144 if( i.index_our < n )
152 if( ipoint == head.
CPoint( 0 ) || ipoint == tail.
CPoint( -1 ) )
219 bool pullback_1 =
false;
226 if( pullback_1 || pullback_2 )
241 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: pullback triggered [%d] [%s %s]",
281 int reduce_index = -1;
308 if( reduce_index >= 0 )
310 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: reducing tail: %d" , reduce_index ) );
314 tail.
Remove( reduce_index + 1, -1 );
343 PNS_DBG(
Dbg(), Message, wxT(
"Merge failed: not enough head segs." ) );
349 PNS_DBG(
Dbg(), Message, wxT(
"Merge failed: head and tail discontinuous." ) );
373 if( dir_head.
Angle( dir_tail ) & ForbiddenAngles )
390 PNS_DBG(
Dbg(), Message, wxString::Format(
"Placer: merge %d, new direction: %s" , n_head,
404 int idx = l.
Split( aP );
414 PNS_DBG(
Dbg(), AddPoint, aP,
BLUE, 500000, wxString::Format(
"hug-target-check-%d", idx ) );
415 PNS_DBG(
Dbg(), AddShape, &l2,
BLUE, 500000, wxT(
"hug-target-line" ) );
417 if( dist < thresholdDist )
428 thresholdDist = dist;
438 std::vector<int> dists;
439 std::vector<VECTOR2I> pts;
445 int accumulatedDist = 0;
453 dists.push_back( ( aCursor - s.
A ).EuclideanNorm() );
454 pts.push_back( s.
A );
457 if( pn != s.
A && pn != s.
B )
459 dists.push_back( ( pn - aCursor ).EuclideanNorm() );
463 accumulatedDist += s.
Length();
465 if ( accumulatedDist > lengthThreshold )
472 dists.push_back( ( aCursor - lastP ).EuclideanNorm() );
473 pts.push_back( lastP );
475 int minDistLoc = std::numeric_limits<int>::max();
477 int minDistGlob = std::numeric_limits<int>::max();
480 for(
int i = 0; i < dists.size(); i++ )
484 if( d < minDistGlob )
491 if( dists.size() >= 3 )
493 for(
int i = 0; i < dists.size() - 3; i++ )
495 if( dists[i + 2] > dists[i + 1] && dists[i] > dists[i + 1] )
497 int d = dists[i + 1];
506 if( dists.back() < minDistLoc && minPLoc >= 0 )
508 minDistLoc = dists.back();
509 minPLoc = dists.size() - 1;
515 minDistLoc = minDistGlob;
526 preferred = minPGlob;
533 int thresholdDist = 0;
541 int minDist = std::numeric_limits<int>::max();
545 for(
int i = 0; i < pts.size() ; i++)
582 PNS_DBG(
Dbg(), BeginGroup, wxString::Format(
"walk-round-%d", round ), 0 );
586 PNS_DBG(
Dbg(), AddItem, &l1,
BLUE, 20000, wxT(
"walk-base-l1" ) );
598 double hugThresholdLengthComplete =
602 std::optional<LINE> bestLine;
613 : std::numeric_limits<int>::max();
615 : std::numeric_limits<int>::max();
621 LINE tmpHead, tmpTail;
633 PNS_DBG(
Dbg(), AddItem, &wr.
lines[WP_CW],
RED, 20000, wxT(
"wf-result-cw-postopt" ) );
635 bestLine = wr.
lines[WP_CW];
642 LINE tmpHead, tmpTail;
653 PNS_DBG(
Dbg(), AddItem, &wr.
lines[WP_CCW],
RED, 20000, wxT(
"wf-result-ccw-postopt" ) );
656 if( len_ccw < len_cw )
657 bestLine = wr.
lines[WP_CCW];
660 int bestLength = len_cw < len_ccw ? len_cw : len_ccw;
662 if( bestLength < hugThresholdLengthComplete && bestLine.has_value() )
664 walkFull.
SetShape( bestLine->CLine() );
670 bool validCw =
false;
671 bool validCcw =
false;
672 int distCcw = std::numeric_limits<int>::max();
673 int distCw = std::numeric_limits<int>::max();
683 distCw = ( aP - l_cw.
CPoint( -1 ) ).EuclideanNorm();
685 PNS_DBG(
Dbg(), AddShape, &l_cw,
MAGENTA, 200000, wxString::Format(
"wh-result-cw %s",
686 validCw ?
"non-colliding"
695 distCcw = ( aP - l_ccw.
CPoint( -1 ) ).EuclideanNorm();
697 PNS_DBG(
Dbg(), AddShape, &l_ccw,
MAGENTA, 200000, wxString::Format(
"wh-result-ccw %s",
698 validCcw ?
"non-colliding"
703 if( distCw < distCcw && validCw )
730 PNS_DBG(
Dbg(), AddItem, &walkFull,
GREEN, 200000, wxT(
"walk-full" ) );
735 wxString::Format(
"walk-via ok %d", aViaOk ? 1 : 0 ) );
738 aWalkLine = walkFull;
754 switch(
Settings().OptimizerEffort() )
778 PNS_DBG(
Dbg(), AddItem, &walkFull,
GREEN, 100000, wxString::Format(
"collision check fail" ) );
808 PNS_DBG(
Dbg(), AddItem, &aNewHead,
GREEN, 100000, wxString::Format(
"walk-new-head" ) );
809 PNS_DBG(
Dbg(), AddItem, &aNewTail,
BLUE, 100000, wxT(
"walk-new-tail" ) );
838 if( ( nearest - aP ).EuclideanNorm() <
m_head.
Width() / 2 )
847 if( !
Settings().AllowDRCViolations() )
851 if( obs && obs->m_distFirst != INT_MAX )
869 LINE newTail( aOldTail );
870 LINE newHead( aOldTail );
918 PNS_DBG(
Dbg(), AddItem, &newHead,
BLUE, 500000, wxT(
"head-post-split" ) );
947 LINE newHead( walkSolids );
950 PNS_DBG(
Dbg(), AddPoint, newHead.
Via().
Pos(),
RED, 1000000, wxString::Format(
"SVIA [%d]", viaOk?1:0 ) );
967 switch(
Settings().OptimizerEffort() )
992 newHead =
m_shove->GetModifiedHead( 0 );
1064 int tailLookbackSegments = 3;
1069 int threshold = std::min( tail.
PointCount(), tailLookbackSegments + 1 );
1077 int end = std::min(2, head.
PointCount() - 1 );
1116 bool go_back =
false;
1121 PNS_DBG(
Dbg(), Message, wxString::Format(
"routeStep: direction: %s head: %d, tail: %d shapes" ,
1126 PNS_DBG(
Dbg(), BeginGroup, wxT(
"route-step" ), 0 );
1131 for( i = 0; i < n_iter; i++ )
1135 LINE newHead, newTail;
1137 if( !go_back &&
Settings().FollowMouse() )
1147 if( !
routeHead( aP, newHead, newTail ) )
1166 PNS_DBG(
Dbg(), AddItem, &newHead,
LIGHTGREEN, 100000, wxString::Format(
"new_head [fail: %d]", fail?1:0 ) );
1201 if( !fail &&
Settings().FollowMouse() )
1305 std::unique_ptr<SEGMENT> s_new[2] = {
Clone( *s_old ),
Clone( *s_old ) };
1307 s_new[0]->SetEnds( s_old->
Seg().
A, aP );
1308 s_new[1]->SetEnds( aP, s_old->
Seg().
B );
1311 aNode->
Add( std::move( s_new[0] ),
true );
1312 aNode->
Add( std::move( s_new[1] ),
true );
1331 ARC* a_old =
static_cast<ARC*
>( aArc );
1334 std::unique_ptr<ARC> a_new[2] = {
Clone( *a_old ),
Clone( *a_old ) };
1336 a_new[0]->Arc().ConstructFromStartEndCenter( o_arc.
GetP0(), aP, o_arc.
GetCenter(),
1339 a_new[1]->Arc().ConstructFromStartEndCenter( aP, o_arc.
GetP1(), o_arc.
GetCenter(),
1343 aNode->
Add( std::move( a_new[0] ),
true );
1344 aNode->
Add( std::move( a_new[1] ),
true );
1408 SEG seg =
static_cast<SEGMENT*
>( aStartItem )->Seg();
1412 else if( aP == seg.
B )
1418 double angle =
static_cast<SOLID*
>( aStartItem )->GetOrientation().AsDegrees();
1423 PNS_DBG(
Dbg(), Message, wxString::Format(
"Posture: init %s, last seg %s",
1473 wxLogTrace( wxT(
"PNS" ), wxT(
"world %p, intitial-direction %s layer %d" ),
1490 if( aEndItem && aEndItem->
Owner() )
1491 eiDepth =
static_cast<const NODE*
>( aEndItem->
Owner() )->Depth();
1501 bool reachesEnd =
route( aP );
1515 && aEndItem && latestNode->
Depth() >= eiDepth
1534 bool realEnd =
false;
1563 if( !
Settings().AllowDRCViolations() )
1614 p_pre_last = l.
CPoint( -2 );
1643 for(
int i = 0; i < lastV; i++ )
1645 ssize_t arcIndex = l.
ArcIndex( i );
1647 if( arcIndex < 0 || ( lastArc >= 0 && i == lastV - 1 && !l.
IsPtOnArc( lastV ) ) )
1653 std::unique_ptr<SEGMENT> sp = std::make_unique<SEGMENT>( seg );
1654 lastItem = sp.get();
1661 if( arcIndex == lastArc )
1668 std::unique_ptr<ARC> ap = std::make_unique<ARC>( arc );
1669 lastItem = ap.get();
1681 if( realEnd && lastItem )
1731 std::optional<VECTOR2I> ret;
1783 m_shove->RewindToLastLockedNode();
1805 std::set<LINKED_ITEM *> toErase;
1807 aNode->
Add( aLatest,
true );
1809 for(
int s = 0; s < aLatest.
LinkCount(); s++ )
1814 std::vector<LINE> lines;
1823 int removedCount = 0;
1826 for(
LINE& line : lines )
1830 if( !( line.ContainsLink( seg ) ) && line.SegmentCount() )
1833 toErase.insert( ss );
1839 PNS_DBG(
Dbg(), Message, wxString::Format(
"total segs removed: %d/%d", removedCount, total ) );
1845 aNode->
Remove( aLatest );
1859 std::set<ITEM*> cleanup;
1867 SEG refSeg =
static_cast<SEGMENT*
>( aItem )->Seg();
1873 if( neighbor == aItem
1875 || !neighbor->LayersOverlap( aItem ) )
1881 !=
static_cast<const SEGMENT*
>( aItem )->Width() )
1886 const SEG& testSeg =
static_cast<const SEGMENT*
>( neighbor )->Seg();
1890 const JOINT* nA = aNode->
FindJoint( neighbor->Anchor( 0 ), neighbor );
1891 const JOINT* nB = aNode->
FindJoint( neighbor->Anchor( 1 ), neighbor );
1893 if( ( nA == aJoint && nB->
LinkCount() == 1 ) ||
1894 ( nB == aJoint && nA->
LinkCount() == 1 ) )
1896 cleanup.insert( neighbor );
1902 for(
ITEM* item : added )
1910 processJoint( jA, item );
1911 processJoint( jB, item );
1914 for(
ITEM* seg : cleanup )
1984 PNS_DBG(
Dbg(), Message, wxString::Format( wxT(
"buildInitialLine: m_direction %s, guessedDir %s, tail points %d" ),
2025 PNS_DBG(
Dbg(), AddItem, &aHead,
CYAN, 10000, wxT(
"initial-trace" ) );
2043 for(
int attempt = 0; attempt < 2; attempt++)
2054 aHead =
LINE( aHead, line );
2112 st.
pts.push_back(pt);
constexpr Vec ClosestPointTo(const Vec &aPoint) const
Return the point in this rect that is closest to the provided point.
Represent route directions & corner angles in a 45-degree metric.
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I &aP0, const VECTOR2I &aP1, bool aStartDiagonal=false, CORNER_MODE aMode=CORNER_MODE::MITERED_45) const
Build a 2-segment line chain between points aP0 and aP1 and following 45-degree routing regime.
AngleType Angle(const DIRECTION_45 &aOther) const
Return the type of angle between directions (this) and aOther.
AngleType
Represent kind of angle formed by vectors heading in two DIRECTION_45s.
Directions
Available directions, there are 8 of them, as on a rectilinear map (north = up) + an extra undefined ...
@ ROUNDED_90
H/V with filleted corners.
@ MITERED_90
H/V only (90-degree corners)
@ ROUNDED_45
H/V/45 with filleted corners.
@ MITERED_45
H/V/45 with mitered corners (default)
const std::string Format() const
Format the direction in a human readable word.
KICAD_T Type() const
Returns the type of object.
void SetDebugDecorator(DEBUG_DECORATOR *aDecorator)
Assign a debug decorator allowing this algo to draw extra graphics for visual debugging.
void SetLogger(LOGGER *aLogger)
virtual LOGGER * Logger()
ROUTER * Router() const
Return current router settings.
ROUTING_SETTINGS & Settings() const
Return the logger object, allowing to dump geometry to a file.
DEBUG_DECORATOR * Dbg() const
void SetWidth(int aWidth) override
FIXED_TAIL(int aLineCount=1)
bool PopStage(STAGE &aStage)
void AddStage(const VECTOR2I &aStart, int aLayer, bool placingVias, DIRECTION_45 direction, NODE *aNode)
std::vector< STAGE > m_stages
const std::vector< ITEM * > & CItems() const
Base class for PNS router board items.
BOARD_ITEM * Parent() const
const PNS_LAYER_RANGE & Layers() const
virtual NET_HANDLE Net() const
PnsKind Kind() const
Return the type (kind) of the item.
void SetNet(NET_HANDLE aNet)
virtual int Layer() const
void SetLayer(int aLayer)
bool OfKind(int aKindMask) const
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
int LinkCount(int aMask=-1) const
bool IsLineCorner(bool aAllowLockedSegs=false) const
Checks if a joint connects two segments of the same net, layer, and width.
const ITEM_SET & CLinks() const
bool mergeHead()
Moves "established" segments from the head to the tail if certain conditions are met.
bool SplitAdjacentArcs(NODE *aNode, ITEM *aArc, const VECTOR2I &aP)
Snaps the point aP to arc aArc.
bool handleSelfIntersections()
Check if the head of the track intersects its tail.
LINE_PLACER(ROUTER *aRouter)
bool SetLayer(int aLayer) override
Set the current routing layer.
NODE * m_lastNode
Postprocessed world state (including marked collisions & removed loops)
bool route(const VECTOR2I &aP)
Re-route the current track to point aP.
void updatePStart(const LINE &tail)
bool AbortPlacement() override
std::unique_ptr< SHOVE > m_shove
The shove engine.
const LINE Trace() const
Return the complete routed line.
bool splitHeadTail(const LINE &aNewLine, const LINE &aOldTail, LINE &aNewHead, LINE &aNewTail)
bool handlePullback()
Deal with pull-back: reduces the tail if head trace is moved backwards wrs to the current tail direct...
void setWorld(NODE *aWorld)
Set the board to route.
void UpdateSizes(const SIZES_SETTINGS &aSizes) override
Perform on-the-fly update of the width, via diameter & drill size from a settings class.
bool reduceTail(const VECTOR2I &aEnd)
Attempt to reduce the number of segments in the tail by trying to replace a certain number of latest ...
void SetOrthoMode(bool aOrthoMode) override
Function SetOrthoMode()
LINE m_tail
routing "tail": part of the track that has been already fixed due to collisions with obstacles
MOUSE_TRAIL_TRACER m_mouseTrailTracer
bool Start(const VECTOR2I &aP, ITEM *aStartItem) override
Start routing a single track at point aP, taking item aStartItem as anchor (unless NULL).
std::optional< VECTOR2I > m_last_p_end
bool optimizeTailHeadTransition()
Try to reduce the corner count of the most recent part of tail/head by merging obtuse/collinear segme...
bool HasPlacedAnything() const override
void routeStep(const VECTOR2I &aP)
Perform a single routing algorithm step, for the end point aP.
bool buildInitialLine(const VECTOR2I &aP, LINE &aHead, bool aForceNoVia=false)
NODE * m_currentNode
Current world state.
bool cursorDistMinimum(const SHAPE_LINE_CHAIN &aL, const VECTOR2I &aCursor, double lengthThreshold, SHAPE_LINE_CHAIN &aOut)
LINE m_head
the volatile part of the track from the previously analyzed point to the current routing destination
void removeLoops(NODE *aNode, LINE &aLatest)
Searches aNode for traces concurrent to aLatest and removes them.
VECTOR2I m_fixStart
start point of the last 'fix'
bool rhMarkObstacles(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
NODE * m_world
pointer to world to search colliding items
DIRECTION_45 m_initial_direction
routing direction for new traces
NODE * CurrentNode(bool aLoopsRemoved=false) const override
Return the most recent world state.
bool SplitAdjacentSegments(NODE *aNode, ITEM *aSeg, const VECTOR2I &aP)
Snaps the point aP to segment aSeg.
void setInitialDirection(const DIRECTION_45 &aDirection)
Set preferred direction of the very first track segment to be laid.
void updateLeadingRatLine()
Draw the "leading" rats nest line, which connects the end of currently routed track and the nearest y...
bool routeHead(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
Compute the head trace between the current start point (m_p_start) and point aP, starting with direct...
bool rhWalkOnly(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
void FlipPosture() override
Toggle the current posture (straight/diagonal) of the trace head.
const VIA makeVia(const VECTOR2I &aP)
bool rhShoveOnly(const VECTOR2I &aP, LINE &aNewHead, LINE &aNewTail)
< Route step shove mode.
bool rhWalkBase(const VECTOR2I &aP, LINE &aWalkLine, int aCollisionMask, bool &aViaOk)
bool CommitPlacement() override
VECTOR2I m_p_start
current routing start (end of tail, beginning of head)
void GetModifiedNets(std::vector< NET_HANDLE > &aNets) const override
Function GetModifiedNets.
bool Move(const VECTOR2I &aP, ITEM *aEndItem) override
Move the end of the currently routed trace to the point aP, taking aEndItem as anchor (if not NULL).
void simplifyNewLine(NODE *aNode, LINKED_ITEM *aLatest)
Assemble a line starting from segment or arc aLatest, removes collinear segments and redundant vertic...
DIRECTION_45 m_direction
current routing direction
void initPlacement()
Initialize placement of a new line with given parameters.
const ITEM_SET Traces() override
Return the complete routed line, as a single-member ITEM_SET.
bool FixRoute(const VECTOR2I &aP, ITEM *aEndItem, bool aForceFinish) override
Commit the currently routed track to the parent node taking aP as the final end point and aEndItem as...
std::optional< VECTOR2I > UnfixRoute() override
bool ToggleVia(bool aEnabled) override
Enable/disable a via at the end of currently routed trace.
bool clipAndCheckCollisions(const VECTOR2I &aP, const SHAPE_LINE_CHAIN &aL, SHAPE_LINE_CHAIN &aOut, int &thresholdDist)
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
void SetViaDrill(int aDrill)
const VECTOR2I & CPoint(int aIdx) const
void SetShape(const SHAPE_LINE_CHAIN &aLine)
Return the shape of the line.
const SHAPE_LINE_CHAIN & CLine() const
int CountCorners(int aAngles) const
SHAPE_LINE_CHAIN & Line()
void AppendVia(const VIA &aVia)
void SetViaDiameter(int aDiameter)
int ShapeCount() const
Return the aIdx-th point of the line.
void SetWidth(int aWidth)
Return line width.
void SetBlockingObstacle(ITEM *aObstacle)
const SEG CSegment(int aIdx) const
Set line width.
int Width() const
Return true if the line is geometrically identical as line aOther.
LINKED_ITEM * GetLink(int aIndex) const
Erase the linking information. Used to detach the line from the owning node.
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
void SetTolerance(int toll)
void SetDefaultDirections(DIRECTION_45 aInitDirection, DIRECTION_45 aLastSegDir)
void SetMouseDisabled(bool aDisabled=true)
Disables the mouse-trail portion of the posture solver; leaving only the manual posture switch and th...
void AddTrailPoint(const VECTOR2I &aP)
DIRECTION_45 GetPosture(const VECTOR2I &aP)
bool IsManuallyForced() const
Keep the router "world" - i.e.
NODE * Branch()
Create a lightweight copy (called branch) of self that tracks the changes (added/removed items) wrs t...
int FindLinesBetweenJoints(const JOINT &aA, const JOINT &aB, std::vector< LINE > &aLines)
Find the joints corresponding to the ends of line aLine.
std::vector< ITEM * > ITEM_VECTOR
int GetClearance(const ITEM *aA, const ITEM *aB, bool aUseClearanceEpsilon=true) const
Return the pre-set worst case clearance between any pair of items.
void GetUpdatedItems(ITEM_VECTOR &aRemoved, ITEM_VECTOR &aAdded)
Return the list of items removed and added in this branch with respect to the root branch.
OPT_OBSTACLE CheckColliding(const ITEM *aItem, int aKindMask=ITEM::ANY_T)
Check if the item collides with anything else in the world, and if found, returns the obstacle.
const JOINT * FindJoint(const VECTOR2I &aPos, int aLayer, NET_HANDLE aNet) const
Search for a joint at a given position, layer and belonging to given net.
std::optional< OBSTACLE > OPT_OBSTACLE
void FindLineEnds(const LINE &aLine, JOINT &aA, JOINT &aB)
Destroy all child nodes. Applicable only to the root node.
bool Add(std::unique_ptr< SEGMENT > aSegment, bool aAllowRedundant=false)
Add an item to the current node.
OPT_OBSTACLE NearestObstacle(const LINE *aLine, const COLLISION_SEARCH_OPTIONS &aOpts=COLLISION_SEARCH_OPTIONS())
Follow the line in search of an obstacle that is nearest to the starting to the line's starting point...
void Remove(ARC *aArc)
Remove an item from this branch.
const LINE AssembleLine(LINKED_ITEM *aSeg, int *aOriginSegmentIndex=nullptr, bool aStopAtLockedJoints=false, bool aFollowLockedSegments=false)
Follow the joint map to assemble a line connecting two non-trivial joints starting from segment aSeg.
Perform various optimizations of the lines being routed, attempting to make the lines shorter and les...
static bool Optimize(const LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
void SetCollisionMask(int aMask)
void SetEffortLevel(int aEffort)
@ SMART_PADS
Reroute pad exits.
@ FANOUT_CLEANUP
Simplify pad-pad and pad-via connections if possible.
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
@ MERGE_COLINEAR
Merge co-linear segments.
const ITEM_OWNER * Owner() const
Return the owner of this item, or NULL if there's none.
virtual int GetNetCode(NET_HANDLE aNet) const =0
virtual void DisplayRatline(const SHAPE_LINE_CHAIN &aRatline, NET_HANDLE aNetCode)=0
virtual NET_HANDLE GetOrphanedNetHandle()=0
ROUTER_IFACE * GetInterface() const
int ViaForcePropIterationLimit() const
double WalkaroundHugLengthThreshold() const
bool GetFixAllSegments() const
PNS_MODE Mode() const
Set the routing mode.
DIRECTION_45::CORNER_MODE GetCornerMode() const
int Width() const override
void SetWidth(int aWidth) override
int GetLayerBottom() const
bool TrackWidthIsExplicit() const
bool LeadingRatLine(const LINE *aTrack, SHAPE_LINE_CHAIN &aRatLine)
const VECTOR2I & Pos() const
bool PushoutForce(NODE *aNode, const VECTOR2I &aDirection, VECTOR2I &aForce, int aCollisionMask=ITEM::ANY_T, int aMaxIterations=10)
void SetPos(const VECTOR2I &aPos)
void SetIterationLimit(const int aIterLimit)
void SetSolidsOnly(bool aSolidsOnly)
STATUS Route(const LINE &aInitialPath, LINE &aWalkPath, bool aOptimize=true)
void SetItemMask(int aMask)
void SetAllowedPolicies(std::vector< WALK_POLICY > aPolicies)
Represent a contiguous set of PCB layers.
bool Overlaps(const PNS_LAYER_RANGE &aOther) const
const VECTOR2I NearestPoint(const VECTOR2I &aP) const
Compute a point on the segment (this) that is closest to point aP.
int Length() const
Return the length (this).
bool Contains(const SEG &aSeg) const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
SEG Reversed() const
Returns the center point of the line.
const VECTOR2I & GetP1() const
const VECTOR2I & GetP0() const
const VECTOR2I & GetCenter() const
bool PointOnEdge(const VECTOR2I &aP, int aAccuracy=0) const
Check if point aP lies on an edge or vertex of the line chain.
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsPtOnArc(size_t aPtIndex) const
const SHAPE_ARC & Arc(size_t aArc) const
void SetPoint(int aIndex, const VECTOR2I &aPos)
Move a point to a specific location.
int Split(const VECTOR2I &aP, bool aExact=false)
Insert the point aP belonging to one of the our segments, splitting the adjacent segment in two.
int ShapeCount() const
Return the number of shapes (line segments or arcs) in this line chain.
int Intersect(const SEG &aSeg, INTERSECTIONS &aIp) const
Find all intersection points between our line chain and the segment aSeg.
void Simplify(int aMaxError=0)
Simplify the line chain by removing colinear adjacent segments and duplicate vertices.
int PointCount() const
Return the number of points (vertices) in this line chain.
void Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)
Replace points with indices in range [start_index, end_index] with a single point aP.
ssize_t ArcIndex(size_t aSegment) const
Return the arc index for the given segment index.
void Clear()
Remove all points from the line chain.
const SHAPE_LINE_CHAIN Slice(int aStartIndex, int aEndIndex=-1) const
Return a subset of this line chain containing the [start_index, end_index] range of points.
const std::vector< SHAPE_ARC > & CArcs() const
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
int SegmentCount() const
Return the number of segments in this line chain.
void Remove(int aStartIndex, int aEndIndex)
Remove the range of points [start_index, end_index] from the line chain.
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
bool IsArcSegment(size_t aSegment) const
void RemoveShape(int aPointIndex)
Remove the shape at the given index from the line chain.
std::vector< INTERSECTION > INTERSECTIONS
long long int Length() const
Return length of the line chain in Euclidean metric.
int Find(const VECTOR2I &aP, int aThreshold=0) const
Search for point aP.
const BOX2I BBox(int aClearance=0) const override
Compute a bounding box of the shape, with a margin of aClearance a collision.
Push and Shove diff pair dimensions (gap) settings dialog.
@ RM_MarkObstacles
Ignore collisions, mark obstacles.
@ RM_Walkaround
Only walk around.
std::unique_ptr< typename std::remove_const< T >::type > Clone(const T &aItem)
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
#define PNS_DBG(dbg, method,...)
#define PNS_DBGN(dbg, method)
std::vector< FIX_POINT > pts
LINE lines[MaxWalkPolicies]
STATUS status[MaxWalkPolicies]
Represent an intersection between two line segments.
@ PCB_PAD_T
class PAD, a pad in a footprint
VECTOR2< int32_t > VECTOR2I