KiCad PCB EDA Suite
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construction_manager.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
5 *
6 * @author Maciej Suminski <[email protected]>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <https://www.gnu.org/licenses/>.
20 */
21#pragma once
22
23#include <deque>
24#include <memory>
25#include <mutex>
26#include <vector>
27
29
30template <typename T>
32class EDA_ITEM;
33
34
40{
41public:
46
47 virtual void updateView() = 0;
48
50
51private:
52 // An (external) construction helper view item, that this manager adds/removes
53 // construction objects to/from.
55};
56
57
64class SNAP_MANAGER;
65
66
68{
69public:
71
79 void SetSnapLineOrigin( const VECTOR2I& aOrigin );
80
86 void SetSnapLineEnd( const OPT_VECTOR2I& aSnapPoint );
87
91 void ClearSnapLine();
92
94
96
102 void SetSnappedAnchor( const VECTOR2I& aAnchorPos );
103
121 OPT_VECTOR2I GetNearestSnapLinePoint( const VECTOR2I& aCursor, const VECTOR2I& aNearestGrid,
122 std::optional<int> aDistToNearest, int snapRange,
123 const VECTOR2D& aGridSize = VECTOR2D( 0, 0 ),
124 const VECTOR2I& aGridOrigin = VECTOR2I( 0, 0 ) ) const;
125
126 void SetDirections( const std::vector<VECTOR2I>& aDirections );
127
128 const std::vector<VECTOR2I>& GetDirections() const { return m_directions; }
129
130 std::optional<int> GetActiveDirection() const { return m_activeDirection; }
131
132private:
133 // If a snap point is "active", extra construction geometry is added to the helper
134 // extending from the snap point to the cursor.
137
138 std::vector<VECTOR2I> m_directions;
139 std::optional<int> m_activeDirection;
140
141 // The view handler to update when the snap line changes
144
145 void notifyGuideChange();
146};
147
148
155{
156public:
159
160 enum class SOURCE
161 {
164 };
165
174 {
177
183
184 std::vector<DRAWABLE_ENTRY> Constructions;
185 };
186
187 // A single batch of construction items. Once batch contains all the items (and associated
188 // construction geometry) that should be shown for one point of interest.
189 // More than one batch may be shown on the screen at the same time.
190 using CONSTRUCTION_ITEM_BATCH = std::vector<CONSTRUCTION_ITEM>;
191
200 void ProposeConstructionItems( std::unique_ptr<CONSTRUCTION_ITEM_BATCH> aBatch,
201 bool aIsPersistent );
202
206 void CancelProposal();
207
211 void Clear();
212
217 bool InvolvesAllGivenRealItems( const std::vector<EDA_ITEM*>& aItems ) const;
218
222 void GetConstructionItems( std::vector<CONSTRUCTION_ITEM_BATCH>& aToExtend ) const;
223
224 bool HasActiveConstruction() const;
225
226private:
227 struct PENDING_BATCH;
228
229 void acceptConstructionItems( std::unique_ptr<PENDING_BATCH> aAcceptedBatchHash );
230
236 unsigned getMaxTemporaryBatches() const;
237
239
243 std::optional<CONSTRUCTION_ITEM_BATCH> m_persistentConstructionBatch;
244
246 std::deque<CONSTRUCTION_ITEM_BATCH> m_temporaryConstructionBatches;
247
249 std::set<EDA_ITEM*> m_involvedItems;
250
251 std::unique_ptr<ACTIVATION_HELPER<std::unique_ptr<PENDING_BATCH>>> m_activationHelper;
252
254 mutable std::mutex m_batchesMutex;
255};
256
257
271{
272public:
273 using GFX_UPDATE_CALLBACK = std::function<void( bool aShowAnything )>;
274
276
280 void SetUpdateCallback( GFX_UPDATE_CALLBACK aCallback ) { m_updateCallback = aCallback; }
281
284
286
291 void SetReferenceOnlyPoints( std::vector<VECTOR2I> aPoints )
292 {
293 m_referenceOnlyPoints = std::move( aPoints );
294 }
295
296 const std::vector<VECTOR2I>& GetReferenceOnlyPoints() const { return m_referenceOnlyPoints; }
297
304 std::vector<CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH> GetConstructionItems() const;
305
306 void SetSnapGuideColors( const KIGFX::COLOR4D& aBase, const KIGFX::COLOR4D& aHighlight );
307 void UpdateSnapGuides();
308
309 void Clear();
310
311public:
312 void updateView() override;
313
315
318
319 std::vector<VECTOR2I> m_referenceOnlyPoints;
322};
A helper class to manage the activation of a "proposal" after a timeout.
A class that manages "construction" objects and geometry.
void GetConstructionItems(std::vector< CONSTRUCTION_ITEM_BATCH > &aToExtend) const
Get the list of additional geometry items that should be considered.
void ProposeConstructionItems(std::unique_ptr< CONSTRUCTION_ITEM_BATCH > aBatch, bool aIsPersistent)
Add a batch of construction items to the helper.
