100 if(
m_tail.SegmentCount() == 0 )
139 if( i.index_our < n )
214 bool pullback_1 =
false;
221 if( pullback_1 || pullback_2 )
236 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: pullback triggered [%d] [%s %s]",
276 int reduce_index = -1;
303 if( reduce_index >= 0 )
305 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: reducing tail: %d" , reduce_index ) );
309 tail.
Remove( reduce_index + 1, -1 );
338 PNS_DBG(
Dbg(), Message, wxT(
"Merge failed: not enough head segs." ) );
344 PNS_DBG(
Dbg(), Message, wxT(
"Merge failed: head and tail discontinuous." ) );
348 if(
m_head.CountCorners( ForbiddenAngles ) != 0 )
368 if( dir_head.
Angle( dir_tail ) & ForbiddenAngles )
385 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: merge %d, new direction: %s" , n_head,
399 int idx = l.
Split( aP );
409 PNS_DBG(
Dbg(), AddPoint, aP,
BLUE, 500000, wxString::Format(
"hug-target-check-%d", idx ) );
410 PNS_DBG(
Dbg(), AddShape, &l2,
BLUE, 500000, wxT(
"hug-target-line" ) );
412 if( dist < thresholdDist )
422 aOut = std::move( l2 );
423 thresholdDist = dist;
433 std::vector<int> dists;
434 std::vector<VECTOR2I> pts;
440 int accumulatedDist = 0;
448 dists.push_back( ( aCursor - s.
A ).EuclideanNorm() );
449 pts.push_back( s.
A );
452 if( pn != s.
A && pn != s.
B )
454 dists.push_back( ( pn - aCursor ).EuclideanNorm() );
458 accumulatedDist += s.
Length();
460 if ( accumulatedDist > lengthThreshold )
467 dists.push_back( ( aCursor - lastP ).EuclideanNorm() );
468 pts.push_back( lastP );
470 int minDistLoc = std::numeric_limits<int>::max();
472 int minDistGlob = std::numeric_limits<int>::max();
475 for(
int i = 0; i < (int) dists.size(); i++ )
479 if( d < minDistGlob )
486 if( dists.size() >= 3 )
488 for(
int i = 0; i < (int) dists.size() - 3; i++ )
490 if( dists[i + 2] > dists[i + 1] && dists[i] > dists[i + 1] )
492 int d = dists[i + 1];
501 if( dists.back() < minDistLoc && minPLoc >= 0 )
503 minDistLoc = dists.back();
504 minPLoc = dists.size() - 1;
510 minDistLoc = minDistGlob;
521 preferred = minPGlob;
528 int thresholdDist = 0;
539 for(
int i = 0; i < (int) pts.size() ; i++)
576 PNS_DBG(
Dbg(), BeginGroup, wxString::Format(
"walk-round-%d", round ), 0 );
580 PNS_DBG(
Dbg(), AddItem, &l1,
BLUE, 20000, wxT(
"walk-base-l1" ) );
592 double hugThresholdLengthComplete =
596 std::optional<LINE> bestLine;
607 : std::numeric_limits<int>::max();
609 : std::numeric_limits<int>::max();
615 LINE tmpHead, tmpTail;
627 PNS_DBG(
Dbg(), AddItem, &wr.
lines[WP_CW],
RED, 20000, wxT(
"wf-result-cw-postopt" ) );
629 bestLine = wr.
lines[WP_CW];
636 LINE tmpHead, tmpTail;
647 PNS_DBG(
Dbg(), AddItem, &wr.
lines[WP_CCW],
RED, 20000, wxT(
"wf-result-ccw-postopt" ) );
650 if( len_ccw < len_cw )
651 bestLine = wr.
lines[WP_CCW];
654 int bestLength = len_cw < len_ccw ? len_cw : len_ccw;
656 if( bestLength < hugThresholdLengthComplete && bestLine.has_value() )
658 walkFull.
