33#include <unordered_map>
84 static void OnDestroy(
VIEW_ITEM* aItem );
94 virtual void Add(
VIEW_ITEM* aItem,
int aDrawPriority = -1 );
112 int Query(
const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
const;
119 void Query(
const BOX2I& aRect,
const std::function<
bool(
VIEW_ITEM* )>& aFunc )
const;
127 void SetVisible(
VIEW_ITEM* aItem,
bool aIsVisible =
true );
136 void Hide(
VIEW_ITEM* aItem,
bool aHide =
true,
bool aHideOverlay =
false );
145 bool IsVisible(
const VIEW_ITEM* aItem )
const;
147 bool IsHiddenOnOverlay(
const VIEW_ITEM* aItem )
const;
152 bool HasItem(
const VIEW_ITEM* aItem )
const;
161 virtual void Update(
const VIEW_ITEM* aItem,
int aUpdateFlags )
const;
162 virtual void Update(
const VIEW_ITEM* aItem )
const;
172 void SetRequired(
int aLayerId,
int aRequiredId,
bool aRequired =
true );
179 void CopySettings(
const VIEW* aOtherView );
192 void SetGAL(
GAL* aGal );
209 m_painter = aPainter;
227 void SetViewport(
const BOX2D& aViewport );
234 BOX2D GetViewport()
const;
242 void SetMirror(
bool aMirrorX,
bool aMirrorY );
268 virtual void SetScale(
double aScale,
VECTOR2D aAnchor = { 0, 0 } );
285 m_boundary = aBoundary;
295 m_boundary.SetOrigin( aBoundary.
GetOrigin() );
296 m_boundary.SetEnd( aBoundary.
GetEnd() );
315 wxASSERT_MSG( aMaximum > aMinimum, wxT(
"I guess you passed parameters in wrong order" ) );
317 m_minScale = aMinimum;
318 m_maxScale = aMaximum;
327 void SetCenter(
const VECTOR2D& aCenter );
336 void SetCenter(
const VECTOR2D& aCenter,
const std::vector<BOX2D>& obscuringScreenRects );
362 double ToWorld(
double aSize )
const;
377 double ToScreen(
double aSize )
const;
384 const VECTOR2I& GetScreenPixelSize()
const;
399 auto it = m_layers.find( aLayer );
401 if( it == m_layers.end() )
406 if( layer.
visible != aVisible )
409 MarkTargetDirty( layer.
target );
421 auto it = m_layers.find( aLayer );
423 if( it == m_layers.end() )
426 return it->second.visible;
437 auto it = m_layers.find( aLayer );
439 if( it == m_layers.end() )
447 MarkTargetDirty( layer.
target );
460 auto it = m_layers.find( aLayer );
462 if( it == m_layers.end() )
470 MarkTargetDirty( layer.
target );
480 auto it = m_layers.find( aLayer );
482 if( it == m_layers.end() )
485 it->second.displayOnly = aDisplayOnly;
496 auto it = m_layers.find( aLayer );
498 if( it == m_layers.end() )
501 it->second.target = aTarget;
510 void SetLayerOrder(
int aLayer,
int aRenderingOrder );
518 int GetLayerOrder(
int aLayer )
const;
527 void SortLayers( std::vector<int> aLayers )
const;
536 void ReorderLayerData( std::unordered_map<int, int> aReorderMap );
544 void UpdateLayerColor(
int aLayer );
551 void UpdateAllLayersColor();
560 virtual void SetTopLayer(
int aLayer,
bool aEnabled =
true );
571 virtual void EnableTopLayer(
bool aEnable );
573 virtual int GetTopLayer()
const;
579 void ClearTopLayers();
586 void UpdateAllLayersOrder();
596 virtual void Redraw();
601 void RecacheAllItems();
612 if( IsTargetDirty( i ) )
628 return m_dirtyTargets[aTarget];
639 m_dirtyTargets[aTarget] =
true;
645 auto it = m_layers.find( aLayer );
647 if( it == m_layers.end() )
659 m_dirtyTargets[i] =
true;
668 m_dirtyTargets[i] =
false;
681 void UpdateAllItems(
int aUpdateFlags );
689 void UpdateAllItemsConditionally(
int aUpdateFlags,
690 std::function<
bool(
VIEW_ITEM* )> aCondition );
697 void UpdateAllItemsConditionally( std::function<
int(
VIEW_ITEM* )> aItemFlagsProvider );
704 return m_useDrawPriority;
712 m_useDrawPriority = aFlag;
722 m_reverseDrawOrder = aFlag;
725 std::shared_ptr<VIEW_OVERLAY> MakeOverlay();
730 void AddToPreview(
VIEW_ITEM* aItem,
bool aTakeOwnership =
true );
732 void ShowPreview(
bool aShow =
true );
739 std::unique_ptr<VIEW> DataReference()
const;
742 static constexpr int VIEW_MAX_LAYERS = 512;
745 static constexpr int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
763 return id < aOther.
id;
772 void redrawRect(
const BOX2I& aRect );
777 m_dirtyTargets[aTarget] =
false;
791 void draw(
VIEW_ITEM* aItem,
int aLayer,
bool aImmediate =
false );
800 void draw(
VIEW_ITEM* aItem,
bool aImmediate =
false );
809 void draw(
VIEW_GROUP* aGroup,
bool aImmediate =
false );
812 void sortOrderedLayers();
816 void clearGroupCache();
824 void invalidateItem(
VIEW_ITEM* aItem,
int aUpdateFlags );
827 void updateItemColor(
VIEW_ITEM* aItem,
int aLayer );
830 void updateItemGeometry(
VIEW_ITEM* aItem,
int aLayer );
845 bool areRequiredLayersEnabled(
int aLayerId )
const;
848 struct CLEAR_LAYER_CACHE_VISITOR;
849 struct RECACHE_ITEM_VISITOR;
850 struct DRAW_ITEM_VISITOR;
851 struct UPDATE_COLOR_VISITOR;
852 struct UPDATE_DEPTH_VISITOR;
constexpr const Vec GetEnd() const
constexpr const Vec & GetOrigin() const
Abstract interface for drawing on a 2D-surface.
Contains all the knowledge about how to draw graphical object onto any particular output device.
Extend VIEW_ITEM by possibility of grouping items into a single object.
An abstract base class for deriving all objects that can be added to a VIEW.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
void ReverseDrawOrder(bool aFlag)
Only takes effect if UseDrawPriority is true.
const VECTOR2D & GetCenter() const
Return the center point of this VIEW (in world space coordinates).
VIEW(const VIEW &)=delete
std::vector< VIEW_ITEM * > m_ownedItems
Whether to use rendering order modifier or not.
void SetLayerDisplayOnly(int aLayer, bool aDisplayOnly=true)
Set a layer display-only (ie: to be rendered but not returned by hit test queries).
static bool compareRenderingOrder(VIEW_LAYER *aI, VIEW_LAYER *aJ)
Check if every layer required by the aLayerId layer is enabled.
void SetPainter(PAINTER *aPainter)
Set the painter object used by the view for drawing #VIEW_ITEMS.
void SetBoundary(const BOX2D &aBoundary)
Set limits for view area.
bool m_mirrorY
PAINTER contains information how do draw items.
std::shared_ptr< std::vector< VIEW_ITEM * > > m_allItems
The set of layers that are displayed on the top.
void SetLayerDiff(int aLayer, bool aDiff=true)
Set the whether the layer should drawn differentially.
void SetLayerTarget(int aLayer, RENDER_TARGET aTarget)
Change the rendering target for a particular layer.
void SetLayerVisible(int aLayer, bool aVisible=true)
Control the visibility of a particular layer.
PAINTER * m_painter
Interface to #PAINTER that is used to draw items.
std::set< unsigned int > m_topLayers
Center point of the VIEW (the point at which we are looking at).
bool m_enableOrderModifier
The set of possible displayed layers and its properties.
void SetLayerHasNegatives(int aLayer, bool aNegatives=true)
Set the status of negatives presense in a particular layer.
GAL * GetGAL() const
Return the #GAL this view is using to draw graphical primitives.
void MarkClean()
Force redraw of view on the next rendering.
bool IsMirroredX() const
Return true if view is flipped across the X axis.
bool IsTargetDirty(int aTarget) const
Return true if any of layers belonging to the target or the target itself should be redrawn.
void SetBoundary(const BOX2I &aBoundary)
Set limits for view area.
int m_nextDrawPriority
Flag to reverse the draw order when using draw priority.
bool m_useDrawPriority
The next sequential drawing priority.
bool IsCached(int aLayer) const
Return true if the layer is cached.
std::pair< VIEW_ITEM *, int > LAYER_ITEM_PAIR
bool IsMirroredY() const
Return true if view is flipped across the Y axis.
void UseDrawPriority(bool aFlag)
std::unique_ptr< KIGFX::VIEW_GROUP > m_preview
bool IsUsingDrawPriority() const
GAL * m_gal
Flag to mark targets as dirty so they have to be redrawn on the next refresh event.
bool IsDirty() const
Return true if any of the VIEW layers needs to be refreshened.
std::map< int, VIEW_LAYER > m_layers
Sorted list of pointers to members of m_layers.
void markTargetClean(int aTarget)
void MarkDirty()
Force redraw of view on the next rendering.
bool IsLayerVisible(int aLayer) const
Return information about visibility of a particular layer.
const BOX2D & GetBoundary() const
PAINTER * GetPainter() const
Return the painter object used by the view for drawing #VIEW_ITEMS.
void SetScaleLimits(double aMaximum, double aMinimum)
Set minimum and maximum values for scale.
std::vector< VIEW_LAYER * > m_orderedLayers
Flat list of all items.
void MarkTargetDirty(int aTarget)
Set or clear target 'dirty' flag.
bool operator<(const DESIGN_BLOCK_INFO &lhs, const DESIGN_BLOCK_INFO &rhs)
The Cairo implementation of the graphics abstraction layer.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGETS_NUMBER
Number of available rendering targets.
std::set< int > requiredLayers
Layers that have to be enabled to show the layer.
bool diffLayer
Layer should be drawn differentially over lower layers.
int renderingOrder
Rendering order of this layer.
bool hasNegatives
Layer should be drawn separately to not delete lower layers.
bool visible
Is the layer to be rendered?
bool displayOnly
Is the layer display only?
std::shared_ptr< VIEW_RTREE > items
R-tree indexing all items on this layer.
RENDER_TARGET target
Where the layer should be rendered.