CONSTRUCTION_VIEW_HANDLER & m_viewHandler
CONSTRUCTION_MANAGER(CONSTRUCTION_VIEW_HANDLER &aViewHandler)
void CancelProposal()
Cancel outstanding proposals for new geometry.
std::deque< CONSTRUCTION_ITEM_BATCH > m_temporaryConstructionBatches
Temporary construction items are added and removed as needed.
void Clear()
Clear all construction items.
std::vector< CONSTRUCTION_ITEM > CONSTRUCTION_ITEM_BATCH
std::optional< CONSTRUCTION_ITEM_BATCH > m_persistentConstructionBatch
Within one "operation", there is one set of construction items that are "persistent",...
std::unique_ptr< ACTIVATION_HELPER< std::unique_ptr< PENDING_BATCH > > > m_activationHelper
unsigned getMaxTemporaryBatches() const
How many batches of temporary construction items can be active at once.
std::mutex m_batchesMutex
Protects the persistent and temporary construction batches.
bool InvolvesAllGivenRealItems(const std::vector< EDA_ITEM * > &aItems) const
Check if all 'real' (non-null = constructed) the items in the batch are in the list of items currentl...
void acceptConstructionItems(std::unique_ptr< PENDING_BATCH > aAcceptedBatchHash)
std::set< EDA_ITEM * > m_involvedItems
Set of all items for which construction geometry has been added.
Interface wrapper for the construction geometry preview with a callback to signal the view owner that...
KIGFX::CONSTRUCTION_GEOM & m_constructionGeomPreview
CONSTRUCTION_VIEW_HANDLER(KIGFX::CONSTRUCTION_GEOM &aHelper)
virtual void updateView()=0
KIGFX::CONSTRUCTION_GEOM & GetViewItem()
A base class for most all the KiCad significant classes used in schematics and boards.
Definition eda_item.h:96
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:101
Shows construction geometry for things like line extensions, arc centers, etc.
std::variant< SEG, LINE, HALF_LINE, CIRCLE, SHAPE_ARC, VECTOR2I > DRAWABLE
OPT_VECTOR2I GetNearestSnapLinePoint(const VECTOR2I &aCursor, const VECTOR2I &aNearestGrid, std::optional< int > aDistToNearest, int snapRange, const VECTOR2D &aGridSize=VECTOR2D(0, 0), const VECTOR2I &aGridOrigin=VECTOR2I(0, 0)) const
If the snap line is active, return the best snap point that is closest to the cursor.
void SetDirections(const std::vector< VECTOR2I > &aDirections)
void SetSnappedAnchor(const VECTOR2I &aAnchorPos)
Inform this manager that an anchor snap has been made.
const std::vector< VECTOR2I > & GetDirections() const
CONSTRUCTION_VIEW_HANDLER & m_viewHandler
void ClearSnapLine()
Clear the snap line origin and end points.
std::vector< VECTOR2I > m_directions
SNAP_MANAGER * m_snapManager
bool HasCompleteSnapLine() const
SNAP_LINE_MANAGER(CONSTRUCTION_VIEW_HANDLER &aViewHandler)
std::optional< int > GetActiveDirection() const
void SetSnapLineOrigin(const VECTOR2I &aOrigin)
The snap point is a special point that is located at the last point the cursor snapped to.
std::optional< int > m_activeDirection
void SetSnapLineEnd(const OPT_VECTOR2I &aSnapPoint)
Set the end point of the snap line.
const OPT_VECTOR2I & GetSnapLineOrigin() const
A SNAP_MANAGER glues together the snap line manager and construction manager., along with some other ...
const SNAP_LINE_MANAGER & GetSnapLineManager() const
SNAP_LINE_MANAGER & GetSnapLineManager()
void SetSnapGuideColors(const KIGFX::COLOR4D &aBase, const KIGFX::COLOR4D &aHighlight)
KIGFX::COLOR4D m_snapGuideColor
KIGFX::COLOR4D m_snapGuideHighlightColor
CONSTRUCTION_MANAGER & GetConstructionManager()
GFX_UPDATE_CALLBACK m_updateCallback
std::vector< VECTOR2I > m_referenceOnlyPoints
CONSTRUCTION_MANAGER m_constructionManager
void SetUpdateCallback(GFX_UPDATE_CALLBACK aCallback)
Set the callback to call when the construction geometry changes and a view may need updating.
const std::vector< VECTOR2I > & GetReferenceOnlyPoints() const
std::function< void(bool aShowAnything)> GFX_UPDATE_CALLBACK
std::vector< CONSTRUCTION_MANAGER::CONSTRUCTION_ITEM_BATCH > GetConstructionItems() const
Get a list of all the active construction geometry, computed from the combined state of the snap line...
void updateView() override
SNAP_LINE_MANAGER m_snapLineManager
SNAP_MANAGER(KIGFX::CONSTRUCTION_GEOM &aHelper)
void SetReferenceOnlyPoints(std::vector< VECTOR2I > aPoints)
Set the reference-only points - these are points that are not snapped to, but can still be used for c...
std::optional< VECTOR2I > OPT_VECTOR2I
Definition seg.h:35
KIGFX::CONSTRUCTION_GEOM::DRAWABLE Drawable
int LineWidth
Items to be used for the construction of "virtual" anchors, for example, when snapping to a point inv...
std::vector< DRAWABLE_ENTRY > Constructions
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:683
VECTOR2< double > VECTOR2D
Definition vector2d.h:682