aLayerId].requiredLayers.erase( aRequired );
518 std::vector<VIEW_LAYER*>::const_reverse_iterator i;
525 if( ( *i )->displayOnly || !( *i )->visible )
529 ( *i )->items->Query( aRect, visitor );
532 return aResult.size();
544 if( i->displayOnly || !i->visible )
547 i->items->Query( aRect, aFunc );
567 return fabs( matrix.
GetScale().
x * aSize );
592 wxASSERT_MSG(
false, wxT(
"This is not implemented" ) );
598 bool recacheGroups = (
m_gal != nullptr );
631 wxCHECK( fabs(ssize.
x) > 0 && fabs(ssize.
y) > 0, );
635 double zoom = 1.0 / std::max( fabs( vsize.
x / ssize.
x ), fabs( vsize.
y / ssize.
y ) );
644 wxASSERT_MSG( !aMirrorY,
_(
"Mirroring for Y axis is not supported yet" ) );
648 m_gal->SetFlip( aMirrorX, aMirrorY );
670 m_gal->ComputeWorldScreenMatrix();
699 m_gal->ComputeWorldScreenMatrix();
708 if( obscuringScreenRects.empty() )
711 BOX2D screenRect( { 0, 0 },
m_gal->GetScreenPixelSize() );
715 for(
const BOX2D& obscuringScreenRect : obscuringScreenRects )
731 while( !unobscuredPoly.
IsEmpty() )
733 unobscuredCenter = unobscuredPoly.
BBox().
Centre();
743 m_layers[aLayer].renderingOrder = aRenderingOrder;
752 return m_layers.at( aLayer ).renderingOrder;
758 std::sort( aLayers.begin(), aLayers.end(),
759 [
this](
int a,
int b )
761 return GetLayerOrder( a ) > GetLayerOrder( b );
768 std::map<int,VIEW_LAYER> new_map;
772 auto reorder_it = aReorderMap.find( layer.id );
776 if( reorder_it == aReorderMap.end() || reorder_it->second == layer.id )
778 new_map.emplace( layer.id, layer );
782 auto [new_it,__] = new_map.emplace( reorder_it->second, layer );
783 new_it->second.id = reorder_it->second;
801 std::vector<int> layers = item->ViewGetLayers();
830 gal->ChangeGroupColor(
group, color );
851 if(
m_gal->IsVisible() )
856 m_layers[aLayer].items->Query( r, visitor );
864 if(
m_gal->IsVisible() )
878 for(
int layer : viewData->
m_layers )
959 std::set<unsigned int>::iterator it;
979 std::set<unsigned int>::iterator it;
996 if(
m_gal->IsVisible() )
1010 for(
int layer : viewData->
m_layers )
1051 if( !drawCondition )
1069 return b->viewPrivData()->m_drawPriority
1070 < a->viewPrivData()->m_drawPriority;
1078 return a->viewPrivData()->m_drawPriority
1079 < b->viewPrivData()->m_drawPriority;
1102 if( l->items->IsEmpty() )
1109 m_gal->SetTarget( l->target );
1110 m_gal->SetLayerDepth( l->renderingOrder );
1115 m_gal->StartDiffLayer();
1116 else if( l->hasNegatives )
1117 m_gal->StartNegativesLayer();
1119 l->items->Query( aRect, drawFunc );
1125 m_gal->EndDiffLayer();
1126 else if( l->hasNegatives )
1127 m_gal->EndNegativesLayer();
1134 m_gal->EnableDepthTest(
true );
1135 m_gal->SetLayerDepth( l->renderingOrder );
1137 l->items->Query( aRect, drawFunc );
1178 for(
int layer : layers )
1186 m_gal->SetLayerDepth( it->second.renderingOrder );
1188 draw( aItem, layer, aImmediate );
1195 for(
unsigned int i = 0; i < aGroup->
GetSize(); i++ )
1244 if( item && item->m_viewPrivData )
1245 item->m_viewPrivData->m_view =
nullptr;
1251 layer.items->RemoveAll();
1255 m_gal->ClearCache();
1280#ifdef KICAD_GAL_PROFILE
1281 PROF_TIMER totalRealTime(
"view-redraw-total");
1282 latencyProbeZoomToRender.Checkpoint(
"view-redraw-start");
1297#ifdef KICAD_GAL_PROFILE
1298 totalRealTime.
Stop();
1300 latencyProbeZoomToRender.AddTimer( totalRealTime );
1301 latencyProbeZoomToRender.Checkpoint(
"view-redraw-end");
1309 return m_gal->GetScreenPixelSize();
1339 layer.items->Query( r, visitor );
1347 if( aUpdateFlags &
LAYERS )
1359 for(
int layer : layers )
1365 else if( aUpdateFlags &
COLOR )
1383 for(
auto& [layer_id, layer] :
m_layers )
1394 if(
m_painter->HasUniformColor( aItem, aLayer ) )
1395 m_gal->ChangeGroupColor( aGroup,
m_painter->GetSettings()->GetColor( aItem, aLayer ) );
1467 if( new_bbox == old_bbox )
1472 for(
int layer : layers )
1480 l.
items->Remove( aItem, &old_bbox );
1481 l.
items->Insert( aItem, new_bbox );
1498 if( newLayers == viewData->
m_layers && new_bbox == viewData->
m_bbox )
1512 l.
items->Remove( aItem, &old_bbox );
1518 int prevGroup = viewData->
getGroup( layer );
1520 if( prevGroup >= 0 )
1522 m_gal->DeleteGroup( prevGroup );
1531 for(
int layer : newLayers )
1539 l.
items->Insert( aItem, new_bbox );
1547 auto it =
m_layers.find( aLayerId );
1552 for(
int layer : it->second.requiredLayers )
1558 if( it2 ==
m_layers.end() || !it2->second.visible )
1580 l.items->Query( r, visitor );
1588 if( !
m_gal->IsVisible() || !
m_gal->IsInitialized() )
1591#ifdef KICAD_GAL_PROFILE
1592 latencyProbeZoomToRender.Checkpoint(
"view-update-items");
1598 unsigned int cntGeomUpdate = 0;
1599 bool anyUpdated =
false;
1606 auto vpd = item->viewPrivData();
1611 if( vpd->m_requiredUpdate !=
NONE )
1622 double ratio = (double) cntGeomUpdate / (
double) cntTotal;
1633 layer.items->RemoveAll();
1636 std::unordered_map<int, std::vector<std::pair<VIEW_ITEM*, BOX2I>>> layerBulk;
1643 const BOX2I bbox = item->ViewBBox();
1644 item->m_viewPrivData->m_bbox = bbox;
1646 std::vector<int> layers = item->ViewGetLayers();
1647 item->viewPrivData()->saveLayers( layers );
1649 for(
int layer : layers )
1653 wxCHECK2_MSG( it !=
m_layers.end(),
continue, wxS(
"Invalid layer" ) );
1654 layerBulk[layer].emplace_back( item, bbox );
1660 if( item->viewPrivData()->m_requiredUpdate & (
LAYERS |
GEOMETRY ) )
1662 item->viewPrivData()->m_requiredUpdate &= ~(
LAYERS |
GEOMETRY );
1663 item->viewPrivData()->m_requiredUpdate |=
REPAINT;
1668 for(
auto& [layerId, items] : layerBulk )
1670 auto it =
m_layers.find( layerId );
1674 it->second.items->BulkLoad( items );
1686 if( item && item->viewPrivData() && item->viewPrivData()->m_requiredUpdate !=
NONE )
1689 item->viewPrivData()->m_requiredUpdate =
NONE;
1694#ifdef KICAD_GAL_PROFILE
1695 wxLogTrace(
traceGalProfile, wxS(
"View update: total items %u, geom %u anyUpdated %u" ),
1696 cntTotal, cntGeomUpdate, (
unsigned) anyUpdated );
1705 if( aUpdateFlags ==
NONE )
1710 if( item && item->viewPrivData() )
1712 item->viewPrivData()->m_requiredUpdate |= aUpdateFlags;
1720 std::function<
bool(
VIEW_ITEM* )> aCondition )
1722 if( aUpdateFlags ==
NONE )
1730 if( aCondition( item ) )
1732 if( item->viewPrivData() )
1734 item->viewPrivData()->m_requiredUpdate |= aUpdateFlags;
1749 if( item->viewPrivData() )
1751 int flags = aItemFlagsProvider( item );
1752 item->viewPrivData()->m_requiredUpdate |= flags;
1764 std::unique_ptr<VIEW> ret = std::make_unique<VIEW>();
1768 ret->SortOrderedLayers();
1785 if( cur_visible != aIsVisible )
1842 return viewData && viewData->
m_view ==
this;
1859 assert( aUpdateFlags !=
NONE );
1868 std::shared_ptr<VIEW_OVERLAY>
overlay = std::make_shared<VIEW_OVERLAY>();
1899 Hide( aItem,
false );
1902 if( aTakeOwnership )
1919 for(
const auto& layer :
m_layers )
constexpr int ARC_LOW_DEF
constexpr BOX2I BOX2ISafe(const BOX2D &aInput)
constexpr void SetMaximum()
constexpr void SetOrigin(const Vec &pos)
constexpr BOX2< Vec > & Normalize()
Ensure that the height and width are positive.
constexpr size_type GetWidth() const
constexpr Vec Centre() const
constexpr size_type GetHeight() const
constexpr const SizeVec & GetSize() const
constexpr void SetEnd(coord_type x, coord_type y)
A color representation with 4 components: red, green, blue, alpha.
Abstract interface for drawing on a 2D-surface.
Contains all the knowledge about how to draw graphical object onto any particular output device.
Extend VIEW_ITEM by possibility of grouping items into a single object.
virtual unsigned int GetSize() const
Return the number of stored items.
virtual VIEW_ITEM * GetItem(unsigned int aIdx) const
bool storesGroups() const
Return information if the item uses at least one group id (ie.
std::vector< int > m_layers
int requiredUpdate() const
Return current update flag for an item.
int m_requiredUpdate
Flag required for updating.
int m_flags
Visibility flags.
void reorderGroups(std::unordered_map< int, int > aReorderMap)
Reorder the stored groups (to facilitate reordering of layers).
int m_cachedIndex
Cached index in m_allItems.
void deleteGroups()
Remove all of the stored group ids.
bool isRenderable() const
Return if the item should be drawn or not.
int m_drawPriority
Order to draw this item in a layer, lowest first.
VIEW * m_view
Current dynamic view the item is assigned to.
std::pair< int, int > * m_groups
layer_number:group_id pairs for each layer the item occupies.
int getGroup(int aLayer) const
Return number of the group id for the given layer, or -1 in case it was not cached before.
BOX2I m_bbox
Stores layer numbers used by the item.
void setGroup(int aLayer, int aGroup)
Set a group id for the item and the layer combination.
void saveLayers(const std::vector< int > &aLayers)
Save layers used by the item.
void clearUpdateFlags()
Mark an item as already updated, so it is not going to be redrawn.
virtual const BOX2I ViewBBox() const =0
Return the bounding box of the item covering all its layers.
double m_forcedTransparency
Additional transparency for diff'ing items.
VIEW_ITEM_DATA * viewPrivData() const
virtual void ViewDraw(int aLayer, VIEW *aView) const
Draw the parts of the object belonging to layer aLayer.
virtual std::vector< int > ViewGetLayers() const =0
Return the all the layers within the VIEW the object is painted on.
virtual wxString GetClass() const =0
Return the class name.
virtual double ViewGetLOD(int aLayer, const VIEW *aView) const
Return the level of detail (LOD) of the item.
VIEW_ITEM_DATA * m_viewPrivData
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
void SetMirror(bool aMirrorX, bool aMirrorY)
Control the mirroring of the VIEW.
void ShowPreview(bool aShow=true)
BOX2D GetViewport() const
Return the current viewport visible area rectangle.
void CopySettings(const VIEW *aOtherView)
Copy layers and visibility settings from another view.
virtual void SetScale(double aScale, VECTOR2D aAnchor={ 0, 0 })
Set the scaling factor, zooming around a given anchor point.
static constexpr int TOP_LAYER_MODIFIER
Rendering order modifier for layers that are marked as top layers.
void draw(VIEW_ITEM *aItem, int aLayer, bool aImmediate=false)
Draw an item, but on a specified layers.
bool m_reverseDrawOrder
Flag to reverse the draw order when using draw priority.
void UpdateAllLayersOrder()
Do everything that is needed to apply the rendering order of layers.
void updateItemColor(VIEW_ITEM *aItem, int aLayer)
Update colors that are used for an item to be drawn.
void SetViewport(const BOX2D &aViewport)
Set the visible area of the VIEW.
void SetRequired(int aLayerId, int aRequiredId, bool aRequired=true)
Mark the aRequiredId layer as required for the aLayerId layer.
VECTOR2D ToScreen(const VECTOR2D &aCoord, bool aAbsolute=true) const
Convert a world space point/vector to a point/vector in screen space coordinates.
void recolorGroup(VIEW_ITEM *aItem, int aLayer, int aGroup)
static bool compareRenderingOrder(VIEW_LAYER *aI, VIEW_LAYER *aJ)
Determine rendering order of layers. Used in display order sorting function.
int GetLayerOrder(int aLayer) const
Return rendering order of a particular layer.
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
void ClearTargets()
Clear targets that are marked as dirty.
virtual void EnableTopLayer(bool aEnable)
Enable or disable display of the top layer.
void UpdateAllLayersColor()
Apply the new coloring scheme to all layers.
std::shared_ptr< std::vector< VIEW_ITEM * > > m_allItems
Flat list of all items.
std::shared_ptr< VIEW_OVERLAY > MakeOverlay()
void SetGAL(GAL *aGal)
Assign a rendering device for the VIEW.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
std::vector< VIEW_ITEM * > m_ownedItems
virtual void Update(const VIEW_ITEM *aItem, int aUpdateFlags) const
For dynamic VIEWs, inform the associated VIEW that the graphical representation of this item has chan...
void invalidateItem(VIEW_ITEM *aItem, int aUpdateFlags)
Manage dirty flags & redraw queuing when updating an item.
const VECTOR2I & GetScreenPixelSize() const
Return the size of the our rendering area in pixels.
bool HasItem(const VIEW_ITEM *aItem) const
Indicates whether or not the given item has been added to the view.
virtual int GetTopLayer() const
PAINTER * m_painter
PAINTER contains information how do draw items.
virtual void Redraw()
Immediately redraws the whole view.
void Clear()
Remove all items from the view.
std::set< unsigned int > m_topLayers
The set of layers that are displayed on the top.
bool m_enableOrderModifier
Whether to use rendering order modifier or not.
VECTOR2D ToWorld(const VECTOR2D &aCoord, bool aAbsolute=true) const
Converts a screen space point/vector to a point/vector in world space coordinates.
bool IsHiddenOnOverlay(const VIEW_ITEM *aItem) const
void ClearTopLayers()
Remove all layers from the on-the-top set (they are no longer displayed over the rest of layers).
void SetLayerOrder(int aLayer, int aRenderingOrder, bool aAutoSort=true)
Set rendering order of a particular layer.
void MarkClean()
Force redraw of view on the next rendering.
void updateItemGeometry(VIEW_ITEM *aItem, int aLayer)
Update all information needed to draw an item.
static constexpr int VIEW_MAX_LAYERS
Maximum number of layers that may be shown.
void updateLayers(VIEW_ITEM *aItem)
Update set of layers that an item occupies.
void RecacheAllItems()
Rebuild GAL display lists.
bool areRequiredLayersEnabled(int aLayerId) const
Check if every layer required by the aLayerId layer is enabled.
bool IsTargetDirty(int aTarget) const
Return true if any of layers belonging to the target or the target itself should be redrawn.
int m_nextDrawPriority
The next sequential drawing priority.
bool m_useDrawPriority
Flag to respect draw priority when drawing items.
void UpdateItems()
Iterate through the list of items that asked for updating and updates them.
void SyncLayerVisibilityCache()
bool IsCached(int aLayer) const
Return true if the layer is cached.
void AddBatch(const std::vector< VIEW_ITEM * > &aItems)
Add a batch of items to the view, using bulk-loaded R-trees for initial population.
std::pair< VIEW_ITEM *, int > LAYER_ITEM_PAIR
void SortLayers(std::vector< int > &aLayers) const
Change the order of given layer ids, so after sorting the order corresponds to layers rendering order...
BASE_SET m_layerVisibilityCache
void UpdateAllItems(int aUpdateFlags)
Update all items in the view according to the given flags.
bool m_hasPendingItemUpdates
True when at least one item has deferred update flags that still need processing.
std::unique_ptr< KIGFX::VIEW_GROUP > m_preview
static void OnDestroy(VIEW_ITEM *aItem)
Nasty hack, invoked by the destructor of VIEW_ITEM to auto-remove the item from the owning VIEW if th...
GAL * m_gal
Interface to PAINTER that is used to draw items.
std::map< int, VIEW_LAYER > m_layers
The set of possible displayed layers and its properties.
std::unique_ptr< VIEW > DataReference() const
Return a new VIEW object that shares the same set of VIEW_ITEMs and LAYERs.
void Hide(VIEW_ITEM *aItem, bool aHide=true, bool aHideOverlay=false)
Temporarily hide the item in the view (e.g.
virtual void SetTopLayer(int aLayer, bool aEnabled=true)
Set given layer to be displayed on the top or sets back the default order of layers.
void AddToPreview(VIEW_ITEM *aItem, bool aTakeOwnership=true)
void UpdateLayerColor(int aLayer)
Apply the new coloring scheme held by RENDER_SETTINGS in case that it has changed.
void MarkDirty()
Force redraw of view on the next rendering.
void SetCenter(const VECTOR2D &aCenter)
Set the center point of the VIEW (i.e.
std::vector< VIEW_LAYER * > m_orderedLayers
Sorted list of pointers to members of m_layers.
void clearGroupCache()
Clear cached GAL group numbers (ONLY numbers stored in VIEW_ITEMs, not group objects used by GAL).
VECTOR2D m_center
Center point of the VIEW (the point at which we are looking at).
void SortOrderedLayers()
Sorts m_orderedLayers after layer rendering order has changed.
void unlinkItem(VIEW_ITEM *aItem)
Detach a single VIEW_ITEM from this view.
void MarkTargetDirty(int aTarget)
Set or clear target 'dirty' flag.
void updateBbox(VIEW_ITEM *aItem)
Update bounding box of an item.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
BASE_SET m_layerCachedFlagCache
void UpdateAllItemsConditionally(int aUpdateFlags, std::function< bool(VIEW_ITEM *)> aCondition)
Update items in the view according to the given flags and condition.
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
void ReorderLayerData(std::unordered_map< int, int > aReorderMap)
Remap the data between layer ids without invalidating that data.
void redrawRect(const BOX2I &aRect)
Redraw contents within rectangle aRect.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
double msecs(bool aSinceLast=false)
Represent a set of closed polygons.
bool IsEmpty() const
Return true if the set is empty (no polygons at all)
void Deflate(int aAmount, CORNER_STRATEGY aCornerStrategy, int aMaxError)
void BooleanSubtract(const SHAPE_POLY_SET &b)
Perform boolean polyset difference.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
@ ALLOW_ACUTE_CORNERS
just inflate the polygon. Acute angles create spikes
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
MATRIX3x3< double > MATRIX3x3D
The Cairo implementation of the graphics abstraction layer.
@ COLOR
Color has changed.
@ INITIAL_ADD
Item is being added to the view.
@ NONE
No updates are required.
@ REPAINT
Item needs to be redrawn.
@ APPEARANCE
Visibility flag has changed.
@ GEOMETRY
Position or shape has changed.
@ LAYERS
Layers have changed.
@ ALL
All except INITIAL_ADD.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
@ HIDDEN
Item is temporarily hidden (usually in favor of a being drawn from an overlay, such as a SELECTION).
@ OVERLAY_HIDDEN
Item is temporarily hidden from being drawn on an overlay.
@ VISIBLE
Item is visible (in general)
std::shared_ptr< PNS_LOG_VIEWER_OVERLAY > overlay
bool operator()(VIEW_ITEM *aItem)
CLEAR_LAYER_CACHE_VISITOR(VIEW *aView)
bool operator()(VIEW_ITEM *aItem)
DRAW_ITEM_VISITOR(VIEW *aView, int aLayer, bool aUseDrawPriority, bool aReverseDrawOrder)
bool foundForcedTransparent
int layers[VIEW_MAX_LAYERS]
bool drawForcedTransparent
std::vector< VIEW_ITEM * > drawItems
bool operator()(VIEW_ITEM *aItem)
RECACHE_ITEM_VISITOR(VIEW *aView, GAL *aGal, int aLayer)
bool operator()(VIEW_ITEM *aItem)
UPDATE_COLOR_VISITOR(int aLayer, PAINTER *aPainter, GAL *aGal)
UPDATE_DEPTH_VISITOR(int aLayer, int aDepth, GAL *aGal)
bool operator()(VIEW_ITEM *aItem)
bool diffLayer
Layer should be drawn differentially over lower layers.
int renderingOrder
Rendering order of this layer.
bool hasNegatives
Layer should be drawn separately to not delete lower layers.
bool visible
Is the layer to be rendered?
bool displayOnly
Is the layer display only?
std::shared_ptr< VIEW_RTREE > items
R-tree indexing all items on this layer.
RENDER_TARGET target
Where the layer should be rendered.
wxLogTrace helper definitions.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D