SetShape( bestLine->CLine() );
664 bool validCw =
false;
665 bool validCcw =
false;
666 int distCcw = std::numeric_limits<int>::max();
667 int distCw = std::numeric_limits<int>::max();
677 distCw = ( aP - l_cw.
CLastPoint() ).EuclideanNorm();
679 PNS_DBG(
Dbg(), AddShape, &l_cw,
MAGENTA, 200000, wxString::Format(
"wh-result-cw %s",
680 validCw ?
"non-colliding"
689 distCcw = ( aP - l_ccw.
CLastPoint() ).EuclideanNorm();
691 PNS_DBG(
Dbg(), AddShape, &l_ccw,
MAGENTA, 200000, wxString::Format(
"wh-result-ccw %s",
692 validCcw ?
"non-colliding"
697 if( distCw < distCcw && validCw )
724 PNS_DBG(
Dbg(), AddItem, &walkFull,
GREEN, 200000, wxT(
"walk-full" ) );
729 wxString::Format(
"walk-via ok %d", aViaOk ? 1 : 0 ) );
732 aWalkLine = walkFull;
748 switch(
Settings().OptimizerEffort() )
772 PNS_DBG(
Dbg(), AddItem, &walkFull,
GREEN, 100000, wxString::Format(
"collision check fail" ) );
802 PNS_DBG(
Dbg(), AddItem, &aNewHead,
GREEN, 100000, wxString::Format(
"walk-new-head" ) );
803 PNS_DBG(
Dbg(), AddItem, &aNewTail,
BLUE, 100000, wxT(
"walk-new-tail" ) );
812 m_head.SetBlockingObstacle(
nullptr );
833 if( ( nearest - aP ).EuclideanNorm() <
m_head.Width() / 2 )
842 if( !
Settings().AllowDRCViolations() )
846 if( obs && obs->m_distFirst != INT_MAX )
849 m_head.SetBlockingObstacle( obs->m_item );
864 LINE newTail( aOldTail );
865 LINE newHead( aOldTail );
910 newHead = std::move( l2 );
913 PNS_DBG(
Dbg(), AddItem, &newHead,
BLUE, 500000, wxT(
"head-post-split" ) );
915 aNewHead = std::move( newHead );
916 aNewTail = std::move( newTail );
945 m_shove->SetSpringbackDoNotTouchNode(
nullptr );
948 LINE newHead( walkSolids );
951 PNS_DBG(
Dbg(), AddPoint, newHead.
Via().
Pos(),
RED, 1000000, wxString::Format(
"SVIA [%d]", viaOk?1:0 ) );
968 switch(
Settings().OptimizerEffort() )
993 newHead =
m_shove->GetModifiedHead( 0 );
1008 PNS_DBG(
Dbg(), AddItem, &aNewHead,
GREEN, 1000000,
"head-sh-postopt" );
1062 int tailLookbackSegments = 3;
1067 int threshold = std::min( tail.
PointCount(), tailLookbackSegments + 1 );
1114 bool go_back =
false;
1119 PNS_DBG(
Dbg(), Message, wxString::Format(
"routeStep: direction: %s head: %d, tail: %d shapes" ,
1124 PNS_DBG(
Dbg(), BeginGroup, wxT(
"route-step" ), 0 );
1129 for( i = 0; i < n_iter; i++ )
1133 LINE newHead, newTail;
1135 if( !go_back &&
Settings().FollowMouse() )
1145 if( !
routeHead( aP, newHead, newTail ) )
1147 m_tail = std::move( prevTail );
1148 m_head = std::move( prevHead );
1153 if(
m_tail.PointCount() == 0 )
1164 PNS_DBG(
Dbg(), AddItem, &newHead,
LIGHTGREEN, 100000, wxString::Format(
"new_head [fail: %d]", fail?1:0 ) );
1169 PNS_DBG(
Dbg(), Message, wxString::Format(
"N VIA H %d T %d\n",
m_head.EndsWithVia() ? 1 : 0,
m_tail.EndsWithVia() ? 1 : 0 ) );
1171 m_head = std::move( newHead );
1172 m_tail = std::move( newTail );
1180 PNS_DBG(
Dbg(), Message, wxString::Format(
"SI VIA H %d T %d\n",
m_head.EndsWithVia() ? 1 : 0,
m_tail.EndsWithVia() ? 1 : 0 ) );
1192 PNS_DBG(
Dbg(), Message, wxString::Format(
"PB VIA H %d T %d\n",
m_head.EndsWithVia() ? 1 : 0,
m_tail.EndsWithVia() ? 1 : 0 ) );
1199 if( !fail &&
Settings().FollowMouse() )
1206 PNS_DBG(
Dbg(), Message, wxString::Format(
"PreM VIA H %d T %d\n",
m_head.EndsWithVia() ? 1 : 0,
m_tail.EndsWithVia() ? 1 : 0 ) );
1210 PNS_DBG(
Dbg(), Message, wxString::Format(
"PostM VIA H %d T %d\n",
m_head.EndsWithVia() ? 1 : 0,
m_tail.EndsWithVia() ? 1 : 0 ) );
1227 if( !
m_head.PointCount() )
1230 return m_head.CLastPoint() == aP;
1346 SEG seg =
static_cast<SEGMENT*
>( aStartItem )->Seg();
1350 else if( aP == seg.
B )
1356 double angle =
static_cast<SOLID*
>( aStartItem )->GetOrientation().AsDegrees();
1361 PNS_DBG(
Dbg(), Message, wxString::Format(
"Posture: init %s, last seg %s",
1411 wxLogTrace( wxT(
"PNS" ), wxT(
"world %p, intitial-direction %s layer %d" ),
1428 if( aEndItem && aEndItem->
Owner() )
1429 eiDepth =
static_cast<const NODE*
>( aEndItem->
Owner() )->
Depth();
1439 bool reachesEnd =
route( aP );
1450 m_head.AppendVia( fallbackVia );
1460 const SEG targetSeg =
static_cast<SEGMENT*
>( aEndItem )->Seg();
1466 m_head.Line().SetPoint(
m_head.PointCount() - 1, splitPoint );
1480 && aEndItem && latestNode->
Depth() >= eiDepth
1499 bool realEnd =
false;
1517 else if(
m_router->GetInterface()->GetNetCode( aEndItem->
Net() ) <= 0 )
1528 if( !
Settings().AllowDRCViolations() )
1550 m_lastNode->GetUpdatedItems( removed, added );
1610 for(
int i = 0; i < lastV; i++ )
1612 ssize_t arcIndex = l.
ArcIndex( i );
1614 if( arcIndex < 0 || ( lastArc >= 0 && i == lastV - 1 && !l.
IsPtOnArc( lastV ) ) )
1620 std::unique_ptr<SEGMENT> sp = std::make_unique<SEGMENT>( seg );
1621 lastItem = sp.get();
1628 if( arcIndex == lastArc )
1635 std::unique_ptr<ARC> ap = std::make_unique<ARC>( arc );
1636 lastItem = ap.get();
1703 std::optional<VECTOR2I> ret;
1708 if(
m_head.Line().PointCount() )
1709 ret =
m_head.Line().CPoint( 0 );
1759 m_shove->RewindToLastLockedNode();
1783 std::set<ITEM*> cleanup;
1791 SEG refSeg =
static_cast<SEGMENT*
>( aItem )->Seg();
1797 if( neighbor == aItem
1799 || !neighbor->LayersOverlap( aItem ) )
1804 if(
static_cast<const SEGMENT*
>( neighbor )->Width()
1805 !=
static_cast<const SEGMENT*
>( aItem )->Width() )
1810 const SEG& testSeg =
static_cast<const SEGMENT*
>( neighbor )->Seg();
1814 const JOINT* nA = aNode->
FindJoint( neighbor->Anchor( 0 ), neighbor );
1815 const JOINT* nB = aNode->
FindJoint( neighbor->Anchor( 1 ), neighbor );
1817 if( ( nA == aJoint && nB->
LinkCount() == 1 ) ||
1818 ( nB == aJoint && nA->
LinkCount() == 1 ) )
1820 cleanup.insert( neighbor );
1823 else if( testSeg.
Contains( refSeg ) )
1828 if( ( aA == aJoint && aB->
LinkCount() == 1 ) ||
1829 ( aB == aJoint && aA->
LinkCount() == 1 ) )
1831 cleanup.insert( aItem );
1838 for(
ITEM* item : added )
1846 processJoint( jA, item );
1847 processJoint( jB, item );
1850 for(
ITEM* seg : cleanup )
1855 LINE l_orig = aNode->
AssembleLine( aLatest,
nullptr,
false,
false,
false );
1869 PNS_DBG(
Dbg(), AddItem, &l,
RED, 100000, wxT(
"simplified"));
1885 if(
m_sizes.TrackWidthIsExplicit()
1893 if(
m_head.EndsWithVia() )
1924 PNS_DBG(
Dbg(), Message, wxString::Format( wxT(
"buildInitialLine: m_direction %s, guessedDir %s, tail points %d" ),
1939 if(
m_tail.SegmentCount() == 1 &&
m_head.SegmentCount() > 0 )
1942 if( dirMatch ||
m_head.SegmentCount() == 1 )
1962 if( !
m_tail.PointCount() )
1980 PNS_DBG(
Dbg(), AddItem, &aHead,
CYAN, 10000, wxT(
"initial-trace" ) );
1998 for(
int attempt = 0; attempt < 2; attempt++)
2009 aHead =
LINE( aHead, line );
2069 st.
pts.push_back(pt);
2072 m_stages.push_back( std::move( st ) );
2104 std::set<LINKED_ITEM *> toErase;
2106 aNode->
Add( aLatest,
true );
2108 for(
int s = 0; s < aLatest.
LinkCount(); s++ )
2113 std::vector<LINE> lines;
2122 int removedCount = 0;
2125 for(
LINE& line : lines )
2129 if( !( line.ContainsLink( seg ) ) && line.SegmentCount() )
2132 bool hasLockedSegment =
false;
2135 if( ss->IsLocked() )
2137 hasLockedSegment =
true;
2142 if( !hasLockedSegment )
2145 toErase.insert( ss );
2152 PNS_DBG(
Dbg(), Message, wxString::Format(
"total segs removed: %d/%d", removedCount, total ) );
2158 aNode->
Remove( aLatest );
constexpr Vec NearestPoint(const Vec &aPoint) const
Return the point in this rect that is closest to the provided point.
Represent route directions & corner angles in a 45-degree metric.
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I &aP0, const VECTOR2I &aP1, bool aStartDiagonal=false, CORNER_MODE aMode=CORNER_MODE::MITERED_45) const
Build a 2-segment line chain between points aP0 and aP1 and following 45-degree routing regime.
AngleType Angle(const DIRECTION_45 &aOther) const
Return the type of angle between directions (this) and aOther.
AngleType
Represent kind of angle formed by vectors heading in two DIRECTION_45s.
Directions
Available directions, there are 8 of them, as on a rectilinear map (north = up) + an extra undefined ...
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
@ ROUNDED_45
H/V/45 with filleted corners.
@ MITERED_45
H/V/45 with mitered corners (default)
const std::string Format() const
Format the direction in a human readable word.
KICAD_T Type() const
Returns the type of object.
void SetDebugDecorator(DEBUG_DECORATOR *aDecorator)
Assign a debug decorator allowing this algo to draw extra graphics for visual debugging.
void SetLogger(LOGGER *aLogger)
virtual LOGGER * Logger()
ROUTER * Router() const
Return current router settings.
ROUTING_SETTINGS & Settings() const
Return the logger object, allowing to dump geometry to a file.
DEBUG_DECORATOR * Dbg() const
void SetWidth(int aWidth) override
FIXED_TAIL(int aLineCount=1)
bool PopStage(STAGE &aStage)
void AddStage(const VECTOR2I &aStart, int aLayer, bool placingVias, DIRECTION_45 direction, NODE *aNode)
std::vector< STAGE > m_stages
const std::vector< ITEM * > & CItems() const
Base class for PNS router board items.
BOARD_ITEM * Parent() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
void SetNet(NET_HANDLE aNet)
void SetLayer(int aLayer)
bool OfKind(int aKindMask) const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
int LinkCount(int aMask=-1) const
bool IsLineCorner(bool aAllowLockedSegs=false) const
Checks if a joint connects two segments of the same net, layer, and width.
const ITEM_SET & CLinks() const
bool mergeHead()
Moves "established" segments from the head to the tail if certain conditions are met.
bool handleSelfIntersections()
Check if the head of the track intersects its tail.
LINE_PLACER(ROUTER *aRouter)
bool SetLayer(int aLayer) override
Set the current routing layer.
NODE * m_lastNode
Postprocessed world state (including marked collisions & removed loops)
bool route(const VECTOR2I &aP)
Re-route the current track to point aP.
void updatePStart(const LINE &tail)
bool AbortPlacement() override
std::unique_ptr< SHOVE > m_shove
The shove engine.
const LINE Trace() const
Return the complete routed line.
bool splitHeadTail(const LINE &aNewLine, const LINE &aOldTail, LINE &aNewHead, LINE &aNewTail)
bool handlePullback()
Deal with pull-back: reduces the tail if head trace is moved backwards wrs to the current tail direct...
void setWorld(NODE *aWorld)
Set the board to route.
void UpdateSizes(const SIZES_SETTINGS &aSizes) override
Perform on-the-fly update of the width, via diameter & drill size from a settings class.
bool reduceTail(const VECTOR2I &aEnd)
Attempt to reduce the number of segments in the tail by trying to replace a certain number of latest ...
void SetOrthoMode(bool aOrthoMode) override
Function SetOrthoMode()
LINE m_tail
routing "tail": part of the track that has been already fixed due to collisions with obstacles
MOUSE_TRAIL_TRACER m_mouseTrailTracer
bool Start(const VECTOR2I &aP, ITEM *aStartItem) override
Start routing a single track at point aP, taking item aStartItem as anchor (unless NULL).
std::optional< VECTOR2I > m_last_p_end
bool optimizeTailHeadTransition()
Try to reduce the corner count of the most recent part of tail/head by merging obtuse/collinear segme...
bool HasPlacedAnything() const override
void routeStep(const VECTOR2I &aP)
Perform a single routing algorithm step, for the end point aP.
NODE * m_currentNode
Current world state.
bool buildInitialLine(const VECTOR2I &aP, LINE &aHead, PNS::PNS_MODE aMode, bool aForceNoVia=false)
bool cursorDistMinimum(const SHAPE_LINE_CHAIN &aL, const VECTOR2I &aCursor, double lengthThreshold, SHAPE_LINE_CHAIN &aOut)
LINE m_head
the volatile part of the track from the previously analyzed point to the current routing destination
VECTOR2I m_fixStart
start point of the last 'fix'
bool rhMarkObstacles(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
NODE * m_world
pointer to world to search colliding items
DIRECTION_45 m_initial_direction
routing direction for new traces
NODE * CurrentNode(bool aLoopsRemoved=false) const override
Return the most recent world state.
bool rhWalkBase(const VECTOR2I &aP, LINE &aWalkLine, int aCollisionMask, PNS::PNS_MODE aMode, bool &aViaOk)
void setInitialDirection(const DIRECTION_45 &aDirection)
Set preferred direction of the very first track segment to be laid.
void updateLeadingRatLine()
Draw the "leading" rats nest line, which connects the end of currently routed track and the nearest y...
bool routeHead(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
Compute the head trace between the current start point (m_p_start) and point aP, starting with direct...
bool rhWalkOnly(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
void FlipPosture() override
Toggle the current posture (straight/diagonal) of the trace head.
const VIA makeVia(const VECTOR2I &aP)
bool rhShoveOnly(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
< Route step shove mode.
bool CommitPlacement() override
VECTOR2I m_p_start
current routing start (end of tail, beginning of head)
void GetModifiedNets(std::vector< NET_HANDLE > &aNets) const override
Function GetModifiedNets.
bool Move(const VECTOR2I &aP, ITEM *aEndItem) override
Move the end of the currently routed trace to the point aP, taking aEndItem as anchor (if not NULL).
DIRECTION_45 m_direction
current routing direction
void initPlacement()
Initialize placement of a new line with given parameters.
const ITEM_SET Traces() override
Return the complete routed line, as a single-member ITEM_SET.
bool FixRoute(const VECTOR2I &aP, ITEM *aEndItem, bool aForceFinish) override
Commit the currently routed track to the parent node taking aP as the final end point and aEndItem as...
std::optional< VECTOR2I > UnfixRoute() override
bool ToggleVia(bool aEnabled) override
Enable/disable a via at the end of currently routed trace.
bool clipAndCheckCollisions(const VECTOR2I &aP, const SHAPE_LINE_CHAIN &aL, SHAPE_LINE_CHAIN &aOut, int &thresholdDist)
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
const VECTOR2I & CPoint(int aIdx) const
void SetShape(const SHAPE_LINE_CHAIN &aLine)
Return the shape of the line.
const SHAPE_LINE_CHAIN & CLine() const
const VECTOR2I & CLastPoint() const
SHAPE_LINE_CHAIN & Line()
void AppendVia(const VIA &aVia)
const SEG CSegment(int aIdx) const
Set line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
LINKED_ITEM * GetLink(int aIndex) const
Erase the linking information. Used to detach the line from the owning node.
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
Keep the router "world" - i.e.
NODE * Branch()
Create a lightweight copy (called branch) of self that tracks the changes (added/removed items) wrs t...
int FindLinesBetweenJoints(const JOINT &aA, const JOINT &aB, std::vector< LINE > &aLines)
Find the joints corresponding to the ends of line aLine.
std::vector< ITEM * > ITEM_VECTOR
void GetUpdatedItems(ITEM_VECTOR &aRemoved, ITEM_VECTOR &aAdded)
Return the list of items removed and added in this branch with respect to the root branch.
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
const JOINT * FindJoint(const VECTOR2I &aPos, int aLayer, NET_HANDLE aNet) const
Search for a joint at a given position, layer and belonging to given net.
std::optional< OBSTACLE > OPT_OBSTACLE
void FindLineEnds(const LINE &aLine, JOINT &aA, JOINT &aB)
Destroy all child nodes. Applicable only to the root node.
bool Add(std::unique_ptr< SEGMENT > aSegment, bool aAllowRedundant=false)
Add an item to the current node.
const LINE AssembleLine(LINKED_ITEM *aSeg, int *aOriginSegmentIndex=nullptr, bool aStopAtLockedJoints=false, bool aFollowLockedSegments=false, bool aAllowSegmentSizeMismatch=true)
Follow the joint map to assemble a line connecting two non-trivial joints starting from segment aSeg.
void Remove(ARC *aArc)
Remove an item from this branch.
Perform various optimizations of the lines being routed, attempting to make the lines shorter and les...
void SetCollisionMask(int aMask)
void SetEffortLevel(int aEffort)
static bool Optimize(LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
@ SMART_PADS
Reroute pad exits.
@ FANOUT_CLEANUP
Simplify pad-pad and pad-via connections if possible.
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
@ MERGE_COLINEAR
Merge co-linear segments.
const ITEM_OWNER * Owner() const
Return the owner of this item, or NULL if there's none.
virtual bool removeLoops(NODE *aNode, LINE &aLatest)
PLACEMENT_ALGO(ROUTER *aRouter)
virtual bool simplifyNewLine(NODE *aNode, LINKED_ITEM *aLatest)
Assemble a line starting from segment or arc aLatest, removes collinear segments and redundant vertic...
PNS_LAYER_RANGE GetViaLayerRange(const SIZES_SETTINGS &aSizes) const
Return the layer span a via placed with aSizes occupies.
virtual NET_HANDLE GetOrphanedNetHandle()=0
ROUTER_IFACE * GetInterface() const
int ViaForcePropIterationLimit() const
double WalkaroundHugLengthThreshold() const
bool GetFixAllSegments() const
PNS_MODE Mode() const
Set the routing mode.
DIRECTION_45::CORNER_MODE GetCornerMode() const
void SetWidth(int aWidth) override
bool LeadingRatLine(const LINE *aTrack, SHAPE_LINE_CHAIN &aRatLine)
const VECTOR2I & Pos() const
bool PushoutForce(NODE *aNode, const VECTOR2I &aDirection, VECTOR2I &aForce, int aCollisionMask=ITEM::ANY_T, int aMaxIterations=10)
void SetPos(const VECTOR2I &aPos)
void SetIterationLimit(const int aIterLimit)
void SetSolidsOnly(bool aSolidsOnly)
STATUS Route(const LINE &aInitialPath, LINE &aWalkPath, bool aOptimize=true)
void SetItemMask(int aMask)
void SetAllowedPolicies(std::vector< WALK_POLICY > aPolicies)
Represent a contiguous set of PCB layers.
const VECTOR2I NearestPoint(const VECTOR2I &aP) const
Compute a point on the segment (this) that is closest to point aP.
int Length() const
Return the length (this).
bool Collinear(const SEG &aSeg) const
Check if segment aSeg lies on the same line as (this).
bool Overlaps(const SEG &aSeg) const
bool Contains(const SEG &aSeg) const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
SEG Reversed() const
Returns the center point of the line.
bool PointOnEdge(const VECTOR2I &aP, int aAccuracy=0) const
Check if point aP lies on an edge or vertex of the line chain.
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsPtOnArc(size_t aPtIndex) const
const SHAPE_ARC & Arc(size_t aArc) const
void SetPoint(int aIndex, const VECTOR2I &aPos)
Move a point to a specific location.
int Split(const VECTOR2I &aP, bool aExact=false)
Insert the point aP belonging to one of the our segments, splitting the adjacent segment in two.
int ShapeCount() const
Return the number of shapes (line segments or arcs) in this line chain.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
int PointCount() const
Return the number of points (vertices) in this line chain.
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
ssize_t ArcIndex(size_t aSegment) const
Return the arc index for the given segment index.
void Clear()
Remove all points from the line chain.
void Simplify(int aTolerance=0)
Simplify the line chain by removing colinear adjacent segments and duplicate vertices.
const std::vector< SHAPE_ARC > & CArcs() const
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
int SegmentCount() const
Return the number of segments in this line chain.
const VECTOR2I & CLastPoint() const
Return the last point in the line chain.
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
void RemoveShape(int aPointIndex)
Remove the shape at the given index from the line chain.
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
int Find(const VECTOR2I &aP, int aThreshold=0) const
Search for point aP.
const std::vector< VECTOR2I > & CPoints() const
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
Push and Shove diff pair dimensions (gap) settings dialog.
bool SplitAdjacentSegments(NODE *aNode, ITEM *aSeg, const VECTOR2I &aP)
Snaps the point aP to segment aSeg.
@ RM_MarkObstacles
Ignore collisions, mark obstacles.
@ RM_Walkaround
Only walk around.
std::unique_ptr< typename std::remove_const< T >::type > Clone(const T &aItem)
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
#define PNS_DBG(dbg, method,...)
#define PNS_DBGN(dbg, method)
std::vector< FIX_POINT > pts
LINE lines[MaxWalkPolicies]
STATUS status[MaxWalkPolicies]
Represent an intersection between two line segments.
@ PCB_PAD_T
class PAD, a pad in a footprint
VECTOR2< int32_t > VECTOR2I