33#include <unordered_map>
98 virtual void Add(
VIEW_ITEM* aItem,
int aDrawPriority = -1 );
116 int Query(
const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
const;
140 void Hide(
VIEW_ITEM* aItem,
bool aHide =
true,
bool aHideOverlay =
false );
176 void SetRequired(
int aLayerId,
int aRequiredId,
bool aRequired =
true );
231 void SetViewport(
const BOX2D& aViewport );
238 BOX2D GetViewport()
const;
246 void SetMirror(
bool aMirrorX,
bool aMirrorY );
272 virtual void SetScale(
double aScale,
VECTOR2D aAnchor = { 0, 0 } );
319 wxASSERT_MSG( aMaximum > aMinimum, wxT(
"I guess you passed parameters in wrong order" ) );
331 void SetCenter(
const VECTOR2D& aCenter );
340 void SetCenter(
const VECTOR2D& aCenter,
const std::vector<BOX2D>& obscuringScreenRects );
366 double ToWorld(
double aSize )
const;
381 double ToScreen(
double aSize )
const;
388 const VECTOR2I& GetScreenPixelSize()
const;
410 if( layer.
visible != aVisible )
430 return it->second.visible;
489 it->second.displayOnly = aDisplayOnly;
505 it->second.target = aTarget;
514 void SetLayerOrder(
int aLayer,
int aRenderingOrder );
522 int GetLayerOrder(
int aLayer )
const;
531 void SortLayers( std::vector<int>& aLayers )
const;
540 void ReorderLayerData( std::unordered_map<int, int> aReorderMap );
548 void UpdateLayerColor(
int aLayer );
555 void UpdateAllLayersColor();
564 virtual void SetTopLayer(
int aLayer,
bool aEnabled =
true );
575 virtual void EnableTopLayer(
bool aEnable );
577 virtual int GetTopLayer()
const;
583 void ClearTopLayers();
590 void UpdateAllLayersOrder();
600 virtual void Redraw();
605 void RecacheAllItems();
685 void UpdateAllItems(
int aUpdateFlags );
693 void UpdateAllItemsConditionally(
int aUpdateFlags,
694 std::function<
bool(
VIEW_ITEM* )> aCondition );
701 void UpdateAllItemsConditionally( std::function<
int(
VIEW_ITEM* )> aItemFlagsProvider );
729 std::shared_ptr<VIEW_OVERLAY> MakeOverlay();
734 void AddToPreview(
VIEW_ITEM* aItem,
bool aTakeOwnership =
true );
736 void ShowPreview(
bool aShow =
true );
743 std::unique_ptr<VIEW> DataReference()
const;
772 return id < aOther.
id;
777 void redrawRect(
const BOX2I& aRect );
796 void draw(
VIEW_ITEM* aItem,
int aLayer,
bool aImmediate =
false );
805 void draw(
VIEW_ITEM* aItem,
bool aImmediate =
false );
814 void draw(
VIEW_GROUP* aGroup,
bool aImmediate =
false );
817 void sortOrderedLayers();
821 void clearGroupCache();
829 void invalidateItem(
VIEW_ITEM* aItem,
int aUpdateFlags );
832 void updateItemColor(
VIEW_ITEM* aItem,
int aLayer );
835 void updateItemGeometry(
VIEW_ITEM* aItem,
int aLayer );
850 bool areRequiredLayersEnabled(
int aLayerId )
const;
853 struct CLEAR_LAYER_CACHE_VISITOR;
854 struct RECACHE_ITEM_VISITOR;
855 struct DRAW_ITEM_VISITOR;
856 struct UPDATE_COLOR_VISITOR;
857 struct UPDATE_DEPTH_VISITOR;
constexpr const Vec GetEnd() const
constexpr const Vec & GetOrigin() const
Abstract interface for drawing on a 2D-surface.
Contains all the knowledge about how to draw graphical object onto any particular output device.
Extend VIEW_ITEM by possibility of grouping items into a single object.
An abstract base class for deriving all objects that can be added to a VIEW.
Implement an non-owning R-tree for fast spatial indexing of VIEW items.
void ReverseDrawOrder(bool aFlag)
Only takes effect if UseDrawPriority is true.
const VECTOR2D & GetCenter() const
Return the center point of this VIEW (in world space coordinates).
void CopySettings(const VIEW *aOtherView)
Copy layers and visibility settings from another view.
static constexpr int TOP_LAYER_MODIFIER
Rendering order modifier for layers that are marked as top layers.
VIEW(const VIEW &)=delete
bool m_reverseDrawOrder
Flag to reverse the draw order when using draw priority.
void SetRequired(int aLayerId, int aRequiredId, bool aRequired=true)
Mark the aRequiredId layer as required for the aLayerId layer.
void SetLayerDisplayOnly(int aLayer, bool aDisplayOnly=true)
Set a layer display-only (ie: to be rendered but not returned by hit test queries).
static bool compareRenderingOrder(VIEW_LAYER *aI, VIEW_LAYER *aJ)
Determine rendering order of layers. Used in display order sorting function.
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
void SetPainter(PAINTER *aPainter)
Set the painter object used by the view for drawing #VIEW_ITEMS.
void SetBoundary(const BOX2D &aBoundary)
Set limits for view area.
std::shared_ptr< std::vector< VIEW_ITEM * > > m_allItems
Flat list of all items.
void SetLayerDiff(int aLayer, bool aDiff=true)
Set the whether the layer should drawn differentially.
void SetGAL(GAL *aGal)
Assign a rendering device for the VIEW.
int Query(const BOX2I &aRect, std::vector< LAYER_ITEM_PAIR > &aResult) const
Find all visible items that touch or are within the rectangle aRect.
std::vector< VIEW_ITEM * > m_ownedItems
void SetLayerTarget(int aLayer, RENDER_TARGET aTarget)
Change the rendering target for a particular layer.
virtual void Update(const VIEW_ITEM *aItem, int aUpdateFlags) const
For dynamic VIEWs, inform the associated VIEW that the graphical representation of this item has chan...
void SetLayerVisible(int aLayer, bool aVisible=true)
Control the visibility of a particular layer.
bool HasItem(const VIEW_ITEM *aItem) const
Indicates whether or not the given item has been added to the view.
PAINTER * m_painter
PAINTER contains information how do draw items.
std::set< unsigned int > m_topLayers
The set of layers that are displayed on the top.
bool m_enableOrderModifier
Whether to use rendering order modifier or not.
void SetLayerHasNegatives(int aLayer, bool aNegatives=true)
Set the status of negatives presense in a particular layer.
GAL * GetGAL() const
Return the GAL this view is using to draw graphical primitives.
bool IsHiddenOnOverlay(const VIEW_ITEM *aItem) const
bool m_dirtyTargets[TARGETS_NUMBER]
Flag to mark targets as dirty so they have to be redrawn on the next refresh event.
void MarkClean()
Force redraw of view on the next rendering.
static constexpr int VIEW_MAX_LAYERS
Maximum number of layers that may be shown.
bool IsMirroredX() const
Return true if view is flipped across the X axis.
bool IsTargetDirty(int aTarget) const
Return true if any of layers belonging to the target or the target itself should be redrawn.
void SetBoundary(const BOX2I &aBoundary)
Set limits for view area.
int m_nextDrawPriority
The next sequential drawing priority.
bool m_useDrawPriority
Flag to respect draw priority when drawing items.
bool IsCached(int aLayer) const
Return true if the layer is cached.
std::pair< VIEW_ITEM *, int > LAYER_ITEM_PAIR
bool IsMirroredY() const
Return true if view is flipped across the Y axis.
void UseDrawPriority(bool aFlag)
std::unique_ptr< KIGFX::VIEW_GROUP > m_preview
static void OnDestroy(VIEW_ITEM *aItem)
Nasty hack, invoked by the destructor of VIEW_ITEM to auto-remove the item from the owning VIEW if th...
bool IsUsingDrawPriority() const
VIEW & operator=(const VIEW &)=delete
GAL * m_gal
Interface to PAINTER that is used to draw items.
bool IsDirty() const
Return true if any of the VIEW layers needs to be refreshened.
std::map< int, VIEW_LAYER > m_layers
The set of possible displayed layers and its properties.
void Hide(VIEW_ITEM *aItem, bool aHide=true, bool aHideOverlay=false)
Temporarily hide the item in the view (e.g.
void markTargetClean(int aTarget)
void MarkDirty()
Force redraw of view on the next rendering.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
const BOX2D & GetBoundary() const
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
void SetScaleLimits(double aMaximum, double aMinimum)
Set minimum and maximum values for scale.
std::vector< VIEW_LAYER * > m_orderedLayers
Sorted list of pointers to members of m_layers.
VECTOR2D m_center
Center point of the VIEW (the point at which we are looking at).
void MarkTargetDirty(int aTarget)
Set or clear target 'dirty' flag.
bool IsVisible(const VIEW_ITEM *aItem) const
Return information if the item is visible (or not).
void SetVisible(VIEW_ITEM *aItem, bool aIsVisible=true)
Set the item visibility.
#define MAX_LAYERS_FOR_VIEW
bool operator<(const DESIGN_BLOCK_INFO &lhs, const DESIGN_BLOCK_INFO &rhs)
The Cairo implementation of the graphics abstraction layer.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGETS_NUMBER
Number of available rendering targets.
std::set< int > requiredLayers
bool diffLayer
Layer should be drawn differentially over lower layers.
int renderingOrder
Rendering order of this layer.
bool hasNegatives
Layer should be drawn separately to not delete lower layers.
bool visible
Is the layer to be rendered?
bool displayOnly
Is the layer display only?
std::shared_ptr< VIEW_RTREE > items
R-tree indexing all items on this layer.
RENDER_TARGET target
Where the layer should be rendered.